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    1. My hands-on experience with the Gun4IR

      Note: This is NOT a sponsored post. I'm just a happy customer. Background When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on...

      Note: This is NOT a sponsored post. I'm just a happy customer.


      Background

      When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on my PSX, stepping on a controller plugged into port 2 which acted as a makeshift pedal so I could mimic the arcade experience. A local pizza place near me had an Area 51 machine that I could play for a quarter, and over time I memorized the enemy layouts for that game so that I could play further and further on one coin.

      There are a variety of modern light gun models available now, though all of them are at the hobbyist/tinkerer level. There isn't one that "just works" smoothly and easily.

      The most well known is the Sinden, which achieves calibration on games by setting up a white border around the game on the screen. This allows the gun to establish its position within that border and "know" where it's shooting.

      Unfortunately, when I looked into the Sinden, it seemed like reviews were very mixed, with many mentioning that the border can be kind of a mess to get working. Apparently it can require a lot of legwork and messing around with settings and external programs and whatnot.

      After searching around for alternatives, I landed upon a different line of modern light gun and decided to, well, pull the trigger.


      Gun4IR Intro

      Gun4IR on its own isn't a standalone product so much as it is a framework for making a modern light gun. You can buy the individual components and put them all together in a gun casing, making a functional light gun of your choosing. For example, see the User Guide which goes into detail about which boards you'll need, pin guides, etc. People have made them in Nerf cases and 3D printed ones.

      Now, if I'm going to ding the Sinden for requiring too much tinkering, surely soldering wires onto PCBs is a step in the wrong direction?

      That's absolutely correct! The good news is that you can sidestep all of this. Gun4IR has some official pre-build sellers, meaning you can buy an already made gun -- no soldering needed! Their site sells builds for the UK, while, RPEG Electronics is their official pre-build seller for the US.

      From RPEG, I picked up a pre-built Gun4IR setup in a Guncon 2 housing.


      Gun4IR Basics

      As is implied by the name, Gun4IR uses 4 different IR clusters for calibration. You can buy a pack of LED sensors that plug into the USB port of your TV. You stick these, facing out, to the midpoint of the top, bottom, left, and right of your TV. The LEDs are black and their light can't be seen with the naked eye but can with a camera (you can check to make sure they're working with your phone).

      The gun comes with calibration software that gives you lines on your TV to show the mount points for the LEDs, check how the gun is seeing the sensors, line up shots, etc.

      I'm happy to report that, once calibrated, my gun is VERY accurate. I was honestly expecting a bit of jank, but it's genuinely spot on. There's a small bit of jitter that's noticeable when you have a crosshair on (some of that also might be coming from my unstable hands), but when you're playing a game without a crosshair, it's not enough to make you miss shots. The shots I've missed have been because I'm, well, bad at videogames.


      Games

      Because I wasn't wanting to tinker, I found a big download pack that promised me a pre-configured set of ROMs and emulators that were turnkey and compatible with Gun4IR. I spent days downloading all the individual parts from one of those sketchy download sites, getting all the parts of a multi-part RAR file.

      And when I started extracting it, wouldn't you know, it was INFESTED with viruses. I uploaded one of the .exes to VirusTotal and I've never seen so much red.

      Shame on me, though. I'm not an internet newbie, and I should know better than to trust random executable files, especially on Windows.

      So, I went seeking an alternate solution.


      Batocera

      Batocera is a Linux distribution focused on retro-gaming. You wouldn't use it as your daily driver, but you would use it if you want to just boot into something so you can play games. Additionally, Batocera has built-in light gun support! Perfect!

      I did my usual "setup emulation" dance that I've done so many times before: looking up worthwhile games to play, locating ripping ROMs, getting the right extracting BIOSes, etc. I also bought an external hard drive and attached it to my Windows TVPC. I can now boot off the hard drive to go into Batocera directly (because I didn't want to try to figure out dual booting with Windows).

      Batocera is like booting into an arcade cabinet, loading right into ES-DE. It doesn't really expose its file system to you by default, but it's got a killer feature that makes setup easy: Batocera automatically sets up a network share for you. This lets you access all of its folders from another device, meaning I could set everything up on my laptop and transfer it over easily to Batocera.

      Furthermore, Batocera automatically knows when you've got a light gun attached and will show a gun icon on games that are compatible. In theory, I'm able to navigate the interface just using my light gun, but in practice I also paired a bluetooth controller. (See Caveats section below for more on this.)

      You don't HAVE to use Batocera of course, but it ended up being so easy that it became my preferred setup.


      Gaming

      So, I got the gun calibrated, and I got my games set up in Batocera. It's time to shoot!

      I'm happy to report that the gun works fantastically. Like, seriously good.

      For most games and emulators, it "just works" which is exactly what I wanted. I tested out several different games on several different platforms, and it worked on stuff ranging from the Atari 2600 to Naomi arcade cabinets.

      I played through the first 10 rounds of Duck Hunt on the NES without missing a shot before getting bored and moving to something else. Time Crisis on the PlayStation (my original light gun love) plays wonderfully.

      I had a friend over this weekend who also loves light gun games and has nostalgia for TC (though his is for TC2 and TC3). We traded off rounds playing Time Crisis 2 (which ended up being a good way to do it, as I forgot how my arms and eyes need a rest after 15 minutes of light gun gaming). We beat the full campaign in 2 and almost beat 3.

      I also tried the gun out in some Windows games off of Steam, just to make sure that my Batocera success wasn't a fluke. Sure enough, it worked just fine!

      I now have an accurate, easy-to-use light gun setup that works on my large, modern LCD TV. I have hours of light gun gameplay ahead of me, and I'm thrilled.


      Caveats

      Wow, kfwyre, this sounds great! I can't wait to get one for myself!

      Easy there, cowboy/cowgirl/cowthem! Let me surface some of the rough edges, lest you think that this is too good to be true.

      Price

      The buy-in price was $300 for me: $250 for the gun and $50 for the IR sensors. This is NOT cheap. You have to REALLY like light gun games to make this worthwhile.

      Games

      Most light gun games have short campaigns and can be somewhat player-antagonistic. A lot of them are/were arcade cabinets designed to eat your quarters, so they have a lot of cheap deaths built in.

      You get longevity out of them by playing them over and over and memorizing enemy patterns and levels, but this type of gaming doesn't speak to everyone, so be aware that if you're not ready for that kind of gaming, your very expensive light gun might become a very expensive paperweight sooner rather than later.

      Sensors

      The sensors aren't designed to come on and off of your TV, as you would have to recalibrate each time you moved them. As such, you have to be comfortable with the sensors being on your TV/monitor permanently.

      If I'm being honest though, I thought permanent sensors would bother me more than they actually do. They are noticeable, especially when the TV is off, but they quickly become "invisible" in the same way that you don't notice your TV legs or the company logo. And when the TV is on you're so focused on the content you don't see them at all unless you're looking for them.

      Lack of Portability

      Because of the hardware sensors, you can't really have a portable setup in the way that you could with a Sinden or as promised by the G'AIM'E. I'd love to take a light gun setup with me to friends' houses or when we have our nerd weekend meetups, but this simply isn't built for that sort of thing.

      Stray LEDs

      The gun is susceptible to catching stray LEDs, which can throw off your inputs. It features sensitivity settings you can change in hopes of having it ignore them, but in practice I had to cover up some lights from other sources with electrical tape.

      The most egregious one is that my bottom sensor sits right below the IR input for my TV, which I learned features a blinking LED that was messing up my accuracy. If I cover it up with electrical tape, I lose the ability to use a remote, so I have to take that piece of tape on and off depending on whether I'm shooting or using the TV for something else.

      Windows-only Configuration

      In order to calibrate the Gun4IR hardware, you have to use the included software that comes with the gun. This only runs on Windows (note: you could possibly get it running through WINE or something, but I didn't try this).

      Once you calibrate the gun, you save the configuration to the gun itself, and it'll work in other environments (like Batocera), but at present there's a Windows dependency for this kind of setup.

      Prebuilt Gun Quality

      The US prebuilts use actual Guncon and Guncon 2 casings. These, of course, haven't been produced in a long time, so you're getting an old, used controller.

      My Guncon2 has a spongy d-pad in which inputs sink in and don't return to neutral, making the d-pad unusable. This is likely an issue with my specific build rather than the Gun4IR platform as a whole, but it's worth noting that, if you're getting a pre-built, you might have some inevitable QC issues because they're being built in guns from 20 years ago.

      That said, the actual Gun4IR components are rock solid so far.

      Controller "Requirement"

      I had dreams of controlling Batocera using only my gun, but I ended up connecting a controller as well. In part this is because it's simply easier to do things with the controller, but it's also because Gun4IR can't be configured to allow chorded inputs for its buttons, which are necessary for tasks like exiting a game. This makes the setup a little clunkier, but it's not a dealbreaker by any means.

      Recoil

      The gun technically has "recoil" (which, from what I can gather, is just a powerful rumble). It requires an external power supply. I don't have a plug near where I connect my gun to the computer, so I haven't tested this. It's entirely optional though, and I don't feel like I'm losing out on anything by not having it.

      Accuracy

      While I'm impressed with the gun's accuracy, I do lose a little bit of accuracy when I'm deep in the corners of my screen.

      I haven't figured out a way around this, but it's mostly a non-issue. For one, many light gun games don't tend to put targets in the corners anyway, and, even better, most of the games I'm playing are in 4:3 anyway, so they don't even come close to the corners of my 16:9 screen in the first place

      Lenses

      The corner inaccuracy mentioned above might be because I'm using a fisheye lens for the gun. It came with it, though it's optional. The fisheye gives the gun a wider viewing angle, which lets it see the sensors well even when moving around and lets you get closer to the screen without losing accuracy.

      I tried calibrating the gun without using the lens but I would have had to stand so far away from my TV that it would have been comical. The fisheye lens lets me stand at what I would consider the "right" distance for playing.

      Finding Solutions

      Being a niche product, it can be hard to find solutions online when something isn't working. The Sinden, for all the setup it requires, has a LOT of online documentation and discussions about it.

      When looking for Gun4IR help, I inevitably ended up reading through stuff about the Sinden to see if it would help. There isn't a lot out there about Gun4IR specifically, so you're kind of on your own. There is a Gun4IR Discord though that might be helpful. From what I saw, the support on there is less about getting specific things running and more about people needing help with the DIY build processes.

      PCSX2

      While most systems "just worked", PCSX2 didn't. I have no idea if this is because of the gun, the emulator itself, Batocera, or something else entirely. Time Crisis 2 and 3 open with their own Guncon calibration screens, and I would get stuck on them. I could shoot, and the screen would flash and give me the gun sound, but it wouldn't ever calibrate and move forward.

      I initially got around this by disconnecting the gun and loading the game so that it didn't pull up the calibration screen. Then I made a save state past that screen that I could load with the gun already connected. However, when I did this, the accuracy was consistently off.

      I finally learned that you can map a button called "Calibration Shot" in the settings for the emulator. This is, for some reason, different from a regular shot? This now lets me pass the calibration screen and have accurate shooting.

      Also, one time during Time Crisis 3 the gun seemed to get stuck in the upper right quadrant of the screen. It would still shoot, but the shots didn't line up with where we were aiming. We restarted the emulator, and the issue went away and hasn't cropped up again.


      Conclusion

      I am quite fond of my Gun4IR so far. It works better than I hoped it would, and it's unlocked a type of gaming that I thought was extinct. (For some reason, light gun games have a different feel to me than VR shooting gallery games. Maybe it's just nostalgia, but I like them a lot more?)

      I would recommend it ONLY if you're someone who knows they're going to get their money's worth out of it and are also willing to put up with the mostly minimal tinkering required to get it working. I say mostly minimal because, no matter what gun you're using, you're still going to have to set up emulators and ROMs and whatnot. The configuration that is specific to Gun4IR is really just installing the sensors, using the calibration app, and making sure your gun isn't catching other LEDs.

      Compared to the G'AIM'E (which is a bit of a fool's errand at this point because that one's still theoretical while this one's here to kiss you in real life), Gun4IR doesn't offer the "plug and play" promise, but it also is compatible with far more games. If you're in the market for the G'AIM'E, however, it's probably worth waiting out that release to see how it fares (and whether people can get it working with more games besides the included ones).

      On the other hand, if you're like me and need some light gun fun NOW then I give the Gun4IR a pretty strong recommendation, with a secondary recommendation for Batocera. The two of them together are really great, and I'm delighted that I have hours upon hours of shooting games ahead of me.

      If anyone has any additional questions or wants me to test specific games/systems, let me know. I'm happy to report back and help in whatever way I can.

      27 votes
    2. FUEL: I shouldn't be able to play this game

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?

      That was my dream, but a few problems stood in the way:

      1. FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)

      2. FUEL still has Securom DRM.

      3. FUEL still requires Games for Windows Live, which was also shut down in 2013.

      4. FUEL is pretty mediocre unless you install the REFUELED mod.

      So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?

      Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!

      Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.

      Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.

      Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.

      I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.


      I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:

      • playing a 2009 Windows game,
      • that was delisted in 2013,
      • on a Linux handheld device in 2024.

      I also:

      • somehow passed the game's decade-old DRM check,
      • bypassed the game's second DRM system that has been officially shut down for over a decade,
      • modded the game in literal seconds,
      • and did all that using only a controller -- while lying on my couch.

      From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.

      I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.

      We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.

      38 votes
    3. Linux gaming and the Steam Summer Sale: What are your favorites?

      I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that...

      I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that gaming on Linux was improving thanks to Steam Deck and Proton, I took the plunge and installed Pop!_OS on my desktop and loaded my favorite games. Holy smokes, it's amazing. I haven't found a game yet that's required any custom tweaking; download the game through Steam, let it install whatever it needs to on first run, and away they go. I'm blown away.

      However, I want to start exploring Linux-native titles in a more deliberate manner. Do many others here game on Linux, and if so what are some of your favorites that you would recommend now that the Steam Summer Sale is on? I mostly gravitate towards builders and colony simulators, RPGs, and 4X games, but I'll take any recommendations that people are excited to share.

      [Edit to add:] Thanks for your recommendations everyone! I'll definitely check out several of these.

      37 votes
    4. Project Zomboid - What compares for gameplay?

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself...

      So I have heard of the game for a while, but I am not a fan of zombie games. I was recently shown a video apparently about it (https://www.youtube.com/watch?v=6XuKU2RziLo), and the game itself looks pretty awesome from my point of preferences.
      The problem? None really, except... zombies. Just not a fan at all.

      Edit: I like the menu options, though they seem like they could be clunky. I like the survival and crafting aspects.

      So my question is this: Are there any games similar to this style of gameplay that might do without the zombies?

      Would prefer on Steam/Linux, but if you have a similar equivalent that's great. Thanks. :)

      12 votes
    5. There has never been a better time to game on Linux

      I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made...

      I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made it a point to test and report out on different games as new versions of Proton were released and support improved. I thought it important that we have a good data set for what worked and what didn't. Over those years I tested hundreds of games and submitted as many reports to the database.

      In thinking back over my gaming in 2023, however, I realized that I fell out of the habit of submitting reports because I'm so used to Proton working that it's stopped occurring to me that it might not.

      That doesn't mean that there aren't some games that don't work -- it simply means that the success rate that I used to have (maybe 30-50% on average) has risen high enough that I'm genuinely surprised if something doesn't work (it's probably somewhere around 95% for me now, though that's biased by the types of games that I play). I actually tried to remember the last game that didn't work, and I genuinely couldn't tell you what it was. Everything I've played recently has booted like it's native.

      Honestly, I genuinely don't even know which games are native and which run through Proton anymore. I've stopped caring!

      I got my Steam Deck halfway through 2022. It was awesome, but it was definitely a bit rough around the edges. There weren't that many compatible games. The OS had some clunkiness. It matured though, and has gotten better. Among my friend group, I'm the only person who cares even a little bit about Linux. If you asked any of them to name three different Linux distributions they'd stare at you blankly because they wouldn't understand the question. Nevertheless, of my friends, SIX of them have Steam Decks and are now gaming regularly on Linux.

      There are currently ~4,300 Deck Verified games and ~8,700 Deck Playable games according to Valve. On ProtonDB, ~8,600 games have been verified as working on Linux by at least three users, while ~19,700 games have been verified by at least one user. There is SO much variety available, and the speed with which we've gotten here has been pretty breathtaking.

      This was my device breakdown for my Steam Replay for 2023:

      • 55% Steam Deck
      • 32% Linux
      • 10% Virtual Reality
      • 4% Windows

      The only non-Linux gaming I did was VR and some local multiplayer stuff I have on a Windows machine hooked up to my TV.

      I don't want to proselytize too much, but if you have a general interest in gaming, you could probably switch over to Linux full time and be perfectly happy with the variety of games you have available to you. Not too long ago, making the jump felt like a huge sacrifice because you'd be giving up so much -- SO many games were incompatible -- but it no longer feels that way. You can transfer and most of -- probably almost all -- your library will still work! Also, if a particular game doesn't work, there isn't too much sting because, well, there are thousands of others you can give your attention to.

      If you have a specific game that you must play, then it's possibly a different story. If you love Destiny 2, for example, then full-time Linux definitely is not for you. The same goes VR -- it's simply not up to snuff on Linux yet. There are other niches too that don't transfer over as well (modding, racing sims, etc.) so, of course, this isn't a blanket recommendation and everyone's situation is different.

      But for a prototypical person who's just your sort of general, everyday gamer? It's reached a point where they could be very happy on Linux. In fact, as proven by my friends and their Steam Decks, it's reached a point where people can be gaming on Linux and not even know they're doing that. That's how frictionless it's gotten!

      I don't really have a point to this post other than to say it's incredible that we are where we are, and I'm beyond appreciative of all the effort that people have put in to making this possible.

      83 votes
    6. Linux gamers? If so, what games?

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago. I play a lot of total war (mainly historical). Recently got into...

      Curious how many of you use Linux as your main gaming OS? I started 3 years ago and switched to Arch about a year and a half ago.

      I play a lot of total war (mainly historical). Recently got into Isonzo which has been a lot of fun.

      61 votes
    7. Cyberpunk 2077 now runs on select Linux setups with Proton

      @Pierre-Loup Griffais: Proton 5.13-4 is now available, with Cyberpunk 2077 support! Currently requires an AMD card and Mesa git. Major thanks to the team over at CD PROJEKT RED for letting us test a build, as there was plenty of vkd3d and radv work needed to get there.

      Twitter: Pierre-Loup Griffais
      14 votes
    8. Let's talk gaming on Linux

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever...

      Assorted questions. As always, don't feel like you have to treat them like a quiz and answer them one-by-one (though you certainly can), but more like jumping off points for discussing whatever you feel is relevant:

      • Who here games on Linux?
      • How long have you been doing it?
      • What is your setup like? Full-time Linux? Dual booting? GPU Passthrough?
      • Which distro do you use, and why? Did gaming-related factors have an influence on that choice at all?
      • What are some of the positives about gaming on Linux?
      • What are some of the drawbacks/frustrations?
      • What are some of your favorite native Linux games?
      • What are your thoughts on the main gaming platforms' support or lack thereof for Linux?
      • Do you personally feel a friction between open source philosophy and playing closed-source games?
      • Do you think that Valve's Proton initiative is a help or hindrance for Linux gaming?

      Share anything else you feel is relevant as well. I'm mostly interested in hearing what other people's experiences are.

      Also, I debated whether to put this in ~games or ~tech and ultimately decided on the former, but if it's better placed in ~tech I'm fine with that.

      26 votes
    9. Looking for game recommendations to tickle my Tempest itch

      For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro...

      For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro fashion.

      The problem is that for quite some years, I had nothing to scratch that itch. The last proper Tempest-like game that I played was Typhoon 2001 on Linux, which was a free/gratis clone of Tempest 2000.

      Now it seems that in 2018 Tempest 4000 came out, but only for PC (a.k.a. Windows), PlayStation 4 and XBox One. As a Linux and Nintendo Switch gamer, that doesn’t help me one bit.

      There are two FOSS versions: Arashi, which works only on old Macs, and Arashi-js, which is a JavaScript re-implementation of the former. Unfortunately, none of the two seem to work on my laptop.

      So, here I am, itching for that Tempest fix, yet without a clue how to get something on either Switch on Linux (apart from perhaps Typhoon if it still works). Any suggestions would be more then welcome.

      7 votes
    10. Please recommend me a video game

      I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out....

      I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out. I tried Skyrim on a friend's recommendation, but it was just a little too involved and open-world for me. I got Cities:Skylines, which I love because I love city builder sims, but that game just does not run well on any of my underpowered computers. And I loved Ori and the Blind Forest, a beautiful platformer, and I'd play it again right now if it wasn't Windows-only.

      Here are my requirements. First, it needs to run well on a low-powered machine without making the fan go insane. I've got a MacBook Air 2012 and a ThinkPad x250 (Linux). Neither of these are the ideal gaming experience, I know, but I'm not looking for amazing graphics or bleeding edge technology or something super immersive. Pixel graphics are fine with me. It reminds me of my youth, anyway. I played both Skylines and Ori on my Intel NUC 4th Gen and while it worked, they both really taxed that little machine. I was able to finish Ori, but once a city reaches a certain size in Skylines, it gets unplayable.

      I'm not looking for stress. I like RPGs and sims. But it doesn't have to be really hard or frustrating. I don't want to feel chased in a game. I prefer to feel that I'm driving the action and I can go at my pace. I want to feel like if I look away for a moment, I'm not going to lose everything. I'm a casual. I also don't mind if there's no defined ending of a game. For me, I'm more looking for a diversion and a slow build over some kind of constant progression/achievement type scenario.

      If it has full controller support, that would be ideal. I've got a Steam controller, and I prefer using a controller to play a game. I've never liked using the keyboard to play. I'm not totally against it, but I guess I just never got into computer gaming. I pretty much always played on consoles in the past.

      Linux or macOS only, please. I did have Windows installed once so that I could play games, but I'm not bothering with that anymore. I don't want to have to boot into another operating system just to play a game. I want to be able to hop in and out of a game while using my daily driver computer.

      So in my research, I've looked into Terraria and Stardew Valley. These might be what I'm looking for. But I really don't know. Do either of these scratch my itch? Is there another game that I would enjoy based on what I've told you? Thanks in advance for any advice you can offer.

      EDIT: Thank you everybody for your awesome suggestions. I'm still happy to hear more, as I plan to add the ones that really interest me to my wishlist and revisit later. I ended up getting Hollow Knight yesterday and I spent the whole day playing it. It's very engrossing, and it's the perfect game for me. It's so much like Ori, and that game blew me away. Chilled out, go at your own pace, exploring dungeons, challenging but not impossible (though the first Hornet fight was pretty tough for me). The game runs fine on my ThinkPad x250 (i5-5300U) in Pop!_OS Linux, apart from the initial movie scene stuttering--I just had to skip past it, unfortunately. It's such an awesome game, and I'm glad to see they've already announced a sequel. If you know of any other games that are like Ori and Hollow Knight, let me know.

      23 votes
    11. Linux gamers: let's help test Proton compatibility before the Steam summer sale

      I made this an "event" over on reddit, and I figured I'd also mention it here. The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it...

      I made this an "event" over on reddit, and I figured I'd also mention it here.

      The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it with current information on Proton compatibility for games so we can better know what to buy and avoid. As such, it would be great if we could all submit a bunch of ProtonDB reports this coming week.

      I plan to go through my library and test high-leverage games: either ones that lack reports or games whose reports are quite old. Let me know if you're wanting to join in the "fun!"

      14 votes