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votes
Tildes Minecraft Weekly
Server host: tildes.nore.gg (Running Java 1.21.11)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- DistantHorizons - Provides distant LOD map data to players running the client mod
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- hsrails - Allows for 4x speed rail travel
- LuckPerms - Locks down unregistered users
- Otherside - Fix for mob farms involving Nether portals
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
People!! The witch farm is afkable!!! It's really slow but they eventually start dying due to suffocation damage. The rate appears to be ~10 witches per minute but generally happens in batches. https://ibb.co/bMGN6gxz
But I can just trade for my glowstone!
This past week, just been working on smaller decorative tasks at comm. storage. I got the terraforming around the area to look natural enough that at a glance it blends in with existing terrain. I also added in decorations in the windows on the east side of storage. Some windows are blacked out (resembling closed curtains, lights off), some with curtains covering the windows, and others have small hotel rooms (that are not accessible). I am now working on doing the same on the west side. I also have started making my suite on the top floor.
Once all the window decorations are done, I might tackle the idea of adding dormer windows. I feel like it would help make the roof more interesting.
The other thing I have started on is exploring other builds on the server. Up until recently I have been reclusive, just trying to get comm. storage to a state that I am happy with. It is starting to resemble that, so I have been exploring some of the great builds on the server that I have seen glimpses of via bluemap. I still have a lot more builds left to explore though
Today I started experimenting with dormer windows, but currently not a fan of them. I think the biggest issue is that the design I tested with are slightly too big, throwing the scale of the build off. Also, I feel like dormer windows are hard to do as an ornate design in minecraft, but I would need to make them look ornate to blend in properly. I will continue thinking and experimenting with them, but if others have ideas or input I would love to hear it
I like the current iteration, maybe only put a dormer every-other section? That might give you some more space to play with scale. Maybe a little shorter? Just spitballing here.
The current iteration I think works decently, and I am happy with the block pallette. However, I feel that the issue is it makes it lose the grand hotel vibe I am going for. After more thought on that, I think it is because the roof is a pretty gradual slope, and so the dormers stick out too far. I think having a much steeper roof would allow for dormers to work better in the style I am aiming for, but the build is too wide to have a steeper roof.
Edit: I looked up the Lake Louise hotel, as it has been one of my inspirations and also I knew it had dormers that I thought worked well. The way it is done there is it has a steep rough on the edge, but the center is flat. I may play around with that
Following yesterday's debate on whether Gravy is a soup, we're looking for more expert opinions. If you're an expert on soupology or gravydynamics, please bless us with your expert opinion in the chat.
Merriam webster
Cambridge dictionary
Oxford dictionary
I think a case can be made that Gravy is at least soup aligned. But, since Gravy is not a dish on its own it isn't soup for most people. I say most people since I am sure there are a handful of people who eat gravy without anything else, for them it is soup.
This was my professional opinion as well. Gravy is soup-adjacent, but ultimately it is a condiment.
Gravy could be a soup the same way that an Amazon package, a bee, or the inevitable passage of time are all cruise missiles.
Nowhere in the definitions that you provided does it explicitly state that it needs to be a dish on its own. The Oxford dictionary gets close to saying it needs to be a standalone dish, but does not say it needs to be a standalone dish. Gravy is a soup!
The fact that gravy has a separate definition in each of those sources would indicate that the sources themselves consider gravy to be a distinctly separate item from soup. For example Merriam-Webster provides: a savory fluid food used as a topping or accompaniment to a main dish.
Furthermore, MW also provides synonyms for words, in this case: sauce, dressing, condiment, seasoning, relish, topping. Soup is noticeably absent.
I rest my case your honor.
Gravy is eaten with a fork, soup is eaten with a spoon, I rest my case.
I'd argue a very thin gravy could warrant the label "soup", but a thicker gravy couldn't. Although all you'd need to do is water down the thick gravy and it becomes soup. Whether or not one should consume it as a soup, is an entirely different question.
@GravySleeve how thicc are you?
Too thicc to be a soup, that's for damn sure. :P
Under the expanded definition, ketchup would also be a soup. And while one could eat catsup out of a bowl, culturally both gravy and katsup are sauces. Obviously.
Whoever put books on the lecterns in the villager trading hall to indicate glass trades is a genius. It is such a simple unobtrusive way to indicate glass trades. I just learned about it today, and really appreciate it. I also thought I would put this comment in case others did not know of it
That was me. I was tired of trying to remember them all.
So I have built the Adventurer's Society in town, across the road from the Emerald Embassy. The plan for this build is to have a centralized place for implementing and organizing my idea of lodestone based navigation around the server. The idea is simple of just having a bundle full of compasses of various points of interest.
I have started adding lodestones to some communal builds, with plans to add more. For player's bases I am not adding them myself, but at the Adventurer's Society there are shulkers with the supplies to do it yourself. Simply grab a shulker of supplies, add the lodestone and map the stack of compasses provided, and relabel them. Once the compasses are done, simply return the stack of compasses to the building (add them to the bundles, one to the master set chest, and the remaining in the surplus chest).
If you grab a bundle yourself, please note that especially in the earlier stages you may have to sporadically visit to add any compasses to your set that you do not already have.
This system is not meant to invalidate bluemap, but to provide an in-game alternative for those who want. I personally use bluemap frequently, but I also enjoy having an in-game alternative for immersion.
I already have a lodestone under the netherhub ready for compass GPS. This was something I was planning to do too, but the hub ended up being a bigger project than I thought.
I need to get back on the server.
I am wanting to do the nether at some point, but am focusing on the overworld at the moment. My plan is to gradually create dimension-based bundles
Does it make sense to do that in the nether rather than create line-maps for each tunnel + one for the portals in the globe? As far as I'm concerned only the roof might need compasses
That is a good suggestion. Line maps might be the better method for the nether. It would also be fairly easy to do
A GPS might be good for the netherhub.
1: It'll still register on the roof and is the central location of the nether and town.
2: Rail maps only work if you are riding the rails. If you are off exploring the nether or mining under the lava lakes, a GPS back would be handy
Otherwise, inside the nether itself doesn't need many lodestone locations
I very much appreciate having this option, especially since most of the areas I frequent are past the edge of bluemap anyhow, and loading bluemap (even briefly) makes my potato start whining and smoking.
ETA: is there anything I can do to help support or sponsor the Adventurer's Society?
There is not much that you can do to help or sponsor the project besides placing lodestones at your base and then dropping off compasses. I have even gone so far as creating shulkers that have a lodestone, compasses, an anvil, and xp bottles so that there is everything needed. I have already tackled a handful of the bigger communal projects, but there are more to do if you want to help with that. It helps that lodestones in recent updates have gotten a lot cheaper
Haven't done much myself but logged on to check out the community storage and beyond to the west, looks super cool! Look forward to seeing that area develop. I also look forward to seeing the spruce forest area to the east develop, it's been slowly building up.
@Gravysleeve when you said that you made some mapart, I wasn't expecting something so awesome!
Also, I think I know why there seems to be a slight seam between the frames! Despite not actually being on the map, the stonebrick wall on the north side effects the pixels in the most northern row, namely making them 1 shade darker. I'll take down that wall, and replace it with something that's both fall-safe and doesn't screw up the water curtain.
Guess I didn't have to spam your name in 30 different languages in the chat after all... :P
A common thing in map art schematics is to include a row of blocks just to the north of the actual map, specifically to ensure the top row has the correct lighting.