7 votes

May 2026 Backlog Burner: Week 5(ish) Discussion

Only a few days left!

Post your current bingo cards.
Continue updating us on your games!

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Week 4 Recap

11 participants played 9 bingo cards and moved 43 games out of their backlogs!

There were three bingo wins. Congratulations to u/CannibalisticApple, u/kfwyre, u/Wes! 🎉
There was one betrayal. u/Wes will go on trial following the conclusion of this event

teamellow

TEAMOTIVATED


Y'all are going to have to wait on the game list. I got my allergy shots today and they wreck me, so I don't have the energy to link up everything right now. I'll get to it tomorrow. Sorry!

Week 3 Recap

11 participants played 10 bingo cards and moved 37 games out of their backlogs!

There was one bingo win. Congratulations to u/ShroudedScribe! 🎉

Team mmmeeeelllllllooooowwwwwww

Team MO! - TI! - VA! - TED!


Game list:

Week 2 Recap

11 participants played 9 bingo cards and moved 28 games out of their backlogs!

Team Mellow

Team Motivated

All but one are listed above.

u/Wes

Is he still Mellow? Or did he join the Motivateds?

He played three different games, which seems very motivated...

...but Mellow is also a state of mind, a pace, a vibe.

With whom will he stand?


Game list:

Week 1 Recap

Week 1 Recap

⚔️🛡️ Battle lines have been drawn. 🛡️⚔️

Team Mellow

Calm, easygoing, relaxed (<3 games played this week)

Team Motivated

Driven, energized, results-oriented (≥3 games played this week, or, like, only one game played but for a LONG time)

Who will come out on top? Which team will reign supreme? What metric will we even use to determine what counts as a win? STAY TUNED.


11 participants played 10 bingo cards and moved 24 games out of their backlogs!

Game list:

8 comments

  1. [4]
    kfwyre
    (edited )
    Link
    Three days left! I have so many games I still want to try to cram in! Can I do it? OF COURSE I CAN, THAT’S THE MOTIVATED WAY! Flow Custom bingo ✅ 25/25 ✅ Mr Rescue ✅ Heeey! Park-Boy ✅ Assault on...

    Three days left! I have so many games I still want to try to cram in!

    Can I do it?

    OF COURSE I CAN, THAT’S THE MOTIVATED WAY!

    Flow Custom bingo ✅ 25/25
    Ascent
    ✅ Mr Rescue
    Happiness
    ✅ Heeey! Park-Boy
    Style
    ✅ Assault on Proxima
    Niche
    ✅ Blast Rush LS
    Absence
    ✅ Vartio
    Resistance
    ✅ Zodiac XX
    Contrast
    ✅ Quiet City
    Causality
    ✅ Forgotten 23
    Increment
    ✅ Aris Arcanum
    Defense
    ✅ Cards and Towers
    Choice
    ✅ Crescent Bay
    Humor
    ✅ Elephant in the Room
    ★ Wildcard
    ✅ Keyboard Sports
    Vision
    ✅ Rogue Mansion
    Slow-burn
    ✅ Kaamos
    Love
    ✅ SuperTuxKart
    Simple
    ✅ Donna: The Canine Quest
    Tradition
    ✅ Blue Maiden
    Order
    ✅ THOR.N
    Unlock
    ✅ Roman Sands
    Pride
    ✅ co-open
    Uncertainty
    ✅ Bubsy 3D: Bubsy Visits the James Turrell Retrospective
    Transformation
    ✅ Subserial Network
    Verticality
    ✅ Woten
    Chaos
    ✅ Pie in the Sky

    CARD OVERLOAD METER ( 1 2 - - - - - - - )

    • DEAD LETTER DEPT.
    • Dead Space Demake
    4 votes
    1. [3]
      kfwyre
      (edited )
      Link Parent
      DEAD LETTER DEPT. (played via Steam) Now that I’ve met my goal of filling my card with non-Steam games, I can finally play Steam ones guilt free DEAD LETTER DEPT. is somehow not in the DEAD SPACE...

      DEAD LETTER DEPT. (played via Steam)

      Now that I’ve met my goal of filling my card with non-Steam games, I can finally play Steam ones guilt free AND OVERCHARGE MY CARD TO THE MAXIMUM.

      DEAD LETTER DEPT. is somehow not in the DEAD SPACE universe (or is it?). Despite this obvious flaw, I’m happy to report that this is exactly my kind of horror game.

      It’s short, doesn’t overstay its welcome, and is almost entirely reliant on a smartly executed slow-burn buildup of dread. I can’t say that there aren’t jumpscares in the game (that there are some quick, unexpected moments), but I can say that those are exceedingly well done and don’t come across as the often schlocky, cheap spooks that the term “jumpscare” often brings to mind.

      In the game, your character’s actual job is to type up the text on letters and packages that couldn’t be identified by the postal service’s OCR algorithm. In effect, you’re solving CAPTCHAs all day to make your rent money.

      Of course, as you play, things start to get weird in that horror-game kind of way. I won’t say more specifically because discovering it for yourself is most of the fun.

      What I will say is this:

      The game really impressed me on my playthrough. I thought it was superbly executed, though I did feel it was a touch too straightforward and rote.

      I got to an ending, and the game notified me that it was one of several. Interesting! There are multiple endings. That surprised me, because the game lacks a lot of explicit choices and you’re pretty strongly railroaded.

      So I snuck a peek at a guide.

      And that’s when I found out that there’s a whole big “thing” in the game that I flat out missed. Not like, an area I didn’t go to or anything, but a significant, game-changing “thing” that I didn’t figure out in my playthrough.

      I know being vague is annoying, but I’m again trying to avoid spoilers. For anyone who’s played the game or doesn’t care about spoiling it:

      Bigtime spoilers

      I didn’t realize you could mail letters to yourself. I did the one that’s built in to the narrative, but it never occurred to me that I could do it for other letters too.

      I just dutifully always typed the text as written and got the Possession ending for it, which, well, yeah, it’s hard to argue that it should have gone any other way given that I just blindly followed the instructions. Sometimes I contemplate the severity my lawful alignment…

      It’s not that the game hides it from you or anything, by the way. In fact, it clues you into it pretty strongly, but I completely missed it. I didn’t put the pieces together. What this means is that I can now go back and play the game again with that newfound player knowledge and fundamentally change my experience (which I intend to do). That’s very cool, and again affirms that this game is really smartly designed and executed.

      I’ll put one more spoiler tag below for what I felt was the game’s biggest strength:

      Spoilers again

      The buildup of the game’s eventually suffocating, oppressive atmosphere is SO good. I don’t know that I’ve ever played a game that felt this heavy while also not being a chore to play. The game did a great job of keeping you at the keyboard, wanting to keep going, while also crushing you at the same time.

      In that way, it’s a pretty brilliant thematic fulfillment of your character’s situation where they have to keep soldiering on in their increasingly terrible job under the increasingly terrible stress of making rent and their increasingly terrible spiraling.

      One more thing: if anyone does play this, know that there is a setting that lets you save more than once. The game defaults to letting you save once and only once, meaning that you are forced to complete it in a maximum of two sittings.

      There’s a thematic reason for this, but I toggled the save option on and did it in four shorter gaming sessions instead. It also will help you out if you happen to get interrupted and have to quit out unexpectedly. Without the save toggle on, you’d have to restart the whole game (did I mention the game deletes your one save immediately after you load it?).

      So yeah, turn on the save setting to prevent future grief.

      4 votes
      1. [2]
        Wes
        Link Parent
        Oh, this looks really good. The kind of spooky game that I can just walk away from when necessary (well, at least once). There's a small part of me that wonders if I could hook up a real OCR...

        Oh, this looks really good. The kind of spooky game that I can just walk away from when necessary (well, at least once).

        There's a small part of me that wonders if I could hook up a real OCR algorithm to the display and have it play for me.

        There's another game that has a big mechanic that is easily overlooked. It completely changes how you see the world, and encourages you to go back and look at everything through a new lens. I loved experiencing that, and it likely added a dozen hours to my playtime.

        I'll not give the game's name, but I know you've played it and can probably guess.

        1 vote
        1. kfwyre
          Link Parent
          The “thing” in this game isn’t as big as in that other one (at least, I assume it isn’t — I haven’t actually done it yet so who knows?), but it’s still pretty cool.

          The “thing” in this game isn’t as big as in that other one (at least, I assume it isn’t — I haven’t actually done it yet so who knows?), but it’s still pretty cool.

          1 vote
  2. kfwyre
    Link
    Pinging all Backlog Burner participants/conversationalists: here's the last weekly discussion topic (though it's really only for 3 days). IMPORTANT: Please put all Backlog Burner entries in this...

    Pinging all Backlog Burner participants/conversationalists: here's the last weekly discussion topic (though it's really only for 3 days).

    IMPORTANT: Please put all Backlog Burner entries in this topic before June 1st, so that I can fully count everything for our final recap topic.

    You will get one more ping from me on June 1st when the recap topic goes live. That will be your place to summarize your time with the event, gush about your favorite games, compliment others on their bingo wins, etc.

    Until then:

    • TEAMOTIVATED: THE DEADLINE IS LOOMING MAKE SURE YOU'RE MAKING IT HAPPEN GIVE 110% AND THEN GIVE 110% MORE THIS IS YOUR MOMENT

    • teamellow: So, there's nothing better than a gentle wind down, yeah?

    Notification List

    @1338
    @BailerAppleby
    @Bullmaestro
    @CannibalisticApple
    @CompChris
    @dannydotcafe
    @Durinthal
    @Eidolon
    @J-Chiptunator
    @JCPhoenix
    @ShroudedScribe
    @sotix
    @Wes

    3 votes
  3. 1338
    Link
    Day 28: At the beginning of this year I played through Mining Mechs, and enjoyed it. As you might expect, it's a mining game I got at the same time as DigDigDrill and some other mining games. That...

    Day 28:

    At the beginning of this year I played through Mining Mechs, and enjoyed it. As you might expect, it's a mining game I got at the same time as DigDigDrill and some other mining games. That included the sequel to Mining Mechs, Super Mining Mechs, which is what I gave a try today.

    Super Mining Mech has a quick lead in that provides a story tie-in to the previous game before it then introduces the main plot element, which is that now you're mining on a different planet. Honestly I could have done without that and the random bits of half-assed dialogue, nobody is playing mining games for the writing. It's mostly the same as the first game, but with new ores, revised graphics, a revamped mechanism for the passive income generating mines, and a new "mission" system where you have to get specific ores.

    Overall I think I prefer the first one. There doesn't seem to be much choice in how you upgrade your ship and the new way you have to make a mine and power plant by gathering a bunch of specific classes of ore feels less enjoyable than the old mechanism where you just had to run pipes. Maybe the mechanics evolve in more interesting ways later on, but it kinda feels like they invested in the wrong areas.

    3 votes
  4. CannibalisticApple
    (edited )
    Link
    Wait, when did I get moved to Team Motivated? I was on Team Mellow! ...actually know what, makes sense. I think I was only on Team Mellow because I started the month with a life-consuming Pokopia...

    Wait, when did I get moved to Team Motivated? I was on Team Mellow!

    ...actually know what, makes sense. I think I was only on Team Mellow because I started the month with a life-consuming Pokopia addiction. Which I have mostly gotten over. Mostly. And I did manage to achieve two Bingos...

    wait I won't be on trial for being switched to another team right? Right??

    Anyways, here's my card!

    Flux Custom bingo ✅ 19/25
    Set in space
    ✅ Analogue: A Hate Story
    Has multiple playable characters Has both combat and puzzles
    ✅ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
    Has a fishing minigame Is mostly text-based
    ✅ Analogue: A Hate Story
    Has great reviews, but not your usual type Your friend loves it
    ✅ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
    Came out more than 10 years ago
    ✅ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
    Has been played at a Backlog Burner
    ✅ Another Crab's Treasure
    A romhack or total conversion mod
    ✅ Pokémon Kanto Expansion Pack
    Has a calm vibe
    ✅ NUTS
    It’s already installed
    ✅ Say No! More
    ★ Wildcard
    ✅ NUTS
    Has more than 3 words in its title
    ✅ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)
    Has zombies
    Focuses on exploration
    ✅ Doki Monsters: Quest
    Recommended by someone on Tildes
    ✅ Say No! More
    You're giving it a second chance Is beatable without killing any enemies
    ✅ Say No! More
    Owned for more than 2 years
    ✅ NUTS
    From a genre you don’t normally play
    ✅ Another Crab's Treasure
    You have to tinker to get it running Features a mystery
    ✅ Analogue: A Hate Story
    Makes you think
    ✅ Analogue: A Hate Story
    Has a third-person perspective
    ✅ Pokémon Kanto Expansion Pack

    No new games to add yet, because I spent today playing Pokopia and then trying to beat the Duchess in Another Crab's Treasure. Which I finally did, without changing any settings any further! :D And then I got killed by a puffer fish and decided to just stop there for the month.

    That said, since I got my bingo, I'm actually kinda done with the card? Probably. The remaining games I want to play tomorrow don't really fit the remaining squares as far as I know. Unless... Do AI clones of dead people's minds count as zombies for bingo purposes?

    3 votes
  5. SingedFrostLantern
    Link
    Midnight of The 28th (29th?) Day - 72 Hours Remain - SingedFrostLantern's Bingo Card (Standard/Flow, 9/25) Flow Standard bingo 9/25 Perspective ✅ Pyre ✅ Stray Gods: The Roleplaying Musical ✅...

    Midnight of The First 28th (29th?) Day

    - 72 Hours Remain -

    SingedFrostLantern's Bingo Card (Standard/Flow, 9/25)
    Flow Standard bingo 9/25
    Perspective Fleeting
    ✅ Pyre
    Identity
    ✅ Stray Gods: The Roleplaying Musical
    Transformation
    ✅ Berserk Boy
    Threshold
    ✅ Death's Door
    Synthesis
    ✅ Mario + Rabbids Kingdom Battle
    Peace Familiar Resistance Connection
    ✅ 13 Sentinels: Aegis Rim
    Precision
    ✅ Sunblaze
    Increment ★ Wildcard Causality Unorthodox
    Duality
    ✅ Astrea: Six-Sided Oracles
    Color Silence Faith Friction
    Tradition
    ✅ Uncharted: Drake's Fortune
    Morality Freedom Knowledge Empathy
    Synthesis - Mario + Rabbids Kingdom Battle (Switch)

    Remember when Mario had a crossover with the Rabbids and with XCOM gameplay? Really take a moment to let that statement sink in again. And how it got a sequel. And Peach had a shotgun.

    So Synthesis comes in with how there's a Rabbid named Spawny who has a device stuck to their head that combines things which leads to Rabbid versions of everything, from the Mario characters having Rabbid versions of themselves as allies to enemies like Pirabbid Plant and Rabbid Kong. Also the whole combining the two franchises with XCOM thing.

    I've just completed the main campaign which took at least 25 hours according to the Switch profile, and for the sake of the remaining 3 days, I'll leave the challenges cleanup and DLC Campaign with DK til after the event's over (and after the Next Fest which is the spiritual opposite of the backlog burner). There's a total of 4 worlds with a new character joining at the midpoint of each world along with weapon tiers going up by 1 at the midpoint and end of each world. I'm not really into the base building aspect of XCOM-style games so I appreciate that it's a series of skirmishes with minor exploration and puzzles between the battles. Skill points are granted after each battle and the skill trees for each character are freely refundable so there's no fear of screwing up a build.

    Some main gameplay stuff:

    • Chance to hit is either 0% against full cover, 50% against partial cover, and 100% against no cover/flanked units. This does a lot to reduce the XCOM salt of 10% shots landing or 95% shots missing.
    • There is a lot of mobility which is important since everyone has a free dash attack (with Rabbids getting multiple dash attacks) and flanking/getting flanked is a frequent occurance.
      • Characters get unlimited movement within their tile range which for example, lets them dash attack an enemy on one side before leaping off an ally on the opposite side.
      • Entering a pipe basically gives a smaller movement reset and chaining pipes is entirely possible for high mobility or hit-and-runs.
      • Allies can jump off of each other to extend their range (and cleanse status effects as an upgrade) with the Mario characters getting special jump effects and incentivizing them to stay in range of allies.
    • Mario characters have an Overwatch and team buff as their bonus actions while Rabbids get a barrier and enemy manipulation (sans Rabbid Peach who has a team heal instead).
    • The player team is 3 characters from the 8 available. Mario is always in the party and there must be at least one Rabbid as well.
    • Missions are ranked based on turns taken and if anyone was KO'd. This just provides bonus gold for upgrading everyone's weapons (and the ranking of course). The win objectives basically boil down to either defeating enough/all enemies, reaching the target zone, or escorting Toad/Toadette to the target zone.
    • World bosses are generally big which makes them immune to dash attacks and status effects.
    • No ammo reloads!

    As can be expected for an XCOM style game, bursting down enemies as quickly and efficiently as possible to minimize the enemy action economy and get good ranks is the way to go. This is especially necessary for the Smasher enemies, which move 4 tiles and melee attack whenever they're hit with a weapon, and Buckler enemies, which have an unbreakable shield from the front, a shotgun for AoE, a team buff for guaranteed crits and status effects, and they apply Honey which roots characters in place. Both of these guys are the worst of the common enemies.

    Overall yeah, this was nice to have my brain enjoy solving XCOM-style gameplay with a Mario skin. My weird complaints would be how the game doesn't really incentivize swapping around characters which gets worse with the negative of needing to pay up money to upgrade primary and secondary weapons for each new tier; at that point it's smarter to just stick with the main team you like out of the fear of not having enough for future upgrades. My other weird complaint is how the first 2 worlds have specialized cutscenes for the party since it's still small and all but guaranteed who you have. World 3 and on though, it seems like they stopped since the party has expanded too much with too many potential combinations?

    Quick Character Thoughts
    • Mario: Forced to use. Can be upgraded to have 2 overwatch shots and a 20-70% team power buff for the turn. Has a normal blaster and a hammer to use after jumping off an ally and stomping on an enemy.

    • Rabbid Peach: Has team heals on cooldown. Basically the most normal Rabbid plus she has an explosive sentry that seeks out the designated enemy.

    • Rabbid Luigi: Useless early on, but he scales later in the game when his unique higher-tier weapons have high crit rates and when he has enough skill points to make his Vamp dash attack deal high damage and heal more.

    • Luigi: The sniper. Highest range, 3 overwatch shots, and a team buff that adds extra movement. He can chain 2 team jumps in a turn for extra high mobility and he also has an explosive seeking sentry.

    • Rabbid Mario: CQC and MVP. Has 3 AoE dash attacks, a hammer and shotgun for close range AoE, and his bonus action draws enemies towards him for maximum damage.

    • Peach: She has a free heal for Team Jumping and her bonus action lets her tank damage for her allies. Otherwise yeah, the shotgun and rubber ducky grenade for defensive AoE coverage.

    • Rabbid Yoshi: Has a minigun, a super shield that can absorb up to 2 hits, the rubber ducky grenade, and a fear effect that makes enemies run away and leave cover.

    • Yoshi: Also has a minigun, an AoE ground pound after team jumping, and a team buff that guarantees crits & status effects.

    Early on the team was Rabbid Peach and Luigi since Rabbid Luigi wasn't good yet, followed by Rabbid Luigi and Rabbid Mario from their high dash attack damage and the sheer amount of AoE Rabbid Mario offers. Tried Peach and Rabbid Yoshi for the escort missions from Peach's healing and Rabbid Yoshi's special shield. Yoshi joins in the endgame, but the ground pound feels like it'd leave him open and the lategame crit rate is like 50% already.

    1 vote