14 votes

What are your feelings towards achievements?

Do you like them? Hate them? Don’t care about them? Take pride in them?

What do you consider good/bad achievements?

Do they affect how you play games?

Do you feel you have to get most/all of them?

What games have used them to novel effect?

Anything else you want to say about the topic is fair game as well. This is an open door for any discussion related to achievements.

21 comments

  1. Tygrak
    Link
    I think they can be useful to extend the lifetime of a game. If I fall in love with a game and want to play more of it I will be more than happy to use achievements I am missing to justify playing...

    I think they can be useful to extend the lifetime of a game. If I fall in love with a game and want to play more of it I will be more than happy to use achievements I am missing to justify playing more of it. So for most games I don't really care about achievements at all, but for my favourite game I will put in the effort to 100% the game. And I definitely also take pride in them in that case too. I also enjoy looking through the global achievement statistics on Steam - seeing that an achievement you have is obtained only by 0.2% of players feels good!

    12 votes
  2. TheJorro
    Link
    The factor that's most important to how much attention I give Achievements is basically how much I care about the game. If it's a game I'm not enjoying, I don't even pay attention to the...

    The factor that's most important to how much attention I give Achievements is basically how much I care about the game. If it's a game I'm not enjoying, I don't even pay attention to the Achievements. If it's one I like, I'll usually enjoy going over which ones I earned in my playthrough and how I compare to global and friend stats. If it's a game I'm absolutely loving and feel compelled to experience every possible aspect of it, then I'll use Achievements as a measure of how much of the game I have yet to experience.

    But then there's the second most important factor of what kind of Achievements the game has. Some games have nonsense joke ones, other ones have uninspired "beat x level" ones or "kill x enemies with y weapons" ones, and other games have legitimate challenges and side content based one that are easily missed if you don't poke around a game enough. The middle kind basically means I won't pay attention to the Achievements, even if I do like the game. The first and third, if done well, might actually mean I pay attention to them even if I'm not loving a game much because it might be an opportunity to find something I might end up appreciating or liking the game more over. But usually I'll gauge that based on Achievements I've already got along the way and what those ones have meant to me.

    7 votes
  3. lionirdeadman
    Link
    I like them to see how much of the game I've experienced and try to 100% game I like. I absolutely hate achievements which require a multiplayer component because they might be impossible to get...

    I like them to see how much of the game I've experienced and try to 100% game I like. I absolutely hate achievements which require a multiplayer component because they might be impossible to get if no one plays the multiplayer anymore and they're generally just pointless grinding with no reward.

    6 votes
  4. PhantomBand
    Link
    I don't really care about them, really. I mean, if I suddenly get one I'm like "oh, nice", but I don't go out of my way to obtain them as a goal or anything.

    I don't really care about them, really. I mean, if I suddenly get one I'm like "oh, nice", but I don't go out of my way to obtain them as a goal or anything.

    5 votes
  5. ShroudedMouse
    Link
    Achievements in team games have the potential to fracture a team's efforts. Before achievements, the team mostly had one goal - beat the other team. After achievements, who knows what crazy thing...

    Achievements in team games have the potential to fracture a team's efforts. Before achievements, the team mostly had one goal - beat the other team. After achievements, who knows what crazy thing your teammates are trying to achieve? Very annoying when ad-hoc coordination is what I enjoy so much about team games.

    Same complaint applies in a smaller fashion to scoreboards. No single number can encompass what makes a good teammate. But we're all subtly influenced by the numbers etc and tend to alter our play to fit what the algorithm says is 'good'.

    grumble Back in my day, the only achievement was finishing the game and it was good enough for us. grumble

    5 votes
  6. [2]
    hungariantoast
    (edited )
    Link
    Ubisoft is the only company that, as far as I know, has ever given achievements a contentful purpose. I don't know if they still do it, but it used to be that, through Uplay, achievements earned...

    Ubisoft is the only company that, as far as I know, has ever given achievements a contentful purpose.

    I don't know if they still do it, but it used to be that, through Uplay, achievements earned in Ubisoft games would actually earn you currency points, which could then be used to purchase in-game content in any of their games, not just the one you were currently playing. I thought that was awesome and have been waiting for someone else to come along and do something similar.

    I don't know if Ubisoft's system is still around, but as far as I recall, at the time, you couldn't buy Uplay points, only earn them. The content you could buy with the points was not very significant, and you weren't missing much by not getting it. It wouldn't surprise me though if that system is no longer around, considering most of the content you could get, could now be sold as five dollar downloadable content.

    I'd really appreciate it if another developer took a swing at the idea though.

    5 votes
    1. grahamiam
      Link Parent
      My earliest encounter with achievements was TF2, where a certain number of them were required to unlock additional gear pre-lootboxes.

      My earliest encounter with achievements was TF2, where a certain number of them were required to unlock additional gear pre-lootboxes.

      2 votes
  7. AugustusFerdinand
    Link
    I have a sensible chuckle when one pops up on the screen and it's a joke/play on words, but otherwise I ignore achievements entirely.

    I have a sensible chuckle when one pops up on the screen and it's a joke/play on words, but otherwise I ignore achievements entirely.

    4 votes
  8. EgoEimi
    Link
    I like achievements that encourage a different play style or approach: win X scenario without killing any enemies. I dislike achievements that celebrate grinding or arbitrary metrics or ask me to...

    I like achievements that encourage a different play style or approach: win X scenario without killing any enemies.

    I dislike achievements that celebrate grinding or arbitrary metrics or ask me to do something nearly impossible that it’d require grinding for practice: do X thing 10,000 times, play 100 hours without dying once, etc.

    4 votes
  9. [5]
    Wes
    Link
    I find most achievements to be a bore. Collect all of X, beat chapter Y - it feels very formulaic. Some of the worst I've seen are in Tabletop Simulator, with one even requiring you "play the...

    I find most achievements to be a bore. Collect all of X, beat chapter Y - it feels very formulaic. Some of the worst I've seen are in Tabletop Simulator, with one even requiring you "play the game" for over 1,000 hours.

    There's a handful of achievements that are genuinely challenging and deserve the title achievement. I think those are great opportunities to set goals and show off a little. I'd like to see more of it.

    For example, Dark Souls 2 has two rare in-game rings that are awarded for beating the game without dying, and beating the game without sitting at a bonfire. Now to me those would be excellent achievements.

    4 votes
    1. [4]
      Akir
      Link Parent
      Yes, I agree, "checkpoint" achievements need to go away. And unfortunately, that's the vast majority of achievements on single-player games. Achievements need to actually be achievements, and not...

      I find most achievements to be a bore. Collect all of X, beat chapter Y - it feels very formulaic. Some of the worst I've seen are in Tabletop Simulator, with one even requiring you "play the game" for over 1,000 hours.

      Yes, I agree, "checkpoint" achievements need to go away. And unfortunately, that's the vast majority of achievements on single-player games.

      Achievements need to actually be achievements, and not just checkpoints. They're supposed to be something a kid can brag about during recess. Nobody brags about progress; they brag about accomplishments. So achievements should only apply to things that the player actively accomplishes.

      4 votes
      1. [3]
        MimicSquid
        Link Parent
        Checkpoint achievements are for the developer, not for you. It tells them exactly how far through the game x% of the players got.

        Checkpoint achievements are for the developer, not for you. It tells them exactly how far through the game x% of the players got.

        6 votes
        1. [2]
          Akir
          Link Parent
          Yeah, that makes them worse, not better.

          Yeah, that makes them worse, not better.

          3 votes
          1. hungariantoast
            Link Parent
            Why does that make them worse? Developing an analytics system into your game is a big ask when Steam provides one for free... Personally I don't mind checkpoint achievements. They really don't...

            Why does that make them worse? Developing an analytics system into your game is a big ask when Steam provides one for free...

            Personally I don't mind checkpoint achievements. They really don't take anything away from the experience. Oh? I shot fifty bad guys with guns? Okay cool. I don't exactly need to know that, but it doesn't make my experience any worse.

            I guess I can understand if you feel compelled to complete achievements, and so checkpoint achievements then become a bit of a grind. That's a fair argument I guess. I have a similar issue with games that have "good" and "bad" endings, because the choice between a good or bad ending is no choice at all and of-fucking-course I'm going to optimize my play not for fun, but to get the happy ending.

            4 votes
  10. eve
    Link
    I'm pretty neutral about them. On the occasions that I do get an achievement that isn't the most basic of basics (ie you finished chapter 1 etc.) I'm just like huh, neat. Sometimes they can be...

    I'm pretty neutral about them. On the occasions that I do get an achievement that isn't the most basic of basics (ie you finished chapter 1 etc.) I'm just like huh, neat. Sometimes they can be funny. I like when they have cool art associated with them! But overall, I am Very Really Bad at video games so they hold little to no meaning for me. I know my ass won't ever be able to 100% a game lol.

    3 votes
  11. Bullmaestro
    Link
    Don't generally bother for them unless there's a score behind them. And even then, back when I was a huge Xbox gamer and cared a lot more about my gamerscore, there were definitely games which...

    Don't generally bother for them unless there's a score behind them.

    And even then, back when I was a huge Xbox gamer and cared a lot more about my gamerscore, there were definitely games which took the piss in terms of freely awarding you points. Some games made every achievement incredibly hard to get while others, like Fight Night Round 3 for example made the 1000 Gamerscore threshold incredibly easy to get just by playing the career mode to a quick completion.

    3 votes
  12. anothersimulacrum
    Link
    I don't really pay attention to achievements. I think good achievements are those that encourage to do something you'd never do in the normal course of playing the game. They don't really effect...

    I don't really pay attention to achievements.
    I think good achievements are those that encourage to do something you'd never do in the normal course of playing the game.
    They don't really effect how I play games, and I never feel like I have to get them.

    3 votes
  13. krg
    Link
    I only notice achievements in games when I have apparently earned one and it pops up. I don't like them as they take me out of the game when they are revealed. People should strive for real...

    I only notice achievements in games when I have apparently earned one and it pops up. I don't like them as they take me out of the game when they are revealed.

    People should strive for real achievements. That is, in real life. Those are meaningful. Do something new and interesting and pat yourself on the back!

    3 votes
  14. Pistos
    Link
    Achievements in general I'm pretty neutral about. Don't really care deeply about them, but I'll receive a little jolt of positivity when I see I've performed a more rare feat that most players...

    Achievements in general I'm pretty neutral about. Don't really care deeply about them, but I'll receive a little jolt of positivity when I see I've performed a more rare feat that most players haven't. However, I will say that I feel quite strogly about a certain kind of in-game achievement:

    In Battlefield V, they have in-game achievements (i.e. not part of the achievement system of Steam or Playstation or XBox) which require you to get N kills with a certain weapon, or under certain conditions like when in a certain area of the map. The major problem with BFV's achievements is that they don't contribute much towards actually winning the round. In fact, in most cases, trying to achieve them would actually cause you to detract from winning the round. You're actually hurting your team by working at them. This is horrible. It's much the same as the ages-old complaint about camping snipers. They're not helping (PTFO). As such, your team is handicapped because fewer players on your side are doing their jobs and contributing to the win.

    There were times in the past where I'd literally hold back from killing an enemy because the achievement conditions weren't met. e.g. I need him to walk into the objective area first before I shoot . And, of course, this is just stupid. I stopped chasing most achievements because of this.

    3 votes
  15. mrbig
    Link
    I completely ignore them. Disabled the notifications on Xbox.

    I completely ignore them. Disabled the notifications on Xbox.

    2 votes
  16. DanBC
    Link
    I like achievements if I can see how many other people have / don't have them. At the moment I've got over 80% of the Minecraft (Windows 10) achievements. I'm not sure I understand how they're...

    I like achievements if I can see how many other people have / don't have them.

    At the moment I've got over 80% of the Minecraft (Windows 10) achievements. I'm not sure I understand how they're saying how many people have got the achievement. "Taking Inventory" (10g for opening your inventory) is only completed by 35.90% of players. Currently my rarest achievement is "Sleep with the fishes" (0.24%).

    Microsoft have tied some unlockable skin items to some of the achievements, and it's pretty easy to cheat achievements (create a creative world that sets all the stuff up, then use software to edit the world to set it to a survival world) so it's a bit surprising that people don't appear to be mass cheating to get the skin items.

    But in general I don't care about achievements.

    2 votes