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7 votes
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Nearly two years after its initial delay, Minecraft's long-awaited archeology feature is finally on the horizon – part of the game's 1.20 update later this year
12 votes -
Douglas Adams on the 'Hitchhikers Guide to the Galaxy' game (1985)
4 votes -
You have only experienced 25% of Sonic 3
6 votes -
Pacific Drive | Gameplay trailer
5 votes -
What’s the genre name for “Vampire Survivors-like”?
This type of game seems to be the new hotness right now, and there are now enough that I feel like they’ll need their own genre identifier. Is there a broadly accepted one? If so, is it good? And,...
This type of game seems to be the new hotness right now, and there are now enough that I feel like they’ll need their own genre identifier.
Is there a broadly accepted one? If so, is it good?
And, if not, what do you think games of that type should be called?
I’ve see a few suggestions here and there, but none of them have felt right to me. I’m interested in almost theorycrafting the optimal genre identifier (in the vein of “procedural death labyrinth”). What are the unifying traits of games of these types, how do we best identify them without simply stringing together other genres (e.g. “reverse bullet hell idle action roguelike”), and what can we use that has “stickiness” as a term?
10 votes -
After a ten-year wait, one-person project Radio The Universe is almost here. Here's the trailer.
9 votes -
Horizon Zero Dawn critique
4 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
8 votes -
Team Fortress 2 will be getting a big update Summer 2023
10 votes -
SOMA and I
3 votes -
Moon logic puzzle
9 votes -
Super Adventure Hand! | Trailer
1 vote -
The Last of Us Part II discussion - Slowpoke edition
Because of my need for content, and HBO's The Last of Us releasing only an episode per week, I decided to watch a play through of TLoU 2. I played through TLoU 1 years ago but didn't want to buy a...
Because of my need for content, and HBO's The Last of Us releasing only an episode per week, I decided to watch a play through of TLoU 2. I played through TLoU 1 years ago but didn't want to buy a whole console just for one game.
Honestly I can't understand the amount of hate I've heard in online discussions. Part 2 drags on at times but overall I'm impressed with the narrative. Part 1 was a hard act to follow and part 2 did better than I'd expect for a sequel. I saw that Tildes had a discussion or two about this game around when it came out. Now that it's been a few years, how do you all feel? And related - how do you think the show will handle the story in season 2?
3 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
11 votes -
Mathematics and chess
3 votes -
Deep Rock Galactic will soon let you play the game as it was at launch – celebrating its fifth anniversary with a time warp
8 votes -
Doom's most mysterious glitch finally solved after thirty years
8 votes -
Can you beat Kingdom Hearts Re:Chain of Memories with a one card deck? | VG Myths
4 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
11 votes -
Bionic Bay | Official demo trailer
3 votes -
Twelve years before the Nintendo Wii took over living rooms, Sports Sciences released Batter-Up, a motion-controlled baseball bat for the Sega Genesis, Super Nintendo, and personal computers
6 votes -
Future of interactive roleplaying games - Bannerlord and ChatGPT
4 votes -
Wizards of the Coast releases SRD under Creative Commons license
14 votes -
Working at Valve: 'A Fearless Adventure' or 'Lord of the Flies'?
9 votes -
Minecraft Legends | Official gameplay trailer – released 18 April 2023
2 votes -
The best game animation of 2022
1 vote -
Factorio will increase in price next week "to account for the level of inflation"
14 votes -
SteamWorld Build | Announcement trailer
3 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
9 votes -
Sifu - Live action adaptation | Short film
3 votes -
Dungeons & Dragons’ new license tightens its grip on competition
28 votes -
European Parliament votes to take action against loot boxes, gaming addiction, gold farming and more
8 votes -
Lost Ark is being review bombed after incorrectly issuing permanent bans to inactive players, which leaves a mark on their Steam profiles
12 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
10 votes -
A gift from the Stadia team & Bluetooth controller functionality info
14 votes -
Fallout: New Vegas is like a TTRPG with a bad DM
8 votes -
Line By Line: Majora’s Mask true story
5 votes -
Chess's cheating scandal has taken another bizarre twist – Hans Niemann accuses Magnus Carlsen of paying fellow chess player €300 to shout abuse
6 votes -
Awesome Games Done Quick 2023, a week-long charity fundraising event featuring speedruns, has begun
11 votes -
Kerbal Space Program is free to keep on the Epic Games Store
14 votes -
Steam Winter Sale recommendations
19 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
15 votes -
Songs of Syx – Early Access | Version 63: Tourism
4 votes -
World of Horror will exit early access and launch in Summer 2023
5 votes -
A Minesweeper puzzle with no given digits but can be solved logically without guessing
5 votes -
The complete history of the A Button Challenge
6 votes -
This shall be my last post about MUD games
(paging @balooga) ...or, at the very least, the last in a very long time. This is not an article, this assortment of impressions is not meant to form a cohesive whole. That is my attempt at...
(paging @balooga)
...or, at the very least, the last in a very long time. This is not an article, this assortment of impressions is not meant to form a cohesive whole.
That is my attempt at leaving these thoughts and impressions behind.
The MUD community does not wish to be saved
Historically, the genres that maintain their purity either disappear or become an eternal niche. The film-noir is a kind of crime fiction made in the United States between the 1920s and late 1950s. It cannot expand over these limitations — similar movies after 1959 are, by definition, "neo-noir". The western is circumscribed to certain folk tales of the pre-20th century American frontier. Some stories outside of that are considered "neo-western", or some other kind of western. Those genres still exist, of course, but their presence in culture was greatly reduced.
That was not the case with genres such as comedy (which wasn't even necessarily humorous for much of its existence), action, or suspense. These are meta-genres par excellence, and their survival is a consequence of their promiscuity. Meta-genres will lay with anyone and are prolific in their offspring. Their malleability makes them hard to kill. So we have action-comedies, comedy horror, suspense noir, etc. The combinations are endless.
MUDs are in the purity spectrum. Most active MUDs were created in the 1990s, and their design is representative of that era of gaming. The vast majority of the users are entirely adapted and satisfied with how these games generally function. The term "graphical-MUD" was an intermediary, but it obviously didn't stick (nowadays, they're essentially MUDs with rudimentary graphics on top of them). Retroactively speaking, MUDs are text-based MMORPGs. They're defined by a relationship of similarity and opposition to MMOs. Proposals towards the implementation of additional functionalities that are not text-based will be promptly labeled as one of the following:
- Graphical MUD
- MMORPG
- Persistent Browser Based Game
Because most of the mechanical and narrative features that used to characterize MUDs were adopted by MMOs, the MUD community settled on the notion that MUDs are defined, first and foremost, by their (1) code-bases, and (2) adherence to a very specific set of text-interfaces.
MUDs are also in opposition to interactive fiction, given their focus on complex mechanics and systems (chiefly the ones related to combat). In IF, gameplay exists to support the story, while in MUDs the story exists to support gameplay.
MUDs are entrenched, with existential threats encroaching from all sides. This perception serves to reinforce purist attitudes in the community. The desire to maintain the integrity of their games prevents innovation, and the adherence to outdated designs makes it hard to achieve a wider audience. Notorious games survive with a player-base of 10 to 15, those with 30 people or more are considered successes, and only two or three ever cross the threshold of 100 concurrent users.
But still, their core base is satisfied so there are no efforts toward renewing the audience. The general attitude is that you should adapt to MUDs, and not the opposite. If that means maintaining a game with less than 10 highly-dedicated old-timers, so be it.
For the average MUDer, disappearing is preferable to change.
This makes me think: what would I have to gain by making a MUD game?
I gotta be honest, I don't like books all that much. That's just the truth. So the first thing would be the opportunity to craft a vast, living, and breathing fictional universe. As a game. Not many genres will allow a single creator (or a small team) to make a game of that scale. Making a MUD is the closest I could ever get to making an MMORPG, and to me, there's nothing as fantastic as a true MMO.
Ultimately, I'd want to show just how far MUDs can go when you approach them as you would any other modern game.
The potential is thrilling.
If I made a game with all the changes I envision (and I'm not talking about graphics!), odds are that no one would play it. MUDers would feel uneasy with systems they do not recognize. Non-MUDers are unlikely to play a text game regardless of how cool and modern it is. MUDs are really meant to be collective affairs, and I'm afraid that even the best MUD in the world would probably be played by no one.
That said...
The best alternative, in my view, would be to not make a MUD -- or at least a deceptively MUD game. By that I mean: pick up a MUD engine, deeply integrate it with either Godot or Mudlet, ship everything as one awesome package and explicitly do not call it a MUD. Yep... I can see that working beautifully[1].
That's it, I shall never write about MUDs anymore. Unless..
[1] To be clear, I'm not announcing that I will actually do a MUD game. For now that is largely hypothetical.
11 votes -
Access glitch worlds in Super Mario Bros. via NES Tennis
4 votes -
2022 saw launcher bloat turn from a minor annoyance into a genuine problem
12 votes