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  • Showing only topics in ~games with the tag "video games". Back to normal view / Search all groups
    1. What are all the different ways in which we can appreciate games?

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know! I have a half-formed idea in my head and I want to brainstorm a bit. Here's the idea:...

      I know my question isn't worded great! If anyone has a better edit after reading all of this, let me know!


      I have a half-formed idea in my head and I want to brainstorm a bit.

      Here's the idea: games as a whole have a ton of different aspects/lenses through which we can enjoy and appreciate them, and I want to know what they all are. Here are some examples to show what I mean:

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge

      I feel like there are dozens of these we could come up with if we get really specific. The diversity of gaming experiences and genres really lends itself to a broad swath of these aspects. After all, the appreciation someone gets from playing something like Katamari Damacy is very different from that which someone gets from, say, ARMA 2.

      I think later it might be interesting to try to apply some sort of analysis or taxonomy to this, but right now I just want to brainstorm. What are all of the different reasons we can like games? Be as specific as you can, try to cover lots of different titles and genres so that all of gaming is represented, and feel free to critique or edit my examples as well (e.g. I think it might be worth breaking up "Narrative" into "Plot" and "Characters", for example).


      Aggregated List So Far

      I'll keep updating this as we go. For entries that didn't follow the table format (which I didn't intend to be prescriptive but it looks like it caught on!), I've tried to incorporate them as best as I can, but if you feel I've misrepresented something let me know! Again, I'm mostly just interested in brainstorming at the moment, and then I think we can have a secondary thread later for analysis/synthesis.

      Aspect Description Examples
      Narrative We can appreciate a game with a good story To the Moon, The Walking Dead
      Exploration We can appreciate a game that lets us explore a digital world The Legend of Zelda: Breath of the Wild, Minecraft
      Movement We can appreciate a game that lets us move in compelling ways Forza Horizon 3, Mirror's Edge
      Empathy We can appreciate a game for who / what it positions us as, and the degree to which it gives insight into that position. Benefits for the player range from novel emotional experiences to genuine moments of learning. Diaries of a Spaceport Janitor, The Beginner's Guide
      Escapism Sometimes you simply need a break from real life and to escape into a fantasy world for a bit. Videogames are a highly effective way to do this IMO, since you are actually granted agency as an actor in them, which you don't get in most traditional escapist mediums like novels, movies and shows. Almost every game with a story, to varying degrees
      Catharsis When you manage to deeply emotionally connect with any story (regardless of medium) and it reaches its climax or denouement, it can often help you break through the emotional barriers you have set up over time, which then allows you to safely release your pent up emotions. Surprisingly, I find games to be somewhat less effective at this than novels, but it still happens with them often enough to be a major component of my enjoyment of them. Gris
      Emotional Challenge Sometimes the opposite of catharsis is great too. Getting to experience emotionally challenging things, like a truly mind-bending or depressing story, in the relatively safe environment of a game can be incredibly fulfilling. Although, those sorts of games often require me to be in the right frame of mind to experience, so that I don't have a breakdown afterwards, and as a result I don't seek them out all that often... I can only handle so many existential crises per month. ;) Disco Elysium
      Intellectual Challenge Whether it be from difficult puzzle elements or strategy mechanics, intellectual challenges presented in games can be incredibly gratifying to solve and overcome. Europa Universalis, puzzle games by Zachtronics
      Eureka Moments This goes hand in hand with the above two, but also applies to most games. Those moments when you finally figure something out that you were struggling with beforehand, or a major plot twist is revealed, can be truly glorious in games, and IMO they tend to occur more often in them than most other entertainment mediums. Portal, Portal 2, The Talos Principle, The Witness
      System We can appreciate a game that lets us explore a well crafted system of interacting logical parts. The player can learn the rules of the system by observation and experimentation, and apply critical thinking and problem-solving skills to achieve goals. Stephens Sausage Roll, Factorio, The Witness, Antichamber
      Competition We can appreciate a game for fostering a competitive spirit among peers, to test themselves against each other as teams or individuals Dota 2, Rocket League
      Cooperation We can appreciate a game that allows and encourages two or more people to work together towards a common goal A Way Out, ibb and obb, Portal 2
      Audio experience We can appreciate games that use music or sound in interesting or resonant ways Bastion,Metal Gear Solid III
      Visual experience We can appreciate games that use visuals in interesting or resonant ways Tetris Effect,Super Hexagon
      Effort We can appreciate games that adequately convey the effort required for the task happening on-screen Don't Look Back, The Witcher 3, Dishonored
      21 votes
    2. What are your personal picks for "Games of the Decade"?

      The 2010s are coming to a close soon, and I'm curious to know what your gaming highlights are from the past decade. To be clear: these are your personal standouts so don't feel beholden to...

      The 2010s are coming to a close soon, and I'm curious to know what your gaming highlights are from the past decade.

      To be clear: these are your personal standouts so don't feel beholden to popularity, critical opinion, review scores, or anything else like that. If a game was great for you and you deem it worthy of mentioning, then by all means go for it. I'm not interested in a list of the "most important" games of the decade but individual lists from individual people.

      Please let us know why you loved the games that you're choosing, and what makes them worth mentioning as your personal picks for "Games of the Decade." Furthermore, choose as many or as few as you like. I'm also not even going to limit this to games released in the 2010s, as I know that many games released before then have gotten new life in this decade through patches, mods, randomizers, online communities, etc.

      Basically, there are no rules for this list other than "tell me what games you loved these past ten years, and why."

      25 votes
    3. Video game Halloween update/event megathread

      Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of...

      Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of the best ones.

      Have you seen any interesting updates/events in the games you're playing/watching?

      Please make a separate top-level comment for each game/update so we can easily separate discussion about a particular game.

      11 votes
    4. What would you want in a Digital Card Game?

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...

      So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.

      Couple things I Liked
      • You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.

      • It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.

      • Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.

      But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?

      11 votes
    5. What games would you consider "hidden gems"?

      A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough....

      A "hidden gem" is a game that is considered to be great but not well-known at all. It's something you believe deserves far more recognition and reach than it currently has. A diamond in the rough.

      Though a hidden gem certainly can be a highly polished experience, the term also allows a bit of roughness, leaving room for clunkiness or flaws on account of the game's scope and production values (hidden gems are rarely, if ever, big-budget). It also seems to place a slight premium on novelty and innovation, favoring but not requiring games to be fresh or experimental for their time.

      With this in mind, I'm curious to hear people's opinions and hopefully get some new stuff to check out for when I find myself needing to take a break from Crash and Spyro.

      • What games would you consider "hidden gems"?
      • Why do you feel they fit the criteria?
      • Why do you think they aren't more widely known?
      21 votes
    6. What are some of the most emotionally affecting or resonant games you've played?

      Doesn't necessarily have to be that you cried, though it certainly can be. It can also be that you connected with the characters or plot, or maybe you clicked with the game's sense of humor. Maybe...

      Doesn't necessarily have to be that you cried, though it certainly can be. It can also be that you connected with the characters or plot, or maybe you clicked with the game's sense of humor. Maybe it creeped you out something fierce, or maybe it forced you into difficult ethical decisions. Any strong personal response counts.

      • Why was the game so meaningful for you?
      • How did the game use the medium to enhance its resonance?

      Please give adequate spoiler warnings!
      (You can use a <details> block to make a convenient collapsible section.)

      21 votes
    7. What are your favorite short games?

      I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to...

      I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to know: what are the best short games you've played?

      I'm going to arbitrarily set "short" at a threshhold of 3 hours or less.

      Furthermore, I'm referring to games that have a defined start and end, rather than potentially infinite play sessions. That means a game like The Binding of Isaac wouldn't count despite the average play session being much less than 3 hours, but a game like Gone Home would.

      If you're not sure about a game's length, check HowLongToBeat for crowdsourced runtime data.


      Here's a table of recommendations mentioned in the thread, and their approximate time to complete from HowLongToBeat (using the "Main Story" category).

      Game Length (hours)
      140 1
      1979 Revolution: Black Friday 2
      A Dark Room 3.5
      ABZÛ 2
      Another World 2.5
      The Beginner's Guide 1.5
      Brothers - A Tale of Two Sons 3
      Cave Story 7
      Digital: A Love Story (1) 2
      Analogue: A Hate Story (2) 3
      Distance 2
      Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist 0.5
      Firewatch 4
      Flower 2
      Gone Home 2
      Gunpoint 3
      Her Story 2.5
      Hexcells 2
      High Hell 1
      INSIDE 3.5
      Into the Breach 5
      Jazzpunk 2
      Journey 2
      Kamiko 1
      LOVE (1) 0.5
      kuso (2) 0.75
      Membrane 3.5
      Moss 4
      My Friend Pedro 4
      NaissancE 4
      A Normal Lost Phone 1.5
      Papers, Please 4.5
      Portal 3
      Refunct 0.5
      Rez 2
      The Room 2.5
      The Room 2 3
      Rumu 3
      Sagebrush 2
      Samorost 0.25
      SEPTEMBER 1999 0.09167
      Spirits of Xanadu 3
      The Stanley Parable 1.5
      Stories Untold 2.5
      A Story About My Uncle 3
      Subsurface Circular (1) 2
      SUPERHOT 2
      Quarantine Circular (2) 2
      To the Moon 4
      The Unfinished Swan 2.5
      What Remains of Edith Finch 2
      Xeodrifter 3
      22 votes
    8. What games have you enjoyed for the "wrong" reasons?

      So, I just finished playing Sleeping Dogs. It's a kung fu action game with a heavy emphasis on the hand to hand combat. It feels like it's the Arkham games roided up with some hack and slash...

      So, I just finished playing Sleeping Dogs. It's a kung fu action game with a heavy emphasis on the hand to hand combat. It feels like it's the Arkham games roided up with some hack and slash juice. Almost all the upgrades are hand combat based, the vast majority of combat encounters are hand to hand. It's how the game was advertised, it's what all the reviews talk about, it's why I was interested in it, and why it was recommended to me. And you know what? I was way more into the shooting than the hand to hand combat.
      The game does not seem all that proud of its gunplay, there's not a place to buy or customize guns, you just have to pick them up when a firefight starts and drop them after, and there's only like 3 guns total in the game. But it's some of the most fun gunplay I've played in years in a third person shooter. It heavily utilizes slow motion when you jump over cover or kick an enemy and leap into the air, incentivizing you to not just stay in cover the whole game. It really reminds me of Vanquish, which is one of my favorites in the third person shooter genre of all time.
      So this got me curious, what are some games that others have enjoyed for "wrong" reasons? Wrong is in quotes, because, well, it is still something meant to be enjoyed if it's in the game, but it clearly wasn't the focus of either dev time, or marketing, or general hype around the game, or all of the above. Although if you want to share something that wasn't something meant to be enjoyed at all, like something left in totally unintentionally by the developers, feel free to share that too.

      21 votes
    9. What's the best horror game you've played?

      I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as...

      I'm not necessarily asking for the scariest one you've played but for your personal favorite/best, based on whatever criteria you choose. Games that are more horror-lite/spooky still count as well, so feel free to consider and include those.

      With regards to your pick: what made it so good? In what ways did its use of horror add to your experience?

      Given that a lot of horror relies on surprise, subverting expectations, or the unknown, please give spoiler warnings if you plan to discuss important aspects/plot points that might ruin the game for others.

      13 votes
    10. Can someone explain the hype around Super Mario Maker 2?

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet? I like games that you...

      I don't understand what makes the game appealing. It looks like it takes forever to make a level, and why would I want to play levels from random people on the internet?

      I like games that you build stuff like KSP but just wondering what the appeal of SMM2 is.

      18 votes