18 votes

Jet Lag: Hide + Seek Japan | Trailer

5 comments

  1. [2]
    secret_online
    Link
    Aww yiss. Great to see some improvements to the Hide and Seek format. The curse dice from the previous one were a neat concept, but didn't quite have the intended gameplay impact in the end (they...

    Aww yiss. Great to see some improvements to the Hide and Seek format. The curse dice from the previous one were a neat concept, but didn't quite have the intended gameplay impact in the end (they talked about this on the podcast during the Switzerland season and in the game design episode for this season that was released with the trailer on Nebula).

    Oh, in case you hadn't heard they've released these rules as a physical set of cards you can buy. Shipping to my country is pretty pricey at the best of times, unfortunately.

    4 votes
    1. Adarain
      Link Parent
      Shipping to anywhere outside the US seems to be ridiculous from what I’ve gathered. Switzerland is 60 dollars, similar prices to anywhere else in Europe. If they can’t figure out more affordable...

      Shipping to anywhere outside the US seems to be ridiculous from what I’ve gathered. Switzerland is 60 dollars, similar prices to anywhere else in Europe. If they can’t figure out more affordable logistics I think they should consider offering a print and play version.

      5 votes
  2. [2]
    Protected
    Link
    Great first episode (on Nebula)! Long and hilarious, and clearly this format is way better for Japan (I'd already appreciated hide and seek in Switzerland), lots of pretty shots instead of...

    Great first episode (on Nebula)! Long and hilarious, and clearly this format is way better for Japan (I'd already appreciated hide and seek in Switzerland), lots of pretty shots instead of spending the whole time stressing out in trains and train stations. I'm enjoying the improvements so far. I have a likely idea of how tentacles might work, though I wonder if they'll get any use.

    2 votes
    1. secret_online
      Link Parent
      Agreed. I think this was one of the best first episodes of any series. It did a good job of setting out the premise of the game, having some fairly straightforward gameplay, but with enough...

      Agreed. I think this was one of the best first episodes of any series. It did a good job of setting out the premise of the game, having some fairly straightforward gameplay, but with enough happening to keep you on your toes.

      I have a likely idea of how tentacles might work

      Since you're watching on Nebula, you'll be able to listen to The Layover. They put out an episode a couple of weeks ago about the game design choices they made, including an explanation of how the tentacles work and their intention for how they'd play out. They don't spoil anything (they're pretty careful with spoilers in the podcast), so if that's something that interests you it's there.

      Episode 1 spoilers

      Great episode for the Snack Zone lovers. The double feature was a nice surprise. Ben's description during the first one was absolute gold.

      In the podcast they mention that unlike previous seasons they gave the first hider extra time to find a spot. I think Ben (or Ben's mum as the case may be) did a good job with this one. The opening shot is in a beautiful location for introducing a travel-based game, and it ultimately served him well.

      The card deck is definitely treating them better than the curse dice from Switzerland. I also like it gives the hider even more opportunities to strategize so they're not just walking around all the time. In Switzerland the hider's PoV was really just location scouting because they were discouraged from using curse dice too often. Curses having a casting cost is interesting, and does a lot to balance out the deck.

      Quite a few of the curses Ben got were able to be used very effectively to stop the seekers in their tracks. The lemons limited their ability to ask questions, the travel agent curse meant they missed a train, and the cursed door meant that they then missed the next two trains, adding 4 hours to Ben's time.

      And finishing the talk on curses, Ben's pull of the Gambler's Feet at the end (and making the 50/50 roll) was pretty funny. Not only that, but the seekers were at the opposite end of the town so had to move slowly even though they knew exactly where he was at that point.

      A time of almost 10 hours feels so long, but since the format and location are different I don't think we really have anything to compare to. It feels like a solid start, but I'm interested to see what other times happen.

      3 votes