Vapid's recent activity

  1. Comment on Meta’s Threads to launch in Europe in app’s biggest expansion since debut in ~tech

    Vapid
    Link Parent
    Oh, all this time I thought Bluesky was going to federate with Mastodon. So what is Bluesky going to federate with? Is there nothing right now and they are just hoping other services will start...

    Oh, all this time I thought Bluesky was going to federate with Mastodon.

    So what is Bluesky going to federate with? Is there nothing right now and they are just hoping other services will start being built on their protocol?

    3 votes
  2. Comment on Meta’s Threads to launch in Europe in app’s biggest expansion since debut in ~tech

    Vapid
    Link Parent
    How will this federation work in practise? Bluesky is going to federate; Threads is going to federate. Will I be able to view Threads' "tweets" from Bluesky and vice-versa?

    How will this federation work in practise? Bluesky is going to federate; Threads is going to federate. Will I be able to view Threads' "tweets" from Bluesky and vice-versa?

    2 votes
  3. Comment on Have you learned a foreign language as an adult? What did you find effective? in ~humanities.languages

    Vapid
    Link Parent
    I concur with the "wow"! I'm surprised it has Finnish courses. I'm definitely trying this, thanks!

    I concur with the "wow"! I'm surprised it has Finnish courses. I'm definitely trying this, thanks!

  4. Comment on Do you have a favorite YouTube video? I want to know! in ~talk

    Vapid
    Link Parent
    I also came here to recommend this one. It's very interesting rewatching it every few years to see how it holds up. I can't believe it's been 9 years since it came out... I really miss Hello Internet.

    I also came here to recommend this one. It's very interesting rewatching it every few years to see how it holds up. I can't believe it's been 9 years since it came out... I really miss Hello Internet.

    4 votes
  5. Comment on Feature highlights #6: Electricity & water | Cities: Skylines II in ~games

    Vapid
    Link
    One of my biggest problems with Cities Skylines 1 is how easy it is. It's amazing as a "City Painter" (especially with some DLC's or content from the workshop) but it's not great at "City...

    One of my biggest problems with Cities Skylines 1 is how easy it is. It's amazing as a "City Painter" (especially with some DLC's or content from the workshop) but it's not great at "City Management".

    I love managing traffic, so I install TM:PE and turn on "hard mode" for the traffic and have fun that way.

    It's really great to see CS2 give more attention to the management side of things. Hopefully they find a good balance between "city painter" and "city manager". Personally, I'd love for it to go for the harder side, but I doubt it'll be that hard. Hopefully we get options! :)

    11 votes
  6. Comment on Reddit is Fun, Apollo, BaconReader, and other third-party Reddit apps have officially shut down in ~tech

    Vapid
    Link Parent
    Relay is still working. The developer is paying for the API costs right now while working on implementing a subscription model.

    Relay is still working. The developer is paying for the API costs right now while working on implementing a subscription model.

    1 vote
  7. Comment on Why former Salesforce engineers want to take on Google in ~tech

    Vapid
    Link Parent
    I think the 10€ plan with additional pay-per-search will be cheaper on average than the unlimited plan, so if you're going to pay for it, I recommend trying that. They give you nice stats in the...

    I think the 10€ plan with additional pay-per-search will be cheaper on average than the unlimited plan, so if you're going to pay for it, I recommend trying that. They give you nice stats in the settings page about your daily and monthly searches.

    About zero telemetry, I wouldn't know for sure, but I think what they mean is that they basically store no data about you or your searches. For example, they don't store your search history. There is a toggle in the settings for "Save My Search History" that can't be turned on and says:

    Currently this option can not be turned on. Kagi does not save any searches by default. In the future we may add features that will utilize your search history and then we will allow you to enable this.

    But as you said, it is unclear. My reasons for using Kagi are not privacy or anonymity, so I haven't thought about it too much!

    EDIT: Maybe you know already but you don't have to use a lens to block search results. If you want them gone permanently, you can hover over the shield on the right of a search: https://i.imgur.com/ITkMPnC.png

    1 vote
  8. Comment on Why former Salesforce engineers want to take on Google in ~tech

    Vapid
    Link Parent
    Yeah, maybe I made the pricing sound more dramatic than it is! What surprised me is how many searches I make per month. I naively thought I could go with the cheapest tier but turns out I do...

    Yeah, maybe I made the pricing sound more dramatic than it is! What surprised me is how many searches I make per month. I naively thought I could go with the cheapest tier but turns out I do around ~1200 searches per month! So I'm on the mid-tier which is 1000 and then pay the 1.5 cents for each additional search :p

    2 votes
  9. Comment on Why former Salesforce engineers want to take on Google in ~tech

    Vapid
    Link Parent
    For a subscription based and ad free search engine, I've been using Kagi for about a month now. I've honestly been really liking it. It's a bit on the pricey side but the search results and its...

    For a subscription based and ad free search engine, I've been using Kagi for about a month now. I've honestly been really liking it. It's a bit on the pricey side but the search results and its features make up for it for me.

    They have their own index that they combine with Bing's and Google's indexes as well and you can rank websites so they're more or less likely to appear higher up, or block them outright. It prioritises websites without trackers.

    I've tried using Duckduckgo before, but the search results have always felt... bad. With Kagi, I've never had to go to Google when not finding something on Kagi, except for image search which sometimes doesn't have a ton of results

    4 votes
  10. Comment on The first chapter of The Ministry for the Future in ~books

    Vapid
    Link

    Read a sample from THE MINISTRY FOR THE FUTURE by Kim Stanley Robinson

    From the visionary New York Times bestselling author of New York 2140 comes a near-future novel that is a gripping exploration of climate change, technology, politics and the human behaviours that drive these forces.

    1 vote
  11. Comment on Formula 1 race weekend (Canadian GP) thread in ~sports.motorsports

    Vapid
    Link Parent
    Dev locking up on the inside leaving Kevin with nowhere to go except off the road with him was so unfortunate :(

    Dev locking up on the inside leaving Kevin with nowhere to go except off the road with him was so unfortunate :(

    3 votes
  12. Comment on Squarespace purchases Google Domains in ~tech

    Vapid
    Link Parent
    I have no particular qualms with Namecheap really, but their UI was always frustrating for me. Managing domains, DNS, renewals - every time I just felt annoyed. I caved and moved to Hover. Maybe...

    I have no particular qualms with Namecheap really, but their UI was always frustrating for me. Managing domains, DNS, renewals - every time I just felt annoyed.

    I caved and moved to Hover. Maybe not the best or cheapest choice but they have good support for .se domains. At least their UI hasn't annoyed me. For some of my domains I have them on Hover but manage their DNS on Fastmail because I primarily use them for mail.

    I almost care more about a good experience than perfect pricing - if anyone has suggestions, let me know :p

  13. Comment on Dev snapshot: Godot 4.1 beta 1 in ~comp

    Vapid
    Link Parent
    Possibly, I wasn't sure. This isn't about game design explicitly, more so development in general. I have no strong opinion about it though. Initially I posted this in ~tech but someone moved it to...

    Possibly, I wasn't sure. This isn't about game design explicitly, more so development in general. I have no strong opinion about it though. Initially I posted this in ~tech but someone moved it to ~comp 🤷

  14. Comment on Black Mirror - Season 6 - Get hype thread in ~tv

    Vapid
    Link Parent
    I want to go in as blind as possible, but I feel so tempted to watch it! :p

    I want to go in as blind as possible, but I feel so tempted to watch it! :p

  15. Comment on Dev snapshot: Godot 4.1 beta 1 in ~comp

    Vapid
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    Universal Summarizer: I've been trying out Godot since 4.0 coming from Unity. I'm not part of the Untiy hatewagon - I'm very fond of it. My problem with Unity the past few years have been...

    Universal Summarizer:

    • Godot 4.1 beta 1 has been released for testing, focusing on polishing the user experience and stabilizing features added in Godot 4.0.
    • Many bugs have been fixed related to CSG, GDScript, Voxel GI, and platform support.
    • The editor has received polish with improvements to various workflows.
    • C# now has support for global classes, making it more feature-parity with GDScript.
    • The code and shader editors can now be detached from the main editor window.
    • A system for assigning custom tags to projects has been added to improve project management.
    • The GDExtension system has received improvements to stabilize the API and expand functionality.
    • GDScript received internal clean-up and fixes to existing features. Static class variables are now supported.
    • Work has been done to improve multi-threading support and resource loading.
    • Improvements were made to navigation, particles, and shader built-ins.

    I've been trying out Godot since 4.0 coming from Unity. I'm not part of the Untiy hatewagon - I'm very fond of it. My problem with Unity the past few years have been worsening iteration times. The Editor takes a long time to open, recompiling after any code change takes a long time, the memory usage is pretty high. I don't have the best CPU or RAM anymore and it's definitely noticeable. Godot on the other hand is lightning fast. It opens super quick and its C# compilation times are blazing fast.

    So far I'm quite liking Godot with C#. It takes some getting used to but there's still smal things here and there that always makes me end up missing Unity. Right now though, Godot is great for my motivation. If I don't feel like working on my hobby project, I can tell myself "just do anything for 15 minutes" and because Godot and Rider open so quick, it mentally feels easier to just do some quick progress.

    Some random qualms I have with Godot

    • I probably just have to get used to it, but I miss multiple components on the same node (game-object). People say you should create child-objects and add the "component" script to them for composition but it still hasn't clicked with me yet
    • Spawning nodes (prefabs) isn't type safe in C#. You have to export a variable of type PackedScene and then call packedScene.Instantiate<MyScriptType>() which will throw at runtime if the wrong type has been assigned. When assigning a reference in the editor, the editor has no clue which types are expected so it lets you assign any node of any type. In Unity this is type-safe in the editor already, which I dearly miss.
    • The C# API isn't quite there yet. It's very noticeable in places that GDScript comes first and that a well designed and type-safe C# API isn't first class yet. There is a raycast method that returns a Dictionary of properties which you have to access by string key and cast to the correct type instead of returning C# class :/
    • The lack of an asset store hurts. I have no artistic abilities. I love being able to focus on the game design and programming and just buy art assets. I don't really care if the art isn't 100% original.
    • The community isn't big enough yet for large libraries and tools that are abundant in Unity. There's no advanced enough equivalent to Vehicle Physics Pro, for example

    Overall, I love Godot for the project I'm working. The increased development speed is my main advantage. For my little hobby project I'm working on now, Godot is exciting, fun, new, and fast! But if I were to start making something a bit bigger scale that I have planned for my next project, I fear I have to go back to Unity until Godot is more mature.

    Anyway, that's my Godot rant that somehow ended up in this topic about the upcoming 4.1 version! Exciting times for Godot :)

    5 votes
  16. Comment on I will never participate in weird internet caste systems in ~tech

    Vapid
    Link Parent
    For reference, my friend group with 2015 Q4 accounts started getting to pick our usernames today.

    For reference, my friend group with 2015 Q4 accounts started getting to pick our usernames today.

    2 votes
  17. What's your go-to mono font?

    Let's share our favourite mono fonts and maybe we can find some new favourites. I used to use whatever was inbuilt with Visual Studio and JetBrains' IDEs, but since JetBrains released their...

    Let's share our favourite mono fonts and maybe we can find some new favourites. I used to use whatever was inbuilt with Visual Studio and JetBrains' IDEs, but since JetBrains released their JetBrains Mono, I've started using it everywhere. I override the monospace font on every website with it. Never was a huge fan of Fira Code, Consolas, or the other popular ones. Personal taste. But somethings about JB Mono just speaks to me!

    Are you a ligatures person? Personally, I love them :)

    40 votes
  18. Comment on Does Tildes *want* Reddit 'refugees'? in ~tildes