crius's recent activity

  1. Comment on It's probably time to stop recommending 'Clean Code' in ~comp

    crius
    Link Parent
    Totally right. It's like at school when you are a kid. You learn the basics and, if you think about it, sometimes you learn also things that are "wrong" because you need that knowledge to...

    Totally right. It's like at school when you are a kid. You learn the basics and, if you think about it, sometimes you learn also things that are "wrong" because you need that knowledge to understand, at a later time, WHY those things were wrong and that there is a better way.

    I'll definitely keep that book in mind next time I'm choosing something to read :)

    1 vote
  2. Comment on It's probably time to stop recommending 'Clean Code' in ~comp

    crius
    Link Parent
    Really interesting insight. I spoke from my experience of course. I tend to join young companies and shape them to be on a "good trajectory" technically speaking or mid-life that have gone wrong,...

    Really interesting insight.

    I spoke from my experience of course. I tend to join young companies and shape them to be on a "good trajectory" technically speaking or mid-life that have gone wrong, fix their stuff and leave them with some golden rules to follow. Goes without saying, the latter end up calling me back more often than not :-/

    Anyway, you can imagine that due to my kind of roles I deal with small to medium tech departments, either tech companies with very few employees or non-tech (or better saying, companies that still believes in 2020 you an be a non-tech company) that have an undersized tech department.

    In these cases it's easier to have a shift in rules, habits and mentality but I can totally see your point when you reach a certain size.

    1 vote
  3. Comment on What browser do you use? How have you customized it? in ~tech

    crius
    Link Parent
    Eh, nothing outstanding really. "Life" as we tend to say. Kids becoming teenagers, career going ahead, a worldwide pandemic, brexit... usual stuff. I don't know what is going on with Tildes...

    Eh, nothing outstanding really. "Life" as we tend to say. Kids becoming teenagers, career going ahead, a worldwide pandemic, brexit... usual stuff.

    I don't know what is going on with Tildes ReExtended. If @Bauke is still around I'll try and check with him, otherwise I might continue on the original project by checking the open issues ;)

    Working from home has its advantages (like 3 hours extra every day thanks to not commuting).

    I would have loved working directly on Tildes source but last time I checked it was using a stack I don't really know (php/node/angular (not js)/vue here).

    1 vote
  4. Comment on It's probably time to stop recommending 'Clean Code' in ~comp

    crius
    Link
    tl;dr: Clean code has never been a set of rule written in stone. That's what junior developers think because it help them feel less insecure about their work. And there is nothing wrong with it....

    tl;dr: Clean code has never been a set of rule written in stone. That's what junior developers think because it help them feel less insecure about their work. And there is nothing wrong with it. When you get enough experience, you learn that things like clean code are more like guidelines and, most importantly, are a group decision and effort. If you do it any other way (I do it this way, screw what the others do) you are doing it wrong.


    Never read that book as well but if there is a thing that you learn when you become more experienced than "junior" is that there is no such thing a "clean code" or "official worldwide guidelines" but instead there is a department/company guidelines on how code should be written.

    There are things like "we follow functiona programming paradigm" that works like an import from another set of guidelines and that's good. It's good that there are some specific dedicated guidelines but the guidelines of a group of developers should be a group effort.

    Personally I often find an already set of rules when I join a company and believes it's my duty as a professional to challenge those rules if they can lead to problems. In the current company I'm working, there were some bad "guidelines" that I indeed challenged and convinced the colleagues that they were dangerous, no matter that it was what they "always did that way". But, again, it took an honest and open discussion and even after that, it took time because legacy projects are a thing that exists and you can expect the entire world to stop spinning in a direction because you have the new enlightened way of doing things.

    5 votes
  5. Comment on What browser do you use? How have you customized it? in ~tech

    crius
    Link Parent
    Real sorry to have left TildesExtended but before stopping working on it I did gave rights to the source code and marketplace publishing to at least two other users. Don't know what happened them...

    Real sorry to have left TildesExtended but before stopping working on it I did gave rights to the source code and marketplace publishing to at least two other users. Don't know what happened them unfortunately.

    1 vote
  6. Comment on Taking a mental health day (and not feeling guilty about it) in ~life

    crius
    Link Parent
    Thank you for the clarification :)

    Thank you for the clarification :)

    1 vote
  7. Comment on Taking a mental health day (and not feeling guilty about it) in ~life

    crius
    Link
    Sorry I could being blunt. What's the difference between a MHD and an annual leave? I mean, in europe we have sickness days and annual leave but if I call in and ask for a sickness leave because I...

    Sorry I could being blunt. What's the difference between a MHD and an annual leave?

    I mean, in europe we have sickness days and annual leave but if I call in and ask for a sickness leave because I need to have a mental health day, they will tell me "So you're taking a day off your annual leave then?"

    1 vote
  8. Comment on Feedback and future development of Tildes Extended in ~tildes

    crius
    Link Parent
    I'll reply here also for @MimicSquid The main reason I'm not so dedicated in the tildes core is that the stack used is completely out of my usual one (I'm php/node and angularjs/angular2+/vueJS)...

    I'll reply here also for @MimicSquid

    The main reason I'm not so dedicated in the tildes core is that the stack used is completely out of my usual one (I'm php/node and angularjs/angular2+/vueJS)

    The only things I used python for has been for devops scripts. To begin contributing to tildes UI, if not backend, I would have to learn how python works on websites, on the template engine that is used and on the js library used by tildes (phantomjs if I remember?).

    All things that I don't really have time to learn right now :/

    That's why I preferred to not abandon the plugin and instead ask for help to keep it alive and well as I think a simple jquery UI/UX is much easier and based on technologies that are quite easily picked up or already known, to contribute :)

    Nothing says that it won't change in the future, but for now, jquery is a good compromise between ease of use and speed/quality of development, if the code is properly reviewed.

    2 votes
  9. Comment on Feedback and future development of Tildes Extended in ~tildes

    crius
    Link Parent
    In the issues sections there are several issues (suggestions, bug, general directions) but as a general rule, what I always wanted to do is provide options that were not available from the default...

    In the issues sections there are several issues (suggestions, bug, general directions) but as a general rule, what I always wanted to do is provide options that were not available from the default UI so that the tildes core development would not be slowed down by UI/UX and could focus on more important and complex features like the trust system.

    Also, if/when a feature in tildes extended is developed by tildes, the plugin should remove it, but that's a "plus" honestly.

    8 votes
  10. Feedback and future development of Tildes Extended

    It's been a while since I've managed to follow the development of the Tildes community so I don't know how many invite waves we've had since then. For the uninitiated, back in the first 30 days (I...

    It's been a while since I've managed to follow the development of the Tildes community so I don't know how many invite waves we've had since then.

    For the uninitiated, back in the first 30 days (I think?) I started a plugin project for Chrome and Firefox that is meant to be the "reddit enhancement suite" light but for tildes. A sort of Tildes Companion (that would have been another good name, damn).

    Anyway, after an initial 2-3 weeks of furious development, some of it with the help of the good @Bauke, I've had to slow down quite a bit due to a big workload coming in at my company. After that I've had several family issues to deal with... to cut it short I neglected my beloved little code monster and today I saw not one, but two PM on tildes, asking me if I basically was alive and well :P

    So I thought that maybe it was the moment to ask for a feedback and, eventually, help.

    For reference, this is the github page.


    If you'd like to take part in the project you should know that:

    • It's written using jquery
      I thought of using other libraries or pure js but in the end it was the better compromise between spreaded knowledge and ease of use. Even if it's not the faster or lighter, taking up jquery is relatively easy compared to other libraries.
    • You have to have a minimum understanding of how plugins works for both chrome and firefox
      I started it after a long hiatus (I think 8 years) between this and the previous plugin I wrote, so if I could do it, you can as well :)
    • If you want to have access to the publishing / code review / merge features, you have to show me a decent understanding of code design
      I'm not particularly picky but I'd like to be sure that the plugins doesn't go live with lots of spaghetti code. There are already a couple of points in which I wanted to review and rewrite some code and I'd like to know that whoever will take responsability for the code quality, is at least concerned with quality as much as I am.

    To discuss further technical details please, come on slack (you don't have to even install it, you can use the web client).


    What I'd like to discuss here with you, is if in your opinion, there is still interest in this project or not. From the end-user point of view.

    To have a structured data of the feedback, please use this form. The same form will have a section in case you can/want to help.

    Thank you, anyway, for any input.

    43 votes
  11. Comment on Is anyone interested in a discussion thread for Bojack Horseman season 5 once it's released? in ~tv

    crius
    Link Parent
    I really never understood the point of "post episodes" thread on Reddit or anywhere else. I mean, it's a TV show. You can rewatch the episode if you really enjoyed it and share that detail you...

    I really never understood the point of "post episodes" thread on Reddit or anywhere else.

    I mean, it's a TV show. You can rewatch the episode if you really enjoyed it and share that detail you found so cool eventually, but those thread with people just interpreting stuff on breaking bad or the usual comment that goes about "this thing is going to go this and this" but denoting clearly that either you are just stupid or didn't really watch carefully but took your time creating a thread to say you're piece...

    Really those thread are the worst.

    Also, some shows have several layers and just speak to people on different levels. There is really no point in creating a catch em all thread for each episode of a series you enjoy where I will post about how a scene touched me because reason just to have someone tell me "me too" really. And the comment below being about his funny was that moment instead for someone else.

    Sorry for errors and whatnot, rough morning and worse commuting. No time nor will to proof read.

    1 vote
  12. Comment on Advertising is obsolete – here’s why it’s time to end it in ~design

    crius
    Link Parent
    Man, I tried to avoid it in both the exchange we've had but you comes out as condescending ("thanks for your concern", really?), arrogant ("everybody", everybody who?) and borderline childish ("I...

    Man, I tried to avoid it in both the exchange we've had but you comes out as condescending ("thanks for your concern", really?), arrogant ("everybody", everybody who?) and borderline childish ("I no longer care, everything is shit", paraphrasing here).

    I'm not saying that you are, but maybe you should slow down just a little.

    As I said, you are presenting good points of discussion, just in an unnecessary aggressive way.

    Everyone have bad days, but relax, we're not here to be your enemies.

    5 votes
  13. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link Parent
    Oh yes, absolutely. With "uncomfortable" I was referring as my immersion. For my vision of Geralt, I couldn't stand that torture longer than few second, but as a game choice it is something I...

    In my opinion, this is a good thing and I fully expect to be made uncomfortable by Cyberpunk2077, too.

    Oh yes, absolutely.

    With "uncomfortable" I was referring as my immersion. For my vision of Geralt, I couldn't stand that torture longer than few second, but as a game choice it is something I absolutely appreciate.

    4 votes
  14. Comment on AltShiftX - Doom of Valyria (Game of Thrones spoilers!) in ~tv

    crius
    Link
    Before I open this video marked with spoiler, what is this about? :)

    Before I open this video marked with spoiler, what is this about? :)

    4 votes
  15. Comment on Tildes unofficial Minecraft server in ~games

    crius
    Link
    I stopped with Minecraft ages ago (it was still a buggy but fun game without Notch being rich) but I'll gladly give it a try. Thanks :)

    I stopped with Minecraft ages ago (it was still a buggy but fun game without Notch being rich) but I'll gladly give it a try. Thanks :)

    5 votes
  16. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link Parent
    Ok then, I understand that both experience can be true and I assumed to much based only on my experience.

    Ok then, I understand that both experience can be true and I assumed to much based only on my experience.

    1 vote
  17. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link
    As for the trailer released, also this demo has a final frame with a message, apparently:

    As for the trailer released, also this demo has a final frame with a message, apparently:

    Sorry to have kept you waiting for this for so long!
    Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.
    Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.
    Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.
    What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.
    So... here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.
    Again, thank you for your patience and all the thoughts you shared with us.
    Yours,
    CD PROJEKT RED

    10 votes
  18. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link Parent
    From the article: Uh, no. It's used to mock the fanatic extremist of the lgbt world. Or every gay/bi/etc people I know are weird people and use it as well. But after all, it's an article from...

    From the article:

    While the tweet is not explicitly transphobic, the meme being referenced is largely used to belittle or demean the concerns of transgender people. [...]

    Uh, no. It's used to mock the fanatic extremist of the lgbt world. Or every gay/bi/etc people I know are weird people and use it as well.

    But after all, it's an article from Kotaku, cannot expect anything else than pour gasoline on everything to get click and visits on their articles.

    It's a site in which you have to write a comment like this:

    I made a joke about how people should be less offended and made it a psychological conundrum, hope it don’t get me banned!

    Jesus F. Christ.

    12 votes
  19. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link Parent
    As I said, not trying to convince you! I find it's a shame that you're missing out on a very good narrative driven game but really, no problem :)

    As I said, not trying to convince you!
    I find it's a shame that you're missing out on a very good narrative driven game but really, no problem :)

    10 votes
  20. Comment on CD Projekt RED - Cyberpunk 2077 Gameplay Reveal - 48-minute walkthrough in ~games

    crius
    Link Parent
    You can literally not even go in and fight everyone. Or again, go in and as soon as they bring her in, stop everything and fight everyone. Here:...

    You can literally not even go in and fight everyone.
    Or again, go in and as soon as they bring her in, stop everything and fight everyone.

    Here: https://www.google.co.uk/search?q=the+witcher+3+torture+triss&rlz=1C1GGRV_itGB752GB752&source=lnms&tbm=vid&sa=X&ved=0ahUKEwij476GjY7dAhUsJMAKHcLUDBwQ_AUICigB&biw=1536&bih=728

    10 votes