-
4 votes
-
Scythe tips and tricks
Hello! I'm an avid fan of the board game Scythe and I've played quite a few games now. While everything seems very well balanced and thought out, no one in my group has ever managed a win using...
Hello! I'm an avid fan of the board game Scythe and I've played quite a few games now. While everything seems very well balanced and thought out, no one in my group has ever managed a win using the Saxony faction. Some have come close, but never enough to beat Rusivet and Crimea (the usual victors). If there are some other Scythe fans here, what are your tips and tricks besides focusing on combat?
Some info on our general playstyle:
- Most people go for all their enlist actions
- Factions always have a star or two from combat in the end
- Everyone wants their factory card, all the time
Thanks!
EDIT: I'm going to play a game this evening, will report back on what went on.
EDIT #2: It turns out Saxony wasn't played becuase we used the expansion factions. Coupled with airships, I don't think I can explain it all!6 votes -
Yowza! 300 new words added to Scrabble dictionary
9 votes -
DTRPG: Big sale on Chronicles of Darkness PDFs
4 votes -
Any boardgamers here? What games are you in love right now?
Tonight we are having our weekly game night. Recently i've been in love with Mottainai. Specially playing with my SO. Lisboa and Agricola are still my favorites. What are your favorite games right...
Tonight we are having our weekly game night.
Recently i've been in love with Mottainai. Specially playing with my SO.Lisboa and Agricola are still my favorites.
What are your favorite games right now?
19 votes -
Modern board games and tabletop - Some of my favorite 'starter' games
Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and...
Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and things to get into.
To that end one great hobby I've picked up somewhat recently is playing and collecting board games. To some of you, the term 'board game' likely inspires thoughts of old school board games like you may have played in your youth (Clue, Connect 4, Shoots N Ladders, Monopoly, Stratego) "Modern" board games can certainly still be as simple as some of those, but we are actually in a sort of second golden age for board games right now.
What I mean by the above statement is that quite recently (the last 5 years or so) Tabletop and board games have really become popular again, to the point where if you live in a major city there are most likely several places to buy games, and likely even a couple of places you can go to just hang out and play games that belong to the store. Between that, and the popularity of things like Wil Wheaton's TableTop on Youtube, both major game companies as well as small independent folks are creating more and arguably better games than ever in the past.
Now - to the actual subject of the post title. The games I'll list below vary from things most people have heard of or played (Cards Against Humanity) to somewhat obscure, but they should all be pretty easy to find, and very easy to pick up and get into. I'll try to include as much relevant information for each of them (Price, Number of players, Game type etc) and a brief description of what the game is like to play.
If anyone has any other suggestions to contribute please do - One of the best parts of the hobby is the community aspect and finding new games to play.
Let's start with something popular, but not quite ubiquitous yet -
Cards Against Humanity: (3-Unlimited(?) players, $25 Base game + Expansions, Play time Varies based on player count and house rules, ~1hr is a safe bet, but can be made shorter or longer by adjusting rules)
Cards against humanity is a NSFW card game described as 'a party game for horrible people' on the box, which is pretty accurate. Gameplay consists of one player (The judge) playing a black card from the top of a deck with a sentence on it such as "I drink to forget ______" after which the rest of the players will play a white card with things like "My ex-wife" or "Random Erections" or "A bigger, blacker dick" written on them. Once all of the players have played their white cards, they are shuffled, read aloud, and the "Judge" decides which of the white cards is their favorite, awarding a point to the player that played that white card. This is a great icebreaker game because it pretty much forces everyone to get outside of their comfort zone and get weird with it. There are many expansion packs, which are generally themed, but some are just general. These include more cards to keep things fresh after you've played through the originals too many times. - Note: Not recommended for Family Game Night.Cthulu Dice (3-Unlimited(?) players, $11, Play time ~5-10 minutes):
Cthulu dice is what is called a "micro-game" it consists of just a single plastic (or metal, if you want to dent your table) die with some symbols on it. It's a variant of the old "put and take" game with a bit of a cthulu twist to it, this kind of game is great because it's simple, portable, can be taught to new players in minutes, and also makes a great drinking game. You can also add house rules or look up other variants to keep things freshNext up - Dixit (3-6 Players, $30 base game plus standalone expansions, Play time ~30-45 Minutes):
The gameplay of Dixit is somewhat similar to Cards Against Humanity with one player acting as a judge, but from there things get different and rather interesting. Whereas Cards Against Humanity has cards with absurd, obscure, or obscene sentences or words, Dixit has cards with pictures on them. The pictures are generally bizarre, surreal, and kind of whimsical art (Like these examples: https://i.imgur.com/VHtISAZ.png). The way the game is played is the "Judge" player will select a card from their hand and say a single word or phrase that describes something about the picture on the card (It could be a color, an object in the picture, the way the picture makes you feel, what the picture makes you think of, anything that makes sense really) and then plays the card face down. The other players then try to select a card from their hand that matches the judges phrase as best they can in order to fool the other players into picking their card instead of the judges. Once all players have played their face down cards, they are laid out and all players vote on which card they think is the original one played by the Judge, Points are handed out accordingly. Similar to Cards Against humanity, the expansions for this game are additional packs of cards, often following some loose theme to freshen up the game. Most of the expansions contain enough cards that they could be used to play the game standalone. This is a great game to play with people of any age or maturity, it can be as clean or as dirty as the people playing the game but is just generally always a good time.For the next few games, the actual mechanics of gameplay can get pretty complex, and so rather than explain what the gameplay is like, I'll just link a relevant episode of TableTop for anyone who is interested enough to check them out.
Red Dragon Inn (2-4 Players, $35 Plus Expansions, Play time ~30-60 Minutes) Unfortunately, no TableTop of this one, I can expand if there's interest:
Red Dragon Inn is a game about what the adventurers from DnD do during their 'long rests' at the inn. It's intended to be a drinking game, with players assuming the roles of characters at the inn ( The base game comes with a Wizard, a Rogue, a Priestess, and Warrior ) and are given decks of cards containing context-sensitive actions and abilities. The goal of the game is to be the last person at the inn that isn't broke or passed out from injury or alcohol. The three main resources tracked are a characters health, sobriety, and coins and various cards can affect each of these in various ways. There's also a gambling mini-game that is a lot of fun. The expansions come in 2 types, main releases which consist of 4 new characters (later ones, 4+ seem not to work as well with the earlier ones, and may do better as standalones) as well as single character decks that aren't included in any of the main releases.Tokaido(2-5 Players 3+ preferable, $30 + Expansion, Play time ~45-60 Minutes):
Tabletop: https://www.youtube.com/watch?v=pipFRzGYgdkTokaido is a bit different than the rest of the games on this list so far in that it isn't explicitly competitive. At its' core, Tokaido is a game about seeing who can have the best vacation. Each player assumes the role of a different traveler (each with their own benefits and abilities) and proceeds on their way, trying to stop at the different available locations in such a way that they end the game with the most points (how points are scored is kinda complex, Watch the TableTop for this) but it tends to be a nice, low stress game as there's few ways to really 'attack' other players. There is currently one expansion out for it which introduces some new mechanics and does a good job of freshening up the game for players who have had it a while.
The Resistance/Avalon/Werewolf/Mafia and similar games (Many players, ~$15, Price varies, Play time ~30 minutes, depending on the variant):
Tabletop: https://www.youtube.com/watch?v=g_QRczGzXqwThe Resistance and similar are games about lying to your friends and trying to convince them that you are somebody that you're not. Or maybe they're games about telling the truth and trying to get people to believe you, that all really depends on the cards you draw. These are some of my favorite party games to play in a big group because it can really show you who among your friends has the best poker face. Games tend to go pretty quick so when a player is eliminated it's generally not a big deal (this can sometimes not be the case if the group is way large). Of the different variants I've played, Avalon is my personal favorite of the different variants due to the interesting mechanics that the additional roles bring to the table in this one.
Finally - Betrayal at the house on the hill (3-6 Players, more is better, $35 plus expansions, Play time ~60+ minutes )
Tabletop (Part 1 of 2): https://www.youtube.com/watch?v=MINNKyE4fjsBetrayal is my go-to example of how great a modern board game can be. It's a moderately complex game, but don't let that scare you off - after you play it once you'll get it just fine, and setup is relatively quick and easy compared to a lot of the other sort of "DnD Lite" games that exist (Lookin at you here, Arkham Horror!). The game consists of players exploring rooms in a spooky house, building out the map as they go from a stack of game tiles with rooms on them. The rooms will have different effects and trigger different types of events as the players explore through the house collecting items and discovering 'omens'. These 'omens' tie into the whole point of the game implied in the title, the "Betrayal". What this translates to in real terms is that for the first half of the game, all of the player characters are cooperating, trying to help each other get as many useful items and to position themselves in the house in such a way that when one of the other players inevitably fails the 'omen' check and triggers the 'haunt' and begins the second half of the game that the non-betrayers can survive and/or escape. Survive and/or escape what you might ask? That is one of my favorite parts about this game, in the base version there are over 50 different scenarios depending on a bunch of different factors. These scenarios can be everything from demonic possession, ghosts, werewolves, 'the blob' and many other creatures, monsters, and horrific situations and do an absolutely fantastic job of giving the base game a TON of replayability. On top of that, they released an expansion for the first game (Widow's Walk) which introduced even MORE scenarios, as well as new rooms and an entirely new floor to the house, as well as Betrayal at Baldur's Gate, which has similar gameplay but takes place in that universe.
I could really keep going all day, but I think this post has gotten well long enough. Let me know in the comments what games you guys play and love, or if you want to hear about some other kinds of games (There are too many to think about even coming close to touching on all of them: Deck building games, Dice building games, Pandemic-like games, Classics like Catan, Ticket to Ride, Dominion, Milles Borne etc etc etc)
11 votes -
Going to be running a GURPS Infinite Worlds campaign in a few days. Any tips? Suggestions? General RPG ideas to steal?
I've run a number of one shots before based off GURPS Lite, and I've come to like the system and its versatility. So, I've taken the next step and drafted a couple interested players from the one...
I've run a number of one shots before based off GURPS Lite, and I've come to like the system and its versatility. So, I've taken the next step and drafted a couple interested players from the one shots into a campaign.
Essentially, it's a 150 point campaign in the Infinity Patrol setting, based one of the alternate timelines (Gernsback) developing world jumping tech, and the PCs being one of the first teams assembled from said world to scout out and investigate other timelines. The overarching plot is going to be them defending their world from incursions from Centrum and Homeline and building alliances with other parachronically enabled third parties, like Merlin. The main plot hook is going to be a series of kidnappings, by parties including the Homeline Mafia, Reich 5 Nazis, and Centrum. Because of the nature of their travel, all Quanta are accessible by the party, but not as easily as by projector/conveyor. The worlds they're going to be visiting run the gamut from high fantasy to hard science fiction.
Now that background info's out of the way, basically what I'm asking is: are there any interesting items, characters, or plot beats you've used or seen used in tabletop games that could fit well into this kind of story and setting? I want to put some originality into the worlds they visit so they all feel alive and memorable, and side quests and artifacts are a great way to do that. By no means am I interested only in GURPS stuff, the nature of the system makes it pretty easy to graft in stuff from others.
9 votes -
Who will be king? Three-way battle for control rocks international chess
8 votes -
Strategy Games & Geopolitics: Examining popular strategy games and their connections to Geopolitics
7 votes -
The State of the Bestiary is Stable - 25 years after release, Magic: The Gathering still strikes a balance between performance and commodity—a mix of chess’s chilly purity and poker’s social theatre
10 votes -
Humblebundle Lord of The Rings RPG bundle
6 votes -
If a campaign gets fully derailed, how should the DM/players handle it?
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...
In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.
Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?
21 votes -
What have yo been playing recently?
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently. I've been playing a lot of D&D recently. My players have just delved deep under an...
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently.
I've been playing a lot of D&D recently. My players have just delved deep under an ancient keep to save an archaeologist from undead Tomb Spiders. I'm currently planning for this weeks game where they will hopefully encounter the giant spider brood mother.
On the video game front, I've been playing through Duke Nukem 3D. That's a game that's certainly made the test of time.
-LTADnD
63 votes -
Discover Lands Unknown - Trailer
2 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
D&D latest session talk
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...
So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.So how was your last session? anything fun or not so fun happen?
6 votes -
Pathfinder 2nd edition playtest available
6 votes -
Magic the Gathering Commander 2018: Decklists and tokens
6 votes -
D&D has had a massive impact on my social skills
I'm not sure what to make of this. I'd really like to hear others' experiences as well. Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions...
I'm not sure what to make of this. I'd really like to hear others' experiences as well.
Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions due to things that transpire in my group's weekly D&D sessions. I need to constantly examine and readjust my behavior so that our group can survive.
I don't mean "survive" as in our characters, nor reflect upon my character's actions. I mean my own. The way I express myself to others. The lack of attention I have given to my teammates when they narrate their dazzling combat maneuvers. The visible disinterest in an RP dialogue that doesn't involve my character which makes my friends uncomfortable and unable to enjoy themselves. The offhand comments I make about a character, or the DM, that has a huge impact on the player (it's easy to get hurt when you put your heart into building a world or a hero and someone slights that). The time I knocked my friend's character unconscious to beat the bad guys, which resulted in him sitting there for multiple turns just watching us play. All of these things have had a real, out-of-character impact on us as a group, and have caused major conflicts.
Our group is still going strong. We are working hard on being good friends to one another. But we're all really putting our heart into this game and it's so easy to hurt one another. It's been teaching me so much about being a patient, respectful, and "honorable" human being. I'm shocked, honestly. I hope I haven't hurt my friends too much on the road to this path.
How about you, Tilders? Has D&D just been a game to you, or have you also found an avenue for personal growth?
8 votes -
Is the current media boost of RPGs a good thing for the hobby?
There are two big unrelated things giving gaming a lot of exposure right now. One is people broadcasting gaming sessions (e.g. Critical Role). The other is that a lot of shows are doing an RPG...
There are two big unrelated things giving gaming a lot of exposure right now. One is people broadcasting gaming sessions (e.g. Critical Role). The other is that a lot of shows are doing an RPG episode (e.g. Community).
How much of this is a good thing? What happens to the community when the vast majority of fans don't actually play the game? And is anything being done to transition people from audience to participants?
4 votes -
Dungeons & Dragons and Magic: The Gathering get an official crossover
8 votes -
A quick look at the nominees for 2018's "Board Game of the Year"
16 votes -
It's been while since the last one, so players of D&D, Call of Cthulhu or any other TTRPG: What's been going on in your game?
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?...
It's been a while since the last one of these, so whether you're providing an update or a brand new story: What's been going on in your game? What excitement has transpired in your life-on-paper?
-LTADnD
15 votes -
Any D&D players around? How'd your last session go?
(First post on Tildes, feel free to blast me if I screwed something up posting this.) So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D...
(First post on Tildes, feel free to blast me if I screwed something up posting this.)
So, as the title says, I'd love to hear about how your game is going. Also, if there's a lot of D&D discussion, we might talk the admins into going ahead and making us a ~games.dnd (wink, wink).
Disclaimer: If anything cool happened, I may or may not steal the idea. =]
19 votes -
Does anyone else here play chess online?
I try (and fail) to play regularly on lichess under the username dear_sirs. I also have an account under the same name on chess.com. Feel free to drop usernames in the comments below, or send me a...
I try (and fail) to play regularly on lichess under the username dear_sirs. I also have an account under the same name on chess.com.
Feel free to drop usernames in the comments below, or send me a challenge for a correspondence game--I would love to play you!
17 votes -
Let's talk player classes
No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...
No, not the PC classes in your game - the classes that describe the people you play the game with.
Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.
The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.
Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.
Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.
The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.
Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.
Kaboom: Kaboom
likesloveslives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.
Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.
Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.
The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.
The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."
The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.
The iGenie: Only looks away from his laptop when his name is said three times.
The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!
Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".
You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.
Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.
The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.
What are we missing?
(Some inspiration from this old reddit thread.)
17 votes -
What is the best way to add a growth mechanic to Dungeons and Dragons?
There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions....
There isn't really a great mechanic for learning skills and languages in dungeons and dragons. This makes it a bit lacking if there is a certain amount of off-time between adventures and missions. It would be cool to think some sort of mundane dnd. Like mini-games in video game RPGs that make your character a little bit more personal. A quirks mechanic, that adds a certain way your character acts in the every day or what your character normally does. The risk is that it could turn into too much of a dice roller and the players might engage less with the story. What do you think?
9 votes -
Kill Team is back, and it's time to start paying attention to Warhammer 40,000
3 votes -
Secret Hitler - story time
I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it...
I've recently played really good game of Secret Hitler, so I wanted to let you know about it. If you don't know Secret Hitler, it's great game and I'll briefly describe it below. You can play it online, for free, without ads at secrethitler.io (opensource). You can as well buy it, or even just download pdf, print it and play with paper cards!
Secret Hitler summary
Game for 5-10 players, tabletop. Players are divided to Fascists and Liberals. One of fascists is Hitler. Fascists knows who is who, but Liberals don't know anything. There is chancellor and president, players vote them and they elect laws (president receives 3 laws, 1 discards, 2 passes to chancellor, which discards 1 law and the other one passed). Fascists win, as 6 F laws passed or Hitler was elected as chancellor with 3 or more F laws. Liberals win, if 5 L laws passed or Hitler was killed. If you want to know more, watch some gameplay at YouTube, it's really interesting game about lying to people and manipulating them. And if you will be interested in the game, we might play it together online :-)
I was a Fascist. Right on the first turn as president, I got 3 Fascists laws and I selected Hitler as chancellor - I had to because of order and it would be suspicious not to do so. So I passed him the laws and he of course had to pass Fascist law. But then, he peaked (because 3rd F law passed) at top three cards and lied about it (said FFL, was FLL). Because of this, everyone, after few turns which revealed he lied, started suspecting him. When the liberals had 4 laws passed, I tried as hard as I could to defend Hitler - he just missclicked (no, he would told us!), you know it. After about 10 minute discussion, my propose was rejected, someone else elected as Chancellor and Liberals won the game.
Leave your own stories in comments and be sure to tell, if you would like to play this with other people here, it's wonderful game. And if you would like to, I have other stories - for example when we (IRL) played Secret Hitler to 3 AM, and at the last but one turn, everyone went extremely suspicious and we played one turn almost hour and half (I don't lie about this, I started to measure it after 20 minutes of discussion).
20 votes -
Magic: the Gathering Core Set 2019 image gallery and discussion
8 votes -
What is your favourite chess opening?
Mine's definitely Evan's Gambit. IF I can get a game with it I'm going to play it. Always leads to a fun, spicy game with enough tactical mess to make for a great blitz game. For any classical...
Mine's definitely Evan's Gambit. IF I can get a game with it I'm going to play it. Always leads to a fun, spicy game with enough tactical mess to make for a great blitz game. For any classical game though I'd probably just stick with open Italian systems but castling queenside and throwing pawns if they dare castle first.
How about you guys?
12 votes -
Trickerion Collector's Edition (and expansion) on Kickstarter
I play boardgames weekly, mainly what is called euro games that focus on building engines to accumulate points by the end of the game and typically at the heavier end of the gamut too. (The word...
I play boardgames weekly, mainly what is called euro games that focus on building engines to accumulate points by the end of the game and typically at the heavier end of the gamut too. (The word heavy is used to describe games that have either long, complicated rulesets or complex strategy, or both. It's a somewhat subjective term.)
Trickerion is one of my top-ten games, if not my favourite. It's very thematic (Victorian era magicians competing for fame by performing tricks), the blind worker assignment mechanism it uses is very tense and it's possible to undermine an opponent's strategy by learning a trick they were clearly aiming for, or removing the materials they need from the marketplace. Best of all, there is this very dramatic end game crescendo as everyone rushes to the theatre to perform their most spectacular tricks.
That said, the rule-set is pretty heavy and the theatre scoring is a bit fiddly, so I couldn't recommend the game to someone who hasn't played many modern boardgames already. But if you're of a technical/financial disposition or have experience with middle to heavy boardgames already then I'd say dive in there whilst you can.
The original game was launched on Kickstarter in 2015. The new edition Kickstarter includes options for the expansion, the upgrade kit or the full deal with everything including the original game.
(I'm not affiliated with the game in any fashion, just enjoy playing it, though I did once witness the designer playtesting the expansion at the London on Board Meetup group and had a short chat with him.)
4 votes -
As per the username: Anyone want to talk about D&D? If you play - what's going on in your game?
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby. GMs, players -...
I notice quite a few people on here play RPGs, whether it's D&D or another system. I have an hour to spare until my game starts, so I thought we could chat a bit about the hobby.
GMs, players - what's going on in your game right now?
If you're just browsing ~games and have never played - ask questions!
-LTADnD
52 votes -
So I heard you guys like D&D
My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available...
My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available on the 1d4chan wiki or otherwise)?
15 votes -
Advice for people terrified of board games?
Most of my friends and my husband love board games- the more complicated, the better! My whole life, many board games have given me pretty bad anxiety to the point where I pretended I hated them...
Most of my friends and my husband love board games- the more complicated, the better! My whole life, many board games have given me pretty bad anxiety to the point where I pretended I hated them rather than admit I was just scared.
Over the past few years, I have found a few games I don't mind playing- mostly cooperative (Sentinels of the Multiverse, Betrayal at House on the Hill) or anonymous ones (Cards Against Humanity, Jackbox Games). I still have a hard time playing strategy games like Catan or Ticket to Ride; games which involve guessing what others will do like Rook or The Resistance make me want to die.
A lot of times, my friends just want to sit around and play board games, and I'm trying to build up a list of games I like to play so I can join in. Any advice for getting used to them/learning to play in advance, or games that are fun for serious board gamers, but still sort of low pressure?
Thanks!
19 votes -
TTRPG LFG/Players
Speaking of dnd, anybody looking for a game? Anybody have a game and need players? Well come on and post them then!
3 votes -
MTG Pro Tour Dominaria starts today, anyone else watching?
I've been out of the MTG scene for a while but I'm going to try to follow today in the background while I work. I'm really interested in how things go with the PT pushed back a few weeks from...
I've been out of the MTG scene for a while but I'm going to try to follow today in the background while I work. I'm really interested in how things go with the PT pushed back a few weeks from release, it doesn't sound like we're expecting any breakout decks to pop up. It should be starting right about now, the stream is available on Twitch.
9 votes -
The quest for Dungeons & Dragons groups
Hello ~games Do any of you have experience finding D&D groups who still play traditional table-top, IRL, Minis-inclusive, dice obsessive D&D in Toronto? I have never played outside of Roll20 and I...
Hello ~games
Do any of you have experience finding D&D groups who still play traditional table-top, IRL, Minis-inclusive, dice obsessive D&D in Toronto? I have never played outside of Roll20 and I can never figure out where/what to look for in a group (preferably one that's just starting out like me). Having grown up watching the likes of Acquisitions Incorporated and Critical Role, I've always wanted to experience that sort of camaraderie :(
12 votes -
Anyone hyped for X Wing 2.0 (the tabletop game)
In advance of (I hope) ~gaming.tabletop.StarWars.Xwing :) Any other X wing players here. I was falling out of love with it, but the relaunch for second edition really gets me excited to play...
In advance of (I hope) ~gaming.tabletop.StarWars.Xwing :) Any other X wing players here. I was falling out of love with it, but the relaunch for second edition really gets me excited to play again, which is great as i have maaaanay tiny plastic spaceships to push about.
If you don't know, info here https://www.fantasyflightgames.com/en/products/x-wing-second-edition/ and it is a pretty fast and dynamic tabletop space fighter skirmish games. Plays in 75 mins (you stop after that) and very much streamlined versus other tabletop miniature games.
5 votes -
Tell me about your favorite D&D character!
I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy...
I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy history? Share it!
I'll post mine too in a bit. After a character death in Curse of Strahd, my DM and I decided to reveal Rictavio's secret identity as my new character, a Water Genasi Tempest Cleric :)
On that note, no Strahd spoilers please!
9 votes -
Any Warhammer players here?
I was wondering how many of us are actually here. Feel free to comment anything - just give a lifesign that I am not alone in this grim darkness where are only dank memes :)
13 votes -
Tabletop RPGs. How to start?
Hi guys! I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being...
Hi guys!
I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being involved with it (I'm in São Paulo, Brazil, btw).
So, to be direct, does anyone has any tips on how to start? I know there are "internet based" tabletop sites/communities, but I don't know how it works.
I'd appreciate any direction! Thanks!
11 votes -
Poetry Slam - A word/party game from Mayday Games. I'm the designer and we went live on Kickstarter this morning!
Hey all, I'm a board game designer named Adam Wyse and I just wanted to share my latest project that went live on Kickstarter this morning! A little bit about me; I'm a former software engineer...
Hey all, I'm a board game designer named Adam Wyse and I just wanted to share my latest project that went live on Kickstarter this morning!
A little bit about me; I'm a former software engineer who now works in the board game industry full time. I have a few published games (Head of Mousehold, Masque of the Red Death), and many more that have been signed and will be coming out over the next year or two. I work for Roxley Games doing logistics and development. If you're a fan of modern tabletop games you've probably heard of Santorini or Brass.
Anyways, Mayday Games is publishing Poetry Slam; a word/party game for 3 to 8 players (10 if we reach the stretch goal). It's all about writing a word based on a prompt, then coming up with a short poem that allows other players to guess your word. Each player loses a letter each round that they can no longer use in later rounds. Coming up with your word faster will earn you more points, but you will lose more valuable letters! It's a strategic and hilarious word game that you can play with a big group - it makes for a pretty fun and unique experience.
https://www.kickstarter.com/projects/maydaygames/poetry-slam-a-beatnik-3-8-player-party-game
I did up a full how to play video here a couple weeks ago:
https://www.youtube.com/watch?v=c_Y-0FBCjyMOne of the cool things that Mayday is doing is a referral system. If you back the game you get a referral link. If you get someone else to back the game using your link, you get a free playmat. Whoever refers the most people will get a cool prize pack!
If you have any questions about Poetry Slam, board game design in general, the tabletop industry, or Roxley Games, I'm happy to answer! I hope you'll give the project a look!
Edit: The project was cancelled because it kind of stalled in the middle, but the game is still going to be produced! It will be available at Origins board game convention in June, and then in retail shortly afterwards. If you are interested in checking out a gameplay video, we recorded on at my local game store last night: https://www.facebook.com/sentrybox/videos/10156328694703428/
13 votes -
Boardgame hobbyists and/or designers?
What's our population of boardgame fans like? What are your favorite games? What kind of experiences do you like to get out of games?
5 votes -
Regarding Verjigorm
Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find. I spent way, way too much time trying to track down...
Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find.
I spent way, way too much time trying to track down information on Verjigorm. I enjoy exploring the lore of the Shadowrun universe, and the hoops I had to jump through to get this info was way more than I expected. I kept seeing references to books I didn't have, and finally actually got a copy of Earthdawn's Horror book to copy this down.
I realize no one requested this, but I'm just posting this excerpt in the hope it will save people the massive amount of time I spent fumbling around trying to get anything substantial on this subject.
This is verbatim from the Earthdawn Horrors book. If this is somehow violating a policy I missed let me know and I will edit and change as needed.
I'm not sure who specifically wrote this, so here are the listed writers for the book:
Writing: Robin D. Laws, Teeuwynn Woodruff, Greg Gorden, Sam Witt, Allen Varney, Chris McCubbin, Caroline Spector, Fraser Cain
Additional Writing: Louis J. Prosperi, Rob Cruz, Dian Prion-Gelman, Andrew Raglan, and Rich Warren
pg 66 Eathdawn - Horrors
The following account was graciously provided by the Great Dragon Icewing. The Library of Throal, and indeed all the Namegivers of Barsaive, owe this generous dragon a debt of undying gratitude for the information he has provided on this entity. Scholars throughout the land agree that Verjigorm is the most powerful Horror that has ever existed-- a terrible, vile abomination whose strength towers above that of all other Horrors. May the Passions protect us all against the curse of the Horror called Verjigorm and its unnatural spawn, for its unmatched power and malevolent intelligence may yet spell the end of all that we know.
-- Leranto Myrn, apprentice scholar, Library of Throal, 1507
Generations of Name-givers throughout Barsaive and the lands beyond have learned to fear the great dragons. Even your most powerful magicians are but bumbling children in things magical when compared to us, and your most celebrated heroes cringe like frightened old women at the thought of facing the sword-like teeth and scythe-like claws of a dragon in battle. There is no shame in this fear. Beings of much greater power than you little folk have learned to fear us, for we great dragons are ancient and powerful beyond imagining. We walked these lands and rode the wind thousands of years before the first t'skrang tasted the waters of the Serpent or the first windling unfurled its wings in the cool morning air.
But one being exists that even great dragons fear, a being that existed long before my ancient race appeared in Barsaive. Some call if the Horror of a Thousand Faces, or the Corrupter. Others know it as the Horror That Is Worshiped as a Passion, or the Great Hunter. Even today, dragons speak its cursed Name only in whispers, for it is said to have ears that hear all and eyes that never close. It is the Horror that always was, the Horror that is, the Horror that ever shall be. It is Verjigorm.
The words of Name-givers cannot describe this Horror's all-encompassing evil, but I will try to do so in the hope that some day the monster might be banished forever from our world. Perhaps the following story, which I heard often as a hatchling, may help you understand.
Long before the first dragon soared through the sky, the world was darkness, a never-ending moonless night that even the sun and stars could not penetrate. Thick, black clouds choked the sky and spawned cold, biting rains that scoured the barren land like a plague of hungry locusts. The seas and rivers were foul, bubbling cesspools teeming with plague and death.
This was the age of the Dark One. One thousand and seven eyes sprang from its head, so that it might watch forever its cursed kingdom. Its terrible ears never shut, so that it might always hear the gnashing of teeth and the wailing and moaning of all living things. From its mouth flowed countless foul poisons into the waters and the winds. Its decaying flesh gave birth to countless abominations--creeping, sightless many-legged things that crawled and slithered across the land; black-winged, cloven-hoofed creatures that swarmed in the storm-filled skies; powerful, many-toothed beasts that ruled the dark waters.
As the ages passed the Dark One grew bored with its foul minions, for they were mindless entities. And so it spawned others in its own image. Soon the children of the Dark One, the horoi, began to birth their own foul spawn into the world. Each tried to outdo the others by creating the foulest creature to impress the Dark One, and soon the horoi grew insanely jealous of one another. Then the Dark One's children began to attack one other[sic], directing their terrible spawn as a general commands troops against an enemy. Their vile blood filled the oceans, and their minions fed on the putrid corpses that littered the land. The Dark One rejoiced at the carnage and spawned new horoi to replace those devoured by their brothers.
Some time during the world's endless night, the Dark one bore a horoi that was not like the others. At first it seemed a little different from its vile brethren. But as time passed, the horoi slowly changed. First, it withdrew from the terrible battle that consumed all the others. It stretched its dark, webbed wings and soared into the sky. The grotesque minions of its brethren pursued it, clawing at its skin and pecking at its eyes, but it paid them no heed. It continued to climb higher and higher, until it passed the dark storm clouds and its tormentors could no longer follow it. It soared on the winds until it reached the other side of the world, a place the Dark One had not yet corrupted. Exhausted by its journey, it set down and fell into a deep, deep sleep.
For ages it slumbered, as the carnage and suffering continued unabated in the domain of the Dark One. Then one day a break appeared int he ever-present clouds overhead, letting in a stream of sunlight that warmed the horoi and wakened it. As it looked about, it noticed that its slimy, pockmarked, blackened skin had turned into gleaming white scales. The formless hulk of its body had been replaced with four strong legs, a slender tail and neck, and a pair of graceful wings, all connected to a stout and powerful middle. As the horoi gazed at itself in wonder, it realized that the air was silent-- free of the cries of pain and fear that filled the Dark One's domain. As it surveyed its surroundings, the horoi realized that it was alone. Nothing crawled underfoot or slithered through the seas or swarmed in the sky. For a moment, the horoi felt a great relief. Then the horoi closed its great eyes for a moment and felt something else. For the first time in its life, the horoi knew it was lonely.
As the thought entered its mind, a wonderful thing happened. Beneath its feet, it felt grass burst through the earth: then bushes and trees and entire forests. Suddenly, the sound of waves crashing against the shore reached its ears, and the horoi knew that an ocean lay over the horizon. Next came the sound of running rivers and waterfalls, then the sounds of animals in the forests. As the horoi surveyed what its loneliness had called forth, its heart grew full of something it had never know--joy. At that moment, nine large tears formed in its eyes and fell to the ground. At the spot where the first drop struck, a handsome winged creature resembling the horoi appeared. This created, it called Dragon. The second and third drops yielded creatures the horoi Named Elf and Human. The fourth and fifth drops created Obsidiman and T'skrang. The sixth and seventh formed Dwarf and Windling; and the eighth and ninth, Troll and Ork.
These new creatures traveled across the new land, swiftly producing other of their kind. Their voices were like music to the horoi's ears, and their settlements were like jewels set upon a giant tapestry. As the days passed the horoi taught its children all it knew. It taught them how to harvest food from the forest and rivers, how to sing and write and paint. And with great sadness, it taught them how to forge and wield the sword and shield. The weapons puzzled the horoi's inquisitive children, for they knew not war; but the horoi told them that one day a darkness would descend on them and they must be ready to fight.
Meanwhile, the Dark One's domain grew until its spawn reached the edge of the untouched lands. When the foul things saw the wonders that their transformed brother had wrought, they hurried back to their dark master and told it what they had seen. When the Dark One heard their news it cowed to destroy the heroi and its children, and fathered its minions together into a terrible army.
The Dark One's army filled the sky like a storm cloud and teemed across the untouched land like a giant shadow. From all sides the Dark One's minions attacked the horoi and its children, spewing venom and gnashing teeth, cutting, and burning and striking and killing all in their path. For seven days and nights the battle raged, as the horoi's children fought with sword and shield against the overwhelming foe. Finally, only the horoi and its nine firstborn children remained standing against the Dark One and its legion of abominations.
At that moment the horoi reared up on its hind legs, spread its wings and shouted in a voice that echoed like thunder across the plains, "I am Nightslayer, Mother of Beauty and Father of Good. Protector of All That is Light! I command you to leave this place! Be gone!"
As the horoi's children watched, a strange thing happened-- the land itself, the water rose up against the Dark One and its spawn. Terrified before a power greater than their own, the wretched creatures fled, flying higher and higher until they disappeared from view. The Dark One watched helplessly, shouting at its minions to remain and fight, but it could not stop them. Enraged, the Dark One turned toward the horoi.
'Ungrateful horoi, you know not what you do," the Dark One said. " But you will pay for your insolence. I, Verjigorm, will hunt your children for the rest of time. I will slay every last one of them, and my minions will feed on their pain and terror. But I will not give the mercy of death to your favorite--- The Dragon, the one you created in your image. The Dragon will know eternal pain. As you betrayed me, the children of the Dragon's line will betray you. I will corrupt them, twist their souls and make them my own. Then I will return to reign over all the world."
With that the Dark One fled after its minions, throwing an enormous ball of fire at Nightslayer as it did so. As the flowing orb approached, the horoi gathered its children under its wings. When the ball struck Nightslayer, it exploded like a thousand thunderclaps. The earth and sky rumbled, and a vast cloud filled the sky. After a time the great rumbling stopped and the sun shone once again. Nightslayer's children then gathered near the horoi's head, but the great creature had died. They were left alone to await the return of the Dark one called Verjigorm.
7 votes