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What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Been getting back into League of Legends after a multiyear hiatus. I started playing MOBA games before MOBA games before the creation of LoL and DotA: as scenario maps in Starcraft.
LoL has changed a lot and, in my opinion, for the worse. I find it more complicated and less legible.
I'll probably give it up soon and move on, though I'm hesitant because it's a game I've enjoyed for a long time.
I stopped Hyperbolica for a while to give my brain a rest and have tried out Satisfactory, at my son's request. It's another game notable for being featured on Let's Game It Out, which is my son's favourite YouTube channel. It's a pretty fun game - you make a factory to make things to make a factory better at making things that makes making your factory better. In a lot of ways, it feels similar to Hydroneer - open world, making fidgety gadgets, that sort of thing. It's enjoyable, but as with Hydroneer, I think I derive most of the pleasure from sharing the experience with my kids (one of my daughters also enjoys the game). This one apparently does support multiplayer, but we only have one copy of the game, so haven't tried it together yet.
If you don’t mind lower level graphics, Factorio is an amazing factory-building game. It does support multiplayer and I sank a lot of hours into it with my partner during the early days of the pandemic.
Thanks for the recommendation! I've put it on the list of things to pick up if there's a good opportunity (ie a Humble Bundle or similar) to do so.
Elden Ring
Yeah sorry not a very original answer; I've reached around 34 hours of gameplay and it might not seem like much but for me it's A LOT; I honestly can't remember the last time I put so much hours into a game, maybe when I was barely a teenager and played Assassin's Creed II or MGS4 on the PS3.
It's hard to keep me engaged and not bored after a few days of playing the same, but Elden Ring just keeps surprising me and being so entertaining , I think it's because:
I started Daggerfall for like the third time after reading Julian Jensen's AMA on /r/Daggerfall a few years ago. It was interesting to see how The Elder Scrolls series came to exist, and how the late series (TESA: Redguard and forward) differ from the first two games. I sprinted the opening dungeon (DfU does allow you to skip, but I missed the option when I started this run) and decided to try to get to work learning the game. I picked up some job quests and died without saving near the end of one, but I plan to not make that mistake again.
I'm still playing OpenMW. I wanted to try to cheese the Boots of Blinding Speed, which can be done easily enough with a few Resist Magicka spells by making different spells with the same effect and stacking them (I also do this for Feather in Oblivion, lol). On my first character, I just decided to see if I could do it, and it only cost me 130 gold to pay for the spell, and as a Redguard melee type he doesn't have any proficiency in magic, which means it's absolutely easy. My battlemage, which is my more "serious" run was able to do the same setup for about the same price, but I had to stack a Resist Magicka potion to remove the minor sunglasses effect when equipping the boots. I also got my Alchemy to level 50 without making myself stinking rich, but ensuring I can fairly consistently make necessary potions, like Restore Magicka and Health.
I'm still chipping away at The Witness, and am not afraid to google the puzzle types (but not the solutions), if I forget, or don't understand how it works after solving a few of them, I'll look up the mechanic to be sure I understand the puzzle type The Witness, and Noclips documentary about it led me to playing Braid, which I've had for years. My first try with Braid collapsed because I thought of it as a platformer with puzzles, not as a platformer that is a puzzle, which is an important difference, and I think a testament to how great Jonathan Blow is at designing games.
Retro SNES:
Legend of Zelda: Link to the Past -- still one of the best games of all time. Most of the way through it at this point. Super delightful. Possibly the most metroidvania game of all games. Also at times still really challenging. I've gotten to read ancient walkthroughs for a couple sections.
Super Mario World -- this one is actually really fun. My partner had an SNES growing up and I didn't, and they are an expert at this game, and this is the only time in our lives when they have been better at a game than me. So it's been super fun to have them, a non-gamer, teach me about a game.
Super Metroid -- this game was way too hard and too scary for me as a kid. It's really fun to play it now and be good at it and enjoy it. It's so atmospheric.
Donkey Kong Country -- i remember this game having cutting edge graphics when it came out. It still looks pretty good! And still has exceptional two-player capabilities.
The SNES had so many good games. I also really like Earthbound and Yoshi's Island, and have heard great things about Chrono Trigger.
Your partner might like Yoshi's Island a lot if they like Super Mario World.
Yes! I think I still have chrono trigger for the DS. Excellent game.
I also have Yoshi's Island. I'll give it a whirl. Thanks for the req!
Crusader Kings III
I bought the new-ish DLC that adds more court and culture mechanics. Like all Paradox DLC, it has some good ideas, but is somewhat half-assed.
I enjoyed the court events a lot at first, but they quickly get repetitive. There needs to be many dozens more of these to stay interesting through a several-hundred-years campaign. I quickly got bored with this, and stopped holding court unless prompted by my courtiers.
The artefacts are a cool addition, both the ones on display in the court and worn by characters, giving more personality to both. But they add a bit too much micromanagement, because they eventually break unless you periodically spend money to repair them, and every time you get a new one you have to decide which ones to put into storage. I miss an option to automatically decorate my court with the most powerful artefacts, and there are missed opportunity for set bonuses and culture/religion-specific objects.
My favourite new mechanic turned out to be the new culture mechanics. The cultural head can spend prestige to replace tenets of their culture, modifying it to their liking. And rulers can create hybrid cultures with other cultures present in their realm. (I started as Basque, and am now Basque-Occitan-Butr-Egyptian.) Like creating or converting religion though, it's a bit too easy, and it's a decision you take when you've met the criteria, while it really should have been a more organic process.
I'm not really sure if the DLC is worth the money or not. Paradox has this weird habit of putting half the new features in the free patch, and locking half behind the paywall, and I don't actually know which parts of this one is paid content and not. Buy it on sale, I guess.
Same thoughts on the DLC. The 3D court view was a bold addition that IMO panned out well, and the new artifact mechanics are a huge improvement over what came before… but none of it feels polished and fully fleshed out yet.
I’ve cooled quite a bit on the game since its release, yet I don’t fault Paradox at all for their decisions. Feels like they’re working towards a well-considered game design, and I’m optimistic that it will be a much richer game nearer to the end of the DLC lifespan.
The 3D court view is great, and I wish they'd utilise it more. Interactions with courtiers and foreign emissaries could have taken place in this view, and it would be cool to see other rulers' courts when interacting with them. But that would have probably required extensive re-scripting of the events system, maybe more work than it's worth, especially if the court view is locked behind the paywall for many players.
Elden Ring. NG+1. I did a dex/str bleed build the first time, now for NG+1 I've respecced for the second half to be an int/dex mage with the moonveil katana. I got to the last boss fight (in the Erdtree) pretty easily.
I curse the final boss fight, it's still hard, even with a very nicely levelled and complete endgame build. This shit hurts.
What's your thoughts regarding the two builds? I fell into an int/dex build by accident, and I'm about 75% of the way through. I keep on seeing all the cool toys locked behind a respec and thinking of other playstyles.
I've done all the souls games as a "whack whack" str kind of guy, so dex/str still felt natural, never did these as a mage before.
An optimized int build is nice, for a lot of bosses you can set it up so your ash takes aggro on the boss, pop a wondrous physick to boost your sorcery damage, and you melt them with a sorcery buff + damage spell to just drain their HP.
The one part where this falls down, however, is with two phase bosses, such as some of the final bosses in the game. Now I can't pop my physick and melt the boss, because that'll take down the first phase and leave me open for the second phase. So for the final boss especially, I have to conserve my int melting magic for the second phase, and beat the first phase with spells or my sword alone. Now here comes the problem with the moonveil katana -- it's too good. I can use spells on phase 1 (of the final boss, or choose any boss you want) and do some good damage, and replenish my FP with a flask -- or, and here's the clincher, I can just use my moonveil katana which scales just as well with int as my rapier/twinblade/katana did with dex, and means I can do just as much damage with my "whack whack" katana r1 as I can with spells. The spells have a longer cast time and I keep my staff in my left hand, so if I want to guard, I have to switch away from spells, and then I'm right back at basically being a dex wielder, except I'm doing my damage with an int scaling weapon instead of a dex scaling one.
To cut it short -- int seems just as viable as str or dex, and lets you use spells, which are fun. I don't think the final boss (also this is NG+1) is much harder with int vs. how hard it was with a pure dex build anyway, so it's viable and fun, and I need to put in the reps against the final boss to beat it with this build. Moonveil katana is very alluring, and a trap for me specifically, because it lets me play a mage the exact same way I played the dex/str styles I'm so used to, and doesn't make me get out of my comfort zone. Good game overall, love it.
The respec'ing is great and I recommend doing it whenever you feel. For my NG+2 runthrough I'm going to respec fully for a faith build, using the Coded Sword and do some incantations. I don't feel constrained to a specific playstyle anymore, I can just completely shift to what I want when I want. It's great.
Lost Ark
My first character, a Gunslinger, was annoying to play and deleted.
My second character, a Berserker, still sits under 600 doing alt-task dailies as I got bored with the T1 grind on my Artillerist and didn't want to have to repeat it, oddly enough the T2 grind was miles easier.
My fourth character, a Shadownhunter, hasn't been touched in at least a week as I'm not finding the time to get her the next 15 levels to 50 while also not willing to spend the gold on a knowledge transfer or use a powerpass as since she's closer to 50 than not. I also blew through a bunch of the engraving books to get her set up and I'm not sure I like her playstyle.
My third character, an Artillerist, has become my main as I enjoy his hard hitting, "What's aiming?", everything-is-an-aoe style. Just hit the last continent after some pretty minor grinding to get to ilvl 1100 to be able to go there. I'm pretty sure I'm just going to finish the story here and call it quits as the endgame isn't really fulfilling. The 30 person chaos gates don't really require anyone to work together, just kill stuff. Same with the 4 person chaos dungeons. The abyssal raids were fine until you got to the last of the T2 stuff and they upped them from 4 person raids to 8 person raids. It was already a chore getting people to know the mechanics when you only had to rely on 3 other people, having to get 7 other people in two separate parties that have their own individual tasks to do so in PUGs is a multi-day ordeal and honestly the mechanics are so convoluted, counter-intuitive, and unexplained (or even hinted at) in the game that expecting people to do the work of the developers to get the raids to work is a major shortcoming on the devs part in my opinion.
Sure there are guides and videos for just about everything, but just as I've seen people that have perfect best-in-slot builds and know the mechanics by heart, I've also seen people in T3 gear that are just running around in what looks like it does a good enough job. The wording on skills and equipment is bad enough that it's misleading on what does and doesn't work together and how it works in the first place. I don't mind watching a mechanics video or checking a site to get a good-enough-in-slot-without-needless-grinding build, but it's obvious some people just want to play the game without doing all that and there's enough of them that it causes issues with being able to play for even people like me that will do a search, but aren't making spreadsheets to track every little thing. I don't fault the players for this, I fault the devs for making a game that requires a legion of other people to make it work.
My main is still my Artillerist too, and I still love it. Even at highest level endgame content it's still by far the laziest class to play, since most of the time you don't even have to bother dodging... just shield and eat the hits instead. But I actually created a gunslinger again after hating it during the beta, and am honestly loving it now. It takes a lot of getting used to, it's squishy as heck, and occasionally my fingers get confused so I do the wrong ability, but it's an incredibly versatile, high damage, insanely fast class.
All your complaints about everything are totally valid though, and I totally understand why so many people have quit already. The grind from T2 to T3 is insane, and the grind from T3 to 1370 is even worse (unless you get incredibly lucky succeeding on your <20% success chance rolls). But even so, I am still really enjoying the game.
p.s. Another Roster update for you:
Artillerist i1370, Bard i1325, Paladin i1080, Gunslinger i1000, Wardancer i1000, Deathblade i926
I have been playing Satisfactory almost rabidly, it's a total addiction I can't stop thinking about. 10/10 do recommend, unless you like having a sleep cycle.
I was a huge Factorio addict, so as much as I am tempted I think I will steer clear of Satisfactory. :D
Satisfactory is, for me, a nice upgrade over Factorio in a few ways. Resource patches are endless, so once the infrastructure is in place it's good forever. There's no external threats to your factory itself, only to you personally, so what you build will never be torn down unintentionally. Not unique to Satisfactory, but if you do tear it down, you get back all the resources, so you're never punished for building something imperfect. It makes for a very calming sort of experience.
Bought the new ipad mini recently. Wanted to have a fun mobile game to play with. Found this amazing city builder called Theotown. Works great and looks great on the ipad. It really hits the itch for a simcity 3000/4 game that I can take on the go.