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Opinions on shadow drops vs. announcement ahead of time for games?
I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.
What do you guys think? Do you have a preference?
I think it sort of depends on the game. Some games benefit more from it because they might not have done well with a long marketing run if they're a new IP indie or AA type game. I think this is why it worked well for Hi-Fi Rush. It made a great first impression with the shadow drop trailer, but I wonder how many people would've made a point to check it out months later after seeing it a few times. A strong first impression is best capitalized upon quickly in a competitive market for a game with lesser known credibility.
I also think it makes initial word of mouth more powerful. Say you see a trailer and then six months later the game comes out and people are now talking about the game on twitter/reddit/discord etc. Do most onlookers to these social media conversations even really remember the trailer they saw by this time? Is their own residual trailer-excitement still powerful enough to help them care about what they're reading about the game?
When the trailer's same-day fresh in your memory and social media's full of "I tried the game just now and it's AWESOME!" there's far less forgetting what game they're even talking about and if you were interested or not.
But I think there's also a degree of survivorship bias, I'm sure plenty of games try to shadowdrop without enough weight behind them to get into like a direct or a summer games fest game awards type production and maybe fail to get noticed. Not sure exactly but there's gotta be plenty out there that didn't make it, it's a gamble.
I also don't think AAAs like it. As we know, the suits don't like to gamble and there's a budget for marketing at that scale, so we pretty much always see the traditional marketing method there.
Don't have a preference personally. When a game gets released or announced, i do some research on it and if it's something I think I would like then it gets added to my wishlist. I have too many games and too little time to follow the hype of every announcement or drop everything to play a shadow drop.
At my current stage in life, I have the year planned out for what games I will be playing with a little buffer added for unexpected gems, like Dave the Diver as an current example. For the rest of the year, I plan on playing Baldur's Gate 3, Armored Core 6, and Cities Skylines 2. There are many other games I'm excited for but unfortunately I have to be realistic with my time availability and what I believe would be the best ROI for me based on my preferences.
It's SO addicting. They absolutely nailed the gameplay loop with it and it shows.
Depends on the game of course, but I think the coolest way is to shadow drop a demo immediately after the announcement of said game. Or at least within a reasonable time period after the announcement
It makes no difference to me. But that’s largely because I refuse to participate in the hype machine that most major releases have. Too many games come out with major bugs these days, and frankly I think the hype/fomo that they build up isn’t good for the consumer. Everyone has been burned by a hyped game ending up being disappointing and so it doesn’t really make much sense to allow yourself to be swept up by the hype cycle.
Why? If the game ends up being bad, you can just not buy it or get a refund if you pre-ordered it.
Deliberately avoiding getting excited about things in life, because there's a chance you might be disappointed, is a very sad way to live life.
For exactly the reasons I explained.
Marketing does not exist to give you an impartial understanding of a product, it exists to convince you to buy it. Con artists also get you excited before you give them your money, but nobody has a problem with avoiding them.
I think one of the FOMO angles of media today is to be part of the conversation before it dies out - shadow drops kind of take advantage of this. Since companies are vying for everyone's time in an age where other games are cheap or free, it's very easy for Nintendo to stock all these ports in their backlog for games which may have slightly more niche audiences - old Metroid or Pikmin games, or any old ROMs on their online service - and drop them without announcement to both fill in gaps within their release timeline and take advantage of a consumer's snap decision of "oh yeah, I'd play that!" rather than try to hype up a port of Fire Emblem 7 or whatever.
It sounds like it didn't quite work out for Hi-Fi Rush as much as they wanted to in terms of sales (despite the insane word of mouth and critical buzz on community forums that it generated), but I think that was kind of complicated by Game Pass where it sounds like they make a solid chunk of money to have the stability of a contract in place. For someone like Nintendo where they already have flagship titles, though, it's a no-brainer to do it for these re-releases and spend zero money on marketing. Someone who's gunning for a port will figure it out with the speed of news anyway. (FWIW I snap bought Metroid Prime since I was on a Metroidvania kick... But I also had COVID and needed something to do, lol)
I generally prefer having a release date set for me to plan around, especially since my time is limited and desired backlog is growing. Having another game pop up the next week is just another backlog addition many times.
But on the other hand I see the benefits of a shadow drop:
I will however say that I'll happily take a late announcement over an early one. RPGs in particular are victim of this due to their scope. Elder Scrolls 6, announced while I was still in college and I am well into industry now without any other trailers between.
They showed that trailer for Elder Scrolls six way too early too. Bethesda to my knowledge only works on one game at a time for the most part, and I believe they had just started working on Starfield then, and that was more of a, "look! We're making it see! It gonna happen at some point!" Which I always viewed as pointless, because it's Elder Scrolls, of course they were gonna make another one. I think itll still be another four or five years before we that next installment.
I'm 100% convinced the reveals that E3 were to try and cover up the news around Fallout 76. I think it was already getting some bad press from the leaks that came out just before the presentation and if they showed off just 76 with radio silence for what's next they'd have been worse off in the public eye IMO.
I like to know when things are going to come out because it helps me plan what I'm gonna play and when.
I don't watch trailers/gameplay footage though, in order to avoid spoilers.
I personally like something in between. There are two ways I prefer: An announcement with a trailer a few months out from release or game drop same day as announcement. The first option puts the game on my radar and lets me have a little time to get excited for it. The second option is nice because of instant gratification. Nintendo likes to do the 2nd option sometimes, after a Nintendo direct they’ll just drop several games to immediately go play.
I think announcing games several years out is detrimental for the company, the game, and the audience. Honestly, most games that are announced 3-5+ years prior to release flop (imo). Turning on the hype train full steam ahead 3-5+ years before release just means that people either won’t care when it finally does release or it will never live up to the hype.
That being said, I think Nintendo sometimes does it the right way when announcing something years out. A slight hint or a tidbit of info jammed into the end of something else, then they leave it there for a while, and as it gets closer to the actual release then they start releasing more information. The amount of theory crafting I saw since the original hint of a new Breath of the Wild game was crazy. Hinting at a game like that let’s you flex timelines and features since you aren’t over promising anything.