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Tildes Minecraft Survival Weekly
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Server host: tildes.nore.gg
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Continuing my work on the Red Line. I've got it running from Isildur's bridge, down through town, and up to the farms. I thought it might be cool if part of the line ran right through my house. In retrospect, idk why I thought that, but I'm leaving it :) https://duenas.dev/shared/house-metro
I'm also working on placing little markers to denote metro stops. What I really wanted to do was recreate DC's metro markers. Something about the simplicity of it that I love, but I was struggling to make an "M" with banners and it just wasn't coming together. So for now it's that. The block of concrete at the top will denote the line's color once we have more lines.
The new markers are great. I knew exactly what they meant when I saw them. :)
Not sure if you've seen this, but I use the designs from this site for making banner letters. Their 'M' looks pretty good imo.
Something I learned from gravy. You can use player heads for that. Just get a skin where the head has the M on it and get yourself killed a bunch of times.
Having said that, the markers you came up with look great!
Given that it’s tildes, would a T or a ~ be any easier on a banner?
There's even international precedent for it outside of the name Tildes too -- Oslo's metro is called the T-bane (the T is short for "tunnel").
Now that I have mostly finished my multi-level spleef arena, I am beginning to think about building a PVP arena. This would be a massive project though - I had built one on my old SMP and it was probably about 200 hours of work. It was totally worth it though; my friends and I spent at least as many man-hours playing in it. That said, I would definitely need help both in designing and building a new one.
I have been slowly tinkering with new design ideas in a single player creative world, and I would love to incorporate these into a new build. Just to put all these ideas on a sort of drawing board, I'll post pictures of the designs here. Note that many designs, or at least certain aspects of them, are just taken from YouTube tutorials and the like. The magic lies in how to put these ideas together into a functional PVP arena. Later on if people want to help me build this I can put up a copy of the test world for download.
The first and most important module to my PVP designs (old and new) is the 'equipment tunnel'. Basically, before combat, you'd set your spawn in a 'spawn room', which is connected to the main part of the arena through this tunnel - note that this is a cross-sectional view; the tunnel is a 1-wide passage through several iron doors. The dispensers/droppers along the tunnel automatically equip the player with armor, and provide swords, bows, arrows, food, etc. This makes dying, respawning and rejoining the fight especially easy.
Above this tunnel is an equipment storage room, where shulkers can unload items into the equipment tunnel's dispensers/droppers. This makes it very easy to change the 'settings' (if you will) of the PVP - you could do swords only, bows only, maybe a 'no food' mode so that players gradually tire out. You could add other items like potions, or tipped arrows. Literally anything you can think of.
As you can see in the picture of my original arena, the arena is not simply a flat floor. There are all sorts of walls, staircases, as well as less obvious things like lava traps or retractable walls. I managed to come up with a 3x3 lava trap design. My old arena had only 2x2 traps, but those are trivially easy to make. My retractable wall design is 3 blocks high.
The control of these features is routed to a control room that can overlook the arena. Each feature has can be controlled manually or automatically. Automatic control use an adjustable hopper clock to randomly toggle the features on/off, so by simply changing the number of items in the hopper you can easily change how often the features toggle.
Another feature that could be included is a 'special item dispenser' - when activated, it shoots an item through a block in the floor for the players to pick up. It could be a more powerful sword, tipped arrows, a strong potion. This has a similar control mechanism to the other features, but also uses chains of hoppers to send items down or bring them back back up to the control room.
One last feature that would be more difficult to implement is a mob ejector, which ferries randomly spawned mobs from an underground spawning chamber, sorts them, and then pushes them into the arena. This would allow a player vs. mob game mode, but it also requires a lot of spawn proofing and might not be worth the effort, especially given how many other things will need to be built.
Of course, with most PVP games it is desirable to keep track of the score, counting the number of player deaths. I designed a score counter which uses a chain of redstone blocks pushed by pistons to light up a visual scoreboard. There are probably other ways to implement this that are cleaner. Basically, the score for team A would be incremented when a player from team B dies and respawns, activating a pressure plate where they spawn in next to the bed. A piston then blocks off the pressure plate to prevent accidental double-scoring.
Another game mode I was toying around with was a 'king of the hill' type scoring system. Two pressure plates in the center of the arena toggle the color of a beacon and start a hopper clock timer for their respective teams. Whichever team gets their beacon color lit up for a specified amount of time wins. The time can be linked to the scoreboard as well. I had a lot of difficulty getting this to work, but it's been a while since I designed it. Maybe someone else will be able to come up with a better scheme.
Anyway, let me know if you are interested in helping me with this and then we can discuss preliminaries. Obvious first-line questions would be 1) where to build this (proximity to town and biome), 2) how big to build it, 3) whether to make it for 2 teams only (like my original design) or more of a 'free for all' type design, and 4) what specific features to be included. As mentioned before I could use some help designing features, but also could use some help simply collecting materials, copying/building designs, and in the last stages of the project, beautifying the arena. So you can still help even if you are redstone-illiterate!
This sounds like an awesome project. I'm terrible at both redstone and minecraft PVP, but I'd love to participate in some arena events!
I also love this idea, and all of the thoughtful details surrounding it. I'm way too chicken to participate, but I will gladly help with materials gathering, and will be a dedicated spectator to the games.
This is incredibly impressive woah!! If there's any real grindy materials that can't be (easily) auto-farmed I'd be happy to spend a few hours helping!
As for proximity, I think as long as you're not super super close to town (500 blocks away or so) and not next to a build, it'd be fine ofc. Guessing it won't be handy in the snow biome, but anywhere else should be fine no?
Well, another consideration is that some biomes have no rain (which I personally prefer), which if the arena has an open ceiling will perhaps be better. Also, the aesthetic of the arena's decoration probably ought to match the biome, so if whoever helps build the decorative aspects has a preference about the former, it could influence a decision about the latter.
Just offering an alternative viewpoint — open roof letting the rain in can open the possibility to Riptide trident arena fights?
I have once again bumped up the dynmap render range by 1000 blocks in each direction.
I really like these incremental bumps. :)
I can see my house from here!
Neat! Although, it looks a bit wonky right now?
It’s mid way through rendering
Moss farm is done! I located it South of the tree/iron farm area. Just raw redstone machine for now, but I plan to put a pretty building around it soon.
Pics of the new fully decorated moss factory:
https://ibb.co/V2cdxd6
https://ibb.co/CQ55Pyt
Links won't work for me, but I saw in-game and it looks great!
There's a new fully automatic honey block farm just south of the community farm area. I'm hoping it's just close enough to town to stay loaded, but far enough out to avoid lag. We'll see I guess. The farm is designed to run all day on a clock, and shut off at night when the bees are resting.
It's just uncovered redstone for now, but I'm planning to put a nice building around it as soon as I settle on a design.
And here it is in all of its glory
Sorry for the humble brag. This is the first farm I've built that is more than 50% my own design (There is still a pretty big piece inspired by ianxofour), and I also freestyled the build around it. So I'm showing it off ha.
Not sure how it happened, but my boats have been hijacked.
They look friendly :)
The arrows shot at me tell a different story :D
I had to kill one as I could not enter my house without being shot.
I'm finally gonna start actually building a """house""" (is it a house if it's in the sky?)!
I looked through the terralith biomes and just fell in love with the lavender valley ❤️ found a spot pretty close to town, it'll still be a heck of a time moving all my animals though; but that's a problem for future Noox LOL
You can put animals in a boat, attach a lead to the boat, scaffold up really high, then fly while pulling the boat. New update trick. :D
Even without flying the new mechanic makes villager moving so much easier on land because the boats will change elevation when on leads. No more getting stuck on the 1 pixel high difference between grass and paths!
Post more gameplay screenshots!
https://imgur.com/LxWK0z1
Starting to make progress on my house in town, so have some pictures now to show. The main inspiration is a gothic cathedral. The stained glass was a technique I saw BDubs do in a video, so I emulated it. For the most part, I have not been building ahead in creative, so I just figure things out as I am building, and sometimes redoing sections. There also wasn't a master plan before starting, but instead just taking it one section at a time
https://imgur.com/a/BGkRNAi
There are other parts of this build as well, just they do not show up well in screenshots.
It's a shame that the angle of the dynmap hides your entrance. It's such a cool view from the bridge.
I can really only blame my other bridge for that. But with it being such a central location, I feel like people would stumble across my place often. Actually, looking at the dynmap again, the primary source of obstruction is Positive's ship, but I am fine with that
Sure!
Lol, I unknowingly set up a small frog breeding operation at that rest stop thinking the lights and such were just part of the terralith building spawn. I'll go back and clean it up
Heh, it is difficult sometimes to tell if something is Terralith or player build :) Certainly when the two are combined. I just had a look and don't mind it entirely, maybe we can move the dock I made a little.
Nah, it was just a quick hole in the ice for some water and a ~30 minute wait for spawning and growth. :) I'll clean it up once I'm back in the overworld
Server is fixed!
So, in creative, I think I finally built a kelp processor that doesn't jam, doesn't waste (too much) fuel, uses all smokers (kind of) evenly, fits into the semi-chunk available at 5x10x8 (while leaving room for redstone to "turn on" the giant furnace), and, at full input capacity, should be able to continually power 12 furnaces.
Trouble is, translating that over to the server is going to be difficult. Taking phone pictures of the device at different angles has proved to be ...inefficient. I've heard people talking about importing templates, or build plans, but I have no experience with anything like that. Does anyone have any suggestions/advice for correcting translating a complex redstone device into survival?
Litematica is your friend here. It was built for this exact purpose.
I use it for all my big builds, so AMA.
I don't remember who had asked about this but someone was requesting leather worker traders
There are a few in the basement of the trade hall now.
Pretty sure that was @ColdheartsTalon
It was. But I just needed some armor for statues on my nether roof portal. I just killed cows for 10 minutes and got what I needed
So I finally have started making my starter house, and have since removed the mess on the north cliff, where I had chests, bamboo farm, and carrot farm. Since I am no longer making my house there, if someone else wants to build there, feel free to
Yesterday and today I worked in the Nether portal/bean stalk/warp pipe hub. The Nether portals from town now enter a mob safe building and have been connected to the roof as well through the beanstalk. I made heavy use of glass so you can still enjoy the view of lava and the dozens of magma cubes hopping around ;)
I also made sure to try and connect to the various paths I already saw and will be connecting some other portals as well.
Thanks for doing this! I love having a more scenic alternative to the sometimes boring nether roof. :D
It even connects to the roof (can't take credit for that part) so you can have both! ;)
I enjoy the aesthetic of just winding tunnels instead of one central hub. It just gives a fun windy vibe
Glad you like it :) My goal was to make it feel like exploring a castle with various, not entirely direct ways to get to things. Judging by your comment, I succeeded in at least one aspect :D
Thank you! Although I tried to use the path from my portal and was knocked into the lava by magma cubes :( Fortunately I had made myself potions so I didn't die! That was scary.
Alright, most work has been done now!
I still need to put in the glass as I ran out, glass has been placed. Also, the lights along the way are a little bit unevenly spaced as I sort of eyeballed them, hopefully you don't mind ;)Yeah those cubes are assholes. Actually did die myself yesterday because of them.
I'll try to finish the path entirely somewhere this weekend.
One nearly knocked me into lava early game. It was cathartic to watch them being devoured by my frog friends once I finished the frog light farm. Highly recommend it. 😀
Great idea, I never built one before ..
So we should seed the entire nether with frogs is what I am hearing....
Haha, the thought honestly never once crossed my mind... but now I think it must happen.
Anyone been here?
Yes, I looted all of it (including the dungeon below) weeks ago so there's not much left – sorry @creesch
Yup, it is neat looking but not much is to be found in or around it.
Edit: Tea fixed it, everyone can safely log back in. Thank you Tea
For the crash that is currently happening, I have a tentative map of where the borders are. I would caution people from getting too close to these borders, as they are a rough estimation, and once inside you cannot join the server until the problem is fixed. If anyone knows of an inaccuracy of my border map, comment and I will fix it.
https://imgur.com/a/OKSbWJa
@teaearlgreycold Once it is solved, can you please post a comment so that those within the border know it is safe to join? Current residents within the zone are @GravySleeve, @ThrowdoBaggins, and myself (if you are within the crash zone, let me know and I will edit this to include you)
Based on this map, it does seem that the fireworks stand is right smack dab in the middle. Fitting that it seems the firework stand blew up town.
Also, I'm not sure where I last logged off, so I guess I'm playing roulette tonight.
I figured it out by estimating where the south border from my experience and Mendanbar's. Then I centered the square on the fireworks shop since we believe that is the most likely culprit
Any idea for how I can fix this?
I think you could temporarily set the game's tick speed to 0 then fly in and flip the switches back off. Maybe just take out the autocrafter entirely to be certain. Maybe don't fly in yourself so you don't get stuck if it doesn't work.
I think "/gamerule randomTickSpeed 0" is what you want to do. Then the same command but with 3 instead of 0 to fix it back after.
Also, thanks for dealing with this while on vacation! You're the best!
It was this issue.
long string of cursing
I am so sorry everyone. Here I thought I was just improving things, instead I crashed the server.
Thanks for fixing it, tea!
No worries! It was a bug that needed fixing, and you helped diagnose it by speaking up about your recent changes. :)
That seems like a really massive oversight on the crafters
This was a bug in the modded server software. Although, yes it was clearly not tested extensively. But the version we had that crashed was an experimental release. Now it’s “stable”.
Thanks so much again tea!
Oh wow, that's right on the nose. It's so satisfying to find an issue that exactly validates suspicions. :D
I think random tick may not be enough... in one of the more recent versions the "/tick freeze" command was added that stops all ticks (literally stops time). That might be more effective to stop whatever is ticking so that Tea can make adjustments.
Then "/tick unfreeze" to resume time.
If the above still causes crashes, then I would recommend rolling back the chunk(s) to a previous version. Can core protect do that? I'm not too familiar with it.
Also, if you could share crash logs that might give more info. I'm not super experienced at reading them, but have done so in the past.
I ran out of diorite, anyone got a stack of that stuff hidden away somewhere by any change?
You can have some of mine in a shulker somewhere, but I'm about 13k blocks away. Follow the cherry leaves on the nether roof and there's a portal before the trail ends. Alternatively, there's a diorite cave with a beacon inside of it at around 1656, -2449
thanks!
I'm working on a moss/bonemeal design in creative, but I need some help with a decision. I'm currently saving moss and both bushes (flowering and normal) and composting everything else to bonemeal. So here's the question:
Poll: Would you rather I save the bushes, or use them for more bonemeal?
I've run into the same question before. My answer would be: do it both ways! Add an item filter for bushes, but put in a switch that will lock a hopper somewhere so that instead they can be diverted to bonemeal generation.
I think I'll avoid extra switches to keep it more simple. My original design was based on an ilmango farm, and while it was impressive, maintaining it would be a nightmare. Stone generating farms are also notorious for breaking in server environments when chunks unload suddenly, so I ended up going with a simpler design that would be easy to fix if it runs into any issues. It sounds like there is enough interest in bushes to keep a couple of chests and overflow the rest to bonemeal production.
I definitely really like using the bushes in builds, so my preference would be if you didn't compost all of them. Not sure whether it's easier to just leave them all out or compost all of them than to have only some being composted, though.
I had to compromise in my current design due to the slow speed of hoppers relative to moss generation. As a result only a portion of bushes are being collected anyway. The amount collected is still significant, and I think plenty for our server's needs, but not 100% collection. So it sounds like keeping a chest of each of the bushes and allowing the overflow to go to bonemeal is preferable to just dumping 100% of non-moss to bonemeal.
@teaearlgraycold Something is up with the server. I keep getting kicked with a Server Closed message. Occasionally, it says "Connection refused: getsockopt". Seems to be affecting everyone.
Edit: Maybe not everyone.
Crashes are still happening when anyone enters town as of this comment. The iron farm seems to be on the simulation distance border to the south, but I've been at the moss farm this whole time without causing a crash.
Probably on the north side, crossing the river into town is the rough border. On the west side, probably Creesch's boathouse is on the edge. For the east side, I would guess right around Positive's ship is the border. These are all guesses, assuming that the crash is being caused by the firework farm. I would caution everyone to keep a safe distance though as once you are in the crashing perimeter, you cannot join the server until it is fixed
Happens to me too. Occasionally, I can get in briefly before getting kicked
I can get in, but it immediately kicks me again. Restarted minecraft but no dice.
I am getting the same issue :0
edit: it's fine, I should be working on other things at the moment anyways... 😅
I see a bunch of people online.
Yeah when I reconnected no one else was on so I assumed it happened to everyone, but it seems others are back on now without issue. I'm still getting kicked immediately.
I’ll try restarting it. But I’m on vacation right now and can’t give it a lot of time
I was just on but kicked.
You can't log in Isil - you're too close to town and causing the mob farm to crash the server; you just joining us crashed everyone out again :(
Tea is restarting the server to see if it fixes it. He's on vacation though so there's only so much he can do. Everyone should avoid town for the time being.
I was slightly suspecting that would happen. I will stay off until either it has been posted that it is fixed, or I see on the dynamap that someone is in town
For what it’s worth, I’m also in the crash zone, so I guess I’m gonna be Minecraft less for today...
With you in solidarity
I'm at ground zero. Literally blocks away from the switch which could fix it, but I can't flip it. 😫
I was safe, then I was flying from the tree farm back to my house before we figured out the cause. Now I am stuck in the zone
It's def still happening. It seems to occur whenever Gravy logs in? I don't know why that would happen when somebody logs in
Without fail, whenever gravy joins the server seems to crash. Maybe he's loading something that heavily impacts performance?
The last thing I did before it happened was I reactivated the fireworks autocrafting? Maybe it's to blame?
Now its happening whenever somebody is in town. Something is happening there to cause the crashing
Probably the fireworks then. Sorry everyone! Not sure what the fix is here. I can't even stay on long enough to turn it back off. :(
Edit: Just tried again to log in and quickly turn it back off, but it doesn't register when I flip the switch. Maybe tea can turn the server's tickspeed off temporarily so redstone doesn't activate and then flip the switch back off?
I'm a little afraid that my attempts to change the autocrafters over to duration 3 rockets without actually knowing exactly what I was doing may have borked the server.....
If that's the case, I am extremely sorry, everyone.
I was flying through town when it crashed on me a moment ago, so maybe the rocket shop?
Little off topic, but I just came across this Hermitcraft animatic and it gave me a good laugh.
This was such a great moment! I like the original clip better though, I feel like it loses something in the animation process.
I missed the original, so I had to look it up after your comment. I think I agree that the original is superior. :)
@sparksbet I left a note for you in the book in front of your house!
Ooh, thank you! I'll check it next time I log in!
FYI if you notice certain tuff variants not rendering on Dynmap, it's a known issue and the fix is waiting to be reviewed/merged:
https://github.com/webbukkit/dynmap/pull/4124