16 votes

Tildes Minecraft Survival

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Server host: tildes.nore.gg (Running Java 1.21.4)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC

Plugins and Data Packs Data Packs:
  • Terralith - Overworld terrain upgrade
  • Nullscape - End terrain upgrade
  • Armor Statues [Vanilla Tweaks]
  • Bat Membranes [Vanilla Tweaks]
  • Cauldron Concrete [Vanilla Tweaks]
  • Husks Drop Sand [Vanilla Tweaks]
  • Mini Blocks [Vanilla Tweaks]
  • More Mob Heads [Vanilla Tweaks]
  • Player Head Drops [Vanilla Tweaks]
  • Silence Mobs [Vanilla Tweaks]
  • Wandering Trades [Vanilla Tweaks]

Plugins:

  • Bluemap - Adds a live 3D web map
  • Clickable Links - Makes http URLs in chat clickable (only for registered players)
  • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
  • EasyArmorStands - GUI for editing armor stands
  • Hexnicks - Enables Tildes usernames to be displayed
  • LuckPerms - Locks down unregistered users
  • Nerfstick - Allows survival use of the minecraft:debug_stick item (requires admin to spawn in)
  • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
  • WorldEdit - Used for occasional admin stuff
  • WorldGuard - Prevents unregistered users from changing anything in the world

The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


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67 comments

  1. [7]
    dhcrazy333
    Link
    Titanic is coming along nicely. Got the bow portion mostly completed up to where the superstructure should start, and working on the skeleton of the stern. Going to take a lot of black concrete to...

    Titanic is coming along nicely. Got the bow portion mostly completed up to where the superstructure should start, and working on the skeleton of the stern. Going to take a lot of black concrete to fill it all in especially the main hull, but I've been AFKing the farm so I think I should mostly have enough now.

    The biggest challenge is going to be eventually emptying out the water when I want to do the interior. Haven't been able to find an efficient way to remove it. I'm thinking either filling it completely with gravel and then shoveling it out, or sectioning it off with gravel and using sponges on the mini sections. I tried sponges as is, and it's a pain because of how large of an area the water is.

    7 votes
    1. [5]
      creesch
      Link Parent
      I am so sorry to be the one telling you this. But I have spotted a rather big issue with your build. You accidentally build it on the surface of the water.

      I am so sorry to be the one telling you this. But I have spotted a rather big issue with your build. You accidentally build it on the surface of the water.

      6 votes
      1. [4]
        dhcrazy333
        Link Parent
        Well that was a rather big oversight. I'll just slap a label of April 14th, 1912 on a sign somewhere and build an iceberg nearby.

        Well that was a rather big oversight.

        I'll just slap a label of April 14th, 1912 on a sign somewhere and build an iceberg nearby.

        7 votes
        1. [3]
          TaylorSwiftsPickles
          Link Parent
          Well, you do have an iceberg biome more or less 1 "titanic" away from the actual titanic you're building... And some Taylors, but that's a different thing :P But now I got an idea for you, We can...

          Well, you do have an iceberg biome more or less 1 "titanic" away from the actual titanic you're building... And some Taylors, but that's a different thing :P

          But now I got an idea for you, We can terraform the area around the TayTays to be an extension of that biome if you want. That way:

          • The map arts will only be visible only from the top and not from the sides or bottom

          • It gives you an in-game reason to have icebergs near the titanic in the first place

          • The whole area would look much better (on your end, at least - I don't have direct visibility to the north because I'm surrounded by mountains)

          1 vote
          1. [2]
            dhcrazy333
            Link Parent
            You know, I saw that ice biome, but I built the ship backwards! It's currently headed in the opposite direction of the ice because the bow is facing away from Taylor Swift. Poor foresight on my...

            You know, I saw that ice biome, but I built the ship backwards! It's currently headed in the opposite direction of the ice because the bow is facing away from Taylor Swift. Poor foresight on my end. I think there's still plenty of room to add a pretty good sized iceberg if we build it from scratch, it would need to go a bit above where my temporary sea shack is.

            With that said I'm not against extending the ice biome near Taylor Swift's albums in the future anyway.

            2 votes
            1. TaylorSwiftsPickles
              Link Parent
              ✨It feels like the time she fell through the i-i-ice, then came out alive✨

              It feels like the time she fell through the i-i-ice, then came out alive

              1 vote
    2. GravySleeve
      (edited )
      Link Parent
      I know sectioning it off with sand and using sponges is typically the way hermitcraft members do it, so it's likely the most efficient way. I also happen to know there is (or was) a simple piston...

      I know sectioning it off with sand and using sponges is typically the way hermitcraft members do it, so it's likely the most efficient way. I also happen to know there is (or was) a simple piston setup that makes it faster to place all the sand, even when accounting for moving the piston setup each time (it's literally like a piston and one or two other things).

      2 votes
  2. [3]
    creesch
    (edited )
    Link
    Scientific progress is made at the creeschology research institute for totally non-evil stuff! Btw that is my new research assistant.
    4 votes
    1. [2]
      GravySleeve
      Link Parent
      I need to get some of those assistants for my volcano lair.

      I need to get some of those evil minions assistants for my volcano lair.

      3 votes
      1. creesch
        Link Parent
        They would work great there! Lava doesn't hurt them, which is a shame for easy farming for resign but great for you. Of course they are only there during the night.

        They would work great there! Lava doesn't hurt them, which is a shame for easy farming for resign but great for you.

        Of course they are only there during the night.

        2 votes
  3. [13]
    dhcrazy333
    Link
    With the Purple Lines on the rail not having any destinations currently, what are thoughts about expanding it north? Doesn't look like we have any real rails that head that way. Was thinking it...

    With the Purple Lines on the rail not having any destinations currently, what are thoughts about expanding it north? Doesn't look like we have any real rails that head that way. Was thinking it could stop at the hot air balloons or wool factory, the neat black/purple lighthouse type structure, and maybe even under water to Shroomlandia or Titanic area, giving a more convenient travel access north for those who aren't flying around with Elytras. We could also have it go north/northeast first and hit up the cool housing structures in the ice mountains before heading west towards Shroomlandia and Titanic.

    Would be a big undertaking though as I think this rail would be way further for an expansion than any of the other ones from what I can tell on the BlueMap.

    4 votes
    1. [5]
      creesch
      Link Parent
      I have been thinking east. @hamstergeddon actually build a secret rail line from his house (which abruptly drops you in a cave at the moment). If they are okay with it we might extend that way and...

      I have been thinking east. @hamstergeddon actually build a secret rail line from his house (which abruptly drops you in a cave at the moment). If they are okay with it we might extend that way and also connect @trim up to the network if they like.

      3 votes
      1. [3]
        hamstergeddon
        Link Parent
        Oh yeah, by all means! I just start these projects then get bored with them, so feel free to take it over. And if you need to modify the house to connect to the red line proper, feel free.

        Oh yeah, by all means! I just start these projects then get bored with them, so feel free to take it over. And if you need to modify the house to connect to the red line proper, feel free.

        2 votes
        1. [2]
          creesch
          Link Parent
          No, you will get a shiny new line that's purple in color ;) just need to figure out a nice way to connect it to the transit hub purple platform.

          And if you need to modify the house to connect to the red line proper, feel free.

          No, you will get a shiny new line that's purple in color ;) just need to figure out a nice way to connect it to the transit hub purple platform.

          1 vote
      2. trim
        Link Parent
        Hey rail! It's a couple thousand blocks plus mind you. There's a rail duper on the island if you run out :) Edit: Monster Hunter Wilds is occupying my game time right now, I might be a bit...

        Hey rail! It's a couple thousand blocks plus mind you. There's a rail duper on the island if you run out :)

        Edit: Monster Hunter Wilds is occupying my game time right now, I might be a bit distracted for a few days

        I'm going to be building a boat dock thing on the western shore at some point.

        2 votes
    2. [7]
      TaylorSwiftsPickles
      (edited )
      Link Parent
      There is already a line that connects the town with Noox's balloon area and Shroomlandia. The DeLijn (yellow) line. Expansions towards the titanic & zestier are also planned. And, if anything,...

      There is already a line that connects the town with Noox's balloon area and Shroomlandia. The DeLijn (yellow) line. Expansions towards the titanic & zestier are also planned. And, if anything, that line is also actually faster than going between those points by flying through the nether, so it makes 0 sense to build a slow rail to exactly the same places.

      You're better off doing a southward expansion as there is at least one person living there (Arknata, although they haven't logged on in a few weeks) and they have 0 rail options

      2 votes
      1. [6]
        dhcrazy333
        Link Parent
        Must have missed this on the BlueMap, I'll need to check out the line! South line sounds like a good possibility instead then.

        Must have missed this on the BlueMap, I'll need to check out the line! South line sounds like a good possibility instead then.

        3 votes
        1. [5]
          TaylorSwiftsPickles
          Link Parent
          It's technically more of an "ultra-fast metro" or a "hyperloop" rather than a rail. Basically, it's a blue ice tunnel at bedrock level, which allows you to travel from the town to Shroomlandia...

          It's technically more of an "ultra-fast metro" or a "hyperloop" rather than a rail. Basically, it's a blue ice tunnel at bedrock level, which allows you to travel from the town to Shroomlandia within <60 seconds. You just need to use a boat instead of a minecart :P

          I chose to do it at bedrock level because I felt it would be the most practical solution - no ugly/floating blue ice pathways, and a very low chance of intersecting with any other builds.

          In the south we apparently have Jambo and Arknata, apparently - both of whom have no rail options. But expanding the green line is probably the best choice there.

          We can probably leave the purple line to evolve naturally if need be.

          Technically there's also Evie in the east, but putting a rail there is a little impractical because it's a floating island. It would probably mess with the vibes of the area too.

          2 votes
          1. IsildursBane
            Link Parent
            To make a more detailed list of the settlements that are in the south we have: TangibleLight: -500, 750 Reviving Laziness: 550, 900 Unknown builder (modified village): 200, 1750 Unknown builder...

            To make a more detailed list of the settlements that are in the south we have:

            • TangibleLight: -500, 750
            • Reviving Laziness: 550, 900
            • Unknown builder (modified village): 200, 1750
            • Unknown builder (Barad-Dur): -370, 2500
            • JoeGlen: -1512, 2670
            • Jaoh: -2846, 2084
            • Kranarian: -2850, 3300
            • Jambo: -42, 4294
            • SgtSlime and bendvis' elvish tree: 1350, 2060
            • Arknata: 1712, 3326

            Then of course we also have the farms in the ocean near Joe, Jaoh, and Kranarian. If we were to do a south line, it would almost make sense to have a southwest line that is an extension of the Orange Line, and then turn the Lime Line into more of a southeast line to service Arknata, RevivingLaziness, SgtSlime/bendvis and some of the unknown builds

            2 votes
          2. [3]
            IsildursBane
            Link Parent
            Also in the south we have SgtSlime and bendvis' elvish base (the giant tree structure). There is also RevivingLaziness building their place not far off the Lime Line at the Bloodsport Arena. I...

            Also in the south we have SgtSlime and bendvis' elvish base (the giant tree structure). There is also RevivingLaziness building their place not far off the Lime Line at the Bloodsport Arena. I think there is benefit of adding inactive players to the rail network, as the rail network tends to be how new players explore the server and view all the builds.

            On the topic of Evie in the east, I do remember her stating that she intentionally built far away so that people would come via the nether and she could then control how people initially navigate her base.

            1 vote
            1. [2]
              TaylorSwiftsPickles
              Link Parent
              Good point regarding the first paragraph! Didn't realise it was so many builds. And good to see that my "vibes" were correct regarding Evie's area. She invested a lot into the atmospherics so it...

              Good point regarding the first paragraph! Didn't realise it was so many builds.

              And good to see that my "vibes" were correct regarding Evie's area. She invested a lot into the atmospherics so it felt quite "off" for me to really consider connecting a rail track there.

              3 votes
              1. IsildursBane
                Link Parent
                Looking around at the south some more, it may be a bit tricky to connect all the builds, as some are pretty far spread out East/West in the south. So it would involve choosing which builds are...

                Looking around at the south some more, it may be a bit tricky to connect all the builds, as some are pretty far spread out East/West in the south. So it would involve choosing which builds are worth connecting based on completeness and how abandoned they are. I think it is valid connecting bases that have not had much progress recently, if we think it is worth including as part of a showcase that newcomers can easily discover without having to rely heavily on Bluemap to find

  4. [2]
    zestier
    Link
    My redstone component crafting system is now fully functional. In no particular order here's what it's still lacking: Any kind of decoration, signage, or instructions. Need to come up with a...

    My redstone component crafting system is now fully functional. In no particular order here's what it's still lacking:

    1. Any kind of decoration, signage, or instructions. Need to come up with a structure idea to hide away the working bits.
    2. A way to be disabled when inputs are running low or outputs are already full.
    3. A chunk loader. It's kind of silly to afk at it rather than one of the farms for resources it needs a lot of that requires a player, such as the witch farm or the gold farm (for bartered ingredients).
    4. A more sane and scalable way to do item inputs. It uses up a lot of stuff, so this may mean a bunch of shulker unloaders. Since the intent is to open this to the public I need to weigh whether or not this needs to be backed by a sorting system that protects it from rogue items or if I trust that no one, myself included, would put incorrectly filled shulkers into the wrong place.
    5. Longer term I'd like for it to be connected to my other farms. It goes through a ton of bamboo planks and cobble and such, which I already have being farmed playerlessly, but I've not put in anything to route the items between farms.

    As an aside, is this post just missing a weekly occurrence? We're more than a week into March, yet this is the newest one I see and it was started in February.

    4 votes
    1. IsildursBane
      (edited )
      Link Parent
      Tea manually posts each thread, and sometimes waits over a week before posting the next one Edit: new thread is up

      As an aside, is this post just missing a weekly occurrence? We're more than a week into March, yet this is the newest one I see and it was started in February.

      Tea manually posts each thread, and sometimes waits over a week before posting the next one

      Edit: new thread is up

      1 vote
  5. [3]
    creesch
    Link
    @TaylorSwiftsPickles, finally found a use case for bundles. I had a bunch of cruft blocking my inventory consisting of small amounts of random items. Using a bundle cleaned that up nicely.

    @TaylorSwiftsPickles, finally found a use case for bundles. I had a bunch of cruft blocking my inventory consisting of small amounts of random items. Using a bundle cleaned that up nicely.

    3 votes
    1. [2]
      GravySleeve
      Link Parent
      I forgot we have bundles too now. I want to use one for holding my most frequently used items that I only need one of: bed, enderchest, stonecutter, crafting table, maybe 1 or 2 more things I'm...

      I forgot we have bundles too now. I want to use one for holding my most frequently used items that I only need one of: bed, enderchest, stonecutter, crafting table, maybe 1 or 2 more things I'm forgetting.

      1. bendvis
        Link Parent
        Sadly, a bed doesn't work in the bundle because it's not stackable. In addition to the other things, I usually keep a pair of empty buckets and an anvil in there.

        Sadly, a bed doesn't work in the bundle because it's not stackable. In addition to the other things, I usually keep a pair of empty buckets and an anvil in there.

        1 vote
  6. IsildursBane
    Link
    In 1.21.4 horses run up stairs smoother. I think this may be my favourite update

    In 1.21.4 horses run up stairs smoother. I think this may be my favourite update

    3 votes
  7. creesch
    Link
    I have started a first exploratory section of the purple rail line. The goal is to connect it to hamstergeddon's house (or close to it). The current section is build with entirely oxidized copper...

    I have started a first exploratory section of the purple rail line. The goal is to connect it to hamstergeddon's house (or close to it). The current section is build with entirely oxidized copper (some blocks are still working on that ;) ) and I am trying to go for the Wuppertal rail look.

    @j0hn1215, it routes between the pearl transit and your home/statue so you get to have station if you want ;)

    3 votes
  8. IsildursBane
    (edited )
    Link
    I put another stack of beacons in community storage so if someone wants to extend the streetlights in the modern district they do not need to farm their own beacons. Edit: If you need to use the...

    I put another stack of beacons in community storage so if someone wants to extend the streetlights in the modern district they do not need to farm their own beacons.

    Edit: If you need to use the beacons for something else, feel free to grab them. The beacons are not reserved for streetlights, but are there in case someone does want to extend the streetlights but does not want to farm beacons for a few hours

    3 votes
  9. TaylorSwiftsPickles
    Link
    @Evie you had left your golden apple shulker box and your consumables shulker box at the staging area of our map art. I now transferred those two boxes to your base, and specifically at the same...

    @Evie you had left your golden apple shulker box and your consumables shulker box at the staging area of our map art. I now transferred those two boxes to your base, and specifically at the same location where you had a bunch of shulker boxes below your cathedral (a room you likely didn't finish decorating)

    3 votes
  10. [5]
    TangibleLight
    Link
    Well, that didn't happen. :/ I did hop on for like 5 mins at some point and tried running the contraption. It is still broken. I'm really starting to think the machine itself is broken, although...

    Things are improving, though, so I'll try to make some time this weekend to hop on to work on that and catch up with anyone online.

    Well, that didn't happen. :/

    I did hop on for like 5 mins at some point and tried running the contraption. It is still broken. I'm really starting to think the machine itself is broken, although I'm not quite sure how. I updated my testing server to 1.21.4, and although the design works there I also observed some strange behavior with redstone dust that I wasn't expecting. I'm wondering if that's making the machine position-dependant and breaking the one on Tildes server.

    There is a "simple" test I can do to see if that's the cause; set up a long series of droppers and repeaters high in the air, and just watch how the items fall. If I see the pattern - it's an issue with my contraption. If there's no pattern - it's an issue with the server.

    I'm planning to hop on and do that tonight, and whatever the results of that experiment I'll spend some time working on that cable-stayed bridge over the swamp.

    @teaearlgraycold could you confirm which build of Paper the server runs? Do you know of any non-default settings around item or entity behavior? It would help debugging to configure my test server as close to the Tildes config as possible.

    3 votes
    1. [3]
      TangibleLight
      (edited )
      Link Parent
      Update! The issue was not one with the Paper server or configuration, but a problem with my "simpler" contraption. It is exactly the issue with redstone dust; I accidentally made a locational...

      Update! The issue was not one with the Paper server or configuration, but a problem with my "simpler" contraption. It is exactly the issue with redstone dust; I accidentally made a locational machine that happened to work where I built in on my test world and happened not to work where I built it on Tildes. Very frustrated because I could've been working on this project since December!

      I think I will start sharing a sort of dev-log both to hold myself accountable, and also share any progress I make on the test world that isn't visible on Tildes server.

      The guiding principal of the thing is that "teleport the wrong person" is a critical failure mode that should be avoided if at all possible. Authentication or error correction is worth adding complexity to the protocol.

      The second guiding principal is that it should be accessible to the community and not difficult to operate. If a failure occurs, it should be clear whether it's an issue that needs my attention (eg. busted transmitter) or if the player can easily fix it (eg. missing pearls). Error reporting is worth adding complexity to the protocol.

      The current to-do list I need to resolve before I can start building the thing on the server:

      • If two people at different waypoints initiate a teleport at the same time, it might send an invalid command or teleport the wrong person. I need a "lock" signal that will instead reject all teleports if more than one waypoint requests a lock at the same time; however this signal needs a more complex protocol than the wireless receivers I've already designed, so it might take a while to figure out. (A hard problem.)

      • Make a foolproof selection panel to avoid accidentally teleporting the wrong player. I had considered an authentication system with "access cards" and named item filters to prevent this, but I think it adds too much frontend complexity. Therefore I'll just rely on the "lock" signal to avoid erroneous requests and the "don't be a dick" game mechanic to avoid malicious requests. (Should be easy.)

      • Create a "completed" signal to indicate if the system thinks a teleport occurred. This way you know whether a failed teleport is a problem with the machine (bug me about it) or a missing enderpearl (go replace your enderpearl and don't bug me about it). (Should be easy.)

      • Compact the enderpearl stasis chambers and wireless redstone item chambers into a single-chunk footprint. Redstone components can exist in adjacent chunks, but all the entities need to stay within a single chunk to minimize overhead. (Probably a hard problem.)

      • Encourage players to replace their enderpearl after teleporting. I can dispense an enderpearl to the player after they teleport, but the details depend on how the stasis chambers are arranged. I probably shouldn't prevent the player from leaving without replacing the pearl (things should fail-safe) but it might be good to have a more substantial reminder of some kind than a simple sign. (Should be easy, just needs some thought.)

      I also need to put more thought into exactly how many of these things I want to build, and how many players I want to support. At the moment I'm thinking 3 bits to identify the waypoint (which means I can build no more than eight waypoints) and 5 or 6 bits to identify the player (which means I can support no more than 31 or 63 players). I also need to reserve some of the address space for other commands. It's easier to have more address space and not use it than to run out of address space and need to expand it. I'll probably run 6 bits for the player identifier, and only gradually add stasis chambers if/when I get requests for more capacity.

      The more pressing issue is the footprint: how can I fit so many stasis chambers into a single chunk? I am sure it is possible but it will take time to design. Like I said, I'll only gradually expand the system but I do still need a plan for where to put these things if they're ever necessary in the future.

      On the control panel, the idea is to have a panel where you hit a block to select the "current destination", then you hit the player button to request to teleport to that destination. I figure to make space for players to customize their buttons a bit, to make it easier for people to identify and less likely to accidentally teleport the wrong person. I'll also put trapdoors over the buttons, so you have to lift the cover before pressing like a beefy emergency stop button. I hope it'll feel satisfying and straightforward to operate.

      2 votes
      1. TangibleLight
        Link Parent
        It occurs to me that these "devlog" type posts might work better on the ~comp "What have you been working on" recurring thread. I might make a post there that goes into more detail on how exactly...

        It occurs to me that these "devlog" type posts might work better on the ~comp "What have you been working on" recurring thread. I might make a post there that goes into more detail on how exactly the thing works, and break out some diagrams and screenshots to explain the circuitry.

        A couple small updates:

        If two people at different waypoints initiate a teleport at the same time, it might send an invalid command or teleport the wrong person. I need a "lock" signal that will instead reject all teleports if more than one waypoint requests a lock at the same time; however this signal needs a more complex protocol than the wireless receivers I've already designed, so it might take a while to figure out. (A hard problem.)

        Turns out this is super easy! Signals interfere with XOR, so I just add a special "lock" bit. If there's only one transmission, the bit is set and the teleport occurs. If there are two transmissions, the bit is not set and the teleport is rejected. Being able to rely on that lock bit also simplifies the receiver, since I can do away with a good amount of synchronization logic and just use that signal to activate some components.

        There is still a problem if three stations request a teleport at the same time, but there's an easy fix: assume that won't happen. Even the chance of two overlapping requests seems small; the odds of three overlapping requests should be negligible.

        The final bit count is 1 (lock) + 3 (destination) + 6 (player) + 1 (report).

        Compact the enderpearl stasis chambers and wireless redstone item chambers into a single-chunk footprint. Redstone components can exist in adjacent chunks, but all the entities need to stay within a single chunk to minimize overhead. (Probably a hard problem.)

        Not much of a problem. This can be done as up to four rows of 16 stasis chambers in the ceiling.

        Compacting the wireless redstone is achievable by stacking it vertically rather than horizontally, which also happens to make routing the signal a bit easier.

        Encourage players to replace their enderpearl after teleporting. I can dispense an enderpearl to the player after they teleport, but the details depend on how the stasis chambers are arranged. I probably shouldn't prevent the player from leaving without replacing the pearl (things should fail-safe) but it might be good to have a more substantial reminder of some kind than a simple sign. (Should be easy, just needs some thought.)

        I was under the impression that stack separators don't work on Paper server, but that is not true! It works fine! So I'm now working on a multi-enderpearl magazine. Existing designs I found count how many pearls should be in the magazine, which breaks if the player dies and the pearls vanish. So instead I am working on a version that uses a pressure plate to directly check if any pearls are in the magazine, and report that with an indicator light. The challenge, though, is that pressure plate must go in the same spot that is usually used for entity alignment, which means I need to align the pearls in-flight before they land in the chamber. The timing is tricky but I think it can be done.

        1 vote
      2. IsildursBane
        Link Parent
        This is the mechanic that is used at the current low tech enderpearl statis chambers in town, and it works quite well

        Make a foolproof selection panel to avoid accidentally teleporting the wrong player. I had considered an authentication system with "access cards" and named item filters to prevent this, but I think it adds too much frontend complexity. Therefore I'll just rely on the "lock" signal to avoid erroneous requests and the "don't be a dick" game mechanic to avoid malicious requests. (Should be easy.)

        This is the mechanic that is used at the current low tech enderpearl statis chambers in town, and it works quite well

  11. zestier
    (edited )
    Link
    I've officially broken ground on my redstone component (and component adjacent) factory. It'll make most of the official redstone components as well as things commonly used in redstone builds that...

    I've officially broken ground on my redstone component (and component adjacent) factory. It'll make most of the official redstone components as well as things commonly used in redstone builds that aren't technically redstone (ex. gates and composters). I'm also skipping some barely used components, such as iron pressure plates, and only doing the bamboo variants of wooden components.

    It'll probably be a bit before I finally get through the build. When the core functionality is done I'll open it to the public. It'll also be accepting donations into it's raw input chests because it is just a crafting facility, not a farm. Sometime down the line it'll get connected to my other farms so that a bunch of items don't need to be carried in, but there will always be some that need to be provided externally (redstone, quartz, string, blaze rods, etc.).

    I think I'm going to regret where I put it, but I'm not sure I'm willing to put in the time to tear it down and rebuild it in a better spot. If I'm going to I should do it now, but it already has a bunch of meticulously organized inventories in it that I don't really want to redo.

    3 votes
  12. [12]
    IsildursBane
    (edited )
    Link
    I have been working on expanding my cathedral/house in town. I am still in the process of figuring out the exact plans for this expansion, but I am starting to build close to the start of the...

    I have been working on expanding my cathedral/house in town. I am still in the process of figuring out the exact plans for this expansion, but I am starting to build close to the start of the diorite bridge. There are currently two abandoned houses near where I am wanting to expand. What would people's thoughts be if I tore down these houses to expand my house? Ideally, I would leave them be, but I am considering expanding into that area, and it is not possible for me to modify the existing structures to work with my build.

    Some more details on these houses. These two houses were built by scratsin and muffin according to signs posted. They were built within the first week of the server, and it appears that both players maybe only logged on for a few hours and started to establish a house and then never logged back on. Scratsin's place is the birch and cyan terracotta place on the cliff edge, and muffin's is a wooden shack a bit more tucked away a bit north of scratsin. Neither of these places have a completed exterior or interior, and are just a shell at the moment.

    Edit: I got the rough outline of my expansion in and at the moment the houses do not need to be demolished. I am touching Muffin's house so it is really close, but I think I should be able to leave them

    3 votes
    1. [5]
      Muffin
      Link Parent
      Go for it! These are the buildings me and my friend started on, then life got busy.

      Go for it! These are the buildings me and my friend started on, then life got busy.

      4 votes
      1. [3]
        zestier
        Link Parent
        Missing out on the great opportunity to mess with IsildursBane by adding just a tiny bit to it to reset the "this might be active" counter.

        Missing out on the great opportunity to mess with IsildursBane by adding just a tiny bit to it to reset the "this might be active" counter.

        5 votes
        1. IsildursBane
          Link Parent
          Honestly, I would prefer having more active neighbours than having more room to expand my place.

          Honestly, I would prefer having more active neighbours than having more room to expand my place.

          1 vote
      2. IsildursBane
        Link Parent
        I managed to make my expansion work without tearing down your builds. Screenshot of the hill

        I managed to make my expansion work without tearing down your builds. Screenshot of the hill

        2 votes
    2. [4]
      zestier
      Link Parent
      I suspect it should be fine since the builds are so minimal and unmaintained. Could try at-ing them on this question if you wanted to be extra safe. @Muffin seems to be somewhat active in the site...

      I suspect it should be fine since the builds are so minimal and unmaintained. Could try at-ing them on this question if you wanted to be extra safe.

      @Muffin seems to be somewhat active in the site so may respond, but I don't see anything for @Scratsin so seems unlikely this person is currently present on Tildes at all.

      3 votes
      1. [3]
        IsildursBane
        Link Parent
        Yeah, if there was signs of a bigger plan or the potential for the player to return I would leave them alone. However, these builds seem very simple and from the first week of the server with...

        Yeah, if there was signs of a bigger plan or the potential for the player to return I would leave them alone. However, these builds seem very simple and from the first week of the server with maybe the players logging in only once

        1. [2]
          Muffin
          Link Parent
          Well you don’t have to do us like that! Haha

          Well you don’t have to do us like that! Haha

          3 votes
          1. IsildursBane
            Link Parent
            At the time you built them, my place was a couple of chests in a field, so they are better than what I had at that time

            At the time you built them, my place was a couple of chests in a field, so they are better than what I had at that time

            2 votes
    3. [2]
      GravySleeve
      Link Parent
      Probably fine I would say. I was likely gonna end up making a similar post about the place down by the water across from the mall.

      Probably fine I would say. I was likely gonna end up making a similar post about the place down by the water across from the mall.

      1 vote
      1. IsildursBane
        Link Parent
        It would be cool to figure out a way to incorporate some of these abandoned half finished builds, but sadly I think for some they may just need to be torn down

        It would be cool to figure out a way to incorporate some of these abandoned half finished builds, but sadly I think for some they may just need to be torn down

        1 vote
  13. [7]
    j0hn1215
    Link
    I think I might be a dummy. I updated paper to 1.21.4 (both mod and api), but realized that I now needed to update each of my mods. I think I manually installed a few mods and modpacks, but I...

    I think I might be a dummy.
    I updated paper to 1.21.4 (both mod and api), but realized that I now needed to update each of my mods. I think I manually installed a few mods and modpacks, but I remember neither the names of the modpacks, nor their contents. I theoretically could manually update each one, but I think this is what a 3rd party minecraft launcher would essentially automate? If so, which launcher would people suggest? I can never recall what any of the elemental MC mods do/are, but is one of them the solution?

    2 votes
    1. [5]
      zestier
      Link Parent
      Personally I use https://prismlauncher.org/ and it does have things like automating mod installation to match versions that claim compatibility with the version of minecraft selected. It does keep...

      Personally I use https://prismlauncher.org/ and it does have things like automating mod installation to match versions that claim compatibility with the version of minecraft selected. It does keep the full list of mods installed, but presumably only the ones it is managing. It also manages installing the correct dependencies and such for you, which is pretty nice.

      One minor caveat I'd give is that I haven't had great luck trying to upgrade an instance. For example, when I tried to upgrade a 1.21.1 instance to 1.21.4 through Prism something went wrong that I didn't really bother to debug. The reason I didn't bother to debug it was that it worked after the very first thing I tried, attempting to fix it via rebuilding from a clean slate (making a new 1.21.4 instance and then installing the same list of mods as I was using in 1.21.1). That's probably what I should've done in the first place anyway as "duplicate, test new, delete old" is a much safer approach to potentially destructive actions anyway, but I am a bit disappointed that it didn't magically "just work".

      Personally, I used the Modrinth provider for everything except FreeCam. For FreeCam use the CurseForge provider, or obtain it in some other way if you're opposed to CurseForge.

      3 votes
      1. [4]
        trim
        Link Parent
        I use prism too. My upgrade was as easy as selecting the new verison of "Fabulously Optimised". It even renamed the instance for me.

        I use prism too. My upgrade was as easy as selecting the new verison of "Fabulously Optimised". It even renamed the instance for me.

        1. [2]
          j0hn1215
          Link Parent
          Thank both you and @zestier for you help. I got everything installed and updated, and Fabulously Optimized more than doubled my fps (which is odd, because I thought I had installed all of FO on my...

          Thank both you and @zestier for you help. I got everything installed and updated, and Fabulously Optimized more than doubled my fps (which is odd, because I thought I had installed all of FO on my previous instance, but who knows).
          Now I just need to get Distant Horizons working. I forgot how claustrophobic playing without it is!

          3 votes
          1. creesch
            Link Parent
            There is no official release yet for Distant Horizons on modrint or curseforge. The developers do publish daily builds you can download through this link. This will get you zip with three jars,...

            There is no official release yet for Distant Horizons on modrint or curseforge. The developers do publish daily builds you can download through this link. This will get you zip with three jars, you need the fabric one DistantHorizons-fabric-2.3.0-b-dev-1.21.4.jar.

            You can add it with Prism through the add file button on the right of the mod list.

            2 votes
        2. zestier
          Link Parent
          I suspect my issue really had nothing to do with Prism and was instead the fault of some stateful mod not cleanly handling pre-update files that were hanging around. So probably would've happened...

          I suspect my issue really had nothing to do with Prism and was instead the fault of some stateful mod not cleanly handling pre-update files that were hanging around. So probably would've happened no matter how I did that specific upgrade.

    2. Bront
      Link Parent
      I use GD Launcher. It has worked very well for me as a modding noob.

      I use GD Launcher. It has worked very well for me as a modding noob.

  14. [3]
    dhcrazy333
    (edited )
    Link
    So I think I accidentally broke the silverfish XP farm... Was whacking the armor stand every so often and all of a sudden 3 redstone appeared in my inventory and the blue flying guys just started...

    So I think I accidentally broke the silverfish XP farm... Was whacking the armor stand every so often and all of a sudden 3 redstone appeared in my inventory and the blue flying guys just started floating around the room. Not sure how that even happened, but going up the ladder it looks like somehow the stones just completely broke, as there's a few missing.

    Going to need some help fixing it as I'm not sure how to get everything back in working order. Sorry guys :(

    Edit: Looks like Gravy figured out the issue, possibly a server update thing. Silverfish infested some of the blocks somehow and that's what broke it., nothing I specifically did. Feeling relieved haha.

    2 votes
    1. [2]
      zestier
      (edited )
      Link Parent
      Edit: FIXED I fixed this farm. Getting the allays in sucked, but its done. I also replaced all the blocks that seem to be critical to function with blocks that cannot be infested. I'm also not...

      Edit: FIXED

      I fixed this farm. Getting the allays in sucked, but its done. I also replaced all the blocks that seem to be critical to function with blocks that cannot be infested. I'm also not certain how many were supposed to be in there, but I put in 20 I think.

      Below the following line is the original comment.


      Disclaimer: I'm not familiar with the workings of this particular farm, just the mechanic behind it. From looking around it a little I think I understand how its supposed to work and I have an idea about what went wrong, but I have no explanation as for why it just now went wrong.

      How I think it works

      I'm pretty sure the goal is to get all the allays on the campfire and then close them in with the trap door. When running the campfire gets lit to damage them and when stopped it gets put out. That's what the flint and steel and the splash water bottles are for, respectively. Allays have very high regen so I assume that the campfire just can't kill them but produces plenty of damage ticks to trigger the infested effect from the infested splash potion that they would get hit with around the time the campfire would be lit.

      Fixing it

      While I did wrangle every one I could find into the general area of where they go, I have a sneaking suspicion it would be easier to just get 1 in place, duplicate it a bunch, and then kill the rest that escaped than it would be to put them all back in there. I think that getting a bunch of allays back on top of the campfire, closing the top up again, and then reconnecting the redstone lines would be enough to fix it. I didn't actually do any of these fixes though.

      Missing stones

      I suspect that they got infested and then those blocks got destroyed when the silverfish popped out of them. If the wiki is to be believed chiseled stone bricks can be infested. I don't have an answer as to why they've never been infested before. If this is the first time its been used since the 1.21.4 patch then my guess would be that it has something to do with mob griefing being off, these infestable blocks being so close to the silverfish, and some behavior change in the patch itself (or patched paper or mods or something). In short, my guess is that there's some bug with the grief protection specific to silverfish being able to infest things even though they shouldn't be able to when griefing is off. It could be worthwhile to replace all the infestable blocks that are part of the farm with blocks that can't be, even though I'm pretty sure it shouldn't happen due to the game rule.

      Allay escape

      I'm baffled. I don't have any ideas why the trap doors would have opened.

      3 votes
      1. GravySleeve
        Link Parent
        All of this is correct, I'm assuming something changed with the update. It shouldn't be too difficult to fix. If anyone needs easy levels in the meantime, feel free to use the duplicate xp farm I...

        All of this is correct, I'm assuming something changed with the update. It shouldn't be too difficult to fix. If anyone needs easy levels in the meantime, feel free to use the duplicate xp farm I have in my volcano. It was made with polished blackstone so there's no chance of breakage.

        1 vote
  15. [6]
    dhcrazy333
    Link
    @tangiblelight really liking the suspension bridge concept you're doing for the rail at your monolith thing! Looks much better than the random floating blocks I had placed in. If you need some...

    @tangiblelight really liking the suspension bridge concept you're doing for the rail at your monolith thing! Looks much better than the random floating blocks I had placed in. If you need some help with it in the future let me know, happy to help out especially when I need a break from my Titanic build.

    2 votes
    1. [5]
      TangibleLight
      Link Parent
      Thanks! I got most of it up, but the cables took more cobbled deepslate than I expected. I don't want to completely deplete community storage, it's already pretty low. IIRC @GravySleeve mentioned...

      Thanks! I got most of it up, but the cables took more cobbled deepslate than I expected. I don't want to completely deplete community storage, it's already pretty low.

      IIRC @GravySleeve mentioned they have a tunnel bore somewhere? Do you have any surplus of cobbled deepslate from that? Otherwise we could go mining or run the bore for a while to replenish the deepslate supply.

      1. GravySleeve
        Link Parent
        Sorry, I didn't prioritize saving cobble with the tunnel bore. Most of it just got blown up, and the little I did collect went into community storage.

        Sorry, I didn't prioritize saving cobble with the tunnel bore. Most of it just got blown up, and the little I did collect went into community storage.

      2. [3]
        creesch
        Link Parent
        If you need cobble @zestier has a surplus.

        If you need cobble @zestier has a surplus.

        1. [2]
          zestier
          Link Parent
          Sadly I mostly only have regular cobble. If the need is cobbled deepslate I have effectively none of that.

          Sadly I mostly only have regular cobble. If the need is cobbled deepslate I have effectively none of that.

          1. creesch
            Link Parent
            oh, my bad. I read cobble and my brain must have shut off.....

            oh, my bad. I read cobble and my brain must have shut off.....

            1 vote
  16. creesch
    (edited )
    Link
    I have been looking into creaking and potential resin farms and think I can make something with pretty good output although not an afk farm. Before I dive into it, I want to ask if people think...

    I have been looking into creaking and potential resin farms and think I can make something with pretty good output although not an afk farm.

    Before I dive into it, I want to ask if people think there is demand for resin? @GravySleeve, you got any projects in mind that would benefit from bright orange bricks? ;)

    Edit:

    Just going to do a small scale proof of concept farm.

    Edit2: Farm is done. Obviously only works at night, automatically activates, all you need to do is go to the platform and start hitting the creakings.

    2 votes