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May 2025 Backlog Burner: Week 5(ish) Discussion

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Finish your Backlog Burning by June 1st!

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Week 4 Recap

8 participants played 7 bingo cards and moved 29 games out of their backlogs!
There were t̵̳̒h̵̡̫͊r̷̘̼̎é̴̪̕e̶͙̭̓̿ bingo wins!
Congratulations to u/SingedFrostLantern, u/kfwyre, and ų̷̪̭̖͚̮̃̃̃̅̉͒͑̀͊͜/̸͙͇̿͒́̋̽̈̈́ą̷͈̠͍̪̯̩͕͛́̐̈́̾͠p̶͔͕̭͓̫͕͓̬̫̗̉̅̽̈́̇́͘͝ḫ̸̠̤̫̦͖̘̙̣̦͗͜ǫ̴̯̪̣͚̥̝̞̘͊̏͠ȩ̷̛̖̭͕̗̹̹̌͛͌͆̋̈́n̸̯̮͕͂̄̀͗͐̋̈́̿̂͆i̷̱͉̰̻͈̦̗̤͋͌̂̍̋̿͜ͅẋ̶̡̛̘͖͎̰͓̫̼̀͂͗͒̉͑͝͝ͅ

28% of games played this week started with the letter S.

There was a 5 letter stretch of the alphabet for which there were no games played: H-I-J-K-L

At least 2 Linux distributions were installed by participants this week.

Coincidentally, at least 2 bingo cards were deleted by participants this week.

Thus far, a total of 136 games have been played for the May 2025 Backlog Burner.

Game List:

Week 3 Recap

10 Participants played 7 bingo cards and moved 38 games out of their backlogs!
There were 0 bingo wins.

Participants played as at least 7 animals:

  • a dolphin
  • a frog
  • a martian
  • a rat
  • two cats
  • a squirrel

At least 1 of those animals possessed a gun.

68% of the games played this week started with a letter in the first half of the alphabet.

Thus far, a total of 107 games have been played for the May 2025 Backlog Burner.

Game List:

Week 2 Recap

9 participants played 8 bingo cards and moved 46 games out of their backlogs!

There was 1 bingo win. Congrats to u/Durinthal!

Games were played at at least 1 major gaming convention.

8 games played had at least five words in their titles.

Game list:

Week 1 Recap

10 participants played 7 bingo cards and moved 23 games out of their backlogs!

At least 6 different platforms were used: Nintendo DS, PC, Playdate, Switch, Wii U, Wonderswan

There were 0 bingo wins.

  • 4 people played Flow bingo cards
  • 1 person played a Flow Golf bingo card
  • 2 people played Flux bingo cards
  • 3 people played free choice

Game list:

40 comments

  1. [6]
    J-Chiptunator
    (edited )
    Link
    J-Chiptunator's Bingo Card (Custom/Free, 25/25) Mode: Custom Winning Bingo! Finished 25/25 ✅ Yo-Kai Watch 2: Psychic Specters ✅ OlliOlli ✅ Lords of Thunder ✅ Granblue Fantasy: Relink ✅ Pizza Tower...
    • Exemplary
    J-Chiptunator's Bingo Card (Custom/Free, 25/25)
    Mode: Custom Winning Bingo! Finished 25/25
    Y
    ✅ Yo-Kai Watch 2: Psychic Specters
    O
    ✅ OlliOlli
    L
    ✅ Lords of Thunder
    G
    ✅ Granblue Fantasy: Relink
    P
    ✅ Pizza Tower
    S
    ✅ Shinobi (SMS)
    B
    ✅ beatmania for WonderSwan
    J
    ✅ Joy Mech Fight
    F
    ✅ Fable Anniversary
    D
    ✅ Doc Louis's Punch-Out!!
    T
    ✅ Total Eclipse
    U
    ✅ The Urbz: Sims in the City
    K
    ✅ Kirby's Block Ball
    M
    ✅ Mario Tennis (GBC)
    A
    ✅ Advance Wars: Dual Strike
    I
    ✅ INSIDE
    V
    ✅ VS. Excitebike
    Z
    ✅ Zombies Ate My Neighbors
    C
    ✅ Castlevania: Aria of Sorrow
    H
    ✅ Harry Potter: Quidditch World Cup
    R
    ✅ Red Alarm
    Q
    ✅ Questy Chess
    W
    ✅ WarioWare: Get It Together!
    N
    ✅ NiGHTS Into Dreams...
    E
    ✅ Ecco the Dolphin

    You saw that right! For the first time in my Backlog Burner history, I actually managed to complete a winning bingo card, just yesterday, in fact, with NiGHTS Into Dreams… forming the final column.

    In previous Backlog Burner attempts, I would force myself to write an entry immediately after finishing each game. While thorough, that approach bogged down my motivation and slowed my progress. For May 2025, I decided to shake things up: I played several games back-to-back before diving into a longer writing session. The difference was remarkable, my momentum improved, and I found myself enjoying the process much more.

    It also helped that I started using Perplexity AI to streamline my write-ups. After jotting down my messy, detailed thoughts as I played, I found it much faster and easier to use the AI to turn them into polished, readable entries. The quality of the results has definitely made the whole process more enjoyable.

    With only a few days left in the month, I’m dedicating my remaining time exclusively to playing as many games as possible. I’ll be posting all my write-ups together in the final May 2025 Backlog Burner thread.

    And as luck would have it, I have games lined up that start with the letters H, I, J, K, and L, thanks to the flexibility of a Free-type Bingo Card that covers nearly the whole alphabet.

    Without further ado, let’s get to the write-ups!

    Granblue Fantasy: Relink

    Granblue Fantasy: Relink? That came out of nowhere!” you might say. While it may seem surprising that the franchise has spawned several video games in recent years, there’s a rich history behind Granblue Fantasy that explains much of Relink’s appeal.

    Back in 2014, Granblue Fantasy launched exclusively in Japan for Android and iOS devices, with a browser version that included English support. The game quickly distinguished itself thanks to stunning character art by Hideo Minaba and a memorable soundtrack by Nobuo Uematsu, both veterans of the Final Fantasy series. Combined with strong storytelling and extensive voice acting, Granblue Fantasy managed to attract not just casual players, but also RPG enthusiasts seeking a deeper experience.

    How does a free game generate such impressive revenue? Granblue Fantasy employs a "gacha" system, where players can spend real money for a chance to obtain new weapons or summons,much like the capsule toy vending machines (gachapon) popular in Japan, which dispense a random toy for each coin inserted.

    In 2015, the game became the center of controversy when a streamer spent thousands of dollars in pursuit of a rare, limited-time character named Andira. The lack of transparency around drop rates and the brief availability window sparked public outcry. In response, developer Cygames introduced the “Spark” system, guaranteeing a specific character after a set number of draws, a feature that would become standard in future gacha games.

    Nearly a decade later, Granblue Fantasy still hasn’t seen an official Western release. Despite its pioneering role in the gacha genre and its high production values, Cygames has been hesitant to officially bring the game to Western markets, possibly due to its age and differing attitudes toward microtransactions.

    Western gamers, who often have higher disposable incomes, tend to prefer one-time purchases or monthly subscriptions over frequent, smaller payments. Many also view microtransactions as undermining merit and fairness, likening them to hidden taxes that compromise a game’s integrity.

    In contrast, Japanese gamers, accustomed to microtransactions for decades, are less concerned about their presence. With generally lower incomes and limited living space, home console gaming is less prevalent, making mobile gaming a more practical choice.

    Despite these differences, Granblue Fantasy’s immense popularity and lucrative microtransaction model have led to several spin-offs in the early 2020s. These include the approachable 2D fighting game Granblue Fantasy Versus, its expanded sequel Rising, and, most recently, the action RPG Granblue Fantasy: Relink, which is now available on Steam.

    Initially announced for a 2018 release and co-developed with PlatinumGames (of Bayonetta and Nier: Automata fame), Relink’s development shifted fully to Cygames Osaka in 2019, with Platinum’s Yasuyuki Kaji remaining as director until completion.

    Relink adapts the core elements and meticulous attention to detail of the original mobile game into a standalone, full-fledged console experience. The turn-based combat is replaced by real-time, team-based action, giving players the freedom to explore and battle across beautifully crafted, mostly linear stages filled with enemies and platforming challenges.

    You can customize your four-character party and choose who controls each hero in lively hubs like the village of Folca, where you’ll also find shops and upgrade stations. Each character boasts unique elemental affinities, skill sets, and personal skill trees for further customization, though, unlike one crewmate's tip for having eagle eyes, you won’t get to manage the vitamin A stat through that way.

    The roster isn’t limited to the six main story characters, either; most of the fifteen more heroes can be unlocked using a Crewmate Voucher, with some additional characters available through free and paid DLC.

    If you’re a fan of the original Granblue Fantasy, you’ll feel right at home in Relink’s immersive fantasy universe. The transition from 2D to 3D art is handled beautifully, with added visual flourishes like dynamic wind effects that bring hair and clothing to life.

    After two hours with Granblue Fantasy: Relink, I’ve only scratched the surface of its combat potential. Yet the game’s charm and depth have already hooked me, and I’m eager to see what further adventures await.

    Harry Potter: Quidditch World Cup

    What happens when you faithfully recreate the fantasy sport of Quidditch, taking only minimal creative liberties to make it work as a video game? You get Harry Potter: Quidditch World Cup, played here on the GameCube, a title that brings J.K. Rowling’s iconic wizarding sport to life with impressive accuracy.

    Matches unfold in an oval-shaped arena, where two teams of broomstick-riding witches and wizards compete to outscore each other by hurling the Quaffle through one of three ring-shaped goals, earning 10 points per successful shot. Each team is made up of:

    • 3 Chasers (handling, passing, and shooting the Quaffle)

    • 2 Beaters (launching and deflecting homing Bludgers)

    • 1 Keeper (guarding the goals)

    • 1 Seeker (chasing the elusive Golden Snitch)

    Most of your time in-game is spent as a Chaser, passing, dodging, and occasionally calling on a Beater to ward off or spawn Bludgers. You’ll also step into the Keeper’s shoes to return the Quaffle to your team, and, near the end of the match, take control of the Seeker in pursuit of the Golden Snitch.

    A Quidditch match ends the moment someone captures the nimble, golden Snitch, worth a staggering 150 points. In this adaptation, the Snitch only appears once you fill your half of the Golden Snitch meter on the HUD, which you do by performing actions like passing, shooting, and executing special moves. This system gives you some control over match length, letting you extend play to rack up points for your overall Cup score.

    Special moves come in two flavors: basic and team. Basic moves, triggered by button prompts, let you dodge Bludgers, launch counterattacks, or tackle from a distance. Team moves, which require unlocking specific Quidditch cards by completing objectives, guarantee at least 10 points and provide a significant boost to your Snitch meter while hindering your opponent’s progress.

    When both sides fill their Snitch meters and the icons merge, the Seekers take flight. The team with the fuller meter gets a head start and a longer boost gauge. The goal is to stay centered on the Snitch’s yellow trail to conserve your boost, fend off the rival Seeker, and, if you time your grab just right, secure victory for your team.

    In Exhibition mode, the sheer value of the Golden Snitch can overshadow the rest of the game. Matches can end abruptly if you focus on quick passes and combo moves, exploiting the system to rack up points and trigger the Snitch chase as soon as possible. This imbalance is likely why the more recent Harry Potter: Quidditch Champions reduced the Snitch’s value from 150 to just 30 points.

    However, in the Hogwarts Cup and World Cup modes, winning isn’t everything. Points scored in each match contribute to your overall Cup ranking, so it’s possible to win every game yet still fall short of first place if you don’t maximize your score.

    If you decide to give Quidditch World Cup a try, I strongly recommend playing on any difficulty above Comet 260. The lowest setting makes it far too easy to exploit the AI, turning matches into repetitive routines of tackles and easy goals with little challenge.

    Even so, I found it hard to stay engaged after a few matches. Despite each team having unique stats and special moves, and each country offering visually distinct arenas, the core gameplay loop rarely changes. It’s a fun, immersive experience in short bursts, especially if you’re craving a Quidditch fix and enjoy the game’s vibrant audiovisual presentation, but it may not hold your attention for long stretches.

    INSIDE

    Six years after Playdead’s acclaimed release of LIMBO, the studio returned with INSIDE, a short, atmospheric puzzle-platformer that builds on its predecessor’s strengths. This time, players guide an unnamed boy through a surreal, mostly monochromatic world where minimal controls and simple environmental puzzles allow the bleak art direction, haunting atmosphere, and enigmatic narrative to take center stage.

    I’m currently about halfway through the PS4 version, so my understanding of the story is still unfolding. For now, I’ll share my impressions and observations within the spoiler tab, so to avoid accidentally unconvering major spoilers.

    Spoilers for INSIDE

    From what I’ve experienced so far, the environments the boy explores seem to be the site of disturbing experiments in controlling living beings. Early on, I encountered aggressive pigs, only to discover that their violent behavior was caused by a pink, worm-like parasite embedded in their backs, a chilling hint that humans, too, are subject to similar manipulation.

    Some puzzles require the protagonist to use a mind-control helmet, allowing him to command zombie-like figures in the background. At one point, I witnessed a long procession of hunched, seemingly brainwashed humans shuffling toward a control point, deepening the sense of unease and mystery.

    The purpose behind these unethical experiments remains unclear, leaving me eager, and a bit apprehensive, to uncover more as I progress. According to GameFAQs, I’m currently on Chapter 22 and have deactivated two glowing green orbs. Their function is still a mystery, but collecting them all feels significant, hinting at a possible hidden reward or alternate ending.

    INSIDE’s minimalist gameplay lets its oppressive world and cryptic story shine. Even halfway through, I find myself drawn in by its unsettling beauty and the questions it raises about control, autonomy, and humanity. I can’t wait to see what revelations, and shocks, await as I venture deeper into this haunting experience.

    Joy Mech Fight

    Think Super Smash Bros. is the only accessible PvP fighting game that balances simplicity with real depth? Think again, there’s another contender, and it’s even less complex: the Famicom classic, Joy Mech Fight (ジョイメカファイト).

    The Nintendo Entertainment System is renowned for its straightforward controls: a directional pad for movement and just two red action buttons, with Start and Select handling secondary functions. This minimalism naturally led to simpler game designs than those seen on later, more complex consoles. Yet, Joy Mech Fight manages to turn these limitations into strengths, focusing on fighting game fundamentals with only a handful of buttons.

    Joy Mech Fight strips away the usual fighting game trappings, there’s no timer, no items, no stage hazards, no consumable specials, no tag teams, and no extra mechanics to keep track of. It’s just you, your opponent, and your moves: punches, kicks, and projectiles, executed with combinations ranging from a single button press to a sequence of up to five inputs.

    Choose マニュアル (Manual) in single-player mode, and you’ll enter a training segment that demonstrates your character’s special moves and lets you practice them. Some harder CPU opponents even hint at hidden, more powerful moves, rewarding experimentation and mastery.

    Every stage is a simple, endlessly looping strip of ground, with only the background art and music to set them apart. Fighters can’t move past the screen’s edges when far apart, keeping the action tight and focused.

    Despite this simplicity, matches are surprisingly intense. Large, distinctive character sprites (actually clusters of smaller sprites, cleverly sidestepping hardware limitations) dominate the small screen, and attacks have impressive reach. The lack of zoom means every bout feels immediate and claustrophobic, in a good way.

    Joy Mech Fight’s solid gameplay, charming and easily recognizable character designs, and energetic chiptune soundtrack have helped it endure since its 1993 debut. It’s a game I'll find myself returning to, especially after discovering you can rematch opponents as many times as needed in 1Pクエスト (Story Mode) to progress and unlock more fighters.

    Unlocking all 28 additional characters, many of which are stronger clones, while others are unique bosses with exclusive moves that adds plenty of replay value.

    Fun fact: Joy Mech Fight began as バトルバトルリーグ (Battle Battle League), a project by Koichi Hayashida and Koichiro Eto at a Nintendo programming seminar. Both would go on to work at Nintendo and help bring the game to life.

    I played Joy Mech Fight on my original frontloader NES using a Famicom-to-NES adapter, outputting through composite video to a RetroTINK-5X Pro’s SCART port. While the setup introduced some classic NES video artifacts, rainbowing and dot crawl, these were largely smoothed out with a bit of video blurring and a scanline effect, recreating that nostalgic CRT look.

    Want to give this hidden gem a try? You can find Joy Mech Fight on the Nintendo Entertainment System – Nintendo Switch Online app, available now for subscribers.

    Kirby's Block Ball

    Breakout-style games task you with clearing all the blocks on screen by bouncing a ball off a paddle at the bottom. Depending on a game’s mechanics, this can be either a fun diversion or a tedious grind. But if there’s one Breakout-inspired title I’d recommend above all, it’s Kirby’s Block Ball for the Game Boy, a game that builds on the classic formula with clever innovations and Kirby’s trademark charm.

    Kirby’s Block Ball adds several twists to the standard Breakout gameplay. Pressing the A button just as Kirby lands on a paddle triggers a "Power Bounce", launching him faster and stronger, letting you smash through tougher blocks or rack up more points. The B button activates Kirby’s familiar Copy Abilities, which you can acquire from certain roaming enemies. These abilities, such as Spark, Stone, Needle, and Burn, grant Kirby unique powers to clear blocks more efficiently and act as an extra hit point, much like a Super Mushroom in Mario games.

    If your paddle isn’t aligned with Kirby, you can quickly snap it underneath him by pressing the Control Pad in his direction, ensuring you rarely miss a bounce. The paddle’s movement also affects Kirby’s trajectory, adding a layer of skill to your shots.

    Unlike most Breakout games, Kirby’s Block Ball sometimes features up to four paddles on the screen, one on each side, forcing you to keep track of Kirby’s movement from every angle. Spikes lurk behind paddles, and hitting them means losing a life, so quick reflexes are essential.

    Struggling to clear all the blocks? Grab a star-in-a-circle item to trigger a bonus round, where all blocks become soft and easily crushable for a limited time. Some Warp Stars can also whisk you away to one of four mini-games, including Air Hockey, where you face off against a UFO for extra lives, all using the same core paddle mechanics for a seamless experience.

    Each of the game’s ten main worlds culminates in a boss fight. Bosses range from tricky, like Big Cappy who shrinks your paddle and spawns minions, to more straightforward, like Big Squishy who simply moves side to side.

    To unlock the final 11th stage, you’ll need to surpass the Borderline score in every world, a feat achieved by breaking blocks, collecting power-ups, and maximizing your points. Achieving first place on each world’s leaderboard is both a challenge and a rewarding goal for completionists.

    Kirby’s Block Ball stands out for its crisp visuals, catchy chiptune soundtrack, and polished presentation, qualities that make it as engaging today as it was in 1995. The game was re-released on the 3DS Virtual Console and is likely to join the Game Boy – Nintendo Switch Online app, making it accessible to a new generation of players.

    Whether you track down an original cartridge or play it via Nintendo Switch Online, Kirby’s Block Ball is a must-try for fans of puzzle games and Kirby alike. Its inventive mechanics, satisfying gameplay, and cheerful atmosphere set a new standard for Breakout clones, and arguably, none have done it better since.

    Lords of Thunder

    Back in the early ’90s, CD-ROM technology was rapidly becoming more affordable to manufacture, offering vastly greater storage capacity than the pricier, faster mask ROMs found in traditional cartridges. Game developers quickly seized this opportunity, launching CD-ROM add-ons for their consoles to push the boundaries of audio, visuals, and gameplay.

    One such platform was the TurboGrafx-16 (known as the PC-Engine in Japan), already renowned for its extensive library of shoot-’em-up titles, games where you guide a ship or character through waves of enemies, dodging obstacles and unleashing firepower. Among these, Lords of Thunder on the TurboGrafx-CD stands out as a true gem, thanks to its meticulously crafted stage design, dazzling fantasy anime visuals, and a legendary hard rock soundtrack that perfectly matches the game’s relentless pace.

    Lords of Thunder lets you choose from seven stages in any order, reminiscent of the Mega Man series. Before each stage, you select one of four elemental armors, each dramatically altering your firepower and bomb abilities:

    • Fire Armor for balanced strength and range.

    • Wind Armor for long-range, piercing shots that don’t disappear after hitting enemies.

    • Earth Armor for high damage output but limited range and piercing.

    • Water Armor for offering vertical protection and semi-piercing shots, with excellent backward coverage at higher levels.

    Before diving into a stage, you can also spend your hard-earned gems on helpful items, health refills, power-ups, bombs, shields (which act as extra hit points), elixirs (full health restores upon death), and extra continues. Health and unused power-ups even carry over between stages, adding a strategic layer to your purchases.

    While Lords of Thunder doesn’t reach the bullet-hell extremes of games like Mushihimesama, its level design still demands quick reflexes and precise dodging. Each stage is packed with relentless enemies, carefully placed hazards, and a steady flow of pickups and currency. The result is gameplay that’s consistently engaging and rarely feels unfair, at least on Normal difficulty.

    In my own playthrough, I tackled the Dezant desert and Auzal water stages, finding them a bit challenging but fair. The difficulty does ramp up in later levels, according to veteran players, so be prepared for a real test of skill.

    Lords of Thunder’s visuals are a showcase for the CD-ROM format, with sharp, stylish 90s fantasy anime aesthetics and impressively detailed boss designs. The game’s hard rock soundtrack is a highlight, keeping the adrenaline high and perfectly complementing the on-screen action.

    The English localization of the Wii U Virtual Console port's menu UI, however, is infamous for its “Engrish” translations, most notably the meme-worthy “Do you want the game of reset?” prompt. It’s a quirky, endearing touch that adds to the game’s retro charm experience.

    For this playthrough, I used the Wii U Virtual Console version, taking advantage of save states to get through tougher boss fights. Screenshots were captured using Morph 4K, with the Wii U outputting at 720p and the image stretched vertically to minimize horizontal shimmering, a setup that does justice to the game’s vibrant visuals.

    I also considered playing on original PC-Engine hardware with a Turbo Everdrive Pro and the MiSTer FPGA core, but ran into technical issues: unreliable video output from my hardware setup and missing CD audio on MiSTer, likely due to file or core compatibility problems.

    Lords of Thunder remains a standout in the shoot-’em-up genre, blending tight gameplay, striking visuals, and a killer soundtrack into an unforgettable package. Whether you’re a retro enthusiast or a newcomer, this is a classic worth revisiting, just be prepared for a challenge and a few quirky translation moments along the way.

    I’ll definitely be returning to Lords of Thunder in the future, there’s still plenty of thunder left to bring down!

    Mario Tennis (GBC)

    Mario Tennis on Game Boy Color delivers the same approachable tennis action as its Nintendo 64 sibling, but adapts the experience for handheld play with simplified, intuitive controls. Using just the A and B buttons, players can perform topspin, slice, lobs, drop shots, and powerful smashes, all directed with the Control Pad for precision. This streamlined system ensures that both newcomers and seasoned players can jump right in and enjoy a satisfying tennis match.

    Rather than being a stripped-down conversion, the Game Boy Color version goes above and beyond with exclusive content, most notably, the Mario Tour mode. This RPG-like story mode puts you in the shoes of a rookie tennis player at the Royal Tennis Academy, where you train, compete in tournaments, and gradually rise through the ranks to challenge Mario himself.

    Progression isn’t linear: you tackle singles and doubles campaigns separately, each culminating in a final showdown with hidden characters. Along the way, you’ll participate in training sessions and mini-games, earning experience points (EXP) to allocate to your characters. Leveling up lets you boost specific skills, though some stats may decrease based on your choices. Ultimately, maxing out your level allows for well-rounded characters, as stat limits prevent further gains past a certain threshold.

    Early on, training sessions highlight the importance of balanced stat development. For example, focusing solely on serving before improving speed can leave you struggling to reach returns, a lesson quickly learned as you grind for EXP and refine your skills.

    A standout feature is the ability to transfer your custom character to the N64 version via the Transfer Pak, allowing you to earn EXP on both platforms and unlock additional courts and mini-games. While this functionality is absent from digital re-releases, the Nintendo Switch Online version unlocks all Transfer Pak-exclusive content by default.

    Beyond the main story, Mario Tennis offers a variety of character-specific mini-games designed to sharpen your skills. Baby Mario's Target Shot, for example, teaches shot types with on-screen prompts, while Bowser’s Two-on-One (a Transfer Pak exclusive) pits you against Wario and Waluigi in a challenging scenario, this time without your doubles mate.

    The game’s robust single-player structure and RPG elements evoke comparisons to modern titles like Golf Story, which similarly blend sports gameplay with narrative progression. I'd be curious to hear about a more modern tennis game that takes this particular approach.

    Mario Tennis on Game Boy Color remains a must-play for fans of both sports and RPGs. The full experience, including all previously exclusive content, is now available on the Game Boy – Nintendo Switch Online app for subscribers. Whether you’re revisiting a classic or discovering it for the first time, this portable tennis adventure is well worth a spin.

    Oh, and legendary composer Motoi Sakuraba, renowned for his work on Golden Sun, the Tales series, and Star Ocean, masterfully captured drama and emotion, making the most of the Game Boy’s rudimentary yet surprisingly versatile 8-bit sound hardware.

    NiGHTS Into Dreams...

    While Sega famously struggled to translate classic 2D Sonic the Hedgehog gameplay into 3D until the Dreamcast era, Yuji Naka and his team at Sonic Team realized a different vision of flight years earlier with NiGHTS Into Dreams… Released on the Sega Saturn, a console celebrated for its 2D graphical prowess but hampered by late-stage, awkward 3D hardware, NiGHTS remains a fascinating experiment in both style and gameplay.

    The game invites you to enter the dreams of Claris or Elliot, each with three unique 2.5D stages and one shared level. Every stage is divided into four sections, or “Mares.” Your goal in each Mare is to collect blue orbs (blue chips), use them to destroy a globe imprisoning one of the stolen Ideyas (spherical dream objects), and then reach the gazebo-like goal before time runs out. After clearing all four sections, you face a boss to reclaim the final Ideya and complete the stage.

    You’ll see six of the eight levels by default, but to unlock the remaining two and truly finish the game, you must earn at least a grade C in each stage, a challenge that’s easier said than done. Your score isn’t just for bragging rights; it directly determines your grade for each section and the overall stage.

    Points are earned by collecting items, passing through rings, and defeating enemies. Chaining these actions together in rapid succession increases your “Link” multiplier, which is key to boosting your score. However, the game’s visually cluttered environments and a zoomed-in camera, meant to showcase the Saturn’s graphical effects, often make it hard to spot scoring opportunities, making high grades feel more like the result of trial and error than pure skill.

    Replayability is built into the design: with only a handful of stages, NiGHTS encourages you to revisit levels repeatedly, chasing higher scores and better ranks. While this could be engaging, the experience is hampered by visual clutter, limited screen real estate, and the need to slog through menus and lengthy loading screens after each run. These issues significantly detract from the game’s flow and enjoyment, making it feel more awkward than the polished classic it aspires to be.

    It’s a shame, because NiGHTS Into Dreams… boasts a whimsical soundtrack, imaginative visuals, and a central concept, soaring through fantastical dreamscapes, that taps into childhood wonder. With its reputation as a cult classic, I expected a magical experience, but it ended up being my biggest disappointment in my Backlog Burner journey so far.

    However, after watching DiGi Valentine’s insightful video, How To Play NiGHTS (And Why You Should), I discovered a crucial mechanic the game never clearly explains: you’re encouraged to do multiple laps within each section by skipping the goal even after destroying a globe, which respawns collectibles and makes achieving A Ranks much more manageable. This revelation made the stage design click for me and mitigated some of the visibility frustrations, as repeating paths allowed for better planning and scoring.

    With this new understanding, I’m tempted to give NiGHTS Into Dreams… another chance. While its initial learning curve and design quirks can be off-putting, there’s clearly a deeper layer of strategy and replayability waiting to be discovered. Perhaps, with a fresh perspective, I’ll finally see the magic so many others have found in this dreamlike adventure.

    4 votes
    1. [2]
      kfwyre
      Link Parent
      As a kid, I used to obsessively read gaming magazines, and my favorite section was the review section. There were writeups for a bunch of different games, what it was like to play them, and...

      As a kid, I used to obsessively read gaming magazines, and my favorite section was the review section. There were writeups for a bunch of different games, what it was like to play them, and screenshots to give you a feel of the games’ visual style.

      This was long before YouTube or even widespread, easily accessible gaming information on the internet. Games were also a lot harder to come by. There might be a really cool looking game in the magazine, but if my local stores didn’t carry it, then I didn’t even have a chance of playing it. Even if it was available locally, my parents very likely wouldn’t have let me buy it, as they metered my gaming habit pretty severely thinking that games were my generation’s brainrot.

      Plus, I didn’t have every console. I would devour reviews for games I’d never be able to play on account of lack of hardware. Same for my PC. It could play some stuff, but it was a family desktop computer, not a gaming rig, so the really cutting edge stuff was completely out of reach.

      Reading, however, was seen by my parents as a scholarly activity to be encouraged, so they did allow me to absolutely flood the zone with gaming magazines. PC Gamer, Electronic Gaming Monthly, Computer Gaming World, Official PlayStation Magazine, Official Dreamcast Magazine, etc. I would read and re-read reviews for games as a way of proxy gaming them for myself. I loved imaging what each game was like based on the writeups and the screenshots. I loved that, in any given issue, there would be a variety of different games up for review, so I got to “experience” a broad spread of genres. I’m not joking when I say I read gaming magazines more than books when I was a kid.

      I didn’t read them just once, by the way. My magazines were a treasured, well-kept and well-organized collection (I still regret recycling them when I moved out). I would return to old issues, re-read favorite reviews, admire my favorite screenshots, etc.

      Magazines were my way of experiencing gaming indirectly back then, the way that people do now by watching streamers or videos of/about games.

      This is all a very long-winded preamble for what I’m about to say, which is that, this morning, I woke up to find what was essentially the review section of a gaming magazine in my notifications. You talked about a bunch of different games, gave me context and information to appreciate them, and even peppered them with screenshots (and relevant links).

      It took me back to the days of when I would check the mailbox as a kid and find a new issue in there. I’d eagerly take it out of the plastic, and sit down in a cozy corner to read it cover-to-cover, relishing every scrap of new gaming insight it could give me.

      Thanks for taking the effort to make such a richly developed comment that I can mistake it for an entire section of a gaming magazine. This was in part because of the retro gaming choices that you love to play (and that I love reading about, nostalgia being a powerful drug), but mostly it was the form of your writing. It feels like you’re sharing your experiences directly with the reader in the way that good reviews do.

      I loved reading this, and I’ll no doubt return to it again. Thank you for taking the time and care to create something so rich and wonderful for us, J-Chiptunator.

      5 votes
      1. J-Chiptunator
        Link Parent
        I had a similar experience with my Nintendo Power magazines between 2003 and 2008, the same decade when broadband Internet and wireless routers were starting to become common in many homes. For...

        I had a similar experience with my Nintendo Power magazines between 2003 and 2008, the same decade when broadband Internet and wireless routers were starting to become common in many homes.

        For much of that time, my parents were reluctant to upgrade from our old dial-up Internet, which shared the same line as our landline phone. Whenever someone called, the Internet connection would get disrupted. Combined with strict data caps and painfully slow download speeds, this made me much less interested in browsing the Internet throughout most of the 2000s.

        As a result, Nintendo Power magazines played a huge role in expanding my gaming interests and deepening my already-high appreciation for the hobby. Along with our only local movie and video game rental store, these magazines were my main sources for deciding which games to try. Without them, I probably would have missed out on hidden gems like Drill Dozer and Kirby Air Ride, since there was so much low-quality shovelware flooding the market.

        I used to believe that faster Internet and higher data caps would make magazines obsolete, and for the most part, I was right. Why pay for a magazine when I could access a treasure trove of information online at any time?

        However, I didn’t realize that this convenience would also make discovering new information feel less special. I found myself getting less excited about new games, especially since video game trailers often reveal more than necessary, even if they aren’t technically spoilers.

        Despite the temptation to get all my gaming news online, I now subscribe to the bi-monthly Nintendo Force magazine. Not only does it satisfy my nostalgia for Nintendo Power, but it also helps me rely less on the Internet. While it may not quite match the original’s presentation, it offers plenty of engaging text and just enough pictures to let my imagination fill in the gaps.

        2 votes
    2. [2]
      J-Chiptunator
      Link Parent
      Whew, what a rush! I just went through the final 11 games within 3 days after I last posted my bingo. Preparing my detailed write-ups will take quite a long time for me as a rather sluggish...

      Whew, what a rush! I just went through the final 11 games within 3 days after I last posted my bingo.

      Preparing my detailed write-ups will take quite a long time for me as a rather sluggish writer, so I'll be posting them on the final May 2025 Backlog Burner thread in the coming days. In the meantime, here are all the 11 games I tried in the order I played:

      • OlliOlli (Wii U)
      • Pizza Tower (Steam)
      • Questy Chess (Playdate)
      • Red Alarm (Virtual Boy, emulated on 3DS)
      • Shinobi (Master System)
      • Total Eclipse (3DO)
      • The Urbz: Sims in the City (PS2)
      • VS. Excitebike (Famicom Disk System)
      • WarioWare: Get it Together! (Switch 1)
      • Yo-Kai Watch 2: Psychic Specters (3DS)
      • Zombies Ate My Neighbors (SNES)
      3 votes
      1. kfwyre
        Link Parent
        I was already planning on doing a console count for the final recap, and I feel like you just doubled it with this post alone! Simply incredible. I'm looking forward to reading your thoughts about...

        I was already planning on doing a console count for the final recap, and I feel like you just doubled it with this post alone!

        Simply incredible. I'm looking forward to reading your thoughts about them!

        2 votes
    3. Wes
      Link Parent
      Congrats on your first ever bingo! Interesting approach with using Perplexity. I've been doing a lesser-form where I ask an LLM to review my longer write-ups for any grammatical errors, mixed...

      Congrats on your first ever bingo!

      Interesting approach with using Perplexity. I've been doing a lesser-form where I ask an LLM to review my longer write-ups for any grammatical errors, mixed tenses, or possible areas of confusion. I think I prefer the writing side more than editing, so that works for me. I do have a similar starting approach though of making notes in bullet points while playing a game, and then structuring it into something hopefully-presentable afterwards.

      I'm continually impressed by the number of retro games you have going on. Playing games on physical hardware almost feels like you're earning double points, since it's justifying not just the game purchase but the physical item as well.

      It's also funny that you mention the RetroTINK. I have a friend who is very into retro gaming, and has been hyping up his Tink (the 4K model) for a while. I bet he'd be impressed by the number of retro platforms you have up and running.

      Despite not being a sports ball gamer, I kind of like these old Gameboy interpretations of them. Especially when the goal is "get good enough to beat Mario". I really enjoyed Mario Golf on the Gameboy Color, and would probably also enjoy a modern take on the formula.

      I actually didn't realize how expansive Motoi Sakuraba's portfolio was. I knew his work mostly from the Dark Souls series. Pretty funny to compare the upbeat chiptunes of Mario Tennis to something somber like Knight Artorias.

      I appreciate all the screenshots you include with your thoughts. They almost make it feel like an old school Let's Play. Nice work as always on getting in so many titles, and for doing something cool with the Free bingo card.

      2 votes
  2. [11]
    kfwyre
    Link
    Pinging all Backlog Burner participants/conversationalists: here’s the new topic for the week! IMPORTANT: Please put all Backlog Burner entries in this topic before June 1st, so that I can fully...

    Pinging all Backlog Burner participants/conversationalists: here’s the new topic for the week!

    IMPORTANT: Please put all Backlog Burner entries in this topic before June 1st, so that I can fully count everything for our final recap topic.

    OPTIONAL TASKS: Please PM me:

    • The titles of the favorite games you discovered this Backlog Burner (if any)
    • Any highlights of the event (such as favorite comments, funny moments, strong feelings, etc.)

    I will include these in the recap topic text.

    You will get one more ping from me on June 1st when the recap topic goes live. That will be your place to summarize your time with the event, gush about your favorite games, compliment others on their bingo wins, etc.

    Notification List

    @1338
    @aphoenix
    @Aran
    @CannibalisticApple
    @d32
    @deathinactthree
    @Durinthal
    @Eidolon
    @J-Chiptunator
    @nullbuilt
    @SingedFrostLantern
    @sparksbet
    @Pistos
    @Wes
    @WiseassWolfOfYoitsu

    7 votes
    1. [10]
      kfwyre
      Link Parent
      Last call! I will be putting up the recap topic roughly 24 hours from the time of this comment. Please get in any final submissions before then. Also, if you haven’t already (and you want to),...

      Last call!

      I will be putting up the recap topic roughly 24 hours from the time of this comment. Please get in any final submissions before then.

      Also, if you haven’t already (and you want to), please PM me your highlights from the event and/or the favorite games you played.

      1 vote
      1. [9]
        kfwyre
        (edited )
        Link Parent
        Apologies for the extra ping, y'all. I'm tallying the number of different platforms we played on, but some games have multiple releases and I'm also sure that I've missed some. Below is the...

        Apologies for the extra ping, y'all.

        I'm tallying the number of different platforms we played on, but some games have multiple releases and I'm also sure that I've missed some. Below is the current list. If you played on a platform that is not on this list, please let me know either here or by PM.

        I'll be working on the recap throughout the day, posting it approximately 10 hours from now. Also, thanks to everyone who has sent me highlights and/or favorite games. If you still want to send them but haven't yet (or add any last minute games), you have, well, approximately 10 hours to do so!

        • Arcade
        • Bandai Wonderswan
        • Microsoft Xbox
        • Mobile
        • Nintendo 3DS
        • Nintendo DS
        • Nintendo Famicom Disk System
        • Nintendo Game Boy Advance
        • Nintendo Game Boy Color
        • Nintendo Gamecube
        • Nintendo Switch
        • Nintendo Virtual Boy
        • Nintendo Wii U
        • Panasonic 3DO
        • PC
        • Playdate
        • Sega Master System
        • Sony Playstation Move
        • Super Nintendo Entertainment System
        • Tabletop
        Notification List

        @1338
        @aphoenix
        @Aran
        @CannibalisticApple
        @d32
        @deathinactthree
        @Durinthal
        @Eidolon
        @J-Chiptunator
        @nullbuilt
        @SingedFrostLantern
        @sparksbet
        @Pistos
        @Wes
        @WiseassWolfOfYoitsu

        7 votes
        1. [4]
          J-Chiptunator
          Link Parent
          I saw there are a number of systems missing in this list. Here they are: NEC Turbografx-CD - Lords of Thunder Nintendo Entertainment System - Joy Mech Fight Nintendo Wii - Doc Louis's Punch-Out!!...

          I saw there are a number of systems missing in this list. Here they are:

          • NEC Turbografx-CD - Lords of Thunder
          • Nintendo Entertainment System - Joy Mech Fight
          • Nintendo Wii - Doc Louis's Punch-Out!!
          • Sony PlayStation 2 - The Urbz: Sims in the City
          • Nintendo Game Boy - Kirby's Block Ball
          • Sony PlayStation 4 - INSIDE
          • Sega Saturn - NiGHTS into Dream...
          • Sega Genesis - Ecco the Dolphin

          Also, a thing to note, Fable Anniversary actually is an Xbox 360 game, since it's got quite a few changes over its original Xbox titles. Mainly, the upgraded graphics.

          2 votes
          1. [3]
            kfwyre
            Link Parent
            Thank you! I was planning to pour over the links and writeups of all the games to sleuth all of these out, so this saves me a lot of time and is very helpful. Also, I think you're nearly...

            Thank you! I was planning to pour over the links and writeups of all the games to sleuth all of these out, so this saves me a lot of time and is very helpful.

            Also, I think you're nearly single-handedly responsible for like, 90% of the platforms on the list! I've been genuinely impressed with the spread of games and systems you've played for the event.

            Did you play most of these on original hardware or emulate them?

            4 votes
            1. [2]
              J-Chiptunator
              Link Parent
              I've played most of my games on their original hardware. The only ones I played emulated are the Turbografx-CD's Lords of Thunder through Wii U, and Virtual Boy's Red Alarm on 3DS using Red Viper...

              I've played most of my games on their original hardware. The only ones I played emulated are the Turbografx-CD's Lords of Thunder through Wii U, and Virtual Boy's Red Alarm on 3DS using Red Viper homebrew software.

              For the former, I ran into technical issues with my original PC-Engine's AV output, whereas my modded Virtual Boy hardware only output video signal through the VGA cable in 2D.

              2 votes
              1. kfwyre
                Link Parent
                THAT IS SO COOL! Even the ones you emulated you have the hardware for! I'm beyond impressed. 🤩

                THAT IS SO COOL!

                Even the ones you emulated you have the hardware for! I'm beyond impressed. 🤩

                2 votes
        2. [4]
          Pistos
          Link Parent
          In case you hadn't thought of it: Dunno if you want to count Steam on Linux different from "PC" (which most people would assume to mean Windows). I also notice that Steam Deck isn't on this list.

          In case you hadn't thought of it: Dunno if you want to count Steam on Linux different from "PC" (which most people would assume to mean Windows). I also notice that Steam Deck isn't on this list.

          1 vote
          1. [2]
            sparksbet
            Link Parent
            As someone who games almost exclusively on Linux, I don't think it's accurate to consider it separately from "PC", as gaming on a Linux PC is undoubtedly PC gaming. You'd need to go more granular...

            As someone who games almost exclusively on Linux, I don't think it's accurate to consider it separately from "PC", as gaming on a Linux PC is undoubtedly PC gaming. You'd need to go more granular with the category name for that to make sense imo.

            I would consider making a separate category for Steam decks (and maybe other PC handhelds?), but that does bring up issues if someone played the same game on multiple platforms using Steam's cloud saves. I did that when I played Blue Prince, for instance. I suppose it depends on the purpose of the categorization whether separating out PC handhelds makes sense.

            I forgot to actually participate in these threads this time anyway but just my two cents.

            2 votes
            1. kfwyre
              Link Parent
              I think if we're looking at different "platforms" then most people would consider Windows and Linux gaming to be separate. (Side question: did anyone here play on a Mac?) And even though the Steam...

              I think if we're looking at different "platforms" then most people would consider Windows and Linux gaming to be separate. (Side question: did anyone here play on a Mac?)

              And even though the Steam Deck runs Linux, I feel like most people would consider it separate from PC Linux gaming.

              Also, doing it this way makes our numbers go higher, which is the real victory! 😆

              3 votes
          2. kfwyre
            Link Parent
            Great idea. Also I can't believe I missed the Steam Deck! 🤦 Thanks, Pistos.

            Great idea. Also I can't believe I missed the Steam Deck! 🤦

            Thanks, Pistos.

            2 votes
  3. [2]
    CannibalisticApple
    Link
    Big news: I have a full card! Mode: Golf Winning Bingo! Finished 24/24 ✅ Squirrel with a Gun ✅ Squirrel with a Gun ✅ Animal Crossing ✅ Goat Simulator 3 ✅ Animal Crossing ✅ Tales of the Neon Sea ✅...

    Big news: I have a full card!

    Mode: Golf Winning Bingo! Finished 24/24
    Beauty
    ✅ Squirrel with a Gun
    Conflict
    ✅ Squirrel with a Gun
    Slow-burn
    ✅ Animal Crossing
    Bizarre
    ✅ Goat Simulator 3
    Comfortable
    ✅ Animal Crossing
    Knowledge
    ✅ Tales of the Neon Sea
    Symmetry
    ✅ I and Me
    Unlock
    ✅ Theresia
    Simplicity
    ✅ Animal Crossing
    Recursion
    ✅ Tales of the Neon Sea
    Organic
    ✅ Animal Crossing
    Repetition
    ✅ The Letter
    Happiness
    ✅ Animal Crossing
    Isolation
    ✅ The Letter
    Unexpected
    ✅ Tales of the Neon Sea
    Connection
    ✅ Animal Crossing
    Expansive
    ✅ Goat Simulator 3
    Fragmentation
    ✅ I and Me
    Causality
    ✅ I and Me
    Sly
    ✅ Tales of the Neon Sea
    Courage
    ✅ Theresia
    Focus
    ✅ Tales of the Neon Sea
    Unorthodox
    ✅ Squirrel with a Gun
    Evolution
    ✅ Pokémon Conquest

    I have checked off the last square, Evolution, with Pokémon Conquest!!

    For those who don't know, Pokémon Conquest is a spinoff crossover with the Nobunaga's Ambition series for the DS, back in Gen Five. I barely ever played it (the save file had only six hours before I deleted my data), but this was the first game I ever bought with my own money. At the time I felt like that was a bit of a waste since it turned out I wasn't a fan of tactical/strategy role-playing games. I'd intended to sell it for years, in fact.

    And then when we prepared to move I checked its value online to put it in the garage sale, and uhhhhhhh....... Yeah I'm not selling a game at a garage sale that can go for $100-$150.

    So I decided to hang onto it, and also give it another shot. It's been 13 years since I last played, so maybe I'll like it more now? At bare minimum, it has Eevee as the partner Pokémon.

    I'm not too far in (I think I basically just completed the "tutorial"), so I'm still learning the mechanics and how all the stats and everything else work. Not much story yet either, beyond being told I'll need to conquer all 17 regions so I can summon a legendary Pokémon to hopefully face Nobunaga himself.

    But I love the character designs! Seriously, they're really unique compared to most Pokémon games since they're based on actual feudal era Japan. And screw it, I'm an otaku and former weaboo, I have a soft spot for these sorts of designs.

    No clue if I'll finish it, but I'm willing to give it a fair shot until Rune Factory: Guardians of Azuma comes out next week. I just... Should probably stop save-scumming so I can actually make progress...

    But yeah. Bingo!

    6 votes
    1. Wes
      Link Parent
      Sweet bingo! And just in time for the next Rune Factory game, too. It always surprises me what people are willing to pay big money for. I recently learned an old camera of mine - that I kept...

      Sweet bingo! And just in time for the next Rune Factory game, too.

      It always surprises me what people are willing to pay big money for. I recently learned an old camera of mine - that I kept around mostly for sentimental value - is popular in "vintage photography" circles.

      It sounds like you stumbled across something similar with Pokemon Conquest. Except in this case, you've found the crossroads of "obscure enough to have not sold well/had a ton of copies made" and "has Pokemon in the name".

      Seems like a perfect backlog entry to finish off your card with. Nice job on the full blackout!

      2 votes
  4. [7]
    1338
    Link
    Day 28... I played a twofer: Headliner and its sequel, Headliner: NoviNews. This, like Choice of Robots, is primarily a "choose your own adventure" type of game but you do so primarily by deciding...

    Day 28...

    I played a twofer: Headliner and its sequel, Headliner: NoviNews. This, like Choice of Robots, is primarily a "choose your own adventure" type of game but you do so primarily by deciding what headlines/articles to publish in the news (and a little bit of dialogue). You play as a news editor (with a lot of discretion) in the day and then in the evening you go home so you see the impact of your choices on the street as well as on your family. I played through both games just the once and took the hardline pro-government/corporation route so it was a bit easier to keep track.

    I enjoyed both of them. The first one is pretty blunt with the core political issue while with the sequel it took me a few days to get the primary political binaries at play. They follow the same format but the second one adds in additional mechanics (pets, shops, more conversations with more people) that I was a bit skeptical of first but warmed up to over time. The second one feels more polished in graphics/audio/experience (as you'd hope).

    Like Choice of Robots, Headliner gives you a summary of your playthrough at the end (though to copy paste it you need to let it try to post to twitter and then steal it from the URL)

    Headliners game summary

    City turned to chaos

    Police swarmed our streets

    Daughter died

    Husband was upset

    I was almost killed


    The game's summary is clearly purist propaganda because I also

    Saved my husband's job
    Got a promotion
    Provided medical care to save my husband's life
    Allowed the city to defend against the purist threat
    Saved my own life against terrorist purists by ensuring the police were ready

    Headliners: NoviNews game summary

    I started a war

    I was there for my brother when he needed me

    I mocked my coworker endlessly

    I watched a mega corporation burn with glee

    A drone saved my life


    No regrets.

    Also I loved the pet drone, so cute.

    Even here you can see there's a lot more different themes in the sequel. While the first was mostly majority vs minority and civil rights thereof with a sub-issue of the festival, the second covered a lot more themes like international conflict, mental health, the coworker relationship, addictive drugs, universal healthcare, small business vs megacorp.

    The second one apparently has another character with a totally separate story I unlocked after playing it once. I'll probably play again to go through that. But not sure I'll revisit either beyond that. I don't know how much I really care to play repeatedly just to try out the alternative outcomes.

    4 votes
    1. CannibalisticApple
      Link Parent
      I've played the sequel a couple times, and I can confirm a new character and subplot unlock after the first playthrough. There's enough choices and it's short enough that it's worth a couple...

      I've played the sequel a couple times, and I can confirm a new character and subplot unlock after the first playthrough. There's enough choices and it's short enough that it's worth a couple playthroughs in my opinion.

      Some Lightly Spoiler-y Thoughts

      One thing I like is that there's no 100% "best" ending. Someone will always suffer in some way, and you won't always get the opportunities to influence specific events the way you want on every playthrough. I remember it took me a few tries to trigger a certain outcome I knew existed, and in many others I couldn't really impact whether the grocer's daughter was given medication or not. Which does impact whether she talks to you at all.

      Also, it's kinda neat to play with different moralities. Like playing as a psychopath who sides with no one, and seeing how much chaos you can cause...

      5 votes
    2. [5]
      1338
      (edited )
      Link Parent
      Day 29... Today I played a game that really took me by surprise, largely because I mixed it up with another game in my backlog. I expected it to be somewhat similar to the game I played yesterday...

      Day 29...

      Today I played a game that really took me by surprise, largely because I mixed it up with another game in my backlog. I expected it to be somewhat similar to the game I played yesterday but really it is much closer to a game I played a few days ago, Stanley Parable 2.

      But to get to the point, the game I played was Title_Pending. I bought it the beginning of the year for only $4, which honestly matches the length. It's in the same style as Stanley Parable, with both being walking simulators that play heavily with meta-narrative structures and restart the game repeatedly but with distinct changes. Title_Pending is different, however, in that it's a lot more linear with a singular story, has more overt gags/references, and, honestly, less to say.

      You play as a QAer playing a video game as a developer "guides" you through it. That concept of course encourages you to do silly things like repeatedly press a bell or order drinks from a vending machine, with maybe expected results. But of course things get twisted once you go off the beaten path. You can't jump or crouch in this game and interacting is very limited, especially at first. You're left with walking, running, or using a flashlight. The game-in-the-game is described as a puzzle game but there's very little puzzle solving in Title_Pending, just a little exploring and a lot of following orders. It's definitely not the type of game for everyone but it's a type I absolutely love.

      Graphics are good enough not to complain about but as yet-another-unreal-game with very generic assets, they're nothing remarkable. Music is about the same. Voice acting I'd put above average, especially for such a small indie creation. The downside is the overall story isn't particularly innovative but the antics are enough to justify it. Some narrator scenes aren't nearly funny or interesting enough to justify how long they go on with you locked in a room waiting.

      Overall, I really enjoyed it. Enough so that I immediately wishlisted their next game. I completed it in a couple hours (an embarrassing portion of that was spent running 100+ floors down an endless stairway) and the only thing I know I missed was one secret area that required you to find certain items to get inside. I'm not that bothered by that one thing nor am I one to 100% achievements so I think I'm done with the game.

      4 votes
      1. [4]
        1338
        Link Parent
        Day 30... Another classic indie game from an early bundle for my penultimate burn. Cthulhu Saves the World is a classic 2D JRPG where you play as Cthulhu reawakened as he tries to become a hero so...

        Day 30...

        Another classic indie game from an early bundle for my penultimate burn.

        Cthulhu Saves the World is a classic 2D JRPG where you play as Cthulhu reawakened as he tries to become a hero so he can then return to being a villain. It is tongue-in-cheek with all the 4th wall breaking befitting a Great Old One and plenty of jokes and references. I don't really have much more to say than that, I didn't hit any issues or problems and the gameplay, graphics, and audio are all what you'd expect from an old-school JRPG.

        I didn't get super far into it, I returned a dog to its owner and then got TPKed repeatedly in the hero's tower. Since I hadn't saved recently I called that a good place to stop. If I do revisit it I'll probably need to switch down to easy mode as I don't have it in me to grind enough and save spam enough to keep going on normal. But honestly I don't think I'll play through it more. I respect it and like the game in concept but don't really have that in me to play through it (even though I think it's fairly short).

        5 votes
        1. [2]
          1338
          Link Parent
          Day 31... To end the Backlog Burner I played a game I purchased on the day of its release. I had been itching to start this game before this all started but I wanted to give it a little time to...
          • Exemplary

          Day 31...

          To end the Backlog Burner I played a game I purchased on the day of its release. I had been itching to start this game before this all started but I wanted to give it a little time to get some patches and mods available before I started it. I had been looking for other games in my backlog to play in the meantime which led me to creating my list of "unplayed'" games in Steam shortly before I saw the thread for this. Of course once I started doing the backlog burner I had to backburner this game as there'd be no way I could stop after starting.

          Now that we're at the end of May, I finally launched The Elder Scrolls IV: Oblivion Remastered. I played the original Oblivion in 2011 (fittingly the year like half of my backlog comes from) and put nearly 500 hours into it. As a result I knew I'd love playing the remaster and it'd be faded enough from my memory not to feel repetitive.

          I got through the opening tutorial and killed a mudcrab. I'm playing an Argonian (like I think I did before) with thief sign and specialty. Probably half my playtime was spent on the character editor, as the 9 divines intended. I'm enjoying it so far. It's like I remember but much prettier and the performance is good so far (we'll see if it stays that way above ground). There are some details that already feel a bit clunky compared to modern style, specifically thinking of how weapon/magic selection and hotkeys work--really just the menus in general. I haven't touched any mods yet as that can end up taking hours to find and install and debug but I'll probably renew my nexus premium and do that pretty soon.

          3 votes
          1. Wes
            Link Parent
            Saving this one for last must have taken some impressive patience. I hope you enjoy sinking your teeth into the remaster throughout June. I've not played the remaster yet either, but I also put so...

            Saving this one for last must have taken some impressive patience. I hope you enjoy sinking your teeth into the remaster throughout June.

            I've not played the remaster yet either, but I also put so many hours into the original game. Granted, I never actually finished the game (or any Elder Scrolls for that matter), but I still spent hundreds of hours exploring the overworld, completing side quests, tinkering with systems like potion crafting, and generally having a good time of it. It was hard to focus on actually doing the intended thing when there's so much else to explore! Not to mention those elusive daedric artifacts to discover.

            Funny enough, I also played as an Argonian, at least on my primary save. I was drawn in by the class-specific perks like breathing underwater and poison resistance. Though now I wonder if night vision on Khajiits might be more useful overall...

            Though honestly, the Argonians look terrifying in the remaster, and I love it. Big ol' gaping maws. There's no need to play the disposition minigame when you can simply intimidate others by opening your mouth.

            Enjoy your time with it!

            1 vote
        2. kfwyre
          Link Parent
          I initially read this as "I didn't get too far into the game because I was busy saving a dog IRL." I was ready to commend you for getting the bingo-to-end-all-bingos by engaging in actual animal...

          I didn't get super far into it, I returned a dog to its owner

          I initially read this as "I didn't get too far into the game because I was busy saving a dog IRL."

          I was ready to commend you for getting the bingo-to-end-all-bingos by engaging in actual animal rescue!

          2 votes
  5. [3]
    aphoenix
    Link
    Mode: Standard Swapped Anti-Bingo! Finished 20/25 ✅ The Swapper ✅ Tales of the Neon Sea ✅ Naheulbeuk's Dungeon Master ✅ A Case of Distrust Complexity ✅ Suzerain ✅ Epigraph ✅ Amnesia: the Dark...
    Mode: Standard Swapped Anti-Bingo! Finished 20/25
    Rebirth
    ✅ The Swapper
    Deception
    ✅ Tales of the Neon Sea
    Synthesis
    ✅ Naheulbeuk's Dungeon Master
    Unexpected
    ✅ A Case of Distrust
    Complexity
    Balance
    ✅ Suzerain
    Perspective
    ✅ Epigraph
    Endurance
    ✅ Amnesia: the Dark Descent
    Threshold Fleeting
    ✅ Dredge
    Harmony
    ✅ Nomad Survivor
    Ascent
    ✅ Celeste
    ★ Wildcard Friction
    ✅ Diplomacy is Not an Option
    Light
    ✅ Pool Panic
    Gentle
    ✅ Dordogne
    Swift Recursion
    ✅ The Farmer was Replaced
    Love
    ✅ Monster Prom
    Collaboration
    ✅ Astral Ascent
    Verticality Emergence
    ✅ Pacific Drive
    Treasure
    ✅ The 7th Guest
    Distribution
    ✅ Against the Storm
    Silence
    ✅ Timelie

    Last week I concluded my master plan and got an anti-bingo. My remaining categories are Verticality, Swift, Wildcard, Threshold, Complexity. Here is a summary of my games for last week:

    • Against the Storm - Distribution: a really fun little fantasy city builder / resource distributing game.
    • Celeste - Ascent: a very pretty 2d platformer where you climb a mountain. This is the one I've returned to after my anti-bingo, and while I originally thought it wasn't for me, I'm enjoying it more with a slight attitude adjustment.
    • The Swapper - H̵̖̀a̵̭͐ppi̵ǹ̵̢eś̷̭s̴ -> Rebirth: Another platformer, with some puzzles and also some philosophical questions about life, clones, rebirth.

    I did try out a few other games this month, but they didn't fit my agenda, but I'll get them reviewed this week.

    4 votes
    1. aphoenix
      (edited )
      Link Parent
      Retrospective - This was a great event, maybe the greatest of the backlog burners to date. I had a few favourite things: @1338's daily recap of the event. While I love the Bingo cards that we've...

      Retrospective - This was a great event, maybe the greatest of the backlog burners to date. I had a few favourite things:

      • @1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.
      • @Durinthal playing at PAX East was super cool
      • Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap
      • @kfwyre choosing a non-Steam / non-PC / Non thing-I-was-familiar-with gaming platform was very cool.

      My favourite game that I played was Dredge - something about it really worked for me. I liked the art style, the controls were good, the vague eldritch abomination threats, and even the fishing games were fun. My least favourite was Diplomacy is Not an Option, which is unfortunate because I was most looking forward to it, but in somewhat of a theme for this BLB, I'm going to return to it with fresh eyes in a couple of weeks and give it another shot. I did that with a few of these - Epigraph and Celeste most of all - and I have no regrets about either of those.

      I had some fun themes:

      Cats - Dordogne, Tales of the Neon Sea, A Case of Distrust, Celeste, Timelie, Nomad Survival all feature cats. Sometimes they are playable, sometimes they are collectible, sometimes they are a part of the story.

      Female Protagonist - A Case of Distrust, Astral Ascent, Dordogne, Timelie, Monster Prom, Celeste all have you playing as a female protagonist (though some of them have male playable characters as well).

      Detective / Mystery - Tales of the Neon Sea, A Case of Distrust, The Thaumaturge (my bonus game) all have you playing as a detective. The Swapper, Epigraph, Dredge, Dordogne, The 7th Guest all have you unravelling a mystery to find out what happened.

      4 votes
    2. aphoenix
      Link Parent
      The Thaumaturge - Bonus. This seems like a pretty good middle-of-the-road RPG. You are the Thaumaturge, a supernaturally talented detective who is looking for information on your father's death....

      The Thaumaturge - Bonus. This seems like a pretty good middle-of-the-road RPG. You are the Thaumaturge, a supernaturally talented detective who is looking for information on your father's death. While I have enjoyed some other relatively text-heavy games, it is important to note that this one is a fair bit of reading. I would also describe the pacing as one step up from plodding, and it felt as if I was mostly on rails. The turn based combat is intuitive; the levelling is not. I feel like this is probably a game that many people might jump right into and fully enjoy. If I say "turn of the 20th-century alt-history Poland on the verge of war, but with magic" and that piques your interest, then this is something I recommend fully.

      I played for a few hours, and I will probably come back to it again later.

      3 votes
  6. [6]
    SingedFrostLantern
    (edited )
    Link
    SingedFrostLantern's Bingo Card (Standard/Flow, 14/25) Mode: Standard Winning Bingo! Finished 14/25 Variety Harmony ✅ Noita Swift ✅ Jump King Sly Fleeting ✅ Frog Fractions ✅ OneShot ✅ Nina Aquila:...
    SingedFrostLantern's Bingo Card (Standard/Flow, 14/25)
    Mode: Standard Winning Bingo! Finished 14/25
    Variety Harmony Emergence
    ✅ Noita
    Swift Tradition
    ✅ Jump King
    Sly Fleeting Humor
    ✅ Frog Fractions
    Endurance
    ✅ OneShot
    Justice
    ✅ Nina Aquila: Legal Eagle, Season One
    Sound Community ★ Wildcard
    ✅ FIGHT KNIGHT
    Peace Exploration
    Tense
    ✅ Resident Evil 2 REmake
    Connection
    ✅ Slave Zero X
    Annihilation
    ✅ ZeroRanger
    Dimension Pride
    Identity
    ✅ Shadows of Doubt
    Traditional
    ✅ Gravity Circuit
    Distribution
    ✅ The Hungry Lamb
    Absence
    ✅ Chicory: A Colorful Tale
    Curiosity
    ✅ Tunic
    Tradition - Jump King

    Jump King is a game of many Traditions: there is a quote-unquote Smoking Hot Babe waiting on the top of a tower, there is a main character who can jump several times his own height, and there are simplistic controls like the time of yesteryear consisting of left, right, and the jump button which is held down and released to determine your jump height. Just like many games of yesteryear, it is a difficult game where you cannot change your jump inertia after leaping and therefore must watch helplessly after a fatal mispress, one of many, which will send you back down many screens of progress.

    But you climb again. Better. Faster. Each failed jump is another opportunity to hone your skills further. To quote a samurai waiting at the second last prison world of a separate game: "Excellence is not an art, it's pure habit. We are what we repeatedly do." Unlike the reputation of its genre, the controls are intuitive and precise: hold and release Jump for X time to leap in Y arc. Granted, most people are not precise or good at eyeballing distances and the game is starting to get more devious with its design at the point where I'm at. But still, you build up muscle memory, work out the range of where a jump should lead, figure out where to stand for a max or minimal jump to minimize mistakes, even start experimenting because hey, you'll drop back down again. So for me, I'm playing this as a podcast game which helps minimize the frustration and enter a sort of zen flow state and plan to continue it as such.

    Or well, Wes made a nicer, longer post during Week 2 about noticing improvements after losing progresses. Honestly, take a moment to read that if you haven't. Or read it again.

    The further I've made it so far is the screen where the blowing winds first start, though I've managed to accidentally find a hidden snowy area that I'm now progressing through. I'm also starting to visualize the jump arc (not perfectly accurate of course) so I'm not sure if that's a good or bad sign. That said, I have an odd personal issue where most of my time on this is spent on the steam deck, so swapping over to PC forces me to have to rejudge and reevaluate all my angles again, probably from the screen size difference.

    Should I be gambling a bingo on the very last day? No. Will I? Yes.

    4 votes
    1. [2]
      SingedFrostLantern
      Link Parent
      Connection - Slave Zero X Slave Zero X is basically what I imagine a 2D anime fighter plays like except as a single player beat-em-up. Once you learn how (I did not learn how), you can pretty much...
      Connection - Slave Zero X

      Slave Zero X is basically what I imagine a 2D anime fighter plays like except as a single player beat-em-up. Once you learn how (I did not learn how), you can pretty much sweep all the enemies together and air juggle them until they literally explode in a burst of guts and gore. Of course, the game provides a barebones slideshow of what the buttons do, so you're likely gonna have to search online for a proper guide to mechanics and getting good. Also like a fighting game, getting hit once will lead to you getting stunlocked and combo'd from all the different enemies extending their hits together until you hit the ground (and risk getting hit on wakeup) or using your Burst to escape (which means you can't use it offensively to recharge all your meter for Fatal Sync mode).

      The basic gist of the story is that Shou stole the biomecha X from the rebel group that he's a part of to go on a one-man rampage against the regime as revenge for his lover while X is willing to go along with it to prove her value as the ultimate weapon. As such, they form a Connection between host and weapon. A combo is also a connection of hits. While people probably don't play action games for their story, I thought it did a nice job portraying its biopunk setting as well as showing off its hammy boss gallery: the American fanatic, the cold sniper, the genuinely compassionate hero who was converted to the wrong side, the manipulator who can twist things with a few words, the rival, and finally the uncaring god-tyrant SovKhan. For some reason, I want to bring up Metal Gear Rising's boss squad as a comparison for the character they show (in a favorable way).

      Now I was able to get by through most of the game because Fatal Sync mode provides health recovery (on top of its other buffs like unlimited EX moves) for comboing during it and it practically has infinite uptime as long as you keep comboing to regain Burst which is then used offensively to regain full meter to trigger Fatal Sync mode again. The biggest problem is the elites and bosses who have superarmor which needs to be carefully chipped away at while avoiding their attacks until they're vulnerable at which point they need to be air-combo'd to maximize damage before they recover. I did not know how to properly air juggle so I had to play neutral a lot more times which was made much more difficult if they either had normal enemies backing them up (necessitating comboing them all while avoid the superarmored enemy's attacks to not get rushed down), if the superarmored enemy is very aggressive (which increases your chances of getting combo'd and minimizing Fatal Sync's health recovery), or if the particular fight has multiple superarmored enemies. Still, while I was getting skill checked a lot near the final levels, I can certainly say it was a stylish experience after getting the basic loop down and finishing the game.

      3 votes
      1. kfwyre
        Link Parent
        When I first saw the title, I assumed they had remastered Slave Zero, which I remember being a mostly forgettable, middling title on the Dreamcast from literal decades ago. I bought it on steep...

        When I first saw the title, I assumed they had remastered Slave Zero, which I remember being a mostly forgettable, middling title on the Dreamcast from literal decades ago. I bought it on steep discount when stores were having closeout sales on remaining Dreamcast stock, and even then I was pretty disappointed in it.

        Well, it turns out the truth is even weirder! Instead of getting a remaster, that mostly forgettable, middling title got a genuine, bona fide sequel 25 years later!

        The gameplay looks quite different (the original was a 3D title) and considerably more stylish (the original was kind of bland). So it really just sounds like it shares a universe and a name rather than any other core DNA.

        I had no idea this existed! Thanks for surfacing it for me. It being a sequel is so odd to me, because I feel like I'm one of, oh, I don't know, maybe ten or so people who actually played the original game in the first place.

        4 votes
    2. [3]
      SingedFrostLantern
      Link Parent
      Wildcard - FIGHT KNIGHT FIGHT KNIGHT is a game that is equal parts first-person dungeon crawler and equal parts first-person brawling with a pinch of off-beat humor. While it's an intriguing...
      Wildcard - FIGHT KNIGHT

      FIGHT KNIGHT is a game that is equal parts first-person dungeon crawler and equal parts first-person brawling with a pinch of off-beat humor. While it's an intriguing blend, it also proves to be an exhausting experience because there's no downtime between the two aspects with the constant stress of health management from random encounters looming over. On the dungeon crawling side, it's a maze to map out, figure out the correct path forward for, solve puzzles, and figure out when to head back to town to recover HP and restock on potions lest a game over wipe out all progress since the last save. Once a random encounter is triggered, it goes to the real-time punching side with two lanes to sidestep between, the block/parry, your choice of special moves to bring, and a whole lot of punching. Because HP is so precious, you can't afford to turn off your brain during any encounter and your brain is always working on figuring out the next path too.

      I'm not going to call it bad, in fact it's pretty unique, but it's certainly engaging in two genres that prioritize very different skillsets while asking you to consistently bring your A-Game for both with little leeway. Or maybe it's more specifically the constant random encounters that ask for very high real-time player engagement; I had the same problem with the Everhood 2 demo. I've made it to the 4th world that has a fire & ice theme, and I'm honestly debating whether to keep the momentum and keep going or just shelve this for now.

      2 votes
      1. [2]
        Wes
        Link Parent
        Congrats on the double bingo! Saving the Wildcard slot for last is a very definitive way to finish. I completely get what you mean when calling a game "exhausting". Some games just require you to...

        Congrats on the double bingo! Saving the Wildcard slot for last is a very definitive way to finish.

        I completely get what you mean when calling a game "exhausting". Some games just require you to be completely engaged at all times. They're often super rewarding, but also very stressful and frankly tiring to play.

        I think it's something that begins to diminish in time as you get more familiar with the game though. While at first you feel like you're needing to think on your feet and make constant decisions in real time, eventually it begins to be more like descending a decision tree. "If I have this item, do X, otherwise...". Getting to that point of familiarity can just take a lot of practice.

        I remember feeling so utterly overwhelmed the first time I played Ultrakill, where single bosses would just destroy me in seconds. By the end of the game, those same bosses were regular enemies and I was destroying them in seconds. I didn't have any major upgrades or anything; I'd just figure out their movesets, and understood my own weapon rotations far better.

        I'm actually going through that right now with Elden Ring: Nightreign, having never played a battle royale game where the circle closes in on you. I find the constant time pressure and frenetic gameplay to be very stressful, and I can only handle an hour or two at most. However, I expect that in a few more sessions, I'll have begun to build a model of knowing what to focus on, and should be able to figure out where I need to be heading at any given time.

        It sounds like FIGHT KNIGHT has that same difficult, intensive energy, though possibly from two different dimensions (the macro decision making, and the micro combat mechanics). So all that is to say, I completely understand and empathize with you, but I also believe you'll crack that nut if you stick with it.

        2 votes
        1. SingedFrostLantern
          Link Parent
          Oh I definitely get the increasing familiarity with a game; I grew up on beat-em-ups like Turtles in Time and run-and-guns like Contra III so starting from the beginning and understanding how to...

          Oh I definitely get the increasing familiarity with a game; I grew up on beat-em-ups like Turtles in Time and run-and-guns like Contra III so starting from the beginning and understanding how to get a little further each time is a probably what led to my enjoyment of (non-grindy) roguelikes which have the same loop of start fresh, learn more of how the game works, succeed. Typing that out though, I guess that cycle of learning the tools and mechanics is in itself a familiar process too from knowing the genres.

          And thanks for the vote of confidence. Guess I can't throw in the towel on this one now.

          2 votes
  7. kfwyre
    Link
    Mode: Custom Winning Bingo! Finished 16/25 ✅ Cranky Cove ✅ Shining Gadget ✅ Mars After Midnight ✅ CrankVenture Capitalist ✅ Tau Lost Style Uncertainty ✅ Spacerat Miner Harmony ✅ Echo: The Oracle's...
    Mode: Custom Winning Bingo! Finished 16/25
    Abundance
    ✅ Cranky Cove
    Emergence
    ✅ Shining Gadget
    Belonging
    ✅ Mars After Midnight
    Time
    ✅ CrankVenture Capitalist
    Conflict
    ✅ Tau
    Lost Style Uncertainty Expansive
    ✅ Spacerat Miner
    Harmony
    Peace
    ✅ Echo: The Oracle's Scroll
    Calm ★ Wildcard Tense
    ✅ Zero Zero: Perfect Stop
    Verticality
    ✅ Propeller Rat
    Curiosity
    ✅ Simple Pinball & Mage's Tower
    Progress Ascent
    ✅ Tapeworm Disco Puzzle
    Friction
    ✅ Trackminia
    Whimsy
    Color
    ✅ Match-o-3000
    Gentle
    ✅ MAZE
    Resistance Increment
    ✅ Core Fault
    Brief
    ✅ The Botanist

    No changes since my update last week.

    I've simultaneously been VERY busy or recovering from being busy in my new hammock. I actually did get a few good Playdate seshes in the hammock early on, but, after its button break, I can't play it there anymore (I mean, I technically could, but tethering it to a laptop doesn't make for good hammocking).

    As disappointing as it is that the button's dead (for now), I honestly feel a little accomplished about it? I played the device enough this month that I outright BROKE it! That's like, an IRL achievement or something, right? (We're going to ignore the fact that I might have just gotten unlucky, okay.)

    I'm, as has been the case lately, busy all day today, so this will be my final bingo card. There are a few other games that I have played a little bit of over the course of the month, but I didn't play them enough for my liking to be able to do writeups and cross off squares.

    I also did try out two different PC games this month, but I like the idea of my card being a full Playdate card, so I'm not adding those either.

    I'll give my final thoughts in the recap topic tomorrow. Good luck to everyone getting some last minute plays in today!

    4 votes
  8. [2]
    Eidolon
    Link
    Final Bingo Card Mode: Standard Winning Bingo! Finished 8/25 Has survival mechanics ✅ Balatro Has a robot antagonist ✅ Yoku's Island Express ✅ A Short Hike Music/rhythm-focused ✅ Baldur's Gate 3...
    Final Bingo Card
    Mode: Standard Winning Bingo! Finished 8/25
    Has survival mechanics Nominated for The Game Awards
    ✅ Balatro
    Has a robot antagonist Has punctuation in the title
    ✅ Yoku's Island Express
    Has a fishing minigame
    ✅ A Short Hike
    Music/rhythm-focused It’s already installed
    ✅ Baldur's Gate 3
    Focuses on exploration Your friend loves it You have to tinker to get it running
    Has a campaign longer than 10 hours
    ✅ Divinity: Original Sin Enhanced Edition
    Focuses on relationships
    ✅ The Witcher 3: Wild Hunt
    ★ Wildcard Part of a long-running series Has a skill tree
    Is considered emotionally resonant Someone else has played it for their Backlog Burner
    ✅ Hades
    Has a score system Adaptation of other media type (e.g. board game, movie) An updated version (remake, re-release) of an older game
    Came out more than 9 years ago Has a review score above 90
    ✅ Outer Wilds
    You heard about it in our weekly gaming topics Features a mystery From now-defunct dev studio

    Bingo completed! I don't have time to write up much right now, but did want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!

    Hades - I've played all the Supergiant games except for Pyre - so it's taken an unreasonable amount of time for me to finally give Hades a go. Loving it already - it's so witty and imaginative.

    Outer Wilds - I'm at the very end of the base game and am struggling (those who've played the game will know what I mean) and didn't get to strike this off my backlog as I'd hoped to. But that's ok!

    Thanks to all and to @kfwyre - see you next time!

    4 votes
    1. Wes
      Link Parent
      Yet another last minute bingo! And wow, those are some ambitious titles you started (or resumed, in the case of The Witcher 3). Fantastic progress, and definitely a deserved victory. Thanks for...

      Yet another last minute bingo! And wow, those are some ambitious titles you started (or resumed, in the case of The Witcher 3).

      Fantastic progress, and definitely a deserved victory. Thanks for participating again this month!

      4 votes
  9. deathinactthree
    (edited )
    Link
    Sliding in under the wire since the final recap isn't posted yet, and since I only managed to add two games that aren't going to take a lot of words: deathinactthree's bingo card Mode: Standard...

    Sliding in under the wire since the final recap isn't posted yet, and since I only managed to add two games that aren't going to take a lot of words:

    deathinactthree's bingo card
    Mode: Standard Bingo! Finished 10/25
    Your friend loves it
    Berzerk Boy
    Has survival mechanics Has an isometric perspective
    Albion Online
    A romhack or total conversion mod Has both combat and puzzles
    Has a silent protagonist Randomness determines your fate Owned for more than 4 years Has a moral choice system
    The Witcher Tales: Thronebreaker
    Has cards
    Inscryption
    A modded game Has a skill tree ★ Wildcard Has a review score below 57 Has driving
    Bang Bang Racing
    Focuses on relationships
    Stray Gods
    Has a score system From a series you have never played Uses procedural generation An updated version (remake, re-release) of an older game
    Shadow Warrior 2013
    Has a satirical vibe
    Shing!
    Is open-source Uses a unique control scheme
    Arcade Paradise
    Focuses on exploration
    Dear Esther
    Is one of the oldest games you own

    Dear Esther

    This has sat on my hard drive in one form or another since its release in 2007. Starting life as a Half Life 2 mod and eventually getting ported over to the Unity engine, it's a game that invented the need for the term "walking simulator"--you spend the entire game walking from one end of an island off the New England coast to the other. There's no controls beyond walking. No sprinting or jumping or interaction of any kind. Someone, which is not entirely clear as to whether it's you, someone you're trying to find, or someone who was also trying to find whatever you're trying to find, narrates pieces of a story periodically during your walk. The story doesn't make any sense at all at first. It sometimes seems to allude to the things you see during your walk. Often it's clearly talking about things that happened in the past that seem completely unrelated. Until, depending on your read, it's all very clearly related.

    The game only takes an hour at most start to finish unless you spend some time looking at the various vistas offered by the game, which I did. In a sense, the original HL2 mod was an attempt to push the visual experience as far as it could go, which is partially why it didn't offer much in the way of interactions or moving objects, because it was a bit of a beast to run in 2007 and controlling for jumping aliens or fast gunfire would've caused your GeForce 8800 GT to dribble out the bottom of your PC case, having melted into liquid form and forming an Elephant's Foot underneath your desk.

    Ported to Unity in 2013, the graphics hold up surprisingly well and I did occasionally just hang out and appreciate the care put into the surroundings. The more the story unfolded and took shape, the more I became invested, but I can't say anything more than that. As an experience, Dear Esther only works at all if you go in absolutely blind, and I mean blind--the less you know anything past that it's a walking simulator, and the less you expect, the more impact it will likely have. Fortunately, despite having this in my library for 18 years, I did go in blind, and while I initially expected my attention to wander off in the first 10 minutes and uninstall it, I can say that I genuinely enjoyed it and found the ending...well, literally any word I could use here risks giving something away. I will say that if you haven't played this because you kind of roll your eyes at an expected "twist" ending of "but I'm/you're/we're deeeeeaaaaAAAAAaadddd!!1!"--I will fully confess that having that expectation is why I never spared the hour for nearly two decades--it is not that. It's also not not that, but it's nothing nearly so lazy. Death is almost beside the point. It is also the only point.

    This game is a kind of literature and I'm not surprised it launched the walking simulator genre. If this game was any longer than an hour it would become incredibly tedious and you would declaim something about trading your kingdom for a sprint button. If it was any shorter than an hour it wouldn't have any time to soak into you enough for you to buy the premise. I truly thought I wasn't going to care at all about this game but it turned out to be something I'll be thinking about for a long time.

    Inscryption

    Upfront, I'll say I wish I had more to say about this game but I'm kind of sliding it under the door since it's the end of the month. I expect it'll be a game I could write 2000 words on at some point but I didn't have a chance to get very far and I've only got a few hours before @kfwyre closes the gates, so I'm leaving this flyer on the ground largely to remind me to write up something about it later on in one of the usual weekly gaming topics.

    I was really looking forward to this one, and I was right to. Oddly, the biggest reason it went on the backlog was that I felt uninspired by the card art. Simple line drawings of animals while I was playing other card-based games with art that looking at was half the appeal. Imagine going from the richly painted and animated cards of Gwent, say, to a pencil drawing of a frog. It's just a frog. Its power is that it can hop. (In the way of flying enemies which is insanely useful, but still.) Where's the fireballs? The magic shields? The area of effect damage? Particle effects?

    I didn't really dismiss the game because of that, but there were other deckbuilders in my queue that were literally just more appealing to look at, so while I was genuinely excited about getting to this one, I kept putting it off. If you're familiar with the game, you already know the actual card game is only part of it. Yep, it's just simple line drawings of animals that you put onto the board to fight each other viz. their numerical attack and health numbers. Then the cards start talking to you. Then you start noticing the weird stuff around the cabin you're stuck in. Then the mysterious opponent starts putting on masks, the only time you see its face, and the masks are simultaneously comical and kind of horrifying. Then you die the first time.

    I would like to have more to say about this game but I didn't get to spend as much time with it as I'd hoped before May 31st came faster than I'd anticipated. But it's as good as the reviews say.

    4 votes
  10. Wes
    Link
    Mode: Custom Bingo! Finished 6/25 Abundance Emergence Belonging ✅ Endless Alice ✅ GTA V Lost Style ✅ Roundguard Expansive ✅ Celeste (Randomizer) Peace ✅ Journey ★ Wildcard Tense Verticality...
    Mode: Custom Bingo! Finished 6/25
    Abundance Emergence Belonging Time
    ✅ Endless Alice
    Conflict
    ✅ GTA V
    Lost Style Uncertainty
    ✅ Roundguard
    Expansive Harmony
    ✅ Celeste (Randomizer)
    Peace Calm
    ✅ Journey
    ★ Wildcard Tense Verticality
    Curiosity Progress Ascent
    ✅ Golfing Over It with Alva Majo
    Friction Whimsy
    Color Gentle Resistance Increment Brief

    Journey

    Somehow, in the year of our lord 2025, I still hadn't played Journey. This PS3 smash hit has been on my backlog since it came to PC back in 2020, after winning oodles of awards and accolades.

    After unwisely sharing with friends that I intended to embark on this journey, I was swiftly informed that by not having played it yet, I was in fact not a true gamer at all. I was merely a pretender, and my credentials were being revoked. But worry not, for I can now remove the asterisk beside my gamer tag. I no longer need to use "air quotes" when claiming I enjoy the vidya. For I have now completed Journey.

    I think this is the kind of game that you need to be in the right mood to play. If you're knocking out games because you're desperately trying to get a bingo before June and oh god it's so close -- well then, this might not be the right title for you. Because although it is short (just under two hours to completion), it's also a game that feels almost meditative to play. There aren't high scores or objectives to chase. You're just there to listen and take in what the game is offering.

    I played ThatGameCompany's previous title, Flower, a few years ago, and felt similarly about it. Just as with Journey, it instills a certain quietude and calmness. With that in mind, I'm putting this under Calm.

    There's no text or spoken words in Journey. Most of the story is told through imagery, using short cutscenes and symbols to communicate ideas. Thematically, I was strongly reminded of Shadow of the Colossus, largely due to the minimalist nature and overall mood. It felt lonely, and I got the idea I was undertaking some kind of pilgrimage.

    The gameplay is made up of very light platforming and puzzles. There's no jump button, but you unlock the ability to "fly" short distances. You collect powerups which increase the length of your scarf, extending the time you can fly. This element does seem completely optional though, and mostly exists to reward exploration.

    The game is broken into chapters. Each is maybe 10-15 minutes in length, so they're pretty small bites. Each chapter ends with a bit of story reveal, and a transition to a new area.

    Most of the game takes place in a sandy desert. Early on, I was reminded of the desert crossing section in Ocarina of Time. You're guided by flags and ruins to find the next location, always moving towards your goal.

    I liked that you could build up momentum when sliding down dunes, which can carry into a sort of drift for a while. Some chapters put more focus on this sliding mechanic, and it almost felt like a snowboarding game for a while.

    After sliding down into a big pit, I met an NPC that looked just like me. Except, it turned out not to be an NPC at all. Apparently, Journey offers a multiplayer component, and I was given a human partner for the second half of the game.

    Together, we snuck through a hostile section, taking cover from baddies and communicating via "chirps" (a little bubble you emit that's used for interacting with objects). We discovered these chirps also boost your partner's scarf power to give them a little flight time.

    I expected we'd eventually be disconnected, but my partner actually stuck with me for each subsequent chapter. It led to some really cute moments, like helping each other try to fly through sluggish sections by emitting chirps, or waiting for the other after platforming sections. We ended up finishing the game walking side-by-side.

    I can't say I picked up on any of the deeper meanings the developer may have been trying to impress upon me, but I enjoyed my little journey all the same.

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