What 'still/currently/actively in development' games are you following?
Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question.
The game I'm most interested in is Songs of the Eons (itch.io, most active), which wants to be like Dwarf Fortress but a grand strategy game (main post, for context). Obviously they've noted that such a project will have Dwarf Fortress esque development, so waiting is very much in order.
There's also Hyperbolica (trailer) which I've posted about here somewhat.
There's also Hytale, Creeper World 4 and to an extent KSP 2, which I like but don't follow that regularly, for not much reason TBH.
I'd probably also follow Deltarune but Toby doesn't seem to really do dev updates too often.
So are there any games that you're following as they're developed?
Miegakure. It started development in 2009...
;-;
I haven't followed all the updates during development but I wonder if this will ultimately live up to expectations as a game. I know it's still gonna be a mind-bender, but I imagine elegantly introducing this concept to a mass audience, while keeping it fun, is the mother of all challenges. I wonder if this whole process will end up being more notable for inspiring 4-D Toys and the associated tools rather than being a landmark in gaming.
The advancements he has made for the engine are pretty notable, so hopefully it also lives up to the expectations.
What worries me is that his 4D demonstrations (4D Toys, Miegakure trailers, etc) don't help me understand 4D at all. I look and look and feel more confused after than I did before. So the challenge would be to create some kind of intuition for an abstract concept and I hope he does so in a tutorial he hasn't shown yet because I still don't understand where these polygons are moving when they disappear.
So it is over ten years, now!
I know about this game because Jonathan Blow likes to hype it up. Blow has since released The Witness (which took 7 years to make), created a new programming language and has two more games in the works, one of which should release soon-ish. And I thought he was slow with releases, lol.
OpenRCT2. They're extending the game with a modding system that released this version, and I'm always curious about what old school bugs they'll fix, or mechanics they'll fix. An example: They patched mazes so peeps will actually solve their way out with a 1/n chance of going an available direction. If you had two in the original RCT2 code, you'd get a 25% and 75% split of the two possibilities.
Casette Beasts, from Bytten Studio, who did Lenna's Inception. It looks like an interesting take on the Pokemon formula. It's presented as taking place on a dangerous island where they capture the creatures on casette tapes to defend themselves. I also track Lenna's Inception because they'll be doing QOL updates for some time.
Open Space Program. After SQUAD sold KSP, this project jumped up to try to make a 1:1 KSP clone, interestingly in Godot. They seem to be making steady progress, but it's going to take them a long time.
You have a good eye for games!
I've also been watching Casette Beasts since it was announced on the Lenna's Inception blog. Definitely looks interesting. They seem like a small team so it probably won't have anywhere near the content of Pokemon, but that's okay. Fun can come in small packages.
Open Space Program is new to me! I like KSP and I like Godot. I've been rather worried about KSP2 - I don't have good feelings about it. I'd love to see a proper community-driven counterpart to it though. Looks early, but promising.
edit: It appears OSP switched to an engine called Urho3D, which I've never even heard of.
Deep Rock Galactic is such a FUN game. I don’t play online games much (except private server or closed parties with friends) but a mate of mine convinced me to give DRG a go with him + open slots for the team and every single person that joined us over many dozens of games was friendly, played well together, and just plain fun. We were laughing so hard with total strangers that we’d have to find a safe corner and just sit for a minute until we could catch our breath and move on.
It reminds me of the peak of TF2 or early Rocket League before everyone got hyper competitive and it was just about enjoying a hilarious (and challenging) game with each other.
New to Tildes here. I have an "Upcoming Games" bookmark folder that tracks them:
I'm still keeping an eye out for new releases of 0 A.D., a FLOSS historical RTS.
Star Citizen/Squadron 42. It's slowly chugging along.
Wow, I had forgotten about this. Judging from this (admittedly year-old) article, the prospects aren't great that Roberts will deliver on his promises.
I think he'll get there, at least in the sense he will eventually deliver a game that includes some of his promises. They've managed to pass every technical hurdle so far, the last big one being the server meshing technology to put everyone into the same server instead of separate 50 person instances. It's an admittingly large task, but the devs speak pretty openly about how things are going and, though progress is slow, I don't really see any reason to be alarmed or think the project won't complete. They're taking in plenty of money, have hired a huge amount of staff, and are constantly improving the current alpha experience.
The question is how much that eventual result satisfies the backers.
I'm sure we'll make a big fuss if he fails.
Everything I'm playing is in active development.
Minecraft.
Caves of Qud, an incredible roguelike set in the ruins of a fallen civilization, with some of the most compelling descriptions and settings.
Crusader Kings 3, a grand strategy/slice of life/war simulator.
Project Zomboid a zombie survival RPG.
Cool! I got Caves of Qud. I'm using a laptop though, any key bindings you recommend?
I'd use the Q to C range for directionals, as it has the fewest conflicts with other keybinds.
Also, welcome to a really cool/weird world. :)
I've been waiting on Radio The Universe since I just missed the Kickstarter in 2012. It seems to have changed a bit since then, so I'm not sure if it's the same experience I was looking forward for gameplay-wise. I'll still support it though, it's a one-man team and the Steam page went live a couple months ago so the end is in sight.
The Last Night is probably the one as-yet-unreleased game I'm most interested in, as I believe it's going to get into some very pertinent issues, besides looking absolutely gorgeous. Haven't heard anything about it recently though.
I'm also intrigued by both Eastward and The Siege and The Sandfox, though I don't know too much about them beyond what you see here. Cardboard Sword uploads and streams development of TSatS fairly regularly though, IIRC.
I swear I don't generally have a hard-on for indie pixel games, it's just what I've noticed and remember.
Edit: Just remembered Catacomb Kids, which has been in Early Access long enough for me to forget that it hasn't actually been officially released. It's another one-man project, and it may look similar to Vagante but I believe its systems are deeper. They came to EA on Steam like two months apart or something, and I've never been able to figure out if it was something more than coincidence.
I've been following Spacebase Startopia, because I enjoyed the game to which it is meant to be a spiritual successor. I was never all that good at it, I just enjoyed it. Great concept and humour, reminded me of Dungeon Keeper 2. I hope the successor retains all those good bits.
Lowpolis. It'll be a city builder with RTS elements, looks promising. A demo is available to try.
Another city builder I'm following is NewCity on Steam. I participated in the IndieGoGo campaign, it's available on Steam early access now.
Keeping an eye on Rogue Legacy 2, and the final expansion for Binding of Isaac: Repentance, but we aren't really getting dev logs for those to my knowledge. Also technically Slay the Spire, but that's a port under development.