14 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

32 comments

  1. monarda
    Link
    Well, I'm I've done about 200 escape attempts in Hades and got to the credits on attempt 186. As I've been playing I've been reacquainted with why I stopped gaming to begin with. Besides the fact...

    Well, I'm I've done about 200 escape attempts in Hades and got to the credits on attempt 186. As I've been playing I've been reacquainted with why I stopped gaming to begin with. Besides the fact that games are addictive to me, there's the additional fact that other people in the house like to critique me while I am playing. It led to me having a great run going then choking as I was given tips, told what boons to choose, or how I could have done something better. I don't care that it took me so long get to the credits, I was super freaking happy to do so. Not only was I super happy to do so, I didn't want anyone fucking talking as I I rolled down the river listening to the music and wondering what was going to happen next. I haven't finished out the story lines and don't know if I will since there's always someone who's keen to tell me what happens next. If you are someone who likes to critique other's game play - KNOW YOUR AUDIENCE.

    Regardless of all that, I LOVED THE GAME and would recommend it to anyone who hasn't played it yet. Supergiant Games managed to make a game that fits multiple play styles without catering to one over the other. For me I liked the story, figuring out what to do, and exploring builds. My husband put himself on godmode and enjoyed just winning. My youngest son wants to beat the hardest bits in the best times. This game catered to each of us.

    Having heard that I should check out other Supergiant Games titles, I just bought Pyre since the summer sale on Steam is still going. I have no idea what to expect. It's an RPG, and though I have grown bored with RPGs, I thought I would give it a go since it says it's "story rich" and the price fits my wallet.

    The other game I bought since it finally went on sale is Ori and the Will of the Wisps which I am looking forward to since I liked the original so much.

    8 votes
  2. samueleyeam
    Link
    Divinity: Original Sin 2 I've been playing this with two of my friends and it's been great. We're about 40 hours in (playtime), but only about ~18 hours into the story (lots of reloading). It's...

    Divinity: Original Sin 2

    I've been playing this with two of my friends and it's been great. We're about 40 hours in (playtime), but only about ~18 hours into the story (lots of reloading). It's our first game like this, so it has been steep a learning curve for us all, although we have played other RPGs before (ie D1/2/3, TL1/2, Path of Exile, etc). although those are ARPGs, we know how to build characters is all I'm saying. Overall I'm really enjoying it. I'm playing as a "druid", although this game doesn't really feel like it has any official builds as you can go any direction at any point. It's a lot of fun to summon my incarnate, buff him to high hell, and see him shred through enemies.

    One gripe about it though, that seems to be shared across a lot of reviews I've read before playing, is that they love ground status effects. I can't tell you how many of our battles have ended in most of the map just being lit up in flames. I'll probably play through it at least once more after we finish, maybe with them, maybe not. I want to try some other builds to see how it changes things up

    I'm glad I am playing it with them so I can just focus on my character and my character alone. I think having to care about all four characters at once would be too overwhelming, but that also leads to me wanting to play through it more than once as previously stated. Also, I didn't know "origin" characters (as they call them) have more quests, story, and lore behind them when I was creating a character, so I feel I missed out on that. Will definitely be trying out a team of all origin characters next playthrough.

    Baldur's Gate

    Tried playing this one with some of the same friends. By that point they were use to how free form DOS2 was and didn't like the limitations this game has in multiplayer. I haven't played this before, but I've been getting more into DnD lately and really want to. We'll see how it goes.

    Pillars of Eternity

    Decided to play this one when no friends are around to play the others, and man. This game has a lot going on. Still only a few hours into it, but I'm enjoying it so far. Not much to say other than I'm definitely not use to the RTwP gameplay. I know it's based of Baldur's Gates style, but like I said, we didn't even really get into it so it's my first time coming across this style. Lots of fun so far, but just not too deep into it yet.

    Games in my backlog I have queued up to play when I finish some of these others:
    Loop Hero
    Planescape: Torment
    PoE 2
    BG 2
    Pathfinder: Kingmaker
    Tyranny
    Icewind Dale
    Shadowrun Series
    many more

    As you can see, a lot of these are "CRPGs" as they call them. Playing DOS2 really helped me learn how to like these kind of games. It's a genre I've always wanted to play, but every time I tried them I got overwhelmed with everything going on I would just stop. But since DOS2, it helped me realize how to play these games and get more invested into the world and characters. So I picked up a bunch during this summer sale and I'm dedicating some of my free time to play through them. Excited to see them all through!

    7 votes
  3. [2]
    emnii
    Link
    I played some Cruelty Squad. Something I learned really quickly was that death is expensive. In my first mission, I busted in the front door, shot a couple guys, and got mowed down by their...

    I played some Cruelty Squad. Something I learned really quickly was that death is expensive. In my first mission, I busted in the front door, shot a couple guys, and got mowed down by their friends. Barely got started and died immediately. Then I noticed that my respawn fee is $500. I didn't have any money, so my balance is in the negative.

    Alright, back into it, round 2. I slink around. I don't go in through the front door. I manage to get a couple kills that drop organs. Yes, organs. Kidneys, livers, intestines, etc. And then I die. My balance is -$1000.

    This game has a stock market. One of the tabs in it is "parts". This is where I can sell those organs I found. Neat! After an even slower and even more cautious run, I finish the first level. I'm paid $1000 for my troubles. Considering the cost of implants and upgrades, this is a pittance. For $1000, I can't buy anything worthwhile. All the cool stuff, higher jump, grapple, armor piercing ammo, is way too expensive for this. I'm going to have to sell these organs if I ever want to get cooler stuff.

    On the second mission, I am a ghoul. I'm not making money completing missions. I'm making money harvesting and selling parts. I don't know of a more reliable way to get to parts than kicking corpses, so I'm football kicking these dead motherfuckers all over the place. When I kick a corpse over a wall, I curse. Fuck, there goes my parts! Civilians got parts too, so they're not special. I'm going to get their parts. What passes for dogs in this game have parts. Give me those parts!

    I've walked into a residential neighborhood, killed a lot of people, and walked out with a sack full of intestines, livers, pancreases, brains, and kidneys. I got paid $2000 for three of those kills, but I made four times as much selling parts. And look at these jump boosters I just put in my legs! I can leap right over fences now! Makes it easier to get to those hard to reach parts.

    5 votes
    1. Heichou
      Link Parent
      That game is such a fucked up fever nightmare and I love it

      That game is such a fucked up fever nightmare and I love it

      3 votes
  4. Kirisame
    Link
    Undertale - I'm half a decade late on this one, but I'm glad to have finally gotten around to it. I was sucked in because of some music appearing in my recommendations; I liked the tunes enough to...

    Undertale - I'm half a decade late on this one, but I'm glad to have finally gotten around to it. I was sucked in because of some music appearing in my recommendations; I liked the tunes enough to want to try out the game and experience them in their context. Not disappointed at all; what a journey!

    Undertale Spoilers I played through to see the true pacifist ending; I know there's an entire genocide route, but... My desire for everyone's happiness outweighs my desire to satisfy any completionism.

    Guilty Gear Strive - I'm a big fan of fighting games in general, and Guilty Gear has been my favourite franchise in the genre for a long time. Despite the mixed reception among veterans, I personally am really loving this newest entry. The simpler combo routes and various accessibility features (like the dash button) have really helped remove a few layers of memorization and muscle memory-building previously needed to fight at a certain level of effectiveness. I'm not a huge fan of having to park in training mode for hours to drill execution things, so I'm really glad for this.

    5 votes
  5. Icarus
    Link
    I have been primarily focused on two games: Monster Train: I'm about ready to give this game up I think... I say after playing three rounds when I first started this comment and wrote "Monster...

    I have been primarily focused on two games:

    1. Monster Train: I'm about ready to give this game up I think... I say after playing three rounds when I first started this comment and wrote "Monster Train". I'm just stuck at Covenant 13 and have been for weeks now. I know I am doing this to myself because I am playing 100% randomly where I haven't been selecting my clans to start out with, but really this game can be some straight BS. For a period of time, I was Alt+F4'ing out as soon as I realized I would lose a battle so that I could re-start with a new config but I got tired of that real quick. I think the worst covenant modification that is afflicting me is the emberdrain when I place a unit below my Pyre room. I understand the game wants to ramp up the challenges but I actively avoid placing any unit on that floor unless I have to. The additional challenges are also pretty grating as I feel if I don't do them to get additional units, I will be left with no good clan-based unit at the end of the game. This is just frustrating and making me want to uninstall the game to keep it out of my mind space as a timekiller when I should be working.

    2. RimWorld: I have no idea what provoked me to pick this up again but damn if this isn't an addictive game. The stories that emerge out of gameplay are amazing and funny. My partner asked why I was in such a bad mood yesterday and the only response I could find was, "A herd of manhunting cats wiped out my colony." So Colony 1 is gone. But Colony 2 is thriving. Colony 1's days were numbered anyways since I went with a mega-wood-structure that was just a lightning strike away from total collapse. I still haven't fiddled around with building caravans and travelling to other settlements, all my focus has been on is increasing my colony productivity. I recognize though that at some point I am going to have to add more colonists because projects can be slow with my relatively unskilled workers. However, Colony 2 is bursting with food and renewable energy. As long as they all stay alive, I should be able to make it to the next stage in the game.

    4 votes
  6. mrbig
    Link
    I tried using many so called casual games to teach my girlfriend how to play, with little success. This week I showed her Diablo 3. She chose to play with a female wizard. Lots of fun was had at...

    I tried using many so called casual games to teach my girlfriend how to play, with little success. This week I showed her Diablo 3. She chose to play with a female wizard. Lots of fun was had at her expense, but the experiment was a total success. Diablo has such an universal appeal. Your character starts very simple with just two skills and gets progressively complex from there. That progression is great for beginners, it's a gentle curve. It helps that you don't have to control the camera on Diablo, in my experience that's the hardest part for her. I have to manage her inventory and skills though, I'm just not that patient to wait for her to navigate the menus. We played for about 2 hours. The next day she was the one who asked to play. She's doing very well for someone that literally never touched a gamepad before me. I'm proud of her.

    4 votes
  7. [3]
    arp242
    Link
    Strangeland – like most Wadjet Eye adventure games it's excellent. HUNTDOWN – got too difficult in a frustrating and annoying sort of way. It has good reviews, but not for me. Baldur's Gate –...

    Strangeland – like most Wadjet Eye adventure games it's excellent.

    HUNTDOWN – got too difficult in a frustrating and annoying sort of way. It has good reviews, but not for me.

    Baldur's Gate – because my religion dictates I need to replay this ever few years. I started on BG2 too, but then I was wondering if it was better to specialize in Bows or Crossbows, turned out the answer for that wasn't so easy to find in a good comparison (the information is out there, but not in a nice table/UI), and then spent a few weeks writing tooling to extract this information from the game files instead of actually playing the game 🙃 I still don't quite have my answer – I need to finish this.

    3 votes
    1. [2]
      KapteinB
      Link Parent
      A friend talked me into playing Huntdown multiplayer with him (using Steam's Remote Play Together feature). For me, it wasn't fun at all. The cover system made the combat very unsatisfying to me,...

      A friend talked me into playing Huntdown multiplayer with him (using Steam's Remote Play Together feature). For me, it wasn't fun at all. The cover system made the combat very unsatisfying to me, and the boss fights were only fun for a moment, until we'd died and retried half a dozen or so times. I called it quits during the second boss. The game also does that thing some retro games do where some voice acting is intentionally bad. Because acting was bad in the 80s, I guess?

      I was hoping the game would be as fun as Broforce, but to me, it was both boring and frustrating.

      My friend loved it, and I think he went on to complete it without me.

      1 vote
      1. arp242
        Link Parent
        Matter of taste I suppose 🤷 The line between "fun challenging" and "frustrating challenging" can be a hard one. At least it's not as bad as Volgarr the Viking. I couldn't even make it past the...

        Matter of taste I suppose 🤷 The line between "fun challenging" and "frustrating challenging" can be a hard one.

        At least it's not as bad as Volgarr the Viking. I couldn't even make it past the first bit on that one after 20 tries.

        1 vote
  8. [3]
    AugustusFerdinand
    Link
    Finished Wolfenstein Old Blood and it honestly didn't find it to be as good as New Order. It felt shorter and the Nazi zombie angle is a little tired for me. There's enough nazi occultism tropes...

    Finished Wolfenstein Old Blood and it honestly didn't find it to be as good as New Order. It felt shorter and the Nazi zombie angle is a little tired for me. There's enough nazi occultism tropes to go around to not have to resort to the undead.

    Wolfenstein II is up next.

    3 votes
    1. [2]
      emnii
      Link Parent
      You made it further than I did. I didn't even finish the first mission. The New Colossus is a lot better.

      You made it further than I did. I didn't even finish the first mission.

      The New Colossus is a lot better.

      1 vote
      1. AugustusFerdinand
        Link Parent
        The only saving grace that kept me from quitting it was the hope that a gun was right around the corner. It's Wolfenstein, not Hitman/Metal Gear/any other sneaking game. I get that they really...

        The only saving grace that kept me from quitting it was the hope that a gun was right around the corner. It's Wolfenstein, not Hitman/Metal Gear/any other sneaking game. I get that they really wanted you to like the pipe and the wall climbing mechanic, but yeesh. The game didn't get worse after that, which is all that kept me from stopping. Although I will say this whole "don't look where you're going as you crawl through a window, up a ladder, or anything else and then get ambushed and lose all your weapons" cutscene mechanic they have going is getting really tired.

        3 votes
  9. [4]
    sky_Pharaoh
    Link
    I finally went and bought Nier Replicant after finding it at a decent price. NieR Automata is one of, if not my favorite game of all time and I’ve heard many people who have played both games say...

    I finally went and bought Nier Replicant after finding it at a decent price. NieR Automata is one of, if not my favorite game of all time and I’ve heard many people who have played both games say that Replicant is better so I’ve been hyped to play it, but after playing it for about 20 hours or so, I’m kinda disappointed in the plot and characters so far. The protagonist, his sister, and the book all seem kinda generic, and the plot seems cool but I don’t see why some people say it’s better than Automata, that seemed to be more interesting to me. I actually like the gameplay in Replicant more than Automata though, so it has that going for it so far.

    Overall it seems pretty good but no where near as good as Automata.

    3 votes
    1. [3]
      Akir
      Link Parent
      Without spoiling anything, it doesn't really get good until at least the first ending, and you're going to want to get all of the endings for full satisfaction. The main character and sister...

      Without spoiling anything, it doesn't really get good until at least the first ending, and you're going to want to get all of the endings for full satisfaction. The main character and sister character being generic is fully intentional (though there's no real deep inner meaning for it).

      The problem with playing Replicant after Automata is that Automata spoils the plot of Replicant. When you find out the state of humanity in Replicant, it's supposed to be extremely shocking; it comes out extremely suddenly, and it's such a shift in your assumptions about how the world works that you might not even understand it immediately.

      The biggest difference between Replicant and Automata is that while Automata is largely about the philosophical implications of the events that happen in the game, Replicant is all about the emotional impact. It is entirely about people reacting to the terrible situation they are in; you're supposed to feel the hopelessness as if it is your own. And like I said, it's hard to get the full impact if you've already been through it with Automata.

      Honestly, I think that re-releasing the game was a little bit of a miss-step for Square Enix, because I feel that most people will see this game as the failed follow up instead of the triumph of storytelling that it originally was. Sure, it offers some nice improvements and fixes up the stiff combat compared to the original, and it means that new players can enjoy the game. But at the same time if you missed it the first time around and played the sequel, you've still lost that first opportunity to see the game at it's best.

      (And as a side note, am I the only one who thinks that Kaine's 'improvements' make her look more unusual than she did before? Especially her facial expressions - they just seem really off.)

      2 votes
      1. [2]
        sky_Pharaoh
        Link Parent
        Super late response, but I wanted to wait until I beat the game to respond to this. So I finally beat it, and you were right when you said that it gets better during the second half. I also agree...

        Super late response, but I wanted to wait until I beat the game to respond to this.

        So I finally beat it, and you were right when you said that it gets better during the second half. I also agree where you said that because I played Automata the whole human thing wasn’t a shock, I was pretty suspicious of Devola and Popola because I remembered them in Automata and knew they weren’t human since they clearly survived all those years in the future. I think my opinion of the game has improved since I first started playing it but I still think Automata is better.

        1 vote
        1. Akir
          Link Parent
          Yeah, don't get me wrong, but Automata is certainly the better of the two; it had a dramatically higher budget and they brought in some action game experts to ensure the actual gameplay would be...

          Yeah, don't get me wrong, but Automata is certainly the better of the two; it had a dramatically higher budget and they brought in some action game experts to ensure the actual gameplay would be top-notch. And personally speaking I much prefer the philosophical writing in Automata to the pure emotion of Replicant. It also helps that Automata's "true" ending is an optimistic, almost happy ending, doubly so when you consider the that the main message in Replicant is that there is no choice that you can make that leads to a happy life.

          1 vote
  10. bkimmel
    Link
    Dragon Quest 11 I was on the fence about this one because I've had awesome experiences with DQ (9 was one of the best games I've ever played) and terrible (I got the 7 remake and it was so boring,...

    Dragon Quest 11

    I was on the fence about this one because I've had awesome experiences with DQ (9 was one of the best games I've ever played) and terrible (I got the 7 remake and it was so boring, I quit halfway through). 11 is good so far: not quite as good as I remember 9 being, but the story keeps moving along nicely, the strategy is interesting and the JRPG "obligatory tropes" are certainly there but not in an overly grating way. It's been a delight so far and I'm glad I got it.

    Griftlands

    Just finished the story mode for the 3 main characters on this one. The writing/dialog/story for all three characters was phenomenal. Especially the last character. The card game / Spire-clone was good enough not to take away anything from the story, but it didn't really motivate me to keep playing after the story modes were finished... Which is probably good, really, because Spire was a borderline addiction: Griftlands was a nice, memorable experience that I would recommend to any Spire/Roguelite fan.

    3 votes
  11. vegai
    (edited )
    Link
    I tried RDR2 for the first time, and even though the game was pretty, the intro missions seemed to promise a horribly boring gaming experience. Press E to comfort horse ad infinitum and huge...

    I tried RDR2 for the first time, and even though the game was pretty, the intro missions seemed to promise a horribly boring gaming experience. Press E to comfort horse ad infinitum and huge cutscenes. I requested a refund and will try to find something better for me.

    Songs of Syx looks promising, and a friend recommended Starsector. Also Disco Elysium is in queue.

    later Tried the Songs of Syx demo. It's not bad, but ... I don't know. It doesn't quite do it for me like Dwarf Fortress and Rimworld did. Also, somehow the tutorial didn't progress after I built the first warehouse and allocated the crates. Stuff like that leaves a bad taste. Perhaps I shouldn't play a tutorial. DF never needed one :)

    Played through The Witch's House. A cute and sympathetic little horror game. Saying much more would constitute spoilers.

    Started on Disco Elysium. Superb dialogue and internal reflection as everyone has noted. Reminds me of Planescape: Torment although the setting is very different. Didn't get far from the starting place yet.

    3 votes
  12. [4]
    trobertson
    Link
    I hit 35 hours in Pathfinder: Kingmaker this weekend, and decided to start over. I'd been using several cheats (from the Bag Of Tricks mod on the Nexus) while I figured out how to play the game (I...

    I hit 35 hours in Pathfinder: Kingmaker this weekend, and decided to start over. I'd been using several cheats (from the Bag Of Tricks mod on the Nexus) while I figured out how to play the game (I have very little tabletop experience, and as I understand things the game has a very faithful adaptation of the mechanics) and I finally feel up to playing it for real.

    I'm enjoying it, even through the lens of cheats. Some things I've observed:

    • Wizards (and other prepared spell friends) are not nearly as OP as everyone likes to claim. This is mostly due to the quantity of combat encounters. My wizard ran out of spells quickly if I used them as a pure spellcaster. I honestly found the cantrips to be very useful though, as one of the "early" game quest lines involves trolls. The Wizard spellbook contains an acid cantrip which was my primary way of finishing off trolls. Don't mock me for forgetting I had torches and instead tediously acid splashing one troll after another :)
      • The Grease spell is, in Turn Based mode, literally unstoppable. I now understand its reputation. Slightly less useful in Real Time With Pause though, as my melee members tend to run straight into it and get themselves slipped up.
      • Being honest, I think having more encounters is a decent-to-okay way to balance out Wizards and friends. They have a limit mechanic built in, so it's only reasonable that it gets used. If I had to guess at why they are so overpowered during pen and paper play, I'd think that combat gets tedious quickly when you're manually keeping track of things (glancing at my message log during combat, and oh boy that's a lot of arithmetic). The GM therefore does fewer encounters, giving a buff to the spellcasters as they don't need to worry about depleting spell slots.
    • Now that I'm restarting, I'm trying to put a bit more effort into planning out my characters. This is difficult to do inside the game. As far as I can tell, they don't expose all the lists of feats, spells, etc. within the game. My planning process is therefore entirely outside the game, which I think is a missed opportunity. I'd really like if they had a character planner / build designer within the game, it would make things so smooth.
      • Creating / leveling up characters is a ton of fun though. There are so many possibilities for growth, and as a noob to the ruleset, I'm constantly finding new paths to a decent build.
    • Kingdom management was kind of tedious. That said, this is one of the things I was cheating on: I had a mod that reduced the amount of time that events require for completion. The end result of this is that I had fully explored the first region and was clicking "Skip Day" in the management interface to get to more events. Lesson learned - the time requirement is there for a reason, and this particular cheat lessened the game's experience. I'm looking forward to needing to balance out time for exploration and time for events. Regardless of if Owlcat nailed the balance there, it should be a lot more interesting with the need to consider time.
    • Kingdom building part 2. I don't like that you can only have 1 settlement per region. A brief overview of what's there and how I would fix it:
      • Currently, there is a mobile-game-tier "city builder" where you get squares to place buildings. Different buildings have different contribution to your Kingdom Stats (which you need to grow). There are adjacency bonuses, etc., between different buildings that increase the stats they give you.
      • As a settlement ranks up (Village -> Town -> City) the settlement gains more building slots (10 -> 20 -> 30). This growth is limited in that you need 3 Villages per Town, and 3 Towns per City. According to the internet you end up with a max of 2 Cities at the end of the game.
      • This is a very tedious and not-believable system. I would far prefer it if you could have many settlements in a region with a drastically reduced number of buildings per settlement. Let a Village support 1 building, a Town support 2-3, and a City support 5 or so. Adjust the number of Villages per Town, and of Towns per City, and you'll get a very similar Kingdom Stat mechanic in a much more believable way. You can also get rid of the grid-style city building stuff, which would honestly be an improvement.

    Overall, I'm very positive on the game. It's a slow burn, but in a good way. Otherwise I wouldn't be restarting after 35 hours.

    2 votes
    1. [3]
      arp242
      Link Parent
      Pro-tip: as the game advances saving and loading games will become increasingly slower. I found that the reason for this is that it keeps appending to a logfile for no good reason, and this is...

      Pro-tip: as the game advances saving and loading games will become increasingly slower. I found that the reason for this is that it keeps appending to a logfile for no good reason, and this is stored in the savegame file. Since it records loads of events the size of this will balloon quickly, and reading/writing all of that is slow.

      The savegames are just zip files: you can open them with some archiver, truncate the logfile (named history), rezip, and saving the game is fast again (fast-ish anyway, the samegames are already huge even without this: 300M uncompressed for a savegame near the end).

      1 vote
      1. [2]
        trobertson
        Link Parent
        As it happens, I've got this mod which claims to resolve that issue automatically: https://www.nexusmods.com/pathfinderkingmaker/mods/190

        As it happens, I've got this mod which claims to resolve that issue automatically: https://www.nexusmods.com/pathfinderkingmaker/mods/190

        2 votes
        1. arp242
          Link Parent
          Oh right, guess I solved the same issue independently 😅 Between steam and that Nexus thing mods have increasingly become painful so I mostly just stopped using them. I miss the days when people...

          Oh right, guess I solved the same issue independently 😅

          Between steam and that Nexus thing mods have increasingly become painful so I mostly just stopped using them. I miss the days when people just had websites for these things...

          1 vote
  13. DeFaced
    Link
    Cyberpunk 2077 and watch dogs 2 on Google stadia, and final fantasy 14. Cyberpunk is still buggy and I’ve had my fair share of npc nonsense, but the story and the writing is top notch. That cdpr...

    Cyberpunk 2077 and watch dogs 2 on Google stadia, and final fantasy 14. Cyberpunk is still buggy and I’ve had my fair share of npc nonsense, but the story and the writing is top notch. That cdpr story writing is still present and it’s just awesome how everything has tied together in the short amount of time that I’ve played. Does it deserve some, if not all of the hate it gets? Yeah probably, but it’s still a really good game. Watch dogs 2 is a pretty good game, even with the whole hacker edgelord motif, it’s entertaining at the very least and the graphics are absolutely beautiful. Final fantasy 14 is probably one of the best mmos and best final fantasy games ever created and I’ve only scratched the surface after beating the ARR story.

    2 votes
  14. [2]
    Bullmaestro
    (edited )
    Link
    Played a few. Tony Hawk's Pro Skater 1 + 2 (Switch) - Pretty good so far. I have finished the THPS2 tour 100% but hit a roadblock with the first game. The objectives are a lot harder in THPS1 and...

    Played a few.

    Tony Hawk's Pro Skater 1 + 2 (Switch) - Pretty good so far. I have finished the THPS2 tour 100% but hit a roadblock with the first game. The objectives are a lot harder in THPS1 and the level design isn't all that great. I also have no nostalgia for the first game, since the first THPS game I played was 2. I forgot what an amazing soundtrack THPS2 had.

    Banjo Kazooie (XCloud) - Never played BK before, so I decided to fire this up. I completed Mumbo's Mountain 100% and nearly all of Treasure Trove Cove. This is going to be a very unpopular opinion. I don't know if it's an issue with Banjo Kazooie in general, the Xbox Live port of the game or how the game controls via cloud gaming, but this game's controls suck and it feels like Banjo's moveset is seriously limited. Gruntilda's Lair is also one of the most confusing hubworlds I've seen. I fail to understand why this game achieved critical acclaim. Was it just the British humour and the fourth-wall breaking?

    Final Fantasy XIV (PC) - Decided to get back into it after some big WoW streamers started streaming the game. Got my DRG to level 47. Haven't managed to play it much due to PC issues. I worry it's going to overheat because my graphics card and processor seem to be hitting some very high temps while I play it (CPU peaked at 78 celsius and GPU peaked around 83.) I've had this rig since 2015 and it's pretty outdated at this point. I ordered it from a German PC manufacturer that seems to be defunct now and the build quality of what I received was quite poor, regardless of how cheap it was (around 650€.) The motherboard is misaligned with the back plate meaning it's hard to connect cables in, the graphics card seems like it was almost wedged into the PCI-E slot and won't come out, and the case itself is difficult to clean.

    I think a new PC will be in order soon, but I'm not looking forward to scrapping my current one.

    Lumines Remastered (Switch) - I'm conflicted about this game. If there was an option to veto songs from the game's main Challenge Mode, I'd rate it much higher. Shake Ya Body has to be the most downright annoying song ever put into a video game and having to listen to it for almost four full minutes as the fifth song in a Challenge Mode run is a real downer.

    2 votes
    1. bilbodwyer
      Link Parent
      Honestly it's half the reason I picked the game up. I never played the first one, so I don't remember any of the levels, and I agree that the design is somewhat lacking. Keen to get into the 2nd...

      I forgot what an amazing soundtrack THPS2 had.

      Honestly it's half the reason I picked the game up. I never played the first one, so I don't remember any of the levels, and I agree that the design is somewhat lacking. Keen to get into the 2nd one though!
      On a related note, I just found out that there's a covers band in my area whose setlist comprises entirely of THPS soundtrack songs! :D

      2 votes
  15. [3]
    knocklessmonster
    Link
    I started playing Littlewood. I've been sitting on it for a bit, and wanted to see how it goes. It's a great little game. It's sort of like Stardew Valley, except you're building the entire town....

    I started playing Littlewood. I've been sitting on it for a bit, and wanted to see how it goes. It's a great little game. It's sort of like Stardew Valley, except you're building the entire town. You get blueprints, place houses and furniture, farm crops, and explore various areas to get new items, and it looks like there are a lot of areas (I only have the first two so far). Unlike Stardew, time only progresses as you do certain options, and you can save at any time, not just when you go to bed, so it's an experience you can simply quit and come back to at any time.

    I'm still slowly chipping away at TES games. Skyrim's been the one I play most of the time, but I'm still doing Morrowind (OpenMW) and Oblivion. I keep finding new things to do in Skyrim, and don't plan on finishing doing any major storylines until I'm at a much higher level (just hit 23).

    2 votes
    1. [2]
      rmgr
      Link Parent
      Morrowind's setting is the best of all the TES games imo

      Morrowind's setting is the best of all the TES games imo

      1 vote
      1. knocklessmonster
        Link Parent
        I actually have a hard time saying one is better than the others from 3-5, but it's definitely the most unique.

        I actually have a hard time saying one is better than the others from 3-5, but it's definitely the most unique.

        2 votes
  16. [3]
    river
    Link
    minecraft: Starting programming an opencomputers robot with lua that will build things for me. It's really exciting.

    minecraft: Starting programming an opencomputers robot with lua that will build things for me. It's really exciting.

    2 votes
    1. [2]
      Pistos
      Link Parent
      Hm, I never knew you could script or code in-game actions in Minecraft. I've always thought that would be neat, as it would let you build extensive structures much more quickly.

      Hm, I never knew you could script or code in-game actions in Minecraft. I've always thought that would be neat, as it would let you build extensive structures much more quickly.

      2 votes
      1. river
        Link Parent
        yes, the possibilities are enormous! i'm quite excited about it although actually coding robots to do stuff always ends up taking a lot more work than you first think

        yes, the possibilities are enormous! i'm quite excited about it although actually coding robots to do stuff always ends up taking a lot more work than you first think

        3 votes