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58 votes
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Oxenfree II: Lost Signals reviews – Top Critic Average: 78
10 votes -
What's a sequel you were disappointed by?
See title. I thought this might make for an interesting topic and I can't see one like this in the search, so... What sorta got me thinking about this - a couple days ago, I noticed that Dying...
See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...
What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.
I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.
I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.
As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.
Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).
Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.
So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?
alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
EDIT: formatting51 votes -
I finally reached diamond rank in Overwatch since Season 1 (of OW1)
Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think...
Just sharing since it is a proud moment for me. I've been playing since season 1. I've been grinding and grinding and grinding. I finally hit Diamond 5 in Competitive Mystery Heroes (which I think is the only true, real game mode that's any fun these days). I think I can finally quit now. Thank you.
12 votes -
TF2 but Sniper is banned. What happens? I tried it out - gameplay experiment & analysis.
16 votes -
Guild Wars 2 announced it's first mini expansion, 'Secrets of the obscure'
22 votes -
Overwatch 2: Invasion will cost $15
6 votes -
Alan Wake II will launch for PlayStation 5, Xbox Series, and PC via Epic Games Store in October, according to Alan Wake voice actor Matthew Porretta
10 votes -
‘True Detective was definitely on our mind’ – Remedy Entertainment explains how the HBO show and '90s movies are key influences for Alan Wake II
3 votes -
Remedy Entertainment's creative director Sam Lake shares how the long-awaited sequel to Alan Wake finally became a reality
6 votes -
THQ Nordic wants Remedy Entertainment to change its mind about a digital-only release for Alan Wake II
5 votes -
Bungie tracks down another Destiny 2 cheat maker – Daniel Larsen was one of the pseudonymous developers involved in last year's Elite Boss Tech lawsuit
5 votes -
Darkest Dungeon II | Launch trailer
4 votes -
Cities: Skylines II | Official announcement trailer
17 votes -
Team Fortress 2 will be getting a big update Summer 2023
10 votes -
Guild Wars 2 Steam launch and tenth anniversary is tomorrow
12 votes -
Team Fortress 2 community peacefully protests bot problem with #SaveTF2 campaign, Valve responds
11 votes -
The battle for Bungie's soul: Inside the studio's struggle for a better work culture
11 votes -
Psychonauts 2 | Story trailer
6 votes -
Left 4 Dead doesn’t need spiritual successors, it needs updates
9 votes -
Path of Exile 2 | Official trailer
9 votes -
Evil Genius 2 released
6 votes -
Darkest Dungeon II is coming in 2021
8 votes -
Endless Space 2 review | Jingoist Joy™ Edition
4 votes -
The future of Risk of Rain 2 - Hopoo Games dev thoughts #18
10 votes -
Risk of Rain 2 version 1.0 has been released
16 votes -
Building a viable future in Destiny 2
8 votes -
Beyond a Steel Sky | Story trailer
8 votes -
Destiny 2 on Google Stadia saw 400% higher player count when Stadia’s free trial launched
11 votes -
TF2 and CS:GO source code leaked
17 votes -
Risk of Rain 2 gets its fourth major content update, including Artifacts, a UI overhaul, a new stage and more
13 votes -
Starting Destiny 2 late spared me a lot of misery
7 votes -
It’s time to manage expectations for the rest of ‘Destiny 2’ year three
4 votes -
Overwatch 2 to feature PvE, new map, at least one new hero
8 votes -
Risk of Rain 2 | Console launch trailer
5 votes -
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next
3 votes -
Quake II RTX ray-traced remaster will be released on June 6th, 2019
10 votes -
Denuvo DRM cracks seem to be happening faster and faster
9 votes -
Risk of Rain 2 has passed one million sales on Steam in the first month of Early Access
8 votes -
Risk of Rain 2 thoughts and impressions
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.
Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.
I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!
13 votes -
Risk of Rain 2 | EA launch trailer
5 votes -
Darkest Dungeon II announced - short interview with developers
5 votes -
Why did Silent Hill 2 work so well?
7 votes -
Valve's forgotten game: Team Fortress 2's shocking toxicity problem
31 votes -
RAGE 2 | Official gameplay trailer
6 votes