Paradox games in general accumulate a lot of DLC over the years, and I don't expect Cities Skylines 2 to be an exception. That being said, I feel like if you get into them before it has a ton of...
Paradox games in general accumulate a lot of DLC over the years, and I don't expect Cities Skylines 2 to be an exception.
That being said, I feel like if you get into them before it has a ton of DLC that it works really well for the invested players.
That's the the reason I don't mind it. If it was DLC that was available at launch I'd be disgusted. But with paradox games, you buy a full game at launch and then there's years and years of...
That's the the reason I don't mind it. If it was DLC that was available at launch I'd be disgusted. But with paradox games, you buy a full game at launch and then there's years and years of additional development after that. What you end up with typically is a game that's packed to the brim with features, when you buy all the dlc, unlike what you find basically anywhere else.
It makes sense imo that there's an additional price tag, since I wouldn't expect them to do all that development for free. Though I would recommend people to either get in at launch or buy one of the big dlc packs for older games.
In addition to that they will keep updating the base game as well with some features backported from DLC. So you don't really need the DLC to enjoy the game. Not to mention the mod support for a...
In addition to that they will keep updating the base game as well with some features backported from DLC. So you don't really need the DLC to enjoy the game. Not to mention the mod support for a lot of their games which effectively is a whole tier of free DLC in itself.
Skylines did become a traffic management game once you hit a certain level for sure. I didn't mind that too much... but it did get frustrating when you'd end up with three lane roads that made...
Skylines did become a traffic management game once you hit a certain level for sure. I didn't mind that too much... but it did get frustrating when you'd end up with three lane roads that made sense, but the AI decided it didn't.
This looks, promising. Now, for them to sell me lots of DLC for pre-existing stuff like we did with Skylines!
With mods and no vehicle deswpaning (hard mode) the traffic management and road hierarchy design is the best part! Integrating walking, cycling, public transport, and efficient road network is...
With mods and no vehicle deswpaning (hard mode) the traffic management and road hierarchy design is the best part! Integrating walking, cycling, public transport, and efficient road network is very satisfying!
I always got so frustrated with the traffic AI. I’d give them wide roads and well designed intersections/exchanges and then they’d all still stack up in one lane. I would build 6-lane 1-way roads...
I always got so frustrated with the traffic AI. I’d give them wide roads and well designed intersections/exchanges and then they’d all still stack up in one lane. I would build 6-lane 1-way roads to the train station and STILL have issues with congestion.
Yeah. I love watching City Planner Plays as even he gets really annoyed with that. I do hope CS2 sorts its life out for that problem. I am extremely excited to start going "YEAH I CAN BUILD A...
Yeah. I love watching City Planner Plays as even he gets really annoyed with that.
I do hope CS2 sorts its life out for that problem. I am extremely excited to start going "YEAH I CAN BUILD A CITY" and then it basically just be a warzone of trucks again.
It looks from the trailer like a fair few features that were parts of DLC in the original are here in the base game, which is exciting. The traffic management aspect did get a little cumbersome...
It looks from the trailer like a fair few features that were parts of DLC in the original are here in the base game, which is exciting.
The traffic management aspect did get a little cumbersome and hopefully they've made that the focus of the new game!
The grid tool will save a ton of my time. The zoning "suitability" indicator seems like a cool new feature. I guess it's intended to discourage building, for example, residential buildings near...
The grid tool will save a ton of my time.
The zoning "suitability" indicator seems like a cool new feature. I guess it's intended to discourage building, for example, residential buildings near highways & arterial roads, or locations with high noise pollution etc.
CS2 is shaping up to be almost everything I wanted from a sequel, except mixed-use zoning. Did they talk about mixed-use zoning at all?
I don't think any PC can run a C:S city over a certain size. The simulation just gets too intricate. I know I could never get a city over a couple hundred thousand population to run without bad...
I don't think any PC can run a C:S city over a certain size. The simulation just gets too intricate. I know I could never get a city over a couple hundred thousand population to run without bad stuttering.
I certainly hope Paradox puts heavy-duty resources into optimization, because it looks like they're doubling down on the intricacy for the sequel.
Hey, maybe they could just offload the calculations to the cloud! Yunno, so it can handle all of those agents for you. Who doesn't have a persistent internet connection these days? I think it's...
Hey, maybe they could just offload the calculations to the cloud! Yunno, so it can handle all of those agents for you. Who doesn't have a persistent internet connection these days? I think it's time to take this simulated city to the next level!
That'd make the game always online, and game servers shut down eventually. You would still need the ability to do all calculations on your computer, especially for if the game servers shut down as...
That'd make the game always online, and game servers shut down eventually. You would still need the ability to do all calculations on your computer, especially for if the game servers shut down as you would suddenly have something unplayable. Ideally I think it should be something like Microsoft Flight Simulator 2020: You can do it locally if you want, however cloud servers do exist to make the textures far more life-like.
I'm a big fan of Transport Fever and the original Cities in Motion. but could never quite get the hang of Cities: Skylines I. There weren't enough trains I guess. I've since become a card-carrying...
I'm a big fan of Transport Fever and the original Cities in Motion. but could never quite get the hang of Cities: Skylines I. There weren't enough trains I guess.
I've since become a card-carrying urbanist who likes car-free spaces and I'm wondering whether CSII will allow for managing stuff like bike lanes, pedestrianized areas, light rail etc. Make my city car-free, that's what I'd like to see!
C:S1 has all those things. There's a district regulation that bans cars for instance (excluding service and emergency vehicles, of course). Is it possible you just haven't tried playing in a few...
C:S1 has all those things. There's a district regulation that bans cars for instance (excluding service and emergency vehicles, of course).
Is it possible you just haven't tried playing in a few years? The DLCs are typically Paradox-ical in their excessiveness, but there's always a free update to vanilla to go along with them, and usually the free update contains the most impactful of the additions.
Before Cities Skylines got released in 2015, I brought out my concern about Paradox's unethical DLC practice and I got downvoted to oblivous and people sent me death threat for it. Yet, the major...
Before Cities Skylines got released in 2015, I brought out my concern about Paradox's unethical DLC practice and I got downvoted to oblivous and people sent me death threat for it.
Yet, the major criticism at current state is the amount and prices of DLCs, optimization problems, and late gameplay loop.
I have high hopes that the devs will sort out optimization and implement better late games.
But I am not so optimistic about Paradox not taking any opportunity to milk players for all kinds of DLCs. Especially with the current model for CK3 and Vic3
There are certainly a lot of DLCs, but I think they've managed to keep it reasonable for those patient enough. I picked up a bundle with every DLC except the most recent two for $20 about a year...
There are certainly a lot of DLCs, but I think they've managed to keep it reasonable for those patient enough. I picked up a bundle with every DLC except the most recent two for $20 about a year ago through Humble, and I saw the same bundle on Steam shortly thereafter. That seems reasonable to me.
At the very least they provide actual content with the DLCs. It isn't just horse armor. They've also consistently given free updates to vanilla with every DLC release, and those are more than simple cosmetics. The Mass Transit DLC included bus and tram line administration tools for vanilla, for example.
I can certainly understand frustration at the development model though. It gets crazy expensive keeping up with the updates if you're intent on having the newest, shiniest thing. Still not as bad as the Train Simulators, though.
What communities was that in. Also, I am slightly curious how you worded it at the time, although that isn't all that important. The thing in general though is that you really don't need the DLC...
I got downvoted to oblivous and people sent me death threat for it.
What communities was that in. Also, I am slightly curious how you worded it at the time, although that isn't all that important.
The thing in general though is that you really don't need the DLC to play this game. A lot of it is nice, but the base game is still a full game. In fact, a bunch of stuff from DLCs was ported to the base game.
This in addition with mod support and very solid mod community doesn't make me feel like I HAVE to buy DLC and certainly not all of it.
It was on their official AMA on the Cities: Skylines subreddit. My wording was nothing offensive, just brought up the point of paradox's DLC practice and planned DLC models for Cities Skylines.
What communities was that in. Also, I am slightly curious how you worded it at the time, although that isn't all that important.
It was on their official AMA on the Cities: Skylines subreddit. My wording was nothing offensive, just brought up the point of paradox's DLC practice and planned DLC models for Cities Skylines.
This looks great with lots of little improvements (like the road align tools and the zone meters) Very excited as someone who loved CS1 before the DLC bloat.
This looks great with lots of little improvements (like the road align tools and the zone meters)
Very excited as someone who loved CS1 before the DLC bloat.
This is my experience playing Cities Skylines 2 and building the city for the trailer. I plan to do a follow up video this week so please leave your questions below with the #qanda.
I have a long list of improvements to game mechanics that I'd like to see, but in terms of graphics and just based on the trailer I think it looks... fine. Certainly the graphics are nicer than...
I have a long list of improvements to game mechanics that I'd like to see, but in terms of graphics and just based on the trailer I think it looks... fine. Certainly the graphics are nicer than CS1, but that's not hard to do considering how old it is and how poorly it has aged. I think I was hoping for a huge leap in graphics, not just parity with current gen and maybe even slightly worse.
I say this as a huge fan of CS1 with hundreds of hours in it. I have high hopes for this game.
Oh man... I was really, really into Cities: Skylines. Not so much as a game, I found it a little shallow but as a sandbox nothing else even comes close, it was just a giant construction toy set...
Oh man...
I was really, really into Cities: Skylines. Not so much as a game, I found it a little shallow but as a sandbox nothing else even comes close, it was just a giant construction toy set for adults and I could spend hours making something that looked satisfying.
I might have to get into the sequel too, not sure if it'll run well enough on my hardware though. I hope a lot of the more advanced features that people modded in integrated as well, there were a lot of mods that were pretty much necessary to make things that look nice.
All of that said it does look surprisingly similar to CS1, I was expecting some drastic changes but from this short footage it seems far more incremental than I expected which does give me hope that maybe the hardware requirements might not be as high as expected.
I am genuinely psyched about this game. For me this everything I thought was missing from CS1, and it seemingly has a lot of quality of life improvements. My only issue is it appears I currently...
I am genuinely psyched about this game. For me this everything I thought was missing from CS1, and it seemingly has a lot of quality of life improvements. My only issue is it appears I currently don't have powerful enough hardware to run it.
Graphics look really impressive! The first game was excellent, but I did dislike how much DLC there was, and the driver AI was a bit rough.
Paradox games in general accumulate a lot of DLC over the years, and I don't expect Cities Skylines 2 to be an exception.
That being said, I feel like if you get into them before it has a ton of DLC that it works really well for the invested players.
That's the the reason I don't mind it. If it was DLC that was available at launch I'd be disgusted. But with paradox games, you buy a full game at launch and then there's years and years of additional development after that. What you end up with typically is a game that's packed to the brim with features, when you buy all the dlc, unlike what you find basically anywhere else.
It makes sense imo that there's an additional price tag, since I wouldn't expect them to do all that development for free. Though I would recommend people to either get in at launch or buy one of the big dlc packs for older games.
In addition to that they will keep updating the base game as well with some features backported from DLC. So you don't really need the DLC to enjoy the game. Not to mention the mod support for a lot of their games which effectively is a whole tier of free DLC in itself.
Skylines did become a traffic management game once you hit a certain level for sure. I didn't mind that too much... but it did get frustrating when you'd end up with three lane roads that made sense, but the AI decided it didn't.
This looks, promising. Now, for them to sell me lots of DLC for pre-existing stuff like we did with Skylines!
With mods and no vehicle deswpaning (hard mode) the traffic management and road hierarchy design is the best part! Integrating walking, cycling, public transport, and efficient road network is very satisfying!
I'm a fan of Transport Tycoon, thou shalt bask in my masochistic trainlines!
I always got so frustrated with the traffic AI. I’d give them wide roads and well designed intersections/exchanges and then they’d all still stack up in one lane. I would build 6-lane 1-way roads to the train station and STILL have issues with congestion.
Yeah. I love watching City Planner Plays as even he gets really annoyed with that.
I do hope CS2 sorts its life out for that problem. I am extremely excited to start going "YEAH I CAN BUILD A CITY" and then it basically just be a warzone of trucks again.
It looks from the trailer like a fair few features that were parts of DLC in the original are here in the base game, which is exciting.
The traffic management aspect did get a little cumbersome and hopefully they've made that the focus of the new game!
It looks like they've really taken to heart the mods people were using in the first and made them core features, which is awesome.
The grid tool will save a ton of my time.
The zoning "suitability" indicator seems like a cool new feature. I guess it's intended to discourage building, for example, residential buildings near highways & arterial roads, or locations with high noise pollution etc.
CS2 is shaping up to be almost everything I wanted from a sequel, except mixed-use zoning. Did they talk about mixed-use zoning at all?
If you pause at 0:57, one of the zoning icons has blue first-floor and green upper floors. I think this is for mixed-use.
I don't think any PC can run a C:S city over a certain size. The simulation just gets too intricate. I know I could never get a city over a couple hundred thousand population to run without bad stuttering.
I certainly hope Paradox puts heavy-duty resources into optimization, because it looks like they're doubling down on the intricacy for the sequel.
Hey, maybe they could just offload the calculations to the cloud! Yunno, so it can handle all of those agents for you. Who doesn't have a persistent internet connection these days? I think it's time to take this simulated city to the next level!
That'd make the game always online, and game servers shut down eventually. You would still need the ability to do all calculations on your computer, especially for if the game servers shut down as you would suddenly have something unplayable. Ideally I think it should be something like Microsoft Flight Simulator 2020: You can do it locally if you want, however cloud servers do exist to make the textures far more life-like.
It was a SimCity 2013 joke :) Sorry.
Maxisman approves!
Ah my mistake lmao, that suddenly makes perfect sense.
I remember outrage about it but forgot given I never had the chance to play it.
I'm a big fan of Transport Fever and the original Cities in Motion. but could never quite get the hang of Cities: Skylines I. There weren't enough trains I guess.
I've since become a card-carrying urbanist who likes car-free spaces and I'm wondering whether CSII will allow for managing stuff like bike lanes, pedestrianized areas, light rail etc. Make my city car-free, that's what I'd like to see!
C:S1 has all those things. There's a district regulation that bans cars for instance (excluding service and emergency vehicles, of course).
Is it possible you just haven't tried playing in a few years? The DLCs are typically Paradox-ical in their excessiveness, but there's always a free update to vanilla to go along with them, and usually the free update contains the most impactful of the additions.
Before Cities Skylines got released in 2015, I brought out my concern about Paradox's unethical DLC practice and I got downvoted to oblivous and people sent me death threat for it.
Yet, the major criticism at current state is the amount and prices of DLCs, optimization problems, and late gameplay loop.
I have high hopes that the devs will sort out optimization and implement better late games.
But I am not so optimistic about Paradox not taking any opportunity to milk players for all kinds of DLCs. Especially with the current model for CK3 and Vic3
There are certainly a lot of DLCs, but I think they've managed to keep it reasonable for those patient enough. I picked up a bundle with every DLC except the most recent two for $20 about a year ago through Humble, and I saw the same bundle on Steam shortly thereafter. That seems reasonable to me.
At the very least they provide actual content with the DLCs. It isn't just horse armor. They've also consistently given free updates to vanilla with every DLC release, and those are more than simple cosmetics. The Mass Transit DLC included bus and tram line administration tools for vanilla, for example.
I can certainly understand frustration at the development model though. It gets crazy expensive keeping up with the updates if you're intent on having the newest, shiniest thing. Still not as bad as the Train Simulators, though.
What communities was that in. Also, I am slightly curious how you worded it at the time, although that isn't all that important.
The thing in general though is that you really don't need the DLC to play this game. A lot of it is nice, but the base game is still a full game. In fact, a bunch of stuff from DLCs was ported to the base game.
This in addition with mod support and very solid mod community doesn't make me feel like I HAVE to buy DLC and certainly not all of it.
It was on their official AMA on the Cities: Skylines subreddit. My wording was nothing offensive, just brought up the point of paradox's DLC practice and planned DLC models for Cities Skylines.
This looks great with lots of little improvements (like the road align tools and the zone meters)
Very excited as someone who loved CS1 before the DLC bloat.
I Built the City for the Cities Skylines 2 Trailer. My Experience Playing Cities Skylines 2
YouTube – two dollars twenty – 12th June 2023
I have a long list of improvements to game mechanics that I'd like to see, but in terms of graphics and just based on the trailer I think it looks... fine. Certainly the graphics are nicer than CS1, but that's not hard to do considering how old it is and how poorly it has aged. I think I was hoping for a huge leap in graphics, not just parity with current gen and maybe even slightly worse.
I say this as a huge fan of CS1 with hundreds of hours in it. I have high hopes for this game.
Oh man...
I was really, really into Cities: Skylines. Not so much as a game, I found it a little shallow but as a sandbox nothing else even comes close, it was just a giant construction toy set for adults and I could spend hours making something that looked satisfying.
I might have to get into the sequel too, not sure if it'll run well enough on my hardware though. I hope a lot of the more advanced features that people modded in integrated as well, there were a lot of mods that were pretty much necessary to make things that look nice.
All of that said it does look surprisingly similar to CS1, I was expecting some drastic changes but from this short footage it seems far more incremental than I expected which does give me hope that maybe the hardware requirements might not be as high as expected.
October is becoming jam packed with some good games!
This looks so good, super excited. I should probably spin up a new city to get ready.
I’m really hyped over the mixed use zoning at 0:56 and already in love with the new realistic graphics and larger scale service buildings
I am genuinely psyched about this game. For me this everything I thought was missing from CS1, and it seemingly has a lot of quality of life improvements. My only issue is it appears I currently don't have powerful enough hardware to run it.
I am so hyped for this game!
I am so not hyped that it means I will probably finally need to upgrade off my trusty 1080ti... ;;___;;
The release is too far away! I’m so pumped. I am debating starting up a new city in one to help transition.