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    1. Google Stadia - Launch day line-up (12 games) and planned releases by the end of the year (14 games)

      Here's the official blog post: https://www.blog.google/products/stadia/lineup-games-coming-to-stadia/ But since they decided to list the games in the incredibly convenient format of... three...

      Here's the official blog post: https://www.blog.google/products/stadia/lineup-games-coming-to-stadia/

      But since they decided to list the games in the incredibly convenient format of... three slideshows, I'll re-type the important info here and save you that trouble.

      Launch titles:

      • Assassin's Creed Odyssey
      • Destiny 2: The Collection
      • GYLT
      • Just Dance 2020
      • Kine
      • Mortal Kombat 11
      • Red Dead Redemption 2
      • Rise of the Tomb Raider
      • Samurai Shodown
      • Shadow of the Tomb Raider: Definitive Edition
      • Thumper
      • Tomb Raider: Definitive Edition

      Planned releases in the rest of 2019:

      • Attack on Titan 2: Final Battle
      • Borderlands 3
      • Darksiders Genesis
      • Dragon Ball Xenoverse 2
      • Farming Simulator 19
      • Final Fantasy XV
      • Football Manager 2020
      • Ghost Recon Breakpoint
      • Grid
      • Metro Exodus
      • NBA 2K20
      • Rage 2
      • Trials Rising
      • Wolfenstein: Youngblood
      8 votes
    2. Valve is working on "Steam Cloud Gaming" - SteamDB

      @steamdb: Valve is working on "Steam Cloud Gaming" according to partner site code update. Partners will need to sign an addendum to their terms. Could this be a competitor to @GoogleStadia? https://t.co/7AQ9YxCol8

      10 votes
    3. Which games have great communities, and what do you like about them?

      As an outsider some gaming communities can appear incredibly toxic. I'm sure some of that is a deserved reputation, but I'm also aware that maybe there's a bit of generalisation going on, and that...

      As an outsider some gaming communities can appear incredibly toxic. I'm sure some of that is a deserved reputation, but I'm also aware that maybe there's a bit of generalisation going on, and that some communities are lovely but unrecognised.

      So I thought I'd ask Tildes: which gaming communities do you like? And why?

      (As always, feel free to interpret this question how you like. And, again, I suck at tagging so I'm grateful for any tagging edits. I do read those to try to learn.)

      13 votes
    4. Linux gamers: let's help test Proton compatibility before the Steam summer sale

      I made this an "event" over on reddit, and I figured I'd also mention it here. The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it...

      I made this an "event" over on reddit, and I figured I'd also mention it here.

      The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it with current information on Proton compatibility for games so we can better know what to buy and avoid. As such, it would be great if we could all submit a bunch of ProtonDB reports this coming week.

      I plan to go through my library and test high-leverage games: either ones that lack reports or games whose reports are quite old. Let me know if you're wanting to join in the "fun!"

      14 votes
    5. Toxicity is a symptom, not a cause: to fix it, treat the discontent around the game, not the players reacting to it.

      Inspired by discussion here. Toxic players don't create toxic games. Toxic games create toxic players. About a year ago, I wrote up a comprehensive report on why Overwatch's community is such a...

      Inspired by discussion here.

      Toxic players don't create toxic games. Toxic games create toxic players.

      About a year ago, I wrote up a comprehensive report on why Overwatch's community is such a shitshow. Give it a read if you're at all interested in why game communities turn toxic, or if you're curious why Overwatch didn't stick longer as a phenomenon.

      (At this point, with Overwatch now past its prime and usurped by other games due in large part to reasons I described there, I'd like to also offer a nice fat 'I told you so' to actiblizz. I didn't want to stop playing...)

      The baseline question was this: Overwatch has great representation, an entertaining formula, and good messages. The game is super fun to play on the surface, and offers hundreds of hours of unique new experiences. So why is it so easily considered to have one of the most toxic competitive communities out there?

      There's no explanation or reason for why naturally toxic players would gravitate towards the title, stick around, and infect the rest of the community. Nothing about Overwatch would indicate that it was going to somehow filter out the worst of the worst and keep them for itself, and that's because - bumbudaaa! It didn't.

      Toxic players didn't infect Overwatch; Overwatch created toxic players.

      The same things can be said for basically any other huge competitive game on the market, with CS:GO, LoL, and DOTA2 being the easiest examples. Their communities are all total swamps.

      Despite this, there is virtually no game on the market which properly addresses the root cause of community-destroying toxicity: the game itself.

      I'd rather not repeat myself because that above link will do a better job of going in-depth and can be applied to a lot of games, but the baseline problem is this: games catch and ban bad apples, but do nothing to stop those bad apples from forming. Failing to realize that parts of an otherwise amazing experience are fundamentally frustrating, the focus and blame is put on the players for reacting (see above thread) in exactly the way the games are designed to make them.

      Chief among these issues? Games demand teamwork, cooperation and a community voice, but do nothing to facilitate them. Games that are designed to be fun casually will be frustrating competitively - and vice versa. Toxic communities will not form where every style of play is catered to, which is sometimes balance, but often a fundamental disconnect between what the game was built for, what's actually promised, and what the player's trying to get out of it.

      So, I'd rather send the discussion in the other direction, which is why I posted this here. Rather than blame the community, it's time to look for solutions from the actual people responsible.

      (To be clear: yes, there are assholes in the world, and yes, they play games. But the idea that the culture has only just now soured to a patch of racism and misogyny is laughable to anyone who grew up playing Xbox Live. It's been blown completely out of proportion by a fundamental discontent with games themselves, like further kindling on a fire, driven mostly by competitive culture.)

      18 votes