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51 votes
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Controller suggestion? Hand is locking up.
Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle...
Hey, so I've used an XBone controller for... God knows how long. I've been playing Mina the Hollower and realized that it's causing some pain along the muscles going from the top of my left middle and ring finger past my wrist; I've got piano fingers and kinda grip the analog pretty hard, so my fingers are going past 90° holding the thing and I'm pretty sure I shouldn't be doing this anymore.
I think if I had a bigger controller I'd be fine? I'm trying my arcade stick, but it's not great for fine motion like the analog. Does anyone have any experience with having to move out of their usual controller due to pain, and what did you do?
20 votes -
Valve raises Steam Deck OLED prices by up to $300
52 votes -
RibShark/OmniDrive - Aftermarket disk drive firmware that can read a number of console disk formats
22 votes -
Nintendo raises prices for Switch, Switch 2 and NSO
37 votes -
I think that we won’t see any new and radical new gaming input devices or form factors anymore
I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...
I think this might be a hot take, but as the cliché goes, please hear me out.
First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.
So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.
What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).
I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.
You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.
So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.
Now, let’s have a talk about form factors, or rather, the hardware.
I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.
Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.
I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.
I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.
Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.
The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.
VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.
Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?
Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.
22 votes -
Steam Controller: Reservations open May 8th
39 votes -
Steam Controller 2 sold out
On sale at 1PM EST, sold out by 1:30. Payment processing failing awfully. Any lucky tildos score one?
53 votes -
Valve has released CAD files for the Steam Controller
63 votes -
Tips for "refinishing" a D pad?
I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly...
I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly shallow, about 1mm x 5mm, but right on the down button so it can be pretty tactilely distracting.
So I was thinking I may be able to 'refinish' it in some manner to get back a smooth, consistent feeling, but wasn't sure what I'd be able to use to achieve it. Any tips? I'm not too big on how most silicone button caps feel, but maybe I'll try one if it can adhere on the top and not try to fully cover it? Most seem to be going for some aesthetic though, which is also tactilely distracting.
Worst case scenario, maybe I use it as an excuse to replace the ABXY buttons too, they feel a bit loose and their friction when they slide against the edge instead of straight down is also a bad tactile sensation, so replacement button recommendations are also appreciated :)
SOLVED! I tried the suggestion from @mat first, which involved using acetone if it was ABS, and it was. I used several q tips, a cotton pad, and nail polish remover. Steps:
- Clean area
- With q tip lightly dampened with nail polish remover, swipe away from the middle of the d-pad, along the scratch, towards the edge.
- Dry off/wipe down with cotton pad
- Repeat until smooth!
It feels smooth to the touch and it even looks a bit better!
10 votes -
ps5-linux-loader: Linux on a PlayStation 5
28 votes -
New Steam Controller reportedly $99
64 votes -
Valve uploads Steam Controller unboxing video, launch imminent
33 votes -
Valve is working on Proton for ARM processors
47 votes -
SteamOS runs on jailbroken Nintendo Switch
19 votes -
Finishing the toy that Nintendo abandoned -- breathing new life into Mario Kart Live: Home Circuit
34 votes -
Price changes for PS5, PS5 Pro, and PlayStation Portal
17 votes -
RE//verse 2026: Hacking the Xbox One
14 votes -
Steam Machine and Frame verification slides from their GDC 2026 presentation
20 votes -
Xbox confirms 'Project Helix', its next-gen console that will also play PC games
37 votes -
Bringing Dead Cells to the R36S
13 votes -
Happy four years to the Steam Deck
32 votes -
Steam Hardware: Launch timing and other FAQs
45 votes -
Steam Deck hits 25,000 games Valve have rated Playable or Verified
29 votes -
GameSir Pocket Taco Kickstarter has been launched
21 votes -
PSP: The rise and fall of Sony's first portable
25 votes -
Valve announces new hardware: Steam Frame, Steam Controller, and Steam Machine
Product Links: Steam Frame (standalone VR headset) Steam Controller (gen 2 design) Steam Machine (first-party mini PC) Video Links: Official announcement Tested hands-on with additional details...
Product Links:
- Steam Frame (standalone VR headset)
- Steam Controller (gen 2 design)
- Steam Machine (first-party mini PC)
Video Links:
Shipping in early 2026. Prices haven't been announced yet.
178 votes -
Best Bluetooth controller for sub $50?
Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of...
Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!
10 votes -
Steam Deck now has a display-off low-power download mode
41 votes -
Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall
16 votes -
If the Xbox Ally is the future of Xbox, Microsoft is in trouble
31 votes -
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine When I was a kid in Brazil, we had a...
I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine
When I was a kid in Brazil, we had a manga and anime club in my town. It was somewhat official. At our gatherings, there were lots of manga and VHS tapes that we exchanged and duplicated when possible. There were always two or three kids, each with a Nintendo DS. Sometimes more. For us, they were the rich kids. Back in 2005, it was unimaginable for most kids to own a DS, or even a Game Boy for that matter. They connected their devices and played some kind of Pokémon. I pretended I did not care and did not pay them overt attention. My envy knew no bounds.
At least a decate later, when the PSP was already going out of fashion (and was therefore much cheaper), I managed to get a PSP Go. It came fullly cracked with hundreds of games. I loved that cheap little thing. I eventually graduated to a PS Vita, which I believe was the finest piece of hardware I ever had in my hands. But the proprietary memory card was pricey, and so were the games. I didn't have lots to play. It's a bittersweet memory.
Seeing how the Vita became an emulation powerhouse makes me regret selling it.
I never owned a Nintendo DS, but a friend of mine lent me his for several years. I loved that too, but the stylus felt like a gimmick, and I would have gladly swapped it for regular controls. I was not a fan of the dual screens either. But at least it was interesting, you know? They were trying to do something different, and I respected them for that.
Now I have two retro handhelds, the Miyoo Mini Plus and the RG35XX H (Anbernic). Cheap Chinese products, but decent enough. Setting them up correctly was not hard, but it was laborious.
Maybe I am crazy, but I still think handheld consoles could work in the mainstream. It won't happen, of course. But it would be awesome to be excited by hardware once again. Something unique that is not a phone or a way to play Windows games on the go. With games that are developed explicitly for handhelds, with UIs that are adequate for small screens and crazy features that wouldn't make sense in the living room. A sturdy piece of tech that is always there for you, suggesting nothing but escapism.
One can only dream.
27 votes -
Shuhei Yoshida talks life after Sony, VR, and the future of the console business | FPS Podcast #80
6 votes -
Windows 32-bit OS Support being dropped for Steam in 2026
13 votes -
One of Valve’s forty majillion secret hardware projects is called the Steam Frame, probably
40 votes -
Valve's secretive 'Fremont' gaming device surfaces in benchmarks
46 votes -
Sony announces increases to PS5 and PS5 Pro MSRP in the United States
25 votes -
G’AIM’E: Plug and play gun system for modern TVs
23 votes -
NVIDIA Blackwell Architecture and Install-to-Play games come to GeForce NOW
13 votes -
Xbox Series X and S: Microsoft has reportedly sold less than thirty million consoles this generation
32 votes -
The Nintendo Switch 2 is the fastest-selling gaming hardware in US history
29 votes -
My hands-on experience with the Gun4IR
Note: This is NOT a sponsored post. I'm just a happy customer. Background When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on...
Note: This is NOT a sponsored post. I'm just a happy customer.
Background
When the G'AIM'E Kickstarter was announced, I got the itch to play light gun games again. I grew up playing Time Crisis on my PSX, stepping on a controller plugged into port 2 which acted as a makeshift pedal so I could mimic the arcade experience. A local pizza place near me had an Area 51 machine that I could play for a quarter, and over time I memorized the enemy layouts for that game so that I could play further and further on one coin.
There are a variety of modern light gun models available now, though all of them are at the hobbyist/tinkerer level. There isn't one that "just works" smoothly and easily.
The most well known is the Sinden, which achieves calibration on games by setting up a white border around the game on the screen. This allows the gun to establish its position within that border and "know" where it's shooting.
Unfortunately, when I looked into the Sinden, it seemed like reviews were very mixed, with many mentioning that the border can be kind of a mess to get working. Apparently it can require a lot of legwork and messing around with settings and external programs and whatnot.
After searching around for alternatives, I landed upon a different line of modern light gun and decided to, well, pull the trigger.
Gun4IR Intro
Gun4IR on its own isn't a standalone product so much as it is a framework for making a modern light gun. You can buy the individual components and put them all together in a gun casing, making a functional light gun of your choosing. For example, see the User Guide which goes into detail about which boards you'll need, pin guides, etc. People have made them in Nerf cases and 3D printed ones.
Now, if I'm going to ding the Sinden for requiring too much tinkering, surely soldering wires onto PCBs is a step in the wrong direction?
That's absolutely correct! The good news is that you can sidestep all of this. Gun4IR has some official pre-build sellers, meaning you can buy an already made gun -- no soldering needed! Their site sells builds for the UK, while, RPEG Electronics is their official pre-build seller for the US.
From RPEG, I picked up a pre-built Gun4IR setup in a Guncon 2 housing.
Gun4IR Basics
As is implied by the name, Gun4IR uses 4 different IR clusters for calibration. You can buy a pack of LED sensors that plug into the USB port of your TV. You stick these, facing out, to the midpoint of the top, bottom, left, and right of your TV. The LEDs are black and their light can't be seen with the naked eye but can with a camera (you can check to make sure they're working with your phone).
The gun comes with calibration software that gives you lines on your TV to show the mount points for the LEDs, check how the gun is seeing the sensors, line up shots, etc.
I'm happy to report that, once calibrated, my gun is VERY accurate. I was honestly expecting a bit of jank, but it's genuinely spot on. There's a small bit of jitter that's noticeable when you have a crosshair on (some of that also might be coming from my unstable hands), but when you're playing a game without a crosshair, it's not enough to make you miss shots. The shots I've missed have been because I'm, well, bad at videogames.
Games
Because I wasn't wanting to tinker, I found a big download pack that promised me a pre-configured set of ROMs and emulators that were turnkey and compatible with Gun4IR. I spent days downloading all the individual parts from one of those sketchy download sites, getting all the parts of a multi-part RAR file.
And when I started extracting it, wouldn't you know, it was INFESTED with viruses. I uploaded one of the .exes to VirusTotal and I've never seen so much red.
Shame on me, though. I'm not an internet newbie, and I should know better than to trust random executable files, especially on Windows.
So, I went seeking an alternate solution.
Batocera
Batocera is a Linux distribution focused on retro-gaming. You wouldn't use it as your daily driver, but you would use it if you want to just boot into something so you can play games. Additionally, Batocera has built-in light gun support! Perfect!
I did my usual "setup emulation" dance that I've done so many times before: looking up worthwhile games to play,
locatingripping ROMs,getting the rightextracting BIOSes, etc. I also bought an external hard drive and attached it to my Windows TVPC. I can now boot off the hard drive to go into Batocera directly (because I didn't want to try to figure out dual booting with Windows).Batocera is like booting into an arcade cabinet, loading right into ES-DE. It doesn't really expose its file system to you by default, but it's got a killer feature that makes setup easy: Batocera automatically sets up a network share for you. This lets you access all of its folders from another device, meaning I could set everything up on my laptop and transfer it over easily to Batocera.
Furthermore, Batocera automatically knows when you've got a light gun attached and will show a gun icon on games that are compatible. In theory, I'm able to navigate the interface just using my light gun, but in practice I also paired a bluetooth controller. (See Caveats section below for more on this.)
You don't HAVE to use Batocera of course, but it ended up being so easy that it became my preferred setup.
Gaming
So, I got the gun calibrated, and I got my games set up in Batocera. It's time to shoot!
I'm happy to report that the gun works fantastically. Like, seriously good.
For most games and emulators, it "just works" which is exactly what I wanted. I tested out several different games on several different platforms, and it worked on stuff ranging from the Atari 2600 to Naomi arcade cabinets.
I played through the first 10 rounds of Duck Hunt on the NES without missing a shot before getting bored and moving to something else. Time Crisis on the PlayStation (my original light gun love) plays wonderfully.
I had a friend over this weekend who also loves light gun games and has nostalgia for TC (though his is for TC2 and TC3). We traded off rounds playing Time Crisis 2 (which ended up being a good way to do it, as I forgot how my arms and eyes need a rest after 15 minutes of light gun gaming). We beat the full campaign in 2 and almost beat 3.
I also tried the gun out in some Windows games off of Steam, just to make sure that my Batocera success wasn't a fluke. Sure enough, it worked just fine!
I now have an accurate, easy-to-use light gun setup that works on my large, modern LCD TV. I have hours of light gun gameplay ahead of me, and I'm thrilled.
Caveats
Wow, kfwyre, this sounds great! I can't wait to get one for myself!
Easy there, cowboy/cowgirl/cowthem! Let me surface some of the rough edges, lest you think that this is too good to be true.
Price
The buy-in price was $300 for me: $250 for the gun and $50 for the IR sensors. This is NOT cheap. You have to REALLY like light gun games to make this worthwhile.
Games
Most light gun games have short campaigns and can be somewhat player-antagonistic. A lot of them are/were arcade cabinets designed to eat your quarters, so they have a lot of cheap deaths built in.
You get longevity out of them by playing them over and over and memorizing enemy patterns and levels, but this type of gaming doesn't speak to everyone, so be aware that if you're not ready for that kind of gaming, your very expensive light gun might become a very expensive paperweight sooner rather than later.
Sensors
The sensors aren't designed to come on and off of your TV, as you would have to recalibrate each time you moved them. As such, you have to be comfortable with the sensors being on your TV/monitor permanently.
If I'm being honest though, I thought permanent sensors would bother me more than they actually do. They are noticeable, especially when the TV is off, but they quickly become "invisible" in the same way that you don't notice your TV legs or the company logo. And when the TV is on you're so focused on the content you don't see them at all unless you're looking for them.
Lack of Portability
Because of the hardware sensors, you can't really have a portable setup in the way that you could with a Sinden or as promised by the G'AIM'E. I'd love to take a light gun setup with me to friends' houses or when we have our nerd weekend meetups, but this simply isn't built for that sort of thing.
Stray LEDs
The gun is susceptible to catching stray LEDs, which can throw off your inputs. It features sensitivity settings you can change in hopes of having it ignore them, but in practice I had to cover up some lights from other sources with electrical tape.
The most egregious one is that my bottom sensor sits right below the IR input for my TV, which I learned features a blinking LED that was messing up my accuracy. If I cover it up with electrical tape, I lose the ability to use a remote, so I have to take that piece of tape on and off depending on whether I'm shooting or using the TV for something else.
Windows-only Configuration
In order to calibrate the Gun4IR hardware, you have to use the included software that comes with the gun. This only runs on Windows (note: you could possibly get it running through WINE or something, but I didn't try this).
Once you calibrate the gun, you save the configuration to the gun itself, and it'll work in other environments (like Batocera), but at present there's a Windows dependency for this kind of setup.
Prebuilt Gun Quality
The US prebuilts use actual Guncon and Guncon 2 casings. These, of course, haven't been produced in a long time, so you're getting an old, used controller.
My Guncon2 has a spongy d-pad in which inputs sink in and don't return to neutral, making the d-pad unusable. This is likely an issue with my specific build rather than the Gun4IR platform as a whole, but it's worth noting that, if you're getting a pre-built, you might have some inevitable QC issues because they're being built in guns from 20 years ago.
That said, the actual Gun4IR components are rock solid so far.
Controller "Requirement"
I had dreams of controlling Batocera using only my gun, but I ended up connecting a controller as well. In part this is because it's simply easier to do things with the controller, but it's also because Gun4IR can't be configured to allow chorded inputs for its buttons, which are necessary for tasks like exiting a game. This makes the setup a little clunkier, but it's not a dealbreaker by any means.
Recoil
The gun technically has "recoil" (which, from what I can gather, is just a powerful rumble). It requires an external power supply. I don't have a plug near where I connect my gun to the computer, so I haven't tested this. It's entirely optional though, and I don't feel like I'm losing out on anything by not having it.
Accuracy
While I'm impressed with the gun's accuracy, I do lose a little bit of accuracy when I'm deep in the corners of my screen.
I haven't figured out a way around this, but it's mostly a non-issue. For one, many light gun games don't tend to put targets in the corners anyway, and, even better, most of the games I'm playing are in 4:3 anyway, so they don't even come close to the corners of my 16:9 screen in the first place
Lenses
The corner inaccuracy mentioned above might be because I'm using a fisheye lens for the gun. It came with it, though it's optional. The fisheye gives the gun a wider viewing angle, which lets it see the sensors well even when moving around and lets you get closer to the screen without losing accuracy.
I tried calibrating the gun without using the lens but I would have had to stand so far away from my TV that it would have been comical. The fisheye lens lets me stand at what I would consider the "right" distance for playing.
Finding Solutions
Being a niche product, it can be hard to find solutions online when something isn't working. The Sinden, for all the setup it requires, has a LOT of online documentation and discussions about it.
When looking for Gun4IR help, I inevitably ended up reading through stuff about the Sinden to see if it would help. There isn't a lot out there about Gun4IR specifically, so you're kind of on your own. There is a Gun4IR Discord though that might be helpful. From what I saw, the support on there is less about getting specific things running and more about people needing help with the DIY build processes.
PCSX2
While most systems "just worked", PCSX2 didn't. I have no idea if this is because of the gun, the emulator itself, Batocera, or something else entirely. Time Crisis 2 and 3 open with their own Guncon calibration screens, and I would get stuck on them. I could shoot, and the screen would flash and give me the gun sound, but it wouldn't ever calibrate and move forward.
I initially got around this by disconnecting the gun and loading the game so that it didn't pull up the calibration screen. Then I made a save state past that screen that I could load with the gun already connected. However, when I did this, the accuracy was consistently off.
I finally learned that you can map a button called "Calibration Shot" in the settings for the emulator. This is, for some reason, different from a regular shot? This now lets me pass the calibration screen and have accurate shooting.
Also, one time during Time Crisis 3 the gun seemed to get stuck in the upper right quadrant of the screen. It would still shoot, but the shots didn't line up with where we were aiming. We restarted the emulator, and the issue went away and hasn't cropped up again.
Conclusion
I am quite fond of my Gun4IR so far. It works better than I hoped it would, and it's unlocked a type of gaming that I thought was extinct. (For some reason, light gun games have a different feel to me than VR shooting gallery games. Maybe it's just nostalgia, but I like them a lot more?)
I would recommend it ONLY if you're someone who knows they're going to get their money's worth out of it and are also willing to put up with the mostly minimal tinkering required to get it working. I say mostly minimal because, no matter what gun you're using, you're still going to have to set up emulators and ROMs and whatnot. The configuration that is specific to Gun4IR is really just installing the sensors, using the calibration app, and making sure your gun isn't catching other LEDs.
Compared to the G'AIM'E (which is a bit of a fool's errand at this point because that one's still theoretical while this one's here to kiss you in real life), Gun4IR doesn't offer the "plug and play" promise, but it also is compatible with far more games. If you're in the market for the G'AIM'E, however, it's probably worth waiting out that release to see how it fares (and whether people can get it working with more games besides the included ones).
On the other hand, if you're like me and need some light gun fun NOW then I give the Gun4IR a pretty strong recommendation, with a secondary recommendation for Batocera. The two of them together are really great, and I'm delighted that I have hours upon hours of shooting games ahead of me.
If anyone has any additional questions or wants me to test specific games/systems, let me know. I'm happy to report back and help in whatever way I can.
27 votes -
Embarking on this new hobby and a little overwhelmed
I'm embarking on a new phase in my life and am frankly pretty darned excited about it. My only child is off in college now and I find myself with extra time I didn't used to have. As such, some...
I'm embarking on a new phase in my life and am frankly pretty darned excited about it. My only child is off in college now and I find myself with extra time I didn't used to have. As such, some younger friends of mine have been reaching out and asking me to join them for "shenanigans" in the form of online video games. Mind you, I haven't played games since the mid 90s, so while this sounds exciting, it also is quite intimidating.
So far I have gotten my hands on a ROG Ally X. It's a nifty looking handheld that I have been assured would allow me to play a lot of the games my buddies play, but my eyes aren't what they used to be and the screen, however nice, isn't quite big enough for my needs.
Time to get a dock!
I was able to find a one for this thing, which is very cool, but now I'm thinking I'm going to drive my wife crazy shouting at the device to talk to my buddies. I assume I need a decent headset, but which one? These things seem to run the range in prices. Do I need it to be wireless?
Also, I'm guessing it would be good to have some sort of controller so I'm not on top of the screen, again, what fits the middle of the road? Cordless? Do I want a trackpad? Is that even a thing?
I am overloaded with options.
Basically, I'm a dad who has discovered he has a lot more time on his hands than he expected and good (and patient) friends who want to spend time with him, but I'm way out of my depth trying to plot a modest path forward (without spending silly money).
Anyway, thanks for making an old guy coming to the hobby feel welcome!
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