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9 votes
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Dwarf Fortress Steam version - First look gameplay and dev commentary
20 votes -
What casual games are like for someone who doesn't play video games
6 votes -
PlayStation State of Play - The Last of Us Part II - A look at the gameplay, threats, and world
6 votes -
Latest video of gameplay from Champions of Regnum anniversary event -- new Squid Island allowing players of all levels to enter an immediate pvp warzone, all players levelled to the same level
3 votes -
PlayStation State of Play - Ghost of Tsushima - Eighteen minutes of gameplay footage
5 votes -
Beyond Blue | Gameplay trailer and release date announcement (June 8)
4 votes -
How guards in stealth games see and hear, and how different solutions lead to different game experiences
4 votes -
Subtle mechanics in Celeste that widen timing/positioning windows and make the game feel better to play
18 votes -
The genius of Prey's Gloo Cannon as a multi-purpose game mechanic
5 votes -
Trials of Mana | Gameplay trailer
3 votes -
Half-Life: Alyx - 9 Minutes of Gameplay
22 votes -
Designing the enemy AI of The Division 2
6 votes -
How level design can tell a story
7 votes -
Is the new Minecraft combat snapshot an improvement?
5 votes -
Spiritfarer | Gameplay teaser
6 votes -
The Division 2’s new expansion will rev up the story, revamp gameplay
6 votes -
Dead Cells - The Bad Seed | DLC gameplay trailer - releasing Feb. 11
8 votes -
One year after Anthem's launch, BioWare is stopping work on seasonal content to let the team focus on a "substantial reinvention" of the gameplay
7 votes -
Making signature moves for the distinct characters of Shovel Knight
9 votes -
Balancing act: How developers approach making games feel "fair"
6 votes -
Designing Manifold Garden's believably unbelievable world and puzzles
9 votes -
Indie Games and Developers
This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are...
This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are currently following to help them get some more exposure. Here are a few from my end:
Pizza Tower:
https://pizzatowerguy.itch.io/
The demo feels so good to play. Controls are really tight and art/animation is really charming albeit eye-straining on higher resolution.
Guinea Pig Parkour:
https://twitter.com/GPigParkour
This game is not as far along as Pizza Tower, but the game-play footage looks superb. Seems like a taxing process considering the level of polish being demonstrated. Looking through GPigParkour's twitter, apparently this is something that they have been working on since 2016.Headcannon (Stealth):
http://www.headcannon.com/vertebreaker.html
You probably know Headcannon as the development team behind Sonic Mania. Despite the amazing job they did on Sonic Mania they don't receive much of anything for their hard work. The only pay from Sega that they received was the commission to create Sonic Mania and don't receive any revenue from sales. A recent kickstarter for the game Vertebreaker had be be cancelled because they were unable to raise enough funds for it. The founder and head of Headcannon Stealth goes into detail about this in the linked video. I highly recommend you check them out and donate to their Patreon if you can. They certainly have the talent and know how to create some cool ass games.
13 votes -
Magic: Legends | Gameplay trailer
4 votes -
People don’t really need bigger worlds in games, they need better ones, says Dying Light 2 director
12 votes -
Tough love: On Dark Souls' difficulty
7 votes -
Credits are not 'extra' - why game credits matter
5 votes -
"Randomizers" are breathing new life into old games
18 votes -
What Breath Of The Wild is like for someone who doesn't play games
22 votes -
Planet Zoo is, temporarily, a game about mass-producing warthogs
15 votes -
Microtransactions - What does good game monetization look like?
5 votes -
Crafting mystery through gameplay in Nauticrawl
3 votes -
Persona 5 Scramble | Joker trailer
6 votes -
Marvel's Avengers - Game overview
4 votes -
Permadeath as a game mechanic in a survival horror: the Song of Horror case
6 votes -
Persona 5 Scramble | Gameplay trailer (English subtitles) - Releasing Feb 20, 2020
3 votes -
The creative camaraderie behind Wilmot's Warehouse
3 votes -
Designing River City Girls' approachable, challenging brawling
4 votes -
Telling Lies - Making a game mechanic out of scrubbing video
5 votes -
Game difficulty is about trust and communication, not "hard" vs. "easy"
12 votes -
The Sojourn - Introduction to game mechanics
3 votes -
Mordhau players are having a great time by ignoring all the rules
4 votes -
Death Stranding - Tokyo Game Show gameplay session Vol. 1 (Japanese audio)
5 votes -
System Shock 3 | Pre-alpha gameplay teaser
5 votes -
Designing the satisfying space combat of Rebel Galaxy Outlaw
5 votes -
The curious case of a weapon in Wolfenstein: Enemy Territory that sounded so good players thought it was overpowered
11 votes -
Mount and Blade 2 Bannerlords – Twenty-eight minutes of gameplay with the developers
5 votes -
VietDoom pre-alpha footage
5 votes -
Why does Celeste feel so good to play?
18 votes -
Can we make talking as much fun as shooting?
12 votes