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4 votes
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Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable
8 votes -
The fall of 76
12 votes -
Supergiant Games is now on Itch.io (Except Hades)
9 votes -
The story of XBAND - The 16-bit multiplayer network for Super Nintendo and Sega Genesis
7 votes -
Risk of Rain 2 has passed one million sales on Steam in the first month of Early Access
8 votes -
The Digital Antiquarian: Return to Zork
5 votes -
'League of Legends' studio faces employee walkout, promises changes
14 votes -
The totalitarian buddhist who beat SimCity
15 votes -
What are some examples in gaming of things that were ahead of their time?
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel. The idea that the Sega Genesis had a digital delivery system in...
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel.
The idea that the Sega Genesis had a digital delivery system in 1994 is wild to me. For comparison, Steam didn't have its first release until 2003, nearly ten years later!
What are some other examples of games, hardware, or ideas that were ahead of their time?
16 votes -
Yowza! Scrabble adds bae, fleek, mansplain and thousands more words to dictionary
7 votes -
Epic buys Rocket League developer Psyonix, strongly hints it will stop selling the game on Steam
62 votes -
Bloodstained: Ritual of the Night | Visuals update and release date announcement (June 18, 2019)
8 votes -
Inside Final Fantasy X|X-2 HD Remaster (Japanese, with subtitles)
3 votes -
Minecraft creator Notch excluded from ten-year anniversary plans for the game because of his "comments and opinions"
61 votes -
Can you beat The Rockman [Mega Man] 8 Ball-Only Challenge? | VG Myths
2 votes -
Borderlands 3 worldwide gameplay reveal
9 votes -
Official Valve Index pages now up on Valve's website
16 votes -
Assault Android Cactus - Major "Assault Android Cactus+" update and 50% off sale before price increase
4 votes -
World of Goo update, ten years later
17 votes -
Oculus Quest and Rift S pre-orders are now available - shipping begins on May 21
4 votes -
Nintendo pulls Switch game A Dark Room from eShop after dev reveals he sneaked in a basic code-editor as an "Easter egg"
23 votes -
Discovery of a secret, fan-run City of Heroes server causes a community meltdown
12 votes -
The ROM image for Akka Arrh, an extremely rare Atari arcade prototype was dumped and added to MAME recently, but now there are allegations that the ROM was stolen from a collector's machine
14 votes -
A method for economic balance in Euro Truck Simulator 2
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for...
In Euro Truck Simulator 2 you start off as a driver with no truck or money, take jobs, save up, get your own truck, buy/upgrade garages, buy more trucks and hire a fleet of drivers to work for you. There is little to spend the money on, other than more garages and more trucks, which means means more employees and more money coming in. Once you get a certain amount of employees it becomes so unbalanced that money becomes pointless.
There is a config setting `g_income_factor' that affects how much jobs pay. Set it to 0.5 and all jobs pay half as much as they normally do. There are mods that set it to various values to make it more challenging. The problem with setting it to a low value is that it makes the early game too hard. It can take way too long to buy the first couple trucks and start hiring people.
So my strategy is to change `g_income_factor' as I play. I start out with it as 1 (full income) and every time I buy a new truck I change it. I set it to 0.85^(the number of trucks in my fleet) . That way the more employees I have the less each makes and the less I make from my own driving. It also introduces a trade off to hiring new drivers. Is the new driver going to be worth the reduced income from the rest of my fleet? It reverses the dynamic where in normal play the more employees you have the easier it is to get more to a dynamic where the more you have the harder it becomes to grow.
5 votes -
Days Gone OpenCritic sitting at 72
6 votes -
Put your name on your game, a talk by Bennett Foddy and Zach Gage
4 votes -
"Games as a service" is fraud
15 votes -
A Hat in Time | Nyakuza Metro + Online Party DLC announcement (releasing May 10)
4 votes -
Persona 5 Scramble: The Phantom Strikers announced for Nintendo Switch
5 votes -
Red Dead Redemption 2: six months later – A detailed look at the failures, and success, of Rockstar’s latest hit
10 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Tim Sweeney - If Steam commited to a 12% take, we would stop buying exclusives
@timsweeneyepic: @GV_Delchev @riggedforepic @BeegorBucleor @MrAngryBates If Steam committed to a permanent 88% revenue share for all developers and publishers without major strings attached, Epic would hastily organize a retreat from exclusives (while honoring our partner commitments) and consider putting our own games on Steam.
7 votes -
Introducing the Overwatch Workshop
16 votes -
Persona 5 The Royal revealed - Releasing for PS4 in Japan on October 31, 2019 - Screenshots and details
4 votes -
How Fortnite’s success led to months of intense crunch at Epic Games
11 votes -
Puyo Puyo Champions | Announcement trailer (Releasing May 7, 2019)
5 votes -
This city builder asks you to rebuild the world after climate devastation
7 votes -
Science-themed board games are an increasingly popular way to learn about everything from atom building to colonising space
9 votes -
Experimental Gameplay Workshop 2019
9 votes -
Tencent controls 15% of gaming market and brought in nearly $20 billion in 2018
21 votes -
A twenty year old Doom record was finally broken
17 votes -
New mod for bsnes emulator makes “Mode 7” SNES games look like new
21 votes -
Through births, illnesses, and holidays, Ben “CohhCarnage” Cassell streamed on Twitch for 2,000 days in a row
6 votes -
Crowdfunding Spotlight – Prodeus
3 votes -
Classic Game Postmortem: Panzer Dragoon, Panzer Dragoon Zwei, and Panzer Dragoon Saga
3 votes -
Capcom Home Arcade - A "classic console" in the form of an arcade stick, with sixteen Capcom arcade games
7 votes -
Cracking the London Mulligan - Results from simulating 2 million hands for Modern decks
7 votes -
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology
8 votes -
What to expect from Sony's next-gen PlayStation
24 votes