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    1. The endings of Far Cry 5

      TLDR at the bottom I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the...

      TLDR at the bottom

      I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the game. I also remember that while I enjoyed myself through it's entirety, the endings (as I immediatelly replayed the final mission to see the other ending) left such a sour taste in my mouth that it ruined the rest of the game's experience for me. I immediately uninstalled it and promised myself to never touch the game again. Both endings had completely ruined it for me. I wasn't there for the story, I was there to enjoy myself while hunting and exploring in rural Montana and occasionally killing people who deserved it (the cult is evil, the game makes this very clear).

      Then you get to the end, after dispatching of Joseph's lieuteants; Faith, John and Joseph in missions, that were started through terrible scripted sequences of you being hunted down. And as it turns out, no matter what you choose (engage Joseph in combat or walk away), you can't save your friends (in fact if you walk away it is implied that you kill them yourself because of sheer bad luck) or kill Joseph, for that matter. Your silent protagonist listens to his boring and frankly infuriating monologues after locking you into cutscene, even though you came to the mission wielding an array of very deadly weapons, ranging from assault rifles to rocket launchers to a shovel. But Far Cry 5 doesn't care, you get locked into a cutscene and you are disbarred from shooting the prime antagonist, the man that admitted to you personally that he smothered his infant daughter, the man who leads the cult which kills, kidnapps, tortures and most likely rapes the inhabitants of Hope County. And you don't even get to shoot him in his fucking arrogant face, you just get to listen to his monologue. You totally could! You still have your guns, actually, you pull them out immediately after the cutscene if you choose to engange in a boss fight! But it's a game and nothing makes sense.

      So Joseph shows you that he somehow captured your allies again, even though, to even engage him, you have to liberate the entire county from the grip of Eden's Gate, so realistically, there shouldn't be anyone left to capture your friends. The cultists are all dead, killed by bullets or your shovel.

      Ultimately, you get to pick between taking three of your friends, leaving the rest behind and driving away, only for the driver to turn on the radio, where it just so happens to play the song which was, during the story, implanted in your brain to send you on a murderous, uncontrollable rage. Or you fight Joseph, who, after the fight ends (WHERE YOU STILL DON'T KILL HIM) reveals, that he was right all along, just as atom bombs start falling from the sky. And even then, Joseph, on his own, manages to overpower all your friends and kill them, because for some reason he's the only one not affected in any way by the atom bomb that just detonated in the distance (it is implied that it was another country that dropped the bomb, not Eden's Gate, but then, who would bomb some random county in Montana in the US without any strategical value?), locks you and himself into a bunker (which had a very capable, armed to the teeth, inhabitant living in it, which Joseph somehow kills off screen even though he marched in there unarmed) probably to brainwash you. Of course, the only right choice would be to take the secret ending, but that means not playing the game at all, and still puts the atom bombs into question and if they would still explode, and all the inhabitants of Hope County at the mercy of an evil doomsday cult.

      As it turns out, in the world of Far Cry 5, the world is on the edge of starting world war 3, however, no one tells you this, there are only tidbits you hear on the radio if you drive to areas you've liberated. So everyone who turned off the radio didn't hear those. You could say that the world itself is a bit of foreshadowing, considering that everyone and their grandmother were building bunkers, but I thought that was another jab at the classic US rednecks the game parodied a lot, I missed that entirely. Apparently when you take drugs in the game, the hallucinations also hint at a looming world war, but I didn't take the drugs at all, so, barring the bunkers, the hints were too small to be noticed and gave the player something to think about.

      The ending sparked a lot of discussion and speculation(one even going as far as claiming that the protagonist is Jesus) on the internet, mutiple discussion on Reddit and other sites, most people seemed to very much dislike the ending because precisely it felt that everything you did in the game was for nothing, which is an ending you can pull off (See Spec Ops: The Line) but the game has to earn with a very good plot and fitting gameplay. My major problem with Far Cry 5 is that it didn't feel earned at all. There was too much of a disconnect between gameplay and narrative (narrative which on it's own wasn't good enough for such a conclusion) to warrant such a bleak ending and pull it off in a way that didn't send the player into a salty rage. There are also theories floating around the net saying that the entire atom bombs ending was one big hallucination, considering your (and your allies) exposure to Bliss at the start of the boss fight. Honestly, I think Ubisoft could've saved some grace if the post-launch content and the DLC were maybe more focused on apocalyptic content (perhaps one big DLC which turned Hope County into a Fallout-esque desert), I actually thought that such content was part of the game, considering that the main menu changes massively after the atom bomb ending. It would've really saved the game: A classic WTF into oh no you just did not! into Oh they actually didn't. You could've even had most of the characters survive, because there were bunkers everywhere in Hope County. Instead we got lackluster post-launch DLC and content, as all three of the DLCs had a very mediocre reception.

      The pcgamer article I linked makes a lot of points about how to make the game better, and ultimately I agree with them. It would've made a lot more sense if the entire plot had more gravitas from the beginning, if it were pictured more clearly that the world is in fact going bonkers, but also if the characters were a bit more realistic, both the villians and allies. You can't make a parody of rural America, structure the entire thing as a fun, wild, action-packed ride and then suddenly start dropping atom bombs and declare world war 3 at the end. People will feal cheated.

      I'm interested in what the community here on Tildes thinks of Far Cry 5 and if we could get a discussion going.

      TL;DR: Summing up, I don't think Far Cry 5 did enough to pull off the ending it gave us. For me and a lot of other people, it even went so far as to ruin the entire game, as everything I did was completely invalidated, all the time I spent on the game and with the characters I've grown to like (they were caricatures, but lovable ones) felt wasted, because there wasn't a single thing I could've to save anyone (except get the secret ending and don't play the game at all and even then, everything is still open). What are your thoughts?

      7 votes
    2. How Do I Make A Database?

      Hello everyone! I've recently got an idea for a Database as a Service I'd like to create. The only issue is - I don't know how to create or host a database! I've only ever used Mongoose/mLab with...

      Hello everyone!

      I've recently got an idea for a Database as a Service I'd like to create. The only issue is - I don't know how to create or host a database!

      I've only ever used Mongoose/mLab with Javascript, and a minimal amount of Postgres with Python.

      If I'm looking to create a database that will, eventually, be able to store images, songs, and videos, where should I start my homework?

      I can create the backend and the frontend with no issue - just stuck on this part here. If it's of any relevance, I most frequently use the MERN stack.

      13 votes
    3. What interesting, uncommon mechanic would you like to see more commonly in video games?

      I was wondering about uncommon game mechanics recently and would like to get some inspiration for a possible next project. :) I personally enjoy games in which a story is generated organically...

      I was wondering about uncommon game mechanics recently and would like to get some inspiration for a possible next project. :)

      I personally enjoy games in which a story is generated organically based on the user's gameplay.

      27 votes
    4. New to Leading a Team of Software Developers

      Hey Tildes, I got a job directly supervising a small team of 4 software developers. I'm very excited at the prospect and would like to put my best foot forward. To that end, I would like to have a...

      Hey Tildes, I got a job directly supervising a small team of 4 software developers. I'm very excited at the prospect and would like to put my best foot forward. To that end, I would like to have a discussion around a few topics. Feel free to expand the scope if you believe the conversation would be beneficial. I'm sure I won't be the last person to be in this position. I've done research, read, and watched videos regarding several of these questions; however, since Tilde prioritizes high-quality discussion, I thought it would be a fun opportunity to chat with others about these topics.

      • As a member of a software development team, what are things that your supervisor has done that has had the greatest (a) positive and (b) negative impact?
      • Supervisors, when you joined your new team, what was your methodology for reviewing the team, projects, and processes? What was the scenarios behind your review and the outcome? What would you do differently?
      12 votes
    5. A layperson's introduction to quantisation and spin, part 1

      Introduction I want to give an introduction on several physics topics at a level understandable to laypeople (high school level physics background). Making physics accessible to laypeople is a...

      Introduction

      I want to give an introduction on several physics topics at a level understandable to laypeople (high school level physics background). Making physics accessible to laypeople is a much discussed topic at universities. It can be very hard to translate the professional terms into a language understandable by people outside the field. So I will take this opportunity to challenge myself to (hopefully) create an understandable introduction to interesting topics in modern physics. To this end, I will take liberties in explaining things, and not always go for full scientific accuracy, while hopefully still getting the core concepts across. If a more in-depth explanation is wanted, please ask in the comments and I will do my best to answer.

      Previous topics

      Spintronics
      Quantum Oscillations

      Today's topic

      Today's topic will be quantisation, explained through the results of the Stern-Gerlach experiment which was first performed in 1922. This topic treats a much more fundamental concept of quantum physics than my previous topics.

      What is the Stern-Gerlach experiment?

      In 1922 physicists Stern and Gerlach set up an experiment where they shot silver atoms through a magnetic field, the results of this experiment gave conclusive support for the concept of quantisation. I will now first explain the experiment and then, using the results, explain what quantisation is. If you would rather watch a video on the experiment, wikipedia provided one here, it can be watched without sound. Note that I will dive a bit deeper into the results than this video does.

      The experiment consists of two magnets, put on top of each other with a gap in the middle. The top magnet has its north pole facing the gap, the bottom magnet has its south pole facing the gap. See this illustration. Now we can shoot things through the gap. What do we expect would happen? Let's first shoot through simple bar magnets. Depending on how its poles are oriented, it will either bend downwards, upwards or not at all. If the bar magnet's north pole is facing the top magnet, it will be pushed downwards (because then north is facing north). If the bar magnet's south pole is facing the top magnet, it will instead be pushed upwards. If the bar magnet's poles are at a 90 degree angle to the two magnets it will fly straight through, without bending. Lastly, if the bar magnet's poles are at any other angle, say 45 degrees, it will still bend but less so. If we send through a lot of magnets, all with a random orientation, and measure how much they got deflected at the other side of the set-up we expect to see a line, see 4 in the illustration.

      Now we'll send through atoms, Stern and Gerlach chose silver atoms because they were easy to generate back in 1922 and because they have so-called spin, which we will get back to shortly. We send these silver atoms through in the same way we sent through the bar magnets; lots of them and all of them with a random orientation. Now what will happen? As it turns out all the atoms will either end up being deflected all the way up or all the way down, with nothing in between. 50% will be bent upwards, 50% downwards. So silver atoms seem to respond as if they were bar magnets that either bend maximally up or maximally down. In the illustration this is labeled 5.

      If we were to take only the silver atoms that bent upwards and sent them through the experiment again, all of them would bend upwards again. They seem to remember if they previously went up or down rather than just deciding on the spot each time if they go up or down. What model can we think of that would explain this behaviour? The silver atoms must have some property that will make them decide to bend up or down. Let's call this property spin, and say that if the silver atoms chose to bend up they have spin up, if they chose to bend down they have spin down. It seems that these are the only two values spin can have, because we see them bend either maximally up or maximally down. So we can say the spin is quantised; it has two discrete values, up or down, and nothing in between.

      Conclusion

      We have found a property of atoms (and indeed other particles like electrons have spin too) that is quantised. This goes against classical physics where properties are continuous. This shows one of the ways in which physics at the smallest scales is fundamentally different from the physics of everyday life.

      Next time

      Next time we will investigate what happens when we rotate the angle of the magnets used in the experiment. This will lead us to discover other fundamental aspects of physics and nature, quantum superpositions and the inherent randomness of nature.

      EDIT: part 2 is now up here.

      Feedback

      As discussed in the last post, I am trying something different for this post. Talking about more fundamental quantum physics that was discovered 100 years ago rather than modern physics. Did you like it? Let me know in the comments!

      30 votes