27
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What creative projects are you working on? (May 2019 edition)
we now return to you a regular schedule since now it's on sync with the months. here you can share/provide updates on some of the projects that you're working on. they can be of any kind--digital, physical, work related, passion project, whatever. pretty straightforward, i think.
november thread • february thread • march thread • april thread
I've been working on my indie game. It's called Rashtal. I'm working a lot on my map editor this month. I can pop in the map editor, modify the map and then get right back in the game to play it. 😎
I also got the first version of the explosions for my patterns: https://gfycat.com/unsungcommonimpala
Explosions are still a work in progress, but it's looking so much better than what I had before.
For background, Rashtal is a game where you play on an alien planet. On that planet, there's a massive volcano. It's so big that all of life on that planet has evolved to use that volcanic energy in some way. For example, the trees have free flowing lava inside of them. In some areas the lava bursts out of the trees creating explosions. You control a little character and try your best to keep moving forward through those explosions. Example gameplay: https://www.youtube.com/watch?v=PY7ZK1WN3XA
Graphics will look closer to this but with more foreground and background elements: https://www.youtube.com/watch?v=C-0IJm-aJks
That art style is really, really nice. Is that your work as well?
I hired an artist. The drawings are all done by Domen Kozelj. https://www.domen-art.com/
I gave him a description of my world and some of my own drawings, then we worked together to develop a style for the game.
For comparison, here are some of my own drawings:
From those, this is what he came up with: https://i.imgur.com/TX1ZbgF.jpg
Thanks for your comment!
Make sure you let us know when you release, because I'd really like to play this game.
That's a great looking game, I just checked your trailer too, it looks awesome! What are you using for creating the game? I'm thinking programming language, toolkits and so on.
I made my engine from scratch using MonoGame in C#.
Thank you for your reply!
For my next project, I really want to port my code to Rust and try making a game in Rust.
Go for it! rust is a great language, my preferred one for low level stuff. Engine in rust, scripting and other high level stuff in lua, or even better, a lisp, would be an awesome project to work on, I bet!
I'm also working on my own programming language. Putting my ideas down here: https://github.com/Apostolique/Vyne-Language
I have a different way to handle memory than rust, though their ownership stuff blows my mind.
Throw that baby in a physics simulator and see if it achieves flight!
I model in Cinema4D, and there's some simple physics sim tools. I haven't played with them enough to know if aerodynamics work that well, but I'll try it out when the model is complete.
I still have a few things on my personal todo list, but my number one priority right now is jumping headfirst into iOS development & Xcode, with the goal of building a paragliding app that allows users to record their flights & check the weather. Right now, the current apps just aren't well designed at all, so I feel like there's lots of space for me to contribute.
But, I must say it's been a struggle, primarily as a server & client web developer. This is my first time really picking up a new architecture since I began to code back as a teenager, and PHP/C#/Java/JS/Python all just fall into a very similar bucket of language style. Even the frameworks express the same core concepts to some extent.
But iOS & Xcode, with xibs, and storyboards, etc are a whole new ballgame. In some ways, it's refreshing. I'm not being sent to sleep while I build it, it's keeping me on my toes and utilising my cognition; which is more than I can say for writing Javascript lambda functions over and over again.
Other projects that are ongoing include my blog (static, built with Hexo). I have two—maybe three—upcoming posts. In the near term I also plan to fully implement dark mode support via CSS media queries, and build a static image build pipeline that downscales and optimises images appropriately.
I'd also like to re-implement my personal website in svelte. Right now it's written in Angular, which is a bit much for a small site.
A bigger project on the back-burner for a while has been to implement a file/image host for myself, with macOS & iOS addins, so my ephemeral content isn't hosted on the upload-limited IRCCloud, or the data-mining imgur.
How would you implement a pipeline for a website? It's something I'm looking into doing but can't seem to make heads or tails of it.
Right now, I'm ashamed to admit I'm just dropping in full-size photos into my blog and just having them cached heavily. Because Hexo is markdown-based, I'm working with image tags, but I'd like to replace them with
<picture>
tags somehow, and then iterate through the blogpost directory structure, finding all the images, and resizing them with a programmatic imaging tool. Given it's mainly designed as a learning experience, I'd probably write it in something like Rust too.From that point, it's simple enough to just have a post-build hook in Hexo to call this script once Hexo has generated its static files.
Ah, I see. I was hoping you'd go with JS, in which case I would've had a thing or two to learn.
It could totally be done in JS! It'd just be a node script, which utilised the
fs
library, and recursively walked the directory structure until it found a file ending in.png
or.jpg
, then scaled them down with sharp.Thanks!
(This is probably more on the ~comp end than ~creative, but it doesn't matter much)
If you're not using it already, the Requests library makes a lot of HTTP tasks much simpler, including dealing with cookies.
Wouldn't it be more recommend to use the aiohttp library to allow for non-blocking use of it? (For example, it could query multiple pictures at once)
Although, I've never dealt with cookies so perhaps It's more difficult with aiohttp..
So how are you going about doing this with the strict rate limits they put in place on accessing even public accounts? Went about trying to do something like this a while back but kept running into a lot of issues of getting it to go fast enough to make it feasible.
It's actually worse than that.
You're basically not going to be able to pull more than the theoretical limit of 4800 images a day at most since you'll be requesting page loads to get a profile as well. I think if you authenticate your app it might be higher but if you're just pulling public images you'll get throttled really quickly.
It might be that Instagram treats web scraping differently from command line downloaders. I'll give that a try, though I must admit the comments and metadata was nice to have with images.
I'm not 100% sure but from the changes that took place it affected both API and "API-less" downloaders. I tried doing a similar one with a project from github that would return an error code on the command line (not sure if it was a headless browser or not) that stated that I was being throttled. Their web interface might be using some JS to validate that it's a person so I'd really be interesed in how it works out for you.
I would personally not mind running a browser interface in the background as long as I could get the images saved locally.
I backed a miniature figure Kickstarter (D&D figures) and they just came in Monday. I'm starting to glue them together now but plan on painting them as soon as possible.
Nice. I was recently convinced to get back in to minifig painting myself by @Kom due to their topic about the hobby, from last month, which you may also enjoy reading.
p.s. If you don't mind me asking, what minifig kickstarter was it? I just ordered a few from Reaper Miniatures to start me off again. :)
It was the latest Reaper Bones 4 Kickstarter. I was pleasantly surprised with the quality and the price is unbeatable ~150 miniatures for $100 in the core set. I definitely recommend keeping an eye out for the next one.
Oh, awesome. I didn't even realize Reaper did Kickstarter campaigns like that... I am definitely going to have to keep my eye out for the next one. Thanks!
I can't wait to see what you paint up!
Ooooooo miniatures are dope. Which kickstarter, do you have a link handy? Do you have any color palettes in mind yet and, if so, what drew you to those choices?
Reaper Bones 4 I was a little hesitant at first because I had heard the quality of bones wasn't that great but after spending time glueing them together they all look great and the quality is way better than I expected. Some bent parts but nothing a little hot water won't fix.
As far as colors go I usually just pick a color I think will look good then work from there with complimentary colors and try to stick to a theme of "warm" or "cool". I'm still working on adding more contrast, what looks good from 6" doesnt show up as much from 5' at the table, so if you really want the details to stand out you need to up the contrast.
Have you considered posting a sped up video of your painting process? I think a lot of people would enjoy watching that. I know I do.
I'm also curious. Love new projects like this.
Groovy. I'm not usually a fan of handing out badges and honors, but when it comes to code contributions I think it's a no-brainer. ;)
Ooh nice. You are the best, Bauke!
p.s. @Amarok, @EightRoundsRapid since I'm sure they will be keen to praise you as well. ;)
I'm still working on content for my review blog, Staining The Timbre and my patreon, Jake Is Writing. My novel has taken a back seat for the moment while I work out some personal qualms I have with my writing via the review blog, and the next review I'll be putting up will be for, "Bedroom Music" by Steph Castor, whose publisher was kind enough to send me a review copy.
Content publication has been slow as of late due primarily to an increased work load at my day job, but once that cools down I will finally be able to return my focus to my writing. Unfortunately until then it's just more depressing day after day as a wage slave. Gotta pay the bills somehow though.
E - You can find the review for "Bedroom Music" here and, in addition, I've just posted a review for the first season of Netflix's "Chambers" here (and it's spoiler free!). Enjoy!
Writing is tough. I think many people under-appreciate the skill it takes to convey your thoughts and ideas in an interesting and composed way. Reviews, especially, seem daunting as they exist to generate sentiment in a way that's more direct than other types of writing.
Hey how'd you get a promo copy of the novel? I'd like to get into reviewing forthcoming novels and books.
All you gotta do is send the publisher an email. Doesnt always work for those of us with little following but sometimes you get lucky, like I did. You'd be asking for a review copy.
Cool, thank you! Follow up: how do you find out what's coming down the pipe?
Twitter is crazy useful for that. A few hashtags to look for:
#WritingCommunity
#AmWriting
#AmEditing
#IndieAuthor
Also if you see any ads or throwaway comments people make on internet forums or places like reddit/tildes about them writing in any capacity, you can always ask them if they have any work coming out.
Also, obviously, if you know any writers personally you can ask them too.
Thanks so much for the tips! I do see a lot of #amwriting ... I'll follow those up!
I've been working on some testing and coding surrounding Leela Chess Zero. Leela is an open source, distributed training, neural network chess engine inspired by DeepMind's AlphaZero. The TCEC Superfinal is starting in about a week with Leela challenging the long-reigning champion Stockfish who she just barely lost to last season. Chances are decent that neural network engines like Leela will overtake more conventional engines forever and right about now is the tipping point. Exciting times!
I hammered out a prelude/short story intro to the scifi world I'm rolling around in my head. There are so many entry points into the story, and so many places to start building out with characters. I need to find the right way to lie to readers so they don't realize what they are reading until it slowly starts to dawn on them just what kind of a world the characters are living in.
It's kinda funny, I had no problems plotting, or with events, or behavior, but my perspective is rusty. I wasn't expecting that. I keep sliding from behind my characters' eyelids towards omniscient and I need to break that habit. I'm starting to realize I don't like that any more. I prefer the unreliable narrator you get from being inside someone's head, since it saves me from having to explain things, and I roll my eyes at scifi that goes on with explanations for pages and pages. Show, don't tell, that's the rule, even in written fiction, and triply so for scifi.
I'm happy with the shape of it, but not at all happy with the prose. I expect I'll be hacking at it with a chainsaw this weekend. Sooner or later I'll have something to share here. The family of characters I'm starting with is dangerous business, and it's going to be tricky to make readers sympathize with people like them.
I am slowly writing a static blogging library that is declarative and extensible. I recently found out that my current one, a 500LoC Ruby library I wrote, is basically spaghetti code, and rather than an extensible library it is a configurable script: I wanted to add Sass compilation to it, turns out too cumbersome to bother.
So this time I am starting with a master plan, and serious intentions. There is some stuff going on that slows my work on it down, but the core of it is taking shape. As I add more functionality, which use the main extension interface (a Python class that requires some metadata and implementing a method), I am molding the idea into a useful thing. A decision I am liking is to make the classes "stateless", i.e. one initialised, they don't modify themselves. This means not only classes, but the instances too will ve reusable.
I intend to make this into a proper FOSS project with extensive docs and maybe even contributed extensions if people use it. I think it is gonna fill a niche, something like Hakyll, but in Python 3
One thing that proved really useful is Python type annotations and mypy. With them, I don't have to deal with guessing what data is flowing around and making lots of checks everywhere. The syntax is clumsy, but it is a sweet spot where Python means I won't have a shortage of libraries (Textile markup implementations are scarce, AFAIK only PHP, Ruby & Python), there will be many potential users / contributors, and there is also decent type checking.
When it becomes complete enough to port my blog over, I'll make an initial release. Which should happen in this month. Currently the biggest issue is where to fit templating in, and how much error checking should I do (I'd rather allow most errors to propagate, but I am not sure how to present them: this is a library after all, and I don't want it to be opinionated, b/c I myself don't like software that is too opinionated).
Watch it here: https://gitlab.com/cadadr/python-scissors
I'll be watching this with some interest! I've been really enjoying Hakyll but there's some things that I want to do that are sort of hard in Haskell. Also there's some Markdown syntax tweaks I'd like to make but can't due to how Pandoc is made. Will your engine include the ability to define custom Textile syntax modifications, or would you be amenable to that?
At what level do you want to do these modifications? I haven't deeply looked into it but AFAIK Textile doesn't really offer a lot of modification options. But nevertheless, these stuff are handled by "producers" and it will be very easy to write them (this is one of the main goals). Here is what the Textile producer looks like, just a few lines of Python (tho the class it inherits from will change; I'm working on a class that is called TemplatingProducer and will help with applying templates; the implementation will not need to change much tho).
If you want, open an issue on the repo or PM me (I'd prefer the former, I'll need to create the issue in the end anyways) and we can discuss what you want to do and decide if it goes into the core or into the contribs (it will have a contrib hierarchy just like django etc. do). Any ideas about the code and the model are welcome too!
One of the main things I write and typeset is verse, which doesn't usually get a lot of love in lightweight markups -- right now I use Pandoc's
line_blocks
extension with a filter and some CSS, and one reason I haven't moved to a non-pandoc-based SSG is that I need that extension, for example. I'd also like to change (just for me) the link syntax and maybe some others.Basically I'd want to modify Textile itself, which I can see is past the purview of your SSG -- but I could fork Textile and use it as a generator! I should probably start looking into parsing and that kind of stuff.
That should be possible with some preprocessing---in the context of Scissors (my SSG), that would amount to a custom producer that interrupts what gets passed to the Textile processor, or a clone of TextileProducer that uses a custom Textile compiler. Even pandoc itself could be plugged in with the subprocess interface (e.g. a PandocProducer that exposes all the options pandoc has an can drive pandoc command line with input from Scissors).
With regards to verse specifically tho, Textile treats hard linebreaks as line breaks in a paragraph, i.e. <br/>. E.g.
printf "Na vespera da não partir nunca\nao menos não ha que arrumar malas" | pandoc -f textile -t html
produceswhich should be good for verse unless verses are indented to various levels, in which case I'd go for a
<pre>
with a proportional font forfont-family
:The one poem I have on my blog is written by using just hard newlines in the Textile source.
Anyways, I'll announce the 0.1.0 release on Mastodon in a couple weeks at most, if you do end up using it and making a custom producer, do notify me, I'd be open to including it unless it is way too personalised. Until then I'll also have made some proper documentation for how to use this thing.
Okay, cool. Thanks for the tips -- right now I'm wrapping each line in a
<span>
and displaying those as block in CSS, though I should try the<pre>
route. I'll see if I can write a producer when the 0.1.0 release comes out. Looking forward to it!going through this thread again and i happened to notice your website threw up a privacy error for me when i clicked through the link you gave, presumably because your certificate just expired. you probably already know/have noticed, but if not, just making you aware.
Thanks! I updated it recently but apparently it did not work...
Edit: should be alright now. Turns out I forgot to copy certs to Gitlab pages settings...
i have done approximately fuck all besides download a TeX editor and do this with it. schoolwork has mostly eaten into my time so this is the extent of just about everything creative i've done since the last thread.
I highly recommend using booktabs for your tables. It is minimal more effort for a large difference in quality of the end result.
https://tex.stackexchange.com/questions/401566/making-a-booktabs-table
i use a WYSIWYM-based editor so it's actually significantly more work to even bother trying to do this than it is to just use a default table. maybe if i have to actually generate it out at some point, i will go to the effort of changing it to booktabs, but it's not really worth it otherwise because generating default tables is extremely trivial and manages information just as well for my purposes.
Soooo I'm not sure what "that" is, but it looks like it took a decent amount of work to make. What are your plans, if you dont mind me asking?
this requires a bit of explaining.
this is, as the screenshot mentions, a "special invocation", which is probably best described as a reserve power delegated to the Kryfonsparliszaiye which it may at any point invoke for itself or be forced to invoke by the High Court of the Kryfona Kingdom. it's essentially a power which the Kryfonsparliszaiye has, but it must be invoked (and also uninvoked) in order to be used by the body.
that's an esoteric definition, though, so it probably serves to describe a couple of terms within it first:
the Kryfonsparliszaiye is the legislative body and legislative branch of the Kryfona Kingdom, which is a federal constitutional monarchy (in perpetuity, under the law) composed of a bunch of gryphons ("Kryfona"). the Kryfonsparliszaiye has whole bunch of powers, of which those "special invocations" are some, and it de jure makes and repeals all the laws of the Kingdom (monarchs can also make them officially, but do not) unless the High Court strikes them down.
the High Court of the Kryfona Kingdom is the supreme court of the Kingdom and serves as its judicial branch. it interprets all laws passed by the Kryfonsparliszaiye and determines whether they are constitutional or unconstitutional, and rules on cases which are appealed up to it in addition to that. it is basically the Supreme Court of the US, but it also has the added task of interpreting all laws passed by the legislative branch. both of these powers are sorta applicable to the screenshot.
now, let's establish some long winded context for the screenshot. the Kryfona Kingdom is predominantly a nation of gryphons, but there are several different types which vary slightly physiologically, physically, and in their plumage. the largest body of gryphons in the Kryfona Kingdom are Nylzsa Kryfona, but these are usually referred to as "Standard Kryfona" because they are in the massive majority (77% of the Kryfona in the Kingdom are Nylzsa). you may unsurprisingly also ascertain from that "Standard Kryfona" term that they also have been the overwhelming group politically and socially because of this. outside of Nylzsa Kryfona, virtually all other Kryfona in the Kingdom hail from two other types of Kryfona: Yaraan Kryfona (making up 12% of the population) and Tuszkean Kryfona (making up 6% of the population). the Yaraan Kryfona population was mostly annexed into the Kingdom following the collapse of their Confederacy in the 1600s, while the Tuszkeans were bloodily conquered in a 1546 war that killed nearly half a million people.
not surprisingly, neither of these populations were treated the best after they were conquered. after being mostly othered for the century or so after their conquering, the newly-established Kryfonsparliszaiye (first meeting: 1729) set about more-or-less formally turning them into second class citizens, which was done quite easily because no Yaraans or Tuszkeans were selected to stand in elections by either of the major parties (the Kryfona Royalist Party and the Kryfona Loyalist Party) that contested elections to the Kryfonsparliszaiye. subsequently, by the 1800s, full-blooded Yaraan and Tuszkean Kryfona basically weren't allowed to hold office of any kind anywhere, tended to be unable to vote (because they were deemed "incompetent"), and were mostly disenfranchised and segregated from power in general.
silent revolt to this state of affairs was commonplace throughout the 1800s, but active revolt basically began when the Yaraan Kryfon's Movement began contesting elections in 1903, kicking off the "Yaraan political revolution", while mostly-Tuszkean Kryfona Sobreiňe Hýga was elected to the Kryfonsparliszaiye, kicking off the "Tuszkean political revolution" (interestingly it should be noted that Hýga broke no new ground; half-Tuszkean Ilin Tävie was the first Kryfona of non-Nylzsa blood to ever be elected, first making it in 1891). both of these "political revolutions" beginning marked a period of great deal of civil conflict, and that civil conflict wouldn't "fully" resolve itself until 1976.
so, what does all of that have to do with the screenshot? well, as a consequence of the Yaraan political revolution, Yaraan politician Osena Adyinsta filed a lawsuit against the Yaraan House (the unicameral legislature of Yaraa Province, where most Yaraan Kryfona historically have and currently live since they were annexed) because despite Yaraan Kryfona being the vast majority in the province, they were essentially not represented in the House at all (which was mostly Standard Kryfona). Adyinsta got a favorable (but narrow) 7-0 ruling from the District Court of Yaraa, which was appealed by the province, made it to the High Court, and was then upheld 4-3 in favor of Adyinsta by the High Court.
in supporting the ruling, though, they also extended it to the Kryfonsparliszaiye (and also all provincial legislatures, but that's another story) and mandated the Kryfonsparliszaiye find a method by which to ensure "accurate" representation of Yaraan and Tuszkean minorities in the body if necessary. they put no timetable on doing this, and did not find a method for themselves; this led to the Kryfonsparliszaiye first proposing the
sqrt(( x / y * 10000) / 123)
formula, and then eventually passing thesqrt((x * y) / 123)
formula by which to derive such "accurate" representation. the High Court allowed this, and so thesqrt((x * y) / 123)
formula now allocates, under "special invocation", 32 seats for Yaraan and Tuszkean minorities if so invoked by the Kryfonsparliszaiye, or if invoked otherwise by the High Court.also, to explain the numbers and variables involved in the formula since it occurs to me that it's slightly ambiguous:
So this is a portion of an exceptionally elaborate and well-thought-out world building project, if I'm understanding correctly? This is incredibly detailed; even going through the wiki it's immediately apparent how much effort you've put into creating this reality. How long have you been working on it?
officially, this has been close to 9 years in the making total, but realistically the actually "in depth" part of it has only occurred in the past 3 or so, and what this originally looked like is totally different from what it began as. this is the first map which can be considered a part of this project, which was made in late 2011. this map and this map are more representative of what this all looks like now as a sum, sans a bunch of the details which have been rearranged and changed significantly even on the slice of that first map that carried over to newer ones.
So it all began as a project inspired by MLP?
yes. actually if you want to be technical it's all still self-contained within a project that is just the my little pony universe, but since you can cut out all of that without really changing anything materially either on the side that actually is identifiably a part of the universe or the part that is crafted entirely independent of it, i usually just treat the two as two entirely separate things now that are quietly joined at the hip under the table.
this is probably worth double caveating though: the "my little pony universe" in this case is just straight up like, two-times removed from the actual, canonical world that exists in FiM, so honestly what is "identifiable" is like, a couple of cities? and some names? and they're not all in the same places as they are in the actual canon. there are complicated reasons for this that i'm not even going to bother summarizing because they're even more esoteric than the explanation i just gave up there, but realistically even a large part of the Equestria here is shit i invented, so that's probably something to bear in mind.
Damn, that's some remarkably extreme and in-depth world building combined with political science research. Kudos!
Continuing to work on Trashfire Magical Girl and friends comic. And by work, I mean beat myself up for not working on it more. Trying to figure out what kind of asshole I can make the protagonist so that she can still train a student without them just walking out on her, and if it's cool to cause bodily harm during combat training if they can heal each other up or keep their actual bodies out of harm through magic.
On a meta note, should we have a separate "progress and goals" thread so we can hold each other more accountible to our goals, or would this thread be sufficient?
Trashfire Magical Girl is the best fucking title I have heard in SO LONG. Do you have a brief synopsis or something that you'd be comfortable sharing?
That's actually more of a codename to be honest.
Working Title is "Arcadia Mages," it takes place at a school founded as part of a truce between the Humans and Fae, where humans could learn magics and fae could learn technology. It's been fifty odd years since then, and the school and the truce has seen better days, newer, more prestigious institutions of technology and magic having come up and intergration attempt between Humans and Fae becoming more and more half hearted. There are rumors now that a magical human hero has come of age and they are prophesied to end the truce entirely, and plunge the world into conflict once again.
Our protagonist, who is the trashfire Magical Girl, decides to train her because the hero-to-be asked nicely, and the hero's sister, Student President of Arcadia Mages Academy, said no, so of course she's going to do it!
Make sure to post here when you finish! I'd like to give that a read and I highly suspect my daughter would too.
at least for now, i think it's probably just easier to contain it within this topic (possibly as its own chain of comments), since i'm genuinely unsure how much utility it'd have as its own topic. that's just my take though.
I've started making jazz backing tracks in Ableton that have a bit of a hip-hop groove to them so that I can practice my guitar improv. I get the form down with some basic accompaniment and let it loop indefinitely while I figure stuff out. I shared this one with @botanrice via PM, but y'all can take a whiff, too. Using the chord changes from Coltrane's classic, Naima.
At some point I'd like to get something like the Elektron Model:Samples or the Novation Circuit and build this kind of stuff live, doing a few standards but also improvising entire forms.
First thing's first, though: I need to practice my damn key changes...
My dude that first link is some dope ass researching music. I've added it to my studying playlist, hope that's okay. Does the track have a name? Do you have a specific name you like to be credited as?
Hey, thanks!
I named it Naima Beat in the meta-data. But, it's not exactly a finished track. Just an example of what I let loop while I play. I'll probably flesh it out some time later! Though, maybe in the context of studying it works better as a constant loop.
As far as artist credits, I suppose you can credit me as fake.cool, if you wish. (a domain name I purchased a while back.)
that´s a dank ass beat you made, i love the idea of using/getting inspired by chords of old jazz songs like you did. I listen to a ton of trip-hop, and this beat would be perfect to build a song around, it has that melancholy vibe that is so common within the genre.
If you would have to name a(or several) genre to categorize your music, what would it be?
Honestly..I'd just go with a generic "beats" label for that kind of music. But, maybe I'm not well-versed enough in the genre to have more of a granular descriptor.
You might want to check out Teebs or early Baths if you like that style.
Edit: Actually, I realize those guys are a bit more 'active' sounding than what I posted. But, I'd still recommend a listen.
I have listened through most of Bath´s music, the album you linked could potentially be considered a classic already, with the hit song Animals, and my favorite track of his Lovely Bloodflow.
Teebs is something new to me, i sampled some of his popular songs on spotify just now, and i am convinced to pick out a track or two.
Let me counter recommend with Void Petal. If you use spotify you can find plenty of beats i like in my personal list that i listen to all the time.
I did not really want to say your beat was underdeveloped. But rather that it have potential to be developed into something really great :)
No need to be diplomatic! It's definitely underdeveloped, haha..
But, like I said, it was mostly created for me to loop and practice guitar over.
Givin the list a look!
Which really makes it more impressive to be honest. If this is "just a loop to practice guitar over", i would like to hear what you can do if you dedicate yourself to one of these.
Tracking each and every peony bloom in our collection (over 100) with a high quality photo on Flickr: https://www.flickr.com/photos/napaopengov/
My wife gardens as a hobby, she's going to LOVE this.
I'm having problems with Flickr, but eventually when things get ironed out: http://flickr.com/salemgardens
In the meantime, I moderate this reddit forum: https://old.reddit.com/r/peonies/
I'm currently learning to use Godot, as I've always enjoyed the idea of game design. I'm following a tutorial on building a Zelda-like engine within Godot.
Tutorial link is to the first video. I have some issues with the things he does in his videos as he'll do things without telling you, but overall it's a good video as long as you follow his movements as well as his instructions.
My programming experience isn't very intense. It's been a long time since I've programmed.
Been so busy this last month/year planning my wedding. Now it's happening in a few days and after I get back from my honeymoon I'll be happy to get back to work on my Etsy store
An etsy mention but no link!? Outrageous!
Congratulations on the nuptials!
Currently, I'm working on two podcasts, with totally different audiences and main ideas. They're quite close to launch now, after struggling for quite some time with perfectionism, co hosts, and figuring out what I want the shows to be.
:) I'm excited to share, and will probably be posting links about them both when they are released.
My other project this summer is more related to self care, and maybe I'll document my journey around that.
I'v been painting a few mini figs, as @cfabbro mentioned, I recently painted up a Dwarf for an old friend who has just joined our D&D games and it was his birthday between games so that was his gift. I put my all into it, I haven't been painting all that long I think his was my 4th or 5th one.
After seeing how well it came up I had to re-do one of my own, the result is in this album I added in two photos of the map our DM made. He has been going all out with this, its been great.
A week ago or so, I stumbled across an HackerNews thread on how someone was building a Palm emulator from scratch, which reminded me that I actually do own a Palm T|X in working conditions, which eventually led to my thinking about Palm games, and Space Trader, while in the shower.
"I could do it," I told myself. "Write a game like Space Trader, but in a fantasy setting! It'll be a blast!"
That was a few days ago, and I have been messing around with procedural content generation since. Especially procedural terrain generation, which is not bad to get started with - throw noise at the map! add more octaves! mess around with the parameters! - but, rivers. Goddamn rivers. How do they even work?
I'm going to try a more complicated erosion-based approach next - I was already creating "raindrops" to "roll" towards the sea and dig the riverbed - but I foresee a lot of parameter-fiddling in my future.
You’ll get some weird effects depending on how you treat how soft various materials work. You have hydraulic compression erosion, attrition, and abrasion all forming some neat emergent patterns in different kinds of soil and rocks. It will get really crazy as you change viscous properties of flow.
I was thinking of doing something simpler by keeping two heightmaps, one for rock and one for soil, and of making raindrops drag soil around based on their speed, turning rock into soil at a lower rate if there is no soil in any given tile.
I don't think I'm at all ready for anything more complicated, that rabbit-hole is deep and scary and might just drown me.
That’s a really creative way to do it! You should definitely post renders showing off some settings when you get it polished up a bit!
working on improving the outline of this weird little ideology i've been developing for awhile. i think i posted about this in another form back when tildes was significantly smaller, but i can't find that post right now for whatever reason.
working on some linguistic stuff now that i actually have the time to do that. here are a few interesting sets of cognates from the western branch of the Proto-Equo-Kryfonic languages
constructing sentences full of cognates that will probably change is fun, as demonstrated here:
I've been working on a Webring for writers and my blog, especially a (very long, ongoing) series on every piece of music Mozart wrote. I'm two posts in, with more than 600 to go!