May 2024 Backlog Burner: Week 5(ish) Discussion
The event is almost over!
Only three days left!
Post your current/final bingo cards, and get those last few games in before the deadline!
A final discussion topic and complete recap will go up on June 1st once the event is officially over.
Quick links:
- Backlog Bingo Site
- Week 1 Discussion and Event Guidelines
- Week 2 Discussion
- Week 3 Discussion
- Week 4 Discussion
Week 4 Recap
8 participants moved 31 games(!!!) out of their backlogs!
There were 3 bingo wins! (1 golf, and 2 standard)
Congratulations to @aphoenix, @Wes, and @kfwyre!
- 1 participant played free choice
- 5 participants played standard bingo cards
- 2 participants played bingo golf
Thus far, a total of 80 games have been played for the May 2024 Backlog Burner.
Week 4 Game List:
- BAD END THEATER
- Baiten Kaitos: Eternal Wings and the Lost Ocean
- Blasphemous
- Blossom Tales II: The Minotaur Prince
- Brothers: A Tale of Two Sons
- Chill Corner
- Chillquarium
- Cook-Out
- Crypt of the Necrodancer
- Cuphead
- DAEMON X MACHINA
- Dominion
- The Enchanted Cave 2
- Ghost of Tsushima
- GNOG
- (the) Gnorp Apologue
- Hacknet
- Lila's Sky Ark
- Mirror's Edge: Catalyst
- Okami HD (x2)
- ScourgeBringer
- A Short Hike
- Sonic Forces
- Storyteller
- Super Robot Wars 30
- To the Moon
- Trailmakers
- V-Rally 4
- Warhammer 40,000: Mechanicus
- Wizard of Legend
Week 3 Recap
Week 3 Recap
8 participants moved 16 games out of their backlogs!
There were 0 bingo wins (but we are SO close!).
- 2 participants played free choice
- 4 participants played standard bingo cards
- 2 participants played bingo golf
One participant played a game they had been putting off for 14 years!
Thus far, a total of 49 games have been played for the May 2024 Backlog Burner.
Week 3 Game List:
Week 2 Recap
Week 2 Recap
10 participants moved 18 games out of their backlogs!
There were 0 bingo wins.
- 1 participant played free choice
- 7 participants played standard bingo cards
- 2 participants played bingo golf
Thus far, a total of 33 games have been played for the May 2024 Backlog Burner.
Week 2 Game List:
- 2064: Read Only Memories
- Andro Dunos II
- Aperture Desk Job
- Bendy and the Ink Machine
- Breakout
- Chop Goblins (x2!)
- Coromon
- Curse of D’Sparil
- DARK SOULS III - Archthrones mod
- DIG - Deep in Galaxies
- ELDEN RING
- Hellblade: Senua’s Sacrifice
- Hotel Dusk: Room 215
- Open Roads
- Radical Dreamers - Le Trésor Interdit
- Vampire Survivors
- Umurangi Generation
- Yakuza Kiwami
Week 1 Recap
Week 1 Recap
10 participants played 10 bingo cards and moved 15 games out of their backlogs!
There were 0 bingo wins.
Game list:
- Bastion
- Chop Goblins
- THE CORRIDOR
- DARK SOULS III
- Final Fantasy III
- HUMANITY
- In Other Waters
- Life is Strange: Complete Season
- Metal: Hellsinger
- Oddworld: Stranger's Wrath HD
- Some Distant Memory
- Stray Gods: The Roleplaying Musical
- The Testimony of Trixie Glimmer Smith
- Vault of the Void
- A YEAR OF SPRINGS
Final week, and: BINGO!!
Set underwater✔ Chillquarium
You started it but never completed it✔ The Testimony of Trixie Glimmer Smith
Has a weather system✔ One Lonely Outpost
Recommended by someone on Tildes✔ Coromon
From a different country than you✔ Pocket Card Jockey
Came out more than 7 years ago✔ Recettear
From a genre you don’t normally play✔ (the) Gnorp Analogue
Focuses on exploration✔ Lila's Sky Ark
An updated version (remake, re-release) of an older game✔ Another World: 20th Edition
Uses a unique control scheme✔ Wandersong
Considered a cult classic✔ Hotel Dusk: Room 215
You got it for free✔Wizard of Legend
I decided to break out my 3DS to play a couple of the games I got on there before the eShop shut down.
Pocket Card Jockey is from GameFreak, and is about racing horses by playing solitaire. The presentation was pretty surprising: you start the game declaring you want to win the derby without knowing a thing about racing, then almost get killed by a horse, and revived by an angel who tells you to complete your dream or you'll be cursed to never win a game again. And apparently the protagonist's dream is to have a family, and winning the derby is just an ideal. Angel was not amused, so have to win the derby now.
Alas, I am... apparently not the best at solitaire with a time limit. My first few races were fine in the tutorial stage, but when I got my second horse, I messed up two races in a row. The second race was far worse than the first, I didn't even grab a card from the "Start" round in either one and was FAR behind. Turned it off mid-race because if you lose three races, you get a new horse. I might try again later, but no guarantees. (Side-note to anyone who plays it: you don't need to match the colors of the cards like you do with card suits. All that matters are the numbers.)
Then Another World: 20th Anniversary Edition is a remake of a 1991 action-adventure game. I grabbed it purely on a whim, so I was going in mostly blind. According to Wikipedia it was pretty revolutionary in its time for how cinematic it was, and I can see that. Though unfortunately, I accidentally skipped the opening cut scene by pressing A midway through.
My thoughts on it are a little longer since I completed it, so here you go.
Another World
The game was short, but difficult. I had to use a guide the whole way through, and I died many, many, *many* times. Starting with the opening scene, when I was sinking into water and tentacles got me because I didn't press anything. Then I died multiple times to these worm-things on the next screen. And then I kept getting mauled by this monster... Yeah, this game just throws you right into the deep end.There's no instructions for the controls, so you have to figure it out yourself. You hold A to both run and use your gun, and B to jump (which is more like skipping compared to most games). Most games have A as the jump button and B for run, so many of my deaths came from mixing those up. Some of the jumps are also VERY precise. I died multiple times on this one screen because I had to land between two floor-mouths, and you can easily jump right into the second one.
One more bit of difficulty: reloading after death can undo certain bits of progress from before the current checkpoint, but you don't always realize that. I had to backtrack and kill some guards multiple times so I wasn't ambushed from both directions, which was a pain.
All that said, it was pretty neat! One of my favorite features: the remaster gives the option to play with new or original graphics and audio. Audio is (as far as I could tell) locked away in the main menu settings, but in-game you can press the Y button to toggle the graphics! I did it quite a bit just to compare, and it was pretty cool.
But with these games, I have successfully completed a bingo! If I ever decide to participate in a backlog burner event again, I'll have to be more careful about the card I choose. I felt compelled to choose based on what could get a bingo, and also realized I didn't have some games that fit squares like I thought.
I'm pretty happy with knocking a bunch of these games off my backlog. I've definitely spent the most time on Coromon, just grinding away while watching morbid and true crime YouTube videos. In fact, I think I've burnt myself a bit from all the grinding on it. So, off to find new games to grind, I guess!
Congratulations on the win!
I first played Another World somewhere back in the late 90s. Even then, years after it released, that opening cutscene remained impressive. I still remember it to this day! The colors, the style, the animation, the composition of the different shots -- it all felt very futuristic and movie-like.
Honestly, I think it still holds up pretty well even today. It feels now like it could be the intro to a hip indie game going for a retro feel.
I played the game again when the remaster came out and, like you, found the gameplay a bit tedious. I do think, as a whole though, the game was way ahead of its time.
Damn. That is one heck of an intro. I can see why it's so revered, even a lot of modern games don't have such cinematic cutscenes. It really does feel like a movie, and as you said, it still holds up well.
I admittedly haven't played many games from the 90's and earlier. Even so, I can tell how this one was remarkable for its time. It's difficult, but it's not just a shoot-and-run, and isn't built around convoluted puzzles. You can work through what steps are needed if you have the patience and don't mind constantly dying. (Which I admittedly don't, hence using a guide.)
It also manages to tell a pretty clear story with no dialogue or text, and a sparing number of cutscenes. As a writer I always appreciate good storytelling in video games, and I'd definitely use this as a good example of intertwining the narrative with gameplay. In fact, it gives me some thoughts for my next attempt at dipping my toes into game dev again. So, I'm VERY happy I played it.
Decided to knock out a couple more!
Recettear: An Item Shop Tale is, as the title suggests, a game about running an item shop. It's an oldie and said to be pretty good. I haven't played much of it honestly, because for some reason, the music isn't looping. Like, it plays through once, and then... silence. But the sound effects and voices still work, which make the lack of music more jarring. So, haven't played much. Honestly just happy it works on the Steam Deck, since it's technically not supported.
It's cute though (and has VERY dated moe anime art style, given it's from 2007), and haggling prices with customers for each sale seems like an interesting mechanic.
Then there's Wandersong, which I got from @aphoenix during the big holiday key giveaways! I just booted it up today, and got to Act 3. It's pretty fun, and did a good job incorporating singing into the gameplay! So far I've used singing to make plants grow in certain directions, and to direct wind to carry me.
Part of me keeps thinking how much more this game would suck for colorblind people though xDI'm booting up Wizard of Legend next, which I also got from aphoenix after mixing up the key for Wandersong. I figure I might as well check it out since I checked out Wandersong xD
Hey, it's awesome to see a game from a giveaway come up in a Backlog Burner!
I saw a few people with Wandersong on their boards; I played it previously and didn't get all that far, but there are a lot of positive reviews, so I think I'll also give it another go.
Congrats on the bingo! I didn't know GameFreak made anything outside of the Pokemon factory. That sounds like an odd premise, and is actually more interesting to me because of it.
When I accidentally skip intros in games, I usually go find a YouTube version. There's usually one that's uploaded without commentary, but if not you might be able to find a Let's Play which includes it at least.
Game Freak has a couple non-Pokémon games. They have what they call the "Gear Project" initiative for employees to pitch original game ideas, and this was one of them. I found out about this one from several videos compiling hidden gems on the 3DS before it closed. There's a remake of Pocket Card Jockey on iOS and Switch if you want to try it!
Yeah, I plan to look it up. Honestly, the opening cut scene isn't fully needed though. It's basically just setting up how the protagonist suddenly ended up on an alien planet. With how old and important this game is, I'm sure there will be plenty of videos for it xD
Congrats on the Bingo!
You have inspired me - I'm going to grab a copy of Another World and give it a whirl. I haven't played it in
1020jeez 30ish years. Your point about backtracking awakened a core memory, I think.From your list of games: were there any surprises to you? What did you like the best?
Thanks! Hope you enjoy replaying it! I think that Another World was the biggest surprise, since I went in totally blind. The others were bought fairly recently, but I really had no idea what to expect for that one since I bought it before the eshop shut down. I just opened it on a whim after Pocket Card Jockey, didn't expect to play the whole game in one sitting.
As for the one I like best... I've definitely put the most hours into Coromon, but I think Hotel Dusk is probably my favorite of the bunch. I just love mystery novels and games like that, and it had the detective noir atmosphere down pretty well. It was also fun to hold the DS sideways~
J-Chiptunator's Backlog Bingo Card (7/25)
Recommended by someone on Tildes✔ Bastion
You got from a bundle✔ Retro City Rampage DX
Randomness determines your fate✔ Baten Kaitos: Eternal Wings and the Lost Ocean
Features a mystery✔ The Longest Journey
Has driving✔ Jak II
Is mostly text-based✔ Radical Dreamers - Le Trésor Interdit -
Focuses on exploration✔ Neutopia II
We're almost at the end of the event, and I haven't finished half of my bingo card. If I don't manage to quickly blast through the rest in 3 days, I won't even have a full row or column. Either way, I can claim that I played more games seriously than I did for the past 5 years, so that's definitely progress in my books.
Anyway, let's get the business rolling as usual.
Jak II
The previous instalment, Jak and Daxter: The Precursor of Legacy, had players lamenting on the low overall difficulty. Which might’ve been the impetus for Naughty Dog upping it for Jak II, perhaps a tad too much given the amount of complaints alongside with stingy checkpoint placement.
Among the few levels I played, the platforming segments aren’t anything special, but they’re well-constructed in a manner that it’s easy to figure out what to do while offering fairly high challenge. At least, for someone’s who got a lot of experience on platformers.
One standout among them is the second visit to fortress on a mission called Blow Up Ammo at Fortress. It’s got a very good mix of tension and relax segments through judicious uses of moving platform setpieces and the not-so-aggressive red Krimzon guards.
Its main gimmick isn’t overused either, as the pressure added by the stalking spiky bulldozer tank never reaches to an overwhelming degree. It attempts to score a hit on Jak with its targeting reticle, and for one early section of the level, also applies its somewhat warbled visor overlay over of the gameplay screen and forces autoscrolling. At the very end, you get to trick the tank destroying parts of the ammo and complete the level with an explosive escape.
This game loves throwing lots of aggressive enemies in a tight spot that tend to lead to off-screen strong attacks thanks to the camera’s rather sluggish speed. I suppose such design choices are to justify the newly-added firearm weaponry as to further increase Jak’s offensive capabilities beyond his close-ranged melee moves. But I’m nearly an hour in, and I’m really feeling the need for weapons.
What makes Jak II fit to the
Has driving
criteria, is the abundance of hovering vehicles found on its hubworld and are prominently used in the missions. It’s practically impossible to drive without triggering the crime alert by accidentally hitting one of the Krimzon guards or killing a civilian, so I default to abusing the rolling jump’s speed.The Longest Journey
While I was scouring for used items at a recycling store, I saw a cheap used copy of The Longest Journey, whose cover is evocative of the Y2K era. A time when 90s CGI renders were commonplace, and that I often played a few pre-Steam PC games playable with just a mouse before sticking to console gaming for over a decade. For nostalgia's sake, I went ahead and downloaded it.
This point and click adventure game follows the mysterious tale of an unlikely heroine, the minimum wage waitress and starving art student April Ryan, who recently moved to Newport. It seems like that the genre savvy’s bizarre dream might have a connection to the real world she currently is in, acting as an indication that there definitely is more than meets her eyes. A lot, actually.
I’m bad at memorizing stuff when there are pages and pages worth of text for my not-so-great attention span. Thankfully, there’s her diary providing a nice and personalized synopsis of what happened in the game’s expansive storyline thus far, should I undergo through a hiatus.
Many of its puzzles are intuitive to solve, with some of them not being necessary for further progression. Its contemporaries back from the 90s would rely more on trial and error just to figure out a solution, often leading to tedious moments.
I cut much of the struggle that might've come into getting the game running on a modern desktop by simply opting with the GOG.com version instead. After installing it to a drive other than C:/, I had to execute the included TLJRegFix.exe executable to change to another installation folder. The only issue I ran into during gameplay is that the prompt windows for saving is completely whited out, but for now pressing the Enter key on my keyboard gets the job done.
On build 142 however, the version that GOG.com sold with, be careful of a glitch that prevents from progressing in Chapter 2 if you didn’t clear a certain puzzle on the first chapter.
Spoilers
Specifically, the rubber ducky on.Because of this, I'll be forced to redo the entire Chapter 1 with no other save file than the one I was playing with. Not much of an issue due to the ESC key's blazingly fast speedup function, but still worth pointing it out.
Neutopia II
Neutopia II, like its predecessor that came before, is Hudson Soft’s take on The Legend of Zelda 1. It looks and play identically, with better graphics and some quality-of-life adjustments like being able to move and attack in all 8 directions. That alongside being able to walk while swinging a weapon help on defeating foes with ease.
I’ve chosen this game specifically because I was interested on how this TurboGrafx-16/PC-Engine game handles exploration. What I found is a case of how the joy of discovery is undermined by its linear-to-a-fault progression and forgettable content.
Clearing a dungeon is mandatory for unlocking a portion of the map that leads to the next one, rendering any kind of out-of-order progression impossible. No matter which way you go, you’ll inevitably end up reaching the next dungeon without much happening along the way.
Many of the visible and hidden caves are very easily found and are so unrewarding they become a chore in the process, including even the occasional infinite full heal or save point. Humans from those places and dungeons are also so good at providing hints, they might as well straight-up tell how to beat the game.
What about the puzzles? Neutopia II doesn’t even try beyond killing all enemies and/or finding a push-able block in a rarely clever terrain layout, alongside bombing at obviously suspicious walls. The enemy and weapon variety, while not lacking, never encourage strategizing on how to wipe foes to a significant degree.
It's a short game that takes 7 hours or so to beat it, and I managed to conquer the first two dungeons within roughly an hour. If you'd like to listen to its epic chiptunes without needing to load up a YouTube video, there exists a cheat code to be inputted at the password screen.
Retro City Rampage DX
There’s not a lot to say about this game that's part of a Humble Bundle purchase. Initially developed for the NES, it’s an 8-bit take on the Grand Theft Auto 1-2 formula, chock-full of late 80s video gaming homages to be found throughout storytelling, levels, character abilities and even the minigames. For instance, being able to stomp on pedestrians by jumping on them.
The simplicity of plowing through pedestrians, vehicles and objects with cops being increasingly pursuing the more you commit crimes 8-bit flavor lend very well to its pick-up-and-play nature, especially on handhelds. Free Roaming Mode in particular gives you max amount of money and all weapons to toy around with its game world without risking at impeding a Story Mode file progress.
Despite the game’s attempt at shifting the camera to help further seeing ahead as I speed, I still tend to bump on walls at turns around due to the playing field of view being limited by the low pixel density and the very zoomed in camera.
The Longest Journey is one of my all-time favorite games! It’s something special.
If you’re still running into trouble with the GOG build, it might be worth looking into running it though ScummVM. I’ve also heard good things about the unofficial HD mod, but I haven’t used it myself.
Also I played Jak and Daxter for my Backlog Burner, so it’s nice to see Jak II on your card!
Thanks for finding out a few workarounds! I'll try those, just in case I couldn't progress smoothly enough.
I planned many of my Backlog Burner games to play before you got around to playing Jak & Daxter, so myself taking on Jak II afterwards is certainly a coincidence.
Tonight's the last day of Backlog Bingo of the month, and I sadly ran out of time to actually get a bingo. So, I'll go ahead and show my last bingo card.
J-Chiptunator's Backlog Bingo Card (14/25)
Recommended by someone on Tildes✔ Bastion
You got from a bundle✔ Retro City Rampage DX
Randomness determines your fate✔ Baten Kaitos: Eternal Wings and the Lost Ocean
Is one of the oldest games you own✔ Choplifter
Has aliens✔ Alien 3
Known for its impact on gaming✔ Portal
★ Wildcard✔ Super Mario Bros. Wonder
Features a mystery✔ The Longest Journey
You can complete it in only a few hours✔ Enduro Racer
Has a weather system✔ Animal Crossing: New Leaf
Has driving✔ Jak II
Is mostly text-based✔ Radical Dreamers - Le Trésor Interdit -
Focuses on exploration✔ Neutopia II
Considered a cult classic✔ Asura's Wrath
Since I posted it at the very last minute and that I'll take a very long while conjuring with my detailed thoughts for the games I played after my previous report, I'll post about those on the final recap topic.
Bingo or not, 14 is still a very good number!
I'm actually surprised at just how difficult your board ended up being. At least you are one away on the angle, with "Is beatable without killing any enemies" being the missing piece. But with every other line being 2-3 away, I'd almost have guessed you deliberately chose a pattern to make it hard on yourself!
Looking forward to your final thoughts when closing the event out.
Durinthal's bingo card (15/25, winner!)
Has survival mechanics✔ Frostpunk
Considered a classic✔ Final Fantasy IV
Music/rhythm-focused✔ Stray Gods: The Roleplaying Musical
You can complete it in one sitting✔ A Year of Springs
From a series you have played✔ Final Fantasy III
Has a campaign longer than 8 hours✔ Super Robot Wars 30
Light and dark play a role✔ Slay the Princess
Is mostly text-based✔ a new life.
Uses procedural generation✔ Death Must Die
★ Wildcard✔ Hades II
Known for its difficulty✔ Cuphead
You chose it based on title alone✔ 2064: Read Only Memories
It’s already installed✔ Storyteller
You don't think you'll enjoy it✔ LoveChoice
Has both combat and puzzles✔ Blossom Tales 2
I think I'll call it there with one bingo (2/5 of those being Final Fantasy games which is my current bigger backlog target) and more than half the board covered overall. Many thanks to @kfwyre for hosting and @Wes for creating the very nice bingo card site, it made approaching this and deciding what to play a lot of fun.
Definitely didn't have enough time for everything but I did have an idea for what I wanted to do for every square:
Hypothetical blackout card
Has survival mechanics✔ Frostpunk
Considered a classic✔ Final Fantasy IV
Music/rhythm-focused✔ Stray Gods: The Roleplaying Musical
You can complete it in one sitting✔ A Year of Springs
From a series you have played✔ Final Fantasy III
Uses a unique control scheme✔ Pyre
Has a campaign longer than 8 hours✔ Super Robot Wars 30
Has gravity manipulation✔ Outer Wilds
Light and dark play a role✔ Slay the Princess
Is mostly text-based✔ a new life.
Uses procedural generation✔ Death Must Die
Popular game you never got around to playing✔ Final Fantasy VII
★ Wildcard✔ Hades II
You wanted it when you were younger✔ Final Fantasy VI
Known for its difficulty✔ Cuphead
Set in a dungeon✔ Obsidian Prince
You chose it based on title alone✔ 2064: Read Only Memories
Has a review score below 64✔ Analogue: A Hate Story
Recommended by someone IRL✔ To the Moon
It’s already installed✔ Storyteller
Has a lives system✔ Zelda II: The Adventure of Link
You can create your own character✔ Pathfinder: Kingmaker
You don't think you'll enjoy it✔ LoveChoice
Has both combat and puzzles✔ Blossom Tales 2
Has environmental storytelling✔ In Stars and Time
Slay the Princess uses "light and dark" in a literal sense, as the game's mostly monochromatic. It's also a thematic thing as you're tasked with saving with world via the titular action of killing a princess, but things are more complicated than that and there are both lighter and nightmarish paths to take along the way. I got to the credits once after about 3.5 hours but it's a game that's designed to be replayed quite a bit and I'm looking forward to exploring other routes soon. I'm not saying much more about it since I think it's a good kind of game to go into blind, but it has some quirks about it that I quite enjoy.
While I had a SNES when I was younger, I was more into Chrono Trigger and Secret of Mana so I missed out on some of the other "classic" JRPGs of the era. Final Fantasy IV is one of them and even if I didn't play it then and it wasn't as big as VI or VII, it was still a good part of online discussions in the late '90s/early '00s to the point where FF4's main/overworld theme is one of the first that comes to mind for me in the franchise because of how much I listened to MIDIs of that and other themes from the game back then.
Compared to FF3's realization of the job system acting as the capstone for the NES era of the franchise while the main characters themselves remained interchangeable, FF4 decided to take a very different approach in locking each playable character to a single class while giving them full story arcs. Putting narrative first is clear from the start where you begin with Cecil the Dark Knight questioning if they're the baddies after he's ordered to kill a town of innocent people. While it trades flexibility in party composition for well-defined characters I don't think that's much of a downside and it makes some of the fights a little more tactical, particularly with the change to a semi-real-time battle system rather than it being fully turn-based.
Overall it's a great ride if still rather cliché in its story and FF4 is the earliest entry in the franchise that I'd say is worth playing in its own right outside of a historical curiosity in the franchise.
I figured a good pick for the wildcard would be a game that wasn't even available at the start of the month but it's still the one I've put more time into than any one other entry on my board. Hades II hit early access and I just couldn't resist.
After 100+ hours in the first Hades I'd be happy with just more in the same vein as the original and it delivers there while tweaking things enough for Melinoë's play style to feel fresh. 25 hours in I've gotten to the limits of what's currently available a few times and I think I'm good to put it back on the shelf for now until it's complete.
A bingo win and fifteen(!!!) games played is incredible! Thank you for your kind words and for participating in the event.
I love the idea of posting what you'd planned to do -- I might steal that idea for my card! Now that the event is (nearly) over, are you thinking of playing some of those you had planned, moving back to Final Fantasy, or pursuing something else entirely?
Before this event I was aiming for one Final Fantasy entry a month so I think I'll stick to that schedule. A number of the other planned games I wanted to get through sooner rather than later so I'll also aim for most of those, though at a slower pace than what I went with this month.
I finished my Bingo card last week, so this week I was looking for a new game to try out and enjoy. I found Monster Train which was already in my backlog.
It's a deckbuilding roguelike that is in some ways similar to slay the spire, if slay the spire was tower defence. You choose a clan that gives you a hero card, and then you choose a supporting clan, and all of your cards come from cardlists for those clan. There's a map on rails (it's a train) where you choose one of two sets of encounters to go through to improve your deck - adding, removing, upgrading cards - and then you do a fight which consists of a bunch of smaller monsters culminating with a boss. You have a macguffin at the 4th floor of your train that you are trying to protect by killing all the monsters while they are on floors 1-3.
Overall it's quite a lot of fun, has a similar vibe to StS, and has a lot of deck options. There are 6 clans and you choose 2 per run, so there are 15 different deck build options, and each of the primary heroes can be upgraded down different paths to support different playstyles. Replayability seems like it would be fairly good. I'd give this a solid 4/5 as this is a game that seems tailor made for me.
Has permadeath✔ DIG - Deep in Galaxies
“When the hell did I buy this?”✔ The Deadly Tower of Monsters
Considered a disappointment✔ Sonic Forces
Focuses on exploration✔ In Other Waters
Nominated for a GDC Award✔ Oxenfree
You can complete it in one sitting✔ Some Distant Memory
Came out more than 2 years ago✔ The Enchanted Cave 2
★ Wildcard✔ Chop Goblins
Released in the year you joined Tildes✔ Super Lucky’s Tale
From a different culture or country✔ Rollerdrome
Has a lives system✔ Andro Dunos II
Released before you were born✔ Frogger
Has campaign DLC✔ Hacknet
An updated version (remake, re-release) of an older game✔ Jak and Daxter (OpenGOAL)
Has a weather system✔ V-Rally 4
Great reviews, but not your usual type✔ BAD END THEATER
I officially completed my first bingo last week! My goal for these next few days is to secure at least two more.
I've been plugging away at games to fulfill
Nominated for a GDC award
which will give me a vertical five-in-a-row andFrom a different culture or country
which will give me a horizontal one.There's a chance I could get one or two more.
Has no achievements
andHas driving
would both give me additional wins, but I haven't yet started a game for either category.The
Has no achievements
square still being unfilled is somewhat funny to me. I started the Backlog Burner by specifically playing games with no achievements because I was traveling and playing a lot on my Steam Deck without internet access. I didn't want to "miss out" on achievements because Steam's offline mode is kind of clunky, so I played exclusively achievement-free games. Interestingly enough though, all of those ended up being better slotted somewhere else. I technically already have five games on my card that would qualify for that square!I only have tomorrow night and Friday night to play games this week, so my time is going to be spent on the two I've already started. If I can knock those out however (I'm close to the end on one, I think) then I might be able to squeeze in another short game.
Oxenfree - Nominated for a GDC Award
Bingo No. 2!
Night School Studio was nominated for
Best Debut
at the 2017 Game Developers Choice Awards on behalf of their game, Oxenfree, while the game itself was also nominated forBest Narrative
. It didn't win either category, losing both to Campo Santo's Firewatch.The game feels sort of like We Were Liars meets Stranger Things. A group of teenagers head off to an island for some hangout time and, while there, stumble into anomalous paranormal spookiness.
Most of the game is dialogue based, with you choosing different responses to different situations. This, I thought, was very well done. You are given a lot of choices throughout the game, and most of them feel like organic conversational responses rather than big, forced, You-Must-Make-an-Important-Decision-Now ultimatums (though there are those too). The dialogue choices are held up by great voice acting -- the cast is excellent.
Playing it as an adult, I did have to look past the Fast-Talking Quippy Teenagers trope that the game leans heavily on. The game can at times feel like Aaron Sorkin writing a high-school drama. Part of me (especially the part of me that works with teenagers on a daily basis) knows that they don't talk like that at all, but the other part of me knows that it's a standard YA convention and that I'm not the target audience.
There's a third part of me that knows that if I had played this game as a teenager I would have lost my mind and been so completely into this it's not even funny. I'm more removed as an adult, but I imagine this hits many of today's teens the way Donnie Darko hit me back in the day.
Overall, I liked the game. I wanted to love it, but there were a few things that kept me from hitting that note — one in particular that I have trouble overlooking:
Spoilers
I strongly disliked that Maggie Adler's backstory, which was potentially one of the most interesting parts of the game, was relegated to collectible notes and backtracking. It didn’t live up to the quality and care put in to the rest of the game.
Plus, it’s a complete pacing break. One of the things the narrative is really good at is keeping tension and suspense going. Pausing at the peak to slowly comb over the island to find all the letters killed the quite good momentum the game had up until that point.
As much as I disliked that, it wasn’t a game breaker by any means. I still think the game as a whole is good, and it does a lot more right than it does wrong.
Nicely done on the second bingo. Oxenfree is a game I've had recommended to me on multiple occasions, and it seems like a good pick for the category.
The funny thing is that I can imagine the dialogue perfectly from your description. Most of the time I'd be turned off by that style of writing, but if I'm being honest I know that sometimes it hits me right in the nostalgia and I can sit back and enjoy being a kid again. I mean, playing the first Life is Strange sent me back in time for my entire playthrough.
Loved Donnie Darko too, by the way. Imagined all kinds of meaning that was probably never intended.
Oh, Oxenfree is a good one! I played it with a friend when we went to GDC in 2019, and we both got really sucked into it. The mystery was pretty neat to unfurl, and like you said, the pace of the writing feels pretty organic and natural. The characters just chatting as they move along before reaching the next Plot Event feels nice compared to the usual silence. Glad you enjoyed it too!
Rollerdrome - From another country or culture
Bingo No. 3!
This game is made by Roll7 which is best known for their OlliOlli series. They’re headquartered in London and I’m across the pond in the US, so it fits the category.
It wasn’t until I started playing this that I realized they’ve been in the news this month. On the 1st, it was announced that their studio was being shut down by their parent company, Take-Two. Two weeks later, Take-Two’s CEO gave a mealy-mouthed denial that they’d shuttered them. Right after that, the game’s X account posted that the game had broke a million players.
Oh, and a year ago the game also won a BAFTA Award. It’s not really related to the above but I thought it was interesting.
Anyway, Rollerdrome is a genuinely wonderful pastiche of references that works better as a whole than it has any right to. Take the skatepark levels and tricks of a Tony Hawk game, paint them in the 3D-comic-book style of Jet Set Radio, then throw in the slow motion aerial gunplay ballet of My Friend Pedro, and you’ll get this hearty stew of a game that is as perplexing as it is awesome.
The way the game works is that you do tricks to refill your guns, and you use those guns to shoot enemies around the level. You also have a dedicated dodge button and limited bullet-time use. The weapons have an auto-aim system, and you cannot fail a trick or bail out.
This might make the game sound easy.
It is not.
There are a lot of enemies, and different enemies have different abilities that require different strategies. Some will shield after you begin attacking. Some will teleport away. Some can snipe you from across the map.
Furthermore, your ammo is very limited, so if you’re not being strategic, you can find yourself in the middle of a level, away from trickable surfaces, with no offensive power and lots of enemies all targeting you.
At first I thought the ammo was actually too limited and the enemies too strong. The game felt actively unfair, and some of the enemy abilities felt actively un-fun. After failing the same early level five or six times in a row, I almost put the game down for good.
Instead I simply took a break and returned to it and then absolutely blazed through the level like it was easy. Turns out through all of those failures I was slowly building my skills, which the game rewards — quite handily, I’ll add, because, let me tell you, this game makes you feel like a badass.
I’m not someone who aspires to badassery in general, but this game helps me understand the appeal. As I flip through the air and take out two enemies with perfectly timed upside down shotgun blasts then use my pistols to shoot down the incoming missiles aimed right at me before lobbing a perfect grenade shot to take out a tank while dodging sniper fire, all before landing back on the ground, I feel absolutely Godlike.
It’s a feeling I haven’t gotten from a videogame in a while. It feels good — like full-body-frisson, brain-all-alight levels of good.
I’m not done with the campaign yet. I’d normally wait to post this until I was, but we’re running out of daylight on the event and I’ve seen enough of the game to know what it has to offer. It’s going to be something I take with me out of the Backlog Burner and keep playing into June.
I am a little worried that the game will surpass my skill level and I’ll hit a wall with it, but the game also has a very generous menu of player assists I can turn on if needed. Simple pride and a dash of stubbornness has stopped me from doing that so far, but I’ve also avoided them because I wish they were a bit more nuanced. They’re basically just dev endorsed cheat codes like “infinite ammo” when what I really want is something like “slightly more ammo” so that the challenge is less steep but not completely flattened.
I will say that it feels good to go out on a high note. Unless I’m very productive tomorrow night, I think this is probably my last Backlog Burner entry. I’m glad it’s a great one!
I enjoyed your write-up here - I like the OlliOlli games, and have seen this one a couple of times and been thinking about it. I have a key for it and I wasn't sure if I was going to keep it or give it away, and now I'm going to keep it and install it and give it a shot.
With you and @Wes both installing it, I'm now feeling some pressure! 😅 Hopefully I didn't overhype it for you two!
That sounds awesome. I'm downloading it now not to play as part of the event, but just to play, because your description really drew me in.
I enjoyed the first OlliOlli game way back in 2014, though the second game didn't hook me as much for whatever reason. It's great to see their art style and technical abilities evolve with each game though, as OlliOlli World looked great, and Rollerdrome even better.
I'm glad you found a good one to send off the event with.
Congrats on your Bingos!
I was going back and reviewing some of the earlier weeks, since the beginning of May was a bit hectic for me and I missed a bit, and I saw your review of In Other Waters. I feel like we (unsurprisingly) had almost exactly the same thoughts on this game. I loved the design, I thought it was smart and well done... and I played for a bit and then stopped, and I also felt that was more about me than about the game itself.
Even more evidence for our clone theory! 😂
Also, and I genuinely mean this 100% earnestly: it is very cool to me that someone would care enough about this event that they would go back to earlier weeks and catch up on it. Thanks for being that person!
I can't find the link to the conversation, but years ago you helped me see the value in doing an event like this because you shared with me how much you got out of it. You're continuing that trend now and helping me see that same value again. Thank you for being such a good support.
I recall the conversation you're talking about, and I am happy to continue to take part in and support this event. I really enjoy it, and honestly I really needed it this month. 2024 has been a lot so far this year, and having something to take part in where I could just focus on fun - my own, and others - has been great. I really enjoy reading what other people have chosen, and their experiences with the unexpected games that often come up. In the face of so much disinformation and negativity on the internet, events like this are a reminder of the beauty of being easily interconnected with people. It's such a good, easy way to just do something positive and fun. Thanks again for running it! And thanks to @Wes as well for making it easier than ever to make and update a bingo board.
Ooh, and I really like the games lists that you are including week to week. I don't recall if you did it in the previous one, but I enjoyed getting the broad strokes at the top of the summary.
Overall, I'd give the May 2024 Backlog Burner a 5/5. ;)
I was really hoping to get more entries in last week, but I fell ill and spent three days in bed. I'm back up now and hoping to squeeze in one or two more before the event ends. But I did thankfully already secure a bingo last week, and today crossed the halfway point to a blackout, which satisfies my goal for this event.
I'll save my closing thoughts for the wrap-up thread on the 1st.
Bingo Card (15/25)
Has driving✔ Open Roads
Is open-source✔ Overgrowth
Has/uses cards✔ Vault of the Void
Music/rhythm-focused✔ Metal: Hellsinger
Has a time limit✔ Cook-Out
You can complete it in only a few hours✔ The Corridor
You have to tinker to get it running✔ Dark Souls 3: Archthrones Mod
You heard about it in our weekly gaming topics✔ Blasphemous
Has a skill tree✔ Mirror's Edge: Catalyst
Known for its art style✔ Lumino City
Uses procedural generation✔ ScourgeBringer
Nominated for a Steam award✔ To the Moon
A solo-dev project✔ A Short Hike
You can create your own character✔ Trailmakers
Has gravity manipulation✔ Pid
So far my only entry for this week is Lumino City. I wasn't able to play much from bed, and I mostly just slept or listened to audiobooks (currently Death's End by Liu Cixin). However, while tinkering on my phone I did find that I'd previously bought Lumino City on Android. I looked through my available categories and "Known for its art style" fit perfectly.
You see, Lumino City doesn't just use hand-drawn art. It uses hand-modeled art. The environments are actual dioramas that were created for the game. It's a proper art piece that shows the kind of creativity the indie scene is capable of. You can read more about its design in this RockPaperShotgun article.
Now I have to say, the game isn't perfectly adapted to mobile. A lot of the tap targets are very small and there's no zoom feature. It also didn't actually work for me at first, until miraculously an update dropped that mentioned 64-bit support. Strange timing, but sure enough the update did allow the game to start working.
The game is also available on desktop and that's probably the better place to play it. I think it'll be easier to interact with the puzzles, and to observe the unique environments that they've created.
The puzzles themselves are... okay. I think they rely a bit too much on the included guidebook which just gives you the answer, and it has some of that "try random interaction" logic that is prevelant in point and clicks. But I'm more interested here in seeing what's on display than feeling clever after solving a difficult puzzle, so I don't mind too much.
Lumino City is actually a sequel to their previous game, Lume. Though I haven't played that one, so I can't make any comparisons.
I have to admit that I have not played a very strategic game of bingo. I have lots of random entries that are nowhere close to making a new line. But taking a meandering path and seeing where I ended up was sort of my goal. I'm happy to have found an opportunity to play a game like Lumino City, even if it didn't net me much "progress".
If you're looking for a cozy point and click puzzler with a very unique art style, I think it's worth checking out!
I enjoyed Lume, though I felt like it was very short. I played it with one of my daughters a while ago (according to Steam - last played in 2015). She was almost 5 at the time, and it was a beautifully put together game, though similarly lacking in reasonable answers to puzzles. It was a lot of pointing and clicking and sometimes it felt like you just had to randomly click in the right place to get the right answer. But... it was so beautiful, and Lumino City looks like it is just as lovely.
I'm snagging a second bingo across the bottom with Pid for the "Has gravity manipulation" category.
I'm going to be a little harsher on this one, but unfortunately I didn't enjoy Pid. I found the controls awkward and too numerous. The difficulty was erratic, with levels alternating between trivial and technical challenges. And as it pertained to the category, the gravity physics themselves didn't feel very fun to interact with either.
I will say that the art and overall design was nice. The levels were easy to understand at a glance, and the cutscenes featured some nice low-poly art that I'm a fan of. I think a possible concern might be that they rely on colour information to convey some mechanics, but it's possible there is a colour-blind mode I missed.
I didn't play Pid for too long, so I'll keep its review shorter.
I actually tried playing another game first: Control, by Remedy Entertainment. Unfortunately I'm a bit sensitive to motion sickness and I found this game rapidly made me queasy. When sprinting the camera would quickly jump away from the character, and because the character is off-center, the camera pivots in a way I found uncomfortable too. Usually adjusting the FoV helps me, but Control doesn't offer that setting.
I might have been more enduring if I weren't already feeling under the weather this week, but I did find I needed to quickly stop playing. It might be for the better - I also found Control does the frustrating "hold X to interact" thing that games have started implementing lately, and that mechanic really turns me off for some reason.
Still, I've heard good things about this one and I'll probably revisit it when feeling a bit better. I was intrigued by the X-Files theme and did appreciate that you are essentially playing as agent Scully. I mostly-enjoyed Alan Wake 1 when I played it, and that had some of the same issues. I hope I can find some mods or tweaks to address my pain points, but as it turns out "Control" is a really tough term to Google, so we'll see.
Forgive the more negative post. I considered finding a third gravity game that I might have more positive things to talk about, but I don't think I have the time or energy to do so. I think instead I'll try to get one last entry in before the event wraps up for good.
In this comment, I'll submit an entry for the Backlog Burner event, which you can read if you've opened this thread.
Alright, so I'm submitting Overgrowth, which I instinctively almost called "Overgrowth Alpha". This is a game I followed for years through development, due to David Rosen's excellent game dev videos showcasing new changes and features each week.
At that time, game development was not nearly as open as it is today. His videos offered a fascinating look into all of the technical details of making games, like how light baking worked, what the UI considerations might be, and - in Overgrowth's case - how sophisticated the physics engine needed to be.
I think this series had a pretty big following at the time, and it always seemed to garner interest. Unfortunately, the game itself was a bit of a flop. It sits at only 5,000 reviews on Steam today, and development seemed to peter out shortly after release.
A couple years ago, Overgrowth's engine was open-sourced. Like most open-source game releases it doesn't include assets, but the license is permissive, and you can make changes and compile from what's there. For that reason I'm submitting this game for the "Is open-source" category.
As for the game itself, I enjoyed my time with it. I completed the main Overgrowth campaign in about three hours. There's two other campaigns, on of which the original campaign from Lugaru which has been ported over. Overgrowth is its spiritual successor.
The main focus is the combat, which is very fast. Faster than I have reflexes for, most of the time. I think this made me a little more "button mashy" than the game really expects of the player, but it worked well enough and I got through the game.
I did actually begin to adapt my strategy as I progressed. I got better at prioritizing enemies with weapons, and started aiming my kicks to send enemies into rocks or walls instead of blinding attacking. The game remains extremely quick though, and if you get cut with a sword it's probably game over. Whichever of you delivers the first big blow will probably be the victor.
Despite the incredibly low "time to kill" though, I think one could get extremely good at this game. It almost seems like it had potential as a fighting game, if it ever found a community. There are other modes like an arena that I didn't try out, though the campaign did include some arena-style stages.
As the number of enemies ramped up, I also started comparing the game to Hitman. There is stealth, so sneaking up on a dog and stealing their weapon can actually make a huge difference in battle. Weapons are important, and if you don't have one you should find one.
Every few levels you'd leave combat and there'd be a platforming challenge. These were longer, and a little more frustrating. I liked the areas that felt more organic. Sometimes I found my character (Turner the rabbit) would fail to grab a ledge I expected him to, or just didn't respond in the way I hoped. But that's really just a consequence of physics-based platforming. If you jump and miss, it's your fault. The game won't cheat on your behalf.
It's pretty different than Mirror's Edge: Catalyst which I played earlier in the week. It's still easy to mess up there, but the game is a lot more willing to snap you to certain platforms or actions. Get close enough to a wall run and the game says "Sure thing, we've got you!". Overgrowth is less kind. And I can appreciate that honesty, in a weird way. It's up to you to get good.
The game's story is functional but not flashy. It moves very quickly, like the game itself, and you'll be excused if you miss it altogether. It's unvoiced, but the model rigging is actually very expressive and works by itself. There's a few cute touches like the rabbit's ears will flicker as they talk.
Turner's dialogue was a bit much for me. Half of his lines are about how he'll kill those who get in his way, how badass he is and that he's unafraid of any creature. Not what I was expecting, but I guess it fits the ludonarrative of the game. And I thought it was hilarious when another character referred to us as "The war bunny".
It's an interesting game. More technical than I think most people would care for. In many ways it still feels like a game engine that happens to include a playable campaign, but I think that may have been the goal. I did appreciate the number of exposed settings this game offers, and it broke convention in a few pleasant ways like making the resolution picker a text field instead of a dropdown, and not setting Master Volume to 100% by default. A native Linux build is always welcome, too!
I'm glad to have finally given this game a proper go after all these years. I may have tested it once or twice during the alpha development days, but this one has definitely been sitting on my backlog for far too long.
That's it for this comment. If you'd like to try the game for yourself, you can buy it on Steam, or from wolfire.com/preorder.
Has a lives system✔ Vampire Survivors
Has a silent protagonist✔ Vampire Survivors
Great reviews, but not your usual type✔ Paratopic
Has a time limit✔ Vampire Survivors
Has gravity manipulation✔ Slime-san
Has a moral choice system✔ Life is Strange
Has permadeath✔ Vampire Survivors
Has/uses cards✔ Wizard of Legend
Released before you were born✔ Quake
Set in a fantasy world✔ Vampire Survivors
Uses procedural generation✔ Crypt of the Necrodancer
Randomness determines your fate✔ Vampire Survivors
You can save/pet/care for animals✔ Okami HD
A solo-dev project✔ Vampire Survivors
Has a review score above 88✔ Quake
Has less than 16 achievements✔ Aperture Desk Job
You can complete it in only a few hours✔ Paratopic
Known for its ending✔ Paratopic
Released in the year you joined Tildes✔ (2018) Paratopic
Has environmental storytelling✔ Paratopic
Has a cozy vibe✔ Slime-san
Has the letter ‘Q’ in the title✔ Quake
Focuses on exploration✔ Quake
Someone else has played it for their Backlog Burner✔ Life is Strange
Bingo! (or blackout or whatever I am supposed to say for golf)
I really pushed this to the last minute. I binged the fallout TV show and started playing fallout 4 again, so I procrastinated finishing the last game for my bingo card. I still haven't played much of Life is Strange, but I am counting it because I am absolutely hooked and will definitely be playing more soon. For whatever reason, I was hesitant to play this game. I can't really say why, because I always heard good things about it. I am glad this event forced my hand and made me play it because I think I will enjoy the story.
I had a really enjoyable time with this event. I definitely had some duds, but I am glad I know more about my game library. I am happy I finally tried Okami, even though I won't be continuing. Vampire Survivors and Life is Strange are probably the most stand out games of my bunch. Vampire Survivors will almost definitely always be installed on whatever game system I use at the time, and I am looking forward to finishing the Life is Strange story.
Pinging all previous Backlog Burner participants/conversationalists: here’s the new topic for the week.
Notification List
@aphoenix @brews_hairy_cats @CannibalisticApple @Carrow @Durinthal @Eidolon @J-Chiptunator @Mendanbar @Notcoffeetable @semsevfor @Shevanel @Wafik @Weldawadyathink @WesIf you would like to be removed from the list, let me know.
Also, if anyone would like to be added to the notification list, let me know as well!
Notification List
@aphoenix @brews_hairy_cats @CannibalisticApple @Carrow @Durinthal @Eidolon @J-Chiptunator @Mendanbar @Notcoffeetable @semsevfor @Shevanel @Wafik @Weldawadyathink @WesLast call for game submissions and card updates for the Backlog Burner!
In approximately 12 hours from the time of this post (once the whole world has rolled over into June 1st and I've rolled over and woken up for the day) I'll tally up our total counts and post the final recap topic to conclude the event.
Feel free to save any closing thoughts for the topic tomorrow, but you have ~12 hours to get any remaining games in before the deadline!