21 votes

The Great Tildes Archipelago Randomizer - May 8th YAML thread

Hello tilderunners! Apologies for the delay on this thread, I was out of town and realized I hadn't posted last week. I'm posting to collect everyone's YAML for their intended Archipelago run and confirm if we have enough people to go.

For anyone out of the know, Archipelago is a large multiworld randomizer across multiple games. I made an FAQ over here with some details and info. If it sounds vaguely interesting, don't be intimidated and come on in! It's as crazy as it sounds, but not nearly as hard as you think it'll be.

Let's put a hard cutoff of 9 PM ET on the night of Thursday, May 8th to post your YAML(s) in this thread. The YAMLs have to bake in at the beginning - we can't add you later! So please try to get them in then, or let me know if you'll be a bit late so we can push the start a little bit. If a majority of people cannot make the Thursday night time, I can push the date, so please let me know - I'm thinking if we hit ~7 YAMLs posted and ready for the start time we'll go. There are often a lot of checks at the beginning, so it's typically best to be around for the start to be around for the opening chaos. It's still asynchronous, though - if you can start playing within the first 24 hours, that should be fine!

I'm not sure what the best way to attach the YAML would be, so I'm going to suggest posting a spoilered code block that I can throw into a text file. If anyone has a better idea, please throw it in here. I've also thrown a discord server together if you want to join and stream or chat while you play! Technically I've got a separate emojis one with Nitro if that's better for the audio quality boost, but this might be fine for now.

37 comments

  1. [3]
    Lapbunny
    Link
    Everyone, I believe we are good to go! Here's the homepage for the run: https://archipelago.gg/room/qRnvgboAR4uzsNK95Y21Zg If you are missing any setup file let me know. As an FYI, the server...

    Everyone, I believe we are good to go! Here's the homepage for the run:

    https://archipelago.gg/room/qRnvgboAR4uzsNK95Y21Zg

    If you are missing any setup file let me know. As an FYI, the server shuts itself down after 2 hours - if you can't connect, try visiting the above link to restart and double-check that the port has not changed.

    I'll be hanging out in the Discord for a bit - if you have any trouble setting up, feel free to jump on and I'll see what I can do!

    @ @Areldyb @AriMaeda @Douglas @Fal @FlappyFish @gco @Gummy @Kaffo @Lapbunny @Mendanbar @Nankeru @Shtink @TheRtRevKaiser @v17 @Wes1 @zestier
    10 votes
    1. [2]
      Lapbunny
      (edited )
      Link Parent
      Heads up for anyone out of the loop, there's an SSL cert that failed and Archipelago.gg servers are down! Whoops. Will edit this when it's back. (We're back!)

      Heads up for anyone out of the loop, there's an SSL cert that failed and Archipelago.gg servers are down! Whoops. Will edit this when it's back.

      (We're back!)

      5 votes
      1. cfabbro
        Link Parent
        Heh, kind of ironic since Tildes was down just a few min ago for a few min for the same reason. :P

        Heh, kind of ironic since Tildes was down just a few min ago for a few min for the same reason. :P

        5 votes
  2. [5]
    Lapbunny
    Link
    (Pinging @V17 @Nankeru @gco @AriMaeda @Fal @Mendanbar @Nihilego @Gummy @chewonbananas @kaffo @PancakeCats @AstartesTemplar @HunterRobot @EsteeBestee @Weldawadyathink @FlappyFish @Durinthal @Liru...
    8 votes
    1. Weldawadyathink
      Link Parent
      I think I am going to drop out. I just have too much going on right now, and I don’t want people waiting on me. I also have incredibly unreliable and slow internet right now. But if you do this...

      I think I am going to drop out. I just have too much going on right now, and I don’t want people waiting on me. I also have incredibly unreliable and slow internet right now. But if you do this again, please ping me.

      3 votes
    2. Nankeru
      (edited )
      Link Parent
      I'm joining with Slay the Spire. Already set up, tested and ready to go. YAML for Slay the Spire name: Nankeru game: Slay the Spire description: Generated by https://archipelago.gg/ for Slay the...

      I'm joining with Slay the Spire.
      Already set up, tested and ready to go.

      YAML for Slay the Spire
      name: Nankeru
      game: Slay the Spire
      description: Generated by https://archipelago.gg/ for Slay the Spire
      Slay the Spire:
        progression_balancing: '50'
        accessibility: full
        character: the_ironclad
        ascension: '0'
        final_act: 'false'
        downfall: 'false'
        death_link: '0'
        start_inventory: {}
      
      3 votes
    3. Durinthal
      Link Parent
      I won't be available until the 12th myself so I'll have to decline this particular time.

      I won't be available until the 12th myself so I'll have to decline this particular time.

      1 vote
    4. EsteeBestee
      Link Parent
      Unfortunately this week is pretty bad for me, so I'll have to pass this time, thanks though!

      Unfortunately this week is pretty bad for me, so I'll have to pass this time, thanks though!

      1 vote
  3. Areldyb
    Link
    I'll be running SM64, with cannons and Mario's moveset thrown in as randomized items along with the stars, caps, and keys. YAML name: Areldyb game: Super Mario 64 description: Generated by...

    I'll be running SM64, with cannons and Mario's moveset thrown in as randomized items along with the stars, caps, and keys.

    YAML
    name: Areldyb
    game: Super Mario 64
    description: Generated by https://archipelago.gg/ for Super Mario 64
    Super Mario 64:
      progression_balancing: '50'
      accessibility: full
      death_link: 'false'
      completion_type: last_bowser_stage
      area_rando: 'off'
      buddy_checks: 'true'
      exclamation_boxes: 'false'
      progressive_keys: 'true'
      enable_coin_stars: vanilla
      strict_cap_requirements: 'true'
      strict_cannon_requirements: 'true'
      enable_move_rando: 'true'
      move_rando_actions:
      - Triple Jump
      - Long Jump
      - Backflip
      - Side Flip
      - Wall Kick
      - Dive
      - Ground Pound
      - Kick
      - Climb
      - Ledge Grab
      strict_move_requirements: 'true'
      amount_of_stars: '120'
      first_bowser_star_door_cost: '7'
      basement_star_door_cost: '25'
      second_floor_star_door_cost: '42'
      mips1_cost: '12'
      mips2_cost: '42'
      stars_to_finish: '58'
      start_inventory: {}
    

    I may not be on for very long on Thursday night, but I don't want to miss the opening rush so I'll try to get in at least a little time.

    I'm looking forward to this!

    5 votes
  4. TheRtRevKaiser
    Link
    I hit my goal more quickly than I expected, so all the checks in my game have released. @Lapbunny that was really fun, thanks you for organizing this! I'd love to do another one some time.

    I hit my goal more quickly than I expected, so all the checks in my game have released.

    @Lapbunny that was really fun, thanks you for organizing this! I'd love to do another one some time.

    5 votes
  5. Liru
    Link
    As seems to be tradition for Tildes community events (ffs), I'm probably going to drop out from this. I have to attend a destination wedding for about a week soon after this begins. If this is...

    As seems to be tradition for Tildes community events (ffs), I'm probably going to drop out from this. I have to attend a destination wedding for about a week soon after this begins. If this is expected to last longer than a week, I can pop in later, but I won't be able to participate for a good chunk of this.

    4 votes
  6. [2]
    Mendanbar
    (edited )
    Link
    Here's my YAML name: Mendanbar game: Minecraft description: Generated by https://archipelago.gg/ for Minecraft Minecraft: progression_balancing: '50' accessibility: full advancement_goal: '40'...
    Here's my YAML
    name: Mendanbar
    game: Minecraft
    description: Generated by https://archipelago.gg/ for Minecraft
    Minecraft:
      progression_balancing: '50'
      accessibility: full
      advancement_goal: '40'
      egg_shards_required: '0'
      egg_shards_available: '0'
      required_bosses: ender_dragon
      shuffle_structures: 'true'
      structure_compasses: 'true'
      combat_difficulty: normal
      include_hard_advancements: 'false'
      include_unreasonable_advancements: 'false'
      include_postgame_advancements: 'false'
      bee_traps: '0'
      send_defeated_mobs: 'false'
      death_link: 'false'
      start_inventory: {}
    

    I hope I'm doing this right. I'm going with Minecraft with all default settings since this is my first time and that's the game I'm most comfortable with.

    EDIT: added the YAML tag because everyone else's looked pretty and I wanted mine to look pretty too. :)

    4 votes
    1. TheRtRevKaiser
      Link Parent
      I played Minecraft for my first multiworld not long ago and really enjoyed it! It wasn't too bad at all, most of the advancements are pretty reasonable. The only issues I had were that the game...

      I played Minecraft for my first multiworld not long ago and really enjoyed it! It wasn't too bad at all, most of the advancements are pretty reasonable. The only issues I had were that the game just did not want to give me the "Caves and Cliffs" advancement which you get by falling from the build limit to bedrock and surviving. I tried it several different ways and nothing worked, so I eventually enabled OP and just gave it to myself, because apparently that particular achievement is finicky.

      I also was the last person to finish because I couldn't create Eyes of Ender until very late in the game, as my Brewing was stuck in someone else's world for a long time, and when I finally got it my stronghold was under the ocean floor 😅.

      All that to say: I had a really good time with it, so I hope you enjoy it too!

      2 votes
  7. [3]
    TheRtRevKaiser
    Link
    I'm going to try Balatro if that's cool! I haven't run it in a multiworld before, but I think it should be manageable. YAML name: TheRtRevKaiser{NUMBER} # Used to describe your yaml. Useful if you...

    I'm going to try Balatro if that's cool! I haven't run it in a multiworld before, but I think it should be manageable.

    YAML
    name: TheRtRevKaiser{NUMBER}
    
    # Used to describe your yaml. Useful if you have multiple files.
    description: Balatro
    
    game: Balatro
    requires:
      version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
    
    Balatro:
      # Game Options
      progression_balancing:
        # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
        # 
        # A lower setting means more getting stuck. A higher setting means less getting stuck.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 0
        # Maximum value is 99
        random: 0
        random-low: 0
        random-high: 0
        disabled: 0 # equivalent to 0
        normal: 50 # equivalent to 50
        extreme: 0 # equivalent to 99
    
      accessibility:
        # Set rules for reachability of your items/locations.
        # 
        # **Full:** ensure everything can be reached and acquired.
        # 
        # **Minimal:** ensure what is needed to reach your goal can be acquired.
        full: 50
        minimal: 0
    
      goal:
        # Goal for this playthrough
        #     Beat Decks: Win with the specified amount of Decks 
        #     Unlock Jokers: Unlock the specified amount of Jokers
        #     Beat Ante: Beat the specified Ante (can be higher than 8)
        #     Beat Decks on Stake: Win with the specified amount of Decks on the specified Stake (or harder)
        #     Win with Jokers on Stake: Win with the specified amount of Jokers on the specified Stake (or harder)
        #     Unique Wins: Win with the specified amount of unique combinations of Decks and Stakes
        beat_decks: 50
        unlock_jokers: 0
        beat_ante: 0
        beat_decks_on_stake: 0
        win_with_jokers_on_stake: 0
        beat_unique_decks: 0
    
      ante_win_goal:
        # If your goal is 'beat ante,' specify the ante you need to beat.
        # If your goal isn't 'beat ante', you can ignore this setting.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 38
        12: 50
        random: 0
        random-low: 0
        random-high: 0
    
      decks_win_goal:
        # If your goal is 'beat Decks' or 'beat decks on stake', specify the number of wins you need to beat.
        # If your goal isn't "beat decks" or "beat decks on stake", you can ignore this setting
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 15
        4: 50
        random: 0
        random-low: 0
        random-high: 0
    
      unique_deck_win_goal:
        # If your goal is 'beat unique decks', specify the number of unique decks you need to beat
        # This setting can be ignored if your goal isn't "beat unique decks
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 120
        4: 50
        random: 0
        random-low: 0
        random-high: 0
    
      jokers_unlock_goal:
        # Number of jokers you need to collect to win.
        # If your goal isn't 'unlock jokers' or 'Win with jokers on stake', this setting can be ignored.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 150
        75: 50
        random: 0
        random-low: 0
        random-high: 0
    
      required_stake_for_goal:
        # The required stake for your goal.
        # If no stake is specified or the stake specified is not in the playable stakes it will default to the highest playable one.
        # If your goal isn't 'Win with jokers on stake' or 'beat decks on stake', this setting can be ignored.
        ['White Stake']
    
      include_decksMode:
        # Choose how the playable decks are determined:
        # all: All decks will be playable. 
        # choose: Select specific decks to be playable from the options below.
        # number: Specify how many randomly selected decks will be playable.
        all: 50
        choose: 0
        number: 0
    
      include_deckChoice:
        # Select which decks will be playable in the game. 
        # This option is only considered if Playable Decks is set to choose.
        ['Red Deck', 'Blue Deck', 'Yellow Deck', 'Green Deck', 'Black Deck', 'Magic Deck', 'Nebula Deck', 'Ghost Deck', 'Abandoned Deck', 'Checkered Deck', 'Zodiac Deck', 'Painted Deck', 'Anaglyph Deck', 'Plasma Deck', 'Erratic Deck']
    
      include_deckNumber:
        # Specify how many randomly selected decks will be playable.
        # This option is only considered if playable Decks is set to number.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 15
        8: 50
        random: 0
        random-low: 0
        random-high: 0
    
      stake_unlock_mode:
        # Decide how stakes are handled by the Randomizer.
        # unlocked: all stakes are unlocked from the start
        # vanilla: stakes are progressively unlocked (by beating the previous stake) and in the same order as in the base game
        # linear: stakes are progressively unlocked (by beating the previous stake) but in a random order
        # stake_as_item: stakes can be found as items and unlock the stake for every deck
        # stake_as_item_per_deck: stakes can be found as items but only unlock it for a specific deck
        unlocked: 0
        vanilla: 50
        linear: 0
        stake_as_item: 0
        stake_as_item_per_deck: 0
    
      include_stakesMode:
        # Choose how the playable stakes are determined.
        # all: All stakes will be playable. 
        # choose: Select specific stakes to be playable from the options below.
        # number: Specify how many randomly selected stakes will be playable.
        all: 0
        choose: 50
        number: 0
    
      include_stakesList:
        # Select specific stakes to be playable. 
        # Example: ['White Stake','Red Stake','Gold Stake']
        # This will make those stakes playable and remove the other ones from the game.
        # (Also make sure to capitalize the first letters, it's case sensitive.)
        # This option is only considered if playable Stakes is set to choose.
        ['White Stake', 'Red Stake']
    
      include_stakesNumber:
        # Specify how many randomly selected stakes will be playable.
        # This option is only considered if playable Stakes is set to number.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 8
        2: 50
        random: 0
        random-low: 0
        random-high: 0
    
      joker_bundles:
        # Rather than handling each joker as an individual item, you can group them into bundles for quicker progress 
        # and fewer items to manage in the world. When enabled, all 150 jokers will be placed into randomly generated bundles. 
        # You can also specify the size of these joker bundles
        'false': 50
        'true': 0
    
      joker_bundle_size:
        # Specify the size of Joker Bundles.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 5
        # Maximum value is 30
        10: 50
        random: 0
        random-low: 0
        random-high: 0
    
      remove_or_debuff_jokers:
        # Choose whether locked jokers should be completely removed or appear in a debuffed state. 
        # Set this to true to remove them entirely, or set it to false to have them appear debuffed.
        'false': 50
        'true': 0
    
      tarot_bundle:
        # Instead of making every tarot card an individual item, you have the option to put them all in one bundle, 
        # that gets placed in the world.
        # There is also the possibility to make custom bundles (not recommended).
        individual: 50
        one_bundle: 0
        custom_bundles: 0
    
      custom_tarot_bundles:
        # Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to 
        # include every tarot, otherwise it won't work (there is no proper check for this so PLEASE double or triple check yourself). 
        # If you have Number of AP consumable items set to greater than 1 you also
        # must include the "Archipelago Tarot". Here is a list of all Tarot cards https://balatrogame.fandom.com/wiki/Tarot_Cards.
        # The Syntax of this is the following: ['The Fool;The Magician;The High Priestess;The Empress;The Emperor', ...] where the bundles are separated by the commas.
        # Make sure to use the right symbols.
        ['The Fool;The Magician;The High Priestess;The Empress;The Emperor', 'The Hierophant;The Lovers', 'The Chariot;Justice;The Hermit;The Wheel of Fortune;Strength;Death', 'The Hanged Man;Temperance;The Devil;The Tower;The Star', 'The Moon;The Sun;Judgement;The World']
    
      planet_bundle:
        # Instead of making every planet card an individual item, you have the option to put them all in one bundle, 
        # that gets placed in the world.
        # There is also the possibility to make custom bundles (not recommended).
        individual: 50
        one_bundle: 0
        custom_bundles: 0
    
      custom_planet_bundles:
        # Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to 
        # include every planet, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also
        # must include the "Archipelago Belt". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Planet_Cards.
        # For the Syntax refer to Custom Tarot Bundles, it's the same here.
        []
    
      spectral_bundle:
        # Instead of making every spectral card an individual item, you have the option to put them all in one bundle, 
        # that gets placed in the world.
        # There is also the possibility to make custom bundles (not recommended).
        individual: 50
        one_bundle: 0
        custom_bundles: 0
    
      custom_spectral_bundles:
        # Only fuck with this if you really want to. You can define up to 5 custom bundles. You have to 
        # include every spectral, otherwise it won't work. If you have Number of AP consumable items set to greater than 1 you also
        # must include the "Archipelago Spectral". Here is a list of all Planet cards https://balatrogame.fandom.com/wiki/Spectral_Cards.
        # For the Syntax refer to Custom Tarot Bundles, it's the same here.
        []
    
      remove_or_debuff_consumables:
        # Choose whether locked consumables should be completely removed or appear in a debuffed state. 
        # Set this to true to remove them entirely, or set it to false to have them appear debuffed.
        'false': 50
        'true': 0
    
      decks_unlocked_from_start:
        # Number of random decks you want to start with.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 0
        # Maximum value is 15
        1: 50
        random: 0
        random-low: 0
        random-high: 0
    
      filler_jokers:
        # Which Jokers are supposed to be filler (every Joker not in this list will be considered a progressive item)
        # Be careful with this option if your goal is "Unlock Jokers" 
        # 
        # Valid Jokers:
        #     "Abstract Joker"
        #     "Acrobat"
        #     "Ancient Joker" 
        #     "....."
        # 
        #     for a full list go to https://balatrogame.fandom.com/wiki/Category:Jokers
        # 
        # Example: ['Abstract Joker', 'Acrobat', 'Ancient Joker']
        []
    
      ap_consumable_items:
        # Number of items that can be received by redeeming 
        # an AP planet, tarot or spectral card
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 0
        # Maximum value is 300
        100: 50
        random: 0
        random-low: 0
        random-high: 0
    
      permanent_filler:
        # The amount of permanent filler items (like "+1 Hand Size") that is going to be generated.
        # If you set this option to 3 for example it's going to fill the world with 3 "+1 Hand Size", 3 "+1 Joker Slot", etc.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 0
        # Maximum value is 20
        8: 50
        random: 0
        random-low: 0
        random-high: 0
    
      shop_items:
        # Number of AP Items that will be buyable as vouchers in the shop at each included Stake.
        # So for example if you include 3 Stakes and set this option to 11, then there 
        # will be 33 findable Shop Items in your game.
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 0
        # Maximum value is 150
        15: 50
        random: 0
        random-low: 0
        random-high: 0
    
      minimum_price:
        # The minimum price for an AP Item Voucher in the shop
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 50
        1: 50
        random: 0
        random-low: 0
        random-high: 0
    
      maximum_price:
        # The maximum price for an AP Item in the shop
        #
        # You can define additional values between the minimum and maximum values.
        # Minimum value is 1
        # Maximum value is 100
        10: 50
        random: 0
        random-low: 0
        random-high: 0
    
      trap_amount:
        # How often traps will appear as filler items
        #     No traps: No traps will appear
        #     Low traps: 1 in 15 filler items will be traps
        #     Medium traps: 1 in 7 filler items will be traps
        #     High traps: 1 in 2 filler items will be traps
        #     Mayhem: Every filler item will be a trap
        no_traps: 0
        low_amount: 50
        medium_amount: 0
        high_amount: 0
        mayhem: 0
    
      deathlink:
        # When your run ends, everybody will die. When somebody else dies, your run will end.
        'false': 50
        'true': 0
    
      forceyaml:
        # Some settings (like death link or remove_or_debuff_jokers etc) can be changed in-game after the fact. 
        # If you want to disallow this (for a race for example) set this option to true.
        'false': 50
        'true': 0
    
      # Item & Location Options
      local_items:
        # Forces these items to be in their native world.
        []
    
      non_local_items:
        # Forces these items to be outside their native world.
        []
    
      start_inventory:
        # Start with these items.
        {}
    
      start_hints:
        # Start with these item's locations prefilled into the ``!hint`` command.
        []
    
      start_location_hints:
        # Start with these locations and their item prefilled into the ``!hint`` command.
        []
    
      exclude_locations:
        # Prevent these locations from having an important item.
        []
    
      priority_locations:
        # Prevent these locations from having an unimportant item.
        []
    
      item_links:
        # Share part of your item pool with other players.
        []
    
    4 votes
    1. [2]
      Mendanbar
      Link Parent
      What does the {NUMBER} mean after the name? I searched around and didn't see any mention of it on archipelago.gg.

      What does the {NUMBER} mean after the name? I searched around and didn't see any mention of it on archipelago.gg.

      2 votes
      1. TheRtRevKaiser
        Link Parent
        Here are the comments from the template YAML I used. # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the...

        Here are the comments from the template YAML I used.

        # Your name in-game, limited to 16 characters.
        #     {player} will be replaced with the player's slot number.
        #     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
        #     {number} will be replaced with the counter value of the name.
        #     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
        

        If I understand that correctly, if you use "{number}" then Archipelago will create your slot with your player name as the name you put in the YAML file, plus a number (the number is, I think, a counter of the number of names in that multiworld that are the same). With "{NUMBER}" it will only add the counter if the value would be greater than 1.

        So, if there are two players named "player" then with "{number}" you would wind up with "player1" and "player2" and with {NUMBER} you'd get "player" and "player2".

        5 votes
  8. Gummy
    (edited )
    Link
    I should be able to play Thursday. I'm not at home right now so I'll update this comment with a YAML when I get a chance. Haven't settled on a game yet, but probably either Twilight princess or...

    I should be able to play Thursday. I'm not at home right now so I'll update this comment with a YAML when I get a chance. Haven't settled on a game yet, but probably either Twilight princess or Sonic Adventure DX.

    Edit: Decided to play Twilight Princess. Got the yaml template from the v0.3.0 apworld.

    YAML
    name: Gummy
    description: Default Twilight Princess Template
    game: Twilight Princess
    requires:
      version: 0.6.1
    Twilight Princess:
      progression_balancing: normal
      accessibility: full
      death_link: 'false'
      small_keys_on_bosses: 'false'
      modify_shop_models: 'true'
      golden_bugs_shuffled: 'true'
      sky_characters_shuffled: 'true'
      npc_items_shuffled: 'true'
      shop_items_shuffled: 'true'
      hidden_skills_shuffled: 'true'
      poe_shuffled: 'true'
      heart_piece_shuffled: 'true'
      overworld_shuffled: 'true'
      dungeons_shuffled: 'true'
      logic_rules: glitchless
      castle_requirements: open
      palace_requirements: open
      faron_woods_logic: open
      small_key_settings: own_dungeon
      big_key_settings: own_dungeon
      map_and_compass_settings: startwith
      dungeon_rewards_progression: 'true'
      skip_minor_cutscenes: 'true'
      skip_major_cutscenes: 'true'
      fast_iron_boots: 'true'
      quick_transform: 'true'
      instant_message_text: 'true'
      open_map: 'true'
      increase_spinner_speed: 'true'
      open_door_of_time: 'true'
      early_shadow_crystal: 'false'
      transform_anywhere: 'true'
      increase_wallet: 'true'
      bonks_do_damage: 'false'
      trap_frequency: no_traps
      damage_magnification: vanilla
      starting_tod: morning
      skip_lakebed_entrance: 'true'
      skip_arbiters_grounds_entrance: 'true'
      skip_snowpeak_entrance: 'true'
      skip_city_in_the_sky_entrance: 'true'
      goron_mines_entrance: open
      tot_entrance: open
    
      start_inventory:
        {"Progressive Master Sword": 1, "Silver Rupee": 1}
    
      start_hints:
        ["Shadow Crystal"]
    
      exclude_locations:
        ["Cave of Ordeals Floor 17 Poe", "Cave of Ordeals Floor 33 Poe", "Cave of Ordeals Floor 44 Poe", "Cave of Ordeals Great Fairy Reward"]
    
    4 votes
  9. kaffo
    Link
    Sure, I'll give it a go with my cut down Dark Souls 3 settings. YAML name: Kaffo game: Dark Souls III description: Generated by https://archipelago.gg/ for Dark Souls III Dark Souls III:...

    Sure, I'll give it a go with my cut down Dark Souls 3 settings.

    YAML
    name: Kaffo
    game: Dark Souls III
    description: Generated by https://archipelago.gg/ for Dark Souls III
    Dark Souls III:
      progression_balancing: '50'
      accessibility: full
      early_banner: early_global
      late_basin_of_vows: after_small_doll
      late_dlc: after_basin
      death_link: 'false'
      enable_dlc: 'true'
      enable_ngp: 'true'
      random_starting_loadout: 'true'
      require_one_handed_starting_weapons: 'false'
      auto_equip: 'false'
      lock_equip: 'false'
      no_equip_load: 'false'
      no_weapon_requirements: 'false'
      no_spell_requirements: 'false'
      randomize_infusion: 'false'
      randomize_infusion_percentage: '2'
      randomize_weapon_level: none
      randomize_weapon_level_percentage: '0'
      min_levels_in_5: '1'
      max_levels_in_5: '5'
      min_levels_in_10: '1'
      max_levels_in_10: '10'
      smooth_soul_items: 'true'
      smooth_upgrade_items: 'true'
      smooth_upgraded_weapons: 'true'
      randomize_enemies: 'false'
      simple_early_bosses: 'true'
      scale_enemies: 'true'
      randomize_mimics_with_enemies: 'false'
      randomize_small_crystal_lizards_with_enemies: 'false'
      reduce_harmless_enemies: 'false'
      all_chests_are_mimics: 'false'
      impatient_mimics: 'false'
      exclude_locations:
      - Archdragon Peak
      - DLC
      - Hidden
      - Miscellaneous
      - Small Crystal Lizards
      - Small Souls
      - Smouldering Lake
      - Upgrade
      excluded_location_behavior: forbid_useful
      missable_location_behavior: allow_useful
      start_inventory: {}
    
    4 votes
  10. [4]
    AriMaeda
    Link
    I'm in for Hollow Knight! I do have a start inventory entry, and I'm not sure if the host still needs to enable something in their host.yaml to make that happen. YAML name: AriMaeda game: Hollow...

    I'm in for Hollow Knight! I do have a start inventory entry, and I'm not sure if the host still needs to enable something in their host.yaml to make that happen.

    YAML
    name: AriMaeda
    game: Hollow Knight
    Hollow Knight:
      progression_balancing: '50'
      accessibility: full
      RandomizeDreamers: 'true'
      RandomizeSkills: 'true'
      RandomizeFocus: 'true'
      RandomizeSwim: 'true'
      RandomizeCharms: 'true'
      RandomizeKeys: 'true'
      RandomizeMaskShards: 'true'
      RandomizeVesselFragments: 'true'
      RandomizeCharmNotches: 'false'
      RandomizePaleOre: 'true'
      RandomizeGeoChests: 'true'
      RandomizeJunkPitChests: 'true'
      RandomizeRancidEggs: 'true'
      RandomizeRelics: 'true'
      RandomizeWhisperingRoots: 'true'
      RandomizeBossEssence: 'false'
      RandomizeGrubs: 'true'
      RandomizeMimics: 'true'
      RandomizeMaps: 'true'
      RandomizeStags: 'true'
      RandomizeLifebloodCocoons: 'true'
      RandomizeGrimmkinFlames: 'false'
      RandomizeJournalEntries: 'false'
      RandomizeNail: 'false'
      RandomizeGeoRocks: 'false'
      RandomizeBossGeo: 'false'
      RandomizeSoulTotems: 'false'
      RandomizeLoreTablets: 'false'
      RandomizeElevatorPass: 'true'
      PreciseMovement: 'false'
      ProficientCombat: 'false'
      BackgroundObjectPogos: 'false'
      EnemyPogos: 'false'
      ObscureSkips: 'false'
      ShadeSkips: 'false'
      InfectionSkips: 'false'
      FireballSkips: 'false'
      SpikeTunnels: 'false'
      AcidSkips: 'false'
      DamageBoosts: 'false'
      DangerousSkips: 'false'
      DarkRooms: 'false'
      ComplexSkips: 'false'
      DifficultSkips: 'false'
      RemoveSpellUpgrades: 'false'
      StartLocation: king's_pass
      Goal: radiance
      GrubHuntGoal: '-1'
      WhitePalace: include
      ExtraPlatforms: 'false'
      AddUnshuffledLocations: 'false'
      StartingGeo: '0'
      DeathLink: 'false'
      DeathLinkShade: shade
      DeathLinkBreaksFragileCharms: 'false'
      MinimumGeoPrice: '1'
      MaximumGeoPrice: '400'
      MinimumGrubPrice: '1'
      MaximumGrubPrice: '23'
      MinimumEssencePrice: '1'
      MaximumEssencePrice: '1400'
      MinimumCharmPrice: '1'
      MaximumCharmPrice: '20'
      RandomCharmCosts: '-1'
      MinimumEggPrice: '1'
      MaximumEggPrice: '10'
      EggShopSlots: '0'
      SlyShopSlots: '8'
      SlyKeyShopSlots: '6'
      IseldaShopSlots: '2'
      SalubraShopSlots: '5'
      SalubraCharmShopSlots: '5'
      LegEaterShopSlots: '3'
      GrubfatherRewardSlots: '7'
      SeerRewardSlots: '8'
      ExtraShopSlots: '0'
      SplitCrystalHeart: 'true'
      SplitMothwingCloak: 'true'
      SplitMantisClaw: 'true'
      CostSanity: 'off'
      CostSanityHybridChance: '10'
      CostSanityEggWeight: '1'
      CostSanityGrubWeight: '1'
      CostSanityEssenceWeight: '1'
      CostSanityCharmWeight: '1'
      CostSanityGeoWeight: '8'
      start_inventory:
        Gathering_Swarm: 1
    
    4 votes
    1. [3]
      Gummy
      Link Parent
      I also have start inventory in mine. In my experience hosting, any player yamls should 'just work' assuming the host has the correct apworlds for everything

      I also have start inventory in mine. In my experience hosting, any player yamls should 'just work' assuming the host has the correct apworlds for everything

      3 votes
      1. [2]
        AriMaeda
        Link Parent
        Do you know if that's the case for plando stuff as well? I remember AP used to eat all of those unless the host enabled it, but that was a few versions back.

        Do you know if that's the case for plando stuff as well? I remember AP used to eat all of those unless the host enabled it, but that was a few versions back.

        2 votes
        1. Gummy
          Link Parent
          I've never messed with plando stuff so I'm not sure. I just assumed everything that could be in a YAML was enabled by default.

          I've never messed with plando stuff so I'm not sure. I just assumed everything that could be in a YAML was enabled by default.

          1 vote
  11. Fal
    Link
    I'm in for Hollow Knight! Here's hoping I generated the YAML correctly. > YAML name: Fal game: Hollow Knight description: Generated by https://archipelago.gg/ for Hollow Knight Hollow Knight:...

    I'm in for Hollow Knight! Here's hoping I generated the YAML correctly.

    > YAML

    name: Fal
    game: Hollow Knight
    description: Generated by https://archipelago.gg/ for Hollow Knight
    Hollow Knight:
    progression_balancing: '50'
    accessibility: full
    RandomizeDreamers: 'true'
    RandomizeSkills: 'true'
    RandomizeFocus: 'false'
    RandomizeSwim: 'false'
    RandomizeCharms: 'true'
    RandomizeKeys: 'true'
    RandomizeMaskShards: 'true'
    RandomizeVesselFragments: 'true'
    RandomizeCharmNotches: 'true'
    RandomizePaleOre: 'true'
    RandomizeGeoChests: 'true'
    RandomizeJunkPitChests: 'true'
    RandomizeRancidEggs: 'true'
    RandomizeRelics: 'true'
    RandomizeWhisperingRoots: 'true'
    RandomizeBossEssence: 'false'
    RandomizeGrubs: 'true'
    RandomizeMimics: 'true'
    RandomizeMaps: 'false'
    RandomizeStags: 'true'
    RandomizeLifebloodCocoons: 'true'
    RandomizeGrimmkinFlames: 'false'
    RandomizeJournalEntries: 'false'
    RandomizeNail: 'false'
    RandomizeGeoRocks: 'false'
    RandomizeBossGeo: 'false'
    RandomizeSoulTotems: 'false'
    RandomizeLoreTablets: 'false'
    RandomizeElevatorPass: 'true'
    PreciseMovement: 'false'
    ProficientCombat: 'false'
    BackgroundObjectPogos: 'false'
    EnemyPogos: 'false'
    ObscureSkips: 'false'
    ShadeSkips: 'false'
    InfectionSkips: 'false'
    FireballSkips: 'false'
    SpikeTunnels: 'false'
    AcidSkips: 'false'
    DamageBoosts: 'false'
    DangerousSkips: 'false'
    DarkRooms: 'false'
    ComplexSkips: 'false'
    DifficultSkips: 'false'
    RemoveSpellUpgrades: 'false'
    StartLocation: king's_pass
    Goal: radiance
    GrubHuntGoal: '-1'
    WhitePalace: exclude
    ExtraPlatforms: 'true'
    AddUnshuffledLocations: 'false'
    StartingGeo: '0'
    DeathLink: 'false'
    DeathLinkShade: shade
    DeathLinkBreaksFragileCharms: 'false'
    MinimumGeoPrice: '1'
    MaximumGeoPrice: '400'
    MinimumGrubPrice: '1'
    MaximumGrubPrice: '23'
    MinimumEssencePrice: '1'
    MaximumEssencePrice: '1400'
    MinimumCharmPrice: '1'
    MaximumCharmPrice: '20'
    RandomCharmCosts: '-1'
    MinimumEggPrice: '1'
    MaximumEggPrice: '10'
    EggShopSlots: '0'
    SlyShopSlots: '8'
    SlyKeyShopSlots: '6'
    IseldaShopSlots: '2'
    SalubraShopSlots: '5'
    SalubraCharmShopSlots: '5'
    LegEaterShopSlots: '3'
    GrubfatherRewardSlots: '7'
    SeerRewardSlots: '8'
    ExtraShopSlots: '0'
    SplitCrystalHeart: 'false'
    SplitMothwingCloak: 'false'
    SplitMantisClaw: 'false'
    CostSanity: 'off'
    CostSanityHybridChance: '10'
    CostSanityEggWeight: '1'
    CostSanityGrubWeight: '1'
    CostSanityEssenceWeight: '1'
    CostSanityCharmWeight: '1'
    CostSanityGeoWeight: '8'
    start_inventory: {}

    4 votes
  12. [4]
    PancakeCats
    (edited )
    Link
    Going with Wind Waker, with a slightly modified version of an available preset. Excited to start, but wont be able to until 11pm Thursday night. YAML name: Shtink game: The Wind Waker description:...

    Going with Wind Waker, with a slightly modified version of an available preset. Excited to start, but wont be able to until 11pm Thursday night.

    YAML
    
    name: Shtink
    game: The Wind Waker
    description: Generated by https://archipelago.gg/ for The Wind Waker
    The Wind Waker:
      progression_balancing: '50'
      accessibility: full
      death_link: 'false'
      progression_dungeons: 'true'
      progression_dungeon_secrets: 'false'
      progression_tingle_chests: 'false'
      progression_puzzle_secret_caves: 'true'
      progression_combat_secret_caves: 'false'
      progression_savage_labyrinth: 'false'
      progression_island_puzzles: 'true'
      progression_great_fairies: 'false'
      progression_submarines: 'false'
      progression_platforms_rafts: 'false'
      progression_short_sidequests: 'true'
      progression_long_sidequests: 'false'
      progression_spoils_trading: 'false'
      progression_eye_reef_chests: 'false'
      progression_big_octos_gunboats: 'false'
      progression_misc: 'true'
      progression_minigames: 'false'
      progression_battlesquid: 'false'
      progression_free_gifts: 'true'
      progression_mail: 'true'
      progression_expensive_purchases: 'false'
      progression_triforce_charts: 'false'
      progression_treasure_charts: 'false'
      sword_mode: start_with_sword
      randomize_mapcompass: startwith
      randomize_smallkeys: dungeon
      randomize_bigkeys: dungeon
      chest_type_matches_contents: 'true'
      randomize_dungeon_entrances: 'false'
      randomize_boss_entrances: 'false'
      randomize_miniboss_entrances: 'false'
      randomize_secret_cave_entrances: 'false'
      randomize_secret_cave_inner_entrances: 'false'
      randomize_fairy_fountain_entrances: 'false'
      mix_entrances: separate_pools
      randomize_starting_island: 'true'
      randomize_charts: 'false'
      swift_sail: 'true'
      instant_text_boxes: 'true'
      reveal_full_sea_chart: 'true'
      skip_rematch_bosses: 'true'
      add_shortcut_warps_between_dungeons: 'true'
      remove_music: 'false'
      required_bosses: 'true'
      num_required_bosses: '3'
      excluded_dungeons: Earth Temple
      hero_mode: 'false'
      logic_obscurity: none
      logic_precision: none
      enable_tuner_logic: 'false'
      randomize_enemies: 'false'
      start_location_hints: Ganon's Tower - Maze Chest
      exclude_locations:
      - Horseshoe Island - Play Golf
      - Outset Island - Jabun's Cave
      - Tingle Island - Ankle - Reward for All Tingle Statues
      - Windfall Island - Cafe Bar - Postman
      - Windfall Island - Jail - Maze Chest
      - Windfall Island - Jail - Tingle - First Gift
      - Windfall Island - Jail - Tingle - Second Gift
      - Windfall Island - Maggie - Delivery Reward
      - Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop
      start_inventory: {}
      start_inventory_from_pool:
        Ballad of Gales: 1
        Bomb Bag Capacity Upgrade: 1
        Command Melody: 1
        Din's Pearl: 1
        Earth God's Lyric: 1
        Nayru's Pearl: 1
        Piece of Heart: 12
        Progressive Magic Meter: 2
        Progressive Shield: 1
        Quiver Capacity Upgrade: 1
        Song of Passing: 1
        Telescope: 1
        Wind God's Aria: 1
        Wind Waker: 1
        Wind's Requiem: 1
    
    
    3 votes
    1. [3]
      Lapbunny
      (edited )
      Link Parent
      Would you mind re-pasting the YAML in a code block? The formatting got ate by tildes. (like this: ```yaml [enter] YAML YAML [enter]``` wrapped by the spoiler)

      Would you mind re-pasting the YAML in a code block? The formatting got ate by tildes.

      (like this: ```yaml [enter] YAML YAML [enter]``` wrapped by the spoiler)

      1 vote
      1. AriMaeda
        (edited )
        Link Parent
        If needed, you can use the "View Markdown" feature which still retains all of the indentation. It's under "More..." underneath the post.

        If needed, you can use the "View Markdown" feature which still retains all of the indentation. It's under "More..." underneath the post.

        3 votes
      2. PancakeCats
        Link Parent
        edited it and seems like it should be working properly now? let me know if there is any more trouble.

        edited it and seems like it should be working properly now? let me know if there is any more trouble.

        2 votes
  13. zestier
    Link
    Decided to give this a try. First time modding Hollow Knight, but I'm plenty familiar with the base game. YAML name: zestier game: Hollow Knight description: Generated by https://archipelago.gg/...

    Decided to give this a try. First time modding Hollow Knight, but I'm plenty familiar with the base game.

    YAML
    name: zestier
    game: Hollow Knight
    description: Generated by https://archipelago.gg/ for Hollow Knight
    Hollow Knight:
      progression_balancing: '50'
      accessibility: full
      RandomizeDreamers: 'true'
      RandomizeSkills: 'true'
      RandomizeFocus: 'false'
      RandomizeSwim: 'false'
      RandomizeCharms: 'true'
      RandomizeKeys: 'true'
      RandomizeMaskShards: 'true'
      RandomizeVesselFragments: 'true'
      RandomizeCharmNotches: 'true'
      RandomizePaleOre: 'true'
      RandomizeGeoChests: 'false'
      RandomizeJunkPitChests: 'false'
      RandomizeRancidEggs: 'true'
      RandomizeRelics: 'true'
      RandomizeWhisperingRoots: 'false'
      RandomizeBossEssence: 'false'
      RandomizeGrubs: 'false'
      RandomizeMimics: 'false'
      RandomizeMaps: 'false'
      RandomizeStags: 'true'
      RandomizeLifebloodCocoons: 'true'
      RandomizeGrimmkinFlames: 'false'
      RandomizeJournalEntries: 'false'
      RandomizeNail: 'false'
      RandomizeGeoRocks: 'false'
      RandomizeBossGeo: 'false'
      RandomizeSoulTotems: 'false'
      RandomizeLoreTablets: 'false'
      RandomizeElevatorPass: 'false'
      PreciseMovement: 'false'
      ProficientCombat: 'false'
      BackgroundObjectPogos: 'false'
      EnemyPogos: 'false'
      ObscureSkips: 'false'
      ShadeSkips: 'false'
      InfectionSkips: 'false'
      FireballSkips: 'false'
      SpikeTunnels: 'false'
      AcidSkips: 'false'
      DamageBoosts: 'false'
      DangerousSkips: 'false'
      DarkRooms: 'false'
      ComplexSkips: 'false'
      DifficultSkips: 'false'
      RemoveSpellUpgrades: 'false'
      StartLocation: king's_pass
      Goal: any
      GrubHuntGoal: '-1'
      WhitePalace: exclude
      ExtraPlatforms: 'true'
      AddUnshuffledLocations: 'false'
      StartingGeo: '0'
      DeathLink: 'false'
      DeathLinkShade: shade
      DeathLinkBreaksFragileCharms: 'false'
      MinimumGeoPrice: '1'
      MaximumGeoPrice: '400'
      MinimumGrubPrice: '1'
      MaximumGrubPrice: '23'
      MinimumEssencePrice: '1'
      MaximumEssencePrice: '1400'
      MinimumCharmPrice: '1'
      MaximumCharmPrice: '20'
      RandomCharmCosts: '-1'
      MinimumEggPrice: '1'
      MaximumEggPrice: '10'
      EggShopSlots: '0'
      SlyShopSlots: '8'
      SlyKeyShopSlots: '6'
      IseldaShopSlots: '2'
      SalubraShopSlots: '5'
      SalubraCharmShopSlots: '5'
      LegEaterShopSlots: '3'
      GrubfatherRewardSlots: '7'
      SeerRewardSlots: '8'
      ExtraShopSlots: '0'
      SplitCrystalHeart: 'false'
      SplitMothwingCloak: 'false'
      SplitMantisClaw: 'false'
      CostSanity: 'off'
      CostSanityHybridChance: '10'
      CostSanityEggWeight: '1'
      CostSanityGrubWeight: '1'
      CostSanityEssenceWeight: '1'
      CostSanityCharmWeight: '1'
      CostSanityGeoWeight: '8'
      start_inventory: {}
    
    3 votes
  14. FlappyFish
    Link
    I'm gonna do DOOM, if that's all okay. YAML name: FlappyFish game: DOOM 1993 description: Generated by https://archipelago.gg/ for DOOM 1993 DOOM 1993: progression_balancing: '50' accessibility:...

    I'm gonna do DOOM, if that's all okay.

    YAML
    name: FlappyFish
    game: DOOM 1993
    description: Generated by https://archipelago.gg/ for DOOM 1993
    DOOM 1993:
      progression_balancing: '50'
      accessibility: full
      goal: complete_all_levels
      difficulty: medium
      random_monsters: random_balanced
      random_pickups: random_balanced
      random_music: shuffle_game
      flip_levels: vanilla
      allow_death_logic: 'false'
      pro: 'false'
      start_with_computer_area_maps: 'false'
      death_link: 'false'
      reset_level_on_death: 'true'
      episode1: 'true'
      episode2: 'true'
      episode3: 'true'
      episode4: 'false'
      split_backpack: 'false'
      backpack_count: '1'
      max_ammo_bullets: '200'
      max_ammo_shells: '50'
      max_ammo_rockets: '50'
      max_ammo_energy_cells: '300'
      added_ammo_bullets: '200'
      added_ammo_shells: '50'
      added_ammo_rockets: '50'
      added_ammo_energy_cells: '300'
      start_inventory: {}
      start_inventory_from_pool: {}
    
    3 votes
  15. gco
    Link
    This is my entry for Rogue Legacy: YAML name: gco game: Rogue Legacy description: Generated by https://archipelago.gg/ for Rogue Legacy Rogue Legacy: progression_balancing: '60' accessibility:...

    This is my entry for Rogue Legacy:

    YAML
    name: gco
    game: Rogue Legacy
    description: Generated by https://archipelago.gg/ for Rogue Legacy
    Rogue Legacy:
      progression_balancing: '60'
      accessibility: full
      available_classes:
      - Barbarian
      - Dragon
      - Knave
      - Knight
      - Lich
      - Mage
      - Miner
      - Shinobi
      - Spellthief
      - Traitor
      new_game_plus: normal
      fairy_chests_per_zone: '1'
      chests_per_zone: '20'
      universal_fairy_chests: 'false'
      universal_chests: 'false'
      vendors: early
      architect: anywhere
      architect_fee: '40'
      disable_charon: 'false'
      require_purchasing: 'true'
      progressive_blueprints: 'false'
      gold_gain_multiplier: normal
      number_of_children: '3'
      free_diary_on_generation: 'true'
      khidr: vanilla
      alexander: vanilla
      leon: vanilla
      herodotus: vanilla
      health_pool: '15'
      mana_pool: '15'
      attack_pool: '15'
      magic_damage_pool: '15'
      armor_pool: '10'
      equip_pool: '10'
      crit_chance_pool: '5'
      crit_damage_pool: '5'
      allow_default_names: 'true'
      death_link: 'false'
      start_inventory: {}
      starting_gender: random
      starting_class: random
    
    
    3 votes
  16. V17
    Link
    I'll be playing Doom as well. Thought about including Thy Flesh Consumed, but then I realized that I've never actually played it in vanilla doom and maybe doing it on ultra-violence right away in...

    I'll be playing Doom as well. Thought about including Thy Flesh Consumed, but then I realized that I've never actually played it in vanilla doom and maybe doing it on ultra-violence right away in this situation may not be the best idea.

    YAML
    name: v17
    game: DOOM 1993
    description: Generated by https://archipelago.gg/ for DOOM 1993
    DOOM 1993:
      progression_balancing: '50'
      accessibility: full
      goal: complete_all_levels
      difficulty: hard
      random_monsters: shuffle
      random_pickups: shuffle
      random_music: vanilla
      flip_levels: randomly_flipped
      allow_death_logic: 'false'
      pro: 'false'
      start_with_computer_area_maps: 'false'
      death_link: 'false'
      reset_level_on_death: 'true'
      episode1: 'true'
      episode2: 'true'
      episode3: 'true'
      episode4: 'false'
      split_backpack: 'false'
      backpack_count: '1'
      max_ammo_bullets: '200'
      max_ammo_shells: '50'
      max_ammo_rockets: '50'
      max_ammo_energy_cells: '300'
      added_ammo_bullets: '200'
      added_ammo_shells: '50'
      added_ammo_rockets: '50'
      added_ammo_energy_cells: '300'
      start_inventory: {}
      start_inventory_from_pool: {}
    
    3 votes
  17. Lapbunny
    Link
    Coming down to the wire! Just a note, this may not really "start" until tomorrow morning since the generation tends to take a while. I will start ASAP once the seed is ready, though! For...

    Coming down to the wire! Just a note, this may not really "start" until tomorrow morning since the generation tends to take a while. I will start ASAP once the seed is ready, though!

    For posterity:

    YAML
    name: Lapbunny{NUMBER}
    
    description: Lapbunny Pokemon Crystal Template
    
    game: Pokemon Crystal
    requires:
      version: 0.5.1 
    
    Pokemon Crystal:
      progression_balancing:
        random: 0
        random-low: 0
        random-high: 0
        disabled: 0 # equivalent to 0
        normal: 50 # equivalent to 50
        extreme: 0 # equivalent to 99
    
      accessibility:
        full: 50
        minimal: 0
    
      goal:
        elite_four: 0
        red: 50
    
      johto_only:
        'off': 50
        'on': 0
        include_silver_cave: 0
    
      elite_four_badges:
        8: 50
        random: 0
        random-low: 0
        random-high: 0
    
      red_badges:
        16: 50
        random: 0
        random-low: 0
        random-high: 0
    
      mt_silver_badges:
        15: 50
        random: 0
        random-low: 0
        random-high: 0
    
      radio_tower_badges:
        7: 50
        random: 0
        random-low: 0
        random-high: 0
    
      randomize_badges:
        vanilla: 0
        shuffle: 0
        completely_random: 50
    
      randomize_hidden_items:
        'false': 50
        'true': 0
    
      require_itemfinder:
        'false': 0
        'true': 50
    
      route_32_condition:
        egg_from_aide: 50
        any_badge: 0
        none: 0
    
      trainersanity:
        'false': 50
        'true': 0
    
      trainersanity_alerts:
        no_alerts: 0
        message_box: 50
        sound_only: 0
    
      randomize_pokegear:
        'false': 0
        'true': 50
        
    
      randomize_berry_trees:
        'false': 50
        'true': 0
    
      randomize_starters:
        vanilla: 0
        unevolved_only: 0
        completely_random: 0
        first_stage_can_evolve: 50
        base_stat_mode: 0
    
      starters_bst_average:
        random: 0
        random-low: 0
        random-high: 0
        normal_starters: 50 # equivalent to 310
    
      randomize_wilds:
        'false': 50
        'true': 0
    
      force_fully_evolved:
        100: 50
        random: 0
        random-low: 0
        random-high: 0
    
      normalize_encounter_rates:
        'false': 0
        'true': 50
    
      randomize_static_pokemon:
        'false': 50
        'true': 0
    
      level_scaling:
        'off': 0
        spheres: 0
        spheres_and_distance: 50
    
      randomize_trades:
        vanilla: 0
        received: 50
        requested: 0
        both: 0
    
      randomize_trainer_parties:
        vanilla: 0
        match_types: 50
        completely_random: 0
    
      boost_trainers:
        vanilla: 0
        percentage_boost: 50
        set_min_level: 0
    
      trainer_level_boost:
        10: 50
        random: 0
        random-low: 0
        random-high: 0
    
      randomize_learnsets:
        vanilla: 50
        randomize: 0
        start_with_four_moves: 0
    
      learnset_type_bias:
        random: 0
        random-low: 0
        random-high: 0
        vanilla: 50 # equivalent to -1
    
      randomize_move_values:
        vanilla: 50
        restricted: 0
        full_exclude_accuracy: 0
        full: 0
    
      randomize_move_types:
        'false': 50
        'true': 0
    
      randomize_tm_moves:
        'false': 0
        'true': 50
    
      tm_compatibility:
        5: 50
        random: 0
        random-low: 0
        random-high: 0
        vanilla: 0 # equivalent to 0
        fully_compatible: 0 # equivalent to 100
    
      hm_compatibility:
        random: 0
        random-low: 0
        random-high: 0
        vanilla: 0 # equivalent to 0
        fully_compatible: 0 # equivalent to 100
        50: 50
    
      randomize_base_stats:
        vanilla: 50
        keep_bst: 0
        completely_random: 0
    
      randomize_types:
        vanilla: 50
        follow_evolutions: 0
        completely_random: 0
    
      randomize_palettes:
        vanilla: 0
        match_types: 0
        completely_random: 50
    
      randomize_music:
        'false': 0
        'true': 50
    
      move_blocklist:
        []
    
      free_fly_location:
        'off': 0
        free_fly: 0
        free_fly_and_map_card: 50
    
      free_fly_blocklist:
        []
    
      early_fly:
        'false': 50
        'true': 0
    
      hm_badge_requirements:
        vanilla: 0
        no_badges: 0
        add_kanto: 50
    
      remove_badge_requirement:
        []
    
      remove_ilex_cut_tree:
        'false': 50
        'true': 0
    
      saffron_gatehouse_tea:
        []
    
      east_west_underground:
        'false': 50
        'true': 0
    
      undergrounds_require_power:
        both: 50
        north_south: 0
        east_west: 0
        neither: 0
    
      reusable_tms:
        'false': 0
        'true': 50
    
      guaranteed_catch:
        'false': 50
        'true': 0
    
      minimum_catch_rate:
        50: 50
        random: 0
        random-low: 0
        random-high: 0
    
      blind_trainers:
        'false': 0
        'true': 50
    
      skip_elite_four:
        'false': 50
        'true': 0
    
      better_marts:
        'false': 0
        'true': 50
    
      experience_modifier:
        random: 0
        random-low: 0
        random-high: 0
        half: 0 # equivalent to 10
        normal: 0 # equivalent to 20
        double: 0 # equivalent to 40
        triple: 50 # equivalent to 60
        quadruple: 0 # equivalent to 80
        quintuple: 0 # equivalent to 100
        sextuple: 0 # equivalent to 120
        septuple: 0 # equivalent to 140
        octuple: 0 # equivalent to 160
    
      phone_trap_weight:
        2: 50
        random: 0
        random-low: 0
        random-high: 0
    
      sleep_trap_weight:
        1: 50
        random: 0
        random-low: 0
        random-high: 0
    
      poison_trap_weight:
        1: 50
        random: 0
        random-low: 0
        random-high: 0
    
      burn_trap_weight:
        0: 50
        random: 0
        random-low: 0
        random-high: 0
    
      freeze_trap_weight:
        0: 50
        random: 0
        random-low: 0
        random-high: 0
    
      paralysis_trap_weight:
        0: 50
        random: 0
        random-low: 0
        random-high: 0
    
      remote_items:
        'false': 0
        'true': 50
    
      item_receive_sound:
        'false': 0
        'true': 50
    
      enable_mischief:
        'false': 0
        'true': 50
    
      local_items:
        []
    
      non_local_items:
        []
    
      start_inventory:
        {}
    
      start_inventory_from_pool:
        {}
    
      start_hints:
        []
    
      start_location_hints:
        []
    
      exclude_locations:
        []
    
      priority_locations:
        []
    
      item_links:
        []
    
    3 votes
  18. [3]
    Wes
    Link
    Am I understanding correctly that the event itself would be played on Friday, May 9th? I am interested, but didn't pipe up in the first thread because I knew my May was going to be swamped....

    Am I understanding correctly that the event itself would be played on Friday, May 9th? I am interested, but didn't pipe up in the first thread because I knew my May was going to be swamped.

    However, I might be able to double this up with this month's backlog burner, killing two birds with one stone. I'd probably pick a shorter game. Looking at the spreadsheet, I'd say Celeste (Open World) looks good.

    If that sounds okay, I'll generate a yaml and toss that over.

    Also, would it be possible to have a game thread on Tildes itself, rather than just Discord? I figure that'll be easy enough to click Ignore on if it's bothering others.

    2 votes
    1. [2]
      Lapbunny
      Link Parent
      Celeste would be good! We've got a few other spreadsheet entries, me included once I get a Pokémon Crystal YAML up. I will definitely start a proper tildes thread for communication; the Discord...

      Celeste would be good! We've got a few other spreadsheet entries, me included once I get a Pokémon Crystal YAML up.

      I will definitely start a proper tildes thread for communication; the Discord channel is mainly because it's probably the easiest venue to jump in/out and stream as we play. (Even for anyone else that would like to watch but aren't playing, you're welcome to join the channel!) But you're also totally free to play yourself and communicate getting or requesting any major checks via the thread without jumping on the Discord channel.

      2 votes
      1. Wes
        (edited )
        Link Parent
        Great! I've generated a .yaml file from the .apworld, and went ahead and set up the mod in advance. I should be ready to just plug in the server and password come game day. YAML name: Wes{number}...

        Great! I've generated a .yaml file from the .apworld, and went ahead and set up the mod in advance. I should be ready to just plug in the server and password come game day.

        YAML
        name: Wes{number}
        
        # Used to describe your yaml. Useful if you have multiple files.
        description: Wes plays Celeste
        
        game: Celeste (Open World)
        requires:
          version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
        
        Celeste (Open World):
          # Game Options
          progression_balancing:
            # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
            #
            # A lower setting means more getting stuck. A higher setting means less getting stuck.
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 0
            # Maximum value is 99
            random: 0
            random-low: 0
            random-high: 0
            disabled: 0 # equivalent to 0
            normal: 50 # equivalent to 50
            extreme: 0 # equivalent to 99
        
          accessibility:
            # Set rules for reachability of your items/locations.
            #
            # **Full:** ensure everything can be reached and acquired.
            #
            # **Minimal:** ensure what is needed to reach your goal can be acquired.
            full: 50
            minimal: 0
        
          death_link:
            # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
            'false': 50
            'true': 0
        
          death_link_amnesty:
            # How many deaths it takes to send a DeathLink
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 1
            # Maximum value is 30
            10: 50
            random: 0
            random-low: 0
            random-high: 0
        
          trap_link:
            # Whether your received traps are linked to other players
            #
            # You will also receive any linked traps from other players with Trap Link enabled,
            # if you have a weight above "none" set for that trap
            'false': 50
            'true': 0
        
          # Goal Options
          goal_area:
            # What Area must be cleared to gain access to the Epilogue and complete the game
            the_summit_a: 50
            the_summit_b: 0
            the_summit_c: 0
            core_a: 0
            core_b: 0
            core_c: 0
            empty_space: 0
            farewell: 0
            farewell_golden: 0
        
          lock_goal_area:
            # Determines whether your Goal Area will be locked until you receive your required Strawberries, or only the Epilogue
            'false': 0
            'true': 50
        
          goal_area_checkpointsanity:
            # Determines whether the Checkpoints in your Goal Area will be shuffled into the item pool (if Checkpointsanity is active)
            'false': 50
            'true': 0
        
          total_strawberries:
            # Maximum number of how many Strawberries can exist
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 0
            # Maximum value is 202
            50: 50
            random: 0
            random-low: 0
            random-high: 0
        
          strawberries_required_percentage:
            # Percentage of existing Strawberries you must receive to access your Goal Area (if Lock Goal Area is active) and the Epilogue
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 0
            # Maximum value is 100
            80: 50
            random: 0
            random-low: 0
            random-high: 0
        
          # Location Options
          checkpointsanity:
            # Determines whether Checkpoints will be shuffled into the item pool
            'false': 50
            'true': 0
        
          binosanity:
            # Determines whether using Binoculars sends location checks
            'false': 50
            'true': 0
        
          keysanity:
            # Determines whether individual Keys are shuffled into the item pool
            'false': 50
            'true': 0
        
          gemsanity:
            # Determines whether Summit Gems are shuffled into the item pool
            'false': 50
            'true': 0
        
          carsanity:
            # Determines whether riding on cars grants location checks
            'false': 50
            'true': 0
        
          roomsanity:
            # Determines whether entering individual rooms sends location checks
            'false': 50
            'true': 0
        
          include_goldens:
            # Determines whether collecting Golden Strawberries sends location checks
            'false': 50
            'true': 0
        
          include_core:
            # Determines whether Chapter 8 - Core Levels will be included
            'false': 50
            'true': 0
        
          include_farewell:
            # Determines how much of Chapter 9 - Farewell Level will be included
            none: 50
            empty_space: 0
            farewell: 0
        
          include_b_sides:
            # Determines whether the B-Side Levels will be included
            'false': 50
            'true': 0
        
          include_c_sides:
            # Determines whether the C-Side Levels will be included
            'false': 50
            'true': 0
        
          # Junk and Traps
          junk_fill_percentage:
            # Replace a percentage of non-required Strawberries in the item pool with junk items
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 0
            # Maximum value is 100
            50: 50
            random: 0
            random-low: 0
            random-high: 0
        
          trap_fill_percentage:
            # Replace a percentage of junk items in the item pool with random traps
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 0
            # Maximum value is 100
            0: 50
            random: 0
            random-low: 0
            random-high: 0
        
          trap_expiration_action:
            # The type of action which causes traps to wear off
            return_to_menu: 0
            deaths: 50
            new_screens: 0
        
          trap_expiration_amount:
            # The amount of the selected Trap Expiration Action that must occur for the trap to wear off
            #
            # You can define additional values between the minimum and maximum values.
            # Minimum value is 1
            # Maximum value is 10
            5: 50
            random: 0
            random-low: 0
            random-high: 0
        
          bald_trap_weight:
            # Likelihood of receiving a trap which makes Maddy bald
            none: 0
            low: 0
            medium: 50
            high: 0
        
          literature_trap_weight:
            # Likelihood of a receiving a trap which causes the player to read literature
            none: 0
            low: 0
            medium: 50
            high: 0
        
          stun_trap_weight:
            # Likelihood of a receiving a trap which briefly stuns Maddy
            none: 0
            low: 0
            medium: 50
            high: 0
        
          invisible_trap_weight:
            # Likelihood of a receiving a trap which turns Maddy invisible
            none: 0
            low: 0
            medium: 50
            high: 0
        
          fast_trap_weight:
            # Likelihood of a receiving a trap which increases the game speed
            none: 0
            low: 0
            medium: 50
            high: 0
        
          slow_trap_weight:
            # Likelihood of a receiving a trap which decreases the game speed
            none: 0
            low: 0
            medium: 50
            high: 0
        
          ice_trap_weight:
            # Likelihood of a receiving a trap which causes the level to become slippery
            none: 0
            low: 0
            medium: 50
            high: 0
        
          reverse_trap_weight:
            # Likelihood of a receiving a trap which causes the controls to be reversed
            none: 0
            low: 0
            medium: 50
            high: 0
        
          screen_flip_trap_weight:
            # Likelihood of a receiving a trap which causes the screen to be flipped
            none: 0
            low: 0
            medium: 50
            high: 0
        
          laughter_trap_weight:
            # Likelihood of a receiving a trap which causes Maddy to laugh uncontrollably
            none: 0
            low: 0
            medium: 50
            high: 0
        
          hiccup_trap_weight:
            # Likelihood of a receiving a trap which causes Maddy to hiccup uncontrollably
            none: 0
            low: 0
            medium: 50
            high: 0
        
          zoom_trap_weight:
            # Likelihood of a receiving a trap which causes the camera to focus on Maddy
            none: 0
            low: 0
            medium: 50
            high: 0
        
          # Aesthetic Options
          music_shuffle:
            # Music shuffle type
            #
            # None: No Music is shuffled
            #
            # Consistent: Each music track is consistently shuffled throughout the game
            #
            # Singularity: The entire game uses one song for levels
            none: 50
            consistent: 0
            singularity: 0
        
          require_cassettes:
            # Determines whether you must receive a level's Cassette Item to hear that level's music
            'false': 50
            'true': 0
        
          madeline_hair_length:
            # How long Madeline's hair is
            very_short: 0
            short: 0
            default: 50
            long: 0
            very_long: 0
            absurd: 0
        
          madeline_one_dash_hair_color:
            # What color Madeline's hair is when she has one dash
            # The `any_color` option will choose a fully random color
            # A custom color entry may be supplied as a 6-character RGB hex color code
            # e.g. F542C8
            strawberry: 50
            empty: 0
            double: 0
            golden: 0
            baddy: 0
            fire_red: 0
            maroon: 0
            salmon: 0
            orange: 0
            lime_green: 0
            bright_green: 0
            forest_green: 0
            royal_blue: 0
            brown: 0
            black: 0
            white: 0
            grey: 0
            any_color: 0
        
          madeline_two_dash_hair_color:
            # What color Madeline's hair is when she has two dashes
            # The `any_color` option will choose a fully random color
            # A custom color entry may be supplied as a 6-character RGB hex color code
            # e.g. F542C8
            strawberry: 0
            empty: 0
            double: 50
            golden: 0
            baddy: 0
            fire_red: 0
            maroon: 0
            salmon: 0
            orange: 0
            lime_green: 0
            bright_green: 0
            forest_green: 0
            royal_blue: 0
            brown: 0
            black: 0
            white: 0
            grey: 0
            any_color: 0
        
          madeline_no_dash_hair_color:
            # What color Madeline's hair is when she has no dashes
            # The `any_color` option will choose a fully random color
            # A custom color entry may be supplied as a 6-character RGB hex color code
            # e.g. F542C8
            strawberry: 0
            empty: 50
            double: 0
            golden: 0
            baddy: 0
            fire_red: 0
            maroon: 0
            salmon: 0
            orange: 0
            lime_green: 0
            bright_green: 0
            forest_green: 0
            royal_blue: 0
            brown: 0
            black: 0
            white: 0
            grey: 0
            any_color: 0
        
          madeline_feather_hair_color:
            # What color Madeline's hair is when she has a feather
            # The `any_color` option will choose a fully random color
            # A custom color entry may be supplied as a 6-character RGB hex color code
            # e.g. F542C8
            strawberry: 0
            empty: 0
            double: 0
            golden: 50
            baddy: 0
            fire_red: 0
            maroon: 0
            salmon: 0
            orange: 0
            lime_green: 0
            bright_green: 0
            forest_green: 0
            royal_blue: 0
            brown: 0
            black: 0
            white: 0
            grey: 0
            any_color: 0
        
          # Item & Location Options
          local_items:
            # Forces these items to be in their native world.
            []
        
          non_local_items:
            # Forces these items to be outside their native world.
            []
        
          start_inventory:
            # Start with these items.
            {}
        
          start_hints:
            # Start with these item's locations prefilled into the ``!hint`` command.
            []
        
          start_location_hints:
            # Start with these locations and their item prefilled into the ``!hint`` command.
            []
        
          exclude_locations:
            # Prevent these locations from having an important item.
            []
        
          priority_locations:
            # Prevent these locations from having an unimportant item.
            []
        
          item_links:
            # Share part of your item pool with other players.
            []
        

        You'll want the v1.0.2 apworld file when installing it locally.

        Now I'll just need to find a way to spin this as a backlog entry...


        edit: Completed my run. I did a short write-up with my thoughts, but I enjoyed it!

        3 votes
  19. [2]
    kaffo
    Link
    Hopefully not too late, I've got a submission from a non-tildes friend who wants to play as well (I'll get him in the Discord if that's OK, I understand if it's not, just let me know!) YAML name:...

    Hopefully not too late, I've got a submission from a non-tildes friend who wants to play as well (I'll get him in the Discord if that's OK, I understand if it's not, just let me know!)

    YAML
    name: Douglas {NUMBER}
    game: Hollow Knight
    description: Generated by https://archipelago.gg/ for Hollow Knight
    Hollow Knight:
      progression_balancing: '50'
      accessibility: full
      RandomizeDreamers: 'true'
      RandomizeSkills: 'true'
      RandomizeFocus: 'true'
      RandomizeSwim: 'true'
      RandomizeCharms: 'true'
      RandomizeKeys: 'true'
      RandomizeMaskShards: 'true'
      RandomizeVesselFragments: 'true'
      RandomizeCharmNotches: 'true'
      RandomizePaleOre: 'true'
      RandomizeGeoChests: 'true'
      RandomizeJunkPitChests: 'true'
      RandomizeRancidEggs: 'true'
      RandomizeRelics: 'true'
      RandomizeWhisperingRoots: 'true'
      RandomizeBossEssence: 'true'
      RandomizeGrubs: 'true'
      RandomizeMimics: 'false'
      RandomizeMaps: 'true'
      RandomizeStags: 'true'
      RandomizeLifebloodCocoons: 'true'
      RandomizeGrimmkinFlames: 'false'
      RandomizeJournalEntries: 'false'
      RandomizeNail: 'true'
      RandomizeGeoRocks: 'false'
      RandomizeBossGeo: 'true'
      RandomizeSoulTotems: 'false'
      RandomizeLoreTablets: 'false'
      RandomizeElevatorPass: 'true'
      PreciseMovement: 'false'
      ProficientCombat: 'false'
      BackgroundObjectPogos: 'false'
      EnemyPogos: 'false'
      ObscureSkips: 'false'
      ShadeSkips: 'false'
      InfectionSkips: 'false'
      FireballSkips: 'false'
      SpikeTunnels: 'false'
      AcidSkips: 'false'
      DamageBoosts: 'false'
      DangerousSkips: 'false'
      DarkRooms: 'false'
      ComplexSkips: 'false'
      DifficultSkips: 'false'
      RemoveSpellUpgrades: 'false'
      Goal: radiance
      GrubHuntGoal: '28'
      WhitePalace: include
      ExtraPlatforms: 'true'
      AddUnshuffledLocations: 'false'
      DeathLink: 'true'
      DeathLinkShade: shadeless
      DeathLinkBreaksFragileCharms: 'false'
      MinimumGeoPrice: '1'
      MaximumGeoPrice: '400'
      MinimumGrubPrice: '1'
      MaximumGrubPrice: '23'
      MinimumEssencePrice: '1'
      MaximumEssencePrice: '1400'
      MinimumCharmPrice: '1'
      MaximumCharmPrice: '20'
      RandomCharmCosts: '-2'
      MinimumEggPrice: '1'
      MaximumEggPrice: '10'
      EggShopSlots: '0'
      SlyShopSlots: '8'
      SlyKeyShopSlots: '6'
      IseldaShopSlots: '2'
      SalubraShopSlots: '16'
      SalubraCharmShopSlots: '5'
      LegEaterShopSlots: '3'
      GrubfatherRewardSlots: '7'
      SeerRewardSlots: '8'
      ExtraShopSlots: '0'
      SplitCrystalHeart: 'true'
      SplitMothwingCloak: 'true'
      SplitMantisClaw: 'true'
      CostSanity: 'off'
      CostSanityHybridChance: '10'
      CostSanityEggWeight: '1'
      CostSanityGrubWeight: '1'
      CostSanityEssenceWeight: '1'
      CostSanityCharmWeight: '1'
      CostSanityGeoWeight: '8'
      start_inventory: {}
      StartLocation: random
      StartingGeo: random
    
    2 votes