14 votes

May 2025 Backlog Burner: Conclusion and Recap

The May 2025 Backlog Burner event is officially over!

Over the month of May, 13 participants moved 170 games out of their backlogs.

There were 4 standard bingo wins from:

There was 1 anti-bingo win from:

There was 1 traditional bingo blackout from:

There was 1 golf bingo win from:

There were 31 daily posts(!!!) made by:

A big thank you to ALL who participated in the event, whether that was by playing games, joining in conversations, or reading people's posts here.

It has been an absolute blast doing this with everyone. I truly love this event. Thank you all.

Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

See you again for the next Backlog Burner in November 2025!


Statistics

  • We averaged 13.1 games per person and 38.4 games per week.
  • There were 293 comments posted across 5 different topics.
  • We played games that started with every letter of the alphabet except X
  • Not a single game played had "Super" anywhere in its title.

Platforms

Games were played on at least 31 different platforms

  • Arcade
  • Bandai Wonderswan
  • Microsoft Xbox
  • Microsoft Xbox 360
  • Mobile
  • NEC Turbografx-CD
  • Nintendo 3DS
  • Nintendo DS
  • Nintendo Entertainment System
  • Nintendo Famicom Disk System
  • Nintendo Game Boy
  • Nintendo Game Boy Advance
  • Nintendo Game Boy Color
  • Nintendo Gamecube
  • Nintendo Switch
  • Nintendo Virtual Boy
  • Nintendo Wii
  • Nintendo Wii U
  • Panasonic 3DO
  • PC (Windows)
  • PC (Linux)
  • Playdate
  • Sega Genesis
  • Sega Master System
  • Sega Saturn
  • Sony PlayStation 2
  • Sony PlayStation 4
  • Sony Playstation Move
  • Steam Deck
  • Super Nintendo Entertainment System
  • Tabletop

Animals and more

Players played as at least 38 non-human protagonists:

  • 1 AI (ctrl.alt.DEAL)
  • 1 badger (Shelter)
  • 1 bird (A Short Hike)
  • 5 cats (I and Me (x2), MLEM: Space Agency, Tales of the Neon Sea (x2))
  • Cthulhu (Cthulhu Saves the World)
  • 2 dogs (Chicory: A Colorful Tale, Recommendation Dog)
  • 1 dolphin (Ecco the Dolphin)
  • 1 dung beetle (Yoku's Island Express)
  • 1 fox (TUNIC)
  • 1 frog (Frog Fractions: Game of the Decade Edition)
  • 1 goat (Goat Simulator 3)
  • 1 god (Hades)
  • 1 golf ball (Golfing Over It with Alva Majo)
  • 1 grimp (PixelJunk Eden)
  • 1 pillow Kirby (Kirby's Block Ball)
  • 1 lynx (Shelter 2)
  • 1 monster (Monster Prom)
  • 1 Nightmaren (NiGHTS Into Dreams...)
  • 1 pawn (Questy Chess)
  • 1 pool ball (Pool Panic)
  • 1 rabbit (Lugaru HD)
  • 2 rats (Propeller Rat, SpaceRat Miner)
  • 1 Rythulian (Journey)
  • 6 robots (BEEP, Choice of Robots, Core Fault, Joy Mech Fight, Machinarium, SteamWorld Quest: Hand of Gilgamech)
  • 1 squirrel with a gun (Squirrel With a Gun)
  • 1 tapeworm (Tapeworm Disco Puzzle)

Also, this doesn't technically count but I'm including it anyway:

  • 1 IRL human (JoustMania)

Highlights

The following highlights were aggregated from participants and focus on the whole event or other participants. Thank you to those of you who wrote in! I'm sharing these as written and randomized, though I did make some minor edits: for flow and consistency, to maintain anonymity, to add usernames, and to link to specific comments when needed.

  • Shout out @J-Chiptunator who played on more consoles than I played games this month

  • I think one or two people came back to games after a decade, which is really cool to see (u/Wes: Grand Theft Auto V and u/CannibalisticApple: Animal Crossing)

  • I really enjoyed the heartfelt Animal Crossing write-up by @CannibalisticApple, which made me feel ten years old again.

  • I thought it was sweet that aphoenix played a game recommended by someone else on the site

  • @1338's daily recap of the event. While I love the Bingo cards that we've done for the last few, I also really just enjoyed the love of the game and sticking to it every day like a blog.

  • I want to mention @J-Chiptunator for writing a full novella every other week, in alphabetical order.

  • u/aphoenix's deception

  • There were a couple of callbacks to games played in previous events. I think it's neat that some games are getting shared play over time in these.

  • @kfwyre choosing a non-Steam/non-PC gaming platform was very cool.

  • The big one was of course @aphoenix's anti-bingo. That was super clever and well-delivered.

  • Games given away during the giveaway threads showing up in the Backlog Burner

  • Fantastic write-ups from so many people. There were so many thoughtful posts about games, and they helped me to structure my own backlog when there was overlap.

  • I very much enjoyed Wes' post for Golfing Over It with Alva Majo regarding game design, games that defy familiar rules to engage the player, and making improvements after losing progress.

  • Durinthal @ PAX East

  • I respect 1338 for playing and posting daily. What a way to burn through the backlog!

  • aphoenix delivering on his devious plan

  • Awesome that Wes made the site for this event

  • @1338 for being the most consistent poster, contributing a new game every single day. Crazy dedication.

  • @Durinthal playing at PAX East was super cool

  • Wes doubling up on Archipelago and Backlog Burner

  • 1338 signing off from the event with the Oblivion Remaster


Personal Highlights

These were highlights that were shared from players that focused on themselves. For these, I have included their names:

u/Eidolon: I want to say that this has been my most successful Backlog Burner yet, because I actually got a couple of games to 100% completion. So the bingo was just a bonus!

u/aphoenix: To anyone else who reads, thank you for participating in an event like this. It's nice to feel connected to people. It's easy to feel splintered and disconnected today, and things like this is exactly what I hoped to get from the internet when I was first playing The 7th Guest years ago. <3 for everyone here!

u/CannibalisticApple:

  • Finishing The Letter to say goodbye to my Wii U as part of leaving my old house
  • Playing the original Animal Crossing for the first time in just over eleven years to greet my new house
  • Getting a chance to chat with people about games I've also played, and see all these other games that could also be fun
  • Seeing the sheer number of games with cats. And then realizing how many games I own that star cats.

u/Wes: I moved The Swapper from own library into my backlog based on @aphoenix's write-up here, and @1338 put Sea of Stars on my radar.


Full Game List (alphabetical)

A

B

C

D

E

F

G

H

I

J

K

L

M

N

O

P

Q

R

S

T

U

V

W

X

Y

Z

Full Game List (by week)

Week 1

Week 2

Week 3

Week 4

Week 5(ish)

11 comments

  1. [2]
    J-Chiptunator
    (edited )
    Link
    J-Chiptunator's Final Bingo Card (Custom/Free, 25/25) Mode: Custom Winning Bingo! Finished 25/25 ✅ Yo-Kai Watch 2: Psychic Specters ✅ OlliOlli ✅ Lords of Thunder ✅ Granblue Fantasy: Relink ✅ Pizza...
    • Exemplary
    J-Chiptunator's Final Bingo Card (Custom/Free, 25/25)
    Mode: Custom Winning Bingo! Finished 25/25
    Y
    ✅ Yo-Kai Watch 2: Psychic Specters
    O
    ✅ OlliOlli
    L
    ✅ Lords of Thunder
    G
    ✅ Granblue Fantasy: Relink
    P
    ✅ Pizza Tower
    S
    ✅ Shinobi (SMS)
    B
    ✅ beatmania for WonderSwan
    J
    ✅ Joy Mech Fight
    F
    ✅ Fable Anniversary
    D
    ✅ Doc Louis's Punch-Out!!
    T
    ✅ Total Eclipse
    U
    ✅ The Urbz: Sims in the City
    K
    ✅ Kirby's Block Ball
    M
    ✅ Mario Tennis (GBC)
    A
    ✅ Advance Wars: Dual Strike
    I
    ✅ INSIDE
    V
    ✅ VS. Excitebike
    Z
    ✅ Zombies Ate My Neighbors
    C
    ✅ Castlevania: Aria of Sorrow
    H
    ✅ Harry Potter: Quidditch World Cup
    R
    ✅ Red Alarm
    Q
    ✅ Questy Chess
    W
    ✅ WarioWare: Get It Together!
    N
    ✅ NiGHTS Into Dreams...
    E
    ✅ Ecco the Dolphin

    Sorry for the slightly delayed post about wrapping up my Backlog Burner journey! As I predicted, doing 11 game writeups took quite some time. Interestingly, once I got about halfway through, I really picked up speed. I found it much easier to focus on the most relevant points, especially for games from franchises or genres I know well.

    Regarding my bingo blackout, the key was buckling down and playing a bunch of games in a row before writing up my thoughts after the event’s halfway point. I’d play each game for up to a couple of hours, then move on to the next. If I’d used this approach from the start, I probably would have finished the entire bingo card by week three!

    On the hardware side, I was expecting PixelFX’s Analog Bridge with its dual VGA connector to arrive last month to streamline my retro gaming setup. Unfortunately, it never made it. Due to some changes in customs regulations, my package was returned to the sender and got stuck at a USPS distribution center for over two weeks. Thankfully, the seller is reshipping my order. At least I won’t have to do the 48KHz audio mod myself to get it working with my monitors and my AverMedia Live Gamer 4K capture card (GC573).

    All in all, this event reminded me how good I am at picking games I’ll enjoy. I found plenty of gems on my bingo card. Even the less impressive games served as palate cleansers and made me appreciate the great ones even more.

    Looking ahead, I want to focus on games released after the 6th generation for the next Backlog Burner event, especially titles for 3DS, Playdate, Switch, and Steam, since those make up most of my library. Until then, feel free to read my writeups down below and see you on November 2025 Backlog Burner!

    Standouts (2): Kirby's Block Ball, Pizza Tower
    Good enough to continue (17): Advance Wars: Dual Strike, Castlevania: Aria of Sorrow, Ecco the Dolphin, Fable Anniversary, Granblue Fantasy: ReLink, INSIDE, Joy Mech Fight, Lords of Thunder, Mario Tennis (GBC), NiGHTS Into Dreams…, Red Alarm, Shinobi (SMS), The Urbz: Sims in the City, VS. Excitebike, WarioWare: Get It Together!, Yo-Kai Watch 2: Psychic Specters, Zombies Ate My Neighbors
    Still good, but shelved (3): beatmania for WonderSwan, Doc Louis's Punch-Out!!, Harry Potter: Quidditch World Cup
    Shelved forever (3): OlliOlli, Questy Chess, Total Eclipse

    OlliOlli

    Writeup

    In OlliOlli, you play as an unnamed skateboarder who automatically moves through side-scrolling stages, pulling off tricks to rack up points. You’ll replay these levels often, not just because of wipeouts, but also to chase high scores and complete goals, much like in the Tony Hawk’s Pro Skater series.

    Since your character is always moving right, the left stick or D-pad isn’t for movement. Instead, you use it to perform ollies (jumps) and tricks. To jump, you pull the stick down and release it; for tricks, you use specific stick gestures and sometimes a shoulder button. Rails are scattered throughout the stages, and you can grind them by pressing down on the stick as you pass over. The closer your timing, the more points you earn. Landing cleanly on the ground also scores you points, but requires a face button press to avoid a sloppy landing.

    To gain speed, you tap another face button a few times, which helps you clear bigger gaps.

    The minimalist, unconventional controls are great for chaining tricks, but muscle memory from mainstream 3D skateboarding games can make the learning curve steep. I also found the controls sometimes unresponsive, leading to missed tricks or failed landings. The ground landing mechanic feels a bit redundant, since grinding rails already serves a similar purpose and happens more frequently.

    The limited set of moves and lack of unique setpieces make the level design feel repetitive. Even after playing through the few available stages, the gameplay didn’t feel varied enough to keep me invested in mastering its challenges.

    Out of curiosity, I watched videos of OlliOlli’s sequels, and they look like major improvements. The later games add more tricks, setpieces, and a better combo system. OlliOlli World even removes the strict landing mechanic and offers a smoother difficulty curve, which makes it much more appealing. I might give that one a try.

    But as for the original OlliOlli, I don’t see myself coming back to it. It might be worth a quick play just to get a feel for the sequels’ more complex gameplay, but otherwise, I’m ready to move on.

    Pizza Tower

    Writeup

    In recent years, there’s been a surge of platformers inspired by Wario Land 4, with standouts including the bombastic AntonBlast and, the focus here, Pizza Tower.

    It’s been over 15 years since the last Wario Land game, Shake It! (aka The Shake Dimension), so you might not be familiar with the formula. Each side-scrolling stage has two phases: a standard platforming section, followed by a frantic race back to the start before time runs out. Collecting items boosts your score, and the higher your score, the better your end-of-level grade.

    Pizza Tower takes this formula and cranks up the speed. The main character, Peppino, has a deep, fluid moveset that lets you dash, grab, punch, and chain together moves for maintaining maximum momentum. The level design is built around these abilities, rewarding players who master both the controls and the layout with the ability to blaze through stages at breakneck speed. Maintaining combos by breaking objects and defeating enemies keeps your score high, and getting hit will drop your combo gauge.

    While you can play at your own pace, the game encourages fast, skillful runs by offering unlockable outfits for S ranks and the even tougher P ranks for completionists. However, you’re never forced to go for these achievements, as speed and high scores are there for those who want the extra challenge.

    Pizza Tower’s standout features include its wild, 90s-inspired cartoon art style and a high-energy, genre-blending soundtrack that perfectly matches the game’s chaotic vibe. The humor, visual gags, and Peppino’s over-the-top animations add even more personality to the experience.

    All things considered, Pizza Tower is a must-play for fans of fast-paced platformers. Its blend of fluid movement, creative level design, and unique style make it as satisfying as your favorite delivery pizza, if not better.

    Questy Chess

    Writeup

    When the Playdate handheld launched on April 19, 2022, it came with Season One: a collection of 24 games released two per week. Among them is Questy Chess, a puzzle game where you guide a pawn to the exit on each map, all with a charming old-school computer vibe.

    The core mechanic is simple: your pawn can only move right, up, or down. The only exception is when you’re next to an enemy; then, you can stomp them, ignoring the usual movement rules. It’s a bit like chess, but played outside the usual board.

    As you progress, your pawn can transform into other pieces, like a knight, which lets you move in L-shapes and jump gaps. But to do this, you first have to find the right item on the map, usually hidden on diamond-shaped spaces. That’s also where you’ll find health pickups and keys.

    Some puzzles require you to use the Playdate’s unique crank to shift the terrain vertically. However, if you crank too far, the game assumes you’re done and can leave your pawn stuck. That annoying quirk led to several softlocks during my playthrough. For example, on one long, scrolling map, I missed a crucial item hidden in a branching path. When I reached the exit, the game informed me I was missing the item, but there was no way to backtrack, forcing a full reset.

    Planning ahead is also more cumbersome than it should be, since you can’t scroll the map to see what’s coming, adding unnecessary trial and error. Oddly, the game also doesn’t show how many health pickups you have left.

    Overall, while my experience with Questy Chess wasn’t terrible, frequent softlocks and overly simple puzzles made it feel underwhelming as a puzzle game. And that was just the first world. Maybe it improves later, but with so many better games to play, I’m not in a hurry to find out.

    Red Alarm

    Writeup

    The Virtual Boy is a fascinating example of how launching hardware too early can doom a console’s success. Released in 1995, Nintendo’s attempt at affordable stereoscopic 3D gaming wasn’t quite ready for prime time, a fact even its creator, Gunpei Yokoi, reportedly recognized.

    The Virtual Boy’s 3D effect worked by having you look into a headset, where each eye saw a separate image projected onto oscillating mirrors. Your brain combined these into a single 3D scene, letting you judge depth in a way that was unique for its time.

    To keep costs down, Nintendo used only red LEDs, since color displays were too expensive. But the bright red visuals and the strain of processing two images led Nintendo to warn players not to use the system for more than 20 minutes at a time.

    As a result of these limitations, only 14 games were released for the Virtual Boy, not counting Bound High, which surfaced much later. One standout title is Red Alarm, a 3D wireframe space shooter that really makes use of the system’s depth effect.

    Without the 3D enabled, it’s much harder to tell which lines are close to your ship, making it easy to take damage or get lost. That’s why I played Red Alarm on the Red Viper emulator for my New 3DS XL, which can replicate the 3D effect, something Nintendo missed out on by not bringing Virtual Boy games to the 3DS.

    Normally, I’m wary of software emulation due to input lag, but Red Viper ran so smoothly on my 3DS XL that I didn’t notice any issues. Even though the handheld lacks a second control pad for strafing, the emulator’s button remapping made up for it.

    In Red Alarm, you can rotate your ship on every axis and control your speed, which is crucial for dodging enemies and managing your limited fuel (replenished only after clearing a stage). Fortunately, the level design is linear and forgiving, at least in the early stages, so running out of time isn’t a big concern if you play well.

    Overall, Red Alarm is a great showcase of what the Virtual Boy could do, and the gameplay holds up surprisingly well. Whether it stays engaging throughout the whole campaign remains to be seen, but so far, I’m looking forward to playing more.

    Shinobi (SMS)

    Writeup

    Originally released in arcades in 1987, Shinobi became a hit and spawned several sequels across different platforms, including the upcoming Shinobi: Art of Vengeance. The game was ported to nearly every major system of its era, but the Sega Master System version stands out as an excellent adaptation.

    In this version, you play as Joe Musashi, tasked with rescuing kidnapped children from the Zeed criminal organization. Armed with unlimited shurikens, Joe can attack enemies on the same horizontal plane, jump between two lanes, and use his agility to avoid obstacles. Unlike the arcade original, the Master System port gives Joe a health bar instead of one-hit deaths and removes the time limit, making it more accessible for home play.

    Shinobi’s gameplay rewards careful, methodical approaches over reckless action. Enemy placement is intentional, requiring you to think strategically about how to tackle each screen, whether it’s jumping to take out a wall-climber before dealing with a gunman, or crouching to avoid projectiles. The level design's deliberate pacing and thoughtful enemy arrangements encourages players to plan their moves and react quickly.

    Rescuing hostages is now optional but highly beneficial, granting points, weapon upgrades, health boosts, and access to bonus stages where you can earn powerful ninjutsu skills. The game features five stages, each with multiple levels and a boss, offering a good variety of challenges and enemies. While the graphics and music are solid for the Master System, the real strength lies in its engaging, strategic gameplay and replay value.

    As a fan of methodical platformers like Super Mario Bros., Shinobi’s thoughtful design and rewarding challenge make it a standout title that’s well worth revisiting.

    Total Eclipse

    Writeup

    The 3DO stands out as a fascinating chapter in gaming history. Launched in 1993, it was a technical trailblazer, ushering in polygonal 3D gameplay and becoming the first CD-based console not to rely on an external add-on. However, it also serves as a case study in how not to run a platform business.

    Instead of manufacturing the hardware themselves, Trip Hawkins’s 3DO Company licensed the design to companies like Panasonic and Goldstar. Because these manufacturers wanted to make a profit on each unit, the 3DO debuted at a steep $699 price tag, far higher than most consumers were willing to pay, even by today’s standards when adjusted for inflation. Despite its advanced specs, the console quickly became a commercial failure and was discontinued by 1996.

    On the software side, Crystal Dynamics, best known for Gex, also developed Total Eclipse for the 3DO. This behind-the-ship shooter features a constantly moving ship navigating open areas and tight, polygonal corridors. A unique mechanic is that your health bar steadily drains as you travel, but defeating enemies or obstacles restores some health. In theory, if you keep up an aggressive pace, you can offset the constant health loss.

    In practice, though, the lack of invincibility frames means your ship can take heavy damage from even brief contact with walls, and some enemy attacks are poorly telegraphed. The ship’s overly sensitive controls make precise movement difficult, leading to frequent, frustrating collisions. While the abundance of destructible enemies provides regular health refills, it also makes the gameplay repetitive and undermines any real challenge or stage variety.

    The only boss fight I've encountered also drags on, with it being so bullet sponge that it tests your patience more than your skill. Overall, despite its technical ambition and some interesting ideas, Total Eclipse ends up feeling tedious. It’s a shame, given its reputation as one of the 3DO’s better titles, but the experience just isn’t compelling enough to see through to the end.

    The Urbz: Sims in the City

    Writeup

    The Sims franchise, since its debut in 2000, has always given players control over the daily lives of their virtual characters, or Sims. While Sims can take care of themselves to some degree, much of the gameplay revolves around micromanaging their needs and customizing their homes in suburban neighborhoods or towns. Occasionally, expansions allow for trips to cities, stores, or beaches, but the core experience remains home-focused.

    The Urbz: Sims in the City shakes up this formula by dropping your Sims into the bustling, urban setting of Urbzville. Instead of starting with a wide array of customization options, you begin with limited choices. Your Sim gets their own apartment, but most of the action happens in various city districts, each with its own style, social cliques, and unique items and job opportunities. I chose to start in Kicktail Park for its laid-back, Casual vibe.

    Unlike traditional Sims games, The Urbz gives you clear goals: build your reputation (Rep) by socializing and completing tasks to unlock new items, districts, and apartments. Jobs are more interactive this time, requiring you to play minigames to earn money. Unlocking better jobs means developing specific skills with the help of certain Sims.

    It’s worth noting that the handheld versions of The Urbz are quite different from the console editions. On handhelds, the gameplay is more mission-driven and plays more like an action RPG, with direct control over your Sim and less open-ended freedom.

    So far, I’ve found The Urbz to be a fresh and interesting take on urban life, filtered through the pop culture of the early 2000s, a world I never experienced firsthand, having grown up far from any major city. I’m looking forward to exploring more of Urbzville and seeing what each district has to offer.

    VS. Excitebike

    Writeup

    Before diving into VS. Excitebike for the Famicom Disk System, it’s worth revisiting what makes Excitebike unique. In this classic motocross racer, you guide your bike across side-scrolling tracks filled with ramps, bumps, and dirt. While airborne, you can tilt your bike to land smoothly, glide farther by angling up, or bounce for extra distance by angling down. Wheelies help you cross tricky bumps, and turbo boosts (using the B button) let you speed ahead at the risk of overheating, unless you hit cooling arrows to instantly reset your temperature.

    The NES version features two main modes: a solo time trial and a race against computer-controlled riders, who act more like moving obstacles than true opponents. Clearing a track within the par time lets you advance; fail, and it’s back to the title screen. The original also has a basic track editor, but custom tracks are lost when the console powers off.

    VS. Excitebike for the Famicom Disk System builds on this foundation with several enhancements. The “Original Excite” mode alternates between solo and competitive races across seven tracks (up from the NES’s five), with difficulty determining your starting track. After the third track, a bonus stage challenges you to jump over trucks for extra points. The game ramps up the challenge with tougher obstacles and unpredictable opponent placement as you progress.

    A major addition is simultaneous two-player racing, a first for the series, with both Battle and Free modes. One rewards the first to finish, the other ends if a player laps the other. The track editor returns with a revamped interface, and thanks to the Disk System’s writable media, you can save up to seven custom tracks exclusively for multiplayer sessions. VS. Excitebike also features a new soundtrack by Soyo Oka, replacing the original’s jingles with energetic background music.

    As a fan of the NES Excitebike, I found the VS. version even more engaging thanks to its expanded content, multiplayer support, and track-saving features. It’s available on the Nintendo Switch Online app, so it’s easy to experience both the original and this enhanced edition for yourself.

    WarioWare: Get It Together!

    Writeup

    The WarioWare franchise is all about frantic fun, challenging you to clear as many quirky, lightning-fast microgames as possible before you lose four lives. As you progress, the pace and difficulty ramp up, and boss microgames occasionally appear to test your skills even further.

    Since its debut with WarioWare, Inc.: Mega Microgames! on the Game Boy Advance in 2003, the series has continually evolved by embracing each Nintendo system’s unique hardware features. Later entries introduced couch multiplayer on GameCube, tilt controls on GBA (Twisted!), touchscreen and microphone play on DS, and motion controls on Wii. After a long break, WarioWare Gold on 3DS compiled many classic microgames, and the Switch 1 has since received two new entries.

    WarioWare: Get It Together! for Switch stands out by letting up to two players tackle every mode together for the first time, using just a stick and a button. The twist? Each character interacts with microgames differently: Wario can fly and shoulder bash, while 18-Volt attacks from a distance and moves by grappling. Every microgame is beatable with any character, but some are better suited to certain challenges than others.

    To keep things fresh, Get It Together! introduces missions for extra currency, like clearing specific microgames under special conditions. The result is a replayable, energetic party game that keeps the series’ signature weirdness alive.

    As a longtime WarioWare fan, I’m excited to dive deeper into Get It Together!, as it’s just as wild and addictive as its predecessors.

    Yo-Kai Watch 2: Psychic Specters

    Writeup

    Pokémon has been the gold standard for monster-training RPGs since its late-90s debut. Its formula: catching wild Pokémon, training them in battles, and striving to become champion. It remains simple yet deep, thanks to accessible mechanics and Ken Sugimori’s iconic creature designs. This blend has captivated kids (and adults) worldwide for decades.

    While Pokémon has dominated the genre, it faced real competition in Japan during the 2010s from Level-5’s Yo-Kai Watch series. I recently played its improved sequel, Yo-Kai Watch 2: Psychic Specters, which combines and expands on the Fleshy Souls and Bony Spirits versions, making it the definitive entry outside of Yo-Kai Watch 3.

    Yo-Kai Watch stands out by drawing its creature designs from Japanese mythology, giving each Yo-Kai a quirky personality, like my Jinbanyan, who’s obsessed with getting hit by cars to prove his strength (and always fails).

    The battle system is real-time: you swap between two teams of three Yo-Kai, trigger powerful “Soultimate” moves, purify allies, target enemies, and use items. To recruit new Yo-Kai, you offer them their favorite food during battle and hope they’ll join you, or try your luck with the Crank-a-Kai machine.

    After a couple of hours, I can see why Yo-Kai Watch 2 has its fans, but the game’s slower pace means it takes time for its mechanics and charm to fully unfold. I’ll need to spend more time exploring its world to discover the appeal so many players rave about.

    Zombies Ate My Neighbors

    Writeup

    Zombies Ate My Neighbors is a top-down, co-op action game where you race to rescue victims from hordes of classic horror movie monsters. To clear each stage, you must save at least one survivor; once all are accounted for, rescued or lost, the exit appears. But if you lose all your lives or every captive dies, it’s game over.

    Don’t be fooled by the game’s campy horror vibe; the difficulty ramps up fast. The early stages are forgiving, with slow zombies and easy-to-find victims, but things quickly escalate. Soon you’ll face tougher monsters such as the relentless chainsaw-wielding enemies who can tear down walls, trickier level layouts, and challenging bosses.

    Learning each stage’s layout is crucial, especially since monsters can spawn almost off-screen and snatch a victim before you can react, a harsh surprise for newcomers. Ammo, special items, and health pickups are limited, so you’ll need to use your resources wisely. Running out of weapons can leave you defenseless at the worst possible moment.

    One quirk about the password system is that it doesn’t save your inventory, making it even tougher to continue after a break. It’s smart to replay stages that are generous with pickups to build up your stash.

    Despite the steep challenge, I’ve found the game engaging and addictive. I’m planning to keep playing and see if I can beat it without using save states. If you’re interested in a more accessible experience, the recent Zombies Ate My Neighbors and Ghoul Patrol collection offers a modern save feature that makes progress less punishing.

    3 votes
    1. Wes
      Link Parent
      Oh wow, I can't believe you actually cleared the entire alphabet. And on a non-golf card, too. Very impressive! As usual, you've brought forward an interesting smattering of games from a whole...

      Oh wow, I can't believe you actually cleared the entire alphabet. And on a non-golf card, too. Very impressive!

      As usual, you've brought forward an interesting smattering of games from a whole bunch of different platforms. There's even another Playdate in the mix!

      I liked the original OlliOlli when I played it near its release. I definitely get the issue with muscle memory being a hinderance though. I've played a ton of THPS, and some of those reflexes are embedded deep. I think because it was a different platform though, and probably a different controller layout, I didn't have quite as much trouble in this case. However, I always need some acclimation time when switching between similar games for this exact reason.

      I had never heard of "The Urbz", but what a strange and unique looking game. I think I almost prefer the more focused and RPG-heavy life sim as opposed to the full sandbox that is the modern Sims franchise. Don't get me wrong, I like sandboxes too, but having some direction and a little story can be a strong motivator.

      I wonder if Yo-Kai Watch will ever end up on Steam. Level-5 has ported some of their other, more-recent titles. Will definitely be one to watch for.

      Great pics, as always. I love the angry trucks in the Excitebike screenshots. Makes you wonder how they got stacked up like that in the first place.

      Thanks for the fantastic write-ups as always, @J-Chiptunator. I hope you had fun going through your different libraries and hunting for new games to try.

      3 votes
  2. kfwyre
    Link
    This is the final ping for the May 2025 Backlog Burner. A huge thank you to ALL of you who participated! Use this topic to post your final bingo cards, give recaps of your games, and share any...

    This is the final ping for the May 2025 Backlog Burner. A huge thank you to ALL of you who participated!

    Use this topic to post your final bingo cards, give recaps of your games, and share any thoughts you have on the event itself.

    See you again for the next Backlog Burner in November 2025!

    Notification List

    @1338
    @aphoenix
    @Aran
    @CannibalisticApple
    @d32
    @deathinactthree
    @Durinthal
    @Eidolon
    @J-Chiptunator
    @nullbuilt
    @SingedFrostLantern
    @sparksbet
    @Pistos
    @Wes
    @WiseassWolfOfYoitsu

    (Note: very few people shared their Favorite Games From the Event with me so I cut those from the overall recap. Please feel free to share your individual favorites in this topic.)

    7 votes
  3. [2]
    1338
    Link
    In total I played 44 games in May, which I'm quite confident is the most games I've ever played in any one month, heck even some years. Now of course I didn't spend too long on any one game,...

    In total I played 44 games in May, which I'm quite confident is the most games I've ever played in any one month, heck even some years. Now of course I didn't spend too long on any one game, somewhere between 7 minutes (Detour) to 2.4 hours (Stanley Parable Ultra Deluxe). I put a total of 15 games on my "revisit" list so I suppose really I reduced my backlog by 29 and prescreened the other 15. Of those my favorites were: Recettear: An Item Shop's Tale, Sea of Stars, and of course Oblivion. The most surprising (in a good way) games for me were Brothers - A Tale of Two Sons and Title_Pending.

    I appreciate the way this event forced me to try out games I normally wouldn't actually play, especially those I got as part of bundles. It's also made me really realize that my appetite for gameplay light and more choose-your-own-adventure type of games has grown a lot compared to when I was younger. I always liked an occasional walking simulator but don't think I would have been down for something completely gameplay free like Choice of Robots before.

    I also really appreciate the positive and encouraging comments and feedback on my updates. I was worried at times I was being too spammy posting each day. It was interesting seeing what everyone else was up to and I loved the occasional times we had games overlapping. I found myself checking out the playdate more than once over the past month but god I already have too many other projects and games and too few hours.

    I started May with 344 games in my unplayed list, that's now down to 353! I... might have also started paying more attention to steam bundles and sales as a result of this. I have similar problems with my bathroom scale.

    7 votes
    1. kfwyre
      Link Parent
      You absolutely crushed it! When I originally came up with the Backlog Burner idea, my vision for it was more in line with what you did. I pictured people playing a bunch of different games for...

      You absolutely crushed it!

      When I originally came up with the Backlog Burner idea, my vision for it was more in line with what you did. I pictured people playing a bunch of different games for short periods of time as a way of separating out the wheat from the chaff. The "burn" part of "Burner" was meant to convey a sort of urgency. Continually churn through a lot of games quickly to find the ones you actually like!

      The norms that have developed around it have made the event less intense and more relaxed (which is great! I want people to participate however they like), but I'm not going to lie: seeing your intensity delighted me because it felt like you fit my original vision for this event perfectly.

      5 votes
  4. CannibalisticApple
    Link
    Mode: Golf Winning Bingo! Finished 24/24 ✅ Squirrel with a Gun ✅ Squirrel with a Gun ✅ Animal Crossing ✅ Goat Simulator 3 ✅ Animal Crossing ✅ Tales of the Neon Sea ✅ I and Me ✅ Theresia ✅ Animal...
    Mode: Golf Winning Bingo! Finished 24/24
    Beauty
    ✅ Squirrel with a Gun
    Conflict
    ✅ Squirrel with a Gun
    Slow-burn
    ✅ Animal Crossing
    Bizarre
    ✅ Goat Simulator 3
    Comfortable
    ✅ Animal Crossing
    Knowledge
    ✅ Tales of the Neon Sea
    Symmetry
    ✅ I and Me
    Unlock
    ✅ Theresia
    Simplicity
    ✅ Animal Crossing
    Recursion
    ✅ Tales of the Neon Sea
    Organic
    ✅ Animal Crossing
    Repetition
    ✅ The Letter
    Happiness
    ✅ Animal Crossing
    Isolation
    ✅ The Letter
    Unexpected
    ✅ Tales of the Neon Sea
    Connection
    ✅ Animal Crossing
    Expansive
    ✅ Goat Simulator 3
    Fragmentation
    ✅ I and Me
    Causality
    ✅ I and Me
    Sly
    ✅ Tales of the Neon Sea
    Courage
    ✅ Theresia
    Focus
    ✅ Tales of the Neon Sea
    Unorthodox
    ✅ Squirrel with a Gun
    Evolution
    ✅ Pokémon Conquest

    Here's my card.

    I don't think I have much to say, but I do want to expand on my notes in the move. Last month was a big month for me because we moved from our house of 22+ years to a new one. The event started during the final stages of the pre-move chaos.

    I mentioned in Week 1 how I sold my Wii U in a garage sale. I honestly barely ever played it, I mainly used it to watch Youtube or Crunchyroll (there was a convenient glitch that meant the progress bar would act all screwy if you ever fast forwarded or rewound, but also had no ads!!). I played it one last time before formatting it, and as I noted in a comment, Nintendo Land shows that the console really is a good one.

    It also made me aware of how much I appreciate games that use console-specific gimmicks, like how Hotel Dusk would require you to hold it sideways and close it for some puzzles. It made me waver a bit on whether I wanted to part with it, honestly... But with the very small library, I also know I wouldn't find many games that truly exercised the Wii U's strengths like Nintendo Land did. Though I will mourn the loss of my gorgeous, precious Miis. Their energetic cheering made the Balloon Flight game so much fun.

    I didn't count that one for my backlog burner, but instead I kicked off the event with the horror game I never finished, The Letter. Won't lie, I had a lot of fun just writing that post. Looking back, it's kinda funny how the start of the event was also my farewell to the Wii U.

    And then, the day we moved, I welcomed the new beginning by dusting off my GameCube and returning to my old love: Animal Crossing. I raved plenty about it in my post then, so here's a fun little anecdote instead.

    During the garage sale weekend, I ended up buying James Bond 007: Nightfire. I was already planning to set up my GameCube, and thought it'd be fun to celebrate with a new (to me) game. The owner did mention I might need to take it somewhere to be resurfaced because he noticed some roughness in the intro when he'd tested it.

    And on the day of the move, after some deliberation, that was the game I put in first. But here's the thing: the controllers I have are third party controllers my parents got after I lent my original controllers to a friend. And the one I used first felt... wrong. Everything just felt too stiff, to the point I quit during the intro cutscene (which is also how I got to see the awesome intro that is peak James Bond, seriously that song is now part of my playlist rotations) to try the other controller.

    And in that time, I got to thinking. The one game I've craved from my GameCube more than any other, the one that I've been aching to play again for a long time, was Animal Crossing. The game that's about a new start in a new place. The franchise that led to me finding an internet forum that genuinely became my online home and heavily shaped me into who I am today, with people I still talk to. (Anyone here recognize AXA? Or even #megadoomer? Chances are small, but you never know!)

    So, I ejected Nightfire and put in the game that really deserved to inaugurate this new chapter of my life.

    ...And also, I already knew I'd play it for the Backlog Burner. And I wouldn't count Nightfire for the event because I had no clue it even existed before this month, so playing it felt like it'd go against the spirit of the month. So yeah. Thank you to this event for giving me an extra push to play Animal Crossing again! I actually haven't loaded it again since that write-up like I'd intended, but I do plan to get into it sometime soon.
    ...Maybe. Rune Factory Guardians of Azuma does come out on Thursday, sooo... My villagers survived without me for 133-141 months, they'll be fine not seeing me again. Unless that brief appearance and disppearance has made them question their sanities. Slowly going insane as they question if I ever truly returned, if they just imagined it, or if maybe it was a ghost...

    Well, except for Nosegay. She had apparently never met me, and might've moved in between my first foray and changing the in-game clock to NOT be 4 am so people would be, you know, awake. So she'll just add to their horrific mounting doubts and questions by casually asking about me! :D

    Ahem.

    As some final notes, I did mention my favorite games to kfwyre (who, thank you so much for hosting the event and putting together the retrospective!), so I'll share them here. One was obviously Animal Crossing, because of the unique and cozy charm.

    Then the other, for totally opposite reasons: Squirrel with a Gun. It's the epitome of what makes video games so awesome, just running with a ridiculous concept and executing it with high-level production values. I took down a freaking tank riding a toy car wearing a chef hat. It is the most hilariously badass thing I've done in a video game in ages. I just regret I wasn't wearing my dress and wig in the explosion snapshot I took. We really need more zany games like that.

    And beyond all that: I really, really loved seeing everyone else play and talk about games, especially ones I'd played. It's really fun to get glimpses of everyone's different experiences to compare to my own. Or, like with @aphoenix playing Tales of the Neon Sea, eerily identical experiences! Really, what are the odds he would have the exact same experience and thoughts that I did?? ;D

    I think that's everything I wanted to say. Or, actually, there is one more detail I should mention: I still have at least one cat-centric game to play someday. And definitely more because of the itchio bundles I've bought. So, good chance everyone can expect to see at least one cat game on the next round!

    Thanks again to @kfwyre for hosting and @Wes for making the bingo card site! This event is always a blast!

    6 votes
  5. kfwyre
    Link
    kfwyre's Final Bingo Card Mode: Custom Winning Bingo! Finished 16/25 ✅ Cranky Cove ✅ Shining Gadget ✅ Mars After Midnight ✅ CrankVenture Capitalist ✅ Tau Lost Style Uncertainty ✅ Spacerat Miner...

    kfwyre's Final Bingo Card

    Mode: Custom Winning Bingo! Finished 16/25
    Abundance
    ✅ Cranky Cove
    Emergence
    ✅ Shining Gadget
    Belonging
    ✅ Mars After Midnight
    Time
    ✅ CrankVenture Capitalist
    Conflict
    ✅ Tau
    Lost Style Uncertainty Expansive
    ✅ Spacerat Miner
    Harmony
    Peace
    ✅ Echo: The Oracle's Scroll
    Calm ★ Wildcard Tense
    ✅ Zero Zero: Perfect Stop
    Verticality
    ✅ Propeller Rat
    Curiosity
    ✅ Simple Pinball & Mage's Tower
    Progress Ascent
    ✅ Tapeworm Disco Puzzle
    Friction
    ✅ Trackminia
    Whimsy
    Color
    ✅ Match-o-3000
    Gentle
    ✅ MAZE
    Resistance Increment
    ✅ Core Fault
    Brief
    ✅ The Botanist

    Personal Recap

    The Playdate really impressed me. Like, I'm considering dropping the $200+ bucks to just get a new one now that one of my buttons is broken, and I wouldn't do that if I didn't intend to get $200+ worth of gametime out of it.

    Even if I don't get a new one, I don't plan on leaving it to sit in a drawer for years like I did before. There's still plenty I want to try on the device, like the Season 2 games which just started coming out this week!

    I had two favorite games:

    Match-o-3000

    This was an early play, and it almost killed my momentum for the whole event because I couldn't stop playing it. Match 3 x Balatro was something I didn't know I needed in my life. The game is good enough that I hope they bring it to other consoles/mobile. I think the devs would make BANK.

    Echo: The Oracle's Scroll

    A full-fat exploration metroidvania in a tiny little handheld. I adored this.

    There were plenty of other games I played that were good. In fact, I was consistently impressed by the quality of even the smaller scope games. Some of them weren't for me, and some of them didn't have staying power, but this device and its catalog really can punch above their weight class.


    Event Recap

    Every time I run a Backlog Burner, I'm a little worried no one is going to participate and it'll just be me and @Wes playing games alongside one another. (okay, now that I say it out loud, it doesn't actually sound that bad -- Wes is awesome!)

    Every time, however, I'm surprised not only by how many people choose to participate, but the commitment people give it. Some of you gave this a full MONTH of dedication! @1338 posted an update EVERY SINGLE DAY! @J-Chiptunator played games on every single system ever released ever.

    Not that that's the standard anyone needs to meet, by the way. Plenty of people only played a few games or only did a few check ins, and that's okay too! My goal for the event is that people participate in it in the way in which they want to. A few games or many; short writeups or long ones -- there's no wrong way to burn a Backlog!

    Anyway, I loved the vibes of this event. It was cozy and chill.

    I loved the writeups. It was so cool to see what everyone else was playing and what they thought about it.

    I loved the community. I felt connected to everybody participating. There was a closeness and intimacy to it that's hard to come by online. I know we're all just faceless names on a computer screen, but it really felt like I was playing along with other people.

    I don't want to get too sentimental, but these events mean a lot to me. To anyone who played or read along, thank you so, SO much.

    Also, as always, I have to shout out my coding wizard co-pilot, @Wes. From his amazing Bingo site to the thoughtful comments he's constantly making in the topics, this event wouldn't be what it is without him.

    5 votes
  6. [2]
    aphoenix
    Link
    My card: Mode: Standard Swapped Anti-Bingo! Finished 20/25 ✅ The Swapper ✅ Tales of the Neon Sea ✅ Naheulbeuk's Dungeon Master ✅ A Case of Distrust Complexity ✅ Suzerain ✅ Epigraph ✅ Amnesia: the...

    My card:

    Mode: Standard Swapped Anti-Bingo! Finished 20/25
    Rebirth
    ✅ The Swapper
    Deception
    ✅ Tales of the Neon Sea
    Synthesis
    ✅ Naheulbeuk's Dungeon Master
    Unexpected
    ✅ A Case of Distrust
    Complexity
    Balance
    ✅ Suzerain
    Perspective
    ✅ Epigraph
    Endurance
    ✅ Amnesia: the Dark Descent
    Threshold Fleeting
    ✅ Dredge
    Harmony
    ✅ Nomad Survivor
    Ascent
    ✅ Celeste
    ★ Wildcard Friction
    ✅ Diplomacy is Not an Option
    Light
    ✅ Pool Panic
    Gentle
    ✅ Dordogne
    Swift Recursion
    ✅ The Farmer was Replaced
    Love
    ✅ Monster Prom
    Collaboration
    ✅ Astral Ascent
    Verticality Emergence
    ✅ Pacific Drive
    Treasure
    ✅ The 7th Guest
    Distribution
    ✅ Against the Storm
    Silence
    ✅ Timelie
    My original card
    Mode: Standard Bingo! Finished 20/25
    Complexity Happiness
    ✅ The Swapper
    Recursion
    ✅ The Farmer was Replaced
    Unexpected
    ✅ A Case of Distrust
    Emergence
    ✅ Pacific Drive
    Collaboration
    ✅ Astral Ascent
    Deception
    ✅ Tales of the Neon Sea
    Distribution
    ✅ Against the Storm
    Synthesis
    ✅ Naheulbeuk's Dungeon Master
    Verticality
    Ascent
    ✅ Celeste
    Balance
    ✅ Suzerain
    ★ Wildcard Endurance
    ✅ Amnesia: The Dark Descent
    Silence
    ✅ Timelie
    Harmony
    ✅ Nomad Survivor
    Friction
    ✅ Diplomacy is Not an Option
    Fleeting
    ✅ Dredge
    Threshold Love
    ✅ Monster Prom
    Treasure
    ✅ The 7th Guest
    Swift Gentle
    ✅ Dordogne
    Perspective
    ✅ Epigraph
    Light
    ✅ Pool Panic

    I posted a retrospective the other day with some of my thoughts, but will bring up the themes again, because I thought they were cute:

    Cats - Dordogne, Tales of the Neon Sea, A Case of Distrust, Celeste, Timelie, Nomad Survival all feature cats. Sometimes they are playable, sometimes they are collectible, sometimes they are a part of the story.

    Female Protagonist - A Case of Distrust, Astral Ascent, Dordogne, Timelie, Monster Prom, Celeste all have you playing as a female protagonist (though some of them have male playable characters as well).

    Detective / Mystery - Tales of the Neon Sea, A Case of Distrust, The Thaumaturge (my bonus game) all have you playing as a detective. The Swapper, Epigraph, Dredge, Dordogne, The 7th Guest all have you unravelling a mystery to find out what happened.

    I've played some more Celeste, and have really 180-ed on my original thoughts.

    5 votes
    1. Wes
      Link Parent
      Well done again on the anti-bingo. That's a Backlog Burner first. I'm glad to hear your opinion on Celeste has improved. Were you eventually able to focus less on the death counter? I found it...

      Well done again on the anti-bingo. That's a Backlog Burner first.

      I'm glad to hear your opinion on Celeste has improved. Were you eventually able to focus less on the death counter?

      I found it really helpful to focus on just beating the current screen in any one moment. Since you only need to pass it once, and your progress is then saved, it makes each challenge feel much more achievable. Each screen is also fairly short, so this gives you a sense of constant progression.

      I think it's definitely a great little game, and I was happy to play a version of it for my card, too.

      4 votes
  7. Wes
    Link
    Thanks to everyone who participated! I enjoyed reading all of your write-ups, stories, and thoughts. There were some very impressive comments this month, and a huge level of variety in the types...

    Thanks to everyone who participated! I enjoyed reading all of your write-ups, stories, and thoughts. There were some very impressive comments this month, and a huge level of variety in the types of games being played. It's a great opportunity to discover some of these classic titles that I've either overlooked, or am just learning about for the first time.

    May was a bit of a time crunch for me so I didn't have as much time to play as I'd hoped, but I still had fun with the games I submitted. I figured it might be interesting to share some of the titles I'd planned to write about, but didn't get enough time to make work. So these were the losers that didn't quite make the cut.


    Similar to my GTA V entry, I wanted to return to a game I'd started previously but then put down: Slopecrashers (Style). This is a game that I've been looking forward to playing, and so I picked it up on release.

    What I found is that I loved everything about the game - the maps were fun, it had cute animal characters, there were tons of secrets and unlocks - and yet I had a hard time playing more than a few runs at a time without wanting to stop. I can't say why exactly, because I can't point to any obvious flaws.

    I think maybe it's just that the Snowboard Kids-esque nostalgia trip I've been hankering for is more than just the game. If you're not sitting on an old dusty couch in someone's den, swapping sweaty controllers with your pal, taking turns to beat the dumb challenge that is clearly bugged because there's no way it's supposed to be this hard... without that, you're just missing something.

    I still hope to rope some friends into buying this game eventually because I do think I could capture at least a little of that magic in multiplayer. But as it is, I wasn't able to progress far enough that I felt it deserved its own submission.

    It's unfortunate too, because the animal counter would have exploded.


    Before Summer came on too hard, I was hoping to get in some more VR gaming time. I decided to pencil in Yupitergrad (Verticality) for week 3 of the event, thinking it'd be a great balance for some of the slower games I'd been playing. That same week though, I needed to assemble a bunch of furniture, and I was sore and bruised all over. My VR plans were ruined!


    I decided for my wildcard, I'd roll a die. A very large, 453-sided die. That is in fact the total number of games in my backlog. And that's only counting Steam!

    The roll I got was 125, which was Gloomwood (Wildcard)! HowLongToBeat reported a 5 hour campaign, and the game only weighs in at 2GB, so I felt it was a perfect pick. Unfortunately, I couldn't make it happen in time, so this one sat unplayed. Sorry New Blood, but I still love your other games.


    I'm secretly hoping that by writing these down, they'll be "super backlogged" for next time. If I remember, and am still feeling in the same mood next time, they might just get a second chance.

    Thanks for reading, all, and I'm looking forward to doing it all over again come November.

    4 votes
  8. SingedFrostLantern
    Link
    As always, thank you to @kfwyre and @Wes for hosting! The event really gives a nice gentle push to just start playing something and write about it, so I am grateful that we get these. I'm not the...

    As always, thank you to @kfwyre and @Wes for hosting! The event really gives a nice gentle push to just start playing something and write about it, so I am grateful that we get these. I'm not the most social poster, but it's also nice to read through everyone's progress and writeups throughout the month.

    Just a small sidenote for myself: compared to my game choices from the last bingo, the games I chose this month have more of a set player experience. From that, I think I realized I enjoy having a perks-based loadout to tinker around with (when appropriate), and my favorite game out of this bingo (Gravity Circuit) has a freely customizable one.

    Final Card (Standard/Flow, 14/25)
    Mode: Standard Winning Bingo! Finished 14/25
    Variety Harmony Emergence
    ✅ Noita
    Swift Tradition
    ✅ Jump King
    Sly Fleeting Humor
    ✅ Frog Fractions
    Endurance
    ✅ OneShot
    Justice
    ✅ Nina Aquila: Legal Eagle, Season One
    Sound Community ★ Wildcard
    ✅ FIGHT KNIGHT
    Peace Exploration
    Tense
    ✅ Resident Evil 2 REmake
    Connection
    ✅ Slave Zero X
    Annihilation
    ✅ ZeroRanger
    Dimension Pride
    Identity
    ✅ Shadows of Doubt
    Traditional
    ✅ Gravity Circuit
    Distribution
    ✅ The Hungry Lamb
    Absence
    ✅ Chicory: A Colorful Tale
    Curiosity
    ✅ Tunic
    Games Followup

    Completed and Liked:

    • Gravity Circuit: Completely satisfied my craving for a modern Mega Man Zero style game. It's got all the action, customization, and breakable walls I wanted.

    • Chicory: A Colorful Tale: It is a nice game, but Wandersong resonated a lot more with me, in the same way I like Transistor more than Bastion or Hades as a game; they're all good, it's just a personal thing. I did find out though that Wishes Unlimited's next game (in Early Access) is Beastieball which seems to be volleyball mixed with 2v2 Pokemon, and that they also made Coin Crypt which I remember enjoying.

    • Slave Zero X: I made a Metal Gear Rising comparison during my post, and I think I stand by that as an overall vibes thing.

    • The Hungry Lamb: Has a planned sequel, The Weeping Swan: Ten Days of the City's Fall, will keep an eye for it on sale after it releases and gets an English translation.

    Completed and Liked, BUT!:

    • FIGHT KNIGHT: I did end up completing it! Ended up settling on the fire/ice gauntlets because they were close enough to the normal set while dealing status effects. Forgot to mention it, but this game is definitely not for people with motion sickness even with everything toned down and the last gauntlet sidegrade especially has visual effects that make it even worse. Turns out the fire/ice world I left off on had the biggest difficulty spike because of both the enemies being harder to counter and the huge map size which made retreating to town difficult along with the slide puzzles and figuring out where to go. I managed to make my way through that, but the final world was even more worse about enemy types so I read up and found out that defense potions work as a battle repellent so I chugged those down just so I could have some peace while figuring out the puzzles. Still consider it stressful, but its unique style made it still lean more on the positive side for taking that chance.

    • Nina Aquila: Legal Eagle, Season One: I'll repeat that it's not the best Ace Attorney style game, but it's cheap and alright if you already have it or want something to fill the AA void. Case 4 released recently for $7, but I think I'll wait on it.

    • Tunic: Ended up searching for some of the remaining requirements towards the true end and it honestly gets ridiculous. I think I'm fine considering the game completed.

    Active Backlog:

    • OneShot: Mentioned issues completing the game which possibly stems from the itch client sandboxing mode. There's a video playthrough clocking in at 2 hours for the remaining content, so I'll take some time to watch that.

    • Jump King: Patience and practice. I think the overall thing is that the game still feels fair to me so I'm willing to keep going at it. Also it turns out the hidden area I discovered is actually the New Babe+ expansion which the steam page recommends to finish the main game before attempting so back to the main path I go.

    • ZeroRanger: While Jump King is patience, ZeroRanger also asks for reflexes in a way that has limited opportunities to practice and even less safety nets. I think this'll take even longer than Jump King to true end.

    • Noita: I don't think I can really consider a roguelike finished until it gets 100% completion or the fun runs out. Well the fun hasn't actually started for me, but I'm still willing to spend more time and see how it goes.

    Back to the Backlog:

    • Resident Evil 2 REmake: Yeah, I'm just not a horror person and other stuff on my list seems more appealing. I do want to get back to it eventually, but well backlog.

    Dropped:

    • Frog Fractions: Overhyped and the random humor is just dated.

    • Shadows of Doubt: Lacks depth, the random generation restraints make the world feel soulless.

    4 votes