79 votes

I made a word game

86 comments

  1. [8]
    Leahey
    Link
    I made a little word game for my wife to play when she has difficulty sleeping, and a few friends enjoyed it -- so I thought I would share. No angle here, not trying to sell anything. Just hoping...

    I made a little word game for my wife to play when she has difficulty sleeping, and a few friends enjoyed it -- so I thought I would share. No angle here, not trying to sell anything. Just hoping to provide a few moments of distraction.

    18 votes
    1. [7]
      chocobean
      Link Parent
      Oh this is fun, thank you for sharing! :) So can I confirm that it's two taps to rotate: first to highlight a pivot node, then tap again to rotate right? Is it possible to play previous days?

      Oh this is fun, thank you for sharing! :)

      So can I confirm that it's two taps to rotate: first to highlight a pivot node, then tap again to rotate right? Is it possible to play previous days?

      4 votes
      1. [5]
        Leahey
        Link Parent
        Just circling back, had some time this morning so I implemented (roughly) an archive of past games for the last few days. Take a look when you get a chance (and thanks again!).

        Just circling back, had some time this morning so I implemented (roughly) an archive of past games for the last few days. Take a look when you get a chance (and thanks again!).

        7 votes
        1. [4]
          chocobean
          Link Parent
          Found the archive thank you :D But now it's doing two moves per tap (sorry!)

          Found the archive thank you :D

          But now it's doing two moves per tap (sorry!)

          3 votes
          1. [3]
            Leahey
            Link Parent
            Oh no! On it! What is that happening on, if you don't mind my asking? Chrome?

            Oh no! On it! What is that happening on, if you don't mind my asking? Chrome?

            2 votes
            1. [2]
              chocobean
              Link Parent
              You fixed it and then some. I LOVE the new spin animation and leaderboard as well as re-do's. Fantastic and thank you again for sharing

              You fixed it and then some. I LOVE the new spin animation and leaderboard as well as re-do's. Fantastic and thank you again for sharing

              4 votes
              1. Leahey
                Link Parent
                Yay! Thanks for the feedback and encouragement! :)

                Yay! Thanks for the feedback and encouragement! :)

                4 votes
      2. Leahey
        Link Parent
        Yep, thats how it works! Previous day/archive access is a great idea -- I'll work on that next! Thanks for the feedback and idea. :)

        Yep, thats how it works! Previous day/archive access is a great idea -- I'll work on that next! Thanks for the feedback and idea. :)

        6 votes
  2. [4]
    DefinitelyNotAFae
    Link
    I know lots of folks have lots of suggestions and I just want to share I really appreciate single daily puzzles that I can check in and out of or keep a streak as I prefer. It's nice to just have...

    I know lots of folks have lots of suggestions and I just want to share I really appreciate single daily puzzles that I can check in and out of or keep a streak as I prefer. It's nice to just have a simple thing. So thanks for that!

    11 votes
    1. [3]
      Leahey
      Link Parent
      Thanks, glad you're enjoying it -- and spotted you on the leaderboard! ;)

      Only bug i encountered was of i tried to re-open the help in the bottom right, it flashed open and immediately closed. Pressing and holding (I'm on mobile) kept it open. I'm using Firefox 147.0.2 on Android 15.

      Thanks, glad you're enjoying it -- and spotted you on the leaderboard! ;)

      2 votes
      1. [2]
        DefinitelyNotAFae
        Link Parent
        Your replies got crossed a bit! But yw :)

        Your replies got crossed a bit! But yw :)

        4 votes
        1. Leahey
          Link Parent
          Looks like tildes has a bug! I was replying from the "Unread Comments" screen!

          Looks like tildes has a bug! I was replying from the "Unread Comments" screen!

          4 votes
  3. [2]
    kfwyre
    Link
    Add my name to the pile of people that think this is awesome! Also, this is such a thoughtful gift for your wife. It’s genuinely heartwarming. ❤️

    Add my name to the pile of people that think this is awesome!

    Also, this is such a thoughtful gift for your wife. It’s genuinely heartwarming. ❤️

    7 votes
  4. [4]
    Drewbahr
    Link
    Lovely little game. I'm having a strange hiccup though - any Node I tap, gets rotated twice. I cannot only rotate around a Node once. Also, I cannot click on the readme. I'm experiencing these...

    Lovely little game. I'm having a strange hiccup though - any Node I tap, gets rotated twice. I cannot only rotate around a Node once.

    Also, I cannot click on the readme.

    I'm experiencing these issues on mobile Firefox browser on a fully-updated Google Pixel 8, as well as on the desktop Chrome browser on a Windows 11 laptop.

    6 votes
    1. chocobean
      Link Parent
      Ooh! Same! Can confirm single swap previously worked for me and now it's two moves per touch. Oops sorry my archive suggestion might have broken something

      Ooh! Same! Can confirm single swap previously worked for me and now it's two moves per touch.

      Oops sorry my archive suggestion might have broken something

      1 vote
    2. terr
      Link Parent
      Ah, that's what the problem is for me, then! I'm playing on Chrome on desktop, and clicking on any of the nodes does a diagonal swap, making it impossible for me to place the letter N in the first...

      Ah, that's what the problem is for me, then! I'm playing on Chrome on desktop, and clicking on any of the nodes does a diagonal swap, making it impossible for me to place the letter N in the first slot since the letters are only moving like chess bishops.

      1 vote
    3. Leahey
      Link Parent
      Thank you! Let me know if the issue is resolved (when you have time, and assuming you have continuing interest). Apologies for the bugginess.

      Thank you! Let me know if the issue is resolved (when you have time, and assuming you have continuing interest). Apologies for the bugginess.

      1 vote
  5. [2]
    thecakeisalime
    Link
    This is a neat game. That's for sharing! I don't see how this would help someone sleep, but if it works for your wife, great! No big deal, but if you're looking for feedback, I found a few minor...

    This is a neat game. That's for sharing! I don't see how this would help someone sleep, but if it works for your wife, great!

    No big deal, but if you're looking for feedback, I found a few minor bugs/annoyances:

    1. The close button for the "Congrats" screen overlaps significantly with the "How it works" button, making it difficult to click. Escape also doesn't close the Congrats screen (though that's maybe more of a feature request than a bug).
    2. Archived puzzles don't tell you when you've completed them. Obviously I know when it's solved, but it doesn't feel "finished".

    In case it matters for these issues, I'm using Firefox on Win 11.

    4 votes
    1. Leahey
      Link Parent
      Working on the overlap bug, happens on Safari on iOS as well. Thanks for the +1! The archived puzzle issue is a great point, missed that. Will resolve. Thanks again. :)

      Working on the overlap bug, happens on Safari on iOS as well. Thanks for the +1! The archived puzzle issue is a great point, missed that. Will resolve. Thanks again. :)

      2 votes
  6. [6]
    chocobean
    Link
    ok Feb 5 - DROP - i need to know how you did it in SIX moves I know at least one of you're on here, raaaa, rich, and tildes_008 :)

    ok Feb 5 - DROP - i need to know how you did it in SIX moves

    I know at least one of you're on here, raaaa, rich, and tildes_008 :)

    4 votes
    1. [5]
      Starman2112
      Link Parent
      Same. I'm driving myself crazy trying to figure it out. It takes no less than two moves to get the O and P into position, leaving 4 moves total to get D and R. Looking at it further, I've...

      Same. I'm driving myself crazy trying to figure it out. It takes no less than two moves to get the O and P into position, leaving 4 moves total to get D and R.

      Looking at it further, I've confirmed it is a bug. I went through every possible move to get the D and R into position, and there isn't a single one that takes less than five moves. I wish I had known this before spending 1,878 moves testing it. The site didn't even let me submit that score...

      5 votes
      1. [3]
        Leahey
        Link Parent
        So I'm implementing a log for the first place folks where I'll be able to see the moves they used and confirm the solution - starting tomorrow.

        So I'm implementing a log for the first place folks where I'll be able to see the moves they used and confirm the solution - starting tomorrow.

        5 votes
        1. [2]
          Liru
          Link Parent
          Haven't looked at the code or tried to mess with the results myself, but I feel like submitting a moveset for verification instead of a count would probably work a bit better. The current day has...

          Haven't looked at the code or tried to mess with the results myself, but I feel like submitting a moveset for verification instead of a count would probably work a bit better. The current day has some 3 and 4 move submissions, when the absolute lower bound based solely on Manhattan distance is 5.

          4 votes
          1. Leahey
            Link Parent
            I'm learning about this on the fly and have arrived at your same conclusion. Thanks for the +1! :)

            I'm learning about this on the fly and have arrived at your same conclusion. Thanks for the +1! :)

            3 votes
      2. Leahey
        Link Parent
        Looking into this — scandalous if true!

        Looking into this — scandalous if true!

        4 votes
  7. [7]
    Leahey
    Link
    Okay folks, I have taken some time and substantially overhauled ... just about everything about PIVOT. It has a domain now (https://pivotthegame.com) but the old URL will continue to work -- so no...

    Okay folks, I have taken some time and substantially overhauled ... just about everything about PIVOT. It has a domain now (https://pivotthegame.com) but the old URL will continue to work -- so no worries. When you complete a puzzle, starting from now, you'll have the option to generate a small video of your solution that you can then share (or prove to your friends you really did it). Beta testers welcome!

    4 votes
    1. [2]
      fnulare
      Link Parent
      Hullo... Since it seems you're leaning into this game and working on it a little more I have a suggestion that suits me, but might not be what you are aiming for so do with it whatever you want....

      Hullo...

      Since it seems you're leaning into this game and working on it a little more I have a suggestion that suits me, but might not be what you are aiming for so do with it whatever you want.

      In my opinion the puzzle holds its own weight, it's a good, interesting and challenging puzzle all by itself. The meta game is mostly distracting until I've solved todays game but then it serves as a good way to want me to try again and even come back tomorrow.

      What I mean is that I think that if it was up to me I would have only todays game showing without any stats at first.

      And then only show stats about my streak, comparisons to others and the optimal solution after I've solved todays puzzle.

      [Edit:] I'm sorry, I keep forgetting: this is a good puzzle and I'm enjoying it quite a bit. Reminds me of old school pen & paper puzzles from pop science magazines, but with just a little interactive juice sprinkled on top.

      1 vote
      1. Leahey
        Link Parent
        Thanks so much for both the kind words and the feedback! I am mentally taking note of how many people enjoy seeing the "finish line" in front of them and how many would rather play in a vacuum. My...

        Thanks so much for both the kind words and the feedback! I am mentally taking note of how many people enjoy seeing the "finish line" in front of them and how many would rather play in a vacuum. My first foray into a change might be to just provide a little checkbox that takes that all away until you're done. Early on I think if you're feeling frustrated, it might be beneficial (for some) to see that someone is playing the game and it is solvable. Rather than thinking, am I spinning my wheels trying to play an abandoned game here that doesn't even have a solution?

        1 vote
    2. [2]
      3WolfMoon
      Link Parent
      The solve video is really cool, great addition! It worked perfectly for me. I'd share it here, but don't want to spoil today's puzzle for others. This is minor, but you may want to limit the input...

      The solve video is really cool, great addition! It worked perfectly for me. I'd share it here, but don't want to spoil today's puzzle for others.

      This is minor, but you may want to limit the input length of leaderboard names. There is no feedback that you're exceeding the limit until you see your beautiful name chopped off on the board.

      1. Leahey
        Link Parent
        Thank you! I made the change you suggested. Thank you for beta testing my beautiful disaster.

        Thank you! I made the change you suggested. Thank you for beta testing my beautiful disaster.

        1 vote
    3. [2]
      jmpavlec
      Link Parent
      Tried the video again, worked for me now but i would definitely put some instant "generating" feedback so people don't double click. Or maybe prevent double tapping as it appears as if nothing is...

      Tried the video again, worked for me now but i would definitely put some instant "generating" feedback so people don't double click. Or maybe prevent double tapping as it appears as if nothing is happening.

      Very curious to hear what you used to create this (if you don't mind sharing). Looks very slick.

      1. Leahey
        Link Parent
        Thanks for these tips and beta testing efforts! I've opted to go with a separate page where you can share either a) the page or b) the video itself. I'm going to do a writeup on my process soon -...

        Thanks for these tips and beta testing efforts! I've opted to go with a separate page where you can share either a) the page or b) the video itself. I'm going to do a writeup on my process soon - have quite a few people asking for deets! :)

        1 vote
  8. [5]
    first-must-burn
    Link
    Simple. Clever. Interesting. It's perfect. But trying to figure out how to do today's in four moves is gonna drive me crazy.

    Simple. Clever. Interesting. It's perfect. But trying to figure out how to do today's in four moves is gonna drive me crazy.

    3 votes
    1. [4]
      Leahey
      Link Parent
      Ha! Maybe not the best for getting back to sleep then, eh?

      Ha! Maybe not the best for getting back to sleep then, eh?

      2 votes
      1. [3]
        first-must-burn
        Link Parent
        Maybe you should not show the leader board until after the user finishes their solution. Then charge $0.10 for each retry (kidding about the last part, maybe).

        Maybe you should not show the leader board until after the user finishes their solution.

        Then charge $0.10 for each retry (kidding about the last part, maybe).

        6 votes
        1. [2]
          Leahey
          Link Parent
          I like that idea, less stress. I would implement the latter if there was an easy way to confirm you had made, say, a $0.10 donation to a charity or something.

          I like that idea, less stress. I would implement the latter if there was an easy way to confirm you had made, say, a $0.10 donation to a charity or something.

          2 votes
          1. first-must-burn
            Link Parent
            The charity idea is really interesting. Maybe you could make it humble-bundle style, where users set their price split between platform and charity, and "buy coins" for retries.

            The charity idea is really interesting. Maybe you could make it humble-bundle style, where users set their price split between platform and charity, and "buy coins" for retries.

            1 vote
  9. [2]
    Englerdy
    Link
    This is fun! Thanks for sharing!

    This is fun! Thanks for sharing!

    3 votes
    1. Leahey
      Link Parent
      Thanks for the kind words, glad you're enjoying. :)

      Thanks for the kind words, glad you're enjoying. :)

      2 votes
  10. [2]
    all_summer_beauty
    Link
    Fun! There's also something cool about seeing a bunch of Tildes names in a different context but all still together. I like it.

    Fun! There's also something cool about seeing a bunch of Tildes names in a different context but all still together. I like it.

    3 votes
    1. chocobean
      Link Parent
      I know what you mean! But hopefully we're not crowding out Leahey's original target friends and family crowd :P

      I know what you mean! But hopefully we're not crowding out Leahey's original target friends and family crowd :P

      2 votes
  11. [2]
    rich_27
    Link
    Very cool, neat concept! I'd love to be able to replay a day once I'd completed it - my experience went: solve today, look at the leaderboard, see significantly lower moves than I got, immediate...

    Very cool, neat concept! I'd love to be able to replay a day once I'd completed it - my experience went: solve today, look at the leaderboard, see significantly lower moves than I got, immediate desire try and find a better solution. One thing that would get in the way of that is the share modal, whichI had to fight to get to stuff like the leaderboard or your new archive. It would be good if there were a way to click off the share modal without going through the system share dialogue, even if that were a small X in the corner or something. Small note on the archived puzzles: it asked for my name for the leaderboard but didn't let me enter it.

    3 votes
    1. Leahey
      Link Parent
      This is so helpful, thank you!

      This is so helpful, thank you!

      2 votes
  12. [2]
    Paul26
    Link
    Fun! Good job! My only note is that seeing the list on the right, knowing it can be solved in 3 moves put me on a single-track to solve it in 3 moves (which I did), and if I couldn't figure it...

    Fun! Good job! My only note is that seeing the list on the right, knowing it can be solved in 3 moves put me on a single-track to solve it in 3 moves (which I did), and if I couldn't figure it out, I probably would not bother doing it in more moves. I'd feel anything over 3 means I am dumber than a bunch of people so I would lose motivation. Sorry if it's an overly-specific comment.

    3 votes
    1. Leahey
      Link Parent
      No I appreciate it. I'm mentally keep tabs on how often I hear that the leaderboard is a pro or a con -- or if it has to be hidden. I'm on the fence about it.

      No I appreciate it. I'm mentally keep tabs on how often I hear that the leaderboard is a pro or a con -- or if it has to be hidden. I'm on the fence about it.

      3 votes
  13. [2]
    puhtahtoe
    Link
    Hey FYI, it looks like the board has reset for the new day but the word is still NODE. This seems like a bug since the board doesn't have a N or an E on it right now.

    Hey FYI, it looks like the board has reset for the new day but the word is still NODE.

    This seems like a bug since the board doesn't have a N or an E on it right now.

    3 votes
    1. Leahey
      Link Parent
      Thanks so much! I see 50 players and no scores and immediately thought it was a score issue. Resolving now.

      Thanks so much! I see 50 players and no scores and immediately thought it was a score issue. Resolving now.

      3 votes
  14. [2]
    Hollow
    (edited )
    Link
    FYI this is my first go: It Takes Time. I guess I'm too methodical for my own good ;)

    FYI this is my first go: It Takes Time. I guess I'm too methodical for my own good ;)

    3 votes
    1. Leahey
      Link Parent
      Great job! Nice stats! I made the thing and can tell you my first go was nowhere near as clean.

      Great job! Nice stats! I made the thing and can tell you my first go was nowhere near as clean.

      3 votes
  15. [3]
    Halfloaf
    Link
    Today’s puzzle was tricky! I liked actually thinking about it a little before I started rotating like crazy! :)

    Today’s puzzle was tricky! I liked actually thinking about it a little before I started rotating like crazy! :)

    2 votes
    1. [2]
      Leahey
      Link Parent
      It gets more difficult as the week goes on (for now, unless people revolt! :)).

      It gets more difficult as the week goes on (for now, unless people revolt! :)).

      2 votes
      1. fnulare
        Link Parent
        I will stand with the BDFL on this... It's a nice way to increase/decrease difficulty and most importantly to anti-incentivise streaking as for me it will get either too boring on Monday or too...

        I will stand with the BDFL on this...

        It's a nice way to increase/decrease difficulty and most importantly to anti-incentivise streaking as for me it will get either too boring on Monday or too hard on Sunday (adjust according yo the week you're using).

        I realise I forgot: thanks for sharing this little fun project with us!

        2 votes
  16. [14]
    Leahey
    (edited )
    Link
    "Video" sharing option is live, I opted to go with a landing page rather than just throwing a .MP4 at you. More mobile friendly, less ... geeky? Nerdy? Let me know what you think when you think...

    "Video" sharing option is live, I opted to go with a landing page rather than just throwing a .MP4 at you. More mobile friendly, less ... geeky? Nerdy? Let me know what you think when you think it. Thanks everyone!

    Edit: Example: https://pivotthegame.com/replay/#Andrew/39 (spoiler alert for a, frankly, mediocre solution)

    2 votes
    1. [11]
      chocobean
      Link Parent
      Wahahaha NICE thank you Leahey for making this fun game even better. So many new features! From a game programming perspective, how are puzzle games like this made? Does one start with a kind of...

      Wahahaha NICE thank you Leahey for making this fun game even better. So many new features!

      From a game programming perspective, how are puzzle games like this made? Does one start with a kind of graph solver for best / shortest path, and then you can throw letters at it as the goal?

      1 vote
      1. [10]
        Leahey
        Link Parent
        No worries, so glad you're enjoying (and winning!). The puzzle starts with the answer and then applies a bunch of random clockwise rotations to scramble the grid. The result is what the player...

        No worries, so glad you're enjoying (and winning!). The puzzle starts with the answer and then applies a bunch of random clockwise rotations to scramble the grid. The result is what the player sees. It's a breadth-first search and it explores every reachable configuration using inverse moves, and then scales the difficulty across the week. So it's kind of like taking a Rubik's cube, scrambling it, checking to see how hard it would be to solve, and doing it again until you have a bunch of maps. Then rolling them out for the proper day.

        Pick today's word --> build the solved grid --> BFS to get distance table --> generate a slew of scrambles --> pick one at the right difficulty for the day --> lock it. I'm mapping it out more than a day at a time now (necessarily), in order to properly scale it and kind of tune in the difficulty if we hit a day where people revolt. :)

        1 vote
        1. [9]
          chocobean
          Link Parent
          Nice, thanks for sharing how it works behind the scenes :D :3 we'll find out tomorrow if the replay link being easy to guess makes it tempting for me to cheat.

          Nice, thanks for sharing how it works behind the scenes :D

          :3 we'll find out tomorrow if the replay link being easy to guess makes it tempting for me to cheat.

          1. [8]
            Leahey
            Link Parent
            Haha, I have been thinking about how best to balance that aspect. I feel like it's a fun game, intended to be as competitive as people want it to be. So locking it down probably doesn't make that...

            Haha, I have been thinking about how best to balance that aspect. I feel like it's a fun game, intended to be as competitive as people want it to be. So locking it down probably doesn't make that much sense? Probably? Maybe? I think?

            1 vote
            1. [5]
              fnulare
              Link Parent
              I'm guessing that locking it down is not worth it. Unless you're interested in playing the game of building a perfect system that noone can find any holes in. It can be a fun game even from your...

              I'm guessing that locking it down is not worth it.

              Unless you're interested in playing the game of building a perfect system that noone can find any holes in. It can be a fun game even from your side, and you'd make some people happy (who play on the other side).

              Maybe you could do custom leaderboards instead. So groups of people (friend groups, online communities, etc) can compete within the group. And then you just treat the global leaderboard as a special case?

              Just spit balling here ;)

              1 vote
              1. [3]
                Leahey
                Link Parent
                I like that idea a lot -- I have put it on the list! The constraining factor for a lot of things is I really don't want to do the account creation thing. I don't want people having to provide...

                I like that idea a lot -- I have put it on the list! The constraining factor for a lot of things is I really don't want to do the account creation thing. I don't want people having to provide email addresses (or anything else) for reset purposes and worrying about their privacy. So everything has to be very thinly authenticated.

                1 vote
                1. [2]
                  fnulare
                  Link Parent
                  Capabilities are a thing... Like the "share" link used in many modern online platforms. This negates the need to have accounts, etc. You "only" need a way to create valid links for people to share...

                  Capabilities are a thing... Like the "share" link used in many modern online platforms.

                  This negates the need to have accounts, etc. You "only" need a way to create valid links for people to share (you don't even need to have a UI for deletion just a a way to delete links, and their associated data, that haven't been visited in X time)

                  2 votes
                  1. Leahey
                    Link Parent
                    This is true, thank you!

                    This is true, thank you!

                    1 vote
              2. Leahey
                Link Parent
                Baby steps, trying first the "Challenge a Friend" option when you complete a game. If they take you up on the offer, you'll both be presented with a URL like this:...

                Baby steps, trying first the "Challenge a Friend" option when you complete a game. If they take you up on the offer, you'll both be presented with a URL like this: https://pivotthegame.com/challenge/#Admin/Admin2/40/12/15

                1 vote
            2. [2]
              chocobean
              (edited )
              Link Parent
              '>..< Aww missed the better solution today, and working it out took a WHILE but I managed to get to 9 eventually: edit: link of 16 moves Great fun :) Looking forward to doing better tomorrow.

              '>..< Aww missed the better solution today, and working it out took a WHILE but I managed to get to 9 eventually:

              edit: link of 16 moves

              Great fun :) Looking forward to doing better tomorrow.

              1 vote
              1. Leahey
                Link Parent
                Sorry about the messy link, thats a bug -- fixing it now! Oh, and great job!!!! :D

                Sorry about the messy link, thats a bug -- fixing it now! Oh, and great job!!!! :D

                1 vote
    2. [2]
      Liru
      Link Parent
      Bug report: switching speed when the replay is active causes the game to go out of sync and give an incorrect "answer" .

      Bug report: switching speed when the replay is active causes the game to go out of sync and give an incorrect "answer" .

      1. Leahey
        Link Parent
        My wife spotted this too but couldn't recreate, it's the switching of speeds. Thank you!!! Edit: Should be fixed, was a minor (stupid) mistake on my part.

        My wife spotted this too but couldn't recreate, it's the switching of speeds. Thank you!!!

        Edit: Should be fixed, was a minor (stupid) mistake on my part.

        2 votes
  17. [4]
    fnulare
    Link
    I second the suggestion to allow re-doing puzzles... Getting "perfect" scores is more satisfying than just solving it in my opinion. There might be a bug with entering an empty name (or it could...
    1. I second the suggestion to allow re-doing puzzles... Getting "perfect" scores is more satisfying than just solving it in my opinion.

    2. There might be a bug with entering an empty name (or it could be my restrictive use of JS, choice of browser and OS)

    1 vote
    1. [3]
      Leahey
      Link Parent
      I like this -- maybe on the subsequent tries you don't qualify for leaderboard entry?

      I like this -- maybe on the subsequent tries you don't qualify for leaderboard entry?

      3 votes
      1. [2]
        fnulare
        Link Parent
        Yes, that would be a perfect solution for me personally :) There is a bug with selecting old dates, where I'm able to select any date but rather than get informed about the archive not going that...

        Yes, that would be a perfect solution for me personally :)


        There is a bug with selecting old dates, where I'm able to select any date but rather than get informed about the archive not going that far, it just picks the "roll" puzzle, which I assume is the first one.

        2 votes
        1. Leahey
          Link Parent
          I'll fix that post haste, thanks. I don't think "ROLL" was the first, but it's the first where theres a record.

          I'll fix that post haste, thanks. I don't think "ROLL" was the first, but it's the first where theres a record.

          3 votes
  18. [2]
    scrambo
    Link
    Love this, takes a different way of thinking to come up with better solutions. Took me 10 minutes of scowling to figure out the 3 move solution!

    Love this, takes a different way of thinking to come up with better solutions. Took me 10 minutes of scowling to figure out the 3 move solution!

    1 vote
    1. Leahey
      Link Parent
      No kidding! I wasn't the first to arrive at the 3 move solution, I'll tell ya that! :D

      No kidding! I wasn't the first to arrive at the 3 move solution, I'll tell ya that! :D

  19. [2]
    Nemoder
    Link
    Cool game! It might also be fun to have a challenge mode where it doesn't tell you the word. Or there could be multiple words and points based on how many you find with the least moves!

    Cool game! It might also be fun to have a challenge mode where it doesn't tell you the word.
    Or there could be multiple words and points based on how many you find with the least moves!

    1 vote
    1. Leahey
      Link Parent
      I like that idea. I've been trying to think of what could be a top-tier reward. Something like if you play on "SICKO MODE" where you don't know the word, and get it in the fewest number of moves,...

      I like that idea. I've been trying to think of what could be a top-tier reward. Something like if you play on "SICKO MODE" where you don't know the word, and get it in the fewest number of moves, you can ... choose tomorrow's word? I don't know. I had initially thought it would be fun to let that user post a scrolling message at the top of the game, but quickly realized with even a relatively small n of users, we could have problems.

      1 vote
  20. [3]
    Omnicrola
    Link
    I love this, thank you for sharing it! Only bug i encountered was of i tried to re-open the help in the bottom right, it flashed open and immediately closed. Pressing and holding (I'm on mobile)...

    I love this, thank you for sharing it!

    Only bug i encountered was of i tried to re-open the help in the bottom right, it flashed open and immediately closed. Pressing and holding (I'm on mobile) kept it open. I'm using Firefox 147.0.2 on Android 15.

    1. [2]
      Leahey
      Link Parent
      Thanks for this, working on the issue right now -- the specificity help(s) a lot!

      Thanks for this, working on the issue right now -- the specificity help(s) a lot!

      1 vote
      1. Omnicrola
        Link Parent
        Happy to help! I've been in your shoes enough to know specific versions matter!

        Happy to help! I've been in your shoes enough to know specific versions matter!

        1 vote
  21. [5]
    fnulare
    Link
    Today "nuck" is all over the leaderboard. I don't care about "cheating" or name-sharing, I'm mentioning it because if there is a bug you might want to look into it.

    Today "nuck" is all over the leaderboard.

    I don't care about "cheating" or name-sharing, I'm mentioning it because if there is a bug you might want to look into it.

    1. [3]
      DefinitelyNotAFae
      Link Parent
      Sometimes I have issues with putting my name in, personally, on mobile. May be related (or they may be trying to top their best, idk)

      Sometimes I have issues with putting my name in, personally, on mobile. May be related (or they may be trying to top their best, idk)

      2 votes
      1. [2]
        Leahey
        Link Parent
        I hope to have resolved this issue.

        I hope to have resolved this issue.

        2 votes
    2. Leahey
      Link Parent
      Many thanks, not sure how to handle multiple entries with the same name at the moment -- I don't want to make it too cumbersome for people to submit their names and can imagine there might be more...

      Many thanks, not sure how to handle multiple entries with the same name at the moment -- I don't want to make it too cumbersome for people to submit their names and can imagine there might be more than one "Jeff" for ex. Thinking it through though, its on my radar!

      1 vote
  22. [2]
    jmpavlec
    (edited )
    Link
    Cool game. Fun but i found the tap radius a bit small for the circles. I'm curious what you used for the share image (some javascript library?). It works well. I have a similar use case for it in...

    Cool game. Fun but i found the tap radius a bit small for the circles. I'm curious what you used for the share image (some javascript library?). It works well. I have a similar use case for it in one of my games.

    The generate video button kept crashing and I never got that to work. It also took 3-4 tries to even get it to click and show "generating video". But then it crashed the browser (Chrome, Android 16). Also curious how that should work 🙂

    Edit: tried the video again and waited without tapping again and it worked.

    1. Leahey
      Link Parent
      I fixed the video issue by placing it on a separate landing page. The share image of the grid doesn't make use of a library, it's all built-in browser canvas. The game renders the share image to...

      I fixed the video issue by placing it on a separate landing page. The share image of the grid doesn't make use of a library, it's all built-in browser canvas. The game renders the share image to an offscreen canvas, draws in the grid/text/etc. and then converts it to a blob. So, tl;dr: Canvas 2D API.

      1 vote
  23. Leahey
    Link
    Made a little Custom Game feature that will allow you to play/practice outside of the daily challenge. Beta testers appreciated! https://pivotthegame.com/custom/

    Made a little Custom Game feature that will allow you to play/practice outside of the daily challenge. Beta testers appreciated!

    https://pivotthegame.com/custom/