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Tildes Minecraft Weekly - Tiny Little Babies Edition (26.1 Update)
Server host: tildes.nore.gg (Running Java 26.1.2)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Nullscape - End terrain upgrade
- Player Head Drops [Vanilla Tweaks]
- Renewable Dragon Stuff
- Silence Mobs [Vanilla Tweaks]
- Terralith - Overworld terrain upgrade
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- DistantHorizons - Provides distant LOD map data to players running the client mod
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- hsrails - Allows for 4x speed rail travel
- LuckPerms - Locks down unregistered users
- Otherside - Fix for mob farms involving Nether portals
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
# poland news
pickled recap for the last ~1.5 weeks:
Poland:
There's now an industrial port, with containers and shit! The cranes' design and a few containers' design were shamelessly
stolencollectivised from @Evie's design on the Leszczyński platform.We now also have a fishing port where the old moss farm was. I've since converted that moss farm into a pale moss farm, as I recently dumped ~80 shulkers of regular moss to the community storage. I've also covered up the farm with a "warehouse" design I hallucinated at 3am.
A bunch of farmland has been added east of the town. It's ~105 chunks of farmland and it contains carrots, wheat, potatoes, sunflowers, and beetroot. @EthinolicBob, I fulfilled my promise!
I've started building a wonky-ass communist-era church. It's far from done, but it's heavilyinspired by this church
I'm still procrastinating on other things, like electrical substations. I'll do it, okay?
My nether portal is out of order due to construction reasons, until I bother to fix it. I mean, you can still cross it and find your way to Poland, but it's currently below Poland.
@PierogInTheButt is (slowly) building a pool
I found that my active play time (on my non-AFK account) is >21.19 days...
Other stuff I remember:
@IsildursBane is back to building bridges. Where have I seen that before...? Which reminds me - @Herven's base is now a few blocks away from being connected to tildetown via rail
I loaded @GravySleeve's base for the first time since... February? And wow, it's come a long way
Speaking of Gravy, he now built a small seed-farming machine next to the hanging root machine in the industrial district
I have stolen @Bront's identity
@creesch is a pillager patrol magnet.
I thought those looked familiar :D
Update. We now also have a massive graveyard
Not quite happy with my bridge design so far, as it is awkward where it meets in the middle. I guess that is what happens when you don't preplan a design
@artvandelay thanks for the extra help yesterday. In theory I'll be able to tear down the remaining two & connect the power lines to the substation-in-construction today or tomorrow. Glad you didn't touch the ones over the sea though - those are staying where they are :)
Glad to help! Now I can claim to have contributed to building Poland on my resume :)
I actually keep a book of people who helped me (even in minor ways) so I can give credit to them when the base is finished :)
I remember you mentioning that, I look forward to it!
Speaking of...
@EthinolicBob - I tried to recreate some power lines from the other end of the (currently unfinished) substation to the 1st transmission tower (~70 blocks distance) , but I'm clueless as fuck and they all basically look like a cock with peyronie's disease.
...I honestly am going to leave them as they are, because this power circuits subproject is making me hate my life even more than usual, but if you were to eventually briefly hop on and fix that little part properly in your own beautiful way I'd greatly appreciate it!
I believe Eth was using the Build Guide mod (with catenary curves) for the wires
I'll have to check that out. Thank!
This is where I've been the past few months (CW animal death). https://tildes.net/~life.pets/1ua5/grief_and_guilt
I might hop back on the server for a bit to try to distract myself. I want to finish my cathedral.
I'm going to allow myself the liberty of officially cancelling the stasis network project.Apologies if anyone was counting on it. Perhaps I will revisit in the future but I'm really haven't been and I don't expect to be in the headspace for that kind of engineering any time soon.Edit: I don't want to cancel the project, but I will wait a bit before I resume it. I need to set up some infrastructure first anyway (ender pearl farm, mostly).
It seems someone has taken advantage of their liberties last night.
So I was curious and looked to see if there were any holidays yesterday... and it was world IBD day! Masterful trolling.
Voxy support has been added to Complimentary shaders! I have not yet tried it out, but I know a lot of us have been waiting for this. Seems to have some other interesting additions as well. I'm not sure if it will make me switch from photon though. I've grown sort of attached to the lovely clouds. :)
Full announcement text
The long awaited Voxy support update is here, but with so much more unrelated features and improvements. In fact, the r5.8 update breaks the record for the longest Complementary changelog once again! In addition to the extensive Voxy support with working IntegratedPBR, the Distant Horizons mod also gets some of the Voxy support features like shadows and proper water reflections. Then there is the rewritten light shafts that look quite similar to the old ones while performing better, the reworked End atmosphere with world-space End Beams that coat the End dimension alongside their intense reflections, the improved rain/snow texture handling, improvements to world-space reflections, a lot of new customisation options, improved performance on higher settings, a ton of tweaks to improve the look of several edge case scenes, and so much more.Edit: added some more details
Tried it out earlier today, looks awesome!
Ooh, that is tempting me to abandon vanilla render distance and also start running shaders
Dang, the extra additions are really nice. I'm having a really hard time deciding which shader to pick.
Built a new "Operational Headquarters" for Vandelay Transport in the style of the Leslie Green designed London Underground stations. I think I've matched the real-world aesthetic fairly well, but getting red nether bricks was a bigger PITA than I expected haha. I'm not entirely sure how I can decorate the interior though so I've left the building empty for now, if anyone has any ideas, please feel free to leave them here or build on top :)
Edit:
I've also connected this new HQ to a new rail line. The <S> Loop line connects HQ to Northtown (now named Norton) to the Industrial District to the Spawntown (not sure if it has a name?) and then back to the HQ. Current have the section between Northtown/Norton to HQ fully setup.
We found something that looked like a semi-complete wither skeleton farm yesterday. Some fortress that was slabbed over and had 3 layers of spawning platforms in some locations. @Bauke, is this your farm?
This was mine. I was in the process of putting together the materials to make an actual farm, but then stopped working on it when Eth started taking a break. I was trying to come up with a collection system design with minecarts, but had no good way of ejecting the skeletons (I tried a lot) so gave up.
If someone wants to make a simpler farm then feel free. It should be easy enough to get the roses using the slime or silverfish potions and a wither underneath the end portal.
No first-hand experience with it myself, but as a sworn law enforcement officer (duly appointed by our fairly elected mayor, Mayor Bront) I was informed by an anonymous party that there's a small issue with it currently. Specifically that it's accidentally a bit of a suicide machine, mainly due to zombie piglins unavoidably spawning there alongside wither skeletons, and inevitably aggroing en masse towards the players.
Any ideas on what would be the most low-effort way to fix this issue without completely violating your poor creation?
@secret_online It was me. I died. Luckily I did get my stuff back and then continued on getting enough wither heads for 5 beacons. I just kept flying away and returning to reset mob spawns in the farm, then killed the ones which spawned close enough to the entrance. If I was wearing soul speed boots and using fire res potions it would've been a lot easier I think to just walk around inside killing them.
Oh yeah, soul speed is essential in there. It's actually why I made it of soul sand and not soul soil, so I could dodge easier while placing it all down.
Getting the roses in and making a killing gallery around the edge (where the can't walk to or spawn, but we can reach them). Piglins and blazes can't spawn in the wither roses, so you only get skellies. It is a pain to place, because if a blaze does spawn then they can burn the place to the ground. Also depending on which design of farm we go with (like a manual farm) then we might actually want to swap the soul sand with soul soil so they walk faster.
Have you seen ImpulseSV's farm from this season of Hermitcraft? He has a system where minecarts pick up the wither skeletons and drops them all off for slaughter. It's a very cool (but quite large) design.
Yeah, I know that design. I was thinking of doing something similar but smaller, but the way I was going about it was starting to balloon in size and also just didn't work. We could always fall back to that kind of design.
Does not ring a bell to me
Hooray! Eth has wanted baby baby glow squid to put into the tank in front of our slime farm, and now we get to do that. It's going to take a while, as the local mob cap for them is 5 and there's a 5% chance of them being a baby.
For those who use my modpack, you should be able to upgrade to the latest v12 version.
BABY SQUID!!!!!!!!!!!!!!!
Update on the City of Pitch
Since last update I created 2 new facilities for the city:
Storage, Recycling, and Incinerator
This 2 level building has a complete copper golem sorting facility and working conveyor belt incinerator! The upper level stores ore in more raw block form.
Water Pumping, Storage, and Treatment
Pitch has it's own water storage, treatment, and distribution system.
What's Next?
I have quite a few empty buildings left. Some of the interiors I have planned:
Are there any other items that I might need to consider for a fully self sustaining city?
Previous update
I'm gonna have to swing by to take another look at your city. I also have an incinerator on my todo list, so maybe I'll steal an idea or two off ya! Very interested in seeing how the conveyor belt works.
As for mob noises, we do have the Silence Me data pack this season. Just craft a bunch of nametags (yes craft, we can do that now!) and rename them silence_me in an anvil.
ooo, great idea. I may yet have cows in Pitch :)
I've also been meaning to try putting baby chickens in composters to create some wires, so silencing them will help as well I think.
If you decide to build something similar, I combined concepts from the following two videos:
The method to sync up the start and stop of the conveyor was something I came up with by myself, and TBH I am not sure I could describe or reproduce it without looking deeply again at what the hell I did. 😂
I'm checking out Pitch again right now, and I was struck by a thought. Have you seen the Build and Seek videos that some of the Hermits participate in? You should add a bunch of hiding places into the city and make it a game! You could provide carved pumpkins to hide from the locator bar, and maybe a book with a few different rule variations for hide and seek.
Edit: This place is such a vibe! In some ways it reminds me of Evie's museum project from season 1! @TaylorSwiftsPickles You should really take a vacation away from Poland and come check this place out in-game.
Edit 2: I can't quite see all the redstone for the conveyor belt, but I definitely want to incorporate it into my build as well. I'm gonna take a schematic of it and dissect it in creative.
I went there once just to be annoying "in person" for a bit. But yeah, it's very good-looking!
I wish I had thought to screen cap you peeking in the window. It wasn't a jumpscare, but it was very funny and unexpected.
I have been very inspired by the way Evie used sound in all her bases. :)
I was thinking more about the conveyor idea. In my case it's a manual process of dropping items on the belt, but I could see it being used in a more automated fashion as an overflow system. Droppers and/or water streams could easily drop overflow output of a farm on the belt to go to disposal. Not the most efficient overflow handling, but it would look pretty cool.
Yeah I was thinking similar ideas. I also want to be able to see the items as they fall into a big vat of lava too. Gotta "disneypunk"-ify it, as TSP described my city to be.
Is there anything unusual we need to do at the client end to accommodate the upgrade?
So I can't speak for everyone else's experience, but in my case I use Prism launcher and the process was as simple as editing the instance to update the version. I had to update first the Minecraft version to 26.1.2, and then the fabric loader version to the latest compatible with 26.1.2. Then I went to my mods page and clicked update to get all of the mods updated to 26.1.2 versions. Then I ran the instance to see if anything broke. In my case I had to downgrade my version of sodium, but prism's error message was pretty self explanatory and I was up and running in less than 5 min. If you are using vanilla or don't have mods, the process should be even simpler.
+1 Also wanting to know about the update.
I'm not sure that my house still stands after this extended absence but I hope to have a few things to return to when I can. Hopefully hopefully this weekend!
Nobody would really grief a person's house on this server. At worst maybe a phallus here and there...
I was thinking more that the cherry blossom trees might have grown wild, or the place is now a zombie fortress or something :)
It had not occur to me i might find a wild phallus inside
Nobody expects the phallic inquisition
You need to let go of that phallus of happenstance someday.
way too many phalluses i need to get rid of in my life ngl
I don't know if it's the update itself, or one if the mods I use is misbehaving, but I was getting a much lower FPS than normal when I was online this morning. Anyone else experiencing this?
I just updated and had no real issues. FPS is hovering around the same as before the update. The only mod that I had to disable due to incompatibility was face bar, and only because it hasn't been updated yet. I just learned that Prism can export mod lists to HTML, so I have included mine below in case it helps.
my modlist
I've updated my mods, and most things seem to work. I'm having a little trouble with Distant Horizons, so I installed Voxy instead.
I know there's no server-provided LODs available, but it should be possible to generate a local map of the same seed, then copy those files over. Then I'd just need to manually visit any hotspots to get updates.
Is the map seed published anywhere? I don't see it in the F3 menu anymore, and the
/seedcommand fails. But that'd be required to generate local LODs.@creesch did that once for me in early January. and I have the LoDs, but they're super out of date because I basically never leave Poland. The problem with that solution is that the file is somewhat large and therefore hosting it is a bit of a hassle
The map seed is not available as this is still a survival server. As @TaylorSwiftsPickles said, I have generated a voxy map for her a while ago but that would be severely outdated by now. See also this previous talk about it
Btw, the bluemap is no longer pulling any of the point of interest icons (are they still hosted on your website, anyway?). Neither the standard ones nor my custom emblem. CC @teaearlgraycold
Sorry I fully wiped the server and stood it back up with ansible and must have missed that.
fixed. @teaearlgraycold
/home/minecraft/app/bluemap/web/assets/marker_iconsis where I put the icons so those probably should be included in the ansible deployment.I got jumpscared by the bluemap today because I opened it on my phone for the first time since the update & saw that all blocks of the wonky church I just built were turned into sulfur blocks(?). Which aren't even in this update. Then I reloaded the map and it fixed itself.
At least I've got a carbon monoxide detector in my apartment...
Nope, I put them in the bluemap directory on the server.
I guess that tea tried using the new deployment method and I forgot to tell him that I put the icons there. I'll fix it in a bit.
edit: can't ssh to the server anymore. @teaearlgraycold is my public key still in there?