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    1. Risk of Rain 2 thoughts and impressions

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    2. Anyone play Tekken?

      I bought Tekken 7 about 6 months ago and have been seriously addicted to it ever since. My friend used to have all the old tekken games when we were really young but back then I just used to mash...

      I bought Tekken 7 about 6 months ago and have been seriously addicted to it ever since. My friend used to have all the old tekken games when we were really young but back then I just used to mash buttons.

      It's a tough game to learn and even play passably but the process of improving is very satisfying. Currently I've got Asuka to Vindicator (2nd yellow rank) and plan on sticking with her until I (eventually) reach high orange/ first red rank. Dabbled a little with Kazumi/Paul but I don't think switching characters is a good idea at this point.

      So do any tildinista's play Tekken?

      6 votes
    3. Conan Exiles is the free PS+ game this month, any Tilderinos playing it?

      Downloaded it, it is NOT noob friendly but seems like it will be fun once I get it figured out. Has been a somewhat annoying process. Figured out the crafting system, get killed by exiles. Start...

      Downloaded it, it is NOT noob friendly but seems like it will be fun once I get it figured out. Has been a somewhat annoying process. Figured out the crafting system, get killed by exiles. Start trying to set up a camp fire and make a little space, get killed by some hyena thing that was invisible due to server lag (on an official server, no less). Which, of course, results in losing everything.

      Anyone else playing it? What has your experience been like? Also looking for a good server/group to play with, although I probably will not be able to log in much since I have a fairly busy schedule.

      6 votes
    4. What are some good introductory books on video game theory and design?

      I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but...

      I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but brainstorming, planning, narrative, theory, etc... You know, some big-picture stuff!

      For convenience and personal preference, I much prefer books instead of videos and articles.

      12 votes
    5. Should harder games have "easy modes"?

      I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and...

      I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.

      25 votes
    6. Toxicity is a symptom, not a cause: to fix it, treat the discontent around the game, not the players reacting to it.

      Inspired by discussion here. Toxic players don't create toxic games. Toxic games create toxic players. About a year ago, I wrote up a comprehensive report on why Overwatch's community is such a...

      Inspired by discussion here.

      Toxic players don't create toxic games. Toxic games create toxic players.

      About a year ago, I wrote up a comprehensive report on why Overwatch's community is such a shitshow. Give it a read if you're at all interested in why game communities turn toxic, or if you're curious why Overwatch didn't stick longer as a phenomenon.

      (At this point, with Overwatch now past its prime and usurped by other games due in large part to reasons I described there, I'd like to also offer a nice fat 'I told you so' to actiblizz. I didn't want to stop playing...)

      The baseline question was this: Overwatch has great representation, an entertaining formula, and good messages. The game is super fun to play on the surface, and offers hundreds of hours of unique new experiences. So why is it so easily considered to have one of the most toxic competitive communities out there?

      There's no explanation or reason for why naturally toxic players would gravitate towards the title, stick around, and infect the rest of the community. Nothing about Overwatch would indicate that it was going to somehow filter out the worst of the worst and keep them for itself, and that's because - bumbudaaa! It didn't.

      Toxic players didn't infect Overwatch; Overwatch created toxic players.

      The same things can be said for basically any other huge competitive game on the market, with CS:GO, LoL, and DOTA2 being the easiest examples. Their communities are all total swamps.

      Despite this, there is virtually no game on the market which properly addresses the root cause of community-destroying toxicity: the game itself.

      I'd rather not repeat myself because that above link will do a better job of going in-depth and can be applied to a lot of games, but the baseline problem is this: games catch and ban bad apples, but do nothing to stop those bad apples from forming. Failing to realize that parts of an otherwise amazing experience are fundamentally frustrating, the focus and blame is put on the players for reacting (see above thread) in exactly the way the games are designed to make them.

      Chief among these issues? Games demand teamwork, cooperation and a community voice, but do nothing to facilitate them. Games that are designed to be fun casually will be frustrating competitively - and vice versa. Toxic communities will not form where every style of play is catered to, which is sometimes balance, but often a fundamental disconnect between what the game was built for, what's actually promised, and what the player's trying to get out of it.

      So, I'd rather send the discussion in the other direction, which is why I posted this here. Rather than blame the community, it's time to look for solutions from the actual people responsible.

      (To be clear: yes, there are assholes in the world, and yes, they play games. But the idea that the culture has only just now soured to a patch of racism and misogyny is laughable to anyone who grew up playing Xbox Live. It's been blown completely out of proportion by a fundamental discontent with games themselves, like further kindling on a fire, driven mostly by competitive culture.)

      18 votes
    7. Magic: the Gathering - War of the Spark previews have started

      War of the Spark is the next MtG set, coming out on May 3. They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I As of the time of posting, there are 32 cards...

      War of the Spark is the next MtG set, coming out on May 3.

      They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I

      As of the time of posting, there are 32 cards revealed so far, available here: https://scryfall.com/sets/war?order=spoiled&as=grid

      They previously revealed that every booster pack will have a Planeswalker in it, so the set looks like it will have quite a few of these unusual Planeswalkers with no way to add loyalty counters to themselves.

      9 votes
    8. What let's play channels are good nowadays?

      So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels...

      So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels have gotten repetitive or otherwise stopped being worth watching, so I'd love some recommendations for creators who are currently putting out good work.

      Who do you think is making good content or even pushing the format forward?

      19 votes
    9. What are you playing this week?

      Inspired by @Whom's music and anime threads What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space...

      Inspired by @Whom's music and anime threads

      What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!

      Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!

      27 votes
    10. I want the next Borderlands to be good... but it probably isn't going to be

      So the pre-announcement announcement for the next Borderlands game (which is probably not going to be Bord3rlands but something else) was posted today. It's pretty neato. But, as a HUGE fan of the...

      So the pre-announcement announcement for the next Borderlands game (which is probably not going to be Bord3rlands but something else) was posted today. It's pretty neato. But, as a HUGE fan of the first 2 games (Pre-Sequel was aight), to say that I'm pessimistic about the future of the franchise would be the understatement of the decade.

      The odds are so completely stacked against the next Borderlands game, that it will be a miracle if the game is anything less than a catastrophe.

      Every possible thing that could go wrong with the game, will go wrong, from the industry's standards to the developer and publisher of the title. I want to be wrong about this, but considering the circumstances surrounding it, I'm very comfortable expecting otherwise.

      Allow me to go down the list, here:

      • The Borderlands formula was built for loot boxes. You could even argue that it was the first AAA game to be designed AROUND them. The W/G/B/P/O rarity system that the game established has been used by every other similar system since. The entire game revolves around tiered loot, attained primarily through low-chance drop tables which the player has to grind through the game to find. The previous entries in the series made this formula fun for a bunch of reasons that are self-evident while playing, and by some miracle, Borderlands: TPS somehow came out before Overwatch showed the industry just how amazingly profitable it is to put unregulated gambling in a game made for minors.

      I expect that the next game won't JUST have monetized loot boxes, but because they'll likely nerf Borderlands 2's already comparatively abysmal drop rates to make them more appealing, the game will REVOLVE around monetized loot boxes. Different tiers, different prices, approximately 30% of which can be earned in game, but only if you grind your heart out, because the game is also going to be designed for that. Next point:

      • 2k Games, publisher of the previous three titles, is one of the only AAA publishers out there that hasn't yet successfully jumped onto the "games as services" bandwagon, and with the Borderlands formula basically being that of an MMO minus the enormous playerbase, plus decent shooting mechanics, you can expect it to follow in the footsteps of other such glorious recent titles as Anthem and Destiny 2.

      Not only will the game likely be released unfinished and with the standard array of season passes and roadmaps that plague the industry, but the game will likely sacrifice what made the first 2-1/2 compelling and enjoyable (them being first and primarily progression-based RPGs) to keep players playing, grinding, and waiting for the next DLC drop. I'm expecting that the game will not have a proper end or a new-game-plus mode, instead turning the formula on it's head and following the aforementioned "Live Services" in their footsteps to create a dull, grindy experience which will basically serve as a platform to sell the aforementioned loot boxes and whatever else will be included, which, speaking of...

      • like every other game produced by a company accountable to shareholders, you can expect aggressive monetization, stopping just short of pay-to-win gameplay, if it even does. 2k is one of the worst offenders for this, and at launch, I'm expecting a full, $60 game with a $25-$30 season pass that's ESSENTIAL to eventually get the finished product, and an array of loot boxes to further dig into your wallet. Not only that, but you can easily also expect other gameplay "enhancements", including:
      • Drop chance and quality boosters (to make up for piss-poor drop rates)
      • Experience and progression-circumvention boosters (to make up for the god-awful grind)
      • A full array of new cosmetic options (now removed from the base game entirely, available only by purchase)
      • 2-3 in-game currencies (and at least one premium currency on top of that, used to buy better loot)
      • A vast swath of DLC which is NOT included in the season pass, announced anywhere from a few weeks to a few months after launch (most of all of which will be disappointing or the absolute bare minimum, at best)
      • this is only barely touching on the gameplay and story itself, which is being developed and produced by Gearbox, a company who is at this point legendary for their inability to... function. From their CEO being one of the industry's most prominent jackasses to their... interesting... writing department their (apparently) sexist, rather uber-like office bro-culture, the most astonishing thing about the company is that it still exists - their last and only 3 major releases since Borderlands 2 in 2012 were Borderlands: The Pre-Sequel, Aliens: Colonial Marines, and Battleborn. They're also known for such titles as Bulletstorm, the most recent Duke Nukem, and, hilariously, are front-and-center in the publishing clusterfuck that surrounded We Happy Few being awful.

      With their record, it's not just a surprise that they still exist, it's a surprise that the Borderlands franchise was ever produced successfully at all. Now, they're relying basically entirely on the next Borderlands launch in order to stay afloat - only one more nail in the coffin for the above points about monetization.

      To say the odds are stacked against this game is doing it a disservice. The idea that it might be DECENT, never mind as good as it's predecessors, is laughable.

      It saddens me to say it, too. I hold out hope that they'll pull a rabbit outta the hat on this and that the game will magically be one of the only examples of an uncompromising AAA game in the last 5 years. They somehow managed to produce the first few games in the franchise, and this one's been in development for a hellova lot longer.

      But I'm not holding my breath.

      10 votes