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5 votes
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Striking New York Times tech workers ask people not to play Wordle or other NYT games
26 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Game Freak acknowledges massive Pokémon data breach, as employee info appears online
16 votes -
Riot lays off more League of Legends developers while promising to increase team size
11 votes -
Inside Annapurna Interactive's mass walkout: Internal politics, the surprise Remedy deal, and why it all happened
50 votes -
Annapurna video-game team resigns, leaving partners scrambling
45 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
Valve handbook for new employees — first edition
38 votes -
How viable is indie game development these days?
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...
With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?
I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.
20 votes -
Meta closes down first-party Quest studio Ready at Dawn Studios
15 votes -
Why is it so expensive to make games in the United States?
14 votes -
SAG-AFTRA calls strike against major video game companies after nearly two years of contract talks
40 votes -
Microsoft’s ‘World of Warcraft’ gaming staff votes to unionize
33 votes -
Bethesda Game Studios workers have unionized. Not the same as the QA union. This time it’s “wall to wall”…
50 votes -
Valve runs its massive PC gaming ecosystem with only about 350 employees
56 votes -
Pieces Interactive, the Embracer-owned studio behind the recent Alone in the Dark remake, has seemingly shut down
7 votes -
Embracer cut ties with more than 4,500 employees and cancelled eighty projects, reducing its headcount by 27% in twelve months
28 votes -
Microsoft closes Redfall developer Arkane Austin, Hi-Fi Rush developer Tango Gameworks, and more in devastating cuts at Bethesda
37 votes -
Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).
The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).
Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).
We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.
EDIT: From Game Developer:
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
...
When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."
31 votes -
'Grand Theft Auto' maker Take-Two to let go 5% of staff, scrap some projects
13 votes -
The Apex [Legends] team was hit with layoffs today
10 votes -
Rooster Teeth is shutting down after twenty-one years
56 votes -
'I stopped believing in myself': Game developers share the human impact of over a year of mass layoffs
42 votes -
EA cutting 5% of workforce
23 votes -
Sony is laying off 900 PlayStation employees
42 votes -
Disco Elysium standalone expansion reportedly cancelled and quarter of staff facing redundancy at ZA/UM
37 votes -
'I've never seen it this bad:' Game developers explain the huge layoffs hitting Riot, Epic, and more
45 votes -
IGN workers unionizing - IGN Creators Guild announces 85% of eligible editorial and creative employees at games media outlet have already signed union cards
38 votes -
Over 5,000 games industry workers have already lost their jobs in 2024
42 votes -
Video game voice actors are ready to strike over AI
42 votes -
Fortnite developer Epic Games axing 16% of staff, laying off 830 employees, and sells Bandcamp
30 votes -
Layoffs at Epic Games (about 830 employees, 16%)
32 votes -
Sega cancels Creative Assembly's Hyenas
11 votes -
Union SAG-AFTRA votes for strike against video game makers
23 votes -
Embracer Group has shut down Campfire Cabal as the company begins closing down some of its development studios
8 votes -
Sega of America has unionized
50 votes -
Finland games industry disappointed by new immigration reforms – 30% of the industry is made up of gaming professionals that have immigrated to the country
10 votes -
How Helsinki became the mobile gaming capital of the world
4 votes -
Working at Valve: 'A Fearless Adventure' or 'Lord of the Flies'?
9 votes -
Rooster Teeth responds to ex-employee’s allegations of harassment, grueling hours, low pay and unpaid work
6 votes -
The Venezuelans trying to escape their country through video game grunt work
7 votes -
Nintendo of America's testers say they faced years of sexual harassment
11 votes -
Inside the growing discontent behind Nintendo’s fun facade
10 votes -
Allegations of sexism, bullying, and burnout: Inside the Microsoft studio behind State Of Decay 3
4 votes -
The battle for Bungie's soul: Inside the studio's struggle for a better work culture
11 votes -
‘I am not gonna die on the internet for you!’: How game streaming went from dream job to a burnout nightmare
16 votes -
California lawsuit against PlayStation alleges gender discrimination
5 votes -
Bobby Kotick actually wrote Fran Townsend's deranged, company-wide email
17 votes