Half way through the 2020's. What's your favorite games so far?
I have stolen this idea from a Reddit thread and thought it would be a good discussion here. I am placing these in approximate order of favorite to least favorite.
Caves of Qud - Probably a top ten game of all time. Greatest environmental flavor I have ever experienced. Great soundtrack. This was the very first traditional rogue-like I played for more than a few hours
Wildermyth - I think the character creation/progression is my favorite of any game ever. Character age, befriend each other, fall in love, die, have children, and more. Also this is my favorite soundtrack of the decade, a very dreamlike and melancholic track that suits the game perfectly.
Jupiter Hell - The second traditional rogue-like i played for a few hours. Incredible tactical gameplay
Balder's Gate III - While not my favorite RPG (Wildermyth) probably the one I have played the most considering all the different ways you can play with story choices and character builds.
Pathfinder: Wrath of the Righteous - The game has many flaws, particularly the poorly designed combat scenarios and a story that differs quite a bit in quality throughout. But the combat adds a bit more crunch then BG3 and the variety of choices and builds is multitudes larger than BG3.
Microsoft Flight Simulator 2020/2024 - Not much to say other than the flying mechanics are good and the entire Earth being mapped and populated is maybe my favorite technological feature in a video game ever.
Dorf Romantik - Cute puzzle game. Released in 2022 but was a game that I am 99% sure I played in early access during the pandemic and was warm and quiet in a terrible year
Spiderman Remastered/Spiderman Miles Morales
Total War: Warhammer III - On one hand a culmination of all the Total Warhammer games. On the other hand by the time I had played it I had played so many Total War games that the formula wore on me and I found myself auto-resolving battles more often then playing them.
Far Cry 6 - A step down from Far Cry 5 as far as I am concerned, but there is no FPS game with an open world that lets you approach things in any way you want. Guns blazing? Sure. Stealth? Four or five ways to approach a location? Yep. The only thing I did not like was the base design, which i felt was much more poor then in previous Far Cry games
Starfield - On the one hand, a game with a lot of flaws that make it a hard game to love. Tons of loading screens that break immersion. A lack of depth in systems. A story with little/no sense of morale choices. On the other hand, no one does open world like Bethesda and their formula is like crack for me. Good gun play. Best stories Bethesda has told in years. The ending and new game + hit really hard for me as well.
Here are other games that I play but are more of a 'annual series', so I am placing them separately
Pokemon - Arceus was my favorite Pokemon game, with Scarlet being my favorite 'traditional' Pokemon game
NBA 2K Series
Madden NFL Series
Out of the Park Baseball series
It is not clear from the prompt (something to keep in mind next time!) whether you want games people have played in the 2020s or which were released in the 2020s. I see a lot of people are listing pre-2020s games they played in the 2020s, so I shall do the same up to a point (I'll try not to go too far back). Fortunately, in my case these things often overlap, as I tend to play with a ~1 year delay for the most part, aside from gifts.
(Things also get extra confusing with games like Outer Wilds. Not counting the original demo, it was released in 2019 as a EGS exclusive - which was very controversial since it was crowdfunded as a Steam game - so the 2020 Steam release date is not the game's release date.)
Anyway, here they are - Protected's 2020s Mostly Gun-free Picks, Which Are Many Because He Likes Games And Dislikes Guns. Headings are for the year in which I played a game.
* denotes a game first published pre-2020.
2020
Outer Wilds *: Well, yeah. I was one of the backers, so I was guaranteed a key. I played it thoroughly. You can tell it's good because so many investigative games (mystlikes) get compared to it nowadays. I did not have significant trouble with driving the ship - in fact, I loved it, gruesome deaths and all! I have a framed poster of this game hanging from my wall.
Oxygen Not Included *: Klei's very difficult 2D sidescrolling asteroid base-building simulator with gas and temperature management remains possibly the most memorable and entertaining base-building game I've ever played (and I've played plenty of those). You'll see that again in this list - if a game sticks in my mind, it's half way to being a favorite. I haven't played ONI recently but I definitely want to go back sometime.
Just Shapes & Beats *: From 2018 (I was late to the party) so I wasn't sure whether to include it, but this rhythm bullet hell game is too good and too memorable not to mention. It even popularized the (many) dubstep tracks and artists it features. There's a multiplayer mode and it was a lot of fun playing with strangers back in the day!
Spiritfarer: One of the most touching games I've ever played, in which you take control of a girl who ferries the souls of the dead (each one a unique character) and sees to their needs in her increasingly more customized ship until they're ready to pass on.
Helheim Hassle: I love puzzle games and puzzle platformers are no exception. In HH you take control of an undead viking boy who must traverse the environment by detaching and tossing his limbs around. It's funny and underrated and I'm happy to have helped popularize it here on Tildes.
Little Misfortune *: Little Misfortune is a derpy little girl with a heart of gold who listens to the voice inside her head way more than she should. A comical, casual game that everyone should play. Warning: Horror elements, gore.
Maize *: I came back to add this obscure game to my 2020 list (that's when I played it) because I play a lot of weird shit and I felt like I was snubbing them unfairly. This game is all kinds of mildly offensive. It's extremely, unpredictably weird. It's noticeably buggy (to the point where it will likely crash once or twice before you're done with it). Play through it and I swear you won't forget it. No matter how much you might want to ;)
2021
OMORI: It's sweet, it's sad, it's tragic, it has a beautiful mixture of pixel art and other styles. I played this with a friend who was the one controlling the game, but experienced it in full and in my opinion this Earthbound-like is the all time best of that kind of JRPG. I bought one of the Fangamer posters, framed it and hung it right above my computer monitor.
Death's Door: A snappy, challenging, satisfying LttP-like (isometric real time combat action RPG) in which you're one of Death's employees and are caught up in shenanigans. I love games in this genre and this is one of the best of the decade.
Psychonauts 2: The sequel to the cult classic 3D platformer has some minor weaknesses but not enough to disappoint. I also backed this one, and also have a framed poster of it on the wall! I'm rather fond of both Raz and the level design concept for these games.
Hades: I played this in 2021 and reached the "final" credits. I don't think it's controversial to say this is the best roguelite of the decade by far.
Inscryption: I'm not typically into card-based videogames unless it's an incidental mechanic used as part of a greater whole. Inscryption is a stylish, unsettling and highly polished puzzle-solving game initially disguised as a card game, and I loved every minute of it.
Lifeslide: I felt like it deserved a mention because where else can you become an expert at traveling the world by riding the air currents as a paper airplane? This game was frustrating at first but once you master it, it's immensely satisfying.
The Artful Escape: I often play what I like to term "Narrative Games" - one step above walking simulators, these are interactive and have minor gameplay elements, but the focus is clearly on the story being told. They're good! Francis is a teenage musician in a small town who everyone wants to be a folk music legend like his dead uncle, but what he really wants is to noodle spacey music in an electric guitar. So he decides to hitch a ride on an alien spaceship, tour the psychadelic universe and reinvent himself!
2022
TUNIC: Another LttP-like? Yes, because TUNIC is one of my favorite (and probably best) games of all time. Firmly rooted in its Zelda tribute origins, this puzzle-suffused isometric action RPG has science fiction and Soulslike elements as well. The in-game manual mechanic will forever be a favorite too.
The Pathless: This game is exactly what I want out of an open world 3D platformer. Run very fast! Shoot things with arrows! Solve a myriad puzzles! Defeat badass monsters! Pet your eagle! Fly!
I Was a Teenage Exocolonist: It's a little like Citizen Sleeper, but more. Combine deckbuilding, exploration, decision-making and relationship management as you live through your whole teens in an accidental solarpunk space colony and grow up alongside a cast of other kids and adults. It's long and has a high replay value.
Supraland *: A whimsical 3D puzzle platformer by Notpron creator David Munnich (yes I'm old). You're a little meeple in a meeple-populated sandbox overseen by a giant child. And the sandbox is at war! Meeple Jesus save us! Supraland is a great pick for showcasing my love for exploration, as there's a lot of stuff to find, some of it in really remote, hard to reach places, and once you accrue enough abilities you can really get around.
The Forgotten City *: If you liked Outer Wilds, here's another time loop based investigative game! Started its life as a mod, but it's a good and memorable one. You find yourself back in roman times, in an underground city no one is allowed to leave, and where people live in fear of the Golden Rule: The Many Shall Suffer For The Sins Of The One. So don't sin, or else everybody dies. Can you leverage the help of the vast cast of unique characters and escape back to your time?
Kena: Bridge of Spirits: With its cute characters and polished Pixar-style visuals, Kena tricked me into playing a Soulslike (with platforming/parkour elements). There were a few bugs, and some people had trouble with the janky parry mechanic, but I really enjoyed this game and its characters - and the fact is I was able to finish it. I've never even played any FromSoft games!
ENDER LILIES: Quietus of the Knights: I'm a notorious Metroidvania fan and I like to destroy a couple every year, so I couldn't go through more than three years without mentioning even a single one! ENDER LILIES is a difficult but beautiful game taking place in a melancholic post-apocalyptic medieval world and with the gorgeous music to go with it. It has a really interesting ability-equipping mechanic.
2023
Chants of Senaar: Let's open with one of the hottest indies of 2023. I've always been attracted to language deciphering in games, and that's the core mechanic of this one. The way this is implemented it... good in some ways, but lacking in others. Fortunately Senaar has more to offer as you climb the Tower of Totally Not Babel, meet different cultures with different habits and architectures and learn their history!
Hi-Fi RUSH: A 3D rhythm-based brawler with a comic book aesthetic, a cast of lovable (adult) characters, a strong sense of humor and great music, this game dropped out of nowhere and quickly became one of my favorites. There were no posters of it because Microsoft are dumbasses, so I ripped the artwork directly from the game and had it professionally printed and framed so I could hang it on my wall (DM me if you want it for the same purpose).
Pentiment: In the past I've gushed about this unique narrative game at length. It's a period-accurate renaissance tale in three acts that draws inspiration from The Name of the Rose, with a cast of unique characters and designed to look entirely like a(n animated) medieval illuminated manuscript. This is one of those inimitable games that will remain a work of art for decades to come.
Rakuen *: One of Laura Shigihara's games, a streamer, indie dev and singer best known for her role in Plants vs Zombies, this is a touching 16 bit style narrative JRPG about a hospitalized boy who finds a door to a fantasy world. You will cry.
Tinykin: This is a classic 3D platformer and pikmin-like in which you play a tiny human in a very big house! It features great sets and snappy, satisfying movement. Very underrated.
Tiny Thor: This speedrunnerbait 2D platformer is one of the hardest I've ever played. You're Thor's son, a glass cannon with a bouncy indestructible Mjolnir hammer and about one and a half hitpoints. Whack your way through many challenging levels and beware the flying goats and killer penguins. Satisfying, though!
Have a Nice Death: The final slot of 2023 goes to HaND, which is a 2D roguelite in the vein of Dead Cells. You are Death, and you've spent eons delegating your power to your minions - but now they're out of control! Gather various weapons and powers, descend the corporate ladder and beat some sense into a cast of tough monsters. I fell off this game after encountering a game breaking bug but I have to admit it's otherwise a pretty well made roguelite.
2024
Some difficult choices this year... Apologies to the devs of the great games that didn't make it.
A Highland Song: In this unique, beautiful narrative and exploration game, you play as a girl attempting to cross the scottish highlands in order to join her uncle at his lighthouse. The core gameplay involves climbing, managing your stamina, finding items and pathfinding. There are several possible routes you can take, so the game invites replaying as you learn more and more about the highlands and optimize your decisions.
Starstruck: Hands of Time: This bizarre, absurd rhythm game with cool original music and diorama-based stop-motion animated sets remains criminally underrated. Very unique and memorable, but requires some patience (and liking rhythm games, of course).
Dungeons of Hinterberg: An Atlus-style game featuring relationship management and dungeon delving. I love the overall concept of dungeons appearing in the Alps, the cast of characters and the exploration and puzzle-solving challenges. The 20th century poster-style aesthetic also works quite well. If this game has a defect it's that there's not enough dungeon delving for a completionist who wants to do all the relationship stuff!
Bo: Path of the Teal Lotus: Here's the other Metroidvania of this list. This is a Hollow Knight styled (and obviously influenced) game with traditional japanese-style aesthetic and themes, and a gameplay heavily based on bouncing/slapping enemies for gaining height (like Shovel Knight, Cuphead). I wish it was longer!
Tchia: Not typically my kind of game, this is a lovely and colorful open world exploration game with many things to do. You control a young French Caledonian girl called Tchia who owns a cool raft and a cool ukelele, and who is being chased by demons. Criminally underrated.
Can of Wormholes: This is a pure puzzle solving game, one of those games wherein someone found a really weird mechanic that somehow works really well. It features a hundred levels with a gradual learning progression and absolutely no filler. Challenging. Play it if you like puzzle solving!
Islands of Insight: I have a problem. A puzzle problem. Nowhere was this more clear than during the 70 hours I spent in the Islands of Insight, a formerly multiplayer world containing several hundreds of thirteen different types of pre-designed puzzles, including grid-based puzzles with many combinations of different types of rules, plus many more randomized puzzles, for crazy people like me. When the game was online, I could see all the other nutjobs running around, which made me feel a little better. Unfortunately the developers abandoned the game and it's no longer multiplayer!
2025
ANIMAL WELL: I don't normally do what content creators tell me to do - quite the contrary really - but in this case the youtuber was right. This is a damn good 2D pixel art game featuring exploration, platforming, mystery and puzzle-solving. I've been successfully pandered to. I hope they pander some more in the future!
Lingo: I spent almost 90 hours 100%ing this game with a small group of friends. It's a 3D open world puzzle solving game in the vein of Antichamber, except all the puzzles are word/string-based (in english). I swear it's fun, if you're the kind of person who wants to spend 90 hours doing rhymes, anagrams and antonyms.
Blue Prince: Another mainstream game that hooked me - for shame! I'm at 76 hours and I feel like I'm close. I can taste it! And I don't even have the Dining Room! This game features a unique blend of roguelite iteration, layered Myst-like puzzle solving and Betrayal-style house design. It's really well made in every way.
Naiad: After all these juggernauts, Naiad seems like an appropriate choice for bringing the 2025 list back down to earth. It's a beautiful chill top-down game in which you play a naiad flowing down a river, meeting the people and animals and live in it and beside it and helping them when she can. The journey ends in the sea... and beyond.
Haste: A 3D game about running very, very fast (and sometimes jumping very high). Those who read my full comments earlier this year might remember how much of it I criticized, so is inclusion here is a testament to the strength of its core mechanic. This is a really satisfying and addictive game to play as an "arcade-style" game.
Until Then: Haven't listed a narrative game since 2023! Until Then is a 2D game taking place in the Phillipines with great pixel art and sound design, a big cast of characters, impactful tragic moments and certain time loop aspects that require very, very mild repetition (they did this well - it's not much and the game does not overstay its welcome). Top tier. I love every single one of the main kids.
Sword of the Sea: After giving it some thought, I'm wrapping it up with SotS, for an (un)even 7 games per year. That's two Giant Squid games in this list! It could also have been Catherine, but this feels like a more balanced choice genre-wise. This game is a Journey-like platformer with satisfying quick motion and vast, beautiful levels.
That is a good observation - I had meant it to be a 'games released in the 2020s' instead of 'games you played, regardless of release date, during the 2020s'. In many ways the latter is almost closer to a 'favorite games of all time' situation.
Probably too late for the submission as a whole but I edited my post so pre-2020 games are marked with an asterisk.
+1 for Caves of Qud!
It still feels relatively unknown, but my god is it an amazing game.
In no particular order for the rest (and off the top of my head):
Baldur's Gate 3: Okay, I think this may actually be a contender for the best game of all time. Not much more to say.
Cyberpunk 2077: I'm definitely in the minority here, but I loved the game from release day. I don't remember any major bugs and I had a great time playing it.
Dwarf Fortress: Obviously DF is much older than this decade, but I didn't start playing until the steam release- and boy did I sink a lot of hours into it.
Icarus: Haven't played this one in a while, but it scratched the survival crafter itch for my for quite a while. I really enjoyed it.
In no particular order, my top 5:
Alan Wake 2, I think, has a credible case for being the best game ever made. The gameplay is only "pretty good." But the story, the presentation, the writing, the visuals are all genuinely among the best in the industry; its narrative functions beautifully as a metafictional skewering of auteur theory, yet its characters are grounded, believable and human. It's full of audacious sequences and ideas that never feel out of place or overly cute; its structure is rhythmic and poetic, while retaining a sense of customizability and player agency. The graphics are more real than real, with a vivid and emotionally tone-perfect depiction of grimy city streets and the woods of the PNW, but the game still retains a strong sense of art direction that unified the disparate locales. It's a strange thing, to be playing a game, and constantly aware of the fact that you have maybe never played anything better before (or, for that matter, since).
Returnal might, by an incurious player, be confused for merely a sci fi roguelike with pitch-perfect core gameplay systems and a pretentious but unobtrusive tone-poem story. What shocked me about the game, however, was, on closer examination, how strongly the mechanics and gameplay reinforced the story's themes, to create an experience that only grew more existentially horrifying the longer I played. And the game is so fun that I still start a new save, sometimes, just to get my hands on more of the combat. I expect Housemarque's upcoming follow-up, Saros, to blow me away just as much.
1000xResist is a narrative game made by an experimental theatre troupe. With my own background in the performing arts, I was never not going to love it, but its sharply political sci fi story about intergenerational trauma, disease, politics and history was mature, empathetic, and at times deeply challenging to some of my most core beliefs. Its budget feels miniscule, but at the same time it never feels constrained, managing to completely exhaust the depths of its story, setting and characters and going to some very surprising places. Certain masterfully directed scenes in the game obliterate all pretense at subtext to present the full breadth of the game's ideas on a silver platter, but if the game lacks subtlety, it still never condescends to the player, and is never overly clever or precious.
Reverse: 1999, a live service visual novel game, can be thought of as a postmodernist short story collection about marginalization, community, and art history. Like all collections, there are some stories here that miss the mark. But in Reverse's best chapters, it oozes unsubtle, unselfconscious brilliance in the ways it engages with and challenges twentieth century literature; the way it fights within itself about separatism as a response to inequality; the way it embraces existentialism and yet snarls at absurdism. And yet, even with all these thematic depths, the game's surface level is arguably even more impressive, displaying exquisite art direction and character design, searing emotional honesty, and a smoothly implemented multilingual voice cast. That's when Reverse is at its best. And even when it's at its worst, it never stays there long.
Hollow Knight Silksong might be here because of recency bias, and because it's relatively recent, I don't have nearly as much to say about it. But as carefully and precisely designed as the game's punishing systems and world and combat are, what's stuck with me the most is its story, which is a Souls-style story done right: subtle, carried mostly by strong environmental design, but cohesive and sharp and thoughtful.
+1 for Returnal, I went in expecting a fun and lightweight (if well-crafted) roguelite and walked away with existential dread. And totally agree on the story informing the mechanics as well - really excellent interplay.
I'm probably not going to going to play that game, (I don't really like scary things) nut I read a pair of really great essays about it. How it was described seems kind of like Tunic to me. The essayists were talking about some of the storytelling choices, and how it differed from other roguelites because time didn't reset. It seemed like a really good game from how they described it. The book that had those essays in it was How a Game Lives vol. 1 in case you want to read it.
1000xResist - I bought this a while ago but I simply cried too much just watching the intro/trailer to really play it until last month. I do hesitate to say this is a game of the decade for me, but I am already confident about including it as one of my all time favourite interactive media, and one of my favorite sci-fi fiction stories. The direction and tightness of the writing was enjoyable.
May I ask what core beliefs the game challenged, and where your current thoughts have settled?
Sure! So, I am, generally, a believer in radical empathy, in treating everyone around you with compassion, forgiveness, and the understanding that they're their own person with their own unimaginable depths. I think 1000xResist would broadly agree with that, but it has a different perspective on it, as demonstrated by the ending.
Spoilers for 1000xResist
There are a couple facets of the game's ending that jarred me. The first was mostly subtextual: core to the ending choice is the knowledge that everyone will come to a full understanding of the history that preceded them, and the understanding that this knowledge is not enough. Even though everyone knows the history of Iris, her family, and her sisters; even though, being clones, they are all in one sense the same person, their belief-forming experiences under an unjust society are so different that they will still inflict terrible harm on each other.
I think I had the kind of naive unexamined assumption that all the world's problems were due to misinformation, a lack of empathy, people just not understanding each other. But though empathy and understanding are worthwhile virtues, they are not enough, and they can also be twisted -- just as Iris twisted them.
Spoilers continue
More difficult for me to grapple with is the cold, utilitarian logic that 1000xResist applies to society building. To move forward and get a real ending to the game, you basically have to choose to kill the cops. On the one hand, based and anarchist-pilled. On the other hand, I, a bleeding heart, really struggle to make that decision, to press that button.
One of the game's core themes is "some things just don't fit in the backpack:" to live a good life, to build a good society, you have to be able to let go of people, of memories, of narratives.
On a personal level, I understand this completely. I've cut family members out of my life; I've made difficult decisions during moves, I've lost parts of myself in the growth process and come out better for it. But on a societal level?
I suppose 1000xResist's thesis here comes across as a bit grossly punitive to me. The game has gone out of its way to create a situation where some people have to be killed for society to move forward, which on the one hand mirrors the logic of revolution but on the other hand feels a bit like a forced dichotomy built into the game's procedural rhetoric, that primarily exists to justify violence, if the morally right people are doing it. And, like, it's in my opinion completely unjustifiable to kill anyone who doesn't pose an imminent danger to Blue and Watcher -- that includes, like, Principal, the Jiaos, the cult members -- but if you're already killing people, if you must, why not kill all the people who might possibly be a detriment to society in the future?
So this is a fairly dark incentive built into the ending choice that the game doesn't seem to adequately explore, in my opinion. But on the other hand, it's hard to do anything but nod along to the extremely straightforward utilitarian logic at play here, to look at history and see a thousand supportive case studies.
Interestingly, one of the other favorite games I mentioned, Reverse: 1999, takes literally the opposite perspective on society building. The main character, Vertin, has an infinitely large suitcase in which she builds a society of marginalized arcanists. All of these people are mentally ill; some of them are cruel, or even evil; some of them have good cause to hate each other. And this all sounds a bit utopian, doesn't it? Vertin will never say, "sometimes, you just don't fit in the suitcase;" her suitcase is effectively infinite, and anyone who's displaced or vulnerable can come inside, no matter how dangerous they are, no matter how special their needs.
And I think what 1000xResist made me realize is that my relative powerlessness grants me the privilege to be a utopian. I don't have to do the messy work of building a society; my praxis largely consists of letting homeless queer people live in our house while they get their feet under them, cooking for them and cleaning up after them and loving them. In this context, even when people are severely mentally ill, or grossly unsanitary, or just a bit odd, it's easy to say, "well, it is what it is." "Well, I still love you." Because it's one person, because the stakes are low and individualized, because we have more than enough money to absorb the cost. If I had to run a revolution, I'm not sure what I would do; I'm sure now that empathy wouldn't be enough.
Right, I hear you. Ask Chocobean from 2018 and I would have given a very different answer: surely we can reach them with love, empathy and awareness? Surely we can't give up on someone just because they're different?
Humble theory craft spoiler.
Remember when the Provisional Government captured Watcher and was torturing her for a confession? Why? That's the dark inverse of Blue's final choice: you can kill them or you can let them kill you, but you cannot drug someone out of their core beliefs and choose only to live with a pretend puppet version of them in your dream world. You can choose them with love and knowledge and empathy etc, but they also have to choose to be part of your world.
In the Old Town chapter, it's implied that the Reds maintain anonymity while they are on duty, but when off duty they have their own identities and joke and live together with everyone. The uniform, siding with power, allowing themselves the safety and comfort of being a tool of violence and inequality, is a choice. You can kill them or let them kill you, but you can't take away their free choice any more than Watcher can be broken.
The two endings if Blue spares the Reds and or Mauve, Blue is trying to carry too much weight in her backpack, and that decision breaks her. The ending fades to black and we don't get an epilogue because in real life no mercies would be shown us either; maybe they go on to create a different Utopia, but we won't be in it. We won't get to see it.
Now: glimmer of hope head canon. After the final Communion, all of these Reds now have all the information and backstory they could want, as well as an idea of what kind of world Blue wants to build. Secretary has final access on which ones to lights out and which ones to bring with: if someone whose job is a Red Guard chooses to self identity as a named human person, to put down the gun and take off the uniform, to empathize with and throw their lot in with any of the other factions, there's no reason they can't come with to the new world. For example, Johnson 50 could be saved; Mimi 50 couldn't.
Bringing it back to our world: a solider can always quit; a police can always quit; an agent can always quit. Sometimes that results in lights out for them or indefinite detainment,nand they cannot step into our future together. But sometimes they can. It isn't that we're not choosing them: they also have to choose us.
In your wonderful praxis, these folks are also choosing to be helped by you. Someone dragged into your loving home kicking and screaming cannot be helped by you, it'd be torture
Thank you for sharing that. Yeah it's a very heavy realisation.....
AW2 is one of my favourite games too. The only thing I would like to change, are the random jump scare flashes out of nowhere.
I replayed AW1 just before the 2 came out to remember the story, and it's amazing how much AW2 changed for the better
Balatro - Always great for burning an hour every now and then. All my friends who have touched it ended up with hundreds of hours in it. The first time you play the game is a surreal experience that hits like crack. I feel like this game has defined it's own genre by now, though most of its imitations have too much randomness to feel good to play. The only balatro-like game I've found to have the chance to surpass it was the Insider Trading demo.
Deadlock - While the game is still in alpha, there is so much potential. Valve's commitment to actively designing the game around it's community is really refreshing in an industry who's sole goal is to make your wallet as flat as possible. This honeymoon period will end eventually, but the game has already done a great job of combining the hero shooter fantasy of Overwatch with the more challenging macro of mobas. I doubt I'll ever actually be good at the game, but the journey playing it has been great so far.
Dispatch - Could just be recency bias, but I feel it's one of the best visual novels I've played since Stein's Gate. The actual gameplay is surprisingly good, satisfying my optimization itch without being tedious.
Hades / Hades II - Both are great games. I have a slight preference to the second one for the gameplay, but both do an amazing job combining a deep story with rougelike mechanics.
I really enjoyed Deadlock for a couple months, but when I took a break to play some other games, I came back and they had gone from 4 lanes to 3 lanes. It just didn't have the same fun to it that it did before for me.
Hades looks fun but I haven't gotten into it yet. I think I will soon.
How is Deadlock playable? I didn't even know it was a Valve game or that it was a hero shooter/moba. I just assumed it would be a Tarkov/LoL situation with its own launcher and overpriced store.
Also never really get any gameplay or content about it either.
I'm interested in finding an Overwatch replacement but Marvel Rivals sort proves that ability/tech heavy gameplay is just held back by the shooter format. Its only a matter of time before it all comes back to "click head to win". Then you end up with 50 DPS and the 3 viable tanks and support are just different flavors DPS (I'm still very salty about Overwatch 2 killing second tank role. And PvE. And wasting all that money/effort on OWL. And going FTP. And flip-flopping on their design decisions. And those stupid skins and new characters...).
Currently the game is in “closed alpha” but it’s super easy to get it. You just need an invite from a friend on steam, feel free to dm me if you’d like one.
Also yeah, I’ve gotten pretty burnt out on Overwatch as of recently, the engine it’s built on is great but their direction with the game recently leaves a lot to be desired.
Deadlock itself is pretty fun, it’s really macro intensive which is refreshing from the simplified macro of 5v5 Overwatch. There’s a lot of extra downtime where you’re basically trying to solve a puzzle of what is the most optimal thing to do, a lot of which is just pve objectives. Most decisions in Deadlock are on the scale of a minute instead of a few seconds like in Overwatch. I’ve never played dota but it’s supposedly very similar in the sense that there are no predefined roles, and a lot of being “good” at the game is knowing how to itemize and picking which fights to take.
Thanks. I might take you up on the invite. Been looking for gameplay vids there's some genuinely interesting kits at work. I'm really interested in Paradox, Paige and Victor since I'm geared to a utility and slow burn playstyles.
But I like the idea of downtime in rounds. Because thats often a time for creative decision making and coordination. And it seems like there's more to do than just run from spawn to the a fight.
Overwatch instantly lost that tactical layer in the second game. I know people hated on 2cp but the Egypt, Japan and Russia maps were incredibly demanding on both sides because you needed to play the entire arena. Same with how they removed the second thank and changed some entire characters.
Like Orisa got a ton of playtime for me in OW1 because it was only hard defence character and it gave her a lot of field presence. A remote shield to cover DPS on main, grav ball to disrupt a dive, bongo to boost a clutch fight, fortify out of a big CC to protect vulnerable team mates and saturating an area in endless chip damage; all at the same time. I wasn't taking a lot of kills, but it would take an ult or major wipe to dislodge us off a choke. The character played like a slow moving fortress and you don't see a lot of that in other games.
Now the new kit is very much: what if Dva, but worse in every way.
@hellojavalad Wildermyth looks very fun, and I'm excited by how highly you have ranked it! I'll certainly have to check it out.
As for me, I think Baldur's Gate 3 has been by far the biggest stand out for me in the 2020s. I'm not sure anything else is worth mentioning in the same sentence. It's just such an incredible game, and I've had so much fun with it. Every time I play, I'm blown away that a game like this exists. It's just so impressive in every single area.
The biggest disappointment for me was The Legend of Zelda: Tears of the Kingdom. It felt like it iterated on the wrong aspect of Breath of the Wild, which is one of my favorite games ever. I wanted the same mechanics and more dungeons rather than even more mechanics.
Kingdom Come: Deliverance - I don't know if this one counts, considering it hit in 2018, but I didn't actually play it until 2020-2021 during mid pandemic. There's nothing else quite like it out there and the depth of historical research, as well as just feeling like a nobody in the game just...really gets my goat. Going from a peasant in the middle of the country to a fairly established nobleman just felt...good. It's a nice change from being the savior of the world or universe or whatever. It's a highly specific story in a highly specific place.
Skald: Against the Black Priory - It's not necessarily anything new and I've never played Ultima before, which it's basically based on, but the crunchy turn-based combat and the cosmic horror story, where no one really gets a good ending just really sticks with me. It's a game I think about frequently, not only because it has an excellent story and combat, but because it's a game that basically runs on a potato. A game I discovered during traveling in 2024 that reminded me that I don't need a powerful gaming computer in order to have extremely interesting and transcendent experiences with games.
Pentiment - Sort of similar to above, it's a game that's so well written that forces the player to make decisions based on incomplete information. You can kind of get close to the truth during the course of the game, but the true ramifications and breadth of the story will never be revealed to you until the very end of the game. You always feel shitty about having to make a decision of the game, because you know it's wrong and you know you're working with incomplete information and yet, just like in real life, you're obligated to choose. Just, absolutely excellent.
System Shock - Enhanced Edition - Again, kind of a cheat, but another game I played very early in the Pandemic (March 2020). I've been a PC gamer since about 1995 and I very vividly remember PC Gamer magazine championing System Shock as a Masterpiece. I never did end-up playing it or even System Shock 2 until 2020, when something compelled me to fire it up on my Not-A-Gaming Laptop early in the Pandemic. It was absolutely astonishing to play something so huge, released in 1994, with such a compelling antagonist (Shodan), who constantly teased you throughout the narrative. The hugeness of the space station, listening to various audio logs and having to follow a non-linear narrative and gameplay was just...amazing. Again, I played it 25-years after the fact, but realizing this released when I was only 10-years old, when I was deep in Doom was just, amazing. It's a game I think about going back to again in 2025, which I ended-up not doing, but probably will in 2026. What was especially amazing to me is that prior to this, I had played many Immersive Sims and quite a few Looking Glass/Ion Storm games between 2000 and 2025 and yet, System Shock really still hit home and stuck with me as an excellent game, even so many years later.
Quite coincidentally, SKALD: Against the Black Priory is free on the Epic Game Store today for anyone interested.
Not particular ranking and not at all comprehensive but here's a few off the top of my head that stood out as particularly fun or special:
Inscryption - It was short and the gameplay itself wasn't particularly challenging, but I really love the atmosphere and storytelling in this one. Does quite a bit in a relatively small space and remarkably few characters.
Helldivers 2 - One of the most fun co-op games I've played hands down. It's just so easy to hop in with friends and end up goofing around even when you're trying to play seriously due to how ridiculous things can get, and the over the top satire theme hasn't gotten old yet.
Warhammer 40K: Darktide - I was only really aware of 40k through some memes before I played this but this got me considerably more into the lore and books (not the tabletop though, that's too much for me). This is like the polar opposite of Helldivers, when you want to knuckle down and test the limits of your mechanical skill while under considerable duress, and maybe there's a tiny bit of teamwork sometimes.
Elden Ring - My first actual FromSoft game and damn was it worth the tough boss fights. Just a real work of art in so many aspects, the lore, the environments, the characters, what a complete package this is.
Alrighty, so... I binge play a whole lot and then I dabble around for a long while until I find a new binge to play. Currently playing Tom Clancy's Breakpoint, which I would not really put up for a favorite, though it scratches that open world itch. I really got into Wildlands when that came out (in '17, so before the timeframe stated), but I basically only play Steam games these days and that's where I have BP. I could buy Wildlands again but the DLC (that I already own on Ubisoft, as well as its really crappy DLC, etc - nah, plus all the achievements ding instantly which is saddening because that's why I bought FC3 on Steam but... back to main topic!)
Back to 2020 (ignoring @datavoid haha), I played a lot of odd games and last touched a few others... but these seem to be the "hits", as in, ones I binged and enjoyed, but still haven't gone back to:
So, okay those are all "favorites" I enjoyed in the last few years, but the tops I still am going to state (though I haven't really been playing them much) are going to be:
Apparently the original ksp devs have a pre-alpha for it's spiritual successor kitten space agency.
I'm in the same boat with some romance achievements left. me2 and 3 are fine since they are largely on rails, but I've always found starting up 1 to be a slog.
Yeah, I played through ME1 three times originally on the Xbox when it was released for all the sidekick achievements (well, played fully through once, then I think you only had to get them to when Kaiden or Ashley are sacrificed?). But I went through again like 10 years later, and then again... but I still need to cast Neural Shock 25 times cries
Theres been some good content and QOL updates to valheim. ashlands brought with it metal portals, so that's nice.
the final biome should be released sometime in 2026. I wouldn't play through it again until then.
Great to know! I had been eyeing it (and even booted it up and checked out my palace of portals) but I'll hold off until then.
Not necc. games that are new in 2020s, but new to me and have had rereleases and major updates this decade.
X4 Foundations, if you're into galactic economic swindling and management in a fully enclosed galaxy sized open universe where you can be and do anything, and pilot any number of ships.
Cyberpunk 2077 for a hard cyberpunk experience with hundreds of hours of gameplay. Closest I will ever come to playing in the year 2077, from my all-time favorite show Continuum (2012). Just so happened they take place in the same year.
Observer - by far the greatest hard scifi cyberdelic dectective game and experience I've ever had. If you haven"t played this but love Blade Runner and/or Deus Ex, please play this. Even featured Rutger Hauer in his final role (RIP) as the main character!
Ghost of Tsushima, one of the most beautiful games I have ever played. Haven't played the sequel, very excited to do so.
No particular order, but I've easily spent the most time on:
Baldur's Gate 3 - Just wrapped up my second campaign (Dark Urge this time, intentionally avoiding murder). This inspired me to pick up Divinity: Original Sin 2 this week, since I need a fresh RPG.
Final Fantasy XIV - Been playing and staying current since Stormblood. Easily the best MMORPG on the market, with a story that stand on its own even without the multiplayer aspect.
Genshin Impact - One of my usual go-tos. It's like a Zelda game that's not boring, with a story that's kept my interest years now.
Fortnite - Kind of a TF2 vibe, widely available on different platforms. Good for something that requires less engagement.
Jedi Fallen Order and Jedi Survivor - Lightsaber enemies. I was having so much fun I bought a neopixel lightsaber for Halloween.
Ghost of Tsushima - Katana enemies. Also, this is one of the most polished and "PS5 first" games. Everything about it has an incredible level of polish, and it takes advantage of PS5 features most games would ignore (using gestures on the touchpad as an extra d-pad, extensive use of haptics, motion control, etc), and everything just sees smooth and put together. Have not bought a katana so far.
Final Fantasy XVI - Good story, impressive visuals, same leadership as XIV.
Have you played the game past Endwalker? How is it? I've only finished the initial Endwalker MSQ - I didn't play any of the Endwalker content updates , or expansion beyond that.
I'm current with the latest post-Dawntrail patch, in terms of main story quest. (I've been continuously subscribed since 2018.) I'm still working through the latest batch of raids, though.
Post-Endwalker was good. I particularly enjoyed the extra backstory about the Ancients that we go through the raid series, and the added stuff from the other Reflction.
Dawntrail was different, but enjoyable. It's a little polarizing because it's a reset: a story spanning a decade was concluded and the stakes were lowered. It's back to being an adventurer exploring somewhere new, dealing with local issues instead of Endwalker-level stuff that could end the whole world (mostly, until the end). They're just starting to tease things for the story going forward in the post-DT patches...and the latest one (Into the Mist) had some really nice character stuff for one of the Scions.
Overall, I liked Dawntrail. It's not my absolute favorite expansion, but it's also not bad or anything. The environments are great, it adds good characters, and lots of memorable story bits and dungeons/trials. The Arcadion raid series is also excellent.
Edit: the patch cycle is also midway through. The next expansion should be announced this coming summer at FanFest.
Not OP, but I'm up to current in the post-DT patch content. I feel like I'm an outlier here because I read tons of people shitting all over DT, but I really really enjoyed it. It had some pacing issues at points and the story could be a little hokey but it was a great experience.
The zones were absolutely great. They really nail the soundtrack every single expansion. The nostalgia factor in the second half is absolutely through the roof. Boss fights keep escalating like crazy, but are still fun.
I feel like people expect the line to keep going up and things to get crazier and crazier, but I don't see how you come off the end of a massive multi-expansion story like Endwalker and not have to slow down a little bit to establish the beginning of a new story arc. The change of pace was nice imo, not everything has to be fate-of-the-universe level of stakes. I'm super hyped for how they are going to ramp the story back up after the 7.x patch content.
The only downside if you're not still subbed is you have to defeat the hardest boss in the entire game, Mogstation. Man, I hate that thing.
So far, I've really enjoyed:
Returnal, Valheim, Blue Prince, E33, Last Epoch, Raft, Star Wars Jedi (Fallen Order was last decade, but I enjoyed Survivor).
Have you played the original Dishonored? If not, I highly recommend it. It encourages completing the levels with stealth and in some it's required, but most levels can be completed in multiple ways.
I'll have to try out Far Cry 6, but it sounds like Dishonored might be something you'd like as well.
I'll do something different and give the 3 best and worst games I've played that have released in the last five years.
Best:
Bomb Rush Cyberfunk. I have been waiting a long time for this game to come out, and now that it's been released, I can say the wait was absolutely worth it. I just wish there was more content and Steam Workshop support though. Not sure if I'm looking forward to Hyperfunk though, which seems to be going all-in on the movement plus mods released.
Donkey Kong Bananza. This is the reason to buy a Switch 2 and due to the sheer amount of destruction in the game's environments, I can easily see why this game wasn't possible on the OG Switch hardware. The Super Mario Odyssey devs knocked it out of the park with this one.
OMORI. Many people never expected this game to come out so having it suddenly shadowdrop on Christmas Day 2020 was a shock to everyone. It does an even better job than Undertale at paying homage to Earthbound, despite its dark themes.
Worst:
Umamusume: Pretty Derby. This is just mobile gacha slop. Portraying race horses as anime girls and having them do j-pop concerts after every few races gets very grating after a while.
Mario Kart World. Maybe I was just spoiled rotten by the sheer amount of DLC content released for Mario Kart 8 and how polished online was there, but Mario's pivot into open world kart racing did not go well. The intermission tracks (which Nintendo had been forcing upon the playerbase through updates which prevent Random from picking a standard 3-lap course) suck, there's nothing to do in the open world they added, and I think the open world aspect hurts the potential for adding DLC.
FOREWARNED. I dunno why I loathe this one. It could be that a (former) friend who cut me off last year in spectacular fashion bought it for us, or it could be that it's a really jank 4 player co-op
survival horror game which doesn't even remotely explain its mechanics.
Tunic was really interesting. I won't give any spoilers because it is very much best experienced blind, but it played with established video game tropes in a very meta way.
Chicory was amazing. I really love how sweet the story was, the depth to it, and how the characters are written. The music was great too.
Moonlighter was a fun roguelite about running a shop, and the revelation of where the dungeons come from was cool. I listen to the OST from this one a lot.
Slime Rancher was just plain cute, but the sequel had a more dramatic story, and a final area that was reminiscent of Stalker without being scary.
And of course there's Harvestella. An incredibly enjoyable game, in a turn off your brain sort of way. The art and music are beautiful, the plot is fun, and there are some nice twists, but you shouldn't think too hard about some of it. The farm isn't big enough, and I wish it was easier to dodge attacks, but I had a lot of fun.
I wrote a list out and then deleted the draft since it ended on a bit of a downer note with me reflecting on how my hobbies have changed after becoming a Dad and that I questioned how much I still enjoy gaming. After a night's sleep, and giving it a bit of thought, I definitely do still enjoy gaming, and I'm sure that I'll come back to it in the future. I'm at a point in my life that I've accepted for a while now where gaming isn't a priority for me and while I could fit it in if I really wanted to, I'm okay with where I'm at now.
Some games I could think of for the 2020s:
Rating: 10/10 - the sequel is the only game I actually plan to buy in 2026
Rating: 8/10 - Worth it on a sale
Rating: 10/10 - worth every penny
Rating: 7/10 - The first game isn't amazing, but it's fun and worth the small amount charged for it on sale.
Rating: 9/10 - this includes nostalgia, also you may enjoy the game more if you talk to every NPC avaiable between missions or segments of the game. The side stories/dialogue can be entertaining
Rating: not giving a proper one, hard to rate this game since I've played it since I was a kid. Give it a try since there is always F2P to get a taste
Rating: 10/10 - if it clicks for you it is easy to lose hundreds of hours across the game series. I've recommend the games before, and you can try a few of the free modules he's released to see if the gameplay works for you.
There are tons of games I want to play, and hopefully I will, but we'll see how things look. We still plan on having more kids, so I'm guessing me taking the time to play games more regularly is going to start back up in my late 30s or early 40s.
Late response, but:
Caves of Qud +1 +1: This game blew away my expectations and really sucked me in in a way that i didn't expect given the graphics. I'm having another kid this year and excited to spend some time playing Qud on steam deck while holding the baby.
POE2: This game is amazing and every content release feels great. I don't play a ton of live service games anymore, but this one is great.
Factorio: Space Age - not sure if this counts, since factorio came out before 2020, but Space Age is basically a new game/massive expansion and rework. Factorio is my #1 best game of all time.
Elden Ring - I'm a huge soulslike fan, grew up on elder scrolls and other RPGs. This game blew me away.
Balatro - Sucked me in, excellent take on roguelike genre.
Satisfactory - the other best factory game, really fun.
Arc Raiders - Another live service game, but done really well and it seems like the dev team cares about the community and knows how to make an approachable extraction shooter.
Snufkin: Melody of Moomin Valley - This game is awesome. Cute and fun for everyone, played it with my 4 yo.
Outer Wilds - Going into this game blind was extremely enjoyable, probably something I'll revisit in a year or two when I've really forgotten the details.
I just rolled credits on Hollow Knight, which has allowed me to start playing Silksong, and although I’m only about 10 hours in, this is almost certainly going to be a GOAT for me. HK was great, and it’s a crime it took me so long to get around to playing it, and I like SS more in almost every aspect, especially the world feeling noticeably more alive, and the Wish system creating a feeling of closer connection with the NPCs of Pharloom. The movement in this game is also fantastic, which is always a big factor for me (as someone who mostly likes to play platformers).
I’ve also been playing Rematch, which has been scratching my competitive game itch, especially the hole left in my life since I got out of practice at Rocket League and struggled to get back into it. I really enjoy that Rematch is not too mechanically demanding (in contrast with RL), but still has a very high skill ceiling in terms of positioning, passing and decision making.
I should also mention Thank Goodness Your Here, which was the most amusing couple of hours I’ve spent with a game so far in this decade. I really love games that deliver a great experience in just a short period of time - it feels generous to not ask too much of the player, in terms of time investment, but to deliver a deeply entertaining and memorable experience nonetheless.
Finally I will also mention Mario Kart World, which I have not spent as much time playing as I would have liked, especially due to the unreasonable (in my opinion) effort it takes to avoid frequently playing the (very boring) “intermission” type tracks. However I have spent countless hours listening to the soundtrack, which is absolutely terrific.
BG3 is, of course, obligatory.
Wanderstop stands out as a once in a decade special game
Spiritfarer similarly is a very iconic and poignant game
I would say FFVII Remake, but I think for a decade-level comparison it would need to stand as a complete unit, and we're only mid-way through so far.
Honorable Mention: Dave the Diver
A few from this decade that left good impressions:
I loved Shapez for 32 hours in the span of a week, then uninstalled it and never touched it again. Pure crack for me.
I had a similar realization after binging Factorio for like 12 hours straight and haven't played it since :D
Shapez was more manageable to me; an idea can be realized much more quickly so it's more immediately satisfying. But of course, there's seemingly no end to it.
I organized a Factorio LAN at the end of college, and of the 4 people I invited, only 1 was able to make it. We booted up a fresh save and played for 18 hours straight, stopping for bathroom breaks and a bit of cooking/eating.
From that point on I would either set an alarm/timer or place a stop watch where I could see it while playing because it was so easy to play for hours at a time and not notice.
Most of the games I've played in the 2020s didn't come out in the 2020s, but so far my favorites of the ones that did have been:
Cyberpunk 2077 - I enjoyed it for a while on release, but didn't finish. Then once phantom liberty came out I did a full playthrough. Really solid game in just about every way. Nothing I can say that hasn't already been said.
STALKER 2 (and other stuff from the franchise, esp gamma) - The release of STALKER 2 was my introduction to the series, the story, and it's source material. I connect with all of it on a few levels..
Disco Elysium - played this during a particularly tough time in my life, during covid shutdowns, taking care of my infant son, working full time (albeit from home), all while his mom/my wife decided she didn't want to parent or do much of anything in our lives and really started drifting away. Shitty times. Great game.
Kingdom Come Deliverance - This game absolutely changed what I thought a role playing game could be. It's simultaneously high fidelity and extremely mechanically complex. It took me days to get through the tutorial. I trained swordplay for hours and never mastered it. Same with archery, although I did develop a bit of skill there eventually. I haven't played the sequel yet, but I'm looking to buy it for myself... Maybe today .
I never go for the latest and greatest, but this post made me realize that I only have 4 games from the 2020s in my Steam account.
I haven't played The Outer Wilds yet;
Tetris Effect is fantastic for basically teaching you Tetris and training to get into a flow state to crush it;
Ori and the Will o' the Wisps was really good, although I prefer the first one due to its greater emphasis on platforming rather than the somewhat incongruent combat of the second;
and Nine Sols is arguably top 3 metroidvanias ever.
Not bad, I think.
Just a heads up - halfway through the 2020s was a year ago 🙂
SHUT UP
DEBBY DOWNERdatavoid! QQWe start counting at one, not zero!
Literally since there was no year 0
Decade 1 AKA 0's: 1-10
Decade 2 AKA 10's: 11-20
...
Decade 203 AKA 2020's: 2021-2030
It's absurd that 2020 would not be part of "the '20s", but 2030 would. Maybe there was no year 0, but there was a year 2020 and we have to put it somewhere. I'm fine with saying 2020 was part of "decade 202" the way you explained, but I disagree that "decade 202" and "the 2010s" are equivalent. There's a difference between the two nomenclatures:
"Decade 202": 2011-2020
This is basically the same convention we use for centuries; counting starts at 1. It's numerically defensible. Nobody uses this colloquially but it's reasonable.
"The 2020s": 2020-2029
This convention is based on the linguistic expectation that the numbers in the range all begin with the digits 202. It's useful because it rolls off the tongue and doesn't require any mental math to figure out what years qualify. It does get awkward in the first two decades of a century ("the '00s"? "the aughts?" "the '10s"? "the teens"?) but we're through that part now and have a solid 75 more years ahead of us for this scheme to make sense in casual use.
I guess what I'm saying is, both ways of labeling decades are valid but they should be recognized as different conventions and not conflated.
Understood, let's party like it's 2000!