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Tildes Minecraft Weekly
Server host: tildes.nore.gg (Running Java 1.21.11)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- DistantHorizons - Provides distant LOD map data to players running the client mod
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- hsrails - Allows for 4x speed rail travel
- LuckPerms - Locks down unregistered users
- Otherside - Fix for mob farms involving Nether portals
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
@ColdheartsTalon I installed the armor stands update and it should be present after the reboot. It's possible this breaks your existing books and armor stands but if it's truly the updated version of the last one it should handle the upgrade.
Screenshot time!
I was on holiday, so only a few this time.
I happened to notice the new thread while not too busy at work, so here's what I've done over the past week.
The main project for the week was updating the Nether roof portal tower on top of our base. I was never satisfied with the previous one and we're moving away from a wood-based build palette towards what Eth has coined "Trader chic", so now was as good a time as any to design and build a new tower.
It has both a bubblevator up to the portal (turn hard left upon entering), and also a staircase winding up the inside for more traditional foot access. Partway up the internal staircase becomes an external one before going back inside. There's some basic decoration inside, but since the space is very cramped I wasn't able to take any interesting screenshots. As usual, I invite people to come on over and take a walk up yourself. I think between this new build, the bridges going through our cave, and the Emerald Embassy in town, I have a pretty good idea of what the main stylistic elements of this style are. Now I just need to figure out how to push the boundaries in different directions and see how I can use it for different purposes.
Also I discovered a hole that was dug under the old tower that went right into our villager area where apparently someone was wanting to start another branch of the transport network? I do actually have plans for where a rail station would go in our base eventually, which will likely connect up to @hamstergeddon's rail line. It will be much closer to where the main entrance for our base will be, which I suppose is my next major project to be thinking about.
I also got around to my first armour stand work of the season, those being little monuments to the farms that Eth and I have built on the server. These can be found in the upstairs gallery of the Emerald Embassy in town.
This does mean I now have my armour stand building kit ready to go, so I will start doing some small pieces here and there. I did do too much of it too quickly on the last season, so I want to pace myself a bit more this time.
I've continued to keep the gas station stocked with rocket materials. Usage seems variable, but we're going through at least a couple of stacks of gunpowder per day, which about lines up with my expectations. Soon I might design a larger build that has shulker unloaders so I don't have to worry about being away for longer periods of time when I inevitably take a break from the server.
Weekly bluemap PSA/infodump
1. Bluemap?
Bluemap is a live 3d map of the server you can access through this link. On it we also maintain markers for things like player homes, landmarks, farms, factories, etc.
Markers can be toggled from the menu in the top left corner - clicking markers - gives you a list to toggle and you can also click through - to see individual markers.
The list you see in the menu is specifically for the world you are currently viewing. So if you are, for example, looking for farms that nether based you should make sure you have the nether selected.
2. Adding markers
If you want stuff added to bluemap. Reply to this comment with the X Y Z coordinates. You can get the coordinates very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.
I'll add the following things: Player homes, Farms, Factories, Portals, Train routes and stops, Canals, Potential other important community landmarks
3. Viewing markers in game
For people who find it a bit annoying to haver to go to bluemap to find locations. I just found out that there is a mod that integrates with Xaero. Some people might recognize as it was previously also available for dynmap, but it now also works with bluemap which is nice :)
By default it becomes quite busy with markers on your screen. Here is the general configuration I have set for now where I have removed player homes from the whitelist. In the
Hudsection of the settings I have setShow Marker WaypointstoNeveras well.