17 votes

What games have you been playing, and what's your opinion on them?

What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

32 comments

  1. [2]
    alcht
    (edited )
    Link
    I picked up Disco Elysium while it was recently on sale on Steam. I've been playing it for the last two weeks or so and it's the first game in a long time that's managed to get audible laughs out...

    I picked up Disco Elysium while it was recently on sale on Steam. I've been playing it for the last two weeks or so and it's the first game in a long time that's managed to get audible laughs out of me every time I pick it up. The writing is funny and engaging. It constantly feels like there are new, interesting characters to interact with and places/things to explore. The abilities and skill trees are meaningful (lots of old-school rpg influence). I wholly recommend it to anyone looking for a laid-back, story-driven experience.

    10 votes
    1. Erik
      Link Parent
      I don't even like point and click adventure games, but I was absolutely stunned by how good Disco Elysium was. Definitely deserves all the praise it has received.

      I don't even like point and click adventure games, but I was absolutely stunned by how good Disco Elysium was. Definitely deserves all the praise it has received.

      5 votes
  2. [3]
    eledrave
    Link
    I picked up Rimworld about a week ago based on recommendations from one of the these threads. I like it. The variety is amazing. I've barely touched the surface after 30 hours in. I did the...

    I picked up Rimworld about a week ago based on recommendations from one of the these threads. I like it. The variety is amazing. I've barely touched the surface after 30 hours in. I did the tutorial and one simple game which was 24 of the 30 hours. I did finally give up on that one because at the end I was frustrated with decisions I had made earlier in the game making it difficult to progress off world.

    10 votes
    1. [2]
      Eric_the_Cerise
      Link Parent
      I'm back on Rimworld again. The early and mid-game is wonderful, but at some point, it becomes too "grindy". I've played thru dozens of games, different settings and scenarios, with and w/o mods...

      I'm back on Rimworld again. The early and mid-game is wonderful, but at some point, it becomes too "grindy". I've played thru dozens of games, different settings and scenarios, with and w/o mods ... never actually finished (aka "won") a game until just a few days ago ... I banged thru the starship start-up endgame and escaped the planet, just to be able to say I did it.

      My only other gripe is the pawns' stupidity ... it's not just bad AI; they often go far out of their way to explicitly (almost maliciously) make the worse choice. At first, it's just endearing, but give it time.

      OTOH, many wonderful mods available ... gives the game new life, after the Vanilla version grows stale. Keep in mind, with mods, you're probably on Rimworld v1.2 now, and many mods haven't been upgraded yet.

      3 votes
      1. MimicSquid
        Link Parent
        Yeah, pawn AI tweak mods were the first ones I installed. Their vanilla behavior is really bad.

        Yeah, pawn AI tweak mods were the first ones I installed. Their vanilla behavior is really bad.

        3 votes
  3. [4]
    Erik
    Link
    Been playing Super Mario 3D Allstars for my first playthroughs since original release for all three of those games. So, I started with Mario 64 and it is much easier than I remember it being. I'm...

    Been playing Super Mario 3D Allstars for my first playthroughs since original release for all three of those games. So, I started with Mario 64 and it is much easier than I remember it being. I'm guessing with 3D games being relatively new at the time, part of the difficulty in Mario 64 was just learning how to play a 3D platformer rather than 2D.

    The camera is still very tough to deal with at times, but nothing game breaking. Overall, it's nice to try this one out again after about 25 years of being away (holy cow).

    9 votes
    1. [3]
      nothis
      Link Parent
      I too noticed how a lot of the harder parts of Mario 64 are camera-related. What I find interesting is that it must have occurred to Nintendo to have a button that simply switches the camera to...

      I too noticed how a lot of the harder parts of Mario 64 are camera-related.

      What I find interesting is that it must have occurred to Nintendo to have a button that simply switches the camera to fly behind Mario at a straight 90° angle. This would make a lot of the harder stars much easier. And it makes me think that this might be an oldschool design decision. Think making depth perception a "challenge", giving the analog joystick a purpose by not only requiring 90° or 45° tilts but an occasional 17° or 53° one. Nothing in Mario 64 is hard enough for this to bother me, though.

      I also appreciate how the lack of a "blueprint" for this type of gameplay made Mario 64 a wild mix of level designs. The hub area is full of weird little secrets, hidden areas, puzzles, etc. Levels are made up of cubes, triangles or spinning cylinders whenever a fun jumping challenge is needed, any "theme" mostly doesn't go beyond "we're using a snow texture, here, so it's a snow level", it's all absolutely bonkers. It took me 10 stars or so but now I'm hooked and might make this my 3rd or so run at a 120 star Mario 64 playthrough!

      I've also started Super Mario Sunshine since this is one of the 3D Marios I missed out on. I'm struggling a bit with finding the flow. It's like there are a lot more "exploration" parts that are there to drive home the theme or tell a story but otherwise just require you to run in a straight line to reach your objective, almost like an adventure game? When you get to the actual platforming bits, there's some top tier Mario gameplay, though. I'm slowly getting into it but it sure is acquired taste.

      I'm saving Galaxy for now, it's honestly the game I bought this collection for. I never played it. I almost bought a Wii just for this one game.

      5 votes
      1. [2]
        Icarus
        Link Parent
        Add me to both yours and /u/Erik's party, I got my copy of SM3DAS on Sunday and have been playing both Mario 64 and Sunshine. I originally started with Mario 64 and sped through the first 20...

        Add me to both yours and /u/Erik's party, I got my copy of SM3DAS on Sunday and have been playing both Mario 64 and Sunshine. I originally started with Mario 64 and sped through the first 20 stars. At this point, I feel that I have watched enough speed runs to understand how to beat the game (for the first time since I was a kid!)

        Sunshine is odd. It has taken me about 7-8 shine sprites to get into it a bit more. The aesthetic is nice and peak Gamecube. I don't like that the movement options are so different than 64. There is no punching nor crouch jumping, so there has been an adjustment. I really want to beat Sunshine though, since its like this piece of Mario history that I have never experienced.

        Haven't started Galaxy so I don't overwhelm myself with Mario and burn out early. I have been using the Hori Split Pad Pro due to nerve issues in my hand I experience with the OG joycons. These are great, and way more comfortable, but they lack rumble and gyro so they aren't ideal for this collection (outside of the rear triggers they you can assign a button to on each joycon).

        4 votes
        1. kfwyre
          Link Parent
          I'm also in on the 3D All-Stars Party! I've replayed 64 and Galaxy relatively recently, but I haven't played Sunshine in probably 10+ years, and even then when I originally played it, it was on a...

          I'm also in on the 3D All-Stars Party! I've replayed 64 and Galaxy relatively recently, but I haven't played Sunshine in probably 10+ years, and even then when I originally played it, it was on a friend's console whenever I went over to his apartment. As such, I never really did a "proper" playthrough of the game myself so much as I got a few shines here and there.

          Like you I felt that it has a really slow start, and like you, I found it hard to adjust to the new movement mechanics, because I am so used to 64's moveset that it felt a bit limited and offputting to start. I've warmed up to it though, and I'm really enjoying it so far. It has that old-school quality of expecting more patience than I'm used to as an ultra-casual modern gamer, so I don't see myself going for a full completion of the game since there are too many pain points that I won't want to try to overcome. Nevertheless, I'm interested in at least seeing the main game through and enjoying what I can along the way.

          2 votes
  4. emnii
    Link
    Hades - I set down Kingdoms of Amalur: Re-Reckoning the minute Hades hit 1.0. This has been in early access for more than a year. I bought in early and I recognized that it was a) Very Good and b)...

    Hades - I set down Kingdoms of Amalur: Re-Reckoning the minute Hades hit 1.0. This has been in early access for more than a year. I bought in early and I recognized that it was a) Very Good and b) run-based. I stopped playing almost immediately because I didn't want to wear out my interest.

    Not wearing out my interest is important for two reasons. I've played plenty of early access games and it turns out that the more I check-in with a game before it hits 1.0, the less likely I am to play it once (much less finish it) after it's completed and released out of early access. Nowadays, I'm mostly taking advantage of early access to get a game I'm very interested in at a price lower than its release price.

    The other reason is that I don't tend to stick with run-based games like Hades. I've played a lot of them, and the only one I can name off the top of my head as something I've completed is STRAFE. What usually happens is that I do a couple dozen runs, figure out what the game is about, and then stop playing because I'm bored. I've seen the opening area several times. I've seen the areas beyond a lot less frequently. And then I feel less like I'm building my skills and more like I'm wasting my time. This got real bad in Rogue Legacy. I stopped playing that game because I felt like I was too shitty at it. The currency flushed between runs, so I felt like I was wasting my time with every run that didn't meet the next upgrade threshold.

    I'm not feeling that way about Hades though. Almost all of the currencies for upgrades carry forward. The only currency that doesn't is used for in-run purchases. Even if I have a couple bad runs, I've still added to my currency.

    The real game changer is the story progression. There's a lobby between runs and it's populated with people you can talk to. They come and go between runs but there's always someone to give me a little nugget of background or chatter. I'm more than a dozen runs in and I'm still meeting new characters. This game has more story than I've seen in any other rogue-like. It's a little intimidating to see how many times I have to chatter with somebody to unlock more information on them, but I'm thrilled to see that I'm not going to run out of stuff to talk about before I get to the end.

    7 votes
  5. [3]
    rogue_cricket
    Link
    Been playing Baldur's Gate 1 for the first time (not EE) in anticipation for Baldur's Gate 3 coming out at the end of this month. I know some fans of BG1 and BG2 are disappointed in the way BG3...

    Been playing Baldur's Gate 1 for the first time (not EE) in anticipation for Baldur's Gate 3 coming out at the end of this month. I know some fans of BG1 and BG2 are disappointed in the way BG3 looks, and I am a big Larian fan, so I wanted to play so I could understand their point of view. (I have played other games that are similar from around that era, big fan of Planescape: Torment.)

    Having played so far for about 15 hours, I think some of the disappointment is understandable and some reactions are definitely over-the-top. The biggest thing is that obviously going from real-time-with-pause to turn-based is a very large change. Although I'm personally ambivalent about the systems overall, that's probably the fairest criticism.

    The least fair criticism I think is related to folks worried about the "tone". I'm playing these games for the first time as an adult, and I think some peoples' impressions of the original games are inextricably tied to how old they were when they played them and how seriously they took them at the time. They're worried about it getting too jokey. But in Baldur's Gate one of my first memorable experiences was a man named "Lord Foreshadow" coming up to me and warning me about the city. Come on, that's cute!

    As its own thing, I really am enjoying my time with Baldur's Gate despite struggling a bit getting the tech issues all worked out (again, I don't have EE - probably easier, but I already had The Original Saga and I didn't want to purchase again). Gameplay is fun. I think the writing is really good, I like the breadth of potential teammates (though I could go without some of the repetitive voice clips), and of course even when it first came out it had a lot of developed lore and world-building to pull from so that holds up very well. It is the kind of game I would like to play twice.

    The UI and UX aged kind of poorly, but it's nothing I haven't dealt with before. I am unfamiliar with the edition of DnD that it was based on so for me, mechanically, character development is kind of a struggle. Also in early levels you and some of your companions have so little HP that a lucky critical can insta-gib you, but hey, that's DnD! The difficulty is also a little weird - I'm finding 99% of fights are brainlessly easy, but every now and then there's been one good encounter that... I mean, it doesn't feel unfair, but it does feel like it's out of nowhere.

    5 votes
    1. rkcr
      Link Parent
      BG1 is a really odd duck. As you noted, it's got crazy difficulty spikes (especially early on with instagibs). The realtime + pause is a mess - some fights you end up needing to pause every split...

      BG1 is a really odd duck. As you noted, it's got crazy difficulty spikes (especially early on with instagibs). The realtime + pause is a mess - some fights you end up needing to pause every split second just to survive.

      BG2 is a lot more polished of an experience. I would play through BG1 quickly just for the story in order to have more time to let BG2 shine.

      4 votes
    2. Eric_the_Cerise
      Link Parent
      I've never understood what all the controversy was about. I played them all when they were first released, got all the EE versions for Linux a few years ago, still awesome. "Jump on my sword while...

      I've never understood what all the controversy was about. I played them all when they were first released, got all the EE versions for Linux a few years ago, still awesome.

      "Jump on my sword while you can, Evil ... I won't be as gentle!"

      "Butt-kicking ... for Good-ness!"

      2 votes
  6. [3]
    mrbig
    (edited )
    Link
    I’ve been playing FIFA 19. Kinda boring to talk about: it’s a competent soccer game, you know. I don’t give a fuck about “story mode”, minigames, alternative rules, etc. When I play a soccer game...

    I’ve been playing FIFA 19. Kinda boring to talk about: it’s a competent soccer game, you know. I don’t give a fuck about “story mode”, minigames, alternative rules, etc. When I play a soccer game everything besides the match is just noise (Rocket League is obviously an exception). Soccer is beautiful as it is, I’m satisfied to see it happen.

    I wish I could disable fluff like replays and cutscenes. There’s a freaking EA Logo on the screen at all times. I don’t wanna play a simulation of a TV broadcast, I wanna play videogame soccer.

    I miss my PS2 sometimes.

    Maybe I’m getting old.

    5 votes
    1. [2]
      culturedleftfoot
      Link Parent
      Have you ever tried WInning Eleven/Pro Evolution?

      Have you ever tried WInning Eleven/Pro Evolution?

      1. mrbig
        Link Parent
        Yea , a long time ago. But FIFA came for free on EA Pass.

        Yea , a long time ago. But FIFA came for free on EA Pass.

  7. sjvn
    Link
    Still playing chess. I'm just doing it online all the time now. Online chess has always been big, but with the pandemic, it's blown up. Chess.com and lichess.com often have 100,000s of players at...

    Still playing chess. I'm just doing it online all the time now. Online chess has always been big, but with the pandemic, it's blown up. Chess.com and lichess.com often have 100,000s of players at any given time.

    4 votes
  8. [2]
    knocklessmonster
    Link
    Mario 64 on PC. I won't link it because of piracy, but it runs really good, with an HD texture pack,and full resolution at 60FPS. I'm thinking of doing a run on it because i have never beat this...

    Mario 64 on PC. I won't link it because of piracy, but it runs really good, with an HD texture pack,and full resolution at 60FPS. I'm thinking of doing a run on it because i have never beat this game, getting about 90% through an my DS back in the day.

    Super Mario Sunshine, but in Dolphin, with HD textures, upscaling, in widescreen. It plays fine, and I'm having fun when I dip into it and get a couple shine sprites. FWIW, I own SM3DAS, but don't have my switch ATM, and figure if they're emulating, I can do it better. It's got some jank, the scene transitions are still 4:3 because they're all texture based, but it's normal for this sort of emulation. I'm trying to figure out how to do Galaxy/Galaxy 2 with one control scheme, but that won't need any upgrades.

    I'm still doing THPS 1+2. I'm hitting 2 million point combos by accident now, but can do a million on purpose on a few levels. I'm working on all the achievements, as well, but it's going to take a while, especially those 20-million point secret scores. The senior designer on this game is a dude who is known in the community for his scoring, but not for being the best at high score runs (hundreds of mil on this game vs a billion points), so he hid these treats in the game for people who can pull crazy scores. I got the secret board on Chopper Drop, at least, which is the easiest to get.

    4 votes
    1. Seven
      Link Parent
      I'm playing SMG1 right now on Dolphin, and I had to get a USB sensor bar to play it. Neither using the right stick of my controller or the mouse worked for me too well, and using original...

      I'm playing SMG1 right now on Dolphin, and I had to get a USB sensor bar to play it. Neither using the right stick of my controller or the mouse worked for me too well, and using original controllers just worked out way better for me.

      1 vote
  9. Bauke
    Link
    I played through Mindustry after I picked it up a few months ago (probably when it was on sale). I really enjoyed it, coming from Factorio there's a lot of fun similarities. It's very similar to...

    I played through Mindustry after I picked it up a few months ago (probably when it was on sale). I really enjoyed it, coming from Factorio there's a lot of fun similarities. It's very similar to playing a Factorio Deathworld, you don't really have time to set up all your production infrastructure in the beginning and so you have to get defenses going very quickly and then focus on all the other stuff. The main thing I disliked though was that the ratios for production are all over the place, you can't (like Factorio) create a spreadsheet and say "I want to produce X items per second" because the game literally doesn't give you all the information you need. For example, the pneumatic drill (tier 2 drill) mines at a base speed of 0.6 items per second, but if you put it over a copper ore patch that's not the number you'll get. There are some extra number(s) involved that the game doesn't give you. But aside from that, very good and fun game. And the next update that's coming is also looking really promising.

    I also bought shapez.io and started playing through that, again a game with a lot of similarities to Factorio. :P This one I've really been enjoying because it scratches that itch of building perfect ratio systems. Given how simple the premise is and the tools that are made available to you, it gets surprisingly complex. It's well worth the buy at only €3.50.

    4 votes
  10. knocklessmonster
    Link
    I'm dropping another top-level comment because I found some winners. First one is Hedon. It's an FPS built on the GZDoom engine, but framing it that way doesn't do it any justice. It feels like a...

    I'm dropping another top-level comment because I found some winners.

    First one is Hedon. It's an FPS built on the GZDoom engine, but framing it that way doesn't do it any justice. It feels like a commercial game in a good way, with plenty of polish, while still getting some of that old-school vibe. I'm actually amazed at this game because it's not a run-and-gun shooter all the way through. There is a lot of puzzling to do, and even the combat can be more strategy than just destroying everything. I didn't expect to like it all that much, but it's a favorite. I've gotten stuck a few times, two on puzzles I couldn't figure out (investigation led me to the solution), and twice on combat sequences, where I had to carefully plan my way through because I was low on health and ammo. I enjoy that it's an option, though. There are also some interesting platforming moments that feel good to finish, which is mind-blowing on what is essentially a feature-rich Doom engine.

    The second was art of rally, from Funselektor. If you played Absolute Drift and enjoyed it, you may like this game. The driving is almost identical on tarmac, but as a rally game, you've got gravel and off-road dynamics to deal with as well. It's substantially more intense than Absolute Drift. Different cars, engine types, drive types, dimensions (also an issue in AD). It just came out today, but after their summer demo, I was sold on this game. I played about an hour today, and it's everything I expected it to be. It is a bit more intense than Absolute Drift being a rally game, but it's still really chill. You know, constant time-trialing, improving your run, but race seasons only take 10-15 minutes.

    4 votes
  11. rkcr
    Link
    I've been playing Death Stranding and I can't tell if I legitimately like the game or if I just like the feeling of delivering packages (which is kind of amusing given the prevalence of MULEs in...

    I've been playing Death Stranding and I can't tell if I legitimately like the game or if I just like the feeling of delivering packages (which is kind of amusing given the prevalence of MULEs in the game - people who spend their lives just trying to maintain that rush).

    3 votes
  12. viridian
    Link
    I've been playing keep up with my wife as she plays hollow knight for the first time. Her playthrough is on normal mode, mine is on steel soul mode, which means I'm playing with permadeath. No...

    I've been playing keep up with my wife as she plays hollow knight for the first time. Her playthrough is on normal mode, mine is on steel soul mode, which means I'm playing with permadeath. No real close calls so far, but I'm putting off the soul master fight until I can buy the two charm slots that Salubra sells so that I can run fragile strength and fragile heart.

    It's also fun to watch someone play the same game so differently than you.In spite of the fact that I lose my save if I die and she doesn't, I'm still way more greedy and less patient when it comes to trading damage.

    3 votes
  13. [2]
    Pistos
    (edited )
    Link
    Just been playing Battletech and Eternal Card Game almost exclusively. Battletech: Over 40 hours in now, and I feel the series of battles is getting a bit monotonous. However, that con is being...

    Just been playing Battletech and Eternal Card Game almost exclusively.

    Battletech: Over 40 hours in now, and I feel the series of battles is getting a bit monotonous. However, that con is being kept at bay by the campaign storyline, and the progression of upgrades on my mechs, pilots and HQ. Considering the size of my game backlog right now, I'm not sure I'd keep playing this game after I finish the campaign. However, I've already felt like I've got my money's worth.

    Eternal Card Game: I've grinded enough to have 2 campaign card sets now. Campaign sets have a high percentage of powerful cards. I feel moderately competitive now, but it's clear I've hit a ceiling on the ranking ladders, which is Silver I on the Throne ladder. Gonna take some homework and grinding to break through that to Gold III.

    2 votes
    1. tindall
      Link Parent
      Battletech is so good. My experience has been that the monotony can be broken best by some roleplaying; making tactically optimal decisions is often boring, because if you make a move that appears...

      Battletech is so good. My experience has been that the monotony can be broken best by some roleplaying; making tactically optimal decisions is often boring, because if you make a move that appears tactically optimal and fail due to missing information, you can just reload a save and proceed with that new information. On my third career mode run, I decided to assign some traits to my MechWarriors based on their dialogue, and make decisions based at least somewhat on those personal goals. Good fun!

      1 vote
  14. Icarus
    Link
    Outside of SM3DAS, I got my order confirmation for my Valve Index headset and controllers. Unfortunately, this is not the full kit with the base stations, as that order is still processing with 8+...

    Outside of SM3DAS, I got my order confirmation for my Valve Index headset and controllers. Unfortunately, this is not the full kit with the base stations, as that order is still processing with 8+ weeks of expected processing time. I put in the headset+controllers order last week and got my order fulfilled the very next week. Makes me wish I had placed this order when the base stations were in stock, but c'est la vie. I bought a base station locally for a bit of a markup, but worth it so I can get my headset sooner.

    I'm so excited! I have been adding tons of VR games and experiences to my wishlist.

    2 votes
  15. [2]
    Toric
    Link
    Streets of Rouge. I recently picked this one back up after leaving it for a couple of years. Its a freeform, top down rougelike set in a satirical dystopian city. Gameplay wise, its combat system...

    Streets of Rouge. I recently picked this one back up after leaving it for a couple of years. Its a freeform, top down rougelike set in a satirical dystopian city. Gameplay wise, its combat system takes heavy inspiration from nuculear throne, with its gunplay and melee combat. Each level, (or floor of the vertical city) has a series of quests on it that you have to complete in order to progress to the next floor. the rewards from these quests, along with items you buy, steal or loot from bodies along the way, are your primary source of progression within a run. You also get character perks each time you level up.

    Each character has its own abilities, traits, and overarching quest. For example, if you are playing as a cop, all npc cops are friendly to you, and you loose EXP for doing illegal things. You also gain the ability to handcuff people. The characters are quite varied, both in their form and function, everything from the hacker who barely ever has to enter a building in order to gain access to its contents to the zombie who sends his former enemies turned zombie buddies in to do his dirty work to the sentient gorilla who just charges in.

    Ive been enjoying it a lot. Its a good blend of tactical and mindless that just allows me to relax while playing it.

    2 votes
    1. Saigot
      Link Parent
      I really enjoyed how completely different each character is from the others, despite coexisting in the same world. I Think I enjoy the cop and the zombie the most, with the robot being a close...

      I really enjoyed how completely different each character is from the others, despite coexisting in the same world. I Think I enjoy the cop and the zombie the most, with the robot being a close third. I can't seem to get good results with the more interpersonal characters like the bar keep though. I especially like how factional the different levels are, like the second level is really easy as a zombie but really hard as a cop since most of the people around you are blood lusted, Whereas the city level is really hard for the zombie and relatively easy for the cop because they have a swat team that can be summoned if a lawful citizen sets off the alarms.

      1 vote
  16. vegai
    Link
    I played the Trepang2 demo. I never played F.E.A.R., but this apparently is a spiritual successor. Fun, fast, loud action. Can recommend if you're just looking for FPS action and nothing else....

    I played the Trepang2 demo. I never played F.E.A.R., but this apparently is a spiritual successor. Fun, fast, loud action. Can recommend if you're just looking for FPS action and nothing else.

    Wolfenstein II: The New Colossus, currently at New Orleans. I wasn't expecting much, but got positively surprised by the story and the characters, and alternative WW2 histories are always interesting. The action is of course so and so.

    1 vote
  17. joplin
    Link
    I downloaded A Monster's Expedition Through a Curious Exhibition on the recommendation of some people here. It's ... OK. I love puzzle games, but there's just not enough in this one for me. It...

    I downloaded A Monster's Expedition Through a Curious Exhibition on the recommendation of some people here. It's ... OK. I love puzzle games, but there's just not enough in this one for me. It reminds me a little bit of The Witness in that all the puzzles are of the same type. But with The Witness there were lots of cool things to see, and the puzzles often explained themselves. Here, they don't explain themselves and there's not a lot to see. Most of the islands are empty except for the trees you have knock down to get to the next island. The exhibitions are not very interesting or funny in my opinion. In The Witness, it felt like you were making progress and uncovering things. Here, it feels like you're just kind of aimlessly wandering around. And the puzzles seem harder than they need to be. When I've been staring at one for several minutes and finally figure it out, I don't get that same sense of accomplishment I get with other puzzle games. It's more like, "Ugh! That was it? Finally! Let's see what's on this new island! Oh, nothing. Just a single tree. Bummer."

    1 vote
  18. [2]
    Saigot
    Link
    Given the sequel is coming out this week I decided to give another serious attempt to spelunky. I hear so many good things about this game but I really did not enjoy it, perhaps I have played too...

    Given the sequel is coming out this week I decided to give another serious attempt to spelunky. I hear so many good things about this game but I really did not enjoy it, perhaps I have played too many games that took inspiration from it. I only got to the second world or so so maybe things get more interesting later on but I find that the game play is not very varied. There's only a handful of items and they don't really synergize at all, so every playthrough feels pretty similar, I find it especially annoying that you can't hold most weapons and also your special friend or key, it promotes back tracking, which by itself is already rather unfun, but then throw in the time limit ghost and I find myself just ignoring the friend once I get a goodish item as the added risk of going without the weapon is not really worth the extra health. In General the game doesn't have the race to power up as fast as the enemies that make most rogue-likes so appealing to me. I also find that I almost always have far more money than I need, and I'm picking up cash I see on the way, I don't find the item you invariably get from locked chest is at all worth the extra effort of carrying a key around. There's also a lot of noob traps. For instance, getting the golden idle is trivial if you have already know whats about to happen, but if you aren't expecting it you will almost certainly die. I also dislike how much insta death there is, there are often times where I have to take a leap of faith to continue, and if there happens to be spikes at the bottom the death feels rather unfair, it feels even more unfair when I have 5 health and then accidentally get hit by an enemy and get knocked into the hole that ends in the spikes. I can definitely see the appeal for speed running but as a regular game I think it's not great, am I missing something? I'm torn as to whether to get the sequel, as I wonder how much of the criticism is just being a somewhat older game from when indies weren't quite so profitable and big free updates were not the norm.

    1 vote
    1. grungegun
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      A couple of comments on your experience: true leaps of faith should never happen. I have only ~10 times in about 4000 plays of spelunky (classic) found a situation which was unfair. Not to suggest...

      A couple of comments on your experience: true leaps of faith should never happen. I have only ~10 times in about 4000 plays of spelunky (classic) found a situation which was unfair. Not to suggest that you aren't coming across strange situations, but there's a certain feel to level generation which you eventually learn and helps greatly.

      I'm personally a fan of the instant death, otherwise it would be fairly easy to game the speedruns. The golden idol thing being a noob trap, is true. I ignore them.

      Spelunky, in my opinion, is about those small creative decisions you're forced to make on the fly. I tend to speedrun, and I love it when I can bounce off of three enemies to get up to a ledge without using any rope, using orange frogs to take out other enemies. Decisions like that.

      It sounds like you're approaching the Spelunky world to be explored, it's more meant as a challenge. Your default method of playing sounds like you are a 100% explorer collector, which Spelunky does not shine at (in my opinion). Spelunky becomes interesting when you're trying to dance through the levels at top speed, which is another playstyle. For this very competitive playstyle Spelunky is the best bar nothing else I've ever played.

      A lot of games try to fit a lot of playstyles (maximize playerbase -> more manna). Spelunky does one thing, but it's the best at that.

      Anyways, hope that captures both why you aren't enjoying it, and why other players love it. I'd recommend Cave Story (original is free) for you based on what you've said. Fantastic short platformer/shooter. Not a roguelike, but great weapon design, good story, amazing bosses, the works. I loved it.

      Edit: changed beginning to sound better - I hope that my comment can help you tell whether to adjust your play to maximize fun, or if you should abandon for another game.

      1 vote