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    1. Tabletop RPGs. How to start?

      Hi guys! I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being...

      Hi guys!

      I've always being curious about tabletop games, RPG, DnD and so on. The fantasy, creativity and engagement always interested me, but I've never met anyone who played it and never being involved with it (I'm in São Paulo, Brazil, btw).

      So, to be direct, does anyone has any tips on how to start? I know there are "internet based" tabletop sites/communities, but I don't know how it works.

      I'd appreciate any direction! Thanks!

      11 votes
    2. Some spare Steam keys

      Hey friends. I've got some spare Steam keys for games that I already own (being subscribed to Humble monthly leads to a bunch of this ha.) First come first serve if anyone is interested. Moon...

      Hey friends.

      I've got some spare Steam keys for games that I already own (being subscribed to Humble monthly leads to a bunch of this ha.)

      First come first serve if anyone is interested.

      Moon Hunters - haven't played this yet but I've been wanting to for a while. It has online co-op so maybe whoever picks this up, we can play some time.

      Also some stuff I don't want that I'd love to get rid of:

      NBA 2k17

      EDIT: Well that went fast, ha

      20 votes
    3. Any Pirates out there? (Sea of Thieves)

      I've been really enjoying Sea of Thieves lately, and I'm pretty enthusiastic about the new update coming on Tuesday. Anyone else feeling the same? I've only got a couple people who I play with...

      I've been really enjoying Sea of Thieves lately, and I'm pretty enthusiastic about the new update coming on Tuesday. Anyone else feeling the same?
      I've only got a couple people who I play with from time to time, so if anyone would like to crew up, just add me. My Xbox tag is the same as my Tildes username.

      10 votes
    4. Poetry Slam - A word/party game from Mayday Games. I'm the designer and we went live on Kickstarter this morning!

      Hey all, I'm a board game designer named Adam Wyse and I just wanted to share my latest project that went live on Kickstarter this morning! A little bit about me; I'm a former software engineer...

      Hey all, I'm a board game designer named Adam Wyse and I just wanted to share my latest project that went live on Kickstarter this morning!

      A little bit about me; I'm a former software engineer who now works in the board game industry full time. I have a few published games (Head of Mousehold, Masque of the Red Death), and many more that have been signed and will be coming out over the next year or two. I work for Roxley Games doing logistics and development. If you're a fan of modern tabletop games you've probably heard of Santorini or Brass.

      Anyways, Mayday Games is publishing Poetry Slam; a word/party game for 3 to 8 players (10 if we reach the stretch goal). It's all about writing a word based on a prompt, then coming up with a short poem that allows other players to guess your word. Each player loses a letter each round that they can no longer use in later rounds. Coming up with your word faster will earn you more points, but you will lose more valuable letters! It's a strategic and hilarious word game that you can play with a big group - it makes for a pretty fun and unique experience.

      https://www.kickstarter.com/projects/maydaygames/poetry-slam-a-beatnik-3-8-player-party-game

      I did up a full how to play video here a couple weeks ago:
      https://www.youtube.com/watch?v=c_Y-0FBCjyM

      One of the cool things that Mayday is doing is a referral system. If you back the game you get a referral link. If you get someone else to back the game using your link, you get a free playmat. Whoever refers the most people will get a cool prize pack!

      If you have any questions about Poetry Slam, board game design in general, the tabletop industry, or Roxley Games, I'm happy to answer! I hope you'll give the project a look!

      Edit: The project was cancelled because it kind of stalled in the middle, but the game is still going to be produced! It will be available at Origins board game convention in June, and then in retail shortly afterwards. If you are interested in checking out a gameplay video, we recorded on at my local game store last night: https://www.facebook.com/sentrybox/videos/10156328694703428/

      13 votes
    5. Do you value narrative, gameplay, or visuals most when it comes to a game?

      Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and...

      Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and looks good, but the story is a jumbled mess? What if it looks nice and has a nice story, but plays like shit?

      What makes a game a deal breaker to you, and which of these aspects can be a savior to an otherwise deal breaker?

      21 votes
    6. Regarding Verjigorm

      Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find. I spent way, way too much time trying to track down...

      Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find.

      I spent way, way too much time trying to track down information on Verjigorm. I enjoy exploring the lore of the Shadowrun universe, and the hoops I had to jump through to get this info was way more than I expected. I kept seeing references to books I didn't have, and finally actually got a copy of Earthdawn's Horror book to copy this down.

      I realize no one requested this, but I'm just posting this excerpt in the hope it will save people the massive amount of time I spent fumbling around trying to get anything substantial on this subject.

      This is verbatim from the Earthdawn Horrors book. If this is somehow violating a policy I missed let me know and I will edit and change as needed.

      I'm not sure who specifically wrote this, so here are the listed writers for the book:

      Writing: Robin D. Laws, Teeuwynn Woodruff, Greg Gorden, Sam Witt, Allen Varney, Chris McCubbin, Caroline Spector, Fraser Cain

      Additional Writing: Louis J. Prosperi, Rob Cruz, Dian Prion-Gelman, Andrew Raglan, and Rich Warren

      pg 66 Eathdawn - Horrors

      The following account was graciously provided by the Great Dragon Icewing. The Library of Throal, and indeed all the Namegivers of Barsaive, owe this generous dragon a debt of undying gratitude for the information he has provided on this entity. Scholars throughout the land agree that Verjigorm is the most powerful Horror that has ever existed-- a terrible, vile abomination whose strength towers above that of all other Horrors. May the Passions protect us all against the curse of the Horror called Verjigorm and its unnatural spawn, for its unmatched power and malevolent intelligence may yet spell the end of all that we know.

      -- Leranto Myrn, apprentice scholar, Library of Throal, 1507

      Generations of Name-givers throughout Barsaive and the lands beyond have learned to fear the great dragons. Even your most powerful magicians are but bumbling children in things magical when compared to us, and your most celebrated heroes cringe like frightened old women at the thought of facing the sword-like teeth and scythe-like claws of a dragon in battle. There is no shame in this fear. Beings of much greater power than you little folk have learned to fear us, for we great dragons are ancient and powerful beyond imagining. We walked these lands and rode the wind thousands of years before the first t'skrang tasted the waters of the Serpent or the first windling unfurled its wings in the cool morning air.

      But one being exists that even great dragons fear, a being that existed long before my ancient race appeared in Barsaive. Some call if the Horror of a Thousand Faces, or the Corrupter. Others know it as the Horror That Is Worshiped as a Passion, or the Great Hunter. Even today, dragons speak its cursed Name only in whispers, for it is said to have ears that hear all and eyes that never close. It is the Horror that always was, the Horror that is, the Horror that ever shall be. It is Verjigorm.

      The words of Name-givers cannot describe this Horror's all-encompassing evil, but I will try to do so in the hope that some day the monster might be banished forever from our world. Perhaps the following story, which I heard often as a hatchling, may help you understand.

      Long before the first dragon soared through the sky, the world was darkness, a never-ending moonless night that even the sun and stars could not penetrate. Thick, black clouds choked the sky and spawned cold, biting rains that scoured the barren land like a plague of hungry locusts. The seas and rivers were foul, bubbling cesspools teeming with plague and death.

      This was the age of the Dark One. One thousand and seven eyes sprang from its head, so that it might watch forever its cursed kingdom. Its terrible ears never shut, so that it might always hear the gnashing of teeth and the wailing and moaning of all living things. From its mouth flowed countless foul poisons into the waters and the winds. Its decaying flesh gave birth to countless abominations--creeping, sightless many-legged things that crawled and slithered across the land; black-winged, cloven-hoofed creatures that swarmed in the storm-filled skies; powerful, many-toothed beasts that ruled the dark waters.

      As the ages passed the Dark One grew bored with its foul minions, for they were mindless entities. And so it spawned others in its own image. Soon the children of the Dark One, the horoi, began to birth their own foul spawn into the world. Each tried to outdo the others by creating the foulest creature to impress the Dark One, and soon the horoi grew insanely jealous of one another. Then the Dark One's children began to attack one other[sic], directing their terrible spawn as a general commands troops against an enemy. Their vile blood filled the oceans, and their minions fed on the putrid corpses that littered the land. The Dark One rejoiced at the carnage and spawned new horoi to replace those devoured by their brothers.

      Some time during the world's endless night, the Dark one bore a horoi that was not like the others. At first it seemed a little different from its vile brethren. But as time passed, the horoi slowly changed. First, it withdrew from the terrible battle that consumed all the others. It stretched its dark, webbed wings and soared into the sky. The grotesque minions of its brethren pursued it, clawing at its skin and pecking at its eyes, but it paid them no heed. It continued to climb higher and higher, until it passed the dark storm clouds and its tormentors could no longer follow it. It soared on the winds until it reached the other side of the world, a place the Dark One had not yet corrupted. Exhausted by its journey, it set down and fell into a deep, deep sleep.

      For ages it slumbered, as the carnage and suffering continued unabated in the domain of the Dark One. Then one day a break appeared int he ever-present clouds overhead, letting in a stream of sunlight that warmed the horoi and wakened it. As it looked about, it noticed that its slimy, pockmarked, blackened skin had turned into gleaming white scales. The formless hulk of its body had been replaced with four strong legs, a slender tail and neck, and a pair of graceful wings, all connected to a stout and powerful middle. As the horoi gazed at itself in wonder, it realized that the air was silent-- free of the cries of pain and fear that filled the Dark One's domain. As it surveyed its surroundings, the horoi realized that it was alone. Nothing crawled underfoot or slithered through the seas or swarmed in the sky. For a moment, the horoi felt a great relief. Then the horoi closed its great eyes for a moment and felt something else. For the first time in its life, the horoi knew it was lonely.

      As the thought entered its mind, a wonderful thing happened. Beneath its feet, it felt grass burst through the earth: then bushes and trees and entire forests. Suddenly, the sound of waves crashing against the shore reached its ears, and the horoi knew that an ocean lay over the horizon. Next came the sound of running rivers and waterfalls, then the sounds of animals in the forests. As the horoi surveyed what its loneliness had called forth, its heart grew full of something it had never know--joy. At that moment, nine large tears formed in its eyes and fell to the ground. At the spot where the first drop struck, a handsome winged creature resembling the horoi appeared. This created, it called Dragon. The second and third drops yielded creatures the horoi Named Elf and Human. The fourth and fifth drops created Obsidiman and T'skrang. The sixth and seventh formed Dwarf and Windling; and the eighth and ninth, Troll and Ork.

      These new creatures traveled across the new land, swiftly producing other of their kind. Their voices were like music to the horoi's ears, and their settlements were like jewels set upon a giant tapestry. As the days passed the horoi taught its children all it knew. It taught them how to harvest food from the forest and rivers, how to sing and write and paint. And with great sadness, it taught them how to forge and wield the sword and shield. The weapons puzzled the horoi's inquisitive children, for they knew not war; but the horoi told them that one day a darkness would descend on them and they must be ready to fight.

      Meanwhile, the Dark One's domain grew until its spawn reached the edge of the untouched lands. When the foul things saw the wonders that their transformed brother had wrought, they hurried back to their dark master and told it what they had seen. When the Dark One heard their news it cowed to destroy the heroi and its children, and fathered its minions together into a terrible army.

      The Dark One's army filled the sky like a storm cloud and teemed across the untouched land like a giant shadow. From all sides the Dark One's minions attacked the horoi and its children, spewing venom and gnashing teeth, cutting, and burning and striking and killing all in their path. For seven days and nights the battle raged, as the horoi's children fought with sword and shield against the overwhelming foe. Finally, only the horoi and its nine firstborn children remained standing against the Dark One and its legion of abominations.

      At that moment the horoi reared up on its hind legs, spread its wings and shouted in a voice that echoed like thunder across the plains, "I am Nightslayer, Mother of Beauty and Father of Good. Protector of All That is Light! I command you to leave this place! Be gone!"

      As the horoi's children watched, a strange thing happened-- the land itself, the water rose up against the Dark One and its spawn. Terrified before a power greater than their own, the wretched creatures fled, flying higher and higher until they disappeared from view. The Dark One watched helplessly, shouting at its minions to remain and fight, but it could not stop them. Enraged, the Dark One turned toward the horoi.

      'Ungrateful horoi, you know not what you do," the Dark One said. " But you will pay for your insolence. I, Verjigorm, will hunt your children for the rest of time. I will slay every last one of them, and my minions will feed on their pain and terror. But I will not give the mercy of death to your favorite--- The Dragon, the one you created in your image. The Dragon will know eternal pain. As you betrayed me, the children of the Dragon's line will betray you. I will corrupt them, twist their souls and make them my own. Then I will return to reign over all the world."

      With that the Dark One fled after its minions, throwing an enormous ball of fire at Nightslayer as it did so. As the flowing orb approached, the horoi gathered its children under its wings. When the ball struck Nightslayer, it exploded like a thousand thunderclaps. The earth and sky rumbled, and a vast cloud filled the sky. After a time the great rumbling stopped and the sun shone once again. Nightslayer's children then gathered near the horoi's head, but the great creature had died. They were left alone to await the return of the Dark one called Verjigorm.

      7 votes
    7. Anyone remember Software of the Month Club?

      I remember in the Windows 95 days my dad signed us up for this software of the month club. There was one game in particular that I just wish I could find today called Trigger Happy. It was cute...

      I remember in the Windows 95 days my dad signed us up for this software of the month club. There was one game in particular that I just wish I could find today called Trigger Happy. It was cute sprited army guys that would explode in a pixelated gory fashion. They almost looked like South Park characters (before SP was a thing?)

      4 votes
    8. Dauntless Now in Open Beta (Monster Hunter like game)

      http://playdauntless.com I tried the closed beta and it's a pretty fun game imo. I'm new to MH style games and based those who have played MH it's kind of mixed. It's obviously lacking a good...

      http://playdauntless.com

      I tried the closed beta and it's a pretty fun game imo. I'm new to MH style games and based those who have played MH it's kind of mixed. It's obviously lacking a good amount compared to MH but they seem to acknowledge this and plan more stuff.

      Just figured I would let anyone kind of in lull for games might be willing to give it a shot.

      7 votes
    9. Albion Online

      Any fellow Tildes playing this? I picked it up yesterday with the steam release and it interests me enough to probably keep playing. Although I do think I'm going to need a different guild(nothing...

      Any fellow Tildes playing this? I picked it up yesterday with the steam release and it interests me enough to probably keep playing. Although I do think I'm going to need a different guild(nothing against the one I'm in just I'm NA and they're EU).

      For those who want a quick idea of the game I would say it's a mix of EVE and Runescape. While there are traditional skills you level up based on a mix of these two. You gain "fame" based on certain tasks. But unlike runescape mining copper ore forever won't allow you to max out your mining skill set. You actually need to mine higher quality stuff.

      For eve like stuff I would say look at banking and how PVP is handles. Banking is all local so if you want to move a lot of stuff it will probably take a long time(I just started but imagine they'll eventually offer something like contracts(or at least hope they do)). Then PVP has different levels like safe, red(where you can enable PVP and attack others), or black where PVP is always an option with no consequence other than other players.

      Like I said I'm a noob but will try to answer any questions I can for those wondering about it. Links below for whatever else you may want to know.

      https://albiononline.com/en/news
      https://store.steampowered.com/app/761890/Albion_Online/
      http://www.metacritic.com/game/pc/albion-online (not the best rating :( )

      6 votes