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    1. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes
    2. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      11 votes
    3. May 2026 Backlog Burner: Week 1 Discussion

      The blaze has officially ignited! (and May has officially mellowed, for those going the chill route) Quicklink: Backlog Bingo Etiquette: It is fine to make multiple top-level posts throughout the...

      The blaze has officially ignited!

      (and May has officially mellowed, for those going the chill route)

      Etiquette:

      • It is fine to make multiple top-level posts throughout the week.

      • It is also fine to respond to your own posts.

      • If you are playing Backlog Bingo, you can share your table either by markdown or through screenshots.

      Gameplay guidelines:

      • Goals for this event (if any) are entirely individual and self-determined.

      • Playing Bingo is optional and not required.

      • You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.


      Backlog Burner FAQ

      What exactly is the Backlog Burner?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.

      It runs every May and November. New discussion topics will go up once a week during those months.

      You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.

      How do I participate?
      • Choose some games from your backlog and play them.
      • Then tell us about your experiences in the discussion thread for the week.

      That's it!

      Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.

      Do I need to finish the games that I play?

      Nope! Not at all.

      There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.

      Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      Can I make multiple posts in the same topic?

      Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!


      Backlog Bingo FAQ

      Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.

      I'm a returning player. How do I reset my previous card?

      If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.

      Where is my data stored?

      All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.

      Backlog Bingo is open-source, and licensed permissively under MIT.

      What is the difference between the "Standard" and "Golf" modes?

      In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.

      In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.

      What is the star space in the middle?

      That is the "wildcard" or "free space."

      In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!

      In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.

      The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).

      Can I create custom bingo categories for this, or other events?

      Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!

      If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!

      14 votes
    4. Save Point: A game deal roundup for the week of May 3

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      11 votes
    5. Help me test my chess bot

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've...

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've mostly just been testing it against myself.

      After looking into the different techniques that are used to force engines to play at a certain level, I put together my own (somewhat silly) approach and have had some fun playing against it. The problem is, as I don't really know what I'm doing when it comes to the actual game, I can't be a particularly good judge of how others will feel playing with it.

      Regardless of your own skill level, I'd be super appreciative if anyone would give it a try and let me know what they think.

      I'm working on a full write up of how it works, but here's the short version:

      Click to view the hidden text

      The inspiration came from this paper which describes a "Tutoring Search" wherein the engine attempts to find the worst move available that it predicts the opponent will not recognize as an error.

      My implementation doesn't follow this exactly, but it does have the same aim. Two engines are used: one (Stockfish) as an oracle treated as a true measure of any state's quality, another (Maia) as a substitute for the opponent model. On each move the bot consults both of these to identify a move which:

      1. Would plausibly be played by a skilled human, judged by its probability of being played by Maia.
      2. Provides an advantage to the opponent, judged by Stockfish.

      The idea is that, if a human would be likely to play the move, they also would be unlikely to identify it as an error. The ultimate goal is a bot which gives the player plenty of opportunities to win, but only if the mistakes are likely to go unnoticed.

      There are a few other supplements to the implementation like adapting to opponent choices and some tweaks to early and end-game play, but the above is the core idea.

      14 votes
    6. Humble Choice - May 2026

      May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game. Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Diablo IVNote:...

      May 2026's Humble Choice is now available with the following seven Steam games and one Battle.net game.

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB
      Diablo IV
      Note: Battle.net key
      88 66 / 74 Win ✅ Verified 🎖️ Platinum
      Shin Megami Tensei V: Vengeance 89 90 / 95 Win ✅ Verified 🎖️ Platinum
      Crysis 3 Remastered -- 86 / 88 Win ✅ Verified 🎖️ Platinum
      Heroes of Hammerwatch II -- 71 / 84 Win 🟨 Playable 🎖️ Platinum
      Nordhold -- 69 / 85 Win, Mac 🟨 Playable ✅ Native
      Rogue Waters 81 63 / 77 Win 🟨 Playable 🎖️ Platinum
      Cubic Odyssey 65 81 / 75 Win ✅ Verified 🎖️ Platinum
      Mini Settlers -- -- / 85 Win 🟨 Playable 🟨 Gold

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play?

      16 votes
    7. Proposed series of console discussion/retrospective threads

      In the past couple of weeks I've recently watched some console retrospective videos while doing some chores (Liam Triforce's videos on the PS2 and Dreamcast). It got me curious if anyone would be...

      In the past couple of weeks I've recently watched some console retrospective videos while doing some chores (Liam Triforce's videos on the PS2 and Dreamcast).

      It got me curious if anyone would be interested in discussion/retrospective threads on the different console generations/consoles?

      I was thinking about using the Wikipedia page for the history of video game consoles to guide this, and potentially adding in some threads for different stages of PC gaming (i.e. decade or 5 year periods).

      If there is interest I was thinking of having this be a weekly post. I'd love feedback on which consoles to cover/how granular this would be.
      I.e. would it be better to discuss all of a generation's consoles in one thread or separate threads.

      Some sample questions I thought of for different consoles:

      • What was your favorite memory of this console?
      • Favorite/least favorite game on the console?
      • "Hidden" games you've played that you think could use more attention?
      • Have you gone back to play games on this console or do you still play this games on this console regularly?
      • Do you have the console physically or do you emulate the console?
      • Are there any region specific games that you wished had been brought to your region, and if there are have any of them been fan translated?
      • Are there any interesting tidbits you'd like to share about the console? This could be from promotional campaigns, development stories, fun facts.

      I don't play as many new games as I used to, but I've also realized there are tons of games on the consoles I did play that I have never heard of or got the experience to play and would love to go back and try them. I've also seen some channels where people try to play every game on a console which sounds like an interesting experience, especially the guy who is trying to play all 4,000+ PS2 games that were released!

      14 votes
    8. Do you play knock-offs of celebrated indie games?

      I've been getting more suggested game trailers on youtube and have been surprised by the number of "knock off" games. I've seen three different versions of Dregde (a game I absolutely adore) and a...

      I've been getting more suggested game trailers on youtube and have been surprised by the number of "knock off" games. I've seen three different versions of Dregde (a game I absolutely adore) and a number that seem to be mimicking Hollow Knight. I don't even mean just like fishing or rogue like games, I mean like full on knock-offs.

      I get the niche they fill, but I'm kind of curious about the ethics of it. Like, I would love to play more dredge but it doesn't appear more is on the way. But I also don't really want to support a company that is just completely ripping off everything from mechanics to art. Like this game seemingly took the actual artwork from Dredge. As a developer I think I'd be pretty pissed.

      Is this really common and I'm just learning about it now? Is it the video game equivalent of Atlantic Rim? Where do people stand on playing these kind of knock off games?

      21 votes
    9. Tips for "refinishing" a D pad?

      I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly...

      I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly shallow, about 1mm x 5mm, but right on the down button so it can be pretty tactilely distracting.

      So I was thinking I may be able to 'refinish' it in some manner to get back a smooth, consistent feeling, but wasn't sure what I'd be able to use to achieve it. Any tips? I'm not too big on how most silicone button caps feel, but maybe I'll try one if it can adhere on the top and not try to fully cover it? Most seem to be going for some aesthetic though, which is also tactilely distracting.

      Worst case scenario, maybe I use it as an excuse to replace the ABXY buttons too, they feel a bit loose and their friction when they slide against the edge instead of straight down is also a bad tactile sensation, so replacement button recommendations are also appreciated :)

      SOLVED! I tried the suggestion from @mat first, which involved using acetone if it was ABS, and it was. I used several q tips, a cotton pad, and nail polish remover. Steps:

      1. Clean area
      2. With q tip lightly dampened with nail polish remover, swipe away from the middle of the d-pad, along the scratch, towards the edge.
      3. Dry off/wipe down with cotton pad
      4. Repeat until smooth!

      It feels smooth to the touch and it even looks a bit better!

      10 votes
    10. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      18 votes
    11. CGA-2026-05 🕹️⛵🦜 INSERT CARTRIDGE 🟢 Sid Meier's Pirates!

      Introduction I consider myself an author. Not that I have ever published anything that I have written. If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished...

      Introduction

      I consider myself an author. Not that I have ever published anything that I have written.

      If I'm not mixing up my timelines, Sid Meier's Pirates! was the basis of my second unfinished novel. It was the story of a 17th century French sailor, thrust into the world of piracy as he searched for his long-lost family while trying to acquire a new one by courting the beautiful daughter of the mayor of Caracas. In the end, the only family that he managed to find was the band of rowdy pirates that he captained across the Caribbean.

      This might sound like a good story, but I'm pretty sure it wasn't. I would have been ten, maybe nine years old at the time. I knew very little about family dysfunction, romantic love, or the age of piracy. I understood next to nothing about the demands of narrative style or structure. I simply played the game on my Commodore 64 and wrote down what was happening to me.

      A detour

      Some of the fighting bits were pretty good, though. If I recall correctly, later that year I repurposed bits of them for a novella that I wrote for a school assignment. It was called Knights of the Square Table and featured four French musketeers. I would like to claim that this was a brilliant post-modern blending of Arthurian legend and Alexandre Dumas, but I'm pretty sure I was just quite confused about some of the classics that I had been reading.

      Not that mine wasn't an impactful piece of literature. It made our teacher create a new rule: from then on, there would be a strict upper limit to the length of stories that we could give him.

      I sometimes wonder if you guys feel like my teacher.

      A detour within a detour

      Despite his new rule, later that semester our teacher nonetheless accepted an even longer story where I riffed on the ending of So Long, and Thanks for All the Fish by Douglas Adams. He really liked it. He was a great teacher.

      So, Sid Meier's Pirates! has been a fairly big part of my life. I have not only played the game (many times), but I have spent a considerable amount of time thinking about it. I could even say that, through the act of creative imagination, I have lived it. It is certainly part of my identity.

      And yet, I have never finished the game. Just like my early novel's fictional French captain, I have never found all of the missing family members. And while I have retired many of my characters, I have never been hugely successful in the outcome. I have never reached an ending that I would consider definitive.

      Just like I have never published anything that I have written.

      And this is exactly the type of game that Pirates! is. It is an open world game in the truest sense of the word: it gives you a world to live in, to sail in, to plunder and fight in, to look for treasure and lost family members in, to court beautiful daughters in and to change the course of colonial history in. But it doesn't give you any definitive goal. The journey in Pirates! matters far more than the destination. Because there really is no destination.

      Just like in my writing.

      Or perhaps also in life, you could say?

       


      The Gameplay Loop

      Sid Meier's Pirates! is a collection of systems that harmonise rather beautifully. It is one of my favourite game designs.

      You start by selecting the era in which you want to play, a choice that determines what the world looks like and how it behaves, and some details about your character. You are then given a ship and a crew, and off you go. You can read the incredibly detailed manual, and you really should because it's wonderful, but you don't have to. It's quite an intuitive game.

      Your crew expects you to provide for them. Their loyalty is for the plunder and the plunder alone, and it is up to you to make them rich. If you don't have enough gold for them, they will begin to mutiny. The bigger your crew is the easier it is for you to plunder, but the more of them there are, the smaller each individual member's cut is, and therefore the unhappier they are. And the longer you wait until you divide the gold with them, the less happy they will be with you. There is this constant push and pull, which is at the heart of many of the game's systems.

      And here is the catch: every time you divide the plunder, time progresses. The game gets more difficult, not only because you can change your difficulty level at this juncture, and not just because you lose much of your crew and fleet, but because your characters ages. And the older you are, the more difficult fighting becomes. Them old bones won't be so flexible.

      You cannot die, though. If you are captured at any point, you go to the gallows. It's not game over, but you lose possessions and time, as you age in prison.

      And at some point, you will just be too old. Continuing the life of a pirate makes sense no more. Age has defeated you. Piracy is a young man's game and it is time for you to retire. And when that happens, the game looks at your possessions and other accomplishments, and tells you what your character's life in retirement will look like.

      Within this overall frame, the game loop itself is basically a collection of mini-games: navigating the Caribbean winds, making decisions in towns, arcade-style ship combat, a light strategy game for land battles, a fighting game for sword fights. And, in a later edition, a rhythm game for dancing that many didn't warm to. You can look at maps and search for lost treasures, hunt for other pirates, do heists on silver trains (for some reason removed from later editions), build your reputation, court governors' daughters, conquer cities, trade goods, micro-manage your fleet and crew, and so on.

      Underneath it all, most events are random, which makes each time you play the game unique. This includes everything from smaller details to the larger geopolitical reality that is happening around you in the Caribbean. Nations go to war, make peace with each other, cities change hands, all without caring one bit about your plans or needs.

      It really is as close to a perfect game that I can think of.

       


      History, Versions & Availability

      Sid Meier's Pirates! was designed and programmed by the industry legend that is Sid Meier. Although Meier was a co-founder of MicroProse and had already created around twenty games, Pirates! was the first game to feature his name in the title; something that comedian Robin Williams had apparently suggested that they should do. Or alternatively, as Meier himself remembers, the marketing department came up with the idea to try to get people who loved Meier's flight simulators to give a chance for this otherwise impossible-to-sell pirate game that Meier had insisted on creating. Whatever the reason, it started a trend. Later on, we would get titles like Sid Meier's Railroad Tycoon, Sid Meier's Gettysburg!, Sid Meier's SimGolf, Sid Meier's Starships, Sid Meier's Alpha Centauri, Sid Meier's Colonization and, most famously, a game and series called Sid Meier's Civilization. Not all of them always led by Meier, but always given his stamp of approval.

      The game was something of a departure for the designer, as he had mainly worked on flight simulators and other war games until then. Interestingly, Meier programmed most of the game in BASIC, which means that a lot of the code for the original Commodore 64 version is openly readable. If you'd like to learn more, this 8-Bit Show And Tell video is a really interesting dive into the code.

      Platforms & Versions:

      Sid Meier's Pirates! has had a long history after its initial Commodore 64 release. I personally count five major versions and say that you can decide which one you want to play based on which version of our previous pirate game, The Secret of Monkey Island, you preferred:

      • Sid Meier's Pirates! (1987, Commodore 64 and others, sailing screenshot, governor screenhot, duelling screenshot): This is the original game and, for me, the "authentic" Pirates! experience, if played on the C64. But of course it is, because this is the version I grew up with. The art design is minimalistic, clean and crisp. It is also the blockiest of the versions. Choose this if you, like me, insisted on the original EGA (or CGA!) version of The Secret of Monkey Island without voice acting. A DOS port of this is included in the Pirates! Gold Plus release, where you will probably want to choose EGA graphics, even if the loading screen is in CGA. Make also note of the "Pirates! Cheat Sheet" pdf file in your game's bonus content directory, as you'll need those dates to answer the copy protection question correctly.
      • Pirates! (1990, Amiga and others, sailing screenshot, governor screenshot, duelling screenshot): This isn't really a different version as much as a port. I don't think Meier had much personal input on this one. It's quite similar to the original but with softer graphics designed for more developed systems. Some like them, I'm sort of ok with them. Consider this if you chose the updated VGA version of The Secret of Monkey Island without voice acting. Although I don't think this one is on sale anywhere.
      • Pirates! Gold (1993, DOS and others, sailing screenshot, governor screenshot, duelling screenshot: This is a full remake with improved graphics and tweaked gameplay, again without Sid Meier leading the development. Play this if you went through The Secret of Monkey Island with the VGA graphics and voice acting. Many seem to consider this the definite experience, but I don't quite see the allure myself as in many ways it sits a little uncomfortably between the purity of the original and the modernisation of the 2004 remake. This is inluced in the Pirates! Gold Plus release.
      • Sid Meier's Pirates! (2004, Windows and consoles, sailing screenshot, governor screenshot, duelling screenshot): Subtitled Live the Life, this is a full Sid Meier helmed remake (notice that his name is again part of the title) that streamlined the game, made it more modern, switched to 3D rendered graphics, added some story bits, and notoriously introduced a dancing mini game. I think it's ok, although I feel some of the identity and charm was lost with the newer cartoony graphics and sounds. In this one, I sadly don't taste the saltiness of the sea anymore. It feels more like a game. But you may want to choose this if you were happy to play the remastered edition of The Secret of Monkey Island with its new graphical style and streamlined user interface.
      • Sid Meier's Pirates! Mobile (2008, mobiles): This is a mobile port that I don't think is available any more and that I have never played. I think it's largely based on the 2004 remake?

      Genre(s):

      Open world, action-adventure, strategy, Sid Meier

      Links:

      Stores:

       


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing

      • Share what hardware you're playing it on

      • Share if there are any tools/mods that you recommend

      • Share anything you think is important for people to know before they start the game

      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?

      • What about its system or era?

      • What aspects of retro gaming were common at the time?

      • What other games from the same time period are you familiar with?

      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.

      • Ask for help if you get stuck.

      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

       


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      
      <details>
      
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      
      </details>
      
      

       


      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.

      • You can use cheats, save states, mods, etc.

      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.

      • Play a different version of it.

      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 28th (25th for February).

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      12 votes
    12. CGA-2026-04 🕹️🚀🧑‍🚀 REMOVE CARTRIDGE ⏏️ Space Rogue

      Warning: this post may contain spoilers

      Hello there, space rogue! It's time to dock with the mothership, put a glide in your stride and a dip in your hip, and report to us about your adventures.

      Did you play Space Rogue? Did you uncover the mysteries of the universe? Did you conquer Hive? Did you forget to fill in the friendship book? Tell us about your experiences! Or if you didn't play, tell us why this title didn't pique your interest.

      In a couple of days, we will leave behind the life of a pirate, trader and bounty hunter, disembark from the Jolly Roger and hoist the Jolly Roger for a life of a pirate, trader and bounty hunter, this time in Sid Meier's Pirates!, a game so brilliant that it deserves an exclamation mark.

      See you on the salty seas! Or not, if my lookout spots your vessel before yours spots mine, and my master gunner is on top of their game. Arrrr.

      10 votes
    13. Announcing the Backlog Burner event for May 2026: Shrink your unplayed games list this coming month!

      It's almost time... ...for another Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason). The Backlog Burner for May 2026 will...

      It's almost time...

      ...for another Backlog Burner -- the event where you try out games you've always wanted to play (but haven't yet -- for whatever reason).

      The Backlog Burner for May 2026 will officially begin in two days on May 1st.

      If you're new to the Backlog Burner, check out our previous events to get an idea of what's going on:


      Backlog Bingo returns yet again!

      You might notice that the already beautiful Backlog Bingo site has gotten even more beautifuller. That's because our intrepid u/Wes has been hard at work once again adding polish to the site, changing things on the backend to make them smoother and more elegant, and even sprucing up the category lists.

      Backlog Bingo has literally never been better! Or more beautifuller!

      If you participated last time, clear your old card and start fresh with a new one.

      If you're new to the event, click the link above to generate your card (but only if you want to -- playing a bingo card is NOT required to participate).


      Notification List

      If you are interested in participating in the Backlog Burner, please comment in this topic. Anyone commenting/replying here will automatically be added to a notification list for the Backlog Burner, unless you specify otherwise.


      Start Planning (or Playing)

      Technically the event starts in two days, so you have time to roll your cards (if you're playing Bingo) and plan out what you'd like to play for the month. That said, if you're eager to jump right in, and start early, I certainly won't stop you!

      Let's get ready to burn through these backlogs!


      Backlog Burner FAQ

      What exactly is the Backlog Burner?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences, scratch some long-standing itches, and knock a few titles off our to-play lists.

      It runs every May and November. New discussion topics will go up once a week during those months.

      You do not need to sign up in advance -- the topics are open to all. If you would like to be included in the notification list, comment in this topic to be added.

      How do I participate?
      • Choose some games from your backlog and play them.
      • Then tell us about your experiences in the discussion thread for the week.

      That's it!

      Optionally: you can play Backlog Bingo which is a fun way of cutting down the choices you have to make and playing games you might not have normally selected on your own.

      Do I need to finish the games that I play?

      Nope! Not at all.

      There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game.

      Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      Can I make multiple posts in the same topic?

      Yes! Each discussion thread stays live for a full week, so feel free to make multiple comments in the topic as you play different games. This isn't considered noise -- it's considered valuable participation in the event!


      Backlog Bingo FAQ

      Important: All data for your Backlog Bingo card is stored on your device, not the server. Clearing your browser data will delete your card. You can use the export feature to make backups or move your card between devices.

      I'm a returning player. How do I reset my previous card?

      If you've already created a card and wish to start over, click the Settings button in the header to access your card settings. Then click the Reset button, and confirm the prompt. This will irrevocably delete your present card, allowing you to start fresh.

      Where is my data stored?

      All data is stored by your browser in local storage. There are no accounts, and nothing is sent to the server, so it's privacy-friendly by design. This does mean that you are responsible for not deleting any browser data on wescook.ca, either manually or through automatic cleanups performed on browser close.

      Backlog Bingo is open-source, and licensed permissively under MIT.

      What is the difference between the "Standard" and "Golf" modes?

      In Standard Mode, each square on the bingo card corresponds with one single game. Duplicate games cannot be entered into different squares. A winning card would have a row of five different games that each filled in one square.

      In Golf Mode, duplicates are not only allowed -- they are encouraged! The purpose of Golf mode is to try to find a single game that will fill multiple categories at the same time. For example: Stardew Valley might fulfill You got it on sale, A solo-dev project, and Has romanceable characters all at the same time. A winning card would have all twenty five squares filled, but possibly only six or seven different games.

      What is the star space in the middle?

      That is the "wildcard" or "free space."

      In Standard Mode, there are no requirements to fill it. You can choose any game you want! Anything goes!

      In Golf Mode, it does not need to be filled. Because Golf is all about stacking up categories on a single game, any game used in Golf would fill it automatically, meaning it has no real function. As such, the square will be pre-filled for you if you play in Golf mode.

      The new Free list defaults to having this space turned off. Because you already have full freedom in how you fill the squares, having a free space is redundant (though if you miss it or just like the aesthetics, you can certainly turn it back on!).

      Can I create custom bingo categories for this, or other events?

      Absolutely! The Backlog Bingo app reads in simple JSON files which define the available categories. We've created a couple prebuilt lists for this event, but you're free to tweak our categories, or create completely new ones. You could even use them for books, anime, movies, recipes -- anything!

      If you are interested in learning more, you can find documentation on the wiki, and use an example JSON category file. You can also ask for help in the topic!

      18 votes
    14. Save Point: A game deal roundup for the week of April 26

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      3 votes
    15. Tildes Minecraft Weekly

      Server host: tildes.nore.gg (Running Java 1.21.11) Verification site: https://tildes.nore.gg BlueMap: https://tildes.nore.gg/map/ Patreon: https://www.patreon.com/TildesMC Plugins and Data Packs...

      Server host: tildes.nore.gg (Running Java 1.21.11)
      Verification site: https://tildes.nore.gg
      BlueMap: https://tildes.nore.gg/map/
      Patreon: https://www.patreon.com/TildesMC

      Plugins and Data Packs Data Packs:
      • Terralith - Overworld terrain upgrade
      • Nullscape - End terrain upgrade
      • Age Lock [Vanilla Tweaks]
      • Armor Statues [Vanilla Tweaks]
      • Bat Membranes [Vanilla Tweaks]
      • Cauldron Concrete [Vanilla Tweaks]
      • Cauldron Mud [Vanilla Tweaks]
      • Custom Nether Portals [Vanilla Tweaks]
      • Husks Drop Sand [Vanilla Tweaks]
      • Mini Blocks [Vanilla Tweaks]
      • More Mob Heads [Vanilla Tweaks]
      • Player Head Drops [Vanilla Tweaks]
      • Silence Mobs [Vanilla Tweaks]
      • Wandering Trades [Vanilla Tweaks]

      Plugins:

      • BlueMap - Provides a live 3D rendering of the game world
      • Clickable Links - Makes http URLs in chat clickable (only for registered players)
      • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
      • DebugStick - Gives the ability to craft debug sticks in survival
      • DistantHorizons - Provides distant LOD map data to players running the client mod
      • EasyArmorStands - GUI for editing armor stands
      • Hexnicks - Enables Tildes usernames to be displayed
      • hsrails - Allows for 4x speed rail travel
      • LuckPerms - Locks down unregistered users
      • Otherside - Fix for mob farms involving Nether portals
      • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
      • WorldEdit - Used for occasional admin stuff
      • WorldGuard - Prevents unregistered users from changing anything in the world

      The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


      We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.

      <- Previous Thread Next Thread ->

      18 votes
    16. Save Point: A game deal roundup for the week of April 19

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      10 votes