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    1. Games: Your personal year in review for 2025

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling. This is your place to share any and all thoughts on your gaming for 2025. Games you talk...

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling.

      This is your place to share any and all thoughts on your gaming for 2025.

      Games you talk about do NOT have to be limited to this year’s releases.

      Feel free to share:

      • Favorites
      • Disappointments
      • Surprises
      • Memorable moments
      • Self-reflections
      • Anything else!

      Let us know how your gaming for 2025 went.

      39 votes
    2. Steam Winter Sale 2025: Hidden gems

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta: What are some lesser-known or overlooked Steam games that you recommend? Are there any genres you’d like hidden gem...

      Inspired by the recurring topic every Steam sale over at /r/GameDealsMeta:

      • What are some lesser-known or overlooked Steam games that you recommend?

      • Are there any genres you’d like hidden gem recommendations for?

      If you're interested in previous Hidden Gem topics, you can find them here.

      For popular recommendations and general purpose sale discussion, please use the main Steam Sale topic.

      Optional: Feel free to categorize your recommendations by number of reviews (as a proxy for popularity)

      Category Maximum Review Count
      Shockingly Overlooked 20
      Under the Radar 50
      Buried Treasure 150
      Underrated Great 500
      Cult Classic 1000
      Gem Graduate 1000+
      46 votes
    3. CGA-2025-12 🏴‍☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island

      Warning: this post may contain spoilers

      Introduction

      Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless flooring inspector Guybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.

      Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!


      The Secret of Monkey Island

      Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.

      You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.

      • Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990

      I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were plagiarized derived from, plus the heavy influence of voodoo in the game.

      • Ron Gilbert, from Grumpy Gamer, 2004

      The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.

      The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.

      Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.

      The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.

      Side tangent about voice acting in the Special Edition...

      This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.

      The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.

      From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.

      Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.

      Genres: Adventure, Point-and-Click

      Links: MobyGames, Wikipedia


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Closing Thoughts

      How appropriate, you fight like a cow.

      24 votes
    4. CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT?

      Warning: this post may contain spoilers

      Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.

      They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.

      We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:

      • It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.

      • Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.

      • Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...

      • That T-Rex! Golly!

      • Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...

      • Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.

      And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!

      There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???

      We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.

      Yo, and that T-Rex tho?


      That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!

      This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:

      The good
      The bad
      The fun
      The interesting
      What ideas aged well
      What ideas were total crap
      The things it reminded you of
      Other games that belong here
      And absolutely anything else!
      

      We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.

      Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)

      Month Game Host
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator
      17 votes
    5. I built an arcade cabinet for my 4 year old and need some Switch game recs

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple...

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!

      He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.

      What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?

      Thanks!

      19 votes
    6. Colossal Game Adventure Schedule: September 2025 - March 2026

      Schedule There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month! Month Game Host September 2025 The Last Express u/CannibalisticApple October...

      Schedule

      There was a three-way tie for 5th, so instead of scheduling the next 6 months, I scheduled 7. Bonus month!

      Month Game Host
      September 2025 The Last Express u/CannibalisticApple
      October 2025 Chrono Trigger u/ali
      November 2025 Arcade Special: Playstation WHAT?
      Incredible Crisis
      Irritating Stick
      PaRappa the Rapper 2
      Pepsiman
      Vib-Ribbon
      u/Lapbunny
      December 2025 The Secret of Monkey Island u/balooga
      January 2026 The Legend of Zelda: The Wind Waker u/datavoid
      February 2026 Racing Lagoon u/Kawa
      March 2026 Kaeru no Tame ni Kane wa Naru
      (The Frog for Whom the Bell Tolls)
      u/J-Chiptunator

      @CannibalisticApple will be hosting her nomination, The Last Express, for our first month. If you're interested in hosting a month, see the Hosting section below.

      Also, I selfishly scheduled PlayStation WHAT? during the Backlog Burner so I can use those games in my Bingo Card. :D

      For the rest, I tried to create variety in the schedule so that we weren't playing the same systems or genres back-to-back.


      Discussion Topics

      Each month will have two discussion topics:

      • "Insert Cartridge" - 1st of the month
      • "Remove Cartridge" - 20th of the month

      Insert Cartridge topics are primarily for getting the game set up and running. Remove Cartridge topics are primarily for reflecting on the game once you've played it. However, the game itself and anything else related to it can be discussed in either one.


      Hosting

      Each month, the discussion topics will be posted by a different "host" who will act as the emcee for that month.

      Hosting is not required, but it is encouraged that people host months for games that they are either already very familiar with or that they are strongly interested in playing.

      People who nominated a game will be given preference for hosting, otherwise it will be given to whomever claims it first.

      Required Hosting Responsibilities
      • Editing the templates for the month's "Insert Cartridge" and "Remove Cartridge" topics.
      • Posting the month's "Insert Cartridge" and "Remove cartridge topics.
      Optional Hosting Responsibilities
      • Talking up the game.
      • Giving tips/tricks/guides/cheats.
      • Sharing your own thoughts/memories/reflections.
      • Asking questions.
      • Anything else you feel like doing (e.g. setting up a multiplayer tournament, making game-related memes, sharing fun trivia, etc.)

      If you would like to host a month, let me know which one and I will add you to the schedule.

      Before your month begins, I will send you a "Hosting Package" featuring templates that you can edit to your liking.

      If no one claims a month, I will host it as a fallback.


      Voting Results

      The top 6 games from the voting round were chosen to be played.

      Of the remaining games:

      • The top 50% will advance to the next round. They will start the next round with a base score of 70% of their vote totals.
      • The bottom 50% will be removed from the list.

      Removed games will be able to be re-nominated in future rounds if someone chooses to do so.

      Tally List
      Game Votes Status Rollover Votes
      Chrono Trigger 55 Won
      The Secret of Monkey Island 47 Won
      The Last Express 40 Won
      PlayStation WHAT? 38 Won
      Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls) 34 Won
      Racing Lagoon 34 Won
      The Legend of Zelda: The Wind Waker 34 Won
      Back in a Flash 32 Advances 22
      Sid Meier’s Pirates 30 Advances 21
      Castlevania: Aria of Sorrow 29 Advances 20
      Another World 27 Advances 19
      Metroid Prime 27 Advances 19
      Descent 25 Advances 18
      Lufia II: Rise of the Sinistrals 24 Advances 17
      StarTropics 22 Advances 15
      Behind the Wheel 21 Advances 15
      Crystalis 21 Advances 15
      The Colonel’s Bequest 21 Advances 15
      Threads of Fate 21 Advances 15
      Beneath a Steel Sky 21 Advances 15
      Metroid 20 Advances 14
      Scroll Lock-on 20 Advances 14
      Tetris 19 Advances 13
      Freddy Pharkas: Frontier Pharmacist 18 Advances 13
      Tony Hawk’s Pro-Skater 2 18 Advances 13
      JSRF: Jet Set Radio Future 17 Advances 12
      Lode Runner 17 Advances 12
      The Grue That Binds 17 Advances 12
      The Legend of Zelda: A Link to the Past 17 Advances 12
      Barkley, Shut Up and Jam: Gaiden - Chapter 1 of the Hoopz Barkley SaGa 16 Eliminated
      ActRaiser 15 Eliminated
      Resident Evil 15 Eliminated
      Sid Meier’s Covert Action 15 Eliminated
      Mr. Defaxxonobbleoid 14 Eliminated
      Sam & Max: Hit the Road 12 Eliminated
      Fighters Megamix 11 Eliminated
      Seaman 11 Eliminated
      Burnout 3: Takedown 10 Eliminated
      Duke Nukem 3D 10 Eliminated
      rOGuelikes 10 Eliminated
      Carmageddon 9 Eliminated
      Uplink 9 Eliminated
      Populous 8 Eliminated
      Hop Skip Jump 7 Eliminated
      Fixated on Fixed Screen Shooters 6 Eliminated
      The Legend of Zelda: Link’s Awakening 6 Eliminated
      Lord Monarch 5 Eliminated
      The Way 5 Eliminated
      Recursive Repertoires 4 Eliminated
      Super Castlevania IV 2 Eliminated
      Star Wars: TIE Fighter 1 Eliminated
      38 votes
    7. CGA-2025-11 🔴🟡🔵🟢 INSERT CARTRIDGE 🟢 PlayStation WHAT?

      Warning: this post may contain spoilers

      COLOSSAL GAME ADVENTURES PRESENTS:

      🐶️⚡️🥤🎼😤 PlayStation WHAT? 🎤️🪵🏃🐰🚁

      Introduction

      Castlevania: Aria of Sorrow is a 2003 Metroidvania, developed and published by Ko-

      Wait, that didn't make it? What am I presenting?

      Oh. Oh boy.

      Here's my dirty little secret: I've only played one of these games! But I know all of 'em, at least, and I'm just as excited to play them too. So! Let's set the scene a few years back.

      It's the mid-'90s, and Japan's '80s economic bubble burst due to some sick gamer-level capitalism exploit bullshit going awry. But good news! Its most successful tech megaconglomerate exports are still chugging along on good brand recognition. You go, consolidation of wealth.

      Sony is riding high, and running on pure anger from their infamously botched plans for a SNES CD add-on with Nintendo. Despite some internal mix of interest and doubt, they release the PlayStation in 1994. It's selling like gangbusters, and they're in a position to take risks.

      Well, sorta. They direct a production arm, Sony Computer Entertainment, to throw money at different development teams; those devs fill in to help make PlayStation hits. Ridge Racer, Crash, Tekken... Look, just check this list and peep at how often SCE pops up here. Sony wanted to make sure their library was rock solid: 14 out of the 22 of the games within the first two years had SCE's hands in the cookie jar. To sell over a million... Cookies. With a dozen genres of cookies covered. The PS1 outsold the PS3! And we all know, the PS3 had no cookies.

      But you can't just live on expectation, or the big fish, or cookies. (The big cookie?) Look at the Xbox right now! You'll get stagnant and supplanted by The Bigger Thing. You need funk to stand out. Variety. IP. Je ne sais cookie. Something no one else has. Sony knew this, and a lot of Japanese creators are ready to make some reeeal fresh games.

      Here's where we come in. CDs suddenly enable crazy multimedia opportunities for artists and musicians to get their ideas across, and 3D environments are the hot new thing. Myst is just a bunch of pictures, videos, and audio strung together, and people are still caught up in how immersive that PowerPoint can be. So come on, this should be easy! Slap something together - an idea, your brand, a simulacrum of this dumb thing you like. Maybe it works, and congrats, you're a cult artist! Maybe it doesn't? Give it 20 years, and congrats! You're still a cult artist. What can go wrong?

      Sony enables some of these ideas themselves through SCE; others do it on their own. Either way, some very original stuff is thrown at the PlayStation. Some of the pasta really sticks to the wall. ...Or, some of those cookies stick to the jar? I'm bad with extended metaphors.

      Anyway, these games speak for themselves. Let's play them!

      I've got a separate post which I will keep down in the discussion for some fun context, history, and trivia about the games, for anyone who would like them. But overall, my advice: just play 'em. Most of them you'll get within five minutes, or they may already have you hooked by then. Some games are about the shock of an idea, the opportunity and newness driving them to fruition over polish, implementation, even thought. It's about the feeling.

      If you haven't played some of these, promise me you'll ignore any write-ups, screenshots, videos, anything, and try at least one fresh, without any prior knowledge. I think we'll all be a little better for it!

      Or, traumatized!


      Here are the games:

      Parappa the Rapper

      Info

      Versions: Original (PS1 - 1996, PSP - 2006), Remastered (PS4 - 2017)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store (Remaster)

      How Long To Beat:
      2-4 Hours
      Not much to replay!

      Parappa the Rapper 2

      Info

      Versions: Original (PS2 - 2001, PS4 - 2015)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      PlayStation Store

      How Long To Beat:
      2-5 Hours
      A little more replayable!

      Irritating Stick

      Info

      Versions: Original (PS1 - 1998)

      Genre(s): Arcade, precision

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 on ebay

      How Long To Beat:
      4.5 hours, according to a single dude on howlongtobeat
      Years of therapy

      Pepsiman

      Info

      Versions: Original (PS1 - 1999)

      Genre(s): Arcade, runner

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! Uhhhh, $286 on ebay secondhand? $900 for an unopened copy?? Holy hell.

      How Long To Beat:
      2-4 hours
      Additional hours of working off those Pepsi calories

      Vib-Ribbon

      Info

      Versions: Original (PS1 - 1999), Ports (PSP, PS3, and PS Vita - 2014)

      Genre(s): Music / rhythm

      Links: Mobygames, Wikipedia

      Stores:
      ~$40 secondhand
      Technically I think you can still load money to your account via an active PlayStation Store and then buy it on the Vita..?

      How Long To Beat:
      30 minutes - 1,349 years?

      Incredible Crisis

      Info

      Versions: Original (Arcade, PS1 - 1999)

      Genre(s): Arcade, music / rhythm, puzzle, shooter, etc, etc, etc...

      Links: Mobygames, Wikipedia

      Stores:
      Generally unavailable! ~$30 secondhand. This CGA is expensive!

      How Long To Beat:
      3 hours
      1 explanation to your partner about that "back massage"


      Important

      • Yes, these games are weird and rare! But any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      Share which version of the game you're playing
      Share what hardware you're playing it on
      Share if there are any tools/mods that you recommend
      Share anything you think is important for people to know before they start the game
      Ask questions if you need help
      Ask what the hell is going on in Incredible Crisis
      Get checked for RSI after Irritating Stick
      

      Another purpose of this topic is to revisit the game and its time period:

      Do you have any memories or associations with this game itself?
      What about its system or era?
      What aspects of retro gaming were common at the time?
      What other games from the same time period are you familiar with?
      What are you expecting from this game in particular?
      U rappin' good?
      

      Finally, this topic is the beginning discussion for people starting to play it:

      Post updates sharing your thoughts as you play.
      Ask for help if you get stuck.
      Offer help to others.
      Share some sick beats for Vib-Ribbon.
      

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      One last parting thought til the 20th when we eject: there are so many games for this system that are completely out of the ordinary. But for now, let's keep the conversation on these until we hit the Eject thread on the 20th! And then I'd suggest we open the floor for more weirdo shit to ricochet off the walls.

      25 votes
    8. CGA-2025-10 🕹️⏰ 🗺️ 🐸 REMOVE CARTRIDGE ⏏️ Chrono Trigger

      Warning: this post may contain spoilers

      1995 A.D.

      I traveled back to this year to revisit the release of Chrono Trigger.

      The game is out for the Super Nintendo Entertainment system in Japan and the United States. It is not available in Europe or Australia. Those regions won't get an official release until Crono uses the Epoch to visit the Nintendo DS in the year 2008 A.D., over a decade later.

      I travel around and speak with different townsfolk. Everyone seems to have opinions on the game.

      My first stop is a little cave called GamePro where I speak with Sir Scary Larry:

      Chrono Trigger is another satisfying and superlative game from Square. If you've finished FF III and are itching for some fantasy field work, pick this one up. Thankfully, the fantasy isn't final yet.

      I then meet Al Manuel in a little town square by the name of Electronic Gaming Monthly:

      THIS IS AWESOME!! Chrono Trigger is an RPG that combines the best features of the FF series and Mana and puts them all in a game that easily gets my vote for RPG of the year! As with all Squaresoft games, the visuals are drawn with stunning detail, and the music immerses players even further into the quest. Of course, the game's best feature is its endearing story line. Add multiple endings to that and you've got a must-have for your RPG collection.

      I wander into some houses and find Video Game Magazine lying on a desk. Geoff Higgins has written about it:

      Chrono Trigger is the newest in an increasing number of quality RPGs to come out in the past year. Coming on the heels of games like Ogre Battle and Might & Magic III, Chrono Trigger could easily have paled in comparison. Instead, Squaresoft has brought us another reason to hold onto our SNES.

      Right next door is Game Informer, with this posted on their bulletin board:

      In contrast to Square adventures of the past, Chrono is a shining new star. [...] The characters that you meet during your quest all have well-developed storylines that make their small sprites seem larger than life. The magic spells advance and become more grandiose as they go to double and triple techs. To put it simply, Chrono is the pinnacle for RPG's on the Super NES and must be played to be believed.

      While there, I also speak with Andy "The Game Hombre" McNamara:

      Let me tell you a little story. Everytime one of these Square Soft RPG's comes to the office I can't get any sleep. I get so involved in the storyline that I stay up late trying to see what happens next to this soap-opera on a cart. You'd think that one of these days these guys are going to screw-up and I may finally get some sleep, but noooooo. It never happens. Once again, this game put me into that guru floating sensation of "wow." If you're looking for an RPG, you don't need to look any farther. Chrono is the feel-good game of the summer!

      I am about to leave, but he keeps going:

      Originally, the cover of this issue of Game Informer was going to be graced with Chrono Trigger [...] However, the artwork created for the game was done by a well-known Japanese artist known as Akira Tomiyama. This man is famous in Japan for such artistic feats as Dragon Ball Z and Chrono Trigger -- the hottest game right now in Japan. In his ride to glory, however, he managed to forget the little people.

      He and his company refused us the rights to use his artwork on the cover because they felt that any magazine that featured Akira Tomiyama artwork on the cover would instantly be worth quadruple its original cover value. They even went as far as to say that it would be traded on the black market because his artwork is so sought after in Japan.

      I think he meant "Akira Toriyama" but I don't mention it. And now that I think about it, none of the places I visited had Chrono Trigger artwork on their main displays. Sure, you can see some of the characters and screenshots tucked away in individual houses and shops, but the banners I see when entering the locations are always for different games: Killer Instinct, Lunar: Eternal Blue, Super Bomberman 3, the Virtual Boy.

      Everybody is talking about Chrono Trigger, with many people seeing it as the hero of the time, but nobody is featuring its artwork.

      But then I notice a little Game Players shop, and it, quite surprisingly, does have a small picture of Crono and Marle on its door. Interesting. Inside, I talk with Chris Slate, who doesn't mention it:

      Can Square Soft do anything wrong? I mean, look at the track record: Secret of Mana, Breath of Fire, Final Fantasy II and III [...] it's hard to criticize near-perfection. The graphics are beautiful, the interface is slick, and the gameplay is just plain fun. It's RPGs like this that wil eventually win over the mainstream.

      As I'm leaving, I notice Super Play, the shop across the street, has a full, front-and-center display: Chrono with the Epoch! Did they get permission from To[m|r]iyama? Did they break the rules? Was this actually just fan art drawn by someone else?

      Wil Overton doesn't have any answers for me, but he does share this:

      This is a fine game and one Square fans will get a lot out of. The time travel premise is superbly implemented, and the way things are intermingled through the different periods means the main underlying story stays strong throughout all the individual quests. Definitely recommended... if you've got the time (ha!).

      Having thoroughly explored the region, I hop back in the Epoch and return to...


      2025 A.D.

      It is here that I noticed that the threat of Lavos still remains, his heat steadily growing, slowly placing the entire planet in peril. Meanwhile, despotic royals lust after power and oppress their subjects to pursue their own selfish glory and greed.

      We can use a hero. Maybe Crono will visit our time?

      Or maybe we have to pursue this quest ourselves.

      Team up, level up, fight for good, support one another, and...

      ...maybe...

      ...against all odds...

      ...change the course of history.


      So concludes this month of our COLOSSAL GAME ADVENTURE!

      For anyone wondering, u/ali asked me to step in and host because they are traveling and weren't sure if they'd have consistent internet. I hope what I wrote is up to their standards!

      This topic is to share your thoughts on Chrono Trigger:

      • The good
      • The bad
      • The fun
      • The interesting
      • How the game was like back then
      • How the game holds up now
      • Your favorite moments
      • Your least favorite moments
      • The things it reminded you of
      • The memories you have of it
      • The memories you made playing it
      • And absolutely anything else!

      Because we are now removing the cartridge, spoilers will not be hidden in dropdown blocks so please be aware of this if you haven't yet finished the game.

      This topic remains open, so you are welcome to post in it whenever you do finish the game, even if it is days or weeks later.


      Up Next:

      Our next month, November 2025, is our very first Arcade Special, which is a group of shorter games that are intended to be played together.

      The theme is: PlayStation WHAT? and will be hosted by the esteemed u/Lapbunny.

      It's a collection of oddball, off-the-wall games, 4 of which are on the PlayStation and 1 of which is on the PlayStation 2 because someone forgot to check the games' information before bundling them up.

      It was me. I'm the someone.

      25 votes
    9. What indie competitive games do you play?

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?

      I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.

      Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.

      I'm looking for something similar that I can run occasionally on my laptop and that has an active community.

      15 votes
    10. CGA-2025-10 🕹️⏰ 🗺️ 🐸 INSERT CARTRIDGE 🟢 Chrono Trigger

      Warning: this post may contain spoilers

      Introduction

      Fun Fact: I named my Cat Crono because of this game.

      Welcome to Chrono Trigger.
      We're playing it for this months CGA.
      In my opinion, if you haven't played this game before, you're in for a treat. This game is often considered the gold-standard for JRPGs. Developed by Hironobu Sakaguchi from Final Fantasy, Yuji Horii from Dragon Quest, and Akira Toriyama of Dragon Ball.

      This year is actually the 30 year anniversary since it's release.
      Square Enix has launched some new CDs with the Soundtrack, and a Concert in Tokyo if anyone is interested.
      The music is actually what got me into this game. If you want to know, it's this - might be a minor spoiler, but I remember when I first found that music in the game, I was hooked and just stopped to listen. That was the first time since Saria's Song in Ocarina of Time.

      So what is this game: I like to think these games are best experienced going in blind, so I will be as vague as possible. (Any additions are welcome). Chrono Trigger is a RPG from 1995. It's got an amazing story, some really interesting mechanics, beautiful characters and an amaing soundtrack. I'll put even the smallest things into spoiler tags, since maybe some people like to go in completely blind.

      Spoiler for the first 30 minutes

      As the name suggests, there is a time travel mechanic in the game


      Chrono Trigger

      Versions: Original (1995), PlayStation (1999), Nintendo DS (2008), iOS/Android (2011), Steam (2018)

      Platforms: Super Nintendo Entertainment System (SNES), PlayStation, Nintendo DS, iOS, Android, Windows (Steam)

      Genre(s): Japanese Role-Playing Game (JRPG), Turn-based RPG

      Links: Mobygames, Wikipedia

      Stores:

      How Long To Beat:
      On a first playthrough, expect about 20-25 hours.
      Without giving away too much: there is definitely some replayability.


      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share which version of the game you're playing
      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.


      Important

      • Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      • Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Try a randomizer or challenge run.
      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.

      43 votes