13 votes

CGA-2025-11 🔴🟡🔵🟢 REMOVE CARTRIDGE ⏏️ PlayStation WHAT?

Hey! You wanna know why we're here? Go read this. It's because Sony UK's marketing department misappropriated £100k for random campaigns they couldn't possibly get in front of higher execs in time, which they used to make cardboard flyers saying the PS1 was "more powerful than god" and had perforations in the perfect size to roll up as roaches for people to toke up in the Playstation room at your local club. Yeah, baby.

They also mention the same T-Rex that Rodney Greenblat saw! That had to have been one rad fucking dinosaur. Anyway.

We've had more than our fill of rapping, bunnies, crises, electric shocks, and Pepsi this month. Outside the novelty, why do these crazy-ass games matter? WELL:

  • It's great upheaval! CDs weren't just a major shift in storage, but production and cost. CDs took something like a week to order instead of two or three months. Imagine you have an extra eight weeks or so to develop an idea and put it in front of an exec, and they're not spending buckets on the cartridges. Why not accept those ideas? Why not take the risks? We're not quite at the indie boom and the internet, but it was certainly quite a step in development and risk-taking for the end product.

  • Fuckin' money! Much like Nintendo's infamous war chest, Sony firmly planted themselves at the top of the pole for a long while. All this speed meant that - per GamePro's approximation in 1997 - there were 400 PlayStation games were in development by the end of 1996, whereas the Saturn had ~200 and the N64 had ~60. That variety lead to something like a 4-game attach rate to people buying a PS1 console, and the games themselves cost less because the CDs were cheaper. I was an N64 kid, but those cartridges were expensive. (Plus all the rando peripherals - the transfer pak? Expansion pak? The VMU for Hey You Pikachu!? Jesus, my parents were good to me.) The PS1 probably gave people leeway to take a buying risk on a zany idea. Even from more conservative spenders, it had to have been way more appealing to anyone on the fence.

  • Music games! We had two here, and the Playstation was the home of Bemani for quite a while. Not much question why for the developer of the Walkman...

  • That T-Rex! Golly!

  • Age! Mascots and color grabbed kids, but kids aren't necessarily attracted to cool vector line art and an outlet for enormous CD collections. (They also, hopefully, weren't rolling too many joints at the club?) There was plenty of room to attract kids with Spyro or Crash - why not push the median age up at the same time? One study estimated that the "average gamer" was something like a 30 y/o woman in the 00s; nudging that number up and broadening the appeal had a lot to do with Sony's aggressive marketing. Another neat idea I saw mentioned was that the number of extreme sports games being produced gave video games another angle as a sort of lifestyle machine; Tony Hawk's Pro Skater itself was just as skate-punk as its people and bands. It sounds like a lofty thought, but THPS2 got me to pick up a skateboard, sooo...

  • Finally, Japan! Obviously the 80's and early 90's brought so many mascots and characters out of Japan with enduring appeal, like Mario and Sonic, but their impact was very often with localization or marketing crews adapting that. Here we have stuff that's very distinctly Japanese making its way over here, rather than getting edited in trepidation over the original idea attaching. Why not? Throw a couple CDs our way, see what sticks.

And as a reminder, we're only scratching the surface! This console is a trove. I wanted to wait until the Remove thread to discuss more games, so the biggest one I'd leave everyone with is LSD: Dream Emulator, which is as much an art installation as it is a "game". You wander around randomized environments and "wake up" after 10 minutes or by being killed by things like lions, cars, or giant dudes coated in kanji characters. It's pretty fucking weird, and it was a fairly obvious point of growth from other projects like Yume Nikki, itself a springboard for dozens of ideas in games like Doki Doki Literature Club and Undertale. More recent popular projects like hypnagogia 催眠術 and Ena: Dream BBQ have obvious lineage - the former was from an LSD-themed game jam!

There are SO many others. Gaball Screen, a shoe-flying simulator (??) released by a music label where you collect music videos produced by Tetsuya Komuro. There's Heart of Darkness, a puzzle-platformer and influence for contemporary "gore game" horror titles. Its greatest puzzle is perhaps its absolutely baffling E rating! And No One Can Stop Mr. Domino... Really? No one?? Who possibly can???

We're left a neat legacy of ideas, experiments, and a time capsule for the advent of the CD-ROM, to those brave enough to dig through the library. Nintendo may leave a creative mark of their on their games, but the marks all over these games are maybe left by the machinery itself. A console that was willing to foster weirdos and prop up their chance to shine? The Playstation was radical.

Yo, and that T-Rex tho?


That concludes this month of our COLOSSAL GAME ADVENTURE! I imagine this was a less-accessible month, so for those tenacious enough to get the games running I salute you!

This topic is to share your thoughts on our selection, and weird shit on the Playstation in general:

The good
The bad
The fun
The interesting
What ideas aged well
What ideas were total crap
The things it reminded you of
Other games that belong here
And absolutely anything else!

We've got an extra ten days. so feel free to keep playing or to throw other PS1 curios at the group.

Next month, December 2025, will be The Secret of Monkey Island, hosted by the esteemed u/balooga! Thankfully that should be a MUCH easier game to get running than Vib-Ribbon, so be ready to walk the plank! (For less than twenty bucks!)

Month Game Host
December 2025 The Secret of Monkey Island u/balooga
January 2026 The Legend of Zelda: The Wind Waker u/datavoid
February 2026 Racing Lagoon u/Kawa
March 2026 Kaeru no Tame ni Kane wa Naru
(The Frog for Whom the Bell Tolls)
u/J-Chiptunator

8 comments

  1. kfwyre
    (edited )
    Link
    CGA Announcement: We have officially ejected the discs for PlayStation WHAT? No worries if you're not done -- there is still plenty of time left in the month to play! This topic is for people to...

    CGA Announcement: We have officially ejected the cartridges discs for PlayStation WHAT? No worries if you're not done -- there is still plenty of time left in the month to play!

    This topic is for people to share their parting thoughts and experiences. Spoilers are NOT required to be hidden for this topic, so if you're reading this before you've finished, be careful about reading any comments here.

    If you would like to be added or removed from the Notification List, please PM u/kfwyre.

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    7 votes
  2. kfwyre
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    Fantastic hosting, @Lapbunny! I genuinely did have LSD: Dream Emulator in mind as one of the options when I put together this arcade special, but I nixed it because it seemed too much of a tonal...

    Fantastic hosting, @Lapbunny!

    I genuinely did have LSD: Dream Emulator in mind as one of the options when I put together this arcade special, but I nixed it because it seemed too much of a tonal shift from the other games. These are all sort of whimsical and irreverent, whereas LSD seems to be more serious (even sinister?).

    I'll save my thoughts on this month's games for a later comment, as I'm still finishing up some of them, but if we're talking additional PlayStation oddities, then my favorite has to be Intelligent Qube.

    It's a puzzle game where massive blocks much taller than your character roll towards you, with no way around them. You have to eliminate specific ones and not get rolled over. When you fail to eliminate all of the correct blocks (or eliminate ones you're not supposed to), rows of the platform you're standing on get removed. This reduces the runway for the blocks coming towards you, meaning you have fewer rotations to solve those rounds.

    It's an odd concept, and it's uniquely thrilling for a puzzle game. It's got great music as well. I ripped the songs from my copy of the game way back in the day.

    It doesn't fit the same "zany" category as these, but it's most certainly its own unique thing. I've never played anything else like it.

    I'd love to hear what other random oddities are out there. With a library as big as the PSOne's, I'm sure there's a bunch out there that I've never even heard of.

    4 votes
  3. [4]
    Akir
    Link
    These games were really not my bag. I thought that I loved rhythm games but even though most of these games were rhythm games, they annoyed me to no end. Vib Ribbon was incredibly unclear when to...

    These games were really not my bag. I thought that I loved rhythm games but even though most of these games were rhythm games, they annoyed me to no end. Vib Ribbon was incredibly unclear when to actually press the buttons, and PaRappa also had that problem because the visual indicator would occasionally switch when it would start listening to inputs. Most of these games seemed to be built around memorizing stages rather than simply reacting, which I can expect to a degree from rhythm games but generally don't have much patience for, especially when it doesn't give you a choice of which song to play.

    For what it's worth I did enjoy PaRappa more than I thought I would after getting into the groove, but after the 3rd or 4th stage there was a massive spike in difficulty that made me nope out of it.

    Irritating Stick was the notable sore thumb in the selection, but I'm afraid I only played it for about 5 minutes. I was really turned off by the digital-only controls. Was there an option for analog control somewhere I missed? It kind of felt like a flash game with higher production values. I'm looking forward to hearing from others to see what it is that I'm missing.

    Pepsiman was the standout for me. It's so cursed. It's a very (literally and figuratively) shiny kusoge. The gameplay is so simple but it's got so much personality that you can't help but love it.

    I feel like I should have really liked Incredible Crisis. It's also got personality brimming from it, and the production values are off the chart. The low-effort localization is one of those things that makes me happy, but I had to give up after running through the second minigame for the fifth or sixth time and still not understanding what I was doing wrong. It's astonishingly unforgiving. I even tried to use autofire for the X button to make running from the boulder more reliable but it seemed to actually make me play worse somehow.

    4 votes
    1. [3]
      kfwyre
      Link Parent
      That second scene from Incredible Crisis really is awful. I was able to get through it by mashing X at a regular, somewhat rapid rate, but it took me several tries and didn’t at all feel intuitive...

      That second scene from Incredible Crisis really is awful. I was able to get through it by mashing X at a regular, somewhat rapid rate, but it took me several tries and didn’t at all feel intuitive or like I knew what I was doing. The scenes beyond that are definitely better, though even those have a general clumsiness to them that’s right in line with the game’s aesthetics and narrative.

      I also had similar issues with the timing in Vib-Ribbon and PaRappa. In Vib-Ribbon I got in the habit of looking at Vibri’s feet which usually touch down in time to the music. That trick becomes especially useful in the moments which, for whatever reason, the game isn’t synced with the music and you can’t play by feel. That’s a major sin for a rhythm game, but I was pretty forgiving of it because I was so charmed by everything else.

      I do wonder if the timing issues for these games are byproducts of emulation? Maybe these play better on original hardware.

      4 votes
      1. J-Chiptunator
        Link Parent
        I've tried a bit of PaRappa the Rapper 1 and 2 through real hardware coupled with Morph 4K upscaler. With under 8ms of combined input lag (1/2 of a 60FPS frame), I was able to consistently press...

        I've tried a bit of PaRappa the Rapper 1 and 2 through real hardware coupled with Morph 4K upscaler. With under 8ms of combined input lag (1/2 of a 60FPS frame), I was able to consistently press the button at the correct times.

        1 is a tad stricter with its timing window compared to 2, presumably due to the lower frame rate. I had to press the button when the protagonist's head is pretty much in the centre of a command icon.

        2 votes
      2. Akir
        Link Parent
        I played the game with a MiSTer, which theoretically has about as little input latency as possible outside of using a CRT (which it does support, but I didn't have set up). But even when reducing...

        I played the game with a MiSTer, which theoretically has about as little input latency as possible outside of using a CRT (which it does support, but I didn't have set up). But even when reducing it by using wired controllers and my TV's very low latency game mode, I still had issues.

        1 vote
  4. [2]
    kingofsnake
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    VibRibbon was such an interesting game. Shenmue left me with no appetite for QTE (ever again), so I'm happy that watching a Let's Play let me sit back and take it in. I don't think I've seen a...

    VibRibbon was such an interesting game. Shenmue left me with no appetite for QTE (ever again), so I'm happy that watching a Let's Play let me sit back and take it in. I don't think I've seen a scribble aesthetic quite like that before. The closest analog in my mind was Rez.

    Pepsiman was also a standout and it reminded me of something that I can't put a name to. I feel like I saw a Japanese Wii title that starred the muscley dudes from Cho Aniki and featured the same gameplay. Does anyone know what that is?

    3 votes
    1. J-Chiptunator
      Link Parent
      I believe that the closest representation to that would be Muscle March. It's a runner from WiiWare released in Japan and the rest of the world, where you chase after a thief while avoiding some...

      Pepsiman was also a standout and it reminded me of something that I can't put a name to. I feel like I saw a Japanese Wii title that starred the muscley dudes from Cho Aniki and featured the same gameplay. Does anyone know what that is?

      I believe that the closest representation to that would be Muscle March. It's a runner from WiiWare released in Japan and the rest of the world, where you chase after a thief while avoiding some obstacles and performing poses to fit through broken walls, all with the Wii Remote and Nunchuk.

      3 votes