11 votes

CGA-2025-12 🏴‍☠️🏝️🍌 INSERT CARTRIDGE 🟢 The Secret of Monkey Island

Introduction

Deep in the Caribbean, the pirate haven of Mêlée Island is home to the deadliest brood of ne'er-do-wells what ever sailed the seven seas: the infamous scurvy seadog Meathook; the buccaneer Sword Master whose name is feared in every corner of the isle; and most horrifically, the spectral ghost pirate LeChuck. Onto these disreputable shores late one night arrives the hapless, clueless, and utterly guileless flooring inspector Guybrush Threepwood, with nothing to his name but the dream of somehow becoming a real pirate himself.

Discover a thrilling world of swordplay, thievery, and, er, treasure huntery in The Secret of Monkey Island. Insult your enemies, fire the cannons, find true love, concoct mysterious voodoo brews, poison guards, evade cannibals, traverse hellish catacombs, raise a pint of grog, and (maybe) discover the Secret for yourself!


The Secret of Monkey Island

Happy December! This month we're playing the legendary 1990 Lucasfilm Games point-and-click adventure from the minds of Ron Gilbert, Tim Schafer and Dave Grossman.

You see, one of my favorite rides in Disneyland is Pirates of the Caribbean. You get on a little boat and it takes you through a pirate adventure… Your boat keeps you moving through the adventure, but I’ve always wished I could get off and wander around, learn more about the characters, and find a way onto those pirate ships.

  • Ron Gilbert, from the Lucasfilm Adventurer, Fall 1990

I was sorting through some boxes today and I came across my copy of Tim Power's On Stranger Tides, which I read in the late 80's and was the inspiration for Monkey Island. Some people believe the inspiration for Monkey Island came from the Pirates of the Caribbean ride — probably because I said it several times during interviews — but that was really just for the ambiance. If you read this book you can really see where Guybrush and LeChuck were plagiarized derived from, plus the heavy influence of voodoo in the game.

  • Ron Gilbert, from Grumpy Gamer, 2004

The Secret of Monkey Island is renowned for its zany humor, great (and mostly fair) puzzle design, gorgeous pixel graphics, and memorable soundtrack. Unlike other adventure games of the era, SMI invites you to try anything and everything without worry — you can't die. It's chock full of goofy swashbuckling anachronisms and hilarious good times. Maybe a little frustration too. Hey, you can just look up the answers when you get stuck. We couldn't do that in the '90s. Respect the grind.

The game originally released for DOS, Amiga, Macintosh, Atari ST, FM Towns, and Sega CD. Those versions are no longer available for purchase in the usual places (you might try eBay but save up your pieces o' eight if you go that route). All the original versions are playable in ScummVM if you lack the necessary hardware. If you find yourself needing access to a Dial-A-Pirate wheel, the original has been helpfully digitized here for your convenience.

Different releases of the original game have different audio and graphics. Some people have opinions about which version is best. These are all valid. I prefer the version I grew up with, but no shade on the others. They all have their own charms.

The Secret of Monkey Island: Special Edition is a 2009 remaster that is the official recommended way to play today. It includes fully recreated high-resolution graphics, music, and voiced dialogue, with a modernized UI. It includes a quick toggle between classic and remastered modes, which is a nice touch. The Windows version is currently on sale for 50% off from GOG (DRM-free), and also available from Steam. It is reportedly playable on Steam Deck.

Side tangent about voice acting in the Special Edition...

This interview with Dominic Armato hints at one of my favorite real-world stories related to Monkey Island. This aspiring voice actor was a huge fan of the first two games in the series, which were originally unvoiced. He was in the right place at the right time to land the role of Guybrush in the third installment, which was the first to have voiced characters. It's a good but not great game, and very different from the first two due to being helmed by an entirely different team. All other things aside, Armato NAILED it. He is Guybrush. He returned to voice the fourth game and then... was brought back to reprise his role in the Special Editions of SMI and MI2. It was a dream come true for him, but amazing for fans of the series too; finally the original games have full voiced dialogue and the main character is played by the guy who was born to do it.

The rest of the voice cast is great too. This aspect of the Special Edition really rounds out the game nicely and I consider it an essential part of the experience now. That said, personally I find the SE visuals and music to be really lackluster, and I prefer the original UI as well. You can toggle the classic mode but this removes the VO too... which is why I will instead be playing the Ultimate Talkie Edition, a fan hack of the DOS release (playable in ScummVM) that adds the SE voice tracks and keeps the original everything else. It can be easily found online but I'll refrain from linking it here since SMI's abandonware status is debatable.

From what I can tell the Special Editions of SMI and its first sequel were also sold as a bundle for Xbox 360, PlayStation 3, and iOS. I can't speak to the current availability of any of those but they're probably all terrible ways to experience it anyway.

Limited Run Games has also issued a few re-releases of the original game in recent years. I don't know much about these, and good luck finding them for sale anywhere.

Genres: Adventure, Point-and-Click

Links: MobyGames, Wikipedia


Game Setup

The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

  • Share which version of the game you're playing
  • Share what hardware you're playing it on
  • Share if there are any tools/mods that you recommend
  • Share anything you think is important for people to know before they start the game
  • Ask questions if you need help

Another purpose of this topic is to revisit the game and its time period:

  • Do you have any memories or associations with this game itself?
  • What about its system or era?
  • What aspects of retro gaming were common at the time?
  • What other games from the same time period are you familiar with?
  • What are you expecting from this game in particular?

Finally, this topic is the beginning discussion for people starting to play it:

  • Post updates sharing your thoughts as you play.
  • Ask for help if you get stuck.
  • Offer help to others.

It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

<details>
<summary>Spoilers</summary>

Spoiler text goes here.
</details>

FAQ

What is CGA?

Colossal Game Adventure (CGA) is Tildes' retro video game club.

Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

Do I have to sign up?

No. Participation is open to all.

There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

Are there restrictions on what/how to play?

Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

This means:

  • Choose whichever version of the game you want.
  • You can use cheats, save states, mods, etc.
  • You can watch a streamer or longplay instead of playing it.

If you have already played a game and want a different experience:

  • Try a randomizer or challenge run.
  • Play a different version of it.
  • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

What is the schedule?

Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

Nomination and voting topics will happen in March and September (every 6 months).

Schedules are also posted then.

All CGA topics are available using the colossal game adventure tag.

What do Insert and Remove Cartridge mean?

Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


Closing Thoughts

How appropriate, you fight like a cow.

12 comments

  1. balooga
    Link
    CGA Announcement: We have officially inserted the cartridge for The Secret of Monkey Island. Use this topic to get set up for the month, help other people get set up for the month, and start...
    8 votes
  2. balooga
    Link
    I have fond memories of playing this game with my best friend in second grade. It was my first full-length adventure game and the two of us spent many hours together at the keyboard, trying to...

    I have fond memories of playing this game with my best friend in second grade. It was my first full-length adventure game and the two of us spent many hours together at the keyboard, trying to solve it.

    We played on a Macintosh, probably an LC III if memory serves correctly. I distinctly remember installing it from floppy disks, but I also distinctly remember 256-color graphics and the simplified 9-verb UI. Apparently that's the "enhanced edition" that used MI2-style UI instead of SMI's original clunkier 12-verb UI, which I don't remember at all. But the enhanced edition was, as far as I can tell, only released on CD-ROM, and the LC III didn't have a CD-ROM drive. It's a bit of a mystery to me, and I can't find any info about an enhanced edition that shipped on floppies. Weird. This would have been in '92 or '93. Let me know if you have any insight into what version I was actually playing.

    I don't think my friend and I ever managed to beat the whole game together in those pre-internet days, but in the many years since then I've purchased the rest of the main series (except Escape) and thoroughly enjoyed getting lost in the world of Guybrush Threepwood. The thing about adventure games like these is, once you know a puzzle's solution, you don't forget it... so I strongly encourage my fellow CGA friends to avoid spoilers when you get stuck. Spend some quality time chewing on each puzzle. I'm happy to offer hints here, if it helps folks figure things out without just pulling up the whole solution. In my opinion just blasting through the game with a walkthrough will significantly cheapen the experience.

    As I mentioned in the main post, I'll be playing the Ultimate Talkie Edition this month because I adore the VGA graphics but I also adore the SE voice acting. Should be the best of both worlds. ScummVM is a godsend.

    4 votes
  3. [2]
    CannibalisticApple
    Link
    I didn't participate last month so I forgot that this one was up next! Ended up buying it just now for $2 on Fanatical, and am now installing it to my Steam Deck. I've never played it before, but...

    I didn't participate last month so I forgot that this one was up next! Ended up buying it just now for $2 on Fanatical, and am now installing it to my Steam Deck. I've never played it before, but this should be a fun one!

    4 votes
    1. psi
      Link Parent
      It looks like the game's currently on sale for about $2 almost everywhere except Steam and GoG. Fanatical link

      It looks like the game's currently on sale for about $2 almost everywhere except Steam and GoG.

      1 vote
  4. [4]
    ali
    Link
    Actually so excited for this. Been on my list for a long time. Not sure how I would play it. Only have a Mac and iOS devices with me.

    Actually so excited for this. Been on my list for a long time. Not sure how I would play it. Only have a Mac and iOS devices with me.

    2 votes
    1. [2]
      CannibalisticApple
      Link Parent
      Try looking into ScummVM? I've never used it so I can't give any advice on how to set it up, but it was made with the particular intent of running LucasArts games in mind.

      Try looking into ScummVM? I've never used it so I can't give any advice on how to set it up, but it was made with the particular intent of running LucasArts games in mind.

      3 votes
      1. cfabbro
        (edited )
        Link Parent
        I've used ScummVM on iOS/iPadOS, and it works great. You thankfully don't actually need to "set it up" (e.g. by jailbreaking or sideloading) anymore though since they have an official client on...

        I've used ScummVM on iOS/iPadOS, and it works great. You thankfully don't actually need to "set it up" (e.g. by jailbreaking or sideloading) anymore though since they have an official client on the app store now: https://apps.apple.com/us/app/scummvm/id6446184412

        cc: @ali

        p.s. Relevant docs:
        https://docs.scummvm.org/en/latest/other_platforms/ios.html
        https://wiki.scummvm.org/index.php?title=MacOS
        https://wiki.scummvm.org/index.php/The_Secret_of_Monkey_Island

        1 vote
    2. vili
      Link Parent
      You might be able to run the Special Edition on a Mac with Porting Kit, which allows you to run Windows only games in a compatibility layer, a bit like what Proton does on Linux. For Steam games,...

      You might be able to run the Special Edition on a Mac with Porting Kit, which allows you to run Windows only games in a compatibility layer, a bit like what Proton does on Linux. For Steam games, you first install Steam as an app (this is what I use), or if you buy the game from GOG, you can just run it directly.

      I haven't got all Windows games to run, but the Steam version of The Secret of Monkey Island at least started without issues for me when I tried it on my M1 MacBook Pro.

  5. Dr_Amazing
    Link
    Been looking forward to this one. Back when the 3rd game came out, PC Gamer magazine came with a the full game on a demo disk. Definitely had to use the internet to get through it. I haven't...

    Been looking forward to this one.

    Back when the 3rd game came out, PC Gamer magazine came with a the full game on a demo disk. Definitely had to use the internet to get through it. I haven't played the first game since then. I have a vague memory of some of the puzzles, but I think I'll definitely will need to figure some things out again.

    1 vote
  6. kingofsnake
    Link
    My wife always references this, as does Yahtzee Crowshaw in his weekly a-hole reviews. I've always been curious about how this overlaps with Kings Quest/Goblins' Quest and Sid Meier's Pirates...

    My wife always references this, as does Yahtzee Crowshaw in his weekly a-hole reviews.

    I've always been curious about how this overlaps with Kings Quest/Goblins' Quest and Sid Meier's Pirates which I'm at least sort of familiar with. Looking forward to giving it a whirl on Scumm

    1 vote
  7. Akir
    Link
    I will be going on a vacation this week, and when I get back I will be busy working on makeup for school projects, so it’s sadly not likely I’ll be able to participate. This might be a good thing...

    I will be going on a vacation this week, and when I get back I will be busy working on makeup for school projects, so it’s sadly not likely I’ll be able to participate. This might be a good thing because I feel like my opinions have been pretty negative towards these so far….

    To be honest I wasn’t initially looking forward to this one because this game felt like a nostalgia club kind of deal. Lucasarts was around my childhood but it was never a part of it. But I have grown fond of the idea of playing it to see what I have been missing out on.

  8. vili
    Link
    You know how you have a particularly deep connection with certain things because you were there when they were released? As opposed to something that you also love, even consider part of your...

    You know how you have a particularly deep connection with certain things because you were there when they were released? As opposed to something that you also love, even consider part of your identity, but which either came out before your time or you for whatever reason discovered only long after everyone else. And how your relationship between the two groups of things is often a little different?

    Monkey Island is the earliest example that I can remember of a game series where I had played the first game and was excited about its first sequel coming out. I even vividly remember the very moment that I became aware of Monkey Island 2: LeChuck's Revenge. This spread in a Finnish gaming magazine from March 1992, which I just saw for the first time in over 30 years, seems forever burnt into my visual memory.1 I was ten years old at the time.

    The magazine reviewed the game with scores of 91 and 96 out of 100. That's two individual reviewers, one of who was Niko Nirvi, a man whose name every Finnish gamer from the 1980s and 90s is likely familiar with. He's an absolute icon and a big part of my childhood as well.

    The list of games reviewed in that issue of the magazine is actually pretty insane. In addition to Monkey Island 2, they have reviews of Civilization, Populous II, Another World, Eye of the Beholder 2, Wing Commander II: Spec Ops 1 and F1 Grand Prix, all of which would deserve a month in the CGA schedule. Now, I think this was the first issue of a new magazine that partly replaced an old Commodore magazine, so I suppose they collected all of the best games from late 1991 to make their first issue as good as possible. But still, that's an insane collection of now classic titles to have come out around the same time.

    I now also remember the primary reason why I picked up the issue all those years ago: it included walkthroughs for the first three King's Quest games, and I was quite stuck in King's Quest II. It was fun to read their solve now.

    Anyway, that's a pretty long and rambling way to start a post about The Secret of Monkey Island without mentioning the game itself. And the funny thing is, while I vividly remember my reaction to the magazine's review of Monkey 2 being "oh my god, there is a sequel to his game that I really liked", I don't actually remember my first encounter with Monkey 1. Now, based on my reaction to the review, I must not only have played the first Monkey Island before the magazine came out, but I must also have quite liked it. And yet, I remember absolutely nothing of when or where or how I may have first played The Secret of Monkey Island.

    I very much remember playing Monkey Island 2, though. First in the summer of 1992 with my friend on his computer, and the next year again on my own new PC. An English-Finnish-English pocket dictionary in one hand and no access to walkthroughs or online help in the other, we somehow managed to get through the game. Monkey 2 was the first in the series that introduced an easy mode, described as a welcome addition by the Finnish reviewers as it allowed access also for "beginners, game reviewers and wussies". But if you want a real challenge, try playing these games without speaking the language.

    I also remember playing The Curse of Monkey Island some years later. This was together with my sister when I visited her in the late 90s. We debated the new graphical style. She loved it, I didn't. Guybrush looked like he had swallowed a rake. I was very snobby about series creator Ron Gilbert no longer being involved. Neither were Tim Schafer or Dave Grossman. Many of the jokes felt derivative. We also played through Discworld II on that same visit. I liked it more. She had her computer in a basement. It was a great trip.

    By the time I got to Escape from Monkey Island, a year or so after its release, I had switched continents a couple of times and now found myself in a new country, a little lost, like a stranger in a strange land. I remember the chair (well, an ottoman, really) that I sat on in the evenings as I stumbled through the game. The controls were a bit odd, the 3D graphics nauseating. I wasn't much into gaming at that point in my life but a new Monkey Island title was still of interest to me, even if this one wasn't a particularly good one. It was most likely the only game that I played that year. Perhaps it reminded me of my childhood. Although, looking back now, I consider that version of vili still to essentially be, if not quite a child, not all that much older either.

    I also distinctly remember struggling with Telltale's purchase system later that decade. Something to do with my credit card. I never really got too excited about their episodic Tales of Monkey Island and found it terribly inferior to their Sam & Max games. And so, my focus was instead on the remakes, the first of which came out around the same time as Tales started. Might have been the same week or something?

    That said, I didn't care for the Monkey 1 Special Edition graphics or animations. They felt generic and soulless compared to the original pixel art, while the revamped user interface was frankly just stupid. The Monkey 2 remaster was a bit better in every way, although I still preferred the original releases, which by this point I had played through multiple times. Still, I was excited to play the games on my Xbox 360 in the living room, and I continued through Curse and Escape to replay them all. I remember my wife-to-be teasing me as Guybrush's voice actor kept going "Mmmmm.... nope", over and over again, as I tried out everything. We married a couple of years later. It's still a line that she says every now and then at an opportune moment. I'm glad she didn't say it on the wedding day.

    That said, I can't for the life of me remember which Monkey game actually has that voice line. Anyone happen to know?

    Those Special Edition releases are now almost as old as the originals were at the time the Special Editions came out. Time is weird. And for a while, it seemed like the story of Monkey Island had ended with the remasters. Then, one April Fool's day, Rob Gilbert, who had for almost 20 years declared his blog free of April Fool's nonsense, announced Return to Monkey Island. Some took it as a joke, but those of us who had followed him through the years were instantly celebrating. It was the best April Fool's day ever.

    Since it's been just a couple of years, I naturally remember Return very well. I believe it came out on a Monday. A childhood friend and I, living in different countries, exchanged notes every evening that week as we played the game after work. Despite being stuck with a seagull puzzle for quite a while, I finished Return by Friday after dinner. I loved it. I was perhaps a little disappointed that I wouldn't be spending my weekend with it like I had planned, but the game was everything that I had hoped it could be, and more. I know a lot of people had a less positive reaction, but Ron and Dave's take on the legacy of the original story really resonated with me.

    I'm tempted to replay Return this month, as it's the only good Monkey game that I have played only once. Could I somehow find the time to go through the whole Ron Gilbert trilogy? I would love to.

    Anyway. All this goes to illustrate that I have plenty of great memories connected to my first playthroughs of Monkey Island games. Those memories feature many people that I love, various places that I have visited and lived in, different decades and varying phases of my life.

    And yet, I remember absolutely nothing of my first encounter with the series. Funny, that.

    Especially as it's probably my favourite of the Monkey games.

    I believe I was there. Or I would at least very much like to insist that it is true. But I just can't remember any of it.2

    1: This paragraph is almost certainly, while not a lie, at least a carefully worded representation of the past that aims to mislead you for narrative purposes. Yes, I do vividly remember when I first became aware of Monkey Island 2. And yes, that magazine spread is something that I remember all the way back from 1992. However, the two sentences are not directly connected. I am about 90% certain that the first time I learnt about the existence of the game was actually the February 1992 issue of another Finnish computer magazine, and I am equally certain that I remember how that article looked as well. However, as I couldn't find an online copy of that issue, I can't be sure, and for the sake of narrative flow, I decided to word things the way I do above.

    2: With footnote 1 and its suggestion of my brain's preferences for slight autofiction in mind, I suppose it is possible that I didn't play Monkey Island 1 until after Monkey Island 2. However, I genuinely think that I did. I just can't remember. I do recall my reaction to the magazine(s) just as I describe them above, which should mean that I was familiar with the first game at the time the second one came out. And I do remember re-playing Monkey 1 before Curse came out, and it specifically not being my first time of playing it. But I also can't always trust my memories. It's been over 30 years of monkeys, after all. They do something to your brain.