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14 votes
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Interview with PlayStation's Jim Ryan - On PS5 supply issues, Sony's 2021 release schedule, a new PS VR headset, and porting more games to PC
5 votes -
Cyberpunk developers ask players to please stop having sex with Keanu Reeves
19 votes -
Virtual reality has real problems. Here’s how game developers seek to delete them.
10 votes -
Microsoft Flight Simulator virtual reality update available now
7 votes -
Beat Saber (and the Oculus Quest 2)
The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly. There's a VR arcade close to my place,...
The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly.
There's a VR arcade close to my place, where I actually played Beat Saber for ~30 mins last year. Lots of fun! And last week, I bought and received an Oculus Quest 2 and finally played it by myself.
First of all, god damn that is a good game. It's perfect at making you feel like you're naturally good at it, too. Or maybe I actually am. With only ~4 hours of played time I'm doing hard or expert on most new songs with faster song mode (+20% song speed). Which has this weird effect of making me feel like that's the natural pacing of the song… super, super weird when they are ones I already know, as now the version I know feels slowed down.
The campaign felt short and a bit too easy, with one exception (1-hand expert $100 bills with max 4 misses… spent 2 days on that. Looks like I'm not the only one having problems with it). Though it's been frustrating in places; I find the whole "you need to make at least x mistakes to win this level" pretty ridiculous. Min/max movement is an interesting mechanic but I'm not fond of the execution.
I have some frustrations with the game. No replays I can save to show off the most awesome combos. Hit detection feels way off on some levels. I haven't tried online mode yet, pretty excited about it.
But god daaaaamn it's an awesome game. I'm finally playing something again! I haven't really played any video games since … shit, almost two years. And the workout you get is fantastic. I am finally getting a handle on my lockdown atrophy.
Ben Brode once said: "Make your games super easy to get into. The longer it takes me to get into your gameplay, the less interested I will be in playing your game. Except for Beat Saber: I will jump through any hoop just to play that."
And that brings me to the Oculus Quest 2. I was a 2020 original Oculus Rift kickstarter backer. I actually tried the first dev kit. A pretty awesome and unique feeling, but all that for shitty resolution, motion sickness and 4 cables hanging off your head.
Well, it's all gone. Integrated audio, fully wireless, good resolution, no cables, no base station, no PC required. And the features just blow my mind. IR cameras to detect objects around you, the guardian mode with its virtual barriers, the pass-through mode which lets you see outside the oculus without removing it (killer feature). Casting support so it's easy to show your gameplay to friends in the same room. Oh and hand detection?! This is some Star Trek shit.
I recall my reactions to touching and playing with the first iPhone: "Wow, this is game-changing." - Such is my reaction to the Oculus Quest 2. VR is now a console that is, frankly, cheaper and less intimidating than owning a playstation-type console or some such (after all, you need a TV for those). It's on the same level as the Nintendo Switch. I know a lot of people who are greatly intimidated by VR and this removes almost everything scary about it.
Incremental progress is weird; sometimes you stop following the various upgrades in a field and suddenly you catch up and it's mind-blowing.
The problem with the Quest 2 is still the lack of true killer games. Right now, I bought a $400 Beat Saber game… though, it's still worth it. Like Ben said: any hoop.
(I also got The Room VR because I'm a sucker for these kinds of games and it came highly recommended)
17 votes -
Sega VR revived: emulating an unreleased Genesis accessory with the help of Nuclear Rush's source code
5 votes -
Half-Life: Alyx - Developer commentary now available in-game, with over three hours of audio at 147 points of interest
9 votes -
Deleting your Facebook account forfeits Oculus VR games you already paid for
23 votes -
What virtual reality is like for someone who doesn't play games
10 votes -
Myst | Announcement trailer - Completely re-imagined for modern systems, with optional VR support
15 votes -
Oculus’ new Quest 2 VR headset starts at $299 and ships October 13th
12 votes -
Do you own a VR headset?
I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately,...
I recently got my significant other into Eurotruck Simulator 2 and was given the go-ahead to purchase a VR headset so that we can better experience the various sim games out there. Unfortunately, the complete Valve Index package is back-ordered about 8 weeks so it will be a while before I can take the plunge and buy one.
Was just curious though if anyone here also has a VR headset and what their experience has been with it. I had a 1st generation Oculus Rift a long time ago but ended up selling it since I felt the software wasn't there (2016) and I could really only play the seated experiences with a 360 controller so I felt I was behind the curve even on my 1st purchase.
Some prompts to help spur discussion, but feel free to share what you would like to share:
- How often do you play on your headset?
- What games/experiences would you recommend?
- What games/experiences do you not recommend?
- What headset do you own/have you tried any others?
- Are there any accessories or peripherals that are worth checking out?
13 votes -
Dreams will add support for PlayStation VR on July 22, enabling users to play, create, and share VR experiences
7 votes -
3DSen: A NES emulator that makes games playable in full 3D and VR
8 votes -
Ready at Dawn (developer of VR games Lone Echo, Echo Arena, Echo Combat) has been aquired by Facebook's Oculus Studios
3 votes -
Half-Life: Alyx - Locomotion deep dive
5 votes -
Half-Life: Alyx - The Digital Foundry tech review
5 votes -
Half-Life: Alyx review (spoiler-free): The greatest VR adventure game yet—and then some
21 votes -
Inside Valve: Making Half-Life: Alyx for virtual reality
8 votes -
Half-Life: Alyx - 9 Minutes of Gameplay
22 votes -
Half-Life: Alyx's release date is March 23, 2020
@valvesoftware: Half-Life: Alyx, available March 23, 2020 https://t.co/NCOLWqSp3e
13 votes -
Group AMA with developers from the Half-Life: Alyx team
9 votes -
Half-Life: Alyx - Nine exclusive screenshots and what they tell us about the game
8 votes -
Half-Life: Alyx hands-on - Tested on 8 VR headsets
10 votes -
Boneworks | Launch trailer
7 votes -
Beat Saber developer Beat Games has been acquired by Facebook
15 votes -
Boneworks is a first-person shooter in virtual reality. Here's a look at a near-final version of the game before its upcoming release.
8 votes -
Half-Life: Alyx
41 votes -
Geoff Keighley interviews Valve employees David Speyrer, Robin Walker, and Dario Casali about Half Life: Alyx and other projects
9 votes -
We’re excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time
@valvesoftware: We're excited to unveil Half-Life: Alyx, our flagship VR game, this Thursday at 10am Pacific Time. Can't wait to share it with all of you!
29 votes -
Rumor of Half-Life: Alyx VR
18 votes -
Stormland | Launch trailer
3 votes -
Boneworks - Release date trailer
6 votes -
How's VR gaming these days?
For those of you that have setups, how's it going? What have been your favorite games/experiences so far? What are those of us without VR missing out on? In what was does VR still need to grow? Do...
For those of you that have setups, how's it going?
- What have been your favorite games/experiences so far?
- What are those of us without VR missing out on?
- In what was does VR still need to grow?
- Do you think it will eventually catch on more than it has?
22 votes -
Harmonix's VR rhythm shooter Audica has been released for PC and Playstation VR
4 votes -
Borderlands 2 VR | Now available on PC
6 votes -
Borderlands PAX West reveals - more info about Borderlands 3 endgame, Borderlands 2 VR adding support for DLC content and coming to PC
4 votes -
No Man's Sky - Beyond update patch notes
19 votes -
No Man's Sky - The "three pillars" of the Beyond update make this the perfect point to jump in
14 votes -
No Man's Sky: Beyond update including major multiplayer updates and VR support will release on August 14
15 votes -
Tetris Effect | PC announce trailer (Epic) - July 23
5 votes -
Nintendo should make N64 and GameCube games in VR
5 votes -
One week with the Valve Index: A VR game-changer with a few question marks
10 votes -
Beat Saber on PC will leave Early Access on May 21, along with the release of a level editor and a price increase from $20 to $30 (USD)
13 votes -
Official Valve Index pages now up on Valve's website
16 votes -
Oculus Quest and Rift S pre-orders are now available - shipping begins on May 21
4 votes -
No Man's Sky: Beyond — Virtual Reality
14 votes -
Valve lays off thirteen employees, reportedly slashing VR hardware division
18 votes -
Audica - VR rhythm shooter from Harmonix coming to Early Access on March 7
7 votes