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  • Showing only topics with the tag "virtual reality". Back to normal view
    1. Meta Quest 2 - For someone in a wheelchair

      Ok, so my partner has gotten the recommendation from one of his spinal cord injury groups that a Meta Quest 2 would potentially be really good for him as way to feel less "closed in" this winter...

      Ok, so my partner has gotten the recommendation from one of his spinal cord injury groups that a Meta Quest 2 would potentially be really good for him as way to feel less "closed in" this winter and that many of the games can be played stationary (he has essentially no control of his legs and uses a power wheelchair).

      I don't know anything about any VR games, so I'd love thoughts on the system, what to look for if we buy secondhand, if a different system would be better (money is a barrier, so I don't want to spend it all on a new system and not be able to afford games), and what games would meet his needs?

      Thanks y'all

      13 votes
    2. Thoughts on VR?

      Are there any other people on Tildes who regularly use VR? What has the experience been like for you? Which headset do you own? What do you use it for? Do you use it regularly? Any...

      Are there any other people on Tildes who regularly use VR?

      • What has the experience been like for you?
      • Which headset do you own?
      • What do you use it for?
      • Do you use it regularly?
      • Any favorite/recommended games/apps?
      22 votes
    3. VR gaming is reawakening my enthusiasm for games

      If you're me, you would be someone who would be mildly interested in VR for almost 8 years but never actually managed fork over the money to get a headset. Maybe because you couldn't or because...

      If you're me, you would be someone who would be mildly interested in VR for almost 8 years but never actually managed fork over the money to get a headset. Maybe because you couldn't or because you were afraid to spend so much money on something you don't even know if it would give you motion sickness.

      Last week, I decided that now is the time. I've looked over several devices, like Valve Index, Pico 4, Meta Quest 2 and 3. But my mind was kinda made up, I knew that I would either go for Valve Index or Meta Quest 3. I picked up MQ3.

      The thing arrived on saturday morning. Time to play some games.

      I boot up my desktop and install Steam VR, time to play Half Life Alyx... Cards on the table: I don't consider myself a Half Life fan. Not because I disliked the games, it's just I never played them when they came out. I can see why they are fan favorites and how impressive they were at the time, but I missed the chance to be wowed by them when I played them so many years later.

      But HL Alyx is fixing that.

      First, being "inside" the game was new. As someone who always played games on a 2D screen, I spent way more time than I care to admit looking at different objects, rotating them, interacting with them, etc. Once that novelty wore off, I proceeded with the game.

      There's a scene where someone throws you a weapon. He tells you not worry, it's not loaded... Well, except it was, and when that thing dropped on the floor, it fired, I legit got jump scared. Later, when the crab thingies jump at you, I legit panicked and started shooting hoping that I would hit them. Dark sections? Legit horror.

      I... Do not remember the last time I felt any of these things. If this was a conventional game, the gun falling would at best get a chuckle from me. Crab thingies? Meh, just aim and shoot them. Dark sections? Just another gaming section.

      I think I get it now. I get why so many people like VR games. It's different. Because it's more immersive, you feel more involved with what's happening. Now that I'm writing this, yeah it sounds obvious, duh, but in a VR game it feels like it's you who is inside the game, in a 2D screen it feels like you, but at the same time you also understand that it's not you, it's your character who is inside the game.

      I've been also trying Job Simulator.

      As far as games go, this isn't really a "game". It feels more like a fun tech demo "hey, this is what you can do with a VR". An equivalent game with conventional 2D screen and controllers wouldn't get any attention from the public, and as for me, I would turn it off after 5 or 10 minutes.

      But, it was legit fun. The Gordon Ramsay Robot yelling at me to cook food just made me grab everything and throw them at his face. In the office, I would throw things over to other cubicles like an annoying kid.

      It's exhilarating to rediscover the joy and immersion that gaming can offer through the lens of VR. The sense of presence and tangibility breathes new life into familiar experiences, reigniting that childlike wonder I once felt.

      32 votes
    4. Any VR enthusiasts? I'm looking for a high level comparison of the overall VR rigs, and what is on the near horizon.

      For the first time in my adult life I actually have some real discretionary money, and the one personal purchase I've wanted to make for a long time is a VR rig. I was hoping for input I can be...

      For the first time in my adult life I actually have some real discretionary money, and the one personal purchase I've wanted to make for a long time is a VR rig. I was hoping for input I can be pretty sure isn't tainted by capitalism/ads.

      Cost-vs-value will matter a lot, but the actual cost isn't too big a concern anymore. Budget up to maybe $3-4K if it's really worth the money.

      And to note, I already have a pretty gnarly personal computer that is more than capable of running VR games (Ryzen 9 3900X 12-Core / RTX 3090 / 32GB DDR4) -- I just need the rig.

      28 votes
    5. Thoughts on the Meta Quest 3?

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of...

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of publicity about "the metaverse” when people were mentioning it in the same sentence as blockchains and NFTs.

      I read a lot of very positive reviews about the hardware

      https://www.theverge.com/23906313/meta-quest-3-review-vr-mixed-reality-headset

      https://www.reddit.com/r/QuestPro/comments/17631ja/24_hours_in_my_quest_3_review/

      https://www.pcmag.com/reviews/meta-quest-3

      so I got one and I am really impressed. It comes with a very convincing demo where cracks appear in the ceiling and walls of your room opening views onto another planet and then aliens come into your room that you have to shoot with the controllers to stuff them into a tube. I am showing this demo to people on the hopes I can sell some kind of MR exhibit to a local museum.

      Karl Guttag could show that the MR quality is "awful" from an eye chart perspective but the motion-to-photon is really excellent, you can throw and catch a ball just fine wearing it, and it is totally practical to walk around the house, interact with people, read (large) text to copy, use a touchscreen, etc.

      I get the feeling too that they are doing many of the right things to market it, for instance, it comes with a license for a major game that comes out in two months which will might give people who don't click with it right away a chance to re-engage. There is intensive notification based marketing with discounts and stuff which is totally textbook for a new app store and that I like at the moment but it is possible it just won't connect if the product isn't up to snuff.

      I tried Horizon Worlds and ran into the problem of not being able to succeed at the fishing minigame (in real life I've only been able to catch sunfish and smelt, but you really can fill up your freezer with zero skill with the later) and also the way it is weirdly empty. I have some content that I think could be put in there which I think is often a good idea on a new platform that is heavily promoted (e.g. easy to get free publicity and other benefits from the platform) but that emptiness might mean they don't feel pressure to get content. VRChat was more fun but showed me the challenge of onboarding people to that sort of thing, I got into an entrance room where I met one person who was actually attentive and trying to communicate and I think a lot of kids who were "doing their own thing", I figured out some of how to interact in that space but the problem of "getting gud" while sharing the space with other people who might be annoyed seems tough.

      My take is that the software is not up to the hardware right now but as a software developer I think that’s a great problem to have.

      If you're excited about Apple Vision I think you should be excited by this. Any thoughts? Anyone tried the MQ3? Anyone developing content for it?

      19 votes
    6. Recommend a PS VR2 game

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has...

      I have a PS VR2 and it's my first headset. I played call of the mountain, a bit of no man's sky, swordsman, tentacular, and beat saber. I was thinking I would buy Synapse tonight, but it has mediocre reviews. I want to start a new game, but am having trouble deciding which one. Here is my short list.

      • Synapse - looks super fun, and I like that it's an exclusive, but mediocre reviews
      • Song in the smoke - I enjoy survival games and in general prefer non shooter games, so this has an appeal to me.
      • Red Matter 2 - this one has some pretty good reviews and I do enjoy sci-fi tv and movies, but don't go out of my way to play sci-fi games
      • Moss - I know it's critically acclaimed, but I was really hoping for a first person experience
      • the light brigade - I could see myself enjoying this.

      Since I can't decide, I think I'll be happy with just about any of these. I'll play the most voted comment!

      7 votes
    7. So what's the VR scene like for the people who have invested into it?

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019. The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On...

      I've only experienced VR at an escape room and a few hours on PS4VR, both in 2019.

      The escape room was an amazing experience with a dedicated facility but held back by some cumbersome hardware. On the other hand, PSVR was interesting but lacking in flexibility and a little pointless with new hardware on the horizon.

      Nearly bought a setup in lockdown but ran into decision paralysis. PSVR issues above; Index/HTC are a lot more expensive and would need a PC upgrade while Oculus is that sweetspot with price and portability but demands you interact with the Zuckerverse ecosystem.

      And in the years since, from the outside it seems like a lot of the hype is just gone. There was a brief time where the Metaverse monopolized the discussion, soured everyone's appitite and promptly died. I've seen VRChat community have a tough time with some anti-player decisions. PS5 VR was hit with a big delay and considerable price tag on top of the console price. And lately with the summer games showcases, I only really recall Assassins Creed and Powerwash Sim VR as notable big budget experiences.

      So I'm curious what the space is like for people who are committed to the experience. How often do you play? How locked in are you to an ecosystem? What are you playing and looking forward to? How is the hardware holding up? But most importantly, would you recommend people buying in now?

      38 votes
    8. VR headsets, what do I need to know?

      I had last year my first and only experience with VR, at home with a friend. I dont even remember what the product was, but the experience was just amazing. Ever since I wanted to get a Headset...

      I had last year my first and only experience with VR, at home with a friend. I dont even remember what the product was, but the experience was just amazing. Ever since I wanted to get a Headset myself, but now I don't even where to start.
      What do I need to know to make a good decision, as these products are quite expensive?
      What should I look for? What are important details?

      I want mainly to play some games. That one day we just played beat saber and superhot.
      What other experiences are worth exploring?
      I have an ok linux (gaming) pc, it was beefy once, but it got quite some years now :-)
      I saw there are standalone products as well?

      32 votes
    9. Exciting, unlikely, or weird applications for AR-in-VR

      I'm really excited for the release of the Apple Vision Pro since this seems like a major shift in how we might be interacting with computers in the future. On the mundane things, I'd like to be...

      I'm really excited for the release of the Apple Vision Pro since this seems like a major shift in how we might be interacting with computers in the future.

      On the mundane things, I'd like to be able to browse the web and read articles and books while walking my dog, without craning my neck down or being oblivious to my surroundings.

      However, I've had a couple ideas where the tech might go or unexpected use-cases.

      1. HUD and computer interface while driving with an emphasis on voice control and navigation. This would be far superior to touchscreen center consoles. If apple ever launches a car, I would expect the Vision to be the primary interface.
      2. Changing the "time of day" of the environment, like a sunrise alarm clock on steroids for helping those on night shift with nonstandard circadian rhythm.
      3. Altering your appearance perceived by others. Could be as subtle as wardrobe changes, presenting as a different gender, or a persona that's not human (like a fursona).

      What other cool use cases can you think of, in a world where you can seamlessly manipulate the visual and auditory world around you?

      16 votes