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    1. Have you ever fallen victim to a Siren's Song?

      In three days, I will have 7 years clean from opiates including heroin. I've actually been talking about it quite a bit on Tildes recently due to a lot of mental health threads popping up, but...

      In three days, I will have 7 years clean from opiates including heroin. I've actually been talking about it quite a bit on Tildes recently due to a lot of mental health threads popping up, but outside of this forum, I don't really think or talk about my previous life very often. For me, putting that life in the rearview and disengaging from the recovery community was the best way to stay clean.

      However, around anniversaries, I usually take a bit of time to reflect. I consider where I was, where I am now, how I got there, and how I got here. I think about how different my life is now that I have an amazing career, a house, a wife, and a beautiful infant son.

      This anniversary, I've been thinking about the Siren's song, the Faustian bargain, the devil in a dress. In other words, I've been thinking about how enticing false promises can be.

      I think back to when I had my hydrocodone prescription for a knee injury right around the time I started partying pretty hard - toward the end of high school and early college. The people I started hanging out with were incredible to me. They were early in their addictions, so they were on top of the world. They had jobs, cars, unlimited drugs, and were surrounded by attractive women. They had zero side effects from their drug use and were living a crazy lifestyle that looked more fun than anything I'd ever imagined. They worked all day to pay the bills and sold small amounts of drugs to fund their own habits - use half, sell half at a party. Easy. This was when I started incorporating hydrocodone into my partying routine. I knew I liked opiates, but I didn't know you could be high all the time with zero consequences. (Spoiler alert, you can't. You all know where this is going).

      Soon after, I became the guy I thought I wanted to be. I was the one who was carrying around a pharmacy in my backpack and was able to get my hands on any drug you can think of. I had a hundred friends and a million buddies. I was dating and having sex with women who I felt were "out of my league." I was getting my degree, and I was having a ton of fun pretty much every single day and night. When I look back at photos from this time in my life, I still have a hard time believing it was real. I have stories for days. Insane, amazing, hilarious stories. These were some of the best times of my life in many ways. At the time, I wanted it to last forever and thought maybe it could. This was the Siren's song working its magic. I was trapped by this point.

      This lasted longer than you'd think. But eventually, I started experiencing withdrawal when I wasn't high. Then I had to start going on more and more "side quests" to get money for drugs since I could no longer satiate the craving by selling half and keeping half. I noticed that the people I once looked up to weren't doing so hot. A few of them overdosed, a few of them got arrested, and a few packed their bags to get away and get clean. My friends either got into drugs with me or distanced themselves.

      Things started getting really dark after college. Now I was getting high alone most of the time and the parties were fewer and farther between. Things got really really dark when I was doing crazy shit like driving from NY to Texas without sleeping and buying black tar heroin. I often found myself in the open-air drug market in my city buying drugs at 4 in the morning from people with guns, found myself stealing pills from loved ones, started selling my belongings, crashed two cars, lost three jobs, etc. You get the picture.

      If anyone has ever wondered why addicts go to such great lengths to get high, it's mostly because withdrawal is the most unpleasant thing you could ever imagine. Movies and TV don't even begin to show how unbearable it really is. Imagine a full body flu, kicking, shaking, puking and wishing you were dead. But that's not the worst part. The worst part is that your brain literally can't produce happy chemicals, so you can't feel a sliver of happiness or optimism. You can't even remain logical about the situation. Your brain is telling you that life is meaningless and without joy for now and for always unless you get high. Between that and the physical symptoms (both of which last weeks/months) it's way too easy to use the panic button and take a hit, which instantly makes everything beautiful and wonderful again.

      I look at my life now and I cannot believe how fortunate I was/am. I managed to escape that hell with no felonies, no diseases, and few long-term consequences. This good luck allowed me to move on and build a better life with fewer obstacles than most. I feel immense sadness for the many others who weren't so fortunate. I can name 10 people I knew personally from those years that ended up losing their lives to fentanyl. I can name many more who have criminal records that make them hard to employ. I know that, of those of us who got clean, there are at least a handful that will continue to struggle, relapse, and possibly die. It's hard to imagine how something that makes you feel so unbelievably good can leave a pile of bodies in its wake.

      I tell this story because I have been thinking about three interesting memories/concepts lately:

      1. The Siren's Song - something that seemed pure and beautiful was the worst thing to ever happen to me.

      2. The incubation period of addiction - this early phase where you found something you love and you want everyone to experience it. This is when addicts are the most dangerous I think. This is when they hook their friends and loved ones by demonstrating to others that they too can manage this amazing life just fine with no consequences. Like a virus, I was already infected and contagious, but since I wasn't showing symptoms, people didn't know to stay away from me.

      3. A conversation I had with my drug counselor when I first got clean. I was beating myself up, telling her I blamed myself because I knew better than to get hooked on drugs. She got very serious and said to me, "Stop. Don't ever say that again. You didn't know. You might have heard, but you didn't know. I've seen hundreds of addicts, and none of you knew what you were getting into. If you had known, you wouldn't have done it. Simple as that."

      I don't have any deep insights or points to make - just reflecting and wanted to open the floor for discussion. Have any of you ever had any experiences with a Siren's song?

      63 votes
    2. What do you actually do at work?

      I’m a young student, and I’m going to start 6th form in 2 weeks (taking maths, further maths, physics and computer science). With this approaching change to my life, I realised that soon I will...

      I’m a young student, and I’m going to start 6th form in 2 weeks (taking maths, further maths, physics and computer science). With this approaching change to my life, I realised that soon I will have to make large decisions which will affect my future career. Despite this, I have little knowledge of what most people do day to day for their jobs, with my knowledge practically limited to a basic understanding of my mother’s work.

      For my sake, and that of any other young tildes users, could you explain, without any assumption of previous understanding, what you do at your job, and what that involves.

      57 votes
    3. What are online courses could you suggest for starting UI/UX design?

      Hey there, I am asking for a friend who is interested in transitioning from their career of designing print ads (Photoshop and InDesign) to web design. I would imagine they would need some courses...

      Hey there, I am asking for a friend who is interested in transitioning from their career of designing print ads (Photoshop and InDesign) to web design.

      I would imagine they would need some courses on responsive design and Figma? But I'll let the people with experience talk if they're here.

      Free is preferred but willing to pay if needed! And if you have links or specific online courses you really like and helped you, that would be great!

      Thanks in advance!

      15 votes
    4. Are there any actual science shows still out there?

      Science has always been a major interest of mine- I majored in a particular branch in college- though I've never pursued a science career. And very recently I saw a couple of movies about sharks...

      Science has always been a major interest of mine- I majored in a particular branch in college- though I've never pursued a science career. And very recently I saw a couple of movies about sharks that got me more interested (Jaws and the Meg, if you're curious). I realize that movies are fictional and HEAVILY exaggerate any actual science... but I still find it cool. And because of those movies, I was reminded of Shark Week on Discovery.

      Which lead to my next thought: I'm out of the US now, and last I knew, Discovery or even things like Nat Geo had become more Reality TV shows. This brought up the nostalgia of the old shows that actually used to be about science- think Mythbusters. Or to go waaaaaaay back, the original Bill Nye and Beakman's world. They were cool (or at least to a kid, they were freakin' cool).

      Now my first thought was to check out anything on Youtube. But not only do I frequently see posts about "how to break away from Youtube", I also realize that the algorithm is completely busted, and overall I'm not sure I can even trust any science content on Youtube because it'll have biases to make money on the platform, more than likely (if I'm wrong about this, please feel free to correct me).

      So... in terms of shows or other video content, what is out there to learn more about science and see cool shenanigans demonstrating science?

      53 votes
    5. Advice for networking at a conference?

      So in about two weeks I'll be at a conference for a career path that I've been trying my best to get into for two years. It's a bit niche, having an overlap with science, tech and IT. As such this...

      So in about two weeks I'll be at a conference for a career path that I've been trying my best to get into for two years. It's a bit niche, having an overlap with science, tech and IT.

      As such this conference represents opportunity for me, and given how low my morale is after rejection after rejection after rejection, something I really hope to see some result from.

      Does anyone have any tips on how to network at such a conference?

      22 votes
    6. How viable is indie game development these days?

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with...

      With all the talk of layoffs and studio closures, I wanted to know what the opinions and general experience is like as an indie game dev. How viable is it, how successful can you really be with that career and what challenges can crop up?

      I started making my own game a while back and got extremely discouraged by the layoffs and technical hurdles I was running into, to the point where someone told me maybe I wasn't cut out for it on discord. This really killed my drive, and it would be awesome to hear about some success stories or even some struggles that you may have overcome.

      20 votes
    7. Does anyone have any advice for new dads?

      I'm going to be a father soon. This kid was very much planned, and I've been pretty involved every step of the way, yet it still feels bizarre to say that out loud. At 26 (27 when the kid is...

      I'm going to be a father soon. This kid was very much planned, and I've been pretty involved every step of the way, yet it still feels bizarre to say that out loud. At 26 (27 when the kid is born), I don't feel like a kid, but in some ways, I'm not sure I feel mature enough for parenthood.

      I'm not too worried about the immediate logistical practicalities of parenthood. Things like how to clean, feed, and physically handle a newborn are things I can learn and seem fairly straightforward. Regarding what to get, I live within walking distance of a fairly well known baby supply store, so I figure I can just buy things as the need arises. I'm expecting that first month to be hard, but after I "figure out" the kid, I'm sure it'll be manageable. My folks did it, their folks did it, I'm sure I can do it too.

      I guess what I'm really dwelling on is the more abstract aspects of fatherhood. I don't know what to expect and I don't really know what I don't know. What does it feel like? How should I prioritize my life? How do I figure out what's important and what isn't? I want to do what's best for the kid, but what does that even mean? How much is expecting too much from the kid? My wife wants the kid to be able to speak Russian, naturally, I want the kid to be able to speak English, and living in Japan, the kid will also have to pick up Japanese. Is that going to stunt the kid? I have so many questions and no one to really ask. I asked my own dad about it and all he said was something along the lines of "every kid is different, it might take a bit of time to really sink in that you're a dad" and that was that.

      A bit of background about my situation:
      On one hand, I'm in an okay place. I have a house with a very affordable mortgage, a modest, but stable career, and I live in a very safe part of Japan, which offers a lot of support for new parents. On the other hand, both my wife and I are thousands of miles from our respective families, so we're pretty much on our own and neither of are as fluent in the local language as we'd like to be.

      35 votes
    8. Help my wife decide about AJ & Smart

      My wife is thinking about signing up for the Master Workshopper program from AJ & Smart. It’s a relatively big financially decision so I thought I would pass along some of her initial thoughts and...

      My wife is thinking about signing up for the Master Workshopper program from AJ & Smart. It’s a relatively big financially decision so I thought I would pass along some of her initial thoughts and questions here in the hopes anyone had some experience with this program either personally or just anecdotally.

      Hey everyone,

      I'm thinking about signing up for the Master Workshopper program from AJ & Smart and would love to hear from anyone who's already gone through it. If you've done it, I'd really appreciate your thoughts!

      Here’s what I’m curious about:

      1	Quality of Content: Is the material solid and up-to-date?
      
      2	Instructors: How are the instructors? Do they make the content engaging and clear?
      
      3	Practical Application: Were you able to use what you learned right away in your work?
      
      4	Community and Networking: How’s the community aspect? Did you make any good connections?
      
      5	Value for Money: Do you think it was worth the investment? Why or why not?
      
      6	Career Impact: Has it made a difference in your career or skills?
      

      Any other thoughts or experiences you can share would be awesome too!

      Thanks a lot for your help!

      15 votes
    9. A long-ish essay about Elden Ring

      This one's a long one folks. I like to compose my thoughts on stuff now and then, and ya'll have shown a willingness to engage, so I wanted to share one of those with you. I guess I could do a...

      This one's a long one folks.

      I like to compose my thoughts on stuff now and then, and ya'll have shown a willingness to engage, so I wanted to share one of those with you. I guess I could do a video essay, but that would take me a while to accomplish and I like this niche of the internet a lot. I'm also not very good at video editing. So it's for you first, so to speak. Let's drop a bunch of what we're concerned with/worried about and go hard on something cool and fun on a lazy Sunday, is what I'd say to you if we were in person. I think I could expand some parts, but I like discussion so I've saved some for that. I do lay out a bit some boundaries of the discussion I'd like to have, but it's meant more to constrain the experience of reading it than it is to delimit the discussion itself.

      Elden Ring: A Masterpiece - Introduction

      In this piece I would like to express why I think Elden Ring is a masterpiece, a kind of great work. In doing that I intend not to merely express opinion, but to analyze and understand. To deliver an advanced opinion, if you will. That, for no other reason than to simply commit the words to the page, for the hell of it. It's not an attempt to unload feelings, to rationalize or reframe things outside the game, nor an attempt to obtain agreement/consensus or some form of emotional catharsis. It's a statement, an argument meant to be taken in, considered, and discussed if folks want to do that (I would!). It's in the discussion we can go through the details of things like the feelings, how it can operate as a vehicle, where it could be improved, etc. No work is perfect, but some get closer than others, and I think this one bears some witnessing by more than just forefathers one and all.

      Before I begin, I would like to set the stage. This is not a review in the traditional sense. It's not about just the game, but how it came to be and why that can matter. The piece assumes some things. That you know this game exists, that its DLC exists, that there is a complete work out there called "Elden Ring" which includes "Shadow of the Erdtree". That's about it! You don't need to have played the game at all, and in fact I'd be interested in perspectives of folk who consider other forms of art as deeply as I'm attempting to do with this here. My statement is that this game deserves a place. It earns a spot alongside other works we consider "great" regardless whether we have ourselves accessed them. In different language, my attempt is to justify the statement, "Elden Ring is a masterpiece", to as wide an audience as possible.

      The piece is constrained to analysis in a really broad way. I'm not really trying to talk about what I like in particular, what works and what doesn't, what's good and what's bad or how I feel. That is all for the discussion, it's not the point of this piece of writing to engage in that way with it. Trying to tailor my words to thoughts/feelings I don't yet know, is just not something I'm very good at doing. I hope to foster a fruitful discussion, not have an argument, nor persuade folks to go buy something.

      I want to be considerate of my audience, too. We are reading, here. You don't get to have things like body language, tone, and reflection of feelings to take in and supplement your understanding while you read it. No combination of words, however flowery and well structured, can deliver what those things do. That circumstance operates in the reverse: I can't see your face, hear your tone, watch you and know whether what I've said is making any sense to you. So, in constructing this piece as well as in you considering it, these facts must be kept top of mind to get to the sort of discussion I'd hope to foster. If you read something and think to yourself, that you're being accused, that something you enjoy is being attacked, that something you experienced is invalid, understand that you are misapprehending what I am intending to communicate. I won't engage on that level with it, because text can't do what talking to you myself can do. I have to render my thoughts with tools that can only do so much.

      As well, this piece is not a research paper. I'm not attempting to provide sources for everything, because what I'm more interested in is delivering the broad point. That said, I have investigated what material exists - interviews, articles, statements and history. It's not my intention to display to you, how much of these things or how many of them I know. I leave it to you, the reader and discussion partner, to assert when something I've written doesn't align with what exists, when a piece of the history doesn't mean what I thought it meant.

      Ok, stage set, let's go.

      Elden Ring is a masterpiece. What does this mean, coming from me? What does it mean to use that word, in a world where words have fluid meaning? What distinguishes a work such that I can use that word, and you, regardless of your history and experience, can accept it?

      I can only offer what I have, so here goes. Elden Ring is a work which has a goal, an intended form, and it is my statement that it not only achieves that form, but that it does so, so completely and so well that it deserves recognition outside of its medium. That for something to be a "masterpiece", it must be understood as having been so successful that those who do not directly access it, can understand and accept such a status. To what end ultimately isn't really my point; you decide on that. It makes no difference to me, because at the end of the day I can just go play the game and enjoy it regardless what anyone thinks/believes about it (here's my ng+ build if you wanna see).

      That's a different statement from simply saying the game is good, that it is fun to play, that it does specific things well, that it avoids certain problems and/or that it sold well. None of those things are really part of the analysis here, because my goal in writing this is to deliver justification for calling this game a kind of "great work". A work which can stand alongside other works, other things recognized outside their medium for being exceptionally well crafted and capable of delivering exactly what they intended to deliver. It's this quality, these aspects, which make for a masterpiece, is the underlying assumption of my piece here.

      So, to be more practical, what does this game do, that other popular and successful games do not? What about Elden Ring merits such an elevated status? This is what I hope to deliver here. To do that, I think an analysis needs to tackle not just the qualities of the game itself, but the medium it belongs to, and the relationship between that medium and broader ideas of what constitutes art.

      I: Art and a Video Game

      Going back as far as I can remember, there have been debates on the artistic merits of video games. Though games began as a sort of commercial plaything, a toy, it was clear as more people made them that potential existed for something more. That, with enough effort, enough detail, enough attention and success, a video game could be something similar to other forms of art, like books, movies, paintings, music, and so on. It is because of its history as a commercial product that this discussion often gets very muddy. For the sake of keeping this piece on track, we're going to define how we're looking at it.

      Video games can be art. They have the necessary ingredients. Though they exist as combinations of other forms, various media, and though they exist as works which demand multiple individuals contribute (in most instances, at least), they possess the qualities that make artistic works what they are. I mean this in the broadest way. Art, broadly, is expression, it's a thing a person made. We can very quickly end up in very different discussions if we get more precise than that, and again I'd like to keep my piece on track here. If a person makes a thing, that thing can be art. It depends on some further details, whether it counts, but this is the foundation. Video games have that foundation.

      Not only do they have that foundation, but because of how a video game is constructed, it has the potential to exist as both, a singular work of art and as a multitude, simultaneously. The music of a game can stand on its own, as its own artistic expression, its own work. So too, can visual elements, voice work/acting, modeling and animation, so on and so forth. Where video games become a unique medium, in my view, is when all of these pieces are working in tandem: They each stand on their own, like columns which support a structure, and inside that structure is where the Art of the Game lives. With other media, it is as though they are houses unto themselves. The video game has the potential to be to the house, a neighborhood - an array of houses, each beautiful and luxurious, which come together into a neighborhood that is unto itself a beautiful thing.

      It's the beauty we're after, in my opinion. Look for the beauty and we find the meaning, and Elden Ring is a beautiful work. Because this particular work is a video game, it means this is a double edged sword - we can miss a forest for the trees, and we can get stuck on the beauty of one aspect not realizing how it contributes to a larger, more complex beauty.

      II: What is beauty, and what makes a video game beautiful?

      What makes something beautiful, from this viewpoint? What does it mean to say, "this is beautiful", and further what does it mean to call a video game "beautiful"? Why is beauty being used as a measure, and not something else?

      Let's see.

      "Beauty", for the sake of this piece, is the extent to which something exists as the object of intention. It is not appeal, on its own. What makes something "beautiful", is how close it comes to being what was envisioned by the creator, how successfully it exists in the minds of others as the thing the artist meant for them to have, as best as can be understood. What defines a "masterpiece", in this view, is when the alignment is so strong, that even when individuals cannot access the work directly, they still receive some of what was intended. The work "stands alone", in that one can experience it, know nothing more about it, and come out of that experience with an understanding that aligns with what the artist intended to convey.

      Video games, as a medium, make this type of analysis both easy and difficult. Video games are meant to be played, they are experiences. So, it's easier to see when an experience is what was intended - you press the button, it does what it's supposed to do, gun goes boom, there's a speck of beauty in that. Where it gets more fraught, is in trying to consider the extent - did the gun go boom the way the guy who made the model thought it should? Was my time pressing the button understood as more than simply pressing a button, as more than "gun went boom"? So on and so forth. We'll come back to this with Elden Ring, but for now just sit with that.

      Why measure in this way? Let's return to the metaphor, of a neighborhood. The neighborhood is a distinct idea, something independent of the individual houses of which it is composed. In order to evaluate the neighborhood, we need something more than what we use to evaluate the houses. The attempt in this piece, is to establish such a tool, a form of analysis which allows us to consider the whole alongside its constituent parts, because we are dealing with a medium with many interconnected, constituent parts. We need a means to understand and evaluate the whole, and I've chosen the word "beauty" to represent this, defined it as I have so that the fullness of my statement, "Elden Ring is a masterpiece", can be understood.

      I chose "beauty", because so much of the discussion of the medium gets lost in those constituent parts, and in defining aspects in which those constituent parts intersect with preference. I wanted a more positive word, one which predisposes toward seeing things for what they do, not what they aren't. The point here, my point, is to render an image of the whole so that you can decide too, whether it earns the place I think it does. Perhaps too, along with that, it will mean understanding other works a bit differently - I am a philosophical guy, after all, I gotta try to bend and contort some concepts now and then to stay on top of it, keep my knives sharp. And for those of you who already hold this game in high regard, perhaps with this you can bring that feeling of awe and wonder to its maximum, because hey that's a pretty cool experience to have, yeah? Take what you can get.

      III: Why Elden Ring?

      So after saying all of this about what a game is, what art can be, what beauty is and how it applies to a game, how does all of this come together in Elden Ring? What about Elden Ring merits such a detailed and strong set of statements?

      There are multiple factors I think are worthy of consideration.

      First, that the game exists as the end of an iterative process. Unlike some other forms of media, in video games we bear witness often to "rough drafts" and "second attempts" directly, the parts of the creation of art which usually go unseen. It is partly because of this aspect we see franchises change and become different; their rough draft merited a response, and so the next iteration is made to accommodate that response. It matters, crucially so, how this happens, and Fromsoft created conditions which meant they could take a singular vision to the point of becoming a masterpiece.

      Elden Ring did not begin when Fromsoft decided to make it. It began when Hidetaka Miyazaki lucked himself into a project that was on its last legs, and just made the thing he wanted to play. That project, whatever it was called then, got infused with a vision, a distinct desire, and so took on an aspect inherent to any great work: Vision. It became the object of a single person's mind, the clay they molded rather than that which comes together as the result of a mix of various incentives and pressures. It became "Demons Souls". Those incentives and pressures always exist, but what makes Elden Ring distinct and what elevates it to the level of becoming a "masterpiece", is the existence of that singular vision within that mix. What that means of the man, I am not here to say, but I will share briefly this one time - damn, dude, wow.

      Second, along with this vision, there was a structure which allowed this iterative process to happen relatively undisturbed. Fromsoft is not like every other company. They have kept their people, their teams, and allowed them the time and space to take their ideas further. This quality is important to the iterative process - it means teams can do what an individual does on their own. They can fail and try again, putting into the next iteration the knowledge and experience of the first. Video games are often not the product of a single individual, and even when a singular vision exists, the near infinite variation inherent to having teams of people means, if you don't keep teams together, the games will change, the works will take on new characteristics. There's a whole world of reasons why these conditions don't come about in the first place, which Fromsoft successfully avoided.

      Fromsoft created the conditions for a singular vision to take root and for teams of people to continuously attempt to cultivate and realize it. They had done it before, with Armored Core and Kings Field, so not only did the conditions happen, the company had experience with it, understood the process. So when Miyazaki made his play and was allowed to express his singular vision, there was a structure in waiting, a group ready to carry it as far as it could go. That was the history. From Demons Souls, came Dark Souls, which became three games. From these came Bloodborne, and Sekiro, iterations in new directions which allowed for more attempts at understanding and changing every aspect to better align with the singular vision as well as integrate aspects of others' visions. At the same time, they grew, added on, took on more talent and allowed their talent to be transferred, for more to understand and work together.

      Third, they succeeded. Each game sold better than the last, which meant the next iteration could be more, could grow in complexity and detail, until eventually we get to Elden Ring, where it all culminated.

      Taken together, these conditions mean a kind of situation that cannot be easily emulated. Try as they might, there is no "soulslike" which benefits from these conditions, from the history in the way Elden Ring did. Part of what defines the masterpiece is that it is unique; this is how that happened, part of why Elden Ring does that. One can hope others in the world see and understand, follow a similar path, but there will never be another "Fromsoft of the 2010's" plugging away at their idea of an action roleplaying game. There will never be another Elden Ring, which is part of what makes it the masterpiece.

      IV: What even *is* Elden Ring?

      Now that we've got our analytical tools in our belt, and understand how we got here, let's look at the thing and understand it.

      There's of course a shallow way of answering the question. Elden Ring is a fantasy action roleplaying game. That's the genre it fits into. But I'm intending to say quite a lot more, so we need to offer up a better description than that, something which communicates the idea that there is more in this than what the genre description implies. It won't be something you can slap on the back of a box, and we're not trying to persuade for sales, so we need a description that tries to get at what makes this game unique and important.

      Elden Ring, as a complete package, the game + DLC, is a project that took almost 20 years to happen. It is an artisanal video game, a professional video game, a video game in its fullest and most complete sense. It is the product of a history, of a time and place, of people and a company. These are true of every game superficially, but hopefully what I've done has been to lay out why this one is different.

      Ok, sure, but what is it? I've said a lot about things being what folks intended, about why matching intent with production matters, but I haven't yet laid out what Elden Ring is trying to do.

      We have the benefit of knowing. Miyazaki has been open and upfront about what it was he was trying to make, so we can take that material and use it to evaluate. Elden Ring is supposed to be akin to his own experiences, of engaging with Western fantasy as a younger Japanese person who did not completely understand the language of the books he was engaging with. We are meant to press a lot of buttons, and come out of that feeling like we were that person, exploring a strange place and overcoming the hurdles inherent to obtaining that understanding.

      So let's see how we get to this experience from pressing a lot of buttons:

      We are given a wide variety of tools, a set of mechanics which allow us to shape our character into whatever works best for us. We are given a gigantic, detailed world in which we can find those tools and a whole lot else, things we never expected, so that we can also have experiences within the experience - learning and using tools, achieving an unexpected result, having to run and go hide so we can step away and take care of something Out There in the Real World. We can come across Weird Shit and figure out what it is, usually by way of having to engage it in combat. We are given challenges and obstacles, so we can have the experience of overcoming, of discovery and achievement. Importantly, we aren't being asked to pay for any of those experiences, so we can just keep going, thing to thing, all along the way without interruption or psychological prodding.

      We are given a world in which complex characters express themselves and work toward their own ends, a sense of a place which is governed by its own laws and contains its own stories. A sense of scale and grandeur, so that within our exploration we can experience The Sublime, as one does when they travel to a fantastical place. This is exposed to us in pieces, things we must gather and assemble, as we do in our real world with real things. In doing so we come to find a world guided by the very human feelings and motivations of those complex characters, and have the opportunity to fully understand, the why of it, if we want to. We see multiple stories unfold, progress and conclude, of things like "when friends become enemies", "when abandonment consumes someone", "when someone stands up for themselves". We get to see how others experience the world alongside us, driving home that much more that sense we are exploring a different, fantastical place.

      These things are rendered for us in multiple forms: As visual elements, as animations, as music, descriptive text, and so on. We are given guides for what events mean and how they inform who we encounter, how characters' feelings mix among the others, through the interplay of these various elements, with the gameplay serving as the glue which holds it all together. That gameplay is consistent and predictable, allowing for us to have the experience of practicing and improving. And then, the game delivers challenge after challenge after challenge, so that you have the final and ultimate experience, of facing what seems impossible and doing it anyway. Like reading a book in a language you aren't sure about, it seems flat out unworkable, until you get to it and before you know it, you're done. And now we're back to beauty - it is what it was meant to be.

      In so many other words, we are transported to this other place, where things are different, and by simply engaging with it, we can become part of it. We can know it, feel for it, understand it, as we do the world in which we actually live. What makes Elden Ring the masterpiece, is that it achieves this for so very many people, all together. The extent of its beauty is such that millions of people played it, that thousands compiled its lore, that dozens got so damn good they can no-hit every boss in the game. It spawned legends, like Let Me Solo Her. It created careers, in the case of endeavors like Bonfireside Chat and VaatiVidya. With its DLC, it provided the tools to prolong the experience well past its end, created even for people well familiar with it a second shot at that first time experience, which several million more people got to do recently.

      When we consider this alongside all else, the history and development, it is a work of beauty, as laid out prior. It is exactly what it means to be, and did that so well it created new things in its wake. Just like Lord of the Rings, Three Kingdoms, The Illiad, and so on, did. It delivered both an experience unto itself and a cultural moment that I think means it stands just as tall as those other works. That it is a video game, just means that looks different. It is of its medium, just as those works were.

      Conclusion

      We will see countless imitations, derivatives and evolutions, and there will inevitably come another such work with such a wide impact and depth to itself. But for now, at the moment, I think we can look at Elden Ring and appreciate it for being one of those great things, standing alone. It will be a game which we'll see again much later in time - there's a whole generation of people who are currently experiencing the beginnings of what will one day be "I wanted to make something as great as Elden Ring". It won't just be soulslikes, action RPGs, or even just fantasy works as a broad category. People who experience something like this go in all kinds of directions with it, and I for one am beyond excited to see what comes from that. It will deliver for years to come, which is the final part of what makes it the masterpiece.

      One final note, just a thing I'd like to bring attention to, is that all along the way, Fromsoft games have been delivering on a level I have not seen much with video games at large. They're like the opposite of the industry in this respect - instead of being a skinner box/gambling machine, these deliver a "good enough" experience of overcoming adversity that they've been the catalyst for positive transformations in people. I love those stories, there's zero shame in it by my measure. Along with everything I've written, the fact that happens with consistency is something really very special that deserves cultivating, in my opinion, and further emphasizes just how much has been given to us. There is so much that can be done with that if folks can bring things together in the right ways, deliver on the right kinds of experiences.

      I hope that was enjoyable. I appreciate you reading it. As I wrote at the top, the piece is focused but the discussion doesn't need to be so constrained. I'm primarily interested in craft and experiences, what folks think about the points or if they have something similar to say about something else. Criticism is welcome, as always. If you have the co-op mod you've just met a prospective party member, too. I'm pretty good at it. Happy Sunday!

      30 votes
    10. Does anyone have experience working as an independent researcher?

      Ive been working in engineering for a few years now. Ive gotten pretty good at my job, and Ive learned a lot. But it was never really my intention to work at a big corporation my whole life. When...

      Ive been working in engineering for a few years now. Ive gotten pretty good at my job, and Ive learned a lot. But it was never really my intention to work at a big corporation my whole life.

      When I was a kid, on TV there were all these scientists and researchers who just had money to do research somehow. They didnt go to an office or go to meetings, they just had funding somehow to go do science stuff. There was often a big lab built right into their home so they could just wake up and tinker around with stuff. That was the dream for me growing up.

      I could always just keep working where I am now, but I cant really do the kind of research I want within the normal structured environment that big companies want me to work in. I want to work on a difficult problem that I would expect to take years of experimentation before I would even hope of making any big breakthroughs.

      Im wondering if anyone here has ever done any kind of work as an independent researcher. Like, living off grant money or something like that. Ive been looking at SBIR/STTR grants as a possible first step, but that would only get me 3 years, and after that Id need to find a continued income source.

      17 votes
    11. Norwegian and or European salary expectations?

      Short version: is there a levels.fyi or equivalent for employees in the European Economic Area (EEA)? How do I figure out what an equivalent employee in Norway makes vs one in the US? Long...

      Short version: is there a levels.fyi or equivalent for employees in the European Economic Area (EEA)? How do I figure out what an equivalent employee in Norway makes vs one in the US?

      Long version: I just found out my partner got the offer for a job that'll force relocation to Norway from the US for a new role. My current role, schedule, and responsibilities will likely work just fine in Norway and I expect that I can keep my job if I pitch it correctly to the executive team. I need to figure out what:

      • I should be making
      • What potential hires from Norway or the EEA would need to make

      I work as the Head of AI running a team of 4 technical (ML Engineers) and non-technical (Data Capture technicians) people in a Series A startup. I am the Engineering Manager, the Team Lead, the Tech Lead, an IC, and periodically do pre-sales and technical customer support/onboarding. My team is all new, basically, having been hired in the last 90 days or less, and I am excited to delegate after finishing their onboarding! Currently, I have 1% equity and make $200,000. My role is remote and requires 20-30% travel. Where I live now is actually more expensive for flying across the US than from Oslo and about the same time factoring layovers, so travel costs will decrease. Due to how meeting schedules work out, no meetings will have to be moved to accommodate me at all. Is advocating for maintaining the same salary correct or should it decrease given the higher worker protections and benefits required by Norwegian employment law? Separately, what would hiring Norwegian employees look like from a comp perspective? I'd really like to keep this job and make a strong case for why it won't be a huge net-negative for the company.

      10 votes
    12. Career advice: specializing in niche tech stack vs. finishing first degree

      Hello all, was inspired to fish for responses after seeing another user request resume feedback. Apologies if the background is on the longer side. TLDR: Dropped out 10 years ago; have only a high...

      Hello all, was inspired to fish for responses after seeing another user request resume feedback. Apologies if the background is on the longer side.

      TLDR: Dropped out 10 years ago; have only a high school degree and university transfer credits. Conflicted between finishing my degree online while working full time, vs. specializing in a niche tech stack (Salesforce) via current employment. Looking for any input because I'm prone to decision paralysis.

      Background I'm in a really weird place currently in terms of long term career track. I dropped out of college for computer science a decade ago. The school was a private for-profit (yikes) and I couldn't transfer any credits out. Either way, I was aimless, so I enrolled at a local community college with the intent of transferring to a state 4-year, earn my bachelor's, and figure things out from there. A connection at the community college helped me find full-time employment in a help desk role, so I paused my studies.

      That help desk role turned into a weird application analyst/developer position that involved configuring applications using a low code platform. I taught myself Python and some super basic React while there, and my crowning achievement was making a hideous set of Python scripts that ended up replacing an automation program that the company couldn't get working anyways. When my boss at that job moved to a new company, he contacted me in the next year to fill a systems analyst position, which in practice was learning Salesforce administration and whatever else third party tech tools the company decides to adopt for projects. I've been here for 1.5 years now. The pay is not amazing for HCOL, but I'm still living with family and the work is fully remote so I'm not complaining.

      The best part, actually, is that there's a lot of room for career growth with actual on the job experience... if I teach myself Salesforce development. There's a few other people on my team who all stumbled into Salesforce admin tasks like myself, but none have a CS background so I've already taken on and delivered on some tasks that would previously have gone to a consultant.

      I don't know how many folks here work with Salesforce development, but my research tells me that it's a locked ecosystem, incredibly flooded on the entry level by people holding certificates from Salesforce, and a different enough beast from traditional software engineering that X years as a Salesforce developer won't exactly translate to X years of experience when trying to pivot to a software dev role. I already had a difficult time getting any responses back when I tried to apply to junior software dev roles during the pandemic - which could be my resume, but I'm sure the lack of a degree and primary work experience being on low code platforms were not helpful. Either way, the thought of relying on Salesforce for breadwinning is... not something I am "above" by any means, but does trigger a bit of anxiety for the future.

      The second option would be to go through some reputable online degree program like WGU or CSU Monterey Bay's CS Online. I've actually been slowly earning credits to transfer to the latter, but I've never been a great self-paced learner. I read that these programs are perfect for people working full time, but I absolutely do not fit the bill for the type of student who can blitz through WGU's program in a year. So both would take me maybe two years to complete if I start in 2025, which is something to the tune of $15-20k USD. I can afford this, but it's not exactly a drop in the bucket either. Dropping work to attend in-person at lower costs at a local university unfortunately is not an option.

      If I were driven and disciplined enough, I could do both - learning SF dev on my own time and applying it to work, while also earning my degree - but I'll be honest and say that's just a recipe for disaster. I know me; if I had even a fraction of the discipline required to make that work, I'd have upskilled out of here years back when pandemic hiring at tech companies were at an all time high. That train has come and gone, though.

      18 votes