27
votes
Tildes Minecraft Weekly
Server host: tildes.nore.gg (Running Java 1.21.11)
Verification site: https://tildes.nore.gg
BlueMap: https://tildes.nore.gg/map/
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Age Lock [Vanilla Tweaks]
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Cauldron Mud [Vanilla Tweaks]
- Custom Nether Portals [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- BlueMap - Provides a live 3D rendering of the game world
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - DebugStick - Gives the ability to craft debug sticks in survival
- DistantHorizons - Provides distant LOD map data to players running the client mod
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- hsrails - Allows for 4x speed rail travel
- LuckPerms - Locks down unregistered users
- Otherside - Fix for mob farms involving Nether portals
- Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
We recommend you install our mod web-chat so that you can chat while in your web browser. It turns the server into an old-school chat room.
The "Tildestown Railroad Enthusiasts Headquarters" is now open for business on the first floor of the Vandelay Condos! If you're interested at all in trying out the faster rails new to this season, swing by and grab some supplies! We've got it all -- Rails, powered rails, carts, bamboo blocks, redstone, and most importantly a train emoji on our sign!
Pics:
(I donated some rail supplies to @creesch, who then donated even more back to me later. I'm taking what's leftover and donating it to the people because we're communists)
update: I've been checking the chests daily, but if I miss a day and we run out of something, please let me know and I'll make some more of that item.
I love it!
Is there a tiny rail that goes around inside the apartment?!
Wait, you don't have public transport inside your apartments where you come from? Tsk, tsk...
:D only during Christmas hahaha 🚂
Maybe I can set up a little rail line to get into town faster....
Well... The idea still is to eventually have a bunch of high speed lines cover the outer reaches of the map. So it might happen at some point.
Once there's a masterplan of the closest stop towards my house (north east of town just past swamp) I would be delighted to pitch in for a station stop, please keep me posted and I'll check back frequently
Public transport inside your house!!!
This is what those Euro socialists want!
yesss!!!
Completely missed this post so was pleasantly surprised to see your unit! Now that I'm building a short local line between the industrial district, the north side of town and tildetown central, I'll be visiting often!
So I have made good progress on Community Storage V2. The input system is complete and so is the chunk loaders. The main tasks that are left is connecting the chunk loaders to turn on when the system is processing, setting filters, and priming the system with shulkers. I have setup a VM on my homelab server for afk use, so that is currently running to get the minimum of five shulkers of shulker shells. After that, I will also need to gather up at least five shulkers full of logs (not bamboo logs). Then, with a simple shulker autocrafting setup the system can be primed. I am hoping to get this running by Friday hopefully, since V1 is starting to overfill on some items.
Community Storage is in alpha testing! This means I am (and only I am) inputting items from V1 into V2 as a test. Feel free to take items out of V2 but do not deposit anything. So far, the improvements I made from this season compared to last season is turning out quite well
Comm. Storage V2 is now ready for others to use!
Input instructions
There is a single input chest, which you can put loose items or shulkers full of items. If it is shulkers of items, it will automatically unload it, so it does not have to be all the same type of item in the shulker.
There are two precautions when inputting items:
Output instructions
To retrieve items, if it is in bulk storage on the north side, find the right category. In the top barrel is loose stacks of items if you need a small amount. If you need a large amount you can grab a shulker full of the items in the chest below. For the multiitem storage on the south side, you just need to find the category it is sorted into.
v1 nether portal has been dismantled and the v2 portal lit and synced
So for the most part, V2 has been working quite well. Most items will have filters set, although there is still always new items coming in.
However, I have noticed one major issue with bulk storage. The first side (west), the water stream works smoothly, so very few items get missed by the hoppers. However, on the second side (east) it seems like the hoppers are not keeping up. After observing it, I noticed that on the first side the items flow smoothly, so they do not clump up. However, it seems that the second side the items can get glitchy and stutter, which then leads to items clumping too close together and then the hoppers can not keep up with it. Does anyone have any ideas of what might be causing this behaviour?
I don't immediately have an idea, but I think I've noticed this stuttery behaviour on a small shulker loader setup by the bonemeal farm as well?
I looked a bit more today, and it is not starting at a chunk border either
Applause!!!!
You are a true blessing on the server, Isil.
I got a lot of help from Gravy yesterday with setting filters. There is also still some filters to be set, but that can come with time as more people use the system.
Like last season, I'll check overflow whenever I'm there and set new filters as needed.
Thank you. Today I have been treating overflow items as a quest of something I need to get another of. It has been a fun system
@creesch can you please change the bluemap marker for comm. storage to -642,67,70
Currently on holiday. I'll try to remember when I am back home somewhere next week.You might need to ping me again then.
updated
Would it be worth building a big automated tree farm, or is this just a case of running the existing one for a while?
Unsure. I have not used the tree farm much this season so unsure exactly what the output of it is like.
Thought about it a bit more and I think having a fully afk-able tree farm would be quite useful. Not so much for community storage specifically, but more so to have the ability to drop off shulkers of logs and shells at various farms and shulker load more farm outputs. If I recall, the only tree farm that requires zero player interaction is azalea, as you can get the saplings to be placed via bonemealing moss
I've got my eyes on this dark/pale oak farm that has a great speed/complexity ratio, seeming fairly simple to build but still doing 53000 logs per hour. https://www.youtube.com/watch?v=FVvfXAe8m7o
Alternatively if people would really prefer a universal tree farm then I can dig up a design for one of those, it'll be significanly larger and more complicated though.
That one has strong potential. It seems like placement for saplings is pretty easy to do, which is always the difficult part of making farms straightforward for people to use on this server
@ColdHeartsTalon I have a portal location finalized. It will be -79, 9 (nether coords)
Cool. The more I see the burned stump I made, the less I like it. So I'll figure out something else to go there
I also have the matching overworld portal made (but not activated). Whenever you are ready feel free to tear down the old portal leading to v1 and replace it with the new one as I am close to finishing v2 storage
New web chat release!
For those unfamiliar with the mod. I started on it last season as a way to have minecraft running in the background and be able to chat with people online. Since then @teaearlgraycold has jumped in as well and contributed a significant amount of features and enhancements to it. Which brings us to this latest release. changelog can be found here.
Download locations:
Should we consider adding a mod to detect server restarts to help protect redstone devices? Some machines (such as comm. storage) can break if they are running during server restarts
I found two potential mods, but have not researched either thoroughly.
Option 1 (Github)
Option 2 (Github)Option 2 (Modrinth)
I know last season we were able to recreate these systems through using a frostwalker boot armour stand in spawn chunks, a 24hr redstone timer, and chunk loaders to distribute the signal. It is doable, but that system would be more resource intensive and a bit finnicky
Since 1.21.9, spawn chunks no longer exist, however chunkloaders automatically restart with the server. So in principle we could set up a 24h timer at/near community storage to do the same thing, but allt he same reliability and lag issues come with it.
However I would still much much prefer a datapack to do it. "Option 2" is really cool, with the signal strength indicating how long till/since restart. Seems very useful.
I support this
I will admit that the main reason I want this is for the future expansion of comm. storage where outputs of the industrial district are automatically routed to comm. storage via a chunk loaded rail line
Is it possible to get an "Old Thread" link in these threads? It'd make finding then easier.
Set it up for you
All hail Tea!
I built him a shrine earlier but then he escaped from it.
"He'd be put on a pedestal and worshiped whether he liked it or not!" energy
-S2 TaylorSwiftsPickles building a creesch cult
New thread, new progress update.
I worked on two main builds over the past week.
The first was the result of a discovery Eth made one day: a mole had made its way into our cave. Maybe it wasn't a mole, maybe just a @hamstergeddon. Unfortunately, the level they were digging their rail tunnel at intersected our cave and would have gone straight through our iron farm. So, after some consultation with Eth, I built an underwater glass tunnel in a similar style to the road tunnel higher up in the base and dug a connection down to it. I dont have my own screenshots, so I'll use Creesch's instead.
The second is the Spruce Community Portal's portal in the Nether. I asked @ColdheartsTalon if they were accepting trees built by others, and they said yes, so I designed and built a tree. I'm quite happy with how this turned out, being my first serious attempt at a custom tree. The hanging lamps are to mirror the ones on the overworld side of the portal, as well as to light it up so you can actually see the branches more clearly.
The saga of the wind charge player launcher has probably come to its end. After some more experimentation with @teaearlgraycold we still haven't been able to get a long-distance launch at a speed that gets from home to Poland at any reasonable pace. That was sort of my original hope, that I could zoop over at pretty much any time, probably breaking Poland's airspace laws in doing so.
Other than that, there's been a lot of small bits of work. I think my major rush at the start is over, and I'm going to have to settle into a slower rhythm otherwise I will burn out.
σ_σ
Maybe a directional nether roof player launcher could be made. I know the current design won't work because it requires water. But something simpler could be put together.
That sounds pretty pointless IMO
Maybe it could be fully automated
Screenshots
I didn't take that many new screenshots this week.
Other stuff
I saw we have a lot of sad lonely dried up ghasts in the barter farm. So I have (poorly) hidden a bunch of them over town for people to find and hopefully raise.
My oldest kid made the same connection when he was watching over my shoulder last night. Looks even more atmospheric with your complimentary shaders.
Good news for you btw! I saw that the next version of complementary will get voxy support.
Yes! That is fantastic news. I can finally get my puddles back! 😂
Here's the link to the Github issue in case anyone else wants to follow along.
Excuse me, that isn't the eye of Sauron. Its the sun. If you make your shaders look less hell-hole, you'll get better oasis vibes
My shaders perfectly resemble the environment you decided to build in :P
But not the environment I am building. I'M TAKING BACK THE NETHER
I see, I'll file a ticket with the shader developer to inform them about this development.
You better set them right
The Chick Magnet seems to be outputting cooked chickens instead of the much more salable raw chickens. Is this... intentional?
Very much intentional. I did not realize people still used produce to trade for emerald tbh. Iron is much more efficient and we have ample supply.
Not to mention melons and pumpkins
Update on the stasis network: I got sidetracked a bit in creative chasing perfection on a destination selector panel. I had not accounted for how the flair on the pedestal I built in town reduces the interior volume, so my original design would not fit by 2 blocks. In the end I couldn't quite get the thing to fit but did come up with a smaller and more robust design. I will sacrifice my principles and expand the footprint of the pedestal by only 1 block instead of 2. However the result is a spam-proof selector panel embedded in the floor. I need to spend some more time in creative routing this new selector panel into the channel selector for the wireless transmitter, but once that's finished I'll be done with the bottom half.
Update on my base: I haven't spent too much time working on the cathedral around the end portal - although in my last post I made I mentioned I'd rework the clerestory to be walkable. I've done that. I really like how it turned out. Currently, I'm stumped on how to vault the ceiling above the rose window. I haven't come up with anything that really resembles a cross vault, although at some point I may just accept something dome-ish instead. I welcome suggestions!
On the nether side of my base, I've expanded the walkway into a large atrium. More details on the vision for that in this comment.
This is the shared wall that @nemo mentioned there.
KELP!
Is this a call for kelp?
I think its a cry for kelp, from a lonely, lonely player
Let's just kelp each other out
If we ever get the giant statue mod again, somebody needs to add a giant ghast tear on the building
@creesch understands
Is this The most efficient way of getting fuel?
Efficient? Who knows. It depends by what metric you are using to measure efficiency.
Outside of blocks of coal, it does the most smelts per stack so you can pack a lot of smelting energy in a small storage space.
The farm pumps out kelp blocks by the shulker box.
The only thing anyone needs to do it grab a shulkerbox of kelp blocks for use as fuel, no other interaction needed so very convenient.
Next I will construct a 64 furnace super-smelter next to it to this and pipe the fuel into it, so we can enjoy the smelting speed of 10s per stack for maximum convenience.
@john1215 i tried to catch you while you were online however you logged of shortly after. I will mark a 16x16 spot next to the kelp farm and put the machine interaction spot in the center of that. You can construct the furnace facade and leave a portal on the side to walk into the smelting area?
@Ethinolicbob I was smelting some shulkers of sand at the smelter, and after 4 shulkers perfectly processed, the 5th run output 6 hopper minecarts one at a time over the course of the smelt. I also lost a little over 5 stacks of blocks somewhere in the machine. Not a big deal for me, but I fear they may be gumming up the works somewhere. My glass smelting has been paused so that I don't further bork the smelter.
Try out sparksbet's smelter on the southeast side of the industrial district
Oh I Missed this. I had already cleaned out the glass and put it in a chest in the room.
I assume you left the area while it was working and the minecarts went funny. I had already identified that as a risk and have pland to put a chunkloader on it while it was working, which is a great extra use for the 'in-use' redstone i left for you!
Bluemap stuff
Rail lines
I have added transport lines to Bluemap including stations along the routes.
Last season we had this layer hidden by default, but people couldn't find it. If it annoys you, you can toggle it off through the menu in the top left.
Nether roof
We now have a seperate map for the roof
Adding markers.
If you want stuff added to bluemap. Reply to this comment with the X Y Z coordinates. You can get the coordinates very easily from bluemap itself click on the exact block, then click on the popup to copy the coordinate.
I'll add the following things: Player homes, Farms, Factories, Portals, Train routes and stops, Canals, Potential other important community landmarks
squid ink farm (17 66 -133)
sugarcane/gunpowder (6 185 2642) (nether route available via south hispeed rail)
House Jambo (121 168 3916)
This one was already added. I'll make sure to add the other two as well :)
I heard tell there's a (manual) mushroom farm somewhere but I didn't see a marker for it on the bluemap. I got my mushrooms another way but it seems like something to note.
If its a farm, check the industrial district. The mushroom farm is in there. As are most farms that aren't biome specific
I've added a (slow, inefficient) squid ink farm (17 66 -133) - it's good enough for when the resident pickle afks in the industrial district to stack up over several days, but it's immensely slow because I didn't want to ruin the river. If we at some point need a better, faster farm, it'll have to be away from the scenic views of the industrial district. I mostly just wanted some black glass, and detoured to build a farm while I was bumbling around. It's far slower than just killing squids with looting 3, but there's like a full chest of ink in there now so it's something!
I also added a water feature to the hospital and an infirmary on the second floor in case you need to rest your tired bones :)
Might be because I am dutch, but draining the river seems like the sensible approach here to me :P
I'm in
I am slowly, VERY SLOWLY, demolishing a (out of the way) trial chamber. I currently have more than a shulker of copper, and a shulker filled with fringe copper stuff. I need quite a bit of it, but I'm happy to share a couple stacks of copper if anyone needs! I'm enjoying the trial chamber destruction so will be continuing happily.
I was minding my own business at the top of my tower this evening, when a new friend stopped by to say hello.
There is a chest of harnesses of various colors in the maker space in town ;)
You might need to click "Update Map" for now... But I'm finally planning out builds!!
In an effort to make it easier to fully enchant items, I've been "going through" a LOT of villagers (i.e. armorers, fletchers, toolsmiths, and weaponsmiths).
I think our current set is good enough (only max-level enchants listed):
Armorer - boots unbreaking III, feather falling IV
Armorer - boots projectile protection IV
Armorer - helm unbreaking III, projectile protection IV
Armorer - helm aqua affinity
Armorer - leggings unbreaking III
Fletcher - bow infinity
Fletcher - bow unbreaking III
Toolsmith - shovel unbreaking III and silk touch
Toolsmith - pickaxe unbreaking III
Toolsmith - axe unbreaking III
Weaponsmith - axe unbreaking III and silk touch
Weaponsmith - axe unbreaking III
Weaponsmith - sword sweeping edge III
@creesch - you have a bunch of Weaponsmith heads in your mailbox. It seemed the right place to put them. <3
For those who don't speak Latin, I've claimed an apartment in town to act as my pied-Ã -terre while I build a house south of the Ominous Tower. Imagine my surprise when I dug down to lay the foundation only to discover the street level lawn was a fugazi and there was a whole nother lawn below complete with its own foliage and light fixtures. Nevertheless, I did my best to comply with HOA regulations and soldiered on, albeit the kind of soldier that builds things instead of blowing them up.
In other news, I really like how @TangibleLight incorporated the side wall of my Nether portal kiosk into her own much grander atrium. It looks good! I'll try to grab a screenshot later, but for the curious it's the first station west of the Netherhub.
I also don't have screenshots (yet) but here's a bluemap link.
The distance to the wall was a happy coincidence. I was absentmindedly digging out the space for the atrium, broke some random calcite, and lo, I was in your portal before I realized what happened.
Feel free to move your portal inside the atrium if you like (looking at the coordinates, it looks like you've probably got quite a bit of leeway in the portal placement to maintain a connection to your village). I don't have much planned to fill the space, but I'm having fun with the architecture of the floor and walls and ceiling.
The vision is to incorporate the wall of your kiosk as a large pilaster in the wall; there will be two on each wall, and arches spanning the ceiling from them in a sort of # shape with the portal to the end cathedral at the center. I'll have chandeliers hanging from the arch crossings, the positions currently marked with temporary froglights.
Probably at some point I'll swap out the andesite walls for something else. Since the floor is a Hilbert curve I thought it might be neat to decorate the walls with something resembling a Peano curve, although I won't be able to have a true Peano curve with all the pilasters in the way. I don't think I've left myself enough space to get any detail in anyway.
Something else I considered was to sprinkle some end stone and prismarine into the block palette to evoke the same colors as the end portal frames. (Maybe add some sculk to the mix?) I'll probably do the same in the portal cathedral.
he/him/his btw
Edit: Screenshots
https://i.allemangd.dev/60b2c967e36e.webp
https://i.allemangd.dev/52cac92387b4.webp
That's gotta be the first time someone on the server was misgendered that direction instead of the opposite. :P
It's been my policy for decades to use the feminine pronouns by default, as male pronouns are overrepresented in the historical English-language corpus.
Based and redpilled
It was amusing to me too.
Oof, eleven-hour-plus workday today and it's likely to be similar all weekend. Sorry to leave a half-built house out in the rain until Monday but I'm sure it'll be fine. Probably.
And the whole family is going on a screen diet starting... yesterday? So you'll be seeing me a lot less in general. I'll console myself by IRL reorganizing my storage bins, putting up oak planks, planting crops, and placing lots of composters at my IRL house instead. I'll sneak on while the scamps are in school, though.
Edit: Was able to find twenty minutes to throw some blue tarps over the construction site. Should be safe until next week now.
Oh hah, that one is on me. Here is a picture of the area halfway through me landscaping it. I did contemplate filling in the voids I filled but simply ran out of dirt to so now you have a free basement!
To be clear though, the landscaping I did is not to indicate where people have to build. It simply was done to encourage people looking for nice graded plots but you are free to shape it how you like.
Might as well reply to myself here, I have expanded the already cleared and graded plots today, an aerial impression. There were a lot of trees and I might have gotten impatient at some point.
@Bront, more building plots!
I am going to tentatively build some roads on the west side of town as well but not clear anything there yet.
Project idea:
128x128 glass platform over the void in the End for carpet-based map art. The issue with these is resetting them to blank is a hassle and takes forever. The solution? An activatable, water-dropping flying machine that spans the platform and would break all the carpet on command. It might also be possible to push all the broken carpet to one side so that it could be automatically collected and sorted back into a chest system for the next map art.
I'm away-from-computer for a while and haven't been able to test such a device, but do you think just a thing is technically feasible? And if so, does anyone want to help with this project eventually; I have no experience with flying machines, nor the design time atm.
If the water layout is designed right, I think flushing all the carpet out front for collection should happen 'by default'. I have no experience designing flying machines either but I'd be happy to help out & take a shot at it!
@PunchTunnel, turns out I got some of your gear. A silk pickaxe, boots and trousers at least. I am double checking if I accidentally put something else in a shulker already.
Oh, fantastic news! That'll make the delay before I get back to building new stuff much shorter. Thank you again for the rescue from my own OSHA violation, creesch.
Ooh, silk trousers, fancy.
Well, gang, it looks like we have a mystery on our hands.
I wonder if co inspect can help in this case?
Good idea, I forgot about that.
@hamstergeddon heads up, you still have the guardian farm sword. But I saw you had connection issues or something earlier this evening, so no worries if it's related to that.
Whoops. I don't know when I ran off with it, but I just put it back. My bad!
SMELT!
Well... its a bit naked. but it smelts plenty fast and has fuel piped to it from the kelp farm.
This is a 64 furnace smelter array for quick smelting.
The storage for the shulkers of kelp blocks from the kelp farm are now inside the smelter room. Don't put random things in those chests as they feed a shulker unloader below that feeds the smelters.
Lets pretend it looks this like this (I think that's how its supposed to go)
@john1215 you're up! Hopefully this fits with what you had in mind. The scaffolding marks the 16x16x16
This looks great! I'm going to try to find time today to log on and check it out, but it's a crazy day, so we'll see.
For now: Does it have an ON indicating redstone signal anywhere?
I've been mildly busy because of
my upcoming movefinishing Pathologic 3 lately, but I hope to hop on soon and get closer to finishing my house. Excited to see what's popped up around it in the interim!@bo0tzz I had secret_offline AFKing at the witch farm and the overflow chests completely filled up, leading to the entire line of hoppers backing up. I'm thinking there should be some item destruction at the end to account for the sheer number of health potions dropped by witches. Would you be ok with me adding this the next time I'm on?
I've also thought about adding a quick filter for the undead mobs (they sink in water, so it'd be really easy before the elevator) to stop the bows and armour from filling up those chests, but I'm guessing you want those given the storage slice for bones.
Sounds good, go for it! I just added the bones storage because they were filling up the overflow; we don't need them anymore since I just built a big bone meal farm.
In general anyone's welcome to adapt any of the farms I've built. No need for approval, though I would like to hear about it just for my curiosity :p
Does anyone happen to have ~4.5 shulkers of sand and/or glass lying around? I realized my furnace design demands a bunch of map art, so I thought I'd try to get started on the End map art platform, and wanted to get a head start on sand collection!
You can get a lot of glass just by trading iron for emeralds and then emeralds for glass
If you're ok with duping, there's a sand duper set up! Should get you 4.5 shulkers in no time.
J0hn and I have both had trouble with the collection side of the sand duper, even following the instructions. The water on the platform isn't instantly coming back, so items just clump up and don't get flushed to the edges. From what I can see, the farm looks to be correct on both sides of the portal, so I have no idea why it wouldn't be working when it has been before.
You need to place a block on the end side before activating the farm, have you been doing that? I can have a poke at it tomorrow.
Yeah, I've restarted it a few times just to make sure. But, hey, at the moment, afk'ing on the platform and occasionally collecting the stock blocks has netted me more than enough sand, so it's still technically working!
Yes, we were doing that. The repeater is still set to 2, so it should still have the correct timings.
@bo0tzz What external decor were you thinking of for the sand duper on the End side? I'm wanting to make a path to the map area, but don't want to interfere with any tentative plans in the future.
I don't have any decor plans, go nuts! I think you should be fine to replace all the glass blocks as well if you wish.
Oh, perfect. Where is the overworld side of the duper?
x1300 y62 z967
I've started work on the local metro line I was talking about in previous threads. I plan on making it go from the Industrial District to the north side of TildeTown and eventually connect with the town hub. My main motivation for it is mainly just to bring more eyes on the little cable car project I made as I kinda built it far away from everything else. If you've spotted a big mess of scaffolding west of the Industrial District, that's me! I plan on keeping the rail line directly under our roads with minimal intrusion on the land plots.
I haven't made much progress on it yet though so if anyone has any objections, I'm more than happy to stop and revert the landscape haha.
I think you intentions of not disturbing anything are great. But, you'll likely find that you will actually encounter a fair bit of stuff so close to the surface already. Also, if your plan is to connect to town center you probably want to go down a bit.
Yeah so far I haven't encountered much since I'm still north of town but as I get closer I expect to run into things like the trading hall.
There is also a bunch of caves that are actually being used and have various features. It is actually pretty crowded. Certainly close to the surface.
I remember seeing one and thinking about routing the line through there but I thought against it. Will definitely be careful as I build out the line into town.
I just had a look, your current route will bring you in conflict with punchtunnel's base and too much to the east will make you run into the trading hall.
The HS track at the town station is at Y level 77. If you go down with your tracks to that level and move a bit to the east you should be good and enter town station right about here.
To better explain it and since it is a cave so easy to do, I created a single block line from where your track currently ends. That would introduce a corner in the track of course and I have no idea if you want to approach it like that. Basically what I wanted to show is that spot where you probably want to be at the end of the cave.
Edit: Also, I am sure you are aware but we do have a high speed rail pack installed
Appreciate the graphics and stub line, they're really helpful! I'll probably just follow that just to minimize intrusions into other builds. I'll get started on that probably later today. Thanks so much!
After massive help from @creesch (seriously, thanks for the help!), my local line between TildeTown town center and the Industrial District is open. I got a bit creative with the naming and have positioned my line as a competing railroad to @creesch's HSR line. As a result, on the signs I've added for my line, I refer to the main station as TildeTown Union Station, much like the United States' "union stations" that are all across the country where different railroads used to meet. I've tried integrating the line into the mail rail hall but it's quite rough against the beautifully built station building haha. I still need to adjust things but it's fully functional!
I’ve begun work on a guardian farm. I hope to have it done sooner rather than later.
I’m using a shulkercraft design that I have made before. I’ve found a suitably larger enough river (near 2344/1172 I believe). And I’ve only died to one drowned so far but I will give you the fina tally when it is complete.
Competing guardian farms! Hope you use a different design that doesn't use the nether. Since I'm always in the nether working on the hub, it drastically affects the rates of the one we currently have.
It’s overworld only so that should work nicely.
Oh lord don’t let me type while not awake. Drowned! It’s a drowned farm. Oh my goodness. I’m not editing the original post. I will own this.
I was a little confused about how you found a suitable river for a farm around an ocean monument, but I figured I should leave it to the experts xd
Just a heads up, its unlikely to be a Shulkercraft design, more likely it was a design of another creators that they did a video tutorial on.
In the past they have made videos copying smaller channels designs, pass it off as their own and not give credit.
This was brought to attention and there was a bit of an uproar. Eventually they reformed to at least link the original they copy, however I personally avoid that channel now.
@jambo I lowered the plot of land I think you started building on by one block. I did not realize someone reclaimed it until after the fact, sorry about that. The same buildable area should still be there, I mostly tried to have some of the height differences around that plot to be a bit more gradual.
I started to build on it but the build I was going to do was just slightly too big for the area so I have been humming and hawing over what I want to do... I really want to build something there but don't want to build something that takes away from the surrounding builds
What sort of build did you have in mind? Also, if you really think it is too big there are some other options:
It was just a large fantasy house, I have another idea in mind but while I was messing around with it I did see your new plots out there, I really like that corner plot but I'm still thinking on about it :)
@arknata you have claimed a prime real estate plot in town and it has been empty for a while. People have been eyeing it so I wanted to ask if you have any plans in the near future or if you are okay with someone else claiming it?
Hey, yeah, I apologize. Feel free to claim it, I'm coming back to play, I just don't know when. IRL got busier than expected. If you can do me a favour, please remove my sign from the plot. Thank you so much.
I'll look for other lands near town when I'm back.
I'll make a comment on the newest thread so that people know.
Am I right in thinking I cannot use a copper golem to harvest the output of my iron farm?
I fancied to have a wooden chest feeding a composter for the poppies, and another wooden chest feeding an auto crafter to make iron blocks.
The crafter and composter would run much faster than the iron farm will generate, so their input chests will always be empty when the golem collects new product.
Am I correct in thinking this won’t work, or is there a trick?
I don’t think a small scale iron farm is worth the effort of a traditional item sorter and I really wanted to use the golem
As creesch mentioned, it could be easily done, especially using a system like comm. storage v1. However, for only two items I think just using the classic hopper filter system would be better, since comm. storage v1 is just a modified version of that
It sort of can work but you still need some redstone filters set up. It is how the v1 of community farms works and both the guardian farms have golems set up like this.
I've come up with a potential version 2 of the Dragon Raid shrine thing, but before I do anything I'd have to move what is already in that spot. Posting here if anyone knows who owns what or can permit/help me clear the space.
Specifically, I am looking at the trapped snowman mob, the goat in a boat, and the small paddock of animals. I could move them all a little north if there are no objections.
The snowman was put there by me. He can be removed.
The server just fell off the earth for me, I can't reach the web page either. Is that just me or did it die in dramatic fashion?
typical sunday net issues. vpn works.
FWIW @teaearlgraycold: I can see on an mtr report that ALL nodes have 0% loss, and ping works properly, but telnet does not. It looks like some of the network issues are on the transport or application layer, not layer 1/2/3 issues per se.
I've started to build out the End map art platform just NE of the central end island. I was thinking having it close would be convenient, but should I move the platform further out into the void (for mob spawns/lag/interfering with the duper)?
Figured I'd ask before I built the whole thing...
If there is no technical reason to, please don't build it far away. I need to use it and I am not using elytra at all this season.
I can't think of anything that would influence where it should be beyond players' preferences.
Did some internet searching. This is the updated version of the armor stand datapack: https://www.curseforge.com/minecraft/customization/armor-statues-datapack
Seems like its not being maintained on vanilla tweaks. Could we upgrade?
We have the easy armour stand plugin don't we?
I saw secret using it
That doesn't allow you to make armor stands variable sized
Have any Paper version settings changed in the past few days? I'm trying to log in, but I'm failing to connect: "Outdated Client! Please use 1.21.11"
I just want on soooo bad!
Are you sure you are starting the correct minecraft version? Because 1.21.11 is what we have been on the entire time. Also, several people have joined today without issue.
Thank you for immediately understanding my mistake! I'm been gone for so long that I was indeed loading up last season's instance. I should be on shortly.