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    1. What are your favorite Dreamcast games? Any odd or unique ones worth playing?

      I was impressed with our community’s response to this same question for the PlayStation. I’m thinking of focusing my gaming habits on the Dreamcast for the month of September by emulating some old...

      I was impressed with our community’s response to this same question for the PlayStation.

      I’m thinking of focusing my gaming habits on the Dreamcast for the month of September by emulating some old classics and hidden gems. I’d love to hear this community’s recommendations for the greatest underdog console of all time.

      Let me know what games for Dreamcast you think are still worth playing today, especially less well-known ones, and why!

      Homebrew and fan translations are also eagerly welcome!

      25 votes
    2. Tildes Minecraft Survival Weekly

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      21 votes
    3. Looking for some Switch recommendations

      Hey guys, I've had a Switch for a couple of years but I haven't really played it lately because I've kinda been disappointed with the last two titles I've played. I've played God of War recently...

      Hey guys,

      I've had a Switch for a couple of years but I haven't really played it lately because I've kinda been disappointed with the last two titles I've played. I've played God of War recently and I was just blown away by how much fun I had and I kinda of want to replicate that? Sadly, my friend wants his PS5 back so I'm looking for some game recommendations for the Switch.

      I've played BOTW and I just found it so boring. I played maybe two hours and I was at no point entertained. I also played the Link Awakening remake but I didn't really like the graphics and so I just stopped playing after two hours or so. 2D Zeldas are among my favorite games of all time (OOS/OOA; Minish Cap/LADX), I'm kinda scared to say this, but I also didn't really like OOT (although I played it a good 10 years after its initial release). I don't really like open worlds and much prefer having "guided" gameplay, but I do enjoy a mix of both (like God of War).

      I've played Hades and absolutely loved it, just like Rayman Origins, but since I've been disappointed with BOTW and Link's Awakening, I'm kinda scared to buy another critically acclaimed game just to not like it... Looking at the list of games and picking one seems so daunting, I don't really know what to do.

      You guys have any suggestions?

      25 votes
    4. D&D: How do NPCs die?

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a...

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a campaign that had legs until now), and our last session ended with the death of a recently-introduced barbarian NPC at the hands of another barbarian NPC. I made some other missteps but the big one seems to be this death - some of the players were shocked that barb #2 had done enough damage to kill barb #1 outright. I just had #1 die because she hit 0HP, and it hadn't really occurred to me that she should have gotten death saves.

      Any rules of thumb for how you handle NPC death/dying? Or, if you're a player, how you would expect/like to see it handled? Happy to provide more context if desired.

      Thanks!

      9 votes
    5. Save Point: A game deal roundup for the week of August 25

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      12 votes
    6. Stardew Valley community trades mod

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!...

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!

      My family has recently been on a big Stardew Valley kick. My spouse and I and our daughter are all first time players playing on android, which has no multiplayer mode.

      From what I understand about multiplayer, I don't really think it would be good for us. We all play the game in very different ways. However, I think it would be amazing to be able to trade items. No one but me likes going into the mines/caves, and sometimes you just need one of something out of season.

      My idea is that there would be a special chest I could put something into and it would be moved out of my game and into one of theirs or vice versa. Obviously, you could mod the game so you can just get any item, but this way somebody still has to get it, so it (hopefully) doesn't undermine the game economy.

      I have been looking at the mod community, and it seems like the android version supports mods. I haven't found a mod that does as described. My general path forward is:

      • set up a mod that implements the chest and talks to a server via API
      • set up a server that can receive and hold incoming "put" and then send those items with the "get" from the client at the other end
      • build the API so that it can represent important assets in the game
      • come up with a lightweight way to secure the protocol to the intended users (this may depend on how identifiable individual clients are, but could be as simple as putting in a shared secret when creating the chest)

      Obviously there are a lot of details to work out, but I wanted to get some wider feedback from people who had been playing the game longer.

      • does this already exist and I'm just not aware? I did spend some time searching, but it seems like most mods are either cosmetic or change the in game mechanics in some way.
      • would you be interested in something like this?
      • what kind of mechanics would you want to see? Maybe a way to propose and accept specific trades rather than just sending items? Would you limit it to your circle of friends or be interested in a wider community?
      • have you written or used Stardew Valley mods (especially on android), and if so, what was your experience?
      17 votes
    7. Save Point: A game deal roundup for the week of August 18

      Add awesome game deals to this topic as they come up over the course of the week! Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle...

      Add awesome game deals to this topic as they come up over the course of the week!

      Alternately, ask about a given game deal if you want the community’s opinions: e.g. “What games from this bundle are most worth my attention?”

      Rules:

      • No grey market sales
      • No affiliate links

      If posting a sale, it is strongly encouraged that you share why you think the available game/games are worthwhile.


      All previous Save Point topics

      If you don’t want to see threads in this series, add save point to your personal tag filters.

      16 votes
    8. Looking for adventure(-ish) games to play alongside my 8 years old

      I'm looking for games that I can play and enjoy with my 8 years old son. It doesn't need to be a 2-players game, or even a game that he can play (though if he can take the controller and get...

      I'm looking for games that I can play and enjoy with my 8 years old son. It doesn't need to be a 2-players game, or even a game that he can play (though if he can take the controller and get actively involved, that's better), but just something that he can enjoy as a "backseat player". We have a Switch, a PC, and a PS4.

      tl;dr: "backseatable" adventure-ish games with exploration and a clear direction (different sights to see, and a sense of progression), puzzles (so he feels involved when exchanging ideas), ok with light horror. Low stakes, low stress.

      Here are some games that we played together and both liked:

      • Outer Wilds: loved it so much we did 2 playthroughs in 2 years. He liked the sights, the exploration/treasure hunt aspect, the puzzles, and he asked me questions about our universe and solar system. He was mostly passive as a player both times we played, but we were sharing ideas and he was making suggestions on what to do/where to go next.
      • Link's Awakening remake: we played this one when he was 6 years old, with me taking the lead for the bosses or more complicated puzzles. We finished it together.
      • Stanley Parable: I intended to play it alone, but unexpectedly he really liked watching me play.
      • Strange Horticulture, Grim Fandango, Day of the Tentacle: he liked solving the puzzles with me, and me explaining/narrating what was happening and why.
      • Portal 1 & 2: he was able to play on his own with some help, and the coop levels in Portal 2 were great.
      • Deep Rock Galactic: he's making his own story and narrating along while I (and sometimes random players) play normally.
      • Human Fall Flat: he loves the slapstick humor and finds better (and more creative) solutions than I do
      • Mario Odyssey: probably his GOAT game, the accessibility features helped him a lot to play and enjoy it alone.

      He's also taking an interest in light horror (specifically mascot horror) games:

      • Garten of Banban series: objectively bad games but he really enjoyed the progression, light puzzles, and the liminal level design.
      • Indigo Park: much better production value, mostly a walking sim, but very short.
      • The Complex: a free "Backrooms" game. He didn't play it since he wasn't yet comfortable with mouse and keyboard controls, but liked watching me explore around
      • Crow Country (demo): he backseated and enjoyed it. There's an "exploration mode" that removes enemies. Will probably buy the full game later.

      And some "failed" tentatives:

      • Tunic: since he liked Link's Awakening, I thought he might like Tunic, but no. Probably because of a lack of NPCs or clear indications, and the game is too difficult for him. Not fun to backseat.
      • Zelda BOTW: he tried to play it when he was a bit too young, and had a hard time with it. I'll probably try again soon.
      • Minecraft Dungeons: we played 2-3 games but he got bored of it very quickly.
      • Diablo 3: he saw me playing and wanted to try it. He liked it much more than Minecraft Dungeons but hated seeing villagers getting turned into zombies, so we stopped here.
      • Sandboxes: not his thing (Minecraft, Terraria, No Man's Sky, Animal Crossing)

      So in summary, I highlighted the best experiences we had (with Outer Wilds being the best), and I'm looking for something equivalent.

      EDIT - I'll try to keep this post up-to-date with the suggestions we liked:

      • Superliminal: Excellent, I wasn't expecting such a good game. He's managing most of it alone, and there's even a (harmless) "scary" section
      • Untitled Goose Game: Great suggestion. We actually already played it (not to completion), and he loves honking and absolutely not helping me complete the objectives 😅
      • Layton series: I think he tried the first one on my DS for an hour or two. I'll suggest it again and be the backseat player myself.
      • Luigi's Mansion 3: GOTY
      28 votes
    9. I seem to have a much different, worse experience of Dragonflight's story than most WoW players—why?

      A bit of background before I get to the main body of the post. I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested...

      A bit of background before I get to the main body of the post.

      I've been following Warcraft's story since Warcraft III came out. It was a wonderful experience of my childhood, and I was interested in the story's progression since then. Even though I haven't played WoW personally until last few years, I read the comics and books, and I read about the lore. Chatted with friends who played the game.

      Near the very end of Legion I started the game (2018), and Battle for Azeroth was my first real experience of the game. I played a demon hunter night elf, and I didn't have a problem with the story at the time. I thought the burning of Teldrassil set up the conflict well, and I found the world fascinating. Of course, it was heavily colored by me finally being able to play the game after almost 2 decades. I was also a night elf fan since my childhood, so I looked at things mainly from the perspective of Alliance. Story-wise, my major problems were that N'zoth and Azshara were defeated too quickly, and Tyrande's ritual transformation should've had resulted in much more of an impact.

      I now know that the experience for Horde players was much different. But roleplaying as a demon hunter night elf suited the BfA story very well. I had just come out of a long battle against demons to find my people burned to death, their land destroyed. Vengeance, once again, fueled me.

      Come Shadowlands, and like most people, I found that the story to took a steep dive in quality. I don't think I need to elaborate, but I will touch upon the main points. The afterlife was extremely unimaginative and made death lose its impact, the conclusion of Sylvanas's story was extremely unsatisfactory, Jailer was all kinds of bad writing, and Tyrande's arc was a major letdown.

      Coming to the main issue. With the release of Dragonflight two years ago, and seeing how much people praised it, after a month or two passed I bought the expac and joined the adventure. However, despite all the letdowns of Shadowlands, I found the Dragonflight story to be the most unengaging one I've experienced. I just didn't care about the dragons and their personal arcs. Every word that came out of the major characters was such a cheesy and cliche line. In the cinematics, every one of them, especially Alexstrasza, talked so slowly and artifically that it threw me off every time. I just couldn't take it seriously.

      There is only one memorable moment I remember from Dragonflight, and it's that one dragon in dwarven form that tells you his story while you sit down and listen for a few minutes. It was a really touching and tragic story, but it was just a very minor interaction.

      I have no problems with personal stories or more touching subjects being told in video games. In fact, I think they can be wonderful. So, that wasn't the part that bothered me. What bothered me was that dragon aspects felt extremely one-dimensional and same-y, and their story was like a poorly written Disney story about the importance of family. Because it was handled badly, it especially felt jarring and out of place in the world of Warcraft, where violence and war crimes are rampant.

      Yet, many players seem to have enjoyed the story because it was more "down to earth". I have trouble with this, because I have trouble understanding how people found this story to be engaging at all. For example, when Amirdrassil arc concluded, I didn't feel anything. In fact, it just made the burning of Teldrassil feel hollow for me, because I felt like that dramatic turn of events didn't matter at all. Night elves had a world tree and a home again, as if nothing happened. This retroactively made the story worse for me. At that moment, I realized I had stopped caring about WoW's story and was forcing myself to care. I decided to stop playing, at least for a while, because story and lore were the main reasons I played.

      This, however, led me to a question. I've been following r/wow for some years, and the general opinion there is that Dragonflight's story was well done. My experience is the opposite, as it was the most unengaging story experience for me.

      I have considered several possible explanations for why people reacted so positively to the story of Dragonflight.

      • The one-upping of threat levels and villains in Shadowlands left a really sour taste, especially because it was handled so badly and retroactively undermined a lot of stories. So a relatively tame threat and villains were welcomed.
      • Since the "gameplay" part of the expac was received well, this put people in a positive mood and led them to interpret the story charitably. This might go the opposite way too. For example, both BfA and SL were also criticized heavily for gameplay reasons.
      • The expectations for WoW's story are really low, and that's why longtime players that are still playing don't mid the stuff that bothered me. In other words, they adjust their expectations. People who didn't adjust left.
      • People don't actually pay much attention to story, they are mainly interested in raids and other combat-centric parts of the game, or even cosmetics. So, when discussing the story, they mostly go with the prevailing vibes and opinions of the community.

      I think all of these play some part in the explanation, but I came up with these explanations based on my own experience. I also can't assess their relative importance. For the reasons, I thought I could benefit from a wider array of opinions, especially from people that have or had been involved in the game and community for longer than me.

      So, my questions are;

      • Why do you think Dragonflight's story was received so positively?
      • Why don't people seem to care about the aspects I mentioned?
      13 votes
    10. Tildes Minecraft Survival Weekly

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      17 votes