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13 votes
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Fall Guys: The battle royale where you don't kill anyone, inspired by game shows like Takeshi's Castle
13 votes -
What are some of your favorite examples of storytelling via gameplay?
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment...
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment details...). There are also special systems designed to work both as gameplay challenge as well as narrative carriers (quick time events, the nemesis system in Shadow of War...)
However, there's also a third approach, where traditional gameplay elements when put into appropriate context within the game gain additional narrative significance (the way Thomas was Alone's basic platforming mechanics are personified via narration, or Undertale's combat system being integral to how the story develops...)
Have you ever noticed if a gameplay element also doubled as a storytelling device in the games you played before? If so, what was it and what did it "tell" you?
12 votes -
What are some ideas and experiences that are underexplored in gaming?
I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are...
I was thinking about this question recently because I finished watching Game of Thrones and it made me want to play a game where I get to be a badass dragon. Unfortunately, it turns out there are surprisingly few games that tackle that experience.
I also recently played a game called 1979 Revolution: Black Friday, which attempts to inform the player about a real event in history through Telltale-style adventure gameplay. Though it's fictionalized, I realized while playing that it's as close to a documentary as I've come in gaming, which I would argue is another unexplored area.
That said, I'm curious to see what people here think.
- What are some ideas/experiences that games haven't tackled, or have hardly scratched the surface of?
- Why do you think this area has gone untouched for so long? Oversight? Tough to design around? Unfeasible? Unfun?
- Are there any games that do fit your bill? Are they any good?
- If you had to design a game to fill the niche you identified, what might it be like?
26 votes -
Cyberpunk 2077's E3 demo has weak gunplay and unimaginative stereotypes
25 votes -
Gameplay footage leaked from Valve's Auto-Chess game, DOTA Underlords
7 votes -
Star Wars Jedi: Fallen Order | Official gameplay demo
13 votes -
AI: The Somnium Files | Official gameplay trailer (September 2019 release)
4 votes -
Mortal Kombat 11 | Official Shang Tsung gameplay trailer: Kombat Pack 1 reveal
3 votes -
The clash between storytelling and selling in Harry Potter: Hogwarts Mystery
4 votes -
In praise of ultra-short games
9 votes -
Necrobarista | Gameplay trailer - PC release on August 8, 2019
6 votes -
Borderlands 3 | Worldwide gameplay reveal
9 votes -
Pac-Man: The untold story of how we really played the game
10 votes -
Tetris 99 isn’t just a great twist on a classic—it’s a gameplay revolution
28 votes -
Roguelikes, persistency, and progression
7 votes -
Assassin's Creed Odyssey to change controversial DLC
6 votes -
Mortal Kombat 11 | Official gameplay reveal trailer
5 votes -
The endings of Far Cry 5
TLDR at the bottom I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the...
TLDR at the bottom
I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the game. I also remember that while I enjoyed myself through it's entirety, the endings (as I immediatelly replayed the final mission to see the other ending) left such a sour taste in my mouth that it ruined the rest of the game's experience for me. I immediately uninstalled it and promised myself to never touch the game again. Both endings had completely ruined it for me. I wasn't there for the story, I was there to enjoy myself while hunting and exploring in rural Montana and occasionally killing people who deserved it (the cult is evil, the game makes this very clear).
Then you get to the end, after dispatching of Joseph's lieuteants; Faith, John and Joseph in missions, that were started through terrible scripted sequences of you being hunted down. And as it turns out, no matter what you choose (engage Joseph in combat or walk away), you can't save your friends (in fact if you walk away it is implied that you kill them yourself because of sheer bad luck) or kill Joseph, for that matter. Your silent protagonist listens to his boring and frankly infuriating monologues after locking you into cutscene, even though you came to the mission wielding an array of very deadly weapons, ranging from assault rifles to rocket launchers to a shovel. But Far Cry 5 doesn't care, you get locked into a cutscene and you are disbarred from shooting the prime antagonist, the man that admitted to you personally that he smothered his infant daughter, the man who leads the cult which kills, kidnapps, tortures and most likely rapes the inhabitants of Hope County. And you don't even get to shoot him in his fucking arrogant face, you just get to listen to his monologue. You totally could! You still have your guns, actually, you pull them out immediately after the cutscene if you choose to engange in a boss fight! But it's a game and nothing makes sense.
So Joseph shows you that he somehow captured your allies again, even though, to even engage him, you have to liberate the entire county from the grip of Eden's Gate, so realistically, there shouldn't be anyone left to capture your friends. The cultists are all dead, killed by bullets or your shovel.
Ultimately, you get to pick between taking three of your friends, leaving the rest behind and driving away, only for the driver to turn on the radio, where it just so happens to play the song which was, during the story, implanted in your brain to send you on a murderous, uncontrollable rage. Or you fight Joseph, who, after the fight ends (WHERE YOU STILL DON'T KILL HIM) reveals, that he was right all along, just as atom bombs start falling from the sky. And even then, Joseph, on his own, manages to overpower all your friends and kill them, because for some reason he's the only one not affected in any way by the atom bomb that just detonated in the distance (it is implied that it was another country that dropped the bomb, not Eden's Gate, but then, who would bomb some random county in Montana in the US without any strategical value?), locks you and himself into a bunker (which had a very capable, armed to the teeth, inhabitant living in it, which Joseph somehow kills off screen even though he marched in there unarmed) probably to brainwash you. Of course, the only right choice would be to take the secret ending, but that means not playing the game at all, and still puts the atom bombs into question and if they would still explode, and all the inhabitants of Hope County at the mercy of an evil doomsday cult.
As it turns out, in the world of Far Cry 5, the world is on the edge of starting world war 3, however, no one tells you this, there are only tidbits you hear on the radio if you drive to areas you've liberated. So everyone who turned off the radio didn't hear those. You could say that the world itself is a bit of foreshadowing, considering that everyone and their grandmother were building bunkers, but I thought that was another jab at the classic US rednecks the game parodied a lot, I missed that entirely. Apparently when you take drugs in the game, the hallucinations also hint at a looming world war, but I didn't take the drugs at all, so, barring the bunkers, the hints were too small to be noticed and gave the player something to think about.
The ending sparked a lot of discussion and speculation(one even going as far as claiming that the protagonist is Jesus) on the internet, mutiple discussion on Reddit and other sites, most people seemed to very much dislike the ending because precisely it felt that everything you did in the game was for nothing, which is an ending you can pull off (See Spec Ops: The Line) but the game has to earn with a very good plot and fitting gameplay. My major problem with Far Cry 5 is that it didn't feel earned at all. There was too much of a disconnect between gameplay and narrative (narrative which on it's own wasn't good enough for such a conclusion) to warrant such a bleak ending and pull it off in a way that didn't send the player into a salty rage. There are also theories floating around the net saying that the entire atom bombs ending was one big hallucination, considering your (and your allies) exposure to Bliss at the start of the boss fight. Honestly, I think Ubisoft could've saved some grace if the post-launch content and the DLC were maybe more focused on apocalyptic content (perhaps one big DLC which turned Hope County into a Fallout-esque desert), I actually thought that such content was part of the game, considering that the main menu changes massively after the atom bomb ending. It would've really saved the game: A classic WTF into oh no you just did not! into Oh they actually didn't. You could've even had most of the characters survive, because there were bunkers everywhere in Hope County. Instead we got lackluster post-launch DLC and content, as all three of the DLCs had a very mediocre reception.
The pcgamer article I linked makes a lot of points about how to make the game better, and ultimately I agree with them. It would've made a lot more sense if the entire plot had more gravitas from the beginning, if it were pictured more clearly that the world is in fact going bonkers, but also if the characters were a bit more realistic, both the villians and allies. You can't make a parody of rural America, structure the entire thing as a fun, wild, action-packed ride and then suddenly start dropping atom bombs and declare world war 3 at the end. People will feal cheated.
I'm interested in what the community here on Tildes thinks of Far Cry 5 and if we could get a discussion going.
TL;DR: Summing up, I don't think Far Cry 5 did enough to pull off the ending it gave us. For me and a lot of other people, it even went so far as to ruin the entire game, as everything I did was completely invalidated, all the time I spent on the game and with the characters I've grown to like (they were caricatures, but lovable ones) felt wasted, because there wasn't a single thing I could've to save anyone (except get the secret ending and don't play the game at all and even then, everything is still open). What are your thoughts?
7 votes -
To all the Sims I've killed before - The iconic computer game tasked users with keeping digital humans alive. Instead, we set fires in their houses and removed the doors. Why?
15 votes -
Artifact - Draft mode gameplay - Drafting a deck with Richard Garfield
6 votes -
Star Citizen - FOIP Face Tracking #2 - Space Delivery
9 votes -
Thronebreaker: The Witcher Tales - 37-minute Gameplay Walkthrough
6 votes -
The pain of designing Path of Exile’s exquisite balance of restriction and reward
4 votes -
Battlerite Royale gameplay
11 votes -
Total conversion showcase: Ultima V Lazarus (Dungeon Siege, 2005)
4 votes -
Ashes Of Creation - Alpha one gameplay
3 votes -
Mount & Blade II: Bannerlord - Six minutes of gameplay
10 votes -
DOOM ETERNAL gameplay demo (Quakecon 2018)
12 votes -
RAGE 2: Eden Assault | Extended gameplay trailer
5 votes -
Red Dead Redemption 2 | Official gameplay video
12 votes -
What games make good use of rogue-like elements? Which games try but fail?
Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...
Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.
Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.
19 votes -
Frozen Synapse 2 | Gameplay preview
4 votes -
What are some of your favorite game mechanics?
What mechanics are the most fun, innovative or immersive? I'll start with my list. Enemies reacting to your gameplay choices in MGS V I still think that game is a masterpiece when it comes to...
What mechanics are the most fun, innovative or immersive?
I'll start with my list.
Enemies reacting to your gameplay choices in MGS V
I still think that game is a masterpiece when it comes to stealth gameplay and generally reaxtive gameplay but I thought that the system of enemies adapting to your gameplay choices was particularly clever.
The parkour system in Dying Light
I don't think any other game has pulled this off that well. Combined with the stressful night sequences this made that game a sleeper hit for me.
The lack of weapons in Subnautica
This is what turned this into one of my favourites of this year. It really makes you feel vulnerable, especially in the beginning, making for some very atmospheric and creepy gameplay.
16 votes -
Ocarina of Time randomizer
9 votes -
The brief and incredibly poetic life of Banec Hazyblockades
6 votes -
Satisfactory | Reveal gameplay trailer E3 2018
5 votes -
The Last of Us Part II | Gameplay reveal
11 votes -
Ori and the Will of the Wisps - E3 2018 - Gameplay trailer
15 votes -
Crackdown 3 | E3 2018 gameplay trailer
4 votes -
Dying Light 2 - E3 2018 Gameplay World Premiere
https://www.youtube.com/watch?v=98oJYDRblLI
3 votes -
Cyberpunk 2077: When we'll finally get a release date, gameplay, and more big questions
20 votes -
Battlefield 5's 'Airborne' mode will parachute players into the fight
6 votes -
Battlefield V producers says DICE will 'always put fun over authentic'
12 votes -
Do you value narrative, gameplay, or visuals most when it comes to a game?
Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and...
Can one or two of these combined make up deficiency of another? If a game plays really well and has an immersive story, but looks like shit, can you still play it? How about if it plays well and looks good, but the story is a jumbled mess? What if it looks nice and has a nice story, but plays like shit?
What makes a game a deal breaker to you, and which of these aspects can be a savior to an otherwise deal breaker?
21 votes -
Rainbow Six Siege: Para Bellum operators gameplay overview
4 votes -
Kingdom Hearts 3 gameplay world premiere: Pixar's magic even works on RPGs
5 votes -
RAGE 2 | Official gameplay trailer
6 votes