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    1. Games: Your personal year in review for 2025

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling. This is your place to share any and all thoughts on your gaming for 2025. Games you talk...

      I know Steam Replay isn’t out yet, but I figure it’s still a good enough time to get the ball rolling.

      This is your place to share any and all thoughts on your gaming for 2025.

      Games you talk about do NOT have to be limited to this year’s releases.

      Feel free to share:

      • Favorites
      • Disappointments
      • Surprises
      • Memorable moments
      • Self-reflections
      • Anything else!

      Let us know how your gaming for 2025 went.

      37 votes
    2. Tildes Minecraft: What do you want to see in the next season?

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests? Edit: As per the majority of the feedback, season...

      I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?

      Edit: As per the majority of the feedback, season 3 will be delayed until the beginning of January.

      Edit 2: Server goes online January 3rd, 2026 at 11am Pacific time.

      36 votes
    3. Clair Obscur: Expedition 33 becomes first indie game to win Game of the Year at The Game Awards

      Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it! Lots of indie games nominated this year. Really feels like we're in a golden age of...

      Definitely a well deserved GOTY. I haven't gotten around to it yet, but my friends have been raving about it!

      Lots of indie games nominated this year. Really feels like we're in a golden age of indies.

      72 votes
    4. How do you design your campaigns?

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions...

      Let me define a campaign as an episodic story with a clear hook, rising action (or actions), climax, and ending. It would ideally be a story that goes for multiple (at least 4 or 5) play sessions so as to distinguish it from a one shot.

      How do you, as a DM, develop and run these?

      Over the years in my group we've all taken turns running campaigns, one shots, sessions, etc and what's always fascinated me most is how everyone's planning style is so different. Some get into ridiculous detail, while others (guilty...) tend to improv.

      19 votes
    5. Sailing skill is live on Oldschool Runescape as of two weeks ago

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s Thoughts...

      Ive been playing nonstop for the past two weeks basically, took last week off work so I could play. Lvl 67 as of this morning and I’m a little behind my clan mates who are 80s pushing 90s

      Thoughts in general? Thoughts on salvaging nerf this am?

      Haven’t played in years and think it sounds neat? It is. Bond up and play, sailing is a meta skill so you can lvl up while you level up but watch out for random crates of alcohol in the sea cause while you get xp from sampling…. Sometimes they tele you to the abyss cause Jagex is pro troll

      23 votes
    6. I built an arcade cabinet for my 4 year old and need some Switch game recs

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple...

      His Christmas present is going to be a custom-built arcade cabinet. The internals are simply a Nintendo Switch, an 8bitdo arcade controller, a computer monitor, and some speakers. Pretty simple stuff!

      He has next to zero experience playing video games and I haven't really exposed him to my games either (screen time and all). So, he's probably got about zero coordination when it comes to using controllers or playing platformers, etc. Also, he tends to get very frustrated with himself if he can't do something, causing him to want to give up.

      What are some recommendations for Nintendo Switch (1, not 2) games that will ease him into gaming?

      Thanks!

      19 votes
    7. Digiphile - Return of the immersive sim

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra...

      After this Tildes post I was curious about the review scores, Steam Deck compatibility and ProtonDB ratings for the first Digiphile bundle and figured it's worth sharing. I've added two extra columns compared to the Humble Bundle posts:

      • Early access because some of these games are "early access" releases.
      • All Time Low sourced from isthereanydeal

      Digiphile - Return of the Immersive Sim is now available with the following games, grouped by payment tier.

      $9 Tier (aprox £6.85, €7.77)

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West 81 89 / 89 Win ✅ Verified 🎖️ Platinum No $9.37
      Ctrl Alt Ego N/A 93 / 93 Win ❓ Unknown 🟨 Gold No $9.45

      $13 Tier (aprox £9.89, €11.23)

      Everything in the $9 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Shadows of Doubt 68 67 / 82 Win ✅ Verified 🎖️ Platinum No $9.24
      System Shock (2023) 77 88 / 90 Win 🟨 Playable 🎖️ Platinum No $16.08
      Fallen Aces N/A 95 / 98 Win ✅ Verified 🟨 Gold Yes $10.83

      $20 Tier (aprox £15.22, €17.27)

      Everything in the $13 tier and the following:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      System Shock 2 (Remaster) 82 81 / 86 Win ✅ Verified 🎖️ Platinum No $12.60
      Peripeteia N/A 72 / 88 Win 🟨 Playable 🟨 Gold Yes $20.80

      $5 DLC add-on (aprox £3.80, €4.32)

      They all sell this as a separate addon for an additional $5:

      Steam Page OpenCritic Steam Recent/All Operating Systems Steam Deck ProtonDB Early Access All Time Low
      Blood West: Dead Man’s Promise N/A 80 / 80 Win N/A N/A No $5.58

      Does anyone have experience with any of the games and, if so, would you recommend them? Is there anything in here that you're particularly excited to play? Should we post other Digiphile bundles or is this a terrible selection compared to Humble Choice?

      20 votes
    8. Best Bluetooth controller for sub $50?

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of...

      Hey all I own a pixel 8a if that's relevant and am looking for a controller that is Bluetooth and costs 50 dollars or less on Amazon. I'm not too picky as long as it can hold the phone and is of good quality. Thank you!

      10 votes
    9. Need pixel art software recommendations (it can be free or paid)

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend...

      I've been learning Godot for the past few months and I'm happy to report that it's been going well. Little by little, things are clicking into place. (I hugely, highly, undoubtedly, recommend GDQuest courses)

      I'm ready to start working on a small project to test out my skills, and it's going to be a top down pixel art game.

      But to be completely honest, I suck at drawing. I suck at drawing as in, I can make stick figures at best. So forget any fancy software for drawing in general like gimp or photoshop.

      What I'm looking for is a software meant for pixel art and that makes my life easy, in both drawing and animating. Bonus points if it allows me to trace (I'm not planning to copy/steal art, but I do need reference points, at least for now)

      Do you guys have any recommendations? It can be free or paid. I don't mind paying as long the software is worth it.

      15 votes
    10. Overwatch 2 now: how does it look to you?

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation. We've had: Blizzard’s various incidents/controversies The shift to OW2 and all the...

      I get the feeling that, outside its own communities, Overwatch has mostly slipped out of the wider conversation.

      We've had:

      • Blizzard’s various incidents/controversies

      • The shift to OW2 and all the confusion/anger around that

      • The battle pass / shop pricing / F2P monetization complaints

      • Cancellation of PVE mode

      • General live-service fatigue

      Most of that hasn’t really been “fixed”, but I'm not seeing nearly as much noise about it anymore, good or bad.


      My own (slightly biased) view as someone still playing:

      As a now free-to-play, live-service game with ongoing updates and "events", I feel like OW2's cosmetic pricing is (unfortunately) pretty standard compared to similar big titles. I'm not saying that's good, I think aggressive monetization is a wider industry problem, but within that landscape, the model itself doesn't feel uniquely outrageous to me if the goal is keeping a big, polished game running long-term.

      I also doubt the actual dev team has much control over pricing, so that part lands more on Blizzard/ABK as a company (shocker).

      Setting that aside: purely in terms of gameplay, the game currently feels the best it ever has to me. There's a good variety of modes, and things like the new Stadium mode feel very different from the usual Quick Play/Comp loop while still keeping the core of what makes Overwatch fun: the heroes, the readability, how smooth and well-designed everything feels.


      What I'd like to hear from you:

      Especially if you're not deep in the OW ecosystem anymore (or never were):

      • Do you think about Overwatch at all these days?

      • Did you drop it because of Blizzard, OW2’s launch, monetization, balance, something else?

      • From the outside, does it feel “fine now”, “permanently tainted”, “kind of irrelevant”, or just background noise?

      • If you never really played it: is there anything that would actually make you try Overwatch 2 in its current state?

      And if you are still playing or following it closely, I'm also interested in how you feel about the state of the game vs peak OW1 / early OW2, especially whether it's earned back any trust or enthusiasm.

      Not trying to rehash every incident in detail, just curious how the game and its reputation land for people who aren’t immersed in it every day.

      23 votes
    11. The Mul: A half-human, half-dwarf race from Dark Sun

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1...

      I have been working on adapting the Mul from AD&D 2e's Dark Sun into my general AD&D 1e campaign to coincide with the deletion of gnomes (they deserve it). I chose to not simply take them 1:1 since even the dwarf has different mechanics in Dark Sun. I took into consideration what the dwarf is good at, as well as how the half-elf and elf relate, and tried to model it in the same way.

      What I'd like is opinions from people with experience in the pre-WotC editions of D&D that are pre-disposed to picking demi-humans on whether the mul is something they'd pick.

      Note that the Runecaster is a Fighter subclass from a 2e supplement that I've ported back and the Occultist is a personal creation that combines the cleric and magic-user with additional abilities in the way that the 1e bard does with the fighter and thief.

      • Requires Strength 8 and Constitution 6
      • Gains +1 to Strength and -1 to Charisma
      • Gains +1 to poison saves per 4 points of Constitution
      • Can detect certain aspects of stonework within 10'
        • At 30%, detects grade/slope, new construction/passage, moving walls/rooms
        • At 25%, detects traps relating to pits, falling blocks, etc. as well as approximate depth underground
      • Thief adjustments as follows
        • -5 to Open Locks and Read Languages
        • +5 to Move Silently and Climb Walls
      • Infravision 60'
      • May qualify and check for psionic ability per the PHB Appendix 1
      • Classes Allowed (Level Limit), with dwarf for comparison
        • Cleric (U), 6* for dwarf
          • Druid (6), NA for dwarf
        • Fighter (8), 7* for dwarf
          • Runecaster (9*), U for dwarf
        • Thief (U), 10 for dwarf
        • Can qualify for Occultist, NA for dwarf
          * Having a prime requisite of 17 or 18 will increase this limit by 1 or 2 levels, respectively.
      8 votes
    12. DM-ing with a stutter?

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for...

      I have a friend who plays in my regular D&D game and has a pretty significant stutter. The rest of the party are great about this and are very patient and understanding, so I'm not looking for advice in that area, but this friend has also expressed a desire to create and run a campaign. I would love to play in his game, but I know he worries that his stutter would severely restrict his ability to be an effective DM. Unfortunately, at least as far as traditional DM-ing is concerned, I think he's just objectively correct. But that got me wondering - are there ways to work around his impediment or rearrange the typical flow of a D&D session that could allow him to do it?

      Things we've considered:

      • Asynchronous play by text (in Discord): This technically would work just fine, but it obviously doesn't feel the same as real-time play where everyone is in the moment together. IIRC, the last time we talked about this, he didn't really sound interested in pursuing it.
      • Him doing the writing and prep and me actually running the game: This also would technically work, and I told him I'd be honored to do it, but I'm sure he'd prefer to not have to filter his ideas through someone else and trust that person to execute them faithfully. I know I would feel bad every time I failed to deliver something the way he intended. I also wouldn't be able to be a player for him if we did this.

      Things I've wondered about but not suggested yet:

      • Is there some sort of text-to-speech (TTS) engine that he could use to help him run the game in near real time? I'm thinking like a Stephen Hawking situation. This would relieve the social pressure of having to overcome the stutter, and it would also allow him to write chunks of speech ahead of time and just paste them in at game time. There would of course be delays as he types out improvised parts, but it would still be closer to a traditional experience than something like asynchronous play.
      • Is there a way we could pull off a kind of co-DM arrangement where he's more involved in the moment, rather than simply writing and planning? This would still take me out of his pool of potential players, but it would be better than me just running the game by myself. What could this look like?

      Are there possibilities I'm not considering? What tools and strategies could he/we use to mitigate this and help him be successful as a DM? Is there a way to dramatically reimagine what a D&D session looks like that might still be fulfilling for him and everyone involved?

      Edit: Should have mentioned we play online, so computer-based tools would be excellent options. They'd fit in very naturally.

      Obviously the solution will be highly specific to him personally, and I'm not trying to solve all his problems for him without taking into consideration what he wants. We've talked several times over the years about his stutter and his attempts to eliminate it, and it's a conversation we return to every so often. I'd just like to have some ideas to suggest next time this comes up.

      Thanks in advance, everyone!

      18 votes
    13. What indie competitive games do you play?

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I...

      Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?

      I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.

      Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.

      I'm looking for something similar that I can run occasionally on my laptop and that has an active community.

      15 votes
    14. Suggestions for a new Steam Deck user looking to make Desktop mode pleasant to use?

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad...

      I've had my Steam Deck a few months so I'm comfortable getting around. That said, it could do a lot that it isn't. Partly because the default desktop experience is so barebones and has kinda bad ergonomics.

      I know there's emulation and such that I'd be interested in. I'm a linux nerd so don't be shy. I'd say the main thing I'm looking for is for the Desktop mode to be more of like a "default to Couch Mode: unlocked, but can go to a (nice) desktop if need be". I really like the idea of playing my GOG games, emulators, etc all in one menu that's ergonomic to controller. I have a file server handy as well, anything good to do with that in conjunction?

      Besides that, what good/cool uses have you found?

      23 votes
    15. Death in D&D 5e, the various revival spells, and their impact on the game

      While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in...

      While I ate breakfast, I watched a YouTube video speaking to how death becomes an inconvenience in D&D 5e as early as 5th level, despite the amount of weight that people generally put behind it in the moment. Here's a relevant transcript.

      Well, the obvious answer to this is to ban the spells that take away the permanence of death; that way there's stakes staying all the way through 20th level. The problem with this answer is that D&D isn't balanced around those spells not existing at later levels.

      I love Risk of Rain 2 but my biggest problem with that game is being 30 minutes into a run and getting one-shot, dying, and having to start all over. I couldn't imagine having that same feeling after playing FOUR YEARS in a campaign.

      I don't necessarily disagree with the first paragraph, but the second one is wild to me for two reasons.

      • First, Risk of Rain is a roguelike whose entire game loop is "do stuff, die, unlock/purchase meta progression, do more stuff, die, etc. etc.".
      • Second, the idea that you've been playing four years in a 5e game that's presumably weekly and somehow haven't hit 20th level. For context, 5e wants you hitting 20th level after 36-52 typical 4-hour sessions.

      This kind of sentiment really does highlight how distant the way I ran the game those eight years I spent with 5e and how the game wants to be run is to the way people appear to be running the game, and I'm not sure I'll ever be able to square that circle. Not to imply any kind of superiority to it, it just continues to be extremely weird/interesting to me how the culture surrounding D&D is so different from the expectations laid out by the very rules text people don't read.

      28 votes
    16. I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine When I was a kid in Brazil, we had a...

      I dream with a new mainstream handheld console that is neither an extension of a regular console experience, a smartphone, or a wine-powered Linux machine

      When I was a kid in Brazil, we had a manga and anime club in my town. It was somewhat official. At our gatherings, there were lots of manga and VHS tapes that we exchanged and duplicated when possible. There were always two or three kids, each with a Nintendo DS. Sometimes more. For us, they were the rich kids. Back in 2005, it was unimaginable for most kids to own a DS, or even a Game Boy for that matter. They connected their devices and played some kind of Pokémon. I pretended I did not care and did not pay them overt attention. My envy knew no bounds.

      At least a decate later, when the PSP was already going out of fashion (and was therefore much cheaper), I managed to get a PSP Go. It came fullly cracked with hundreds of games. I loved that cheap little thing. I eventually graduated to a PS Vita, which I believe was the finest piece of hardware I ever had in my hands. But the proprietary memory card was pricey, and so were the games. I didn't have lots to play. It's a bittersweet memory.

      Seeing how the Vita became an emulation powerhouse makes me regret selling it.

      I never owned a Nintendo DS, but a friend of mine lent me his for several years. I loved that too, but the stylus felt like a gimmick, and I would have gladly swapped it for regular controls. I was not a fan of the dual screens either. But at least it was interesting, you know? They were trying to do something different, and I respected them for that.

      Now I have two retro handhelds, the Miyoo Mini Plus and the RG35XX H (Anbernic). Cheap Chinese products, but decent enough. Setting them up correctly was not hard, but it was laborious.

      Maybe I am crazy, but I still think handheld consoles could work in the mainstream. It won't happen, of course. But it would be awesome to be excited by hardware once again. Something unique that is not a phone or a way to play Windows games on the go. With games that are developed explicitly for handhelds, with UIs that are adequate for small screens and crazy features that wouldn't make sense in the living room. A sturdy piece of tech that is always there for you, suggesting nothing but escapism.

      One can only dream.

      27 votes