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Tildes Minecraft: What do you want to see in the next season?
I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?
I'm planning to launch Tildes Minecraft season 3 some time mid November. What mods should we add or remove? Any other recommendations or requests?
During season 2 I believe I heard there was interest in adding Incendium (the Nether counterpart to Terralith and Nullscape's terrain upgrades). This increases the Nether to take up the full height of the dimension, eliminating building on the Nether roof. I recall some people were interested in the increased difficulty.
I’m in favour of discouraging the nether roof portals we had, as it can make long distance travel too accessible and trivialises the danger of the nether (usually you would have the trade-off of easier long distance travel mitigated by either the inherent danger of the nether, or the effort and resources required for building safe tunnels throughout the nether)
The biggest reason I originally set up portals on the nether roof these last two seasons was because my home was otherwise pretty far away, and it made early (pre-elytra) trading and resources easier. However I’d happily trade that convenience for high speed rail.
With that said, I’d like to add my voice to the request to not use Incendium, so that we can still access the Nether roof as needed for farms etc. and partly because I still haven’t really fully explored the vanilla nether in quite some time, and it’s not as barren and featureless as The End.
If it works with the minecraft version we are starting the next season with I'd really like it if we can experiment with hsrails.
See also this previous talk about it it would allow rail to compete with flying.
When the idea was coined to close of the Nether roof a few people were very much against the idea. I think j0hn really wanted to do another roof map for example. Having said that Incendium looks pretty cool, the Nether could use some extra stuff.
Having been using Incendium in a single player world for a while, I don't feel like it actually adds all that much. I'd be in favor of keeping the standard nether if people want to use the roof.
I also would really like to have hsrails, per the same linked discussion.
I haven't played in previous seasons, so take this with whatever level of grain of salt you feel that deserves (but have been considering joining the server when it starts again). But generally I feel anything that makes travel be more "in the world" is a good idea. Railway stations, nether hubs, etc have always been good community focus areas on servers I've played on before.
What I personally really want to see is:
That said, November sounds too early to me. It's only been, like, 3 months since the last season right now. I was expecting S3 would start at least a couple of months after that, if not more, ideally.
As much as I want the server to be back up and running, I agree mainly for my own personal reasons:
I have been playing some hardcore recently inspired by the short stint of the hardcore server we had (that I only played less than an hour on). My current run has been relatively successful so I want to dedicate my time to that
I am still trying to find fulltime consistent employment, and I procrastinated on that too much by playing on the server last season. Not having the server up yet will give me more time to try and find consistent work.
There is an outright command for that ops can use. I think what was suggested is that we make our own simple paper plugin to make a limited version available for people to get their own heads.
Now I’m imagining a command block in the middle of tildetown with a button that plays the Mario coin sound and drops your own head whenever you press it, and people walking past just seeing piles and piles of heads as TaylorSwiftsPickles is frantically pressing the button as if she were trying to play Rush E on a single wooden button!
Well now that you've painted the mental image I'm going to feel cheated if we don't get to realize this vision.
My carpal tunnel is ready
This discussion reminded me that I had used a head plugin in my very first paper server long ago (around the 1.13 update), and as it happens that plugin appears to still be around and supporting new versions!
Honestly, if it works, it covers 100% of my use cases. I'd be spamming the minecraft heads website way too much either way.
I also would agree it might be a bit too soon to start again. I have big plans this time around, and I've just recently started doing some planning with the Axiom mod.
Agree that this is handy. On my home server I use Purpur to achieve this. Purpur also comes with a ton of other things (too many to list here TBH) that can be tweaked for an interesting experience, and in my testing performs about the same as Paper (it is a Paper fork after all). If Purpur is overkill however, there is also a Vanilla Tweaks datapack called AFKDisplay that works OK, though it may interfere with the aliases... not sure. If anyone is interested in hearing more about how I configure Purpur, I could be convinced to drop a more detailed write-up. :)
Like a few others, I also believe that it's a bit too soon for me personally. I've missed building with everyone, but haven't yet felt that itch to play again.
I'm also in favour of things previously suggested:
I believe the concern about graves was that it can make death seem like a minor inconvenience instead of a genuine threat to be avoided, and so for some players it would trivialise some gameplay (for example, “let’s kill a warden with no armour or weapons”).
I think that the server has grown to include a wider variety of players, so I would like the option there for the people who want it, maybe as an opt-in choice? I know a few fellow tildes lurkers who joined the server but had previously played Minecraft nearly exclusively in creative or peaceful mode, so dealing with hostile mobs even in the mostly lit up cities when building a house was a bit much for them and they didn’t stick around as much.
As another point to reinforce that idea, I believe for the sake of villager breeding and trading, the best option is to have the server difficulty on Hard, because that means villagers killed by zombies are always zombified. But the higher difficulty also means mobs do much more damage than on Easy, which makes fighting them even more daunting for the aforementioned non-combatant player.
Yeah, agreed 100%. This is what I meant to imply with "optional"; I'd like this to be an opt-in so as to not inconvenience people who don't want it.
Plus, the alternative doesn't make death trivialisation and reckless decisions impossible. See, for example, my entire playstyle last season. :P
The S1 to S2 gap was 5 months. 4 months doesn't seem unreasonable to me. I've had one player reach out inquiring about a start time.
S1 was also a lot shorter than S2. IMHO 4 months is too short of a timeframe. Anecdotally I was thinking of contacting you yesterday to suggest kicking it off after 2025.
I wouldn't mind starting again in November, but I also think that some people need a bit more time to "recover". I'd also be happy with a new year start in 2026.
Oh hell yeah we're so back
I have no strong opinions about new data packs or mods; I thought the last server's list was pretty good. I'm leery about Incendium just because of the effect it has on certain types of nether roof farms, but if that's what the people want who am I to gainsay them.
I always skip Incendium because I feel it's mostly overkill. Of the vanilla dimensions, I feel the Nether is the most balanced and complete, so the stuff added by Incendium feels like too much to me.
Also, There is a fix for Incendium that allows for a taller world height so that you can get the taller world gen while having a normal sized roof. I have not personally tried it, though, so I can't vouch for it.
Here is the link I found through Discord. I have no idea if this will link properly 😬
I have big plans this season, maybe too big, but I was really inspired by this latest season of Hermitcraft. I plan to build a giant floating futuristic (cyberpunk-ish) city with an interactive shooting game minecart ride weaving throughout it. I also am working on a sewer labyrinth with some puzzles and parkour sprinkled in. The last few days I had a bunch of fun making different job robots to sprinkle throughout the city. The reactor core at the city's center should be pretty cool too. I'll post a teaser screenshot or two later. Having said all that, I agree it's a little earlier of a start than I'd prefer. I think the new year as creesch suggested would be preferable. That'll give me a little extra time to get some things figured out ahead of time that are more difficult than I'd like to do in survival (the bottom of the city will hopefully look like it's been ripped up out of the ground, still figuring out how to do it with Axiom and not need to use 100 million blocks to pull it off).
Edit: I'm also planning to integrate animated armor stands throughout the city, kind of like I did with the Big Pig Bakery last server. I want them to wave as you pass by on the railline, or react when you solve a puzzle.
Edit 2: Some screenshots! Spoilers! Basically I want to get the main structure planned out in advance with Axiom because trying to make a 300 diameter circle in the sky in survival without a plan sounded like a nightmare. Similar story with the sewer system, it's nice to be able to fly around and cut/paste different sections together to make the maze. The reactor and the robots were made to take a break from the tedium.
Will this be 1.21.4 as well? Is this a paper server? I think I may have asked last time but I forget :)
Current plan is Paper 1.21.10. But we'll need mods and such to be updated.
I guess we should ping all the people who participated before :) I know that last season a few people joined late because they are not that active on tildes but eventually got pinged.
@443
@Aran
@Admicos
@Aphataeros
@Arknata
@BajaBlastoise
@Bauke
@Benio11xox
@Bront
@BunnySurfer
@Chaosphoenix_28
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@SrgSlimeTIme
@Starman2112
@SuperVitality
@TBDBITLtrpt13
@TangibleLight
@Tardigrade
@TaylorSwiftsPickles
@Tharrulous
@ThatLinuxUser
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@ToteRose
@Twist
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@zini
Thank you, I appreciate the ping!
If we label this as noise I assume the pings will still work but the comment won't take up so much space?
Think so, not sure.
Yes, pings still work even if the comment was Noise labeled. IIRC, Deimos confirmed it in one of the Book Club topics.