So who was in Essen?
What did you play? What did you buy? Who did you meet? How did you get there? Where did you stay? What shenanigans did you get up to? Tell us all about it!
What did you play? What did you buy? Who did you meet? How did you get there? Where did you stay? What shenanigans did you get up to? Tell us all about it!
Developer:
Platforms:
Trailers:
Reviews:
Description:
Team Reptile brings you Bomb Rush Cyberfunk, a future world from the mind of Dion Koster where self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets. Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam.
(What the official description won’t say is that this game is an unofficial love letter to Jet Set Radio on the Dreamcast and Jet Set Radio Future on the Xbox. Hideki Naganuma even contributed new songs to the soundtrack.)
I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.
What do you guys think? Do you have a preference?
What recent announcements caught your interest? Video games or board games, indie or AAA, new release or expansion, fangames or mods, all are welcome!
Please also include a link to the trailer or blog post, press release, steam page, etc. so others can check them out as well.
Playdate announced on Twitter that they are beginning shipping today:
Oh! A new Playdate Update video is here!
It recaps the great developer things we've released this year, like Pulp and the Playdate SDK. Please enjoy it. https://youtu.be/BmrtkBmFSn4
There's one extra important bit in the update. Playdates in Group One will begin shipping…
…today.
The embargo on reviews also lifted:
Also, ArsTechnica released reviews of all of the Playdate games. SPOILERS ahead:
The Steam Deck is launching today and the embargo on review units will be lifted. Use this thread to post any and all noteworthy coverage, information, or thoughts.
For people new to tabletop RPGs, this is the equivalent of a DLC expansion. It's new content, new rules, new classes, and so forth to augment your 5e game.
Notable contents include:
Racial stat bonuses can be moved around at will (i.e you can change a Half Elf's +2 Charisma to a +2 Strength)
Races with negative stat bonuses no longer have negative stat bonuses
A new "custom lineage" race exists, which allows to pick any race, and replace their features with a +2 to any stat of your choice, a feat, and darkvision.
These modify class features. Unfortunately, many of them are somewhat controversial in the community because people do not believe that they fixed many of the classes that are considered to have poor design, notably rangers and sorcerers.
For the spellcasters, spell versatility (a feature which allows you to change spells you know on a long rest) was not implemented, disappointing many
A few subclasses from other books are reprinted so you don't have to buy them (example: Eloquence Bard, from Mythical Odyssey of Theros), and a few are new, like Order Cleric, Wildfire Druid, and so forth.
In particular, the Clockwork Soul Sorcerer is one piece of good news for Sorcerer players.