Humble Games responds and confirms that whilst it is restructuring, it is not shutting down Article 202 words 49 votes
IGN Entertainment acquires Eurogamer, GI, VG247, Rock Paper Shotgun and more Article 129 words 38 votes
IGN workers unionizing - IGN Creators Guild announces 85% of eligible editorial and creative employees at games media outlet have already signed union cards Article 342 words 38 votes
Five former Ubisoft executives arrested after sexual harassment investigation Article 174 words 37 votes
Finland games industry disappointed by new immigration reforms – 30% of the industry is made up of gaming professionals that have immigrated to the country Article 213 words 10 votes
European Parliament votes to take action against loot boxes, gaming addiction, gold farming and more Article 1073 words 8 votes
We look into the implications of a bill that could classify loot boxes as gambling, and what it could mean for the Finnish games industry Article 2239 words 4 votes
List of all game release dates announced during E3 2021 Article 816 words, published Jun 2 2021 13 votes
New Pokémon Snap launch is four times bigger than original | UK Boxed Charts Article 497 words 6 votes
Toys for Bob, developer for Crash Bandicoot 4 and Spyro Reignited, is now a support studio for Call of Duty: Warzone Article 299 words 12 votes
2020 has been marked by irresponsible, unaccountable, myopic behavior by those in power, both in gaming and the world at large Article 1804 words, published Dec 4 2020 8 votes
The time is right to re-evaluate open worlds. We can do better Article 2256 words, published Nov 3 2020 16 votes
Roblox files for IPO - Kid-focused, user-generated content platform has not yet turned a profit despite skyrocketing DAUs, bookings Article 765 words, published Nov 10 2020 5 votes
Epic Games closes a $1.78 billion funding round, with the company's valuation now at $17.3 billion Article 158 words 5 votes
Microsoft's decision to bundle xCloud as part of Games Pass Ultimate shows how game streaming's role could be a complement instead of competition Article 1339 words, published Jul 2 2020 3 votes
Amazon and Google are in games for the wrong reasons Article 1868 words, published Jul 2 2020 10 votes
RuneScape developer Jagex acquired for $530 million by Macarthur Fortune Holding Article 175 words, published Apr 3 2020 9 votes
Washington state proposes legislation aimed at preventing class-action lawsuits against video game companies: would change the legal definition of "illegal gambling games" to exclude video games Article 573 words, published Jan 4 2020 6 votes
Dauntless developer Phoenix Labs has been acquired by Garena for $150 million Article 915 words 3 votes
Introducing the GamesIndustry.biz Academy, a new section of the site for guides on a variety of topics related to game development and the industry Article 341 words, published Jan 8 2020 5 votes
On the PlayStation 2's 20th anniversary, the former bosses of Sony Computer Entertainment UK, Europe and US take us behind the scenes of the console's launch Article 2102 words 6 votes
Amid accusations of harassment and bad business practices, Ben Judd has resigned or been removed from his positions as CEO of Dangen, VP of DDM Japan, and more Article 3165 words 4 votes
2019 in Review: Gaming industry figures and companies faced a year of PR disasters and missteps with few lasting consequences, but some progress was made Article 1824 words, published Dec 9 2019 7 votes
Codemasters has acquired Project CARS developer Slightly Mad Studios for $30 million Article 452 words 6 votes
Google Stadia planning a variety of 1st and 3rd party exclusive titles Article 1536 words, published Oct 9 2019 8 votes
Ubisoft delays Watch Dogs Legion, Gods & Monsters, Rainbow Six Quarantine and dramatically drops financial targets Article 547 words, published Oct 8 2019 8 votes
Google Stadia's controller will only work wirelessly with a Chromecast Ultra at launch, and must be connected to PCs and phones with a cable Article 7 votes
World of Warcraft Classic's game director Ion Hazzikostas reflects on the genesis of the idea, its challenging development, and the importance of a unified community Article 2670 words 6 votes
Andrew Crawshaw, former lead designer at The Chinese Room, on growing the industry with "evening-size games" and redefining success Article 1371 words 6 votes
Ooblets dev received thousands of "hateful, threatening messages" over Epic exclusivity Article 432 words, published Aug 2 2019 28 votes
Kind Words: A game of lo-fi beats, writing nice letters to strangers, and feeling less alone Article 1966 words 20 votes
After a year of discoverability and communication missteps by Valve, indie devs are cautious about Steam Labs and their future visibility on Steam Article 2146 words, published Jul 8 2019 11 votes